Eric House
c465a0bb0c
add loop to print when packets haven't been ack'd
2013-01-24 07:43:24 -08:00
Eric House
da4d841220
use per-device UDP rather than per-board TCP to communicate with
...
relay, including latest UDP protocol and acking changes. Basically
works (in emulator at least) but there are problems especially with
initial game creation.
2013-01-23 07:46:13 -08:00
Eric House
12f70154a0
changes for includes-messageID-please-ack protocol addition
2013-01-23 07:43:58 -08:00
Eric House
ce7cdab3f0
add msgid and acking to protocol -- maybe for debugging only.
2013-01-23 07:40:52 -08:00
Eric House
ff70e3fbc2
fix use of map.insert: check for existing key and overwrite value
2013-01-23 07:35:20 -08:00
Eric House
a3e4e31205
remove logging
2013-01-23 07:28:25 -08:00
Eric House
8c0984fb7a
Merge remote-tracking branch 'origin/gtk_multigame' into gtk_multigame
2013-01-22 06:54:42 -08:00
Eric House
2d7977e4b5
fix test: unset TEXT column returns as "", not NULL.
2013-01-22 06:52:50 -08:00
Eric House
c839db4a25
disconnect from relay no matter what the state
2013-01-22 06:12:55 -08:00
Eric House
29acab1ef2
tweak display
2013-01-21 19:44:08 -08:00
Eric House
90b8f966f6
comment out unnecessary assert
2013-01-21 19:40:56 -08:00
Eric House
2744e8698c
optionally (compile-time change for now) store message data as
...
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:40:20 -08:00
Eric House
d374d0f3d8
optionally (compile-time change for now) store message data as
...
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:39:57 -08:00
Eric House
ae9ec31863
don't call g_main_loop_quit() from inside signal handler: it doesn't
...
work on Ubuntu LTS at least. Instead write to a "quit pipe" and exit
the loop from the pipe's reader back outside exception context.
2013-01-21 18:57:48 -08:00
Eric House
a6b3cb8cbe
add new param JNIThread requires
2013-01-20 21:34:28 -08:00
Eric House
de7c29dcc7
add comms_stop() to jni and use it
2013-01-20 21:33:35 -08:00
Eric House
132a495c4f
add explanatory comment
2013-01-20 21:32:19 -08:00
Eric House
991cc8f04c
fail in main mode if udp socket not set
2013-01-20 21:03:43 -08:00
Eric House
e79b0bd3eb
Merge branch 'gtk_multigame' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into gtk_multigame
2013-01-20 19:27:50 -08:00
Eric House
21570ec9b4
Merge remote-tracking branch 'origin/android_branch' into gtk_multigame
2013-01-20 19:27:25 -08:00
Eric House
3df0484e6a
get maintenance mode message into an alert -- and create a new common
...
superclass for Service subclasses to reuse some code.
2013-01-20 16:07:38 -08:00
Eric House
fd2f4309f4
beginning of android changes to talk udp to the relay: sufficient to
...
get back (and log, not display) a message when the relay is in
maintenance mode.
2013-01-20 15:29:51 -08:00
Eric House
93ff4f4fcb
handle the new length-plus-string format
2013-01-20 13:07:01 -08:00
Eric House
016b16a8b2
change relay alert message format to length-plus-string rather than
...
null-terminated for easier handling on the java end.
2013-01-20 13:06:34 -08:00
Eric House
3fc31a6fe1
new enum for alert
2013-01-20 10:04:24 -08:00
Eric House
9023440a88
reply with alert to any connection attempt when in maint mode
2013-01-20 10:03:20 -08:00
Eric House
f06d129c24
change env variable name; provided inital board size and dict choices
2013-01-20 09:53:26 -08:00
Eric House
b768d8fccc
fall through to using hard-coded maxsocks value
2013-01-20 09:22:35 -08:00
Eric House
3dfb2e04e6
call comms_close in curses too to avoid new assert
2013-01-19 22:53:25 -08:00
Eric House
3313c776ab
fix unregister sql error
2013-01-19 22:37:12 -08:00
Eric House
3bcf5d504b
add a debug pref for turning on UDP-based networking (ignored so far)
2013-01-19 16:03:29 -08:00
Eric House
360602b3a0
fix compile failure: never meant to check this change in.
2013-01-19 16:02:58 -08:00
Eric House
6797e069bc
Merge branch 'android_branch' into gtk_multigame
2013-01-19 15:56:16 -08:00
Eric House
54ad381749
Merge remote-tracking branch 'origin/android_branch' into android_branch
2013-01-19 15:54:40 -08:00
Eric House
0ef3549a4e
handle (display) the relay's new error message
2013-01-19 15:18:36 -08:00
Eric House
65e9789c3f
add mainentance mode, triggered by a commandline flag, that does
...
nothing but loop waiting for connections on the UDP socket and sending
them back the error message provided on the commandline.
2013-01-19 15:17:51 -08:00
Eric House
1bb9f9b1bf
handle sending of messages generated by games opened only to receive
...
messages from relay. And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
63d3f70cdf
more changes to storage and fetching of messages and to protocol so
...
presence of messages is reported on connect (as are bad relayIDs).
Now a game with a robot player in a "closed" game can continue. Once
the next set of linux-side chances is committed.
2013-01-19 14:34:04 -08:00
Eric House
99307e45a0
queue incoming packets and process them in order in a separate thread
2013-01-18 19:56:21 -08:00
Eric House
1519a00004
toward being able to handle messages received for closed game.
...
Receipt seems to work but send in that state doesn't.
2013-01-18 07:49:00 -08:00
Eric House
c999bbae92
always test those last-minute pre-checkin cleanups
2013-01-18 07:22:56 -08:00
Eric House
3984d85795
oops -- prev checkin didn't compile
2013-01-18 07:12:26 -08:00
Eric House
1c5fef6a38
relay improvements for UDP connection: record addresses, prepare to
...
run in separate thread, etc.
2013-01-18 07:10:47 -08:00
Eric House
932778f700
stubbed-out thread manager for udp connection
2013-01-18 06:57:57 -08:00
Eric House
4163309dae
Let's have just one set of signal handlers
2013-01-17 06:37:53 -08:00
Eric House
2f772c56b2
make gtk app a better test bed: add db and row to window titles,
...
implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
c33c50ee6b
add deleteGame()
2013-01-16 21:11:35 -08:00
Eric House
a6784464ff
first set of networking changes testing per-device communication with
...
relay on behalf of a number of games. Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
f6e7ece578
add comms_stop() and an assert to make sure it's called. Explicit
...
stop and a message to the relay when using a UDP socket makes up for
there being no notification of connection closing.
2013-01-16 06:31:09 -08:00
Eric House
a107365c88
change names of two types and variables of that type to make a common
...
pattern more sensible. No code changes.
2013-01-15 19:04:20 -08:00
Eric House
7fec736947
add udp socket and protocol for use over it so that a device can
...
manage a single connection to the relay for all of its games. Works
so far to the extent that the game's playable with all boards on the
same device (with checkins about to come) as long as all boards are
open. (Client doesn't handle opening closed games yet.)
2013-01-15 18:41:17 -08:00
Eric House
5a51af489a
Merge branch 'android_branch' into gtk_multigame
2013-01-13 10:41:14 -08:00
Eric House
dc0cfdf001
bug in recent changes: need to mark socket unused to avoid double removal
2013-01-13 10:37:47 -08:00
Eric House
98679c8363
cleanup: better encapsulation for AddrInfo
2013-01-13 10:14:06 -08:00
Eric House
c567647a8d
get rid of mapping of socket->game_connection, which will not work
...
once UDP sockets and/or per-device (not per-game) connections come
along. Lots of changes, most not involving code flow but a couple
that did. So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00
Eric House
33735ae7a5
Merge branch 'android_branch' into gtk_multigame
2013-01-11 20:48:44 -08:00
Eric House
b46df07237
Merge remote branch 'origin/android_branch' into android_branch
2013-01-11 20:48:04 -08:00
Eric House
6dcd7022d4
don't pass .css file in; it's ignored
2013-01-11 20:42:57 -08:00
Eric House
55514719be
include thread ptr in hung threads logging; assert (restart) when hung for too long
2013-01-11 20:42:04 -08:00
Eric House
39d12d088a
use usleep when waiting for cref to be available
2013-01-11 20:37:08 -08:00
Eric House
aed2b6135c
Merge branch 'android_branch' into gtk_multigame
2013-01-10 21:10:48 -08:00
Eric House
2ccc297463
make number of sockets at which we assert/reboot configurable so tests
...
can be done with large numbers of clients.
2013-01-10 21:10:18 -08:00
Eric House
dddb135b9d
add more columns, and update each time game is saved
2013-01-09 06:30:52 -08:00
Eric House
7437a71aa6
use string_printf
2013-01-09 06:29:12 -08:00
Eric House
fac3e6b678
fix gtk version to correctly implement util_setIsServer (which only
...
Android did so far) by calling server_initClientConnection(). Now
relay games work with both started as hosts. (GTK UI prevents
starting one as a guest; cmdline is required for that, if it still
works.)
2013-01-08 07:28:30 -08:00
Eric House
5e2bfd20da
add a checkbox -- which apparently won't interact until I "implement
...
the 'activate' virtual method".
2013-01-08 06:32:43 -08:00
Eric House
1cb959c86d
type tree model column correctly
2013-01-07 20:51:59 -08:00
Eric House
76f3bb3413
fix curses version so discon_ok2 tests work again.
2013-01-07 20:40:46 -08:00
Eric House
565b742971
snapshot -- connects to relay but doesn't play yet.
2013-01-07 08:00:47 -08:00
Eric House
469e656464
track open games so don't double-open and can close all on quit
2013-01-07 06:36:34 -08:00
Eric House
f88387da80
lots of changes to separate game data from app data so several games
...
can be open at once. (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631
opening saved games and saving of changes now work.
2013-01-05 21:01:26 -08:00
Eric House
a8014a855b
now games are displayed in lists. Next: open them.
2013-01-05 19:40:29 -08:00
Eric House
8238d45350
ignore the db
2013-01-05 19:37:05 -08:00
Eric House
e0dc83ed70
rest of what I just meant to commit.
2013-01-05 16:08:47 -08:00
Eric House
4af30c534c
snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
2013-01-05 16:08:19 -08:00
Eric House
63487dc5d0
assert gdk setup going ok
2013-01-03 08:18:35 -08:00
Eric House
f827bebf80
ignore .pyc file
2013-01-02 21:13:36 -08:00
Eric House
ad78129e74
changes made over the past couple of months toward tracking an
...
apparent thread leak.
2013-01-02 21:12:42 -08:00
Eric House
d34ac1f86d
rewrite to work without gcm library (whose lack of support for some
...
documented params makes it impossible to try using them)
2013-01-02 21:08:10 -08:00
Eric House
f5b8bb7aae
fix text to match there being multiple buttons
2013-01-01 23:26:31 -08:00
Eric House
2202c6c6bf
up version strings and number
2013-01-01 22:33:31 -08:00
Eric House
c97ec6b1e9
up copyright year -- it's 2013 now
2013-01-01 22:33:19 -08:00
Eric House
05cee5ce09
further work supporting simultaneous dialogs: use
...
bundle.get/putSerializable() to save/restore dialog state
2013-01-01 22:27:14 -08:00
Eric House
af406d92dc
Handle multiple dialogs at once: save dialog state by dialog ID (ok
...
since the OS won't track more than one at a time with the same ID) and
look it up that way when needed. Get rid of onPrepareDialog() (and in
all my Activity subclasses) since it's now a requirement that all
DlgDelegate-managed dialogs remove themselves from the Activity on
dismissal so that onCreateDialog will always get called and
onPrepareDialog not be needed.
2013-01-01 21:45:37 -08:00
Eric House
8b2712bd9e
always remove dialog on dismissal since each must have its on-dismiss
...
handler called with its own state. Fixes assertion failure that was
happening the second time a dialog was used. Next: find a
reproducible case where two dialogs want to be created at the same
time.
2012-12-31 07:08:41 -08:00
Eric House
d1941090c5
Merge branch 'android_branch' into fix_dlgdelegate
2012-12-31 06:25:49 -08:00
Eric House
049b3389a6
turn DEBUG back on
2012-12-29 18:49:13 -08:00
Eric House
bbf9e8e0df
tweaks suggested by code review
2012-12-29 13:22:00 -08:00
Eric House
1faf60f667
move updateRow back where it was (prior to some merge); no code change
2012-12-29 12:50:02 -08:00
Eric House
90adcde164
move side padding around
2012-12-29 12:42:48 -08:00
Eric House
04a7f9c999
tweak text; fix misspelling
2012-12-29 12:30:01 -08:00
Eric House
05566b1833
add space before ) to protect against buggy email url parsers.
2012-12-29 12:24:13 -08:00
Eric House
e58e520f70
fix name/rename group dialog title
2012-12-29 11:53:18 -08:00
Eric House
498ca99020
deal with added groups too, and better with removed groups.
2012-12-29 11:36:51 -08:00
Eric House
8c4b878e21
preserve order of groups when removing one by removing it from list
...
rather than allowing list to be regenerated.
2012-12-29 09:35:44 -08:00
Eric House
674b6d3e8e
don't let new group dialog present the last name chosen as default name
2012-12-29 09:18:17 -08:00
Eric House
78670e9650
fix bug: include wordlist name in bad word info passed into util function
2012-12-29 07:48:31 -08:00
Eric House
ad2b925a60
print wordlist name as part of error message
2012-12-29 07:47:44 -08:00
Eric House
ff3af7f095
add xml-non-strippable space between sentences
2012-12-29 07:47:12 -08:00
Eric House
c994b27c04
try grey background and italic text for list group views
2012-12-28 20:01:13 -08:00
Eric House
4d07046a99
make static GamesListItem method responsible for providing new instances.
2012-12-28 20:00:46 -08:00
Eric House
21e572acfc
Revert "use WeakReference to cache GameListItems and to inval them"
...
(Reusing Views this way seems to cause the occasional failure to recognize a tap-on-item bug.)
This reverts commit edd712ac16
.
2012-12-28 10:06:16 -08:00
Eric House
edd712ac16
use WeakReference to cache GameListItems and to inval them
2012-12-28 09:50:33 -08:00
Eric House
fb575949ac
order games within group the same way all games used to be ordered,
...
and get rid of the old all-games-listing code since it's no longer
used.
2012-12-27 20:50:37 -08:00
Eric House
a6586b6131
docs say not to call cursor.close -- so don't.
2012-12-27 20:38:31 -08:00
Eric House
8bba5d6106
Revert "add POSITION column to groups table, unused as yet"
...
This reverts commit 7be6a182f0
.
2012-12-26 19:35:21 -08:00
Eric House
68026fef3e
disable (but don't hide) group context menus that can't do anything.
2012-12-26 19:31:24 -08:00
Eric House
0d9f1a3ba7
add move-up and move-down menuitems so group order can be controlled
...
by user. Store position as array of rowids in preferences, and make
game info hashed by rowid rather than name.
2012-12-26 18:55:15 -08:00
Eric House
0a7fcb2de4
remove deleteAll menuitem
2012-12-22 23:21:01 -08:00
Eric House
7be6a182f0
add POSITION column to groups table, unused as yet
2012-12-22 22:59:08 -08:00
Eric House
3ce379588b
indent game list items to make them easier to tell from group items
2012-12-22 22:54:10 -08:00
Eric House
110df3c1ba
Merge branch 'android_branch' into fix_dlgdelegate
2012-12-21 23:03:22 -08:00
Eric House
a594a77673
Merge branch 'android_branch' into android_groups
2012-12-21 18:06:48 -08:00
Eric House
2461b526a5
move check for updates into async task
2012-12-21 18:06:27 -08:00
Eric House
e8c3c304ab
Fix so when child is invalidated its group/parent also is. Now when
...
an invisible child gets a network game message that changes its expiry
rendering and it's the one the group is showing, the group will follow.
2012-12-21 17:31:37 -08:00
Eric House
3436a71d65
new string for dialog title (forgot this last checkin)
2012-12-21 17:29:44 -08:00
Eric House
d33f44ea24
Merge branch 'android_branch' into android_groups
2012-12-21 17:15:30 -08:00
Eric House
1998da45de
don't save game when it hasn't changed -- when saved bytes are
...
identical with those we started with.
2012-12-21 17:14:55 -08:00
Eric House
2375f86f61
improve move-to-group dialog: add title and disabled Move button when
...
radio is current group.
2012-12-21 17:06:04 -08:00
Eric House
a3b24be661
clear background drawable when no longer a local turn
2012-12-21 06:20:58 -08:00
Eric House
1743382e1f
cleanup: combine files that belong together
2012-12-20 21:55:57 -08:00
Eric House
db829337f5
up version strings etc.
2012-12-20 21:51:38 -08:00
Eric House
7f9898f317
don't include expiry in group header when expanded
2012-12-19 20:49:02 -08:00
Eric House
ed0bb5b31e
minimum to get game list group headers reflecting the most urgent move
...
expiry info of a contained game: local if there is one, otherwise
remote. Still need to hide it when expanded, update, etc.
2012-12-19 20:45:58 -08:00
Eric House
7e302aae69
always show game count
2012-12-18 07:57:14 -08:00
Eric House
6690fdf122
derive from XWExpandableListActivity since it exists now
2012-12-18 07:56:48 -08:00
Eric House
9cbd76aae7
more cleanup; log info toward reuse of list items (looks unlikely)
2012-12-18 07:40:48 -08:00
Eric House
d583ec139d
move all existing games into the curGames group
2012-12-18 07:08:57 -08:00
Eric House
24bddd1ff7
cleanup
2012-12-18 06:52:13 -08:00
Eric House
983a560294
expand groups in onCreate()
2012-12-18 06:51:43 -08:00
Eric House
3a1b39f827
more of the (conflicted) merge from android_branch. These may be
...
changes I need to make to get what git produced to compile and so not
what it included in the previous commit.
2012-12-18 06:36:30 -08:00
Eric House
8a58492389
Merge branch 'android_branch' into android_groups
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/DBUtils.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameListAdapter.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-18 06:35:07 -08:00
Eric House
8cb9d3d66b
turn debug back on
2012-12-18 05:56:14 -08:00
Eric House
6988b14247
no need for redraw in onWindowFocusChanged
2012-12-18 05:40:25 -08:00
Eric House
9d7d0aca2b
cleanup: logging and unused imports
2012-12-16 20:14:15 -08:00
Eric House
60adf36718
fix typo
2012-12-16 15:14:33 -08:00
Eric House
e38b99c0c8
set DEBUG to false for release
2012-12-16 15:14:04 -08:00
Eric House
51a5e80a26
mention attachment in invite email text
2012-12-16 15:13:36 -08:00
Eric House
3c4f266b8f
work around problems locating GameListItems when it's time to
...
invalidate them by adding static list of those needing invalidating
and checking it in a new onDraw override.
2012-12-14 18:46:54 -08:00
Eric House
646ec65d66
wrap elapsed time logging in its own debug flag and turn off.
2012-12-14 18:23:33 -08:00
Eric House
8125c451cd
in GamesList, save rowid of launched game and inval it afterwards so
...
scores etc. get updated.
2012-12-14 07:26:13 -08:00
Eric House
028899a9c4
no need to set action on local intent
2012-12-14 07:24:26 -08:00
Eric House
322a65ee41
in several places where lock() was being called without a timeout, add
...
one, and fail gracefully when a timeout occurs.
2012-12-13 20:22:11 -08:00
Eric House
7a1de73fb7
remove unused file
2012-12-13 20:18:36 -08:00
Eric House
85953c64dd
move GameLock into its own file
2012-12-13 18:47:55 -08:00
Eric House
f989dad63c
tweak changed descriptions
2012-12-13 07:11:51 -08:00
Eric House
6060d5e8bd
Fix hangs when receiving relay messages in background for open game by
...
adding a static feedMessages method like the one used by SMS and BT
games. For that to work, rowid and relayid need to be fetched and
tracked together -- so do that in RelayService.
2012-12-13 06:57:12 -08:00
Eric House
91ac04b896
remove logging
2012-12-13 06:32:57 -08:00
Eric House
b71046e5aa
lock, rather than tryLock, game when feeding it messages. Otherwise
...
messages are dropped e.g. when UI's loading a summary in GameListItem.
2012-12-12 07:13:25 -08:00
Eric House
db8364c285
return empty array rather than null when query succeeds but produces
...
no result.
2012-12-12 06:43:18 -08:00
Eric House
69f868722f
cancel any notification for game when resetting it
2012-12-12 06:41:56 -08:00
Eric House
eee954e705
list changes for next release
2012-12-11 19:15:15 -08:00
Eric House
575d5e9745
reduce time we'll wait for a summary to unlock when loading it for games list.
2012-12-11 19:11:23 -08:00
Eric House
01d17fe0c5
redraw full list after resetting a game in case position changes
2012-12-11 19:10:05 -08:00
Eric House
7246ae28c6
clear the cache after loading a new DB so will redraw correctly in list
2012-12-11 19:09:33 -08:00
Eric House
b2bd6ce662
add and use preference for square rack tiles, removing code that alternated for testing purposes.
2012-12-11 07:25:43 -08:00
Eric House
877225f59d
rename interface; no code change
2012-12-10 18:20:44 -08:00
Eric House
f599ca8be4
make tiles square based on rowid so people can see both
2012-12-10 07:54:42 -08:00
Eric House
d820554ffb
change game list item strategy since it turns out adapter's findView()
...
doesn't pass in the previous representation of a given item for
recycling: move async loading of summary into GameListItem class, and
use getChildAt() to invalidate a single list (rather than reloading
the whole list) whereever possible. Still need to dump the list
whenever the number of items changes since we're depending on DBUtils
to determine the order and have no way to reshuffle existing items.
2012-12-10 07:48:15 -08:00
Eric House
1bc8070bb1
disable Rematch button (for now)
2012-12-10 07:11:13 -08:00
Eric House
3a45db66cf
cache array of rowids, and clear cache appropriately, rather than
...
query DB for all games every time.
2012-12-08 20:28:11 -08:00
Eric House
ce803a928c
pass summary rather than have callee refetch it
2012-12-08 08:55:45 -08:00
Eric House
7efbd2697d
rewrite list item logic. Use a single custom LinearLayout subclass
...
for both the loading and loaded phases, toggling its state once the
data's available. Reuse it: pay attention to what's passed into
getView and only allocate when there's no existing View to reuse.
Stop caching Views, as that defeats Android list logic that might
limit in-memory representation to the subset that's visible on-screen,
instead tracking a set of rowids whose data is known to be good as a
way of quickly drawing when there's a refresh.
2012-12-08 08:47:53 -08:00
Eric House
83b1d4c364
fix compiler warnings
2012-12-08 06:40:21 -08:00
Eric House
93bf2a1b3e
hard-code tiles drawn nearly-square, just to see what it looks like.
...
Making them exactly square would probably take a new jni call. And if
I ship this it needs to be optional, controlled by a preference.
2012-12-05 19:15:20 -08:00
Eric House
e719c6e61d
don't crash if for some reason json file can't be written
2012-12-05 08:15:48 -08:00
Eric House
6789a64b68
reduce redundant code (hopefully without adding too much confusion)
2012-12-05 08:14:55 -08:00
Eric House
af853098f2
use preferred SDK-8 API to look for downloads directory, and wrap it
...
in an interface loaded only when SDK>=8 to avoid load-time crash on
older devices.
2012-12-05 07:32:11 -08:00
Eric House
a035ef5623
attachment can come in as file or content scheme
2012-12-05 06:52:10 -08:00
Eric House
ac8c229e75
Fix attachments, at least for the one phone I've tested on. Requires
...
K-9 mail (Gmail doesn't allow opening attachments). Trick was to drop
the file extension, since if present that seems to come ahead of mime
type for filtering.
2012-12-03 23:10:31 -08:00
Eric House
922f4a22f4
remove unneeded variable
2012-12-03 23:07:14 -08:00
Eric House
2c71c8425f
pass the rematch request off to GamesList where it can create new
...
games without interference from locked current game. Handle
standalone case by cloning and launching: easy. Networked games will
be harder.
2012-12-03 08:30:29 -08:00
Eric House
c041792f83
move methods toward better encapsualtion (no behavior change)
2012-12-03 08:03:00 -08:00
Eric House
ad606cdec0
trying to figure out why games list is occasionally redrawing itself
...
all the time: add logging that activated only when XWApp's DEBUG flag
is set, and turn that flag on. The latter change should be reversed
before the next release.
2012-12-03 06:53:15 -08:00
Eric House
a640f9d97b
up version number and string
2012-12-03 06:51:50 -08:00
Eric House
da9c7a1afd
comment out unused column
2012-12-02 21:39:33 -08:00
Eric House
bda0d51c7f
add Rematch button to game over dialog -- which only puts up notImpl
...
toast so far.
2012-12-02 18:45:35 -08:00
Eric House
7621b909c3
hide a couple of message-related menuitems for standalone games
2012-12-02 18:19:52 -08:00
Eric House
9eea15185c
set m_gameOver when it's first known.
2012-12-02 18:09:15 -08:00
Eric House
e5bb360537
When a game is over, show "Game over" dialog containing score summary
...
every time it's opened. This is a quick way to get around it being a
bit hard to tell a board's in that state.
2012-12-02 18:02:27 -08:00
Eric House
264118a5ff
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-12-01 21:13:43 -08:00
Eric House
9007331fb0
cleanup, and suggest accepting Android's make-default offer
2012-12-01 21:13:04 -08:00
Eric House
e920fbcaff
unregister (flag in db) devids google says are unregistered
2012-12-01 11:55:16 -08:00
Eric House
0d0146cb17
additional changes required post-merge to compile
2012-12-01 10:53:55 -08:00
Eric House
c4e638bd84
Merge branch 'android_branch' into android_groups
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/DBHelper.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-01 10:52:42 -08:00
Eric House
2859ec9132
stime is the name of the column in actual use
2012-12-01 10:31:55 -08:00
Eric House
618d8530f2
some changes accumulated as script was running
2012-12-01 10:27:02 -08:00
Eric House
4dddd2da42
some changes accumulated as script was running
2012-12-01 10:26:00 -08:00
Eric House
38e6eac3a1
improve page users see when opening invite from new device on an old one.
2012-12-01 10:10:28 -08:00
Eric House
dd882ba9d4
first cut at script old clients will see responding to new-style invitations
2012-12-01 09:34:21 -08:00
Eric House
e16245d19e
include new column
2012-12-01 09:33:38 -08:00
Eric House
0394579b7c
cleanup (and use factored-out updateRow a couple of additional places)
2012-11-30 19:58:23 -08:00
Eric House
795e05f544
update with changes and next steps
2012-11-30 19:57:46 -08:00
Eric House
13b7877a80
put name of file being downloaded in progress dialog
2012-11-30 08:08:45 -08:00
Eric House
74fec9d3d3
disable attachments as part of invitations -- for now.
2012-11-30 07:50:10 -08:00
Eric House
8b5ec28120
SMS play logs too much: remove non-error logging.
2012-11-30 07:22:16 -08:00
Eric House
32d7daf2b5
warn about duplicate games not just when there's exactly one, and
...
include the most recent create time in the warning.
2012-11-30 07:13:00 -08:00
Eric House
95062fb967
log missing dicts
2012-11-30 07:12:07 -08:00
Eric House
ab0fb918ee
open json attachment and from it create a new game. Works, but there
...
are enough problems with attachements I may turn them off.
2012-11-30 06:21:18 -08:00
Eric House
f4dc8a6b41
snapshot of code and intent filter that gets an attachment into an
...
email and launches Crosswords when the attachment is opened.
Shouldn't, or at least shouldn't launch ONLY Crosswords, as the mime
type's not in the filter, but it does.
2012-11-29 08:19:07 -08:00
Eric House
9f5a64ee50
don't try to use null gamePtr. Happens when relay moves arrive for a
...
game whose dict has been deleted.
2012-11-29 06:20:45 -08:00
Eric House
bffb231d13
improve download-or-cancel messages
2012-11-28 21:07:03 -08:00
Eric House
8250447eca
launch game after successfully downloading dict it's missing
2012-11-28 20:41:08 -08:00
Eric House
4bae56e631
use rowid as notification id for all types of games, and cancel when
...
games deleted.
2012-11-28 19:32:50 -08:00
Eric House
19333e33ac
fix confirmation of duplicate game from invite. Along the way
...
dramatically simplify how new game intents are passed around.
2012-11-28 19:17:29 -08:00
Eric House
6f620ebc44
move prefix into resources two since it's repeated.
2012-11-28 06:30:35 -08:00
Eric House
baa790a8c3
remove debugging code; make Intent content details private to class.
2012-11-28 06:06:42 -08:00
Eric House
cd197e4530
use Class instance for synchronization of static methods rather than
...
creating an object only for that purpose.
2012-11-27 18:55:08 -08:00
Eric House
3cc92e99ca
fix uri format error that was causing install to fail
2012-11-27 18:48:05 -08:00
Eric House
7c5a59beb3
remind self of Blaze's download directory
2012-11-27 18:31:14 -08:00
Eric House
bf970b6dd9
remove some logging
2012-11-27 07:53:48 -08:00
Eric House
c39d434ffa
add logging giving size and md5sum of downloaded .apk.
2012-11-27 07:22:03 -08:00
Eric House
441cc53740
Remove debug preference for setting host in invite emails, replacing
...
it with a string resource. The value passed in invites must match the
string hard-coded in the AndroidManifest so there's no point in making
it runtime-configurable.
2012-11-27 07:04:47 -08:00
Eric House
f3ecfa569a
get rid of the second URL in invites that's meant for those without
...
the app installed. It's confusing, especially in SMS case, and the
page they see when they don't have the app installed can explain how
to install it.
2012-11-27 07:02:44 -08:00
Eric House
30377908df
Use the downloader with an infinite progress indicator instead of the
...
status-bar notifier (which is removed) for dict downloads.
2012-11-26 20:19:25 -08:00
Eric House
b1f54a67ed
end path prefix with a /; otherwise Crosswords gets launched to browse
...
the wordlist directory.
2012-11-26 20:14:32 -08:00
Eric House
b433438022
add message via GCM to check for wordlist/app upgrades
2012-11-26 18:47:35 -08:00
Eric House
e590db5f3f
merge in the db part of 82c39489f0
...
(android_groups branch, local only right now), but not the UI part
since it won't make the next release.
2012-11-26 08:05:05 -08:00
Eric House
a39cc44d56
Merge branch 'android_branch' into android_groups
2012-11-26 07:41:20 -08:00
Eric House
9130c8da50
download and install upgrade .apk files where possible. Download is
...
via the existing DictImportActivity, which should also be used for
dict upgrade downloads to keep the UI consistent.
2012-11-26 07:40:45 -08:00
Eric House
302ad04ef9
use recommended intent filtering to allow Crosswords to launch in
...
response to http URLs, removing need for custom scheme and one step
from the invitation process.
2012-11-26 05:41:42 -08:00
Eric House
6f3881d53d
don't crash on malformed invite URL
2012-11-26 03:08:54 -08:00
Eric House
ac435b7857
Merge branch 'android_branch' into android_groups
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
2012-11-25 14:11:04 -08:00
Eric House
63b29a2cb2
Revert "add read-only debug prefs giving GCM and relay device IDs."
...
This reverts commit 5019d3960b
.
2012-11-25 13:55:02 -08:00
Eric House
f82e5bd0e9
add code to deal with Amazon, which I falsely identified as having
...
broken custom schemes. I'm leaving it in, unreachable, to have a record.
2012-11-25 12:30:25 -08:00
Eric House
d7bb869a5b
rewrite to present a link rather than redirect, to attempt to present
...
the link only on Android devices, and to encourage users to email me
if I'm wrong about their not being on a device.
2012-11-25 10:39:46 -08:00
Eric House
5019d3960b
add read-only debug prefs giving GCM and relay device IDs.
2012-11-25 09:58:46 -08:00
Eric House
7d6e393007
use a different missing-dict explanation string when the name of the
...
inviter isn't known (relay case)
2012-11-25 09:58:14 -08:00
Eric House
2a1c028268
deal with case where relay invite arrives for a language that device
...
doesn't have support for. Dictionary name is now included in the
invite, and if that's present offer to download it then launch game.
For previous versions that don't include the dict name, offer to
download from the language (though that isn't tested yet.)
2012-11-25 08:54:46 -08:00
Eric House
b2e329f670
pass along wl (dict) param if present
2012-11-25 08:53:15 -08:00
Eric House
a3e0d0ca1e
recover from situation where game is created in response to an
...
invitation for a lang for which it has no dicts installed. Shouldn't
happen, but on relay still can.
2012-11-22 13:03:32 -08:00
Eric House
9659f810dc
work even if ENV variable unset
2012-11-22 08:20:08 -08:00
Eric House
0bea58b128
make it possible to build without knowing the GCM sender ID.
2012-11-22 08:13:06 -08:00
Eric House
daf5a89a0e
remove unused imports (no code change)
2012-11-21 21:49:42 -08:00
Eric House
dcf239ca48
add newGroup menu for when button's hidden; add deleteAll menuitem to
...
set of debug-features (but this should probably not ship until
deleting is changed.)
2012-11-21 06:17:09 -08:00
Eric House
cf88b60c4b
make the two buttons fill the screen, and use newly created style
...
for new_games layout too.
2012-11-20 19:11:39 -08:00
Eric House
a199dd2b92
when deleting a group's games do as when they're deleted individually:
...
get the lock, tell the relay, and THEN remove from DB.
2012-11-20 19:03:39 -08:00
Eric House
3bff555bfd
For move, make current group the default and warn whether there's only
...
one.
2012-11-20 18:34:26 -08:00
Eric House
19e7e27f1e
fix so remembered expanded/contracted state is displayed
2012-11-20 07:40:33 -08:00
Eric House
fbfeae379d
cache DB info on groups for better performance
2012-11-20 07:15:56 -08:00
Eric House
48dd3bb72e
Merge branch 'android_branch' into android_groups
2012-11-20 07:02:27 -08:00
Eric House
04d839868d
on launch to handle an invite for a game that seems to already exist,
...
instead launch that game -- for better feedback.
2012-11-20 06:24:23 -08:00
Eric House
b244adae1b
fix transposed words
2012-11-20 06:22:29 -08:00
Eric House
f149391838
cleanup
2012-11-20 06:13:29 -08:00
Eric House
face24e915
make invite email text a bit easier to read
2012-11-20 06:10:57 -08:00
Eric House
cb70858583
up strings for next release (still a while out!)
2012-11-20 04:14:25 -08:00
Eric House
b827c82291
force refresh after delete
2012-11-19 21:23:19 -08:00
Eric House
be3cad96d7
tweak strings
2012-11-19 21:23:07 -08:00
Eric House
1994ea788e
don't allow deleting default group. Wording needs fixing, or better
...
yet, replace the menuitem with greyed-out "is default group". But
this works for now.
2012-11-19 19:28:26 -08:00
Eric House
82c39489f0
lots of changes toward grouping games in user-definable groups.
...
Creation and movement between work. Deletion crashes. Expansion
doesn't stick. All's rough.
2012-11-19 07:41:15 -08:00
Eric House
2779139e75
add columns using data as well. Like pref commit, this does not change behavior.
2012-11-17 10:20:14 -08:00
Eric House
9ad41d5a3a
use String[] data to build table-creation queries rather than huge
...
inline string concatenations.
2012-11-17 10:14:55 -08:00
Eric House
416db91312
experimental: always post notification on new moves received rather
...
than giving GamesList a chance to launch game directly.
2012-11-16 07:31:52 -08:00
Eric House
cefc13a2cd
Docs say should allow GCM to reregister on app upgrade. And that the
...
registrar takes care of storing devid. So app version when
registration arrives, and get from registrar except after an upgrade.
2012-11-15 21:44:56 -08:00
Eric House
9a4a8c7b26
use static to avoid querying OS for version over and over.
2012-11-15 21:41:51 -08:00
Eric House
f70a5bc6ee
add getAppVersion()
2012-11-15 21:24:54 -08:00
Eric House
e1bc9876dd
add to-do
2012-11-15 21:23:31 -08:00
Eric House
bda193029e
add constructor in order to pass SENDER_ID to parent constructor,
...
as docs say to do
2012-11-15 21:14:45 -08:00
Eric House
f64de16ce3
catch and discard all exceptions that come when initing GCM. Fringe
...
devices may do anthing at that point.
2012-11-15 07:03:32 -08:00
Eric House
5afd93c5f5
fix NPE on Kindle
2012-11-15 06:42:27 -08:00
Eric House
694857dd4e
add, but disable with compile flags, ability to mark sent messages
...
with a timestamp rather than delete them. Plan is to experiement with
this as a way of keeping devices from sending too many identical
messages when GCM's in use -- since constraints on the msgs table will
not allow identical messages to be added.
2012-11-15 06:25:22 -08:00
Eric House
c847ec127e
add and use function that does formatted printing to a std::string so
...
query buffers can no longer overflow.
2012-11-15 06:15:44 -08:00
Eric House
5463535265
don't increase backoff if there wasn't actually anything to send.
2012-11-14 05:42:47 -08:00
Eric House
9598ea3585
fix to compile post API change.
2012-11-13 21:32:42 -08:00
Eric House
c4df31892e
Fix occasional infinite loop of devices sending and receiving the same
...
message over and over when getting updated by GCM. The problem
occurred when one device had an un-ACKable initial message still in
its queue. I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again. This would continue until users
moved forward in the game. The fix is to add a backoff timer to
resendAll() so that it can't loop. The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend. And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d
tweak logging; fix uninitialized debug-only variable
2012-11-13 21:18:52 -08:00
Eric House
ba11fcf8df
don't bother checking for stream size of 0 in jni since comms does
...
that now.
2012-11-13 21:01:25 -08:00
Eric House
cd2550a90d
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-11-13 07:24:54 -08:00
Eric House
093fc4d1fa
cleanup
2012-11-13 07:23:07 -08:00
Eric House
57ea768aaf
refuse to send 0-length messages. That may happen only when the stupid
...
curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
c4f5b4522e
minor printing tweaks
2012-11-13 07:17:56 -08:00
Eric House
2908802017
try to make linux client mimic Android a bit better in saving after
...
any network activity so messages get acked more quickly.
2012-11-13 06:15:36 -08:00
Eric House
43b1e219f3
add a bit more logging to comms
2012-11-13 06:14:36 -08:00
Eric House
082e6a61f7
comment out unused command
2012-11-12 20:57:39 -08:00
Eric House
60814264e7
compile with XWFEATURE_COMMSACK turned off
2012-11-12 20:56:50 -08:00
Eric House
76c938cc67
fix to compile with API change; to drop relayid when it's rejected and
...
to use register with the GCM id on next [re]connect; and to not leave
variable unintialized when unable to call into java world due to being
called without context.
2012-11-12 08:03:25 -08:00
Eric House
4f3c81417d
go back to logging devids for now
2012-11-12 08:01:24 -08:00
Eric House
6ca966f22a
make test script and linux client mimic case where relay regid is
...
rejected by relay. Client re-registers and a new relay regid is
issued.
2012-11-12 07:27:20 -08:00
Eric House
6a85661095
lots of improvements: make useful for testing with non-android clients; shelve backoff data, etc.
2012-11-10 19:31:22 -08:00
Eric House
1316ae4b67
Fix relay devid protocol to deal with case where client submits a
...
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.) In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.
Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
b53412d98d
Fix to actually work. Grrr.
2012-11-10 14:52:10 -08:00
Eric House
ba733634cb
NPE: don't crash on first install
2012-11-09 06:57:37 -08:00
Eric House
b0f85e02df
use grep of app's help message to determine whether a param is
...
supported so can test with older clients and not crash.
2012-11-09 06:55:38 -08:00
Eric House
f1ee77882b
Send devid with RECONN as well as CONN so games present when device
...
upgrades can also use GCM. Tested on relay but not device.
2012-11-09 06:54:12 -08:00
Eric House
ff16db5c10
remove logging
2012-11-08 20:09:16 -08:00
Eric House
0f21f849d9
fix crash attempting to download dict when there's no network, e.g. in
...
airplane mode.
2012-11-08 20:08:20 -08:00
Eric House
0ef7c8bf46
return TYPE_NONE on devices like Kindle that don't do GCM instead of
...
an empty string claiming to be a GCM ID.
2012-11-08 19:58:03 -08:00
Eric House
07123ac823
cleanup: remove logging and only check for messages when the json data
...
holds that command.
2012-11-08 19:54:09 -08:00
Eric House
5cbafb9f56
up version strings and code
2012-11-08 19:49:45 -08:00
Eric House
283045c649
revert previous trivial change
2012-11-08 19:23:52 -08:00
Eric House
49117927db
start process of allowing DlgDelegate to handle more than one dialog
...
at a time. Step one is to move all the data into a singleton. Once
that seems to work (excepting in the cases that fire assertions or lead
to dropped dialogs now) move to using a queue of them. Right now it crashes
with an assertion on dismissing the second dialog.
2012-11-08 19:05:23 -08:00
Eric House
3b1f6a695f
don't show "can't do GCM" Toast on Kindle Fire
2012-11-08 06:38:35 -08:00
Eric House
2df4199a77
test script for messaging devices
2012-11-08 06:13:01 -08:00
Eric House
4eff38a85d
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-11-07 22:06:41 -08:00
Eric House
af89047969
treat an empty devID string as TYPE_NONE regardless of what the client claims.
2012-11-07 22:03:58 -08:00
Eric House
e6cd2265df
fix crash: make formatParams work with empty strings
2012-11-07 21:57:18 -08:00
Eric House
aafcd5144a
Better Kindle fix: don't even post message if SMS not supported.
2012-11-07 19:46:33 -08:00
Eric House
949b804f35
fix NPE on Kindle Fire, which has no SMS DB. Duh.
2012-11-07 19:43:08 -08:00
Eric House
83754d626e
add backoff for resending for messages still not removed from msgs table
2012-11-07 08:05:45 -08:00
Eric House
45d0b2dbc8
various improvements, including printing a period on every loop when
...
there's no work to do. All that remains is backoff.
2012-11-07 07:31:52 -08:00
Eric House
8516dca1cb
what I really meant to check in
2012-11-07 06:23:20 -08:00
Eric House
9b48523ff3
fix to work with new DB scheme and to send json client now expects
2012-11-07 06:17:33 -08:00
Eric House
1e13d6ac6c
look for values in msg sent from server, including one that puts up a
...
message via a notification.
2012-11-06 19:09:15 -08:00
Eric House
2c339ed7a5
fix to work with new devid/table scheme
2012-11-06 07:25:38 -08:00
Eric House
39dbed2004
add missing util method (fixing crash) and with it wire up new devID
...
scheme: now relay-assigned shorter id will be saved and used for
future games.
2012-11-06 07:08:06 -08:00
Eric House
9ad28908bb
assert enum within range
2012-11-06 07:07:14 -08:00
Eric House
9981360c67
put back minsdk stuff accidentally removed in merge.
2012-11-05 06:55:54 -08:00
Eric House
41cfacfee4
don't crash on emulator (which doesn't have library required by GCM)
2012-11-05 06:20:55 -08:00
Eric House
03108f311a
Merge branch 'android_branch' into android_gcm
2012-11-05 06:14:21 -08:00
Eric House
0376e25c26
Merge branch 'fix_beta_53' into android_branch
2012-11-05 05:43:33 -08:00
Eric House
bb2e3ffdb1
fix (by dropping second message) assert that there is no first
...
message. This is a TEMPORARY fix.
2012-11-04 21:36:20 -08:00
Eric House
e8720ec419
add link to changelog
2012-11-04 17:53:42 -08:00
Eric House
3942a49cac
Add a debug preference allowing to provide, or override, the download
...
dir. This will let users work around bugs on devices like my Blaze 4G
where the OS gives the wrong path, and also allows testing. Inval
DictUtil's dict cache eash time this is changed, so in effect adding a
wrong path pref hides all dicts in the Downloads dir.
2012-11-04 17:47:30 -08:00
Eric House
69108fd8a1
cleanup: import class to make declarations shorter.
2012-11-04 17:33:07 -08:00
Eric House
30675cfd3e
remove logging
2012-11-04 17:21:37 -08:00
Eric House
90480aca4c
don't put up toast when checking SMS DB
2012-11-04 07:40:24 -08:00
Eric House
68d6e10ab7
up version strings for quick bugfix release.
2012-11-03 17:27:46 -07:00
Eric House
4dd094b2b3
if the download dir doesn't exist (and on my "Blaze 4G" the function
...
getDownloadCacheDirectory() returns a path that doesn't) then don't
offer to move things there.
2012-11-03 17:26:43 -07:00
Eric House
59937b8514
modify how devids are handled on the relay and the protocol through
...
which they're communicated to the device. Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications. Modify linux client and
test script to use the relay-supplied id. Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
773f04e95b
remove .gitignores from directory that's going away
2012-11-02 05:36:48 -07:00
Eric House
563422de02
turn on DEVID feature for linux
2012-11-02 05:35:56 -07:00
Eric House
47f9eb03b9
merge in changes from the -gcm directory: GCM will be a feature of the
...
non-variant build now.
2012-11-02 05:35:31 -07:00
Eric House
e66ddc3765
make stream_catString work with null ptr
2012-11-01 21:08:58 -07:00
Eric House
ecd6d81228
Merge branch 'android_branch' into android_gcm
2012-11-01 19:50:07 -07:00
Eric House
a73a5e8077
there seems to be no way to fix the warning so add comment
2012-11-01 19:46:38 -07:00
Eric House
257a15917b
script to run with lint checks enabled -- since I always have to look up how.
2012-11-01 19:46:08 -07:00
Eric House
a4787d5614
remove unused strings
2012-11-01 19:45:13 -07:00
Eric House
364acb6dcd
cleanup: remove some logging and unused string resources
2012-11-01 19:32:29 -07:00
Eric House
935e3b9673
fix to work from main build directory
2012-11-01 19:32:08 -07:00
Eric House
1c33c8cc31
scripts that help find unneeded string resources
2012-11-01 19:17:46 -07:00
Eric House
27935752a8
check cursor still open in attempt to fix crash seen on Galaxy Nexus
2012-11-01 18:39:26 -07:00
Eric House
057a41e4a9
check cursor still open in attempt to fix crash seen on Galaxy Nexus
2012-11-01 07:59:42 -07:00
Eric House
7135e30fe9
add missing ifdef
2012-11-01 07:58:36 -07:00
Eric House
3e289adc18
move related methods together
2012-11-01 07:58:27 -07:00
Eric House
fe819982da
Merge remote-tracking branch 'origin/android_branch' into android_gcm
2012-10-31 07:44:16 -07:00
Eric House
3d6a170921
python script to check relay and invoke GCM to notify recipients
2012-10-31 07:20:40 -07:00
Eric House
a61bb31aa5
update for newest wordlist
2012-10-31 07:12:10 -07:00
Eric House
b552a1fad0
check for moves on receiving message from GCM. Round-trip now works!
2012-10-31 07:09:23 -07:00
Eric House
d97c057b8c
Merge branch 'android_branch' into android_gcm
2012-10-31 06:33:54 -07:00
Eric House
1cae4e9a4c
increase buffer size, and test rather than assert for overflow. Fixes
...
crash with new large GCM devids.
2012-10-31 06:12:24 -07:00
Eric House
1b7a618454
send the right dev id
2012-10-31 06:03:31 -07:00
Eric House
fe47266b1f
don't ignore output when compiling jni: hides errors!
2012-10-30 08:05:25 -07:00
Eric House
6014e3d76f
turn on devid code and implement support in java. Untested, but should work.
2012-10-30 07:57:17 -07:00
Eric House
6cf5d7e04e
Android.mk needs to be checked in
2012-10-30 07:48:16 -07:00
Eric House
c93dfd6605
Merge branch 'android_branch' into android_gcm
...
Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
2012-10-30 07:10:42 -07:00
Eric House
3469975d2a
add, still disabled by compile-time flags, code to transmit device ID
...
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
80a79b6991
Make it less likely that a message received while I'm not intercepting
...
them will be opened more than once: track whether I've searched the
SMS db, and only clear that setting when SMS play is *disabled*.
2012-10-29 21:20:32 -07:00
Eric House
ba0f91c438
cleanup: use constant
2012-10-29 20:43:02 -07:00
Eric House
e90621ec1d
use existing string rather than invent a new one
2012-10-29 07:30:09 -07:00
Eric House
e39b776d80
Add button to alert warning that SMS isn't on that takes you to
...
Preferences.
2012-10-29 07:20:11 -07:00
Eric House
2375a6730a
tweak text
2012-10-27 15:31:49 -07:00
Eric House
b83e587d91
changelog and version strings for beta 53
2012-10-27 15:21:33 -07:00
Eric House
5aef1afec3
point URL at android part of sf.net site, not home.
2012-10-27 13:18:08 -07:00
Eric House
f0a46eacfa
script reached by URL in SMS messages sent to devices without
...
Crosswords installed.
2012-10-27 13:15:34 -07:00
Eric House
86378e4f0b
Merge remote branch 'origin/android_branch' into android_branch
2012-10-27 08:55:19 -07:00
Eric House
e7d5be06e9
fix crash when old client connects to new host by making host use the
...
right version test in deciding what to send.
2012-10-27 08:52:54 -07:00
Eric House
4ea8569abc
honor --min-devs flag
2012-10-27 08:15:07 -07:00
Eric House
e1fa0f9dd3
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-10-26 07:06:59 -07:00
Eric House
fb747304eb
put sms at bottom of new-game dialog
2012-10-26 07:00:23 -07:00
Eric House
b097e0825e
fix linux crash do to casting problem
2012-10-26 06:49:15 -07:00
Eric House
d7d666e4f9
Merge branch 'android_branch' into android_gcm
2012-10-25 08:12:02 -07:00
Eric House
6e39466b09
somehow new dict-download code is storing some in info DB with
...
langcode of 0. Work around that by rebuilding cache entry when that's
seen.
2012-10-25 08:03:56 -07:00
Eric House
6180834ada
log case where game has no dicts
2012-10-25 08:02:30 -07:00
Eric House
4ed1446e06
Fix new bug: don't null out default dict just because we don't have one.
2012-10-25 07:58:39 -07:00
Eric House
b40e9b7928
assert non-0 lang code
2012-10-25 07:10:54 -07:00
Eric House
f2684e5652
log device ID even when it's not newly assigned
2012-10-25 06:24:19 -07:00
Eric House
fcc4a0a5f9
add new file
2012-10-25 06:23:49 -07:00
Eric House
4c1c0ddaaa
Merge branch 'android_branch' into android_gcm
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWPrefs.java
2012-10-24 08:05:50 -07:00
Eric House
9bb8c9cddf
don't allow change of dict in in-play networked game
2012-10-24 08:01:52 -07:00
Eric House
3d14ed96e7
cleanup and rename method
2012-10-24 07:40:14 -07:00
Eric House
643a301214
cleanup: add additional param to downloadFinished() iface method
2012-10-24 07:22:26 -07:00
Eric House
aec03fc572
When a game's consumated and guest discovers it isn't using the same
...
dict, give chance to switch, and to download if required. Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5
protect changeDict feature with compile-time flags (since it can't be
...
used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f
add new game_changeDict() and enough gtk code to test it.
2012-10-23 19:06:00 -07:00
Eric House
521d7042be
remove redundant class name (no code change)
2012-10-23 06:50:49 -07:00
Eric House
1ce7b36b59
add pref to replace querying on each download where to store dict.
...
And use new background-download for update-triggered downloads.
2012-10-22 19:35:47 -07:00
Eric House
80e2b8955e
comments to remind not to remove code not called from java; no code change
2012-10-22 19:29:05 -07:00
Eric House
8f4c0169b4
fix to print contents again
2012-10-22 19:19:38 -07:00
Eric House
8e911fef05
use import to shorten type -- no code change
2012-10-22 07:30:44 -07:00
Eric House
ca561f225c
make dict storage location a default set in preference rather than
...
something queried each time.
2012-10-22 07:06:12 -07:00
Eric House
6ba5d4f7c8
use new internal download code for download to get dict required for
...
SMS invite as well. Still to do: put back the query for where the
thing should be stored. Hard-coded to go in INTERNAL for now.
2012-10-20 18:28:14 -07:00
Eric House
13557b6e25
use Utils.showToast() everywhere
2012-10-19 18:03:00 -07:00
Eric House
04f56ccf74
download dicts without the browser. This is a partial implementation
...
that will need to be generalized and used in other places, basically
whenever the full URL can be known.
2012-10-19 17:57:17 -07:00
Eric House
37c698f41b
fix link problem with upgrade from natty to oneiric (Ubuntu): -lpq
...
param must follow object file list.
2012-10-19 17:54:18 -07:00
Eric House
0f9500cea3
comment out unused param/variable
2012-10-19 17:53:15 -07:00
Eric House
6c34f43df7
show toast when update requested manually and nothing found
2012-10-18 19:51:40 -07:00
Eric House
cb1a0093c3
Merge branch 'android_branch' into android_gcm
2012-10-17 21:23:09 -07:00
Eric House
e5feded0b1
When receiving an invite for a dict we don't have, post a notification
...
to DictsActivity that offers to download, and on download completion
arranges for notification of SMSService so the game can be created.
2012-10-17 21:20:08 -07:00
Eric House
3e83af3b97
pass dict name (in addition to language) with SMS invite, and
...
currently on recipient device refuse to create a game if dict not
installed. Next step is to give a choice to download the thing or
decline.
2012-10-17 07:11:39 -07:00
Eric House
04f51bd392
add haveDict()
2012-10-17 07:10:08 -07:00
Eric House
a8c77bca88
fix NPE
2012-10-17 07:01:01 -07:00
Eric House
6d7d8d5c64
ignore dir not on this branch
2012-10-16 08:20:53 -07:00
Eric House
50238bea3e
generate sender_id const from ENV so doesn't need to be checked in.
...
Now works to register as I'm using the right id.
2012-10-16 08:16:43 -07:00
Eric House
be79ce77ee
fix name of service so reply received from GCM
2012-10-16 07:56:10 -07:00
Eric House
85f81a700c
missing gitignores
2012-10-16 07:42:35 -07:00
Eric House
de5dcdc5f9
starting new variant for GCM
2012-10-16 07:41:04 -07:00
Eric House
077270f1cd
merge in SMS-version UI -- there will not be a separate version for
...
SMS any more.
2012-10-15 08:29:46 -07:00
Eric House
eb47e75c50
put up more user-friendly message when dicts don't match.
2012-10-15 08:07:17 -07:00
Eric House
5f247db29c
use the same missing-players message for all three connection types
...
(even though the way they're reported is, though shouldn't be,
different.)
2012-10-15 07:31:02 -07:00
Eric House
96ea4f3963
ignore new files
2012-10-15 06:21:50 -07:00
Eric House
528c061156
report host-chosen dict name a bit later
2012-10-15 06:21:08 -07:00
Eric House
c811282591
UI change: networked games are no longer allowed to have per-player
...
dicts. Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed. For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before. The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
4cf595e939
on commandline, only allow assignment of per-player dicts to local
...
players. I don't know what happens when a player's position is
changed when its game is a guest and the hosts rearranges players.
Which is why on Android I'm moving to allowing per-player dicts only
on local-only games.
2012-10-14 19:10:42 -07:00
Eric House
25a1ee451b
resolve links if required to get the actual name of the dict
2012-10-12 20:50:34 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
...
passed into java.
2012-10-09 05:31:12 -07:00
Eric House
3221fb237a
Make state disallow hints when game over
2012-10-08 07:21:36 -07:00
Eric House
ce58750b92
change "resign" menu text once game is over
2012-10-08 07:09:44 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
...
new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
4e0c7923d9
fix bug with clean target introduced when BUILD_DIR was introduced
2012-10-07 12:14:47 -07:00
Eric House
968340f665
Fix release-build warnings that new compiler flags.
2012-10-07 11:43:50 -07:00
Eric House
fd9b9f85e2
make util_hiliteCell conditional, and remove from android where it
...
wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
b11da9d8eb
use GamesList's Handler to set timers to redraw turn expiry indicators
...
when the percent left changes. This may be done -- except for
deciding what to do when the time actually runs out.
2012-10-02 07:30:31 -07:00
Eric House
0a60419802
make ExpiringDelegate responsible for figuring percentage of time left
...
given start time and having a constant for how long a turn lasts. Eventually
the constant will be replaced by a second number passed in.
2012-10-01 19:07:23 -07:00
Eric House
cd776a34dd
Revert "Display turn start time in game summary. This is definitely not its"
...
This reverts commit ebaa22594d
.
2012-10-01 17:53:35 -07:00
Eric House
bec596c744
remove no-longer-needed drawable
2012-10-01 17:52:56 -07:00
Eric House
0579253b8d
Also override TextView to show turn left there. Works, requiring only
...
that actual percentage of turn remainning be calculated.
2012-10-01 07:24:45 -07:00
Eric House
50b10cd365
new classes overriding LinearLayout to allow framing is-turn rect to
...
be drawn in two colors showing how much time left for turn. Required
because there's no (reasonably-easy) way to create nine-parts
dynamically.
2012-10-01 06:57:40 -07:00
Eric House
8281bd7f10
call back into java for util_getCurSeconds implementation so java and
...
C world are sure to be using the same clock.
2012-09-29 19:27:02 -07:00
Eric House
ebaa22594d
Display turn start time in game summary. This is definitely not its
...
final form!
2012-09-27 07:48:30 -07:00
Eric House
2c89f13383
add turn as param to util_turnChanged, and call from server rather
...
than board.
2012-09-27 07:04:57 -07:00
Eric House
94103a4212
track time of most recent turn start, and include it in summary table.
2012-09-27 06:55:46 -07:00
Eric House
6ddd4a61c1
fix compile errors (mostly unused variables) found by gcc on latest
...
Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
53774eb807
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-09-24 20:08:14 -07:00
Eric House
65598cdb7b
replace DeleteLocalRef calls
2012-09-24 07:44:43 -07:00
Eric House
140c982d41
merge from android_branch
2012-09-24 07:39:44 -07:00
Eric House
4909dde622
call a script rather than an html file so file doesn't have to be
...
updated with every release.
2012-09-24 07:35:14 -07:00
Eric House
9a3e43428a
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-09-24 07:26:57 -07:00
Eric House
bdc114dc46
add phony targets to check, on debian-based systems, whether required
...
packages are installed and to install them.
2012-09-24 07:26:37 -07:00
Eric House
d24f9a28f6
up release number
2012-09-24 07:00:18 -07:00
Eric House
c76c5f5868
don't create obits for apps that don't have relayIDs (and presumably
...
never connected.)
2012-09-20 07:45:04 -07:00
Eric House
96e277c7ba
don't offer to copy DB from sdcard when there is none.
2012-09-20 07:29:00 -07:00
Eric House
598a154693
factor common code into function
2012-09-19 08:09:27 -07:00
Eric House
81d3f7d15f
up version strings for SMS version too
2012-09-19 07:20:43 -07:00
Eric House
a601d0818e
save and restore search prefix even when find button not clicked, and
...
display last scroll position when different from what prefix finds.
2012-09-18 07:51:50 -07:00
Eric House
210913d4d4
track dictbrowse info for multiple copies of same dict if that's
...
what's installed.
2012-09-18 07:36:54 -07:00
Eric House
fcecd1db3c
don't ask for column no longer there
2012-09-18 06:38:22 -07:00
Eric House
4fa5c61e14
add option to build in a separate directory, for e.g. case where source files
...
are on ro filesystem.
2012-09-17 06:48:53 -07:00
Eric House
168b69112e
up version strings for pending new release
2012-09-17 06:36:58 -07:00
Eric House
33772ff0b9
remove redundant DB field and variable
2012-09-15 17:11:59 -07:00
Eric House
a939c9ec4b
cleanup
2012-09-15 17:11:45 -07:00
Eric House
75398389b3
Merge branch 'android_branch' into android_dictdb
...
Conflicts:
xwords4/android/XWords4/jni/jniutlswrapper.c
2012-09-15 16:36:15 -07:00
Eric House
ee1df7eeb7
replace DeleteLocalRef calls with version that checks for NULL
2012-09-15 15:57:38 -07:00
Eric House
b2d47d70be
saveToken can be 0 when only gi is being saved
2012-09-15 15:49:26 -07:00
Eric House
937bde6378
combine two jniutils methods into one
2012-09-15 15:21:31 -07:00
Eric House
ad67f31573
saveToken can be 0 when only gi is being saved
2012-09-15 15:19:23 -07:00
Eric House
1e12464934
Merge branch 'android_branch' into android_dictdb
2012-09-15 10:51:58 -07:00
Eric House
571300c0f8
work with two checksums per wordlist, the old that's on the whole
...
file, and the new that's on the wordlist data only.
2012-09-15 09:34:27 -07:00
Eric House
5d45d8d35f
remove param that doesn't work when called from mod_python
2012-09-15 09:03:52 -07:00
Eric House
c815d739cd
generate md5sum for old .xwd files that don't have it internally. And
...
for those that do, verify that stored and generated values match.
2012-09-13 20:54:35 -07:00
Eric House
bcc8c0c249
remove code figuring md5sum on full dict file; the sum on data is all
...
we're using now.
2012-09-13 19:33:17 -07:00
Eric House
a5bd932e0a
Merge branch 'android_branch' into android_dictdb
2012-09-13 19:20:24 -07:00
Eric House
aaa12a291e
use unpack to correctly pull wordcount, note and checksum
2012-09-13 19:07:37 -07:00
Eric House
20afa9fd56
rename: file's obsolete now
2012-09-13 19:06:46 -07:00
Eric House
a85ab865cb
up note for new version of DISC
2012-09-13 19:05:09 -07:00
Eric House
9ea1311aa0
Merge branch 'android_branch' into android_dictdb
2012-09-13 08:00:54 -07:00
Eric House
50e90405a7
add new Catalan word lookup URL
2012-09-13 08:00:37 -07:00
Eric House
aa974be567
Before figuring md5sum (via java callback added recently), use new
...
callback to see if there's already one in the DB. Required passing
context into jniutils getter, and passing name into jni dict
constructors that previously didn't need it.
2012-09-13 07:38:08 -07:00
Eric House
edc6b9c270
Merge branch 'android_branch' into android_dictdb
2012-09-13 05:40:08 -07:00
Eric House
3e4384c2a8
when dict doesn't have built-in md5sum, or when in DEBUG code, call
...
back into java to get a sum. It's very slow for large dicts, but will
eventually be in a DB so only done once per dict that doesn't have it.
2012-09-13 05:39:44 -07:00
Eric House
13507e6fc2
break dict info table in two, one browse state and one for what's been
...
stored in static data in DictLangCache up to now -- and remove that
static data in favor of the new table.
2012-09-12 19:50:03 -07:00
Eric House
67b0d44f26
save search prefix too
2012-09-12 07:55:41 -07:00
Eric House
ce6356fb92
add new db table for tracking dict-releated stuff. Use it to save
...
state in wordlist browser so can return to same place as left for each
dict. Eventually the new table should replace DictLangCache.
2012-09-12 07:44:58 -07:00
Eric House
a6bed2706d
include, commented out, the parameter that makes things fall apart. I
...
think the protocol needs work to survive devices failing to save
state. Better to work on making sure they always save.
2012-09-11 20:45:03 -07:00
Eric House
72b4b02c20
improve messages display
2012-09-11 20:44:07 -07:00
Eric House
ae2b6205bd
use mem_stream_make_sized
2012-09-11 19:17:27 -07:00
Eric House
4f18f01cb8
don't malloc(0)
2012-09-11 19:17:10 -07:00
Eric House
a0b564c7e8
show related messages as well
2012-09-11 19:07:16 -07:00
Eric House
761f93dd7e
use new mem_stream_make_sized
2012-09-11 19:07:00 -07:00
Eric House
5c683f173a
add mem_stream_make_sized, meant to make saving games more efficient
2012-09-11 19:06:27 -07:00
Eric House
75474e1891
Add option to pretend save failed a random pct of time. Point it to
...
test fix for problem on Android, but right now turning this on breaks
networking.
2012-09-11 07:26:17 -07:00
Eric House
ad4231289f
fix --max-devs and resigns begin allowed when only one game
2012-09-11 07:24:51 -07:00
Eric House
0ccc2331b5
address bug where message was getting ACK'd by a device that failed to
...
save what it had ACK'd leaving the game permanently broken. Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk. In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
45de62818b
format to 80 columns -- no code change.
2012-09-09 15:49:55 -07:00
Eric House
1608f0a8f9
handle missing error messages
2012-09-09 15:49:17 -07:00
Eric House
9340db36c1
disallow opening android DBs when not configured correctly.
2012-09-09 15:48:57 -07:00
Eric House
8fbc9ca343
fix to compile in release mode
2012-09-09 09:22:00 -07:00
Eric House
95a7b14a3a
transmit dict's md5sum along with name in initial message from host to
...
guest. On guest, pass that sum into client code along with names so
the appropriate tests can be done and corrections taken.
2012-09-08 20:23:48 -07:00
Eric House
f90e6343c7
don't crash if no dict info
2012-09-08 20:22:22 -07:00
Eric House
9a72f252ed
Merge branch 'android_branch' into android_dictname
2012-09-08 13:20:59 -07:00
Eric House
1957ad3dbe
add options, that sometimes work, to print desc and md5sum from .xwd
...
files. Still need to figure out how to parse binary into UTF-8.
2012-09-08 13:20:12 -07:00
Eric House
047f68aafd
version with checksum and note
2012-09-08 13:18:58 -07:00
Eric House
ca88c9850e
add DICTNOTE
2012-09-08 13:17:49 -07:00
Eric House
5a81484cf1
add md5Sum to DictInfo and add a getter
2012-09-08 10:11:18 -07:00
Eric House
977bee15d9
add DICTNOTEs
2012-09-08 10:10:17 -07:00
Eric House
7d51ee99d9
add dict_getMd5Sum
2012-09-08 10:09:31 -07:00
Eric House
50a4f32bfa
new versions of dicts with checksums and descriptions
2012-09-08 10:08:39 -07:00
Eric House
077560bcd3
load md5sum if present
2012-09-08 09:42:23 -07:00
Eric House
14a77ff7f1
factor out common code
2012-09-08 07:45:18 -07:00
Eric House
8e58d8c1c0
print header elems, including md5sum, if present rather than just
...
skipping.
2012-09-07 20:34:55 -07:00
Eric House
5fa9b60846
add md5Sum field to dict struct, and on linux load it if present,
...
otherwise calculate it. In DEBUG builds always calculate and assert
they match.
2012-09-07 20:34:06 -07:00
Eric House
0b81516682
add md5sum to dict header, summing not the whole file but the parts
...
that make the wordlist unique: tile counts and values, and bitmaps,
and the data. This happens to be contiguous data on non-palm .xwd
files so it's easy to duplicate if the sum isn't there.
2012-09-07 20:32:10 -07:00
Eric House
4f180e9e14
pass rejecting dict name into java layer and display as part of turn
...
lost message.
2012-09-06 19:04:40 -07:00
Eric House
07e6239699
transmit name of failing dict
2012-09-06 08:01:11 -07:00
Eric House
509c832f2f
more progress: copy dict name into badwordinfo and free it successfully
2012-09-06 07:49:05 -07:00
Eric House
2f8b6cceb5
pass additional param into callback -- unused so far.
2012-09-06 07:19:12 -07:00
Eric House
4325d4e709
Merge branch 'android_branch' into android_dictname
2012-09-05 19:30:50 -07:00
Eric House
fa90150055
Revert "As an experiment, lower case words being looked up. Apparently one of"
...
This reverts commit 5bdebd445f
.
2012-09-05 19:20:05 -07:00
Eric House
4d57fb889b
new and improved URL for Catalan lookup
2012-09-05 19:19:05 -07:00
Eric House
1ec03e48bb
plug leak: don't alloc stream when it won't be used
2012-09-05 19:09:01 -07:00
Eric House
71c1fc527a
add counter to mpool tracking so easier to find source of leaks
2012-09-05 19:08:22 -07:00
Eric House
5bdebd445f
As an experiment, lower case words being looked up. Apparently one of
...
the Catalan sites doesn't like upper case. At least in theory no site
should care so the rest of the world should be ok with lower case too.
2012-09-04 19:03:53 -07:00
Eric House
270a19f3aa
Revert "first of a set of changes to communicate to clients dictionary being"
...
This reverts commit b7a0f1489b
, which I didn't mean to check in on this branch.
2012-09-03 21:34:51 -07:00
Eric House
ea4d805d5f
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:33:46 -07:00
Eric House
b7a0f1489b
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:29:21 -07:00
Eric House
d12ed144ea
normalize file: add comments where don't proceed a string, and replace
...
tabs with spaces.
2012-08-31 21:36:49 -07:00
Eric House
73e29211b0
remove strings no longer used
2012-08-31 21:34:25 -07:00
Eric House
a3b1fc8379
beginnings of script to annotate localized .xml files with what's missing
2012-08-31 21:33:44 -07:00
Eric House
1f330e0c49
tweak name and reflect new name on website
2012-08-30 19:21:05 -07:00
Eric House
adab1b5cea
replace getString() calls that fetch format strings then apply them
...
with calls to the formatting (varargs) version of getString(). Should
be no behavior change.
2012-08-30 19:18:08 -07:00
Eric House
2eb8904a0a
rename to cWords-SMS, and move name <string/> into strings.xml so it
...
can be substituted too.
2012-08-30 19:11:46 -07:00
Eric House
4ffb4efb0c
silence compiler warning
2012-08-30 19:10:52 -07:00
Eric House
568bef7ac3
add DICTNOTE
2012-08-30 07:08:55 -07:00
Eric House
3b8c9bfada
add two Catalan word lookup URLs
2012-08-30 07:07:42 -07:00
Eric House
73c26d8643
replace Crosswords in variants' xml files. Required passing in app
...
name from build.xml and a new clean-target script that removes the
generated variant files.
2012-08-30 07:00:26 -07:00
Eric House
4cb848582e
fix edge cases in prefix matching
2012-08-28 07:35:11 -07:00
Eric House
145317426d
Fix prefix matching to accept letters constituting the first part of a
...
digraph tile when at the end of a prefix so that e.g. GORIL in Catalan
will list GORIL·LA (rather than nothing since GORIL, ending with the L
tile, is not a prefix.)
2012-08-27 21:50:09 -07:00
Eric House
fddd2c4ed5
fix bug in dict_tilesToString that occurred only when a language had
...
two tiles starting with the same letter: use recursive search to try
both paths in such cases.
2012-08-27 07:10:40 -07:00
Eric House
79be03ac66
splite lines to get under 80 columns; no code change
2012-08-27 07:06:40 -07:00
Eric House
da4ec16ba4
remove one-release logging confirming getInstallerPackageName result.
2012-08-27 06:15:11 -07:00
Eric House
a0e8b6c076
add description
2012-08-26 21:36:00 -07:00
Eric House
c5f21a3517
new field to be populated if dict desc header is found.
2012-08-26 21:00:21 -07:00
Eric House
08aa9b66e8
also load new desc field in android client, and add jni call to retrieve it
2012-08-26 20:59:17 -07:00
Eric House
9d174601b9
add field, and getter, for new dict header description string, and
...
load it in linux client.
2012-08-26 20:58:28 -07:00
Eric House
f3b289f4be
fix to take defaults from current dir
2012-08-26 20:18:37 -07:00
Eric House
6cf138b962
Merge remote branch 'origin/android_branch' into android_branch
2012-08-25 10:22:12 -07:00
Eric House
b29df8512a
add null-terminated note to dawg header and modify linux client to
...
accept it if present. Android client will successfully ignore it and
will need to be modified to capture and display it if present. Idea's
to display information about copyright, source, etc. of wordlists.
2012-08-25 10:20:52 -07:00
Eric House
efb7a9b5c5
call loge rather than logf from within catch statements
2012-08-23 07:08:17 -07:00
Eric House
9606c2ec56
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-08-23 06:53:23 -07:00
Eric House
c6ce5da5a5
Merge remote branch 'origin/android_branch' into android_branch
2012-08-23 06:52:47 -07:00
Eric House
786e05b1f9
update to install beta 51
2012-08-23 06:51:32 -07:00
Eric House
47822e94e3
remove comment
2012-08-23 06:38:57 -07:00
Eric House
67ddbf140b
remove comment unintentionally committed
2012-08-23 06:38:45 -07:00
Eric House
c13971e3d8
convert a few more variable names from single- to double-letter
2012-08-23 06:38:29 -07:00
Eric House
8f6486b381
add psuedo-unique device id to update messages; log installer once
...
(which will only matter once it's on the market)
2012-08-22 19:10:38 -07:00
Eric House
32e1530d3f
i => ii; no other change
2012-08-22 07:44:21 -07:00
Eric House
a86ab69aec
don't store argv element in game data structure where it gets freed.
2012-08-22 07:35:18 -07:00
Eric House
6758ebcdf5
version strings
2012-08-21 18:57:26 -07:00
Eric House
1423968098
check every day, not every seven, for users who've said they want the
...
intermediate builds.
2012-08-21 18:55:44 -07:00
Eric House
02fa53cbc7
bring in recent tweak
2012-08-21 08:02:36 -07:00
Eric House
31ef5026be
use constants for json params so easier to paste into python code
2012-08-21 07:43:49 -07:00
Eric House
46a5486071
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-08-21 07:18:05 -07:00
Eric House
ba43e54d8b
make default false
2012-08-21 07:14:58 -07:00
Eric House
6b23bebd0a
use constants
2012-08-20 21:36:14 -07:00
Eric House
cc4549e7d3
add debug pref controlling whether non-release updates are installed.
...
(passed to info.py, but is ignored there so far)
2012-08-20 07:23:13 -07:00
Eric House
4d51cc8d3a
check for presence of apache mode (which is unavable when running from
...
cmdline)
2012-08-20 07:07:57 -07:00
Eric House
fca1621ad0
use json to do app and all dict queries in one transaction
2012-08-18 07:42:42 -07:00
Eric House
07c6d57233
pass git version and installer name (usually empty) as part of update
...
for more granularity
2012-08-16 21:49:52 -07:00
Eric House
16de50ce3d
catch sms version up with beta-50 and auto-update changes
2012-08-16 08:15:52 -07:00
Eric House
fbe842d089
cleanup
2012-08-16 08:14:50 -07:00
Eric House
7b86eb7a59
new file
2012-08-16 08:10:05 -07:00
Eric House
75d8820b98
make check-for-updates a debug-only menuitem
2012-08-16 07:48:34 -07:00
Eric House
5584a66043
run update checks off a timer that adds a random element to its
...
interval; move update check URL into a debug pref.
2012-08-16 07:43:57 -07:00
Eric House
6bdec885b1
add nextRandomInt() to Utils and use it
2012-08-16 07:26:51 -07:00
Eric House
6226efe8d6
move remaining non-jni prefs stuff from CommonPrefs to XWPrefs. No
...
other changes.
2012-08-16 06:31:23 -07:00
Eric House
81d7903aa3
move new version checking stuff into new file
2012-08-15 19:24:57 -07:00
Eric House
e749aedd34
return url inside a json rather than just a url for more flexibility
...
and so python's error messages don't trigger Notifications that then
fail.
2012-08-15 18:55:54 -07:00
Eric House
4b318070ca
remove unused imports
2012-08-15 18:52:56 -07:00
Eric House
910bb2a5a0
add new function loge that takes an Exception and logs a stack trace
...
for it
2012-08-15 18:52:31 -07:00
Eric House
3666d5b541
Merge branch 'from_android_beta_49' into android_branch
2012-08-15 18:31:07 -07:00
Eric House
ca4b2e5354
update version code/strings
2012-08-15 18:18:59 -07:00
Eric House
de87b32bb8
fix bug the right way this time: it's ok for a word not to be in the
...
current player's wordlist when the most recent move's being reported,
but not to ignore word legality altogether.
2012-08-15 18:11:16 -07:00
Eric House
de9a408b15
Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't"
...
This reverts commit 07912bdcdb
.
Problem is it breaks WARN-PHONIES
2012-08-15 18:01:36 -07:00
Eric House
6947c50238
pass lang instead of lang code; include app name in notification text
2012-08-15 07:22:10 -07:00
Eric House
cd340aba0c
post notification on receipt of url for new app that'll result it it's
...
being downloaded.
2012-08-15 06:53:13 -07:00
Eric House
dfdaa500a7
return url for app to download when version's old
2012-08-15 06:51:48 -07:00
Eric House
7cb68f1c85
post notification when new dict is available and download it in
...
when notification selected.
2012-08-15 06:10:39 -07:00
Eric House
e0a8af72c9
work on temporary help site
2012-08-15 06:08:53 -07:00
Eric House
2155631021
improve, including commmandline testability and use of shelve to store
...
md5sums after they're generated.
2012-08-14 18:29:48 -07:00
Eric House
8b6af3fdb9
add md5sum calculator for dicts and use to send POST that checks if
...
they're current.
2012-08-14 07:13:03 -07:00
Eric House
3ef81f248b
start on checking for updates/latest version: a menu item that
...
triggers new code that sends an HTTP POST to a python script on the
server that returns whether the current version is correct.
2012-08-13 21:10:22 -07:00
Eric House
9128c2d60c
factor code into new method copyFileStream
2012-08-13 07:45:14 -07:00
Eric House
829fd01685
remove change note about SMS version release
2012-08-13 07:09:59 -07:00
Eric House
13d359cb39
turn on endgame BONUSALL feature for linux client too
2012-08-13 06:44:46 -07:00
Eric House
c98bbe2b9a
use setsockopt to limit read() block time and so to prevent linux
...
version from being unkillable when relay crashes at the wrong time.
2012-08-13 06:44:16 -07:00
Eric House
25e65d3e6f
cleanup: don't return from middle of function
2012-08-12 19:45:54 -07:00
Eric House
c49408d7e9
fix warnings compiling in release mode
2012-08-12 19:37:47 -07:00
Eric House
07912bdcdb
Fix bug where if word being scored for long-touch-on-scoreboard wasn't
...
in current player's dictionary it'd show up empty: word, once played,
needn't be legal to be displayed.
2012-08-12 19:25:16 -07:00
Eric House
eb8401bb7a
fix bug when turn lost for phonies in networked game: what's sent must
...
match what's expected.
2012-08-12 11:52:20 -07:00
Eric House
ec0702d584
initialize buffer that common code will pass to strcat.
2012-08-10 21:31:01 -07:00
Eric House
d66208a1f2
add script to sync; rename to put all in directory
2012-08-10 08:05:12 -07:00
Eric House
1e5757dc45
to start work on website...
2012-08-02 22:26:48 -07:00
Eric House
c046606e53
string changes a new changes file toward new release and initial
...
release of SMS version
2012-08-02 07:18:58 -07:00
Eric House
27cbd0e0c9
go with end-game change that takes remaining tiles into account for
...
robots but not for hints.
2012-08-01 20:31:21 -07:00
Eric House
464696566d
get rid of NODE_CAN_4. Not change to post-compiled code
2012-08-01 20:29:15 -07:00
Eric House
b8ba3c5906
move sms enable checkbox to top of screen
2012-07-31 23:25:51 -07:00
Eric House
ade5a84e2d
tweak sms plan confirmation text
2012-07-31 07:46:16 -07:00
Eric House
3641799c4e
wrap sms confirm view in scroller as it's wordy enough to need it in
...
landscape mode.
2012-07-31 07:45:58 -07:00
Eric House
8562503cd9
show status icon as red when SMS game and airplane mode on. (Better
...
would be to track radio state in NetStateCache.)
2012-07-31 06:47:52 -07:00
Eric House
0aadec9380
Uninstall variant based on where called from if unspecified
2012-07-31 06:46:11 -07:00
Eric House
4414943f90
implement loading saved DB from /sdcard
2012-07-30 18:36:41 -07:00
Eric House
b8a96f70bf
turn on (experimentally) new feature making robot more likely to use
...
all remaining tiles (in doing same with hints, which probably won't
ship)
2012-07-30 07:34:41 -07:00
Eric House
af2c361225
add debug menu option to enable debug features, and first such
...
feature, to copy xwdb file to /sdcard. Option to do opposite is
stubbed out.
2012-07-30 07:23:52 -07:00
Eric House
1fe14be9bf
less ominous text for new SMS game creation, ominousness having moved.
2012-07-30 07:14:52 -07:00
Eric House
d25916ae5f
protect sqlite code with compile-time flag so easier to disable.
2012-07-29 08:37:08 -07:00
Eric House
8f04bfadaf
modify engine score ranking to include estimate of bonus to be earned
...
if all tiles are used (ending the game and triggering penalties for
other players.) Changes are protected by compile-time flags currently
not turned on.
2012-07-29 08:35:08 -07:00
Eric House
730cd0d599
tweak dialog text
2012-07-26 21:16:00 -07:00
Eric House
9185ec71ca
use newest Catalan wordlist
2012-07-26 21:14:40 -07:00
Eric House
08e5fbdcc2
add ability to open game in sqlite3 DB from an Android phone. It's
...
read-only now: changes are not saved. But it works!
2012-07-26 20:44:33 -07:00
Eric House
0c030360bf
fix compile warning
2012-07-26 20:42:25 -07:00
Eric House
e70fbda502
don't send packets if SMS play disabled
2012-07-26 07:21:16 -07:00
Eric House
1abba7e560
fix crash on first install: context !always= PrefsActivity
2012-07-26 07:20:39 -07:00
Eric House
9c670804f2
draw status icon background red when SMS turned off.
2012-07-25 23:26:24 -07:00
Eric House
bc91956e20
put up an alert when SMS game opened but SMS is disabled. (Does not
...
have a button taking you to settings.)
2012-07-25 07:15:57 -07:00
Eric House
6405294f2f
remove unused pref
2012-07-25 07:12:54 -07:00
Eric House
cd1eb2e4da
add pref enabling SMS games, and a scary confirmation dialog meant to
...
force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
4f437f0d55
don't start SMS receivers on device without a phone
2012-07-24 07:09:37 -07:00
Eric House
8e961fcb4c
remove logging
2012-07-24 06:56:55 -07:00
Eric House
b7247d259c
add superclass for CommonPrefs that can hold stuff not related to
...
jni/common code.
2012-07-23 22:42:38 -07:00
Eric House
381f30b6d2
claim to handle keyboard/orientation changes for prefs activity
2012-07-23 22:36:50 -07:00
Eric House
a785d89d31
ignore new files
2012-07-23 22:33:43 -07:00
Eric House
9df8086476
no SMS game option if device has no phone
2012-07-21 19:02:23 -07:00
Eric House
549c826c9a
show SMS message send/receives from BoardActivity where a hander's
...
available.
2012-07-20 21:36:59 -07:00
Eric House
54b4478582
show orange arrows briefly when net traffic goes in or out
2012-07-20 18:11:02 -07:00
Eric House
00317dea1e
center board and buttons so that any leftover white space is half
...
above and half below.
2012-07-20 17:01:58 -07:00
Eric House
2a25bae706
don't use cached bitmap if board's been resized
2012-07-19 06:54:56 -07:00
Eric House
95b68ffae2
up changelog and version strings for new release
2012-07-18 07:24:59 -07:00
Eric House
a5c3c7e548
fix layout on wider screens (e.g. 768x1024): rather than draw the
...
board so wide that scrolling's required, reduce width enough that it's
not.
2012-07-18 07:07:53 -07:00
Eric House
516a1800a0
Add board-size to game config. It makes no sense for it to exist in
...
per-game defaults but not be settable in config. But it may make more
sense to remove both options/locations entirely, or hide them by
default.
2012-07-16 07:15:33 -07:00
Eric House
50a749eccc
ignore new file
2012-07-16 06:17:01 -07:00
Eric House
9b0436d1ee
Make rem string measure function return boolean to indicate rect will
...
be invisible rather than setting width and height to 0. No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
d602a0c22b
fix reported NPE by saving variable in bundle passed to onCreate
2012-07-14 14:53:57 -07:00
Eric House
0769cbccdc
capitalize consistently
2012-07-14 07:48:19 -07:00
Eric House
479ed0dc58
update conn status on receipt or send of packets to/from relay, not
...
just when relay connect status changes. This means that a game will
show as connected when it's still waiting for another device to join
room, but also fixes exchanging moves over 10 minutes and having the
status icon say you haven't sent or received in that long. This could
be improved.
2012-07-12 21:15:35 -07:00
Eric House
248db3d144
update version strings and changelog
2012-07-12 20:56:28 -07:00
Eric House
b02855b00c
sort tray after an undo adds tiles
2012-07-12 06:48:09 -07:00
Eric House
a3de089e15
remove unused constant
2012-07-12 06:34:54 -07:00
Eric House
abcdafe56a
always invalidate board view to force layout/draw. Fixes crosshairs
...
not going away, and board being unresponsive, after lookup activity is
dismissed.
2012-07-12 06:34:01 -07:00
Eric House
d3b56f4167
don't show rem text when -1
2012-07-12 06:15:53 -07:00
Eric House
11bd4a73fe
oops: fix centered text drawing.
2012-07-11 06:17:36 -07:00
Eric House
bad6c599f8
more tweaks to tray tile drawing: make small screen letters 3/4 height
...
even though numbers are 1/3 and overlap is in theory possible; put 1/5
of extra space to left of letters so they don't hug the edge.
2012-07-10 21:04:54 -07:00
Eric House
bfc68656cb
move arrow to where removed tile was, and set its direction based on
...
whether removed tile and the next tile are in the same column or row.
2012-07-10 18:00:23 -07:00
Eric House
c2956f4064
save net status state on a timer (when handler is available) waiting
...
five seconds.
2012-07-10 06:21:49 -07:00
Eric House
bd70a1dd7d
improve text in remaining tiles dialog, and always show the tiles for
...
all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
f1c5ebeb31
don't hide REM tiles square when drops to 0
2012-07-09 21:43:35 -07:00
Eric House
09a81a2639
add some consts
2012-07-09 21:36:17 -07:00
Eric House
d234646fb2
fix broken compile
2012-07-09 21:17:01 -07:00
Eric House
e6f02ee3c7
when drawing letter in tray tile, only shift origin left of edge when
...
letter width exceeds that of tile.
2012-07-09 07:03:39 -07:00
Eric House
5702c83f17
do string formatting properly, using resources and StringBuffer.
2012-07-09 06:56:08 -07:00
Eric House
6da3f10855
cleanup -- no code change
2012-07-09 06:15:02 -07:00
Eric House
e7b0727e0c
leave remaining-tiles in place when pool count drops to 0.
2012-07-09 06:07:26 -07:00
Eric House
9885d3bf61
draw letters in tray tiles as far to left as possible
2012-07-07 19:55:19 -07:00
Eric House
7f087181e5
Don't store current network connType in ConnStatusHandler; instead
...
pass the one for which we want icon displayed or status text
generated.
2012-07-07 19:45:18 -07:00
Eric House
0c02103d42
fix assertion failures due to failure to get game locks. The problem
...
is that getSummary() can be called at unpredictable times by
background tasks for the games list, and the current open game holds a
lock as long as it's open. So those getSummary() calls must be
allowed to fail. Before, letting them fail immediately meant
empty/unusable list elements; now I've added a time they'll wait
before failing. Now the ones that are called while a game is open can
fail without being noticed, but the ones that are called as a game is
closed to update its summary will succeed by being able to wait for
its lock to be given up.
2012-07-07 11:34:40 -07:00
Eric House
ae3ae6a3a4
turn on base64 for SMS too
2012-07-07 11:29:54 -07:00
Eric House
30c77de2d0
tweak menu name
2012-07-07 11:29:25 -07:00
Eric House
6abb56dd0c
make tmp list elem closer in size to the real thing so screen jumps
...
around less.
2012-07-07 11:29:15 -07:00
Eric House
318cc52f5a
we need the base64 stuff even when don't have SMS -- for serialization.
2012-07-07 11:05:45 -07:00
Eric House
052725aabc
fix problems with serialization: use types that are serializable, and
...
init transients correctly.
2012-07-07 11:05:07 -07:00
Eric House
43fead368c
make Random class static rather than generate one over and over
2012-07-07 09:27:27 -07:00
Eric House
3c19a7ef44
tolerate failure to get lock for five seconds before asserting (up
...
from one.)
2012-07-06 07:14:01 -07:00
Eric House
75602c47d8
on Amazon-made devices only, sleep randomly during load of game
...
summary. This seems to work around a bug where only the last item in
the list is clickable but once it's clicked events are received for
every failed click up to that point.
2012-07-06 07:13:11 -07:00
Eric House
9a23473b2f
use a dummy TextArea instead of an empty custom view as a placeholder
...
for loading game summary view.
2012-07-06 06:49:09 -07:00
Eric House
d6fdd24637
move interface methods together -- no code change
2012-07-06 06:10:04 -07:00
Eric House
1ad0a899f0
don't return from getSummary without succeeding, even if must wait on
...
lock. Fixes problem with blank entries in game list after returning
from config screen.
2012-07-03 20:30:31 -07:00
Eric House
60a799ef1f
move SMS games up again, this time in a way that networked game creation
...
isn't hidden along with SMS.
2012-07-03 07:02:29 -07:00
Eric House
bf9fe75f5c
Revert "in new game dialog, move sms above network (since that's presumably"
...
This reverts commit 19dbddc0b8
.
2012-07-03 06:37:24 -07:00
Eric House
eba1d91157
fix game_config view contents sticking to bottom of tall screen when lock
...
checkbox hidden, e.g. on Kindle Fire.
2012-07-03 06:29:59 -07:00
Eric House
be9ed5b963
add toolbar button style for 'large' devices so buttons are bigger on
...
the Kindle Fire but not too big on phones.
2012-07-02 07:39:06 -07:00
Eric House
8ebe180eab
fix NPE
2012-07-02 06:59:35 -07:00
Eric House
c386537cb7
gitignore new files
2012-07-01 21:02:42 -07:00
Eric House
66f2007347
turn new tray-undo feature on for SMS version too
2012-07-01 21:02:11 -07:00
Eric House
19dbddc0b8
in new game dialog, move sms above network (since that's presumably
...
the reason people chose that version)
2012-07-01 17:35:50 -07:00
Eric House
2e6b64a4e4
complete implementation of java part of one-pass scoreboard draw. Now
...
looks pretty much identical to what the old code draws except that
rather than having width allocated in proportion to requested size all
get the same width except the one whose score it is which gets 2x.
2012-07-01 17:24:50 -07:00
Eric House
c41c877ae7
fix right edge of scaled text getting clipped by paying attention to
...
where getTextBounds() says its left edge is.
2012-07-01 17:05:39 -07:00
Eric House
43e8205fd8
only honor one install-set option -- fixes multiple installs.
2012-07-01 16:03:02 -07:00
Eric House
2434d85684
don't pass the same player-1 data for every player
2012-07-01 16:01:01 -07:00
Eric House
5cd8ab2b33
remove uncalled method -- no change.
2012-07-01 15:57:20 -07:00
Eric House
2ae6bd8caf
override onMeasure to make BoardView only as large as it needs to be
...
so that on tall narrow screens (e.g. Kindle Fire) there's no white
space between the tray and the buttons.
2012-07-01 12:54:38 -07:00
Eric House
03f4236240
install to everything by default
2012-07-01 12:53:36 -07:00
Eric House
89ffd972bf
more work on single-pass scoreboard drawing. Now the jni stuff is
...
finished, but disabled via compile-time flag, and there's a
commented-out rudimentary implementation on the java side.
2012-07-01 10:04:10 -07:00
Eric House
b9b58bd0a5
enable tray tap undo
2012-06-29 06:52:49 -07:00
Eric House
c272491db6
add compile-time option to have tap on empty tray space return one
...
tile instead of all of them.
2012-06-29 06:50:46 -07:00
Eric House
69b0a0d4a3
load conn state for sms app too
2012-06-28 07:22:10 -07:00
Eric House
9b9aec45da
format status timestamps in terms of how long ago (using
...
getRelativeDateTimeString); save and restore serialized timestamps.
2012-06-28 07:20:28 -07:00
Eric House
52e70bff3d
rename method; make [g|s]etPrefsString public
2012-06-28 07:17:48 -07:00
Eric House
c8e2dff962
start process of compiling with XWFEATURE_SCOREONEPASS enabled by
...
adding stubbed-out methods and making old methods conditionally
compiled. No change in code.
2012-06-27 07:08:09 -07:00
Eric House
c8cd2d500a
fix to compile and save player score rect info for non-keyboard-nav case
2012-06-27 07:04:36 -07:00
Eric House
065446def4
paint status area background manually in red or green and use a single
...
transparent background icon for success and failure.
2012-06-27 06:44:24 -07:00
Eric House
2fc2a60842
create alternate scoreboard draw flow, disabled by compile-time flag,
...
that does layout and draw in a single pass and with more information
so platform has more responsibilty for dealing with space constraints
and can, I hope, do a better job. There's no change until the flag is
turned on. Works for GTK with flag on, but is stubbed out for ncurses.
2012-06-26 07:20:09 -07:00
Eric House
d8e4b6481c
make rectContainsRect public so can be used in assert
2012-06-26 07:15:26 -07:00
Eric House
13633186ff
don't reset variable unless changed
2012-06-26 06:50:54 -07:00
Eric House
8ff27cc075
include "sms" or "text" in chooser title
2012-06-24 14:46:02 -07:00
Eric House
5eb937dede
use deviceSupportsSMS() to skip asking user whether to invite vis SMS
...
or email when SMS isn't an option. Assumption: email *is* available,
which it isn't if it hasn't been configured yet.
2012-06-24 14:43:57 -07:00
Eric House
392f4239d7
add deviceSupportsSMS() -- which checks phonetype, i.e. that there's no phone.
2012-06-24 14:42:46 -07:00
Eric House
7dfe5ba8e1
inval status icon when there's a change so it gets updated.
2012-06-21 18:28:45 -07:00
Eric House
10b47257e9
flesh out new connection status icon: track times and give meaningful
...
message. Still to do: [de]serialize state, and separate global from
per-game somehow. Might also want to include game state (e.g. whether
in a game or still looking.)
2012-06-20 07:50:08 -07:00
Eric House
dcf343b700
ignore new images
2012-06-20 07:32:28 -07:00
Eric House
df62888104
up version for sms build too
2012-06-20 06:35:01 -07:00
Eric House
2b9fb13dbd
Merge branch 'android_smallscreen' into android_branch
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2012-06-20 06:14:37 -07:00
Eric House
c2c1fe4f89
attempt to improve scoreboard drawing when names are long or numerous
...
enough to crowd by using same math to figure height when measuring as
when drawing, but it still needs work.
2012-06-19 07:44:26 -07:00
Eric House
df907f6cb3
up version strings and changelog
2012-06-19 07:36:32 -07:00
Eric House
964c4cecd8
add dict-browse menuitem to small-screen board menu and on same move
...
undo/redo up per user request
2012-06-19 06:19:03 -07:00
Eric House
bb5cd677ab
make turn color public so can be used from board too (though I'm not
...
doing that yet.)
2012-06-19 06:19:03 -07:00
Eric House
9d8e1ec261
cleanup: one-letter variables are bad.
2012-06-19 06:19:03 -07:00
Eric House
c34f70f9eb
fix bug where current player's scoreboard would disappear if other
...
players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-19 06:19:03 -07:00
Eric House
4cd8f8bfd1
change toast to not imply game to start immediately.
2012-06-19 06:18:44 -07:00
Eric House
545cf9166f
show green border in contracted view too when appropriate, and not
...
only for net games.
2012-06-19 06:18:16 -07:00
Eric House
d46c827b4c
reduce min tray height to twice cell height, and tweak layout on
...
small-screen devices to make the value readable.
2012-06-19 06:16:36 -07:00
Eric House
2e2df3dc17
add hasSmallScreen()
2012-06-19 06:11:16 -07:00
Eric House
a65e1dfa79
add menus for small-screen devices to provide functionality others get
...
from toolbar.
2012-06-19 06:11:16 -07:00
Eric House
7a6d4c870e
new .gitignore for new res directory
2012-06-19 06:11:16 -07:00
Eric House
5d9381e1bc
change text of menu from hide rack to show rack depending on hidden state
2012-06-19 06:11:16 -07:00
Eric House
78dfd6267c
include trayVisState in GameStateInfo on the java side
2012-06-19 06:11:16 -07:00
Eric House
fcf76aba0f
include trayVisState in GameStateInfo
2012-06-19 06:11:16 -07:00
Eric House
b78ea03ea6
add board layout for small case that doesn't include toolbar or
...
exchange-state buttons, and check for presence of Views that may now
be missing. With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-19 06:11:16 -07:00
Eric House
1e9928e7f3
add commented-out toString() for debugging
2012-06-19 06:11:16 -07:00
Eric House
d7f576d6b7
fix board dimensioning for small (needs-scrolling) screens. Since this
...
effects larger screens needs some testing.
2012-06-19 06:11:16 -07:00
Eric House
00102ec20a
include stylesheet in generated index.html
2012-06-19 06:11:15 -07:00
Eric House
9ac5113c93
add dict-browse menuitem to small-screen board menu and on same move
...
undo/redo up per user request
2012-06-15 07:00:18 -07:00
Eric House
628c058c4c
make turn color public so can be used from board too (though I'm not
...
doing that yet.)
2012-06-15 06:44:39 -07:00
Eric House
6beb572180
cleanup: one-letter variables are bad.
2012-06-15 06:43:54 -07:00
Eric House
405cb23023
fix bug where current player's scoreboard would disappear if other
...
players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
3d9478744a
change toast to not imply game to start immediately.
2012-06-13 20:07:28 -07:00
Eric House
46770ac0cb
show green border in contracted view too when appropriate, and not
...
only for net games.
2012-06-12 07:19:18 -07:00
Eric House
e3401724e1
new icons for network status and code to draw them, so far hard-coded
...
to show success.
2012-06-11 19:23:01 -07:00
Eric House
1993ea48f7
ignore new file
2012-06-11 07:02:39 -07:00
Eric House
266e9ba91a
reduce min tray height to twice cell height, and tweak layout on
...
small-screen devices to make the value readable.
2012-06-11 07:01:36 -07:00
Eric House
ac74e2e832
add new class that will be responsible for drawing network status icon
...
at right end of scoreboard. It now shows the same icon as the games
list per connection type and gives a stubbed-out status message dialog
when tapped. Still need to add actual status: when was the last
successful send or receive; and need to add decorations to show
connection state.
2012-06-10 07:40:33 -07:00
Eric House
4fc33fe4e5
add hasSmallScreen()
2012-06-09 10:01:41 -07:00
Eric House
9827ea1b39
add menus for small-screen devices to provide functionality others get
...
from toolbar.
2012-06-06 06:48:55 -07:00
Eric House
dd30bb6a7c
new .gitignore for new res directory
2012-06-06 06:43:00 -07:00
Eric House
b8bad58125
change text of menu from hide rack to show rack depending on hidden state
2012-06-05 22:19:44 -07:00
Eric House
6257c14436
include trayVisState in GameStateInfo on the java side
2012-06-05 22:13:58 -07:00
Eric House
60a4f123a2
include trayVisState in GameStateInfo
2012-06-05 22:13:26 -07:00
Eric House
e15c104eb4
add board layout for small case that doesn't include toolbar or
...
exchange-state buttons, and check for presence of Views that may now
be missing. With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-05 07:42:39 -07:00
Eric House
c5358dc9c3
add commented-out toString() for debugging
2012-06-05 07:41:00 -07:00
Eric House
b3cf9c65aa
fix board dimensioning for small (needs-scrolling) screens. Since this
...
effects larger screens needs some testing.
2012-06-05 07:38:58 -07:00
Eric House
baa8c7472d
include stylesheet in generated index.html
2012-05-30 22:16:43 -07:00
Eric House
a38c275663
back to building for android-7
2012-05-30 21:23:53 -07:00
Eric House
27ddc355ed
don't bother cloning message when it'll be passed to multiple games.
...
Clone was too late, and there's no chance of modification of the
contents.
2012-05-30 06:54:30 -07:00
Eric House
a03dc80205
tweak method for clarity -- no behavior change
2012-05-30 06:52:08 -07:00
Eric House
42f2612e67
turn on HASH_STREAM to match Android
2012-05-30 06:51:26 -07:00
Eric House
a0336ebb01
turn on new HASH_STREAM feature
2012-05-29 07:26:51 -07:00
Eric House
65f90b2d86
up version number and add changes
2012-05-29 07:26:24 -07:00
Eric House
821add6df5
fix to compile when HASH_STREAM not defined
2012-05-29 07:19:19 -07:00
Eric House
ac23e7e950
define HASH_STREAM to enable new algorithm
2012-05-28 15:58:00 -07:00
Eric House
240d308d07
move nperdevice and ntotal side-by-side
2012-05-28 11:08:43 -07:00
Eric House
adadc9c90c
use new hash algorithm for new stream version, old for previous
...
versions. Tested upgrade scenario from b44: works.
2012-05-28 11:07:59 -07:00
Eric House
b343034cc2
add ability to pass params only to new version of app so that test of
...
upgrade from old to new needn't skip test of new features.
2012-05-28 11:04:39 -07:00
Eric House
e36635944e
fix to make two-device games much more common than four-device ones
2012-05-27 19:05:27 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
...
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
0cb217496e
cleanup
2012-05-24 22:22:00 -07:00
Eric House
5309da9845
add --undo-pct option that passes through to curses client
2012-05-24 22:17:10 -07:00
Eric House
9354e0e0cd
fix off-by-one error in stream_copyBits that seems to have been
...
responsible for HASH_STREAM not working.
2012-05-24 22:16:22 -07:00
Eric House
fd7a25ba3c
makefile for just-released DISC2 wordlist for Catalan
2012-05-23 20:04:11 -07:00
Eric House
cd89885cd2
add new periodic (one-second) timer, and commandline option that sets
...
what percent of the times that timer fires will result in a move being
undone. Will be used to interject random out-of-order undos into
games played for testing. (Currently the tests fail when this is
enabled; I need to fix that.)
2012-05-23 19:58:03 -07:00
Eric House
2db02f9aa5
fix delegated dialogs to clear state before issuing dismiss callback
...
so that callback can set up another dialog without tripping an assert,
then move SMS invite dialog chaining from on-click callback to
on-dismiss.
2012-05-23 07:16:27 -07:00
Eric House
60e1d50f43
add stream_copyBits, and use it to hash the move stack -- commented
...
out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
d1869a233c
fix so non-debug build builds
2012-05-22 19:18:04 -07:00
Eric House
60aa0cb614
revert unintended commit
2012-05-21 21:49:02 -07:00
Eric House
622afa4d98
track what games we've sent died notices for and don't repeat. Fixes
...
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:47:09 -07:00
Eric House
5efaced84b
Revert "Revert "track what games we've sent died notices for and don't repeat. Fixes""
...
This reverts commit 8fd1388b5f
.
2012-05-21 21:45:30 -07:00
Eric House
8fd1388b5f
Revert "track what games we've sent died notices for and don't repeat. Fixes"
...
This reverts commit 67715b653a
.
2012-05-21 21:44:51 -07:00
Eric House
67715b653a
track what games we've sent died notices for and don't repeat. Fixes
...
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:27:22 -07:00
Eric House
e80417e806
don't draw separate icon in games list elements for needs-sync relay
...
game -- since that state no longer really exists.
2012-05-21 21:23:13 -07:00
Eric House
adac3abcc6
fix bug where all notifications wound up launching the same game
...
because all their PendingIntents were the same by passing a unique
resultCode on creation.
2012-05-21 06:46:37 -07:00
Eric House
f56b09980c
include game name in notification text
2012-05-21 06:40:52 -07:00
Eric House
469f63f96f
log when more than one game found with a given ID.
2012-05-20 10:33:26 -07:00
Eric House
1ca36044a0
allow for possibility that there's more than one game on device with
...
one gameID. Currently this should only happen when a device is
playing via SMS against itself -- i.e. when I'm debugging or a user is
playing around. It hasn't been tested and may not work to the extent
that a game like that can actually work and so may want to be backed
out later.
2012-05-20 10:24:37 -07:00
Eric House
3c4e01ef52
improve text clarity
2012-05-18 21:23:38 -07:00
Eric House
2564a660ad
remove logging
2012-05-18 21:23:12 -07:00
Eric House
211318f2ef
remove logging
2012-05-18 21:23:09 -07:00
Eric House
df0c5e4abf
move plus button to middle, and fix so both text buttons wrap when
...
required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
47a5ab65df
use broadcast receiver for status PendingIntents from SendTextMessage,
...
and pass up new MultiService messages on success or failure. In
response to these, post SMS status icons on board. Still need to come
up with an initial status, notice radio ups/downs, etc. And design icons!
2012-05-18 07:55:10 -07:00
Eric House
523d49ef04
stubs for sms status icons
2012-05-18 07:52:32 -07:00
Eric House
9ba663ab98
implement util_phoneNumbersSame in java and call telephony's number
...
compare method. Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
867e9ffc2f
implement stubbed-out util_phoneNumbersSame so that three-device SMS
...
games work in emulator. May need to call into java to use Android's
more sophisticated phone number comparison to work on devices.
2012-05-18 07:17:21 -07:00
Eric House
60c3a5bf64
use green_border to frame remote players whose turn it is.
2012-05-18 06:54:05 -07:00
Eric House
091f927c8b
add new file
2012-05-18 06:53:28 -07:00
Eric House
40843db7df
rename 9-patch
2012-05-18 06:52:25 -07:00
Eric House
599d0630d3
built main app for same version as sms version
2012-05-18 06:22:23 -07:00
Eric House
81f830c0d4
drawable that creates a green frame around view -- to show it's remote
...
player's turn.
2012-05-18 06:22:06 -07:00
Eric House
3a54aa0ebc
add util_informUndo() that gets called, and puts up a dialog, after
...
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
61453b8720
center gtk_ask window on parent window rather than on screen so can
...
tell which instance it belongs to
2012-05-14 06:58:54 -07:00
Eric House
edd02c24ea
derive variant if called from a directory with AndroidManifest in it
2012-05-11 07:32:02 -07:00
Eric House
10ad59247a
don't remove undo menuitem for networked games -- should be safe to
...
use now.
2012-05-11 07:26:49 -07:00
Eric House
a311e487a9
add another change
2012-05-09 18:22:30 -07:00
Eric House
013d9c689b
fix bug introduced with dictionary lookup of words played that meant
...
trades didn't get reported as remote moves -- it just became your turn
without notice.
2012-05-09 18:22:05 -07:00
Eric House
2996af17ce
fix crash when trade happens while --show-other is on
2012-05-09 18:20:51 -07:00
Eric House
261908a09f
use non-strippable spaces when ': ' is meant to terminate string.
2012-05-09 18:19:53 -07:00
Eric House
f6ba94735d
move BT and SMS listener installation behind if_supported tests
2012-05-09 07:09:15 -07:00
Eric House
1c08190941
list the other change
2012-05-09 06:51:48 -07:00
Eric House
d846f96ec5
post-code-review cleanup: no significant change
2012-05-09 06:51:06 -07:00
Eric House
d23f50a801
Merge remote branch 'origin/android_branch' into android_branch
2012-05-08 06:16:40 -07:00
Eric House
f7c49a6620
remove shift: --one-per doesn't take a param
2012-05-08 06:15:06 -07:00
Eric House
e797b342fe
check in sms version of prefs xml file so that it can have its
...
checkbox for turning off warnings about SMS costs. I've already
wasted too much time without figuring out how to add or remove the
pref programatically....
2012-05-07 21:09:01 -07:00
Eric House
155df55b5c
break hash finishing stuff out to be called only once
2012-05-07 20:48:00 -07:00
Eric House
e82faedc63
up version number here too.
2012-05-07 07:13:48 -07:00
Eric House
08f03af2cc
don't write gameID as 32 bits when it's bound for old-version client,
...
and assert based only on the lower 16 bits in case came from
old-version client. Fixes crashes testing mid-game upgrade from beta
43.
2012-05-07 07:02:43 -07:00
Eric House
c17826ffbf
up beta version
2012-05-05 17:39:30 -07:00
Eric House
3b3439371f
Merge branch 'android_branch' into android_bt
2012-05-05 17:33:21 -07:00
Eric House
5104ca6bc5
always sort tiles prior to including in hash -- as a fix for the case
...
where a game is opened that was created by an earlier version that
didn't save assigned tiles in sorted order.
2012-05-05 17:33:07 -07:00
Eric House
64199c4e64
Merge branch 'android_branch' into android_bt
2012-05-05 11:08:03 -07:00
Eric House
adf43bb1e8
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2012-05-05 11:07:20 -07:00
Eric House
c2d8b17747
add --sort-tiles and fix confict between param name in code and in usage()
2012-05-05 10:55:35 -07:00
Eric House
058cbc4e1b
first attempt, commented out, to hash the stream directly rather than
...
its exploded contents. Does't work once there's been some undo
activity as I don't have a way to get the length of the stack below
the undo/redo line. Looks promising though.
2012-05-05 10:47:28 -07:00
Eric House
eb2f5ff6eb
sort assigned tiles before putting them in the move stack. Fixes hash
...
comparison failure when devices are using sort-tiles option.
2012-05-05 09:47:57 -07:00
Eric House
44a6653166
add passthrough of params present in gtk but not curses
2012-05-05 09:24:41 -07:00
Eric House
fd4ad0ae31
turn on board hashing and bigboard options (in protocol, not UI)
2012-05-04 06:16:02 -07:00
Eric House
83fec4d5eb
turn on board hashing and bigboard options (in protocol, not UI)
2012-05-04 06:00:46 -07:00
Eric House
501210e3a3
turn on hash feature and mark so can see on relay
2012-05-03 21:49:15 -07:00
Eric House
d59b19514b
Merge branch 'android_branch' into android_bt
2012-05-03 21:44:35 -07:00
Eric House
de3107271d
changes to make hashing work -- make sure unused space in structs is 0
...
-- and to detect when an incoming move doesn't make sense. These
latter changes may not be necessary now that hash code is checked
first thing, but can't hurt, and there will be devices without hash
codes for a while.
2012-05-03 19:02:42 -07:00
Eric House
7afa4f26db
use the new --trade-pct flag
2012-05-03 19:00:56 -07:00
Eric House
47dde6cf3c
init bitfield to 0 in case I want to hash stream directly
2012-05-03 19:00:43 -07:00
Eric House
652fe6dd64
fix test: unsigned can't drop below 0
2012-05-02 20:42:45 -07:00
Eric House
26913c5a37
get rid of excessive logging
2012-05-02 20:41:46 -07:00
Eric House
09f9038cff
add option to have robot choose to trade tiles a configurable percent
...
of the time. Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
de965350c4
turn on feature that allows version of remote device to be deduced and
...
included in stream -- so that new move stack hash can be included when
possible.
2012-05-01 07:59:22 -07:00
Eric House
c52db8a8f0
toward better recovery from out-of-sync move and undo: include a hash
...
of the move stack with every turn (version permitting), and drop
incoming moves created against a move stack different from ours.
2012-05-01 07:58:11 -07:00
Eric House
0e07fab731
add stack_getHash() -- returning hash of current move stack (excluding
...
any pending redos)
2012-05-01 07:56:45 -07:00
Eric House
89ca45357a
add pool_containsTiles()
2012-05-01 07:49:41 -07:00
Eric House
75247e59df
fix confusing log message
2012-04-26 19:12:13 -07:00
Eric House
49f4700799
change sms-game-name dialog title
2012-04-24 19:01:21 -07:00
Eric House
b68b8aa0d0
for extra safety, move message hash into header where it can be part
...
of test whether message should be deleteted from sms inbox.
2012-04-24 07:19:52 -07:00
Eric House
9035f901b1
fix NPE for non-SMS case
2012-04-23 21:46:27 -07:00
Eric House
6930da9686
add warning about unlimited SMS plans that's triggered whenever a new
...
number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
010fae495b
fix compile error
2012-04-23 07:37:02 -07:00
Eric House
2082b40d4a
look up names from phones rather than store them separately
2012-04-23 07:32:42 -07:00
Eric House
f7c9e0cc16
use name in summary where available
2012-04-23 07:31:33 -07:00
Eric House
b2a1fefd26
synchronize access to phone-to-name hash
2012-04-23 06:55:00 -07:00
Eric House
07c1d68321
syntax error!
2012-04-23 06:54:23 -07:00
Eric House
97cb3863a6
name constant -- no code change
2012-04-23 06:34:00 -07:00
Eric House
02443d26a9
catch oob exception when older version receives enum not in values() array
2012-04-23 06:30:20 -07:00
Eric House
b34e741e30
add param to phoneToContact controlling whether phone number is
...
returned when name can't be found.
2012-04-23 06:16:06 -07:00
Eric House
d5076e2167
make a couple of methods private
2012-04-23 06:14:02 -07:00
Eric House
a98f9ef12f
refactor; don't rely on otherwise unused i-var.
2012-04-23 06:13:05 -07:00
Eric House
c15b56199c
use marker enum to test for size. no code change
2012-04-22 17:55:53 -07:00
Eric House
a72dbdd8dd
add static to cache phone->name mapping
2012-04-21 22:16:47 -07:00
Eric House
3af20f1d5a
look up name for phone number in contacts and use in game config.
...
Will want to use elsewhere. May want to cache depending on speed.
2012-04-19 00:37:37 -07:00
Eric House
e5758766f7
test for null comment
2012-04-19 00:36:51 -07:00
Eric House
fd18d8c95a
add boolean param to jni version of comms_resendAll() to ack
...
afterwards. Saves some extra jni calls. Then make comms_ackAny()
separately-useable, and use from BoardActivity after receiving
SMS messages.
2012-04-19 00:03:22 -07:00
Eric House
033a69be8d
to make it easier to tell games apart, print the number[s] of the
...
remote device[s] as part of summary view and in game config screen
(read-only). Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
d6ad17ad58
don't crash if relayID null
2012-04-18 23:07:14 -07:00
Eric House
8713b9e148
don't crash when relayID is null
2012-04-18 23:05:28 -07:00
Eric House
b4416f3abe
add missing private keyword
2012-04-18 23:04:55 -07:00
Eric House
d67614cd69
send ack after creating game on receipt of SMS invitation. Thought
...
about starting up the game so it could connect, but that'd make it
impossible to change any settings, e.g. player name, on the accepting
end.
2012-04-17 21:46:57 -07:00
Eric House
019a053df0
give move-made notifications ids based on the games they belong to so
...
that there can be more than one, then use those ids to dismiss them if
the game's opened other than through the notifications.
2012-04-17 20:08:37 -07:00
Eric House
3d60ee701e
honor setting for toast showing messages sent and received
2012-04-17 19:23:15 -07:00
Eric House
1134f71b7b
use new comms_ackAny() call to send ACKs at points where currently
...
resendAll is being called. Dramatically reduces SMS message count
when app is being relaunched and backgrounded between turns.
2012-04-14 18:00:43 -07:00
Eric House
416a1054a7
Merge branch 'android_ack' into android_bt
...
Conflicts:
xwords4/common/comms.c
xwords4/common/comtypes.h
2012-04-13 20:57:35 -07:00
Eric House
f22d9530b1
track what's been ack'd, and add method to ack what hasn't been.
2012-04-13 20:21:59 -07:00
Eric House
0e4abccc41
clean up, and try to keep contacts checked while the count available
...
is not in excess of the number needed. Makes it easier to use early
on.
2012-04-12 23:24:13 -07:00
Eric House
6ea692d430
use showConfirmThen() for non-mobile numbers
2012-04-12 23:04:08 -07:00
Eric House
8a4452ea53
add another variant of showConfirmThen()
2012-04-12 22:56:40 -07:00
Eric House
e2be770ca9
if the number of phone numbers sought matches the number available
...
check them all; confirm delete (since the button's enabled now from
the beginning.)
2012-04-12 22:38:42 -07:00
Eric House
404265565b
tighten definition of connected BT or SMS game
2012-04-12 22:14:13 -07:00
Eric House
5949994557
cleanup -- remove logging and simplify code a bit.
2012-04-12 21:24:52 -07:00
Eric House
5b5b969e71
Merge branch 'android_branch' into android_bt
2012-04-12 20:59:47 -07:00
Eric House
4ffdeefe3b
add dumpCursor
2012-04-12 20:59:29 -07:00
Eric House
e1c977323a
on first boot, run through SMS database in case there are any messages
...
there that came in before we were installed. Pass any found in as if
newly received (but don't delete.)
2012-04-12 20:57:52 -07:00
Eric House
459ddf6e96
Merge branch 'android_branch' into android_bt
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/Utils.java
2012-04-12 18:05:58 -07:00
Eric House
5efe959584
move test for whether this is first boot on new version into Utils,
...
and add test for whether it's new boot ever (to be used with sms on
another branch.)
2012-04-12 18:04:21 -07:00
Eric House
31659bc514
improvements to smsinviter dialog: add explanatory empty text, dialog
...
that warns when non-mobile number being added, always check
newly-added number, etc.
2012-04-11 18:54:38 -07:00
Eric House
0c241cf207
fix crash in sms message sink when address null -- same as bt message sink.
2012-04-10 21:47:15 -07:00
Eric House
522fd29b44
fix to show/return individual phone numbers. Still todo: warn rather
...
than drop numbers not flagged as mobile.
2012-04-10 19:25:22 -07:00
Eric House
e703685021
add new pref controlling whether networked games have hints enabled by
...
default.
2012-04-10 07:53:39 -07:00
Eric House
90bca47e1b
query and send name with SMS invite -- same as for BT.
2012-04-10 07:26:56 -07:00
Eric House
027ab0538e
ignore new file
2012-04-10 06:50:31 -07:00
Eric House
f841b8ccce
use different SMS-headers for different variants so they can coexist
...
and not poach each others' conversations.
2012-04-10 06:49:43 -07:00
Eric House
871cf7b580
lock SMS-invite in portrait mode here too
2012-04-10 06:48:51 -07:00
Eric House
e6c8c898fc
hide '+' button when no number text entered
2012-04-10 06:36:34 -07:00
Eric House
b98be90869
tweak sms-inviter button text for greater clarity
2012-04-10 06:36:17 -07:00
Eric House
66a120bd08
lock SMSInviteActivity in portrait mode -- until I think it's
...
worthwile to make it scrolling.
2012-04-10 06:30:17 -07:00
Eric House
d72cd547b7
fix bug where new game gets data from just deleted: clear cache!
2012-04-08 21:35:50 -07:00
Eric House
d6a3aafaec
factor upward code from BTEvent so that SMSService can use same
...
mechanism to send asynchronous results, then use to notify when a game
on other end has been deleted. This flushed out a bug where a rowid
will get reused and a new game wind up with data from the previous
one -- but otherwise works.
2012-04-06 23:00:47 -07:00
Eric House
d9ba0c4229
display phones sorted by contact name.
2012-04-05 18:35:29 -07:00
Eric House
523af50d1b
use a single custom class rather than three parallel arrays.
2012-04-05 18:22:08 -07:00
Eric House
2a121b1635
get rid of debug formatting
2012-04-05 07:50:40 -07:00
Eric House
bffc403c0c
fix problems tracking what's checked by keeping separate array of
...
booleans -- since list items come and go as you scroll. Means moving
some behavior out of InviteActivity superclass, and that untested BT
subclass may have new bugs.
2012-04-05 07:47:59 -07:00
Eric House
784a5d5d44
handle orientation changes for BT and SMS dialogs
2012-04-05 07:37:48 -07:00
Eric House
8aa570c490
name game locally too. But still need the option, present with BT
...
games, to change the name from the default before it's sent.
2012-04-03 07:16:48 -07:00
Eric House
d37b4423a7
log when fail to delete a game.
2012-04-03 07:04:19 -07:00
Eric House
2406287a34
don't crash when msg doesn't match expected pattern.
2012-04-02 19:12:25 -07:00
Eric House
51cfbb196e
to deal with case where somebody invites a friend who doesn't have
...
Crosswords installed, add a URL to texts that will show up if it makes
it to an inbox and takes user to an explanation and download URL.
2012-03-31 10:05:31 -07:00
Eric House
fff4116d24
add a .css file that makes text readably large
2012-03-31 10:03:14 -07:00
Eric House
06ff720d66
fix so SMS works and remove some BT stuff
2012-03-31 09:39:24 -07:00
Eric House
7ba69319d9
add sms variant separate from bt
2012-03-31 08:59:44 -07:00
Eric House
18a781d516
add debug-prefs checkbox to turn on Toasts when SMS sent or received;
...
send on emulator too -- which works to test between two instances.
2012-03-31 08:25:43 -07:00
Eric House
1e22a33d55
go back to android-7 SDK version to support 2.1, and to make that work
...
remove use of java base64 encoding in favor of the C version I'd
already written (and that was probably compiled into the library
anyway unless the strip step catched unused code.)
2012-03-26 20:03:29 -07:00
Eric House
0fd9e6c30f
Merge branch 'android_branch' into android_bt
2012-03-26 07:14:46 -07:00
Eric House
14a1e22c5e
remove dead strings (should cherry-pick)
2012-03-26 07:13:46 -07:00
Eric House
55980386fa
test for mobile numbers works only on my ICS device, so comment out for now.
2012-03-26 05:34:16 -07:00
Eric House
3b10f1593c
change "nbs" to "sms" everywhere. No other code change.
2012-03-24 12:52:35 -07:00
Eric House
7b9e835722
fix SMS games not having role/connection status messages. Use same
...
for BT and SMS, and show different messages for host and guest.
2012-03-24 12:30:01 -07:00
Eric House
30e2057496
put up the right new-game notification title
2012-03-24 12:13:10 -07:00
Eric House
ac06d730f8
fix so chat works on SMS (and BT, though untested)
2012-03-24 12:04:07 -07:00
Eric House
de4b72e5ff
null is ok for intents to be sent by SendTextMessage
2012-03-24 11:51:12 -07:00
Eric House
d7c77d538d
don't add files whose names end with ~ to .gitignored
2012-03-24 11:50:39 -07:00
Eric House
b4242fe123
use SDK-8 for now, and modify build scripts to set up properties based
...
on SDK listed in AndroidManifest.xml.
2012-03-24 11:29:19 -07:00
Eric House
0229c4ca2a
go back to requiring SDK 8 APIs for Base64. Will probably need to
...
expose the implementation in common via jni since there are still a
lot of SDK-7 devices out there.
2012-03-24 11:09:13 -07:00
Eric House
606cfef6d6
prefix my messages with a header and when messages with that header
...
appear stop other SMS apps from getting them. Works!
2012-03-24 11:01:05 -07:00
Eric House
bffa3f7a35
send via text messages rather than NBS/data messages. At this point
...
all wind up in inbox, but that can be changed.
2012-03-24 10:37:50 -07:00
Eric House
fca1e8af64
Revert "get rid of Base64 encoding stuff -- since Android apparently does it"
...
This reverts commit 45715ae1e0
.
Move back to using Base64 encoding to try working with straight text messages rather than NBS.
2012-03-24 10:05:16 -07:00
Eric House
fd30b25546
put up dialog when user picks contact that has no mobile number
2012-03-22 18:50:32 -07:00
Eric House
622bf21308
plug leak: remove message store when complete.
2012-03-22 18:49:58 -07:00
Eric House
d8e4cf0c55
cleanup excessive logging
2012-03-21 07:59:24 -07:00
Eric House
495eab9d9b
fix NPE
2012-03-21 07:59:11 -07:00
Eric House
859e32e785
add field for manual number entry (and remember the number like all others)
2012-03-21 07:39:21 -07:00
Eric House
3e26bbb450
improve look of dialog, mostly by putting phone number and name on
...
separate lines.
2012-03-21 07:04:12 -07:00
Eric House
ba44f1355c
save sms-invite contacts across uses of the dialog
2012-03-21 06:54:25 -07:00
Eric House
84496b3012
get phone numbers from contacts DB: factor some of BTInviteActivity
...
into superclass that NBSInviteActivity can share and use to make their
UIs similar: fetch mobile numbers from DB one-at-a-time, keep a list
there, and let you check then delete or return. Rough, and doesn't
save state the way BT does, but works.
2012-03-21 06:17:09 -07:00
Eric House
45715ae1e0
get rid of Base64 encoding stuff -- since Android apparently does it
...
internally for 'data' messages.
2012-03-19 19:36:32 -07:00
Eric House
599d01bfc7
Replace most of NBSReceiver with new NBSService. Route outgoing (from
...
comms) and incoming (from NBSReceiver) messages through it. Since
some messages are too big, add header/protocol for breaking them up
and reassemble. With this commit complete robot-vs-robot games are
possible between two very new Samsung phones on T-mobile. Older
phones and other networks not tested.
2012-03-19 07:56:55 -07:00
Eric House
8e3d8c20c1
remove temporary test sms menuitem
2012-03-19 07:39:28 -07:00
Eric House
235807df4f
remove logging
2012-03-19 07:37:16 -07:00
Eric House
d63a9860cd
turn on XWFEATURE_SMS
2012-03-19 07:36:40 -07:00
Eric House
fe614e9efc
delegate phone number comparison to platform code which in Android
...
case has a method for it. strcmp is not enough.
2012-03-19 07:36:18 -07:00
Eric House
9caeff4a5e
recover a bit better from messages not meant for me, as is happening
...
when a devices sends to self via SMS and client winds up getting a
registration message it just sent. Not perfect yet (and may require a
change in the comms protocol -- that's not versioned :-(.
2012-03-19 07:35:20 -07:00
Eric House
f9cd6190db
don't call DeleteLocalRef on an object to be returned from the JNI.
...
Crashes ICS bigtime. This needs to be ported back to android_branch.
2012-03-14 20:28:53 -07:00
Eric House
631666cede
don't call DeleteLocalRef on an object to be returned from the JNI.
...
Crashes ICS bigtime. This needs to be ported back to android_branch.
2012-03-14 20:26:23 -07:00
Eric House
e58747f2ec
add code to build, encode, send, receive, decode and disassemble an
...
new-game invitation. Not yet tested on device.
2012-03-14 18:13:43 -07:00
Eric House
7a6593582d
use sdk-api-8 for now to get Base64 stuff. Can and should revert later.
2012-03-14 18:10:08 -07:00
Eric House
8ca6535a81
don't require Context inside CommsAddrRec
2012-03-14 07:49:37 -07:00
Eric House
60d91f1a21
add UI (some of it rough) to invite to play a new game via NBS and to
...
invite if a game is opened that has not been connected to yet.
2012-03-14 06:06:25 -07:00
Eric House
905be85e92
add temp menu that gets a phone number and sends an NBS message to it,
...
and modify NBSReceiver to print sender phone number and message
contents. Works for send-to-self!
2012-03-13 07:51:45 -07:00
Eric House
49aefabfc5
remove inaccurate comment
2012-03-13 07:49:07 -07:00
Eric House
8cefbabd8a
add different app name for BT/SMS -- as I thought I'd done before
2012-03-13 07:24:00 -07:00
Eric House
d96395c808
Merge branch 'android_branch' into android_bt
2012-03-12 21:21:03 -07:00
Eric House
326671081a
Remove support for versions prior to 2.1, as nobody's using them.
...
Remove code to avoid classload crash when multitouch support not
present since now it always will be.
2012-03-12 20:34:34 -07:00
Eric House
5a3f6d6194
remove dead code
2012-03-12 20:32:21 -07:00
Eric House
3865a5f8c6
complete changelog
2012-03-12 19:52:35 -07:00
Eric House
cd8889f90e
Merge branch 'android_branch' into android_bt
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/linux/Makefile
2012-03-12 07:04:06 -07:00
Eric House
3b5dcdc2e0
add const param decls; remove redundant method call
2012-03-12 06:59:08 -07:00
Eric House
f51c0b39e6
use const where possible for game_writeToStream and others it calls.
...
No other code changes.
2012-03-11 18:28:14 -07:00
Eric House
2a728ce4b0
turn off debug flag that's started crashing the gtk app (presumably
...
due to an upgrade to a stricter version of glib)
2012-03-11 15:06:57 -07:00
Eric House
07fba2c71b
Fix problem with writing server to stream changing its internal state
...
so that snapshotting made score strings disappear. Also rename
stream_copyFromStream to stream_getFromStream to make it clearer that
the src is modified. And swap params in stream_setPos().
2012-03-11 14:57:28 -07:00
Eric House
a8cf03f68e
optimization: allocate tmp buffer on stack rather than with malloc.
2012-03-11 14:51:51 -07:00
Eric House
5c11f1b284
add XP_LOGSTREAM
2012-03-11 14:46:03 -07:00
Eric House
739b0b6125
fix off-by-one assertion
2012-03-09 23:51:39 -08:00
Eric House
e145a04111
add missing variable assigment
2012-03-09 22:11:51 -08:00
Eric House
d732094c59
rename LookupView to LookupActivity
2012-03-08 07:58:19 -08:00
Eric House
0d69c6097a
Go back to lookup dialog as dialog-themed activity. I just can't get
...
contrast right on all platforms any other way. Previous change to
using dialogs was motivated by speed, but I don't see any slowdown so
far. Will address if I find it.
2012-03-08 07:54:36 -08:00
Eric House
25f4e8b707
Merge remote-tracking branch 'origin/android_bt' into android_bt
2012-03-06 21:27:53 -08:00
Eric House
3aa6932f03
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-03-06 21:27:38 -08:00
Eric House
a2493ffa97
Merge branch 'android_branch' into android_bt
2012-03-06 07:47:05 -08:00
Eric House
6a635d1631
Go back to using a built-in list item resource. Mine was
...
white-on-white on several OS versions. Need to test further to try to
reproduce the conditions that had me trying to manage contrast myself.
Or use a dialog-themed Activity for lookup dialog -- prev checkins say
that was too slow but that might be fixable....
2012-03-06 07:41:33 -08:00
Eric House
9d153b500c
don't insist that dgb .apk exist if it't not what's being installed
2012-03-06 07:36:07 -08:00
Eric House
2a8a5eb2e9
up version strings and changes list
2012-03-06 06:23:48 -08:00
Eric House
24ac205917
cleanup -- no behavior change
2012-03-06 06:23:04 -08:00
Eric House
fb45ea639f
make buttons same size
2012-03-05 20:38:43 -08:00
Eric House
ae81f07997
add test for BTSUPPORTED to function so compiler can strip it
2012-03-05 20:30:02 -08:00
Eric House
57a1759b69
remove empty btconfig area from game config dialog
2012-03-05 20:24:48 -08:00
Eric House
82e1c826a6
add pre-clean target other build.xml files have
2012-03-05 20:14:54 -08:00
Eric House
fdfbd792f7
Merge branch 'android_branch' into android_bt
2012-03-05 20:08:43 -08:00
Eric House
edf13be4c8
I'm getting a crash on 2.1 in the simulator when calling
...
DeleteGlobalRef then NewGlobalRef on the same ref. So use a temp to
reverse the order. May fix reported crash as well.
2012-03-05 20:04:32 -08:00
Eric House
79be6654dc
-p to allow multiple runs
2012-03-05 19:16:03 -08:00
Eric House
319c9da258
add -pre-clean that invokes the jni's 'make clean'
2012-03-05 19:07:49 -08:00
Eric House
a0b38ed83f
Merge branch 'android_branch' into android_bt
2012-03-04 08:19:24 -08:00
Eric House
ef0c301e1a
fix NPEs that would occur if play and back buttons pressed at about
...
the same time by ignoring the second if we've already closed the game
being edited.
2012-03-04 08:18:54 -08:00
Eric House
542f10a3e5
improvements to work with variants -- though jni still doesn't compile.
2012-03-02 05:49:25 -08:00
Eric House
d2952794af
add variant support
2012-03-01 22:10:41 -08:00
Eric House
49b04257d3
tweak date format
2012-03-01 18:16:04 -08:00
Eric House
1fc814b104
0, not -1, is an invalid gameid
2012-03-01 18:14:51 -08:00
Eric House
1a9b3a7c63
make helper class to provide game-name dialog, use it for renaming and
...
to query for name of BT game being created.
2012-03-01 07:57:04 -08:00
Eric House
788f241238
new files to .gitignores; go back to discarding build command output
2012-03-01 06:32:49 -08:00
Eric House
3723cf08fa
remove checked-in variant now that smaller one exists
2012-03-01 06:16:51 -08:00
Eric House
fc607fbd73
fix new standalone games being confused with networked ones by making
...
default new addr type be NONE and checking CurGameInfo for whether
device is networked. The default change may introduce problems: needs
testing.
2012-02-29 18:22:20 -08:00
Eric House
10d2d222e5
Merge branch 'android_branch' into android_bt
2012-02-29 17:59:54 -08:00
Eric House
9194bbe4b1
replace large with small on the -dbg version
2012-02-29 17:49:34 -08:00
Eric House
dcbbb26e1c
move app name out into separate file so the big one doesn't have to be
...
checked in in multiple places.
2012-02-29 17:48:31 -08:00
Eric House
e8ab6ede42
remove BT-related stuff from non-BT variant
2012-02-29 07:59:48 -08:00
Eric House
36908226c1
remove ping command/menu item
2012-02-29 07:36:38 -08:00
Eric House
241e9c1fde
check in files that are now different for BT variant (i.e. required
...
for BT to be enabled)
2012-02-29 06:49:30 -08:00
Eric House
cb1e1692b2
turn off BT in main part of tree and fix a couple of places not
...
dealing with that correctly.
2012-02-29 06:47:19 -08:00
Eric House
c1c20db6dd
add static final boolean by which to turn BT support off and change so
...
UI and background service disappear/don't run when it's off. Goal's
to ship two apps that differ in this setting, a change in Android.mk,
and little else.
2012-02-27 20:35:31 -08:00
Eric House
b7f82475b8
fix to compile when XWFEATURE_BLUETOOTH not set
2012-02-27 20:31:01 -08:00
Eric House
eec1cb00a1
wrap UUID in #ifdef XWFEATURE_BLUETOOTH
2012-02-27 20:30:48 -08:00
Eric House
21e69adda7
add various files required for new variant. Plan is this will be a
...
separate version of the app with Bluetooth support included.
2012-02-27 20:02:15 -08:00
Eric House
2282a976f3
add missing PKG_PATH invocation
2012-02-27 20:01:12 -08:00
Eric House
7644eb69cf
Merge branch 'android_branch' into android_bt
2012-02-27 19:41:04 -08:00
Eric House
933b812d3a
paths within src directory need to change to match class names. Not
...
sure how I thought this was working before.
2012-02-27 19:40:48 -08:00
Eric House
0732da0724
checking this file in -- the first to be different in a variant
2012-02-27 19:39:36 -08:00
Eric House
0578c3de24
remove duplicate string since it's ignored anyway.
2012-02-27 19:39:03 -08:00
Eric House
213f1454fb
remove duplicate string since it's ignored anyway.
2012-02-27 19:38:27 -08:00
Eric House
22f866cc87
right dir name
2012-02-27 19:34:02 -08:00
Eric House
ac2fd069f1
wrong dir name
2012-02-27 19:33:44 -08:00
Eric House
1ea892e88e
add variant option
2012-02-27 19:32:57 -08:00
Eric House
6496736625
take .apk file as optional param
2012-02-27 19:15:53 -08:00
Eric House
1892ccf640
Merge branch 'android_branch' into android_bt
2012-02-27 18:28:17 -08:00
Eric House
840385b3ad
print dates in shorter format so columns don't wrap as frequently
2012-02-27 18:28:04 -08:00
Eric House
f1956ddcb4
prevent continuing attempts to send messages from client after it's
...
deleted the game those messages are part of. I'm keeping a list of
dead games and checking against that, and currently that list will
grow for as long as the sender thread lives. Shouldn't be a problem
but needs fixing. Better would be to remove all messages from queues,
but that has synchronization issues.
2012-02-27 07:57:54 -08:00
Eric House
456dcca7b8
don't crash when device list empty
2012-02-27 07:50:11 -08:00
Eric House
34f3c38b48
Add "clear selected" button to btinviter UI that's enabled when one or
...
more is checked. On launch, get the set of known device, and on scan
do NOT start by emptying. This allows to maintain a set of devices
and still scan without losing those not present.
2012-02-25 10:43:08 -08:00
Eric House
99e0fea3c3
use resource rather than hard-coding name of game.
2012-02-22 14:09:03 -08:00
Eric House
1b542a1d22
using the version of BluetoothServerSocket.accept that doesn't take a
...
timeout makes it slightly more likely that HTC Sensation will notice
an incoming connection, but it's still unusable most of the time.
2012-02-22 14:08:38 -08:00
Eric House
cf77872dd4
test for null object before calling method
2012-02-22 14:06:47 -08:00
Eric House
7cef230e2c
BTEventListener is implemented by superclass, so override rather then
...
implement the interface.
2012-02-22 14:06:15 -08:00
Eric House
7a21d4c151
show the giving up message as a dialog rather than a toast
2012-02-22 14:04:36 -08:00
Eric House
eecc609eae
take .apk file as optional param
2012-02-22 13:01:00 -08:00
Eric House
8c7487dc91
use GameUtils.getName() to avoid NPE -- it doesn't return null
2012-02-22 13:00:16 -08:00
Eric House
642ba9bc61
fix off-by-one assertion
2012-02-22 12:58:33 -08:00
Eric House
9c217e924c
use dialog theme for btinviter activity
2012-02-22 12:58:15 -08:00
Eric House
12de8bf38b
change button text from Ok to Invite
2012-02-22 10:37:10 -08:00
Eric House
6f2b5a9c8d
don't ask to invite when opening unconnected BT game immediately after
...
sending an invitation.
2012-02-22 10:36:37 -08:00
Eric House
b2f67cfcce
don't try to send without an address. Fixes an occasional assertion
...
failure.
2012-02-22 10:35:22 -08:00
Eric House
01c86522ef
bt icons now have green and red arrows to show connectedness. Still
...
needs an artist's touch.
2012-02-22 10:34:16 -08:00
Eric House
10f41e5c5b
Merge branch 'android_branch' into android_bt
2012-02-22 09:52:31 -08:00
Eric House
72e114838f
commented-out function to send a .xwd as an email attachment. I can't
...
get it to work but it's worth keeping for a try later.
2012-02-22 09:51:35 -08:00
Eric House
ca7a0a5913
fix to work on devices too
2012-02-22 09:49:57 -08:00
Eric House
03fcbb3ddc
comment out unused button; cache list of known local devices and use
...
that as starting point so initial scan can be skipped. When unable to
deliver a message to remote device, give up after three tries and send
message to that effect.
2012-02-22 08:02:11 -08:00
Eric House
4600ea12bf
add methods to get/set cache of known BT devices (key strings required
...
for prev commit)
2012-02-22 07:51:50 -08:00
Eric House
a6f35af187
add methods to get/set cache of known BT devices
2012-02-22 07:50:33 -08:00
Eric House
a6a13bcffd
add new BTEvent to tell UI that a message will be resent, and in UI
...
put up a toast naming the unavailable device. Might want a backoff on
this....
2012-02-15 18:55:58 -08:00
Eric House
7d573970e0
move handler and post() into Activity superclasses
2012-02-15 18:38:49 -08:00
Eric House
1f4f6a06a8
Merge branch 'android_branch' into android_bt
...
Conflicts:
xwords4/android/XWords4/jni/xwjni.c
2012-02-15 18:18:26 -08:00
Eric House
e7a5882ed9
add a state transition lack of which fired an assert -- and that's
...
rare but consistent with others.
2012-02-15 18:17:26 -08:00
Eric House
14a3a5a7aa
Save which languages are displayed opened as an invisible preference
...
rather than in a static so it is more persistent.
2012-02-15 18:16:46 -08:00
Eric House
3a657eb40d
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-02-15 18:09:45 -08:00
Eric House
8590aae9b2
fix emacs compile-commands
2012-02-15 18:07:19 -08:00
Eric House
663734d0da
When a message isn't sent, keep it in a per-target-device queue and
...
try again in five seconds This seems to fix nearly all stalls.
Eventually will try notifying users and backing off on the resends.
2012-02-15 06:14:40 -08:00
Eric House
3acc38076b
move methods inside the threads that are their only callers. No
...
behavior change.
2012-02-15 04:53:34 -08:00
Eric House
9a2b488183
Merge branch 'android_branch' into android_bt
2012-02-14 16:56:20 -08:00
Eric House
914fa857be
return COMMS_CONN_NONE as address type of null comms rather than asserting.
2012-02-14 16:54:19 -08:00
Eric House
dde97562e4
Merge branch 'android_branch' into android_bt
2012-02-13 23:36:44 -08:00
Eric House
45f2134ab5
fix variant generation -- seems to work now. JNI was broken.
2012-02-13 23:35:41 -08:00
Eric House
88ad6d81ef
Merge branch 'android_branch' into android_bt
...
Conflicts:
xwords4/android/XWords4/jni/xportwrapper.c
xwords4/android/XWords4/jni/xwjni.c
2012-02-13 22:38:17 -08:00
Eric House
e3ffbd57ba
add .gitignore files generated by script
2012-02-13 22:27:08 -08:00
Eric House
cf9ab45e6f
finish first pass at build variant generation. This works well enough
...
that the app so generated runs in emulator, talks to relay, and does
not crash. Makefile has rules for .java, .xml and .h that run through
sed to xw4 in import statements, package names etc so the variant app
is in a different namespace. Also honors any files in the variant
tree that are actually checked into git should it be necessary to make
changes beyond what sed can manage.
2012-02-13 22:25:27 -08:00
Eric House
8590466229
stop changing directiories/assuing where it'll be run from
2012-02-13 22:15:34 -08:00
Eric House
05c220cf40
launch NDK build from inside build.xml.
2012-02-13 22:15:12 -08:00
Eric House
82b232cf74
use a macro instead of lots of repetitions of the package path to make
...
it easier to modify.
2012-02-13 22:13:23 -08:00
Eric House
a2d54794c9
Merge remote-tracking branch 'origin/android_branch' into android_bt
2012-02-12 22:30:11 -08:00
Eric House
1ed1bce7d1
call informMissing after loading game -- before that it'll never be 0.
2012-02-12 22:27:58 -08:00
Eric House
0f8ddadd69
make work from more than one directory
2012-02-12 21:23:50 -08:00
Eric House
f2b86b2a71
work-in-progress on scripts to generate a second app from the same source tree.
2012-02-12 21:22:36 -08:00
Eric House
f40f2bffcf
add game name as something passed with invitation. Later will get it
...
from user. Idea is to make it easy to identify the games in GamesList
on two devices side-by-side.
2012-02-10 18:48:46 -08:00
Eric House
43dca99a2c
add preliminary text including number missing.
2012-02-10 18:44:27 -08:00
Eric House
114db0c96a
cleanup: consistent param name
2012-02-10 18:08:59 -08:00
Eric House
32e2053d95
cache relay address but not BT address, which will vary on host if
...
more than one guest. This fixes three-way play over BT!!
2012-02-10 07:00:09 -08:00
Eric House
1bb18cbde5
don't put up missing players dialog unless there's at least one.
2012-02-10 06:53:15 -08:00
Eric House
d469467fcc
cleanup
2012-02-09 19:02:46 -08:00
Eric House
a0134a8500
more detail in still-rough string.
2012-02-09 18:50:32 -08:00
Eric House
73d1d1dcbd
fix problem with crash after receiving names of devices chosen to
...
provide missing players by postponing it until the game's fully
opened. Now games are created on the chosen devices that are able to
connect.
2012-02-09 18:50:01 -08:00
Eric House
75cb8cae9c
factor code and log bt name of local device on startup -- no
...
significant change.
2012-02-09 18:48:26 -08:00
Eric House
74aeeca8e0
move BT device listing into its own Activity. Call it from
...
NewGameActivity and from BoardActivity when the new notifyMissing
method gets called. Works as before called from NewGameActivity but
BoardActivity crashes on iterating over list of devices returned.
2012-02-09 05:21:23 -08:00
Eric House
0755a9e781
add new util function that gets called when a game is opened to inform
...
it if any players are missing. Idea's to allow for non-relay devices
the invitation opportunity that comes when a game connects to the
relay and learns that no other games have joined its room.
2012-02-09 05:19:03 -08:00
Eric House
79a897b428
fix assert (but still leaking)
2012-02-09 05:16:32 -08:00
Eric House
764180fc48
remove unused member
2012-02-09 05:15:09 -08:00
Eric House
8fb962eaab
strings for new layout
2012-02-09 04:46:58 -08:00
Eric House
ea0893bad6
layout for replacement for BT-device chooser dialog -- so can be
...
called from other places.
2012-02-09 04:46:01 -08:00
Eric House
be8d3e8b5a
when receiving a message for a game that no longer exists, reply to
...
that effect, and on receipt of that reply offer to delete the local
copy.
2012-02-08 06:41:39 -08:00
Eric House
bf5b6ada77
include public-room column
2012-02-07 18:59:17 -08:00
Eric House
15f8cd5b33
post notifications when moves arrive and game isn't open. And handle
...
BAD_PROTO event (untested).
2012-02-07 18:41:56 -08:00
Eric House
ba40028a91
raise an error when unexpected protocol received. Later I can add a
...
user-visible message.
2012-02-07 18:11:56 -08:00
Eric House
898d9c339a
add protocol-identifier byte. For now just assert it matches.
2012-02-07 18:05:06 -08:00
Eric House
ac2ac47aed
code cleanup: make treads own their queue datastructures, use methods
...
to stop them, etc. Heading toward making it easier to detect when the
BT stack is hosed and user needs to be warned or told to get a better
phone.
2012-02-07 17:42:01 -08:00
Eric House
3bda56420c
turn on XWFEATURE_BLUETOOTH
2012-02-07 17:38:50 -08:00
Eric House
7214b7e12a
turn off the palmos-era bt wrapper stuff I was trying to use to know
...
when to reset the stack. It breaks Android when I turn on
XWFEATURE_BLUETOOTH and adds no value I can see.
2012-02-07 17:38:24 -08:00
Eric House
aca4e1fed8
init db before using it
2012-02-07 07:06:25 -08:00
Eric House
bde5910c2a
Merge branch 'android_branch' into android_bt
2012-02-07 06:21:13 -08:00
Eric House
49a3f1cad6
git-copied (using checkout) from android_bt
2012-02-07 06:20:51 -08:00
Eric House
e0ee197888
make relay check happen on demand, not many minutes later.
2012-02-06 21:35:11 -08:00
Eric House
c8d4090510
another change for b42
2012-02-06 19:26:56 -08:00
Eric House
47c3bd3090
track a BT game's set (singleton for two-device game) of remote
...
devices in summary DB so, e.g., we can quickly determine what games
care when a devices becomes available via BT. First use of this is
notifying when a remote game's deleted -- least that's the plan. This
commit just adds to the DB and scans the DB to build a map of
device->gameIDs array.
2012-02-06 19:02:19 -08:00
Eric House
52ffefb173
add new column to store mac addresses of remote devices in this game via BT.
2012-02-06 18:57:30 -08:00
Eric House
796baffa6d
Merge branch 'android_branch' into android_bt
2012-02-06 18:13:57 -08:00
Eric House
d3bb7d490a
simplify cursor code
2012-02-06 18:12:28 -08:00
Eric House
bfe04a08b5
removed unneeded null-byte addition
2012-02-06 18:11:30 -08:00
Eric House
39e30184b1
move responsibility for letting other device know a participant game
...
has loaded into CommsTransport.
2012-02-06 06:53:28 -08:00
Eric House
d8ee493f1b
On "configure first" BT newgame button, create the game then launch
...
the GameConfig activity. If the user exits other than with "play
game", delete it so user never sees it. Otherwise launch it. Next
step is to detect a BT host that's missing clients and offer to invite
them.
2012-02-06 06:29:37 -08:00
Eric House
606e733b19
add _ to typedef to reduce number of etags hits on name. No code change.
2012-02-06 06:27:53 -08:00
Eric House
4deb1d3a77
add threadKiller to close sockets when remote isn't responding --
...
which can sometimes be for minutes with the Moment at least. Make
name->hwaddr Map static since it might as well outlive a Service
instance (though right now I'm clearing it all the time.)
2012-02-05 21:47:26 -08:00
Eric House
99e001b8a2
launch game after creating it
2012-02-05 21:45:21 -08:00
Eric House
0cc7ad3e49
start from gameID in onCreate as well as onNewIntent.
2012-02-05 21:44:52 -08:00
Eric House
a2b5274b6c
on ICS CreateGlobalRef doesn't return the same value as is passed in.
...
So stop assuming it does! Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:12:09 -08:00
Eric House
8947ddca0b
on ICS CreateGlobalRef doesn't return the same value as is passed in.
...
So stop assuming it does! Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:11:38 -08:00
Eric House
bc8299fe30
run accept() with timeout so it'll show up in logs when the thread
...
died. I hope.
2012-02-03 17:30:47 -08:00
Eric House
cc9f2b793e
enhance receiver to get BT on/off and connect attempts and to start
...
bt service in response.
2012-02-03 17:29:40 -08:00
Eric House
6982545f59
Recipient of BT new-game invitation puts up Notification after
...
creating it that will launch it.
2012-02-03 17:21:17 -08:00
Eric House
3026a7e4f8
fix compile warning
2012-02-03 17:14:04 -08:00
Eric House
121e4a5d1d
remove unused import statements: no code change
2012-02-03 17:12:14 -08:00
Eric House
cebb002fd0
add state summaries for BT games too
2012-02-03 17:09:59 -08:00
Eric House
8793d8f4fd
include seed and missingPlayers in any non-standalone game summary
2012-02-03 17:03:47 -08:00
Eric House
a392826ebf
move notification posting into new method that can be called from
...
elsewhere.
2012-02-03 06:25:17 -08:00
Eric House
e53621a5bc
fix compile warnings
2012-02-03 05:43:17 -08:00
Eric House
82586668f9
move bteventhandler implementation up into XWActivity so subclasses
...
can easily listen for one or two events. Have Board listen to events
for un/successful message sends and up up icon to indicate if BT is
working.
2012-02-01 18:51:41 -08:00
Eric House
00a0ecb1b8
icons stolen from ubuntu as placeholders for BT-working and -not.
2012-02-01 18:49:42 -08:00
Eric House
b3fdcecaf4
send result (failure) for SEND even if there's an exception
2012-02-01 18:42:30 -08:00
Eric House
6b600f4d9b
Merge remote branch 'origin/android_branch' into android_branch
2012-02-01 07:13:15 -08:00
Eric House
ab32480cd5
Even host needs an address to mark game as BT
2012-02-01 07:00:25 -08:00
Eric House
5e330595fc
pass bt address as well as name, and use when available -- since OS
...
doesn't provide ready name->addr translation.
2012-02-01 06:50:19 -08:00
Eric House
afac1cc5bd
add BTReceiver -- will need to know when BT goes up and down.
2012-02-01 06:13:55 -08:00
Eric House
26109f926b
implement BT's "configure first" to create a BT game without any other
...
device being involved. Useful for testing of config. Might be the
basis for getting games going with non-default settings but I'm not
sure how to get them all set up with the same gameID so they'll
connect.
2012-01-31 18:52:18 -08:00
Eric House
b4b7609894
include hwAddr as well as device name in bt section of address
2012-01-31 18:48:59 -08:00
Eric House
af2fcc76e0
consider it an error if no dicts found for language. With this change
...
I can install a game for which there's no dict and when user opens it
he'll get an opportunity to download one. Might be better to refuse
to install it....
2012-01-31 18:47:38 -08:00
Eric House
5c8488af1b
string and layout needed for edb39ac77d
2012-01-31 18:45:00 -08:00
Eric House
6326e45892
make btAddr a string rather than array of bytes.
2012-01-31 18:43:26 -08:00
Eric House
edb39ac77d
remove assumptions that non-standalone==relay. BT games now
...
configurable (though no BT-specific settings are exposed).
2012-01-31 18:28:49 -08:00
Eric House
e91c0daf65
check for null obj before calling through its vtable
2012-01-31 06:44:54 -08:00
Eric House
579e8b7dfd
send language and player counts with invitations. Works as long as
...
the recipient has a dict in the lang; otherwise crashes on that device.
2012-01-30 20:41:50 -08:00
Eric House
6978ba06f1
kick off scan immediately if have no devices to present
2012-01-30 19:39:45 -08:00
Eric House
82529c738e
add start/stopProgress methods and push to DlgDelegate so can be used
...
from other Activities. Use while sending game info as well as scanning.
2012-01-30 19:33:56 -08:00
Eric House
cd8ace6c9f
queue isn't meant to be static
2012-01-30 19:32:56 -08:00
Eric House
144db5628f
Merge branch 'android_branch' into android_bt
2012-01-30 18:47:10 -08:00
Eric House
0b197bf12e
include DbgUtils to make debug changes easier. No code change.
2012-01-30 18:46:51 -08:00
Eric House
ad5b42121b
revert recently-added typo
2012-01-30 18:39:11 -08:00
Eric House
b4f9553579
install into devices too
2012-01-30 18:38:43 -08:00
Eric House
06d8df4fb5
remove dead file
2012-01-30 06:39:54 -08:00
Eric House
094d08e903
Get play via BT working!!! Replace BTConnection with BTService to make
...
keeping the listener/sender threads going much easier. Create new
message sink to dispatch incoming messages, and start passing return
addresses into comms (not required before when relay was only
transport as it has no return addresses.)
2012-01-30 06:39:18 -08:00
Eric House
3f03232008
include jni log messages too
2012-01-30 06:34:15 -08:00
Eric House
786cb4dc55
replaces BTConnection (and uses a lot of its code)
2012-01-30 06:26:48 -08:00
Eric House
edaef7f0a4
add new column
2012-01-26 23:02:56 -08:00
Eric House
698dac890f
combine bt receivers, and start listening when ACL connected. Less
...
reliable but means I don't have to powercycle BT every time I install.
2012-01-26 07:14:43 -08:00
Eric House
bc351d1675
add ok button to dialog listing paired devices, make them selectable,
...
and don't dismiss/invite until the ok button's tapped.
2012-01-26 06:54:55 -08:00
Eric House
6bfd6e74e6
Merge branch 'android_branch' into android_bt
2012-01-26 06:24:18 -08:00
Eric House
9f2ec43617
move ProgressDialog into NewGameActivity where it belongs.
2012-01-26 06:23:46 -08:00
Eric House
adf49dffd7
init/take down thread local storage in constructor/destructor rather
...
than as static initializer (and then leaking on shutdown.)
2012-01-26 05:48:10 -08:00
Eric House
866aeb2387
change relay connect message format to include client version (meaning
...
of which is TBD). When a new-version client connects, store the value
it's passed. At first this will let me track how quickly people
upgrade. Later I can use it to let different clients have different
formats to their messages e.g. to proxy.
2012-01-26 05:43:54 -08:00
Eric House
af26ebfff9
fix usage hint
2012-01-26 05:40:22 -08:00
Eric House
da9f206f86
fix scan.
2012-01-25 18:56:40 -08:00
Eric House
5ca35254cc
pass messages to BT and send them -- they're received on the other
...
side but not yet acted on. Combine several send threads into one so
that all bt socket operations will be in the same thread and can't
coincide. (Rescan is broken.)
2012-01-25 18:32:07 -08:00
Eric House
8959dc09a2
add -g option that filters for xw4
2012-01-25 18:28:25 -08:00
Eric House
0934f83106
add gameID to params passed to comms' sendproc, including passing
...
through to java layer.
2012-01-25 18:27:37 -08:00
Eric House
813e31ada8
fix crash by checking for null socket (meaning unable to open
...
connection to relay)
2012-01-25 18:09:26 -08:00
Eric House
74efac3dd9
include bt name of host in client games, but not of client[s] in host
...
games. This allows clients to pass host name for use in addressing
when their initial message is sent.
2012-01-24 06:53:50 -08:00
Eric House
ac6ecfa845
copy bt_hostName as part of address
2012-01-24 06:51:40 -08:00
Eric House
a543bfa639
send new gameID so it actually arrives. Games are being created on
...
both ends with the same gameID.
2012-01-24 06:28:55 -08:00
Eric House
b954ef0643
revert recently-added typo
2012-01-24 06:21:43 -08:00
Eric House
4e1e5ab303
script to make it easier to run two or more logcat sessions
2012-01-24 06:21:12 -08:00
Eric House
c425686589
lots of changes. Respond to new-bt-game button by posting a list of
...
known paired-with-Crosswords devices and sending invite to the one
selected. Includes rescan button with infinite progress indicator
(that sometimes works). Recipient saves new game with the gameID
passed. Then sender does too (but gameID doesn't seem to stick.)
Both games crash when you open them, but they're created.
2012-01-23 20:52:04 -08:00
Eric House
f048980701
cleanup
2012-01-23 20:49:34 -08:00
Eric House
2c24441ff3
create BT game and display with BT icon using hard-coded defaults for
...
now and no addressing. Fails in assert when trying to send as BT
addressing isn't handled yet.
2012-01-23 07:54:22 -08:00
Eric House
beef55e3ac
formatting
2012-01-23 07:52:46 -08:00
Eric House
f42f9adad1
use listener to ensure that BT-related UI is enabled/disabled when
...
power state changes.
2012-01-23 06:37:54 -08:00
Eric House
eb214d4f69
Turn on BT in response to user tapping "turn on" button. Still to do:
...
listen for BT turnoff/on that's independent of the button and
re-layout -- in case user does it himself while the NewGame Activity
is frontmost.
2012-01-21 10:19:36 -08:00
Eric House
18b620732b
fix missing buttons
2012-01-21 10:17:07 -08:00
Eric House
81e29482fe
add buttons, text etc. still to be determined, to start BT games. Add
...
text and unimplemented button to turn BT on if it's not there.
2012-01-21 09:46:52 -08:00
Eric House
6d93fcfdd3
install into devices too
2012-01-21 08:50:12 -08:00
Eric House
adb5ce541d
add room name to subject of invite
2012-01-20 17:35:50 -08:00
Eric House
548fb86734
Play around with getting notified when another device connects. I
...
need an alternative to keeping a listening socket open in a thread
forever, as the OS will eventually shut me down if there's memory
pressure.
2012-01-19 22:32:34 -08:00
Eric House
847f1199be
add gameID to summary. The slot's already in the DB, though unused,
...
so no version change required.
2012-01-19 18:53:55 -08:00
Eric House
923d6a24bd
use libuuid to prep BT UUID, now a string instead of an array of bytes
...
for ease of use from java. Since libbluetooth stupidly and
unrepentantly redefines uuid_t, add a new file/function to call
libuuid without having to pull its definitions into the bt code. This
code compiles but is completely untested: I don't quite remember how
to play games via BT on Linux and at any rate will need an always-on
listener like the one I'm adding to the Android client.
2012-01-19 18:52:33 -08:00
Eric House
a34921155f
make gameID consistently 32 bits in C code. It's been stored as 16,
...
so stream version must change. Plan's to use it to address incoming
BT packets so a game needn't be open to receive.
2012-01-19 18:47:53 -08:00
Eric House
5f77ef6e13
get uuid from C code so can ensure linux version has same.
2012-01-19 18:28:27 -08:00
Eric House
1f8be87acb
put up Toast when ping succeeds with name of device[s] pinged.
2012-01-19 18:08:54 -08:00
Eric House
00d2bb2a56
add temporary ping menuitem, and implement by sending message to first
...
device that's running our service. Logs show messages being received.
2012-01-19 06:42:08 -08:00
Eric House
0337b97b57
begin bluetooth work. Add new class that logs when BT comes on and
...
goes off. Sketch out always-on listening socket, but it's not called
yet.
2012-01-18 18:30:53 -08:00
Eric House
8a66cd4c1f
Address reports of crashes tapping wordlist button when device is
...
having trouble making initial relay connection for a game (which I
can't reproduce) by disabling that button when there isn't a current
player.
2012-01-17 18:58:45 -08:00
Eric House
00575c6d4e
Don't assert when don't have expected connType (likely as result of
...
race condition. Just don't show the type in summary. Likely fixes
once-seen assertion failure.
2012-01-17 18:48:33 -08:00
Eric House
7a90f71d41
up version strings
2012-01-17 18:23:26 -08:00
Eric House
07e93971d3
makefile for latest CSW
2012-01-17 18:19:57 -08:00
Eric House
4a52ad4d0c
cleanup: remove logging
2012-01-17 06:54:07 -08:00
Eric House
2a51f8d621
cleanup
2012-01-17 06:53:47 -08:00
Eric House
960dfc7825
draw alternating game lines in alternating colors
2012-01-16 12:13:35 -08:00
Eric House
edd1dd95dd
Merge remote branch 'origin/android_branch' into android_branch
2012-01-13 07:54:40 -08:00
Eric House
546ec8a3f4
get non-printing column out of cols array to be treated separately.
2012-01-13 07:54:11 -08:00
Eric House
2902b38405
Merge remote-tracking branch 'origin/android_branch' into android_branch
...
Conflicts:
xwords4/relay/scripts/showgames.php
2012-01-13 07:50:53 -08:00
Eric House
ca49078730
improve to print each game as multiple rows, one per device.
2012-01-12 19:17:38 -08:00
Eric House
8c52836f9d
php file to display state of relay's DB. This is the first and rough cut.
2012-01-12 06:30:30 -08:00
Eric House
bd35f8363f
cast enum to int inside switch to avoid new compiler error
2012-01-11 18:43:51 -08:00
Eric House
7de8a90df3
silence compiler warning.
2012-01-11 18:29:14 -08:00
Eric House
37b333001b
outline of php script to print contents of games DB
2012-01-05 20:25:34 -08:00
Eric House
db78b986c9
I've seen index OOB exceptions from lookup code, so assert at likely
...
entry point that null array isn't being passed. This should probably
not ship.
2012-01-05 17:19:58 -08:00
Eric House
1fc286ee95
show in collapsed summary if game is over
2012-01-05 17:18:07 -08:00
Eric House
1ae2879fb7
tweak logging
2012-01-04 18:35:21 -08:00
Eric House
5b9b531cb9
log one line before honoring logging-on preference.
2012-01-04 18:34:15 -08:00
Eric House
b8528145b3
explicitly store bool as int
2012-01-04 18:21:52 -08:00
Eric House
4a8a52a921
Merge remote branch 'origin/android_branch' into android_branch
2012-01-04 18:16:32 -08:00
Eric House
caa40fa023
store most recent IP address each device has come in on. Requires new
...
column in db. Not really used yet but interesting to watch....
2012-01-04 18:14:12 -08:00
Eric House
72dd8f6b6a
ignore debian build files
2012-01-04 18:11:29 -08:00
Eric House
32988413dd
cleanup: remove unneeded private constructor and make statics private
2012-01-04 06:26:17 -08:00
Eric House
814e4dd088
cut some logging
2012-01-03 18:53:58 -08:00
Eric House
8e62cf10c7
script to uninstall
2012-01-03 18:53:42 -08:00
Eric House
03e6db5107
remove logging
2012-01-03 18:27:25 -08:00
Eric House
0e7fcf7b51
ignore new obj dir
2012-01-03 18:27:15 -08:00
Eric House
de269f1e3d
up copyright for the new year
2012-01-03 06:20:23 -08:00
Eric House
a2c4114d0b
fix uninitialized variable error
2012-01-02 18:25:01 -08:00
Eric House
1b395b637b
use the full name
2012-01-02 18:17:29 -08:00
Eric House
6344db199a
go with target==7 for consistency.
2012-01-02 18:15:43 -08:00
Eric House
d0999d1944
update build scripts to use newer NDK.
2012-01-02 18:11:36 -08:00
Andy2
9879f96729
cleanup -- no code change
2011-12-21 18:50:55 -08:00
Andy2
2a34cd1e05
remove second param from server_do() -- it doesn't work anyway.
2011-12-21 18:45:05 -08:00
Eric House
cb04eb8840
finally got the socket leak: use keepalive ioctl to detect sockets
...
whose other ends have gone down without closing properly.
2011-12-21 18:18:30 -08:00
eehouse@eehouse.org
d5d3ad2cb0
Merge branch 'android_branch' into send_in_background
2011-12-21 06:49:03 -08:00
Andy2
f475356c87
up strings for new release
2011-12-21 06:46:42 -08:00
eehouse@eehouse.org
abd6727b10
Merge branch 'android_branch' into send_in_background
2011-12-20 17:34:26 -08:00
Andy2
0e487a4a42
When creating game in response to new-from menuitem, juggle players if
...
the juggle newgame preference is set.
2011-12-20 17:31:13 -08:00
Andy2
3e42c68091
add randomly-generated inviteID to set of params transmitted with an
...
invitation and stored in a summary. On receipe of an invitation, if
the room/inviteID exists just drop it -- don't even bring app to the
foreground. This is meant to stop people from getting lots of
games/warnings about dupes if they happen to trigger a refresh of the
negame.php page in their browsers.
2011-12-20 17:29:05 -08:00
Andy2
9023806b5f
cleanup: move instanceof/cast from use of vector elements to addition
...
of elements to save memory and time.
2011-12-20 17:24:38 -08:00
Andy2
f40174ea30
update to add new optional param -- invite ID
2011-12-20 17:14:21 -08:00
Andy2
6cc1a2d672
Add new column and up db version number.
2011-12-20 17:12:23 -08:00
Andy2
9a26ccf1c8
prevent long names from forcing linewrap
2011-12-20 17:10:41 -08:00
Andy2
8eaeb9c2d0
reword SMS invite so URL isn't split across messages (which makes it
...
not recognized by recipient as a clickable URL).
2011-12-18 16:23:14 -08:00
Andy2
431a01ef0a
remove logging I didn't mean to check in
2011-12-18 15:55:54 -08:00
Andy2
d03fc77990
list changes for next release
2011-12-18 12:27:13 -08:00
Andy2
c2c2c7e766
NEW_TASK plus CLEAR_TOP is the magic combination -- says one set of
...
docs. Looks good so far.
2011-12-18 12:23:00 -08:00
Andy2
dd8da6d312
tweak wording
2011-12-18 12:22:06 -08:00
Andy2
a86ffa39ba
up strings for next beta
2011-12-16 20:59:40 -08:00
Andy2
0d6b5914b9
revert to standard launchMode to get proper from-Launcher behavior and
...
specify a pair of flags when background-launching GamesList that
strips any stack it has and doesn't launch a new instance. Seems to
fix the problems with launching from notifications and invite emails.
But then I've thought this fixed before.
2011-12-16 19:02:20 -08:00
eehouse@eehouse.org
14bddb0e45
Merge branch 'android_branch' into send_in_background
2011-12-15 18:46:24 -08:00
Eric House
888b4f6701
fix undeclared variable.
2011-12-15 18:45:22 -08:00
Eric House
166d8f8c03
log number of sockets tracked -- it's climbing on server and I need to
...
figure out why. This and listening for POLLRDHUP are a start (but not
sufficient).
2011-12-15 18:41:07 -08:00
Eric House
b04604595f
change assertion to log -- fails very infrequently which is probably to be expected.
2011-12-15 18:37:20 -08:00
Eric House
af7398ce20
fix undeclared variable.
2011-12-15 18:36:47 -08:00
Andy2
2ff4338797
Move more oft-used button. Thanks JB.
2011-12-15 18:33:10 -08:00
Andy2
494652518a
comment out dead code (entire class)
2011-12-15 07:44:16 -08:00
Andy2
f504c3688c
reverse sense of test done on receiving invitation whether game
...
already exists. Unless I'm missing something I have it wrong.
2011-12-14 20:09:57 -08:00
Andy2
420661bf9f
put back the URL in parens. Not all email clients show the link otherwise.
2011-12-14 20:08:38 -08:00
Andy2
d6ce11b084
fix to compile with DEBUG off
2011-12-14 18:17:52 -08:00
Andy2
867d9d68b0
script to install onto multiple emulators
2011-12-14 18:17:37 -08:00
Andy2
5cd8694569
ignore dicts in main wince dir
2011-12-14 07:37:59 -08:00
Eric House
de59408cb0
Merge remote branch 'origin/android_branch' into android_branch
2011-12-13 21:34:58 -08:00
Eric House
1d0b554283
add debian/ files as generated by dh_make: no changes yet, so debuild
...
builds an empty .deb.
2011-12-13 18:57:19 -08:00
Andy2
0dfc1312ff
set up intents to limit choices in sending invites to SMS and email,
...
and recast choices offered users from text vs. html to SMS vs. email.
Revert recent change (88986b49d5
) adding
visible URL to email as it doesn't seem to be needed now. Will want
to keep an eye on that.
2011-12-13 17:24:21 -08:00
Andy2
e5294f2393
add to commented out code
2011-12-12 19:09:50 -08:00
Andy2
fa39db7fc6
comment out file not being used now
2011-12-12 19:01:04 -08:00
Andy2
f07e1c5ea1
use same email address for both ways you can send to me, and rfc822
...
instead of text type to prevent giving handler options that aren't
email clients.
2011-12-12 19:00:30 -08:00
Andy2
fe98d4983c
fix to compile for win32 with new APIs and to some extent to run
...
(under WINE only). Randomness is pretty screwed up -- typical initial
tray is all As.
2011-12-12 18:53:40 -08:00
Andy2
3b13f047d7
fix to accept new dict format with 4-byte header
2011-12-12 18:51:49 -08:00
Andy2
88986b49d5
include visible URLs in parens since something about mailing seems to be
...
breaking them inside <a> tags so there's something for a user to tap.
2011-12-12 07:08:56 -08:00
eehouse@eehouse.org
9e979a9e7f
Merge branch 'android_branch' into send_in_background
2011-12-08 20:59:24 -08:00
Eric House
7c9519f80f
remove translations of translations of strings no longer there
2011-12-08 18:13:20 -08:00
Eric House
78672c01a3
there's room to spell out length
2011-12-08 18:12:10 -08:00
eehouse@eehouse.org
b2a3c444f3
Merge branch 'android_branch' into send_in_background
2011-12-07 19:09:36 -08:00
eehouse@eehouse.org
4581046954
Merge remote branch 'origin/android_branch' into android_branch
2011-12-07 19:07:37 -08:00
eehouse@eehouse.org
20fa54ba59
Merge branch 'android_branch' into send_in_background
2011-12-07 19:06:26 -08:00
Andy2
46efe15f4e
up version and change notes for new release
2011-12-07 19:06:03 -08:00
Andy2
2992c33396
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
(conflicts were for formatting changes only)
2011-12-07 18:46:59 -08:00
Andy2
0d4e839dba
log an error and drop bad fwd packet rather than assert
2011-12-07 18:43:13 -08:00
Eric House
6cc3770cd1
script to trace history of one game in db by polling db and listing
...
changes
2011-12-07 18:37:28 -08:00
Andy2
2d7ac8e7b0
use SystemClock.elapsedRealtime() rather than 0 as initial fire time
...
when setting background update timer.
2011-12-07 18:33:26 -08:00
Andy2
c12f64cc03
save pendingMsgLevel flag as part of summary. This fixes reset games
...
being displayed with the sync icon if they had it before the reset.
I'm not sure if not saving was an omission or if I've forgotten the
reason. There *is* separate API for clearing the flags stored in that
variable but it requires a second DB write.
2011-12-07 18:24:22 -08:00
Andy2
7b985fcbae
fix formatting -- no code change
2011-12-07 06:16:11 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
ded7ffc6fe
Attempting to fix occasional stalls of background proxy checker. It
...
could be caused by the timer not running after an install, so always
launch it when the app is launched. (There's no notification
available on [re]install.) So that the check doesn't happen
immediately, which would be silly, make the initial wait same as
interval when not called in response to check-relay menu.
2011-12-06 19:52:01 -08:00
Andy2
20446bcf32
for style points, don't return from middle of function. No behavior
...
change.
2011-12-06 19:49:41 -08:00
Andy2
5d01de4c0c
found a better send email menu icon
2011-12-06 19:24:22 -08:00
Andy2
5d09c7bbed
add git describe for version to email body
2011-12-06 19:19:50 -08:00
eehouse@eehouse.org
88b0535866
Merge remote branch 'origin/android_branch' into android_branch
2011-12-06 18:51:50 -08:00
Eric House
7015ae500b
exit after showing usage
2011-12-06 18:50:04 -08:00
Andy2
7884246d7a
add menu to main screen for sending me email. TODO: find a darker
...
menu icon; add git revision to outgoing text.
2011-12-06 18:49:48 -08:00
Andy2
3b48c3ca60
use title rather than a field in custom view for title of lookup
...
dialog.
2011-12-06 18:25:55 -08:00
Andy2
7c76af30b2
remove excessing logging
2011-12-06 18:21:48 -08:00
Andy2
ebca62b25e
don't specify text file for view used in Dialog -- device will set it.
...
Prevents invisible text on HTC MyTouch.
2011-12-06 18:21:33 -08:00
Andy2
0474984b82
export new preference from jni and add a checkbox setting for it
2011-12-06 18:18:50 -08:00
Andy2
b0470d5276
add new preference that when set prevents calculation and drawing of
...
crosshairs.
2011-12-06 18:17:55 -08:00
Andy2
daa64a19a4
need to generate local.properties now that it's not checked in
2011-12-04 19:32:06 -08:00
Andy2
2918e8f059
need to generate local.properties now that it's not checked in
2011-12-02 21:35:12 -08:00
eehouse@eehouse.org
e1e8516e1b
Merge branch 'android_branch' into send_in_background
2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd
pass tile value into drawCell(). Java code doesn't use it yet, but I
...
want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Eric House
dc42e63974
fix read_packet() logging
2011-12-02 18:55:47 -08:00
Eric House
964d2dfb0b
allow, by default, more than one-player-per-device, but require that
...
roomnames be unique to eliminate risk of devices not matching up
correctly.
2011-12-02 18:55:20 -08:00
Eric House
b706486b6e
get rid of stringstream: it's either buggy or I'm using it
...
incorrectly, but regardless postgres doesn't like random chars
terminating queries.
2011-12-02 18:32:37 -08:00
Eric House
3f5e62c9b7
remove logging
2011-12-02 18:31:05 -08:00
Andy2
ae2e27e651
Put the values button back (and remove the corresponding menuitem).
2011-12-02 18:14:26 -08:00
Andy2
08063d9444
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/NetUtils.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-01 21:18:37 -08:00
Andy2
4c320a52e7
allow scrolling to go a bit deeper
2011-12-01 21:10:04 -08:00
Andy2
fc00102384
don't leak/fail to install zoom-out button when chat enabled
2011-12-01 21:09:37 -08:00
Andy2
3e21b7845a
comment
2011-12-01 21:04:31 -08:00
Andy2
85fdb950bb
init board so deeper scrolling possible
2011-12-01 21:04:18 -08:00
Eric House
cbd455148d
comment only. I tracked down the most recent network proto change
...
from before which devices probably can't upgrade mid-game once the
MAX_COLS=32 change is enabled and wanted to record it.
2011-12-01 20:23:58 -08:00
Eric House
4a32942e57
two fixes that seem to allow old- and new-proto devices to play games
...
with 15x15 and 17x17 (and presumably larger) with the old games being
upgraded mid-game: when server's new and wants to use a larger board
but not all clients are capable, shrink the board; and, when new
server is opening state saved by pre-upgrade code, assume a non-0
proto version for clients that registered earlier (as old code didn't
save the client's proto version.)
2011-12-01 20:22:16 -08:00
Eric House
6691c0713c
Merge remote branch 'origin/android_branch' into android_branch
2011-12-01 20:16:15 -08:00
Eric House
0065f5078e
add variable controlling odds of "upgrading" -- which still needs tweaking.
2011-12-01 20:16:09 -08:00
Eric House
1e48a8d615
Merge remote branch 'origin/android_branch' into android_branch
...
Conflicts:
xwords4/common/model.c
2011-12-01 20:12:27 -08:00
Eric House
7da7dbc731
shoulda tried compiling before committing a large merge....
2011-12-01 19:54:56 -08:00
Eric House
9d42e3f4d0
move logf and showf into their own DbgUtils class
2011-12-01 19:51:02 -08:00
Eric House
47884b8387
ignore new tools-generated file
2011-12-01 19:50:22 -08:00
eehouse@eehouse.org
1272ed3bf5
Merge remote branch 'origin/android_branch' into android_branch
2011-12-01 19:46:10 -08:00
Andy2
577c2c8538
move MultiHandler implementation inside BoardView.
2011-12-01 19:44:22 -08:00
Andy2
15503522f2
implement pinch-to-zoom on board -- and do it in such a way that class
...
loader doesn't barf on older versions of the OS that don't provide the
necessary APIs. Tested only on original Motorola Droid so far (and
emulator running 1.6, which is too old.)
2011-12-01 18:56:44 -08:00
Andy2
b242d70029
up target SDK to pull in multitouch APIs
2011-12-01 05:40:50 -08:00
Eric House
32f1dfa5da
configure by passing params rather than setting ENV variables
2011-11-30 21:01:11 -08:00
Eric House
c39487e0cc
add ability to start out with mix of old and new versions and have old
...
upgrade to new at random times.
2011-11-29 20:51:19 -08:00
Eric House
c1e420f726
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Eric House
c8b868c243
Separate app from params. No change in behavior (though restart of
...
existing games is now broken), but this sets up testing mid-game
upgrade.
2011-11-29 06:43:16 -08:00
Eric House
ba5ff6cb5d
fix too-small buffer. Seems I've done this before.
2011-11-28 20:35:34 -08:00
Eric House
c6e994abef
use $RANDOM rather than $SEED -- still repeatable, but avoids relay
...
problems when devices have same game seed.
2011-11-28 18:53:40 -08:00
Eric House
adb9b3853d
fix bugs around new variable-length tiles array changes, and otherwise
...
improve storage of col/row data so that test runs succeed with
MAX_COLS of 16 or 32. Still to do: test mid-game upgrade.
2011-11-28 18:46:08 -08:00
Eric House
42d1d2f7bd
define variable before it's first used.
2011-11-28 18:21:46 -08:00
Eric House
e5a943eecb
tweak output
2011-11-28 18:15:09 -08:00
Eric House
f20f9d6503
complain if conf file not found (rather than leaving relay to crash
...
with an assert whose cause may not be obvious)
2011-11-28 18:14:39 -08:00
Eric House
1b864b5527
Add backtrace function. May only work on Linux but still very useful.
2011-11-28 18:12:56 -08:00
Eric House
384a41ed5b
add ability to specify seed and vary board-size
2011-11-25 18:03:51 -08:00
Eric House
2bfe120014
do away with need to accept out-of-bounds values in getTileRaw().
2011-11-23 18:25:12 -08:00
eehouse@eehouse.org
93a7d15a5e
Merge remote branch 'origin/send_in_background' into send_in_background
2011-11-23 17:57:54 -08:00
Andy2
1575279cd8
replace restore menus in prefs activity with buttons at bottom of
...
screen. The trick involves getting the OS to insert the prefs xml
layout as a ListView, and seems like a hack, but it works so far.
Ought to be tested on several OS versions before next release.
2011-11-22 19:00:03 -08:00
Andy2
cd23022cde
Get rid of int m_msgID, storing all dialog messages as String m_msg.
...
The code was getting confused and sometimes set one then tried to
display the other.
2011-11-22 18:28:57 -08:00
Andy2
cdef8f42f6
add comment about NPEs received when device networking foobared. No
...
code change.
2011-11-22 18:12:21 -08:00
eehouse@eehouse.org
b2a0057d7b
Merge branch 'android_branch' into send_in_background
2011-11-21 22:23:25 -08:00
Andy2
91eeee0f72
new file that build.xml comments say should be checked in.
2011-11-21 22:21:28 -08:00
Andy2
d37424ad7f
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
a8859599dd
update emacs compile-command for new SDK. No code change.
2011-11-21 22:16:33 -08:00
Andy2
795b86e569
when asked to browse empty dict, put up explanatory dialog then exit
...
activity. Required new DlgDelegate method to send event after posting
alert. Note that eventually when the dict browser shows tile info as
well as words this will change.
2011-11-21 18:08:51 -08:00
Andy2
f32f7a8b19
Don't behave badly in presence of empty dict: word count should be 0
...
and sanity test should pass.
2011-11-21 18:07:08 -08:00
Andy2
d856b9a8ce
Don't behave badly in presence of empty dict: word count should be 0
...
and sanity test should pass.
2011-11-21 18:06:46 -08:00
Andy2
e1e9a68d8f
fix ptr out-of-bounds test. Was failing an empty dict.
2011-11-21 18:04:20 -08:00
Eric House
9115b344fb
use a hash of lists rather than a single list to store pending
...
background messages to fix assertion failure when more than two
devices are playing: messages must be sent grouped by relayID.
2011-11-21 17:57:38 -08:00
Eric House
eec83fe5b6
don't fail when RELAY_ALLHERE comes without a connection, as that will
...
happen when messages come in background. I'm not sure what the test
I'm removing was there to catch so need to test thoroughly.
2011-11-21 17:38:50 -08:00
Eric House
b00327aa8b
fix to work for NDEVS > 2.
2011-11-21 17:35:08 -08:00
Eric House
72a3ed1891
increase buffer size: longer relay name caused stack overwrite
...
failures.
2011-11-21 17:33:44 -08:00
Eric House
a0a8a816a4
make number of devices configurable
2011-11-21 10:09:29 -08:00
Andy2
c7906c3bd4
prevent min from exceed max by not including values below min as
...
possible max settings and vice-versa. Since spinner values no longer
have a consistent base, parse them rather than relying on position --
requires assumptions such as that View is a TextView, but that is
probably not changing.
2011-11-21 08:19:25 -08:00
Andy2
aba4e02cac
use a standard list item for words rather than consing up a TextView
...
and having to worry about text size.
2011-11-21 07:20:12 -08:00
Eric House
1d13f7d1f2
update instructions for building
2011-11-19 20:05:04 -08:00
Eric House
33496914a4
More new SDK fixes: put back script to generate GitVersion.java.
2011-11-19 19:49:15 -08:00
Eric House
e335f5cf61
fix to use new sdk version to generate local.properties
2011-11-19 19:23:58 -08:00
Eric House
d806e3f906
changes made by android tool for compatibility with new SDK version
2011-11-19 19:07:16 -08:00
Andy2
c781bfc29e
remove hard-coded 2-15 array for word-len limit spinners and instead
...
create at runtime arrays that represent the words actually in the dict
-- e.g. showing a max of 8 when there are no words longer than that.
2011-11-18 21:24:59 -08:00
Andy2
872ebe68f4
make array one large to hold word whose len is == max
2011-11-18 21:14:24 -08:00
Andy2
b86330c71f
add dict_iter_getCounts()
2011-11-18 21:10:17 -08:00
Andy2
21330af568
make tiles array variable sizes. 32*32*2 is too many bytes to use
...
when the typical board at 15*15 requires less than 1/4 of that.
2011-11-18 18:59:59 -08:00
Andy2
cc0105e14c
add param to dict_countWords in which it accumulates counts per word
...
length. Shouldn't hurt speed too much if null passed.
2011-11-18 08:15:21 -08:00
Andy2
598be8b404
MAX_COLS -> MAX_COLS_DICT for dict-related stuff (since dicts are
...
staying with fewer words for now.)
2011-11-18 07:56:02 -08:00
Andy2
2eac8e70e0
adding missing ifdef
2011-11-18 07:43:37 -08:00
Andy2
37e81fd062
use number of bits based on stream version not current build --
...
required in case new code is talking with old in networked game.
2011-11-18 07:43:10 -08:00
Andy2
f9c3a95603
move stream version definitions
2011-11-18 07:41:57 -08:00
Andy2
f06eaa573b
fix to compile with API changes
2011-11-18 07:41:13 -08:00
Andy2
4760ceda5a
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/android/XWords4/jni/anddict.c
2011-11-17 20:55:02 -08:00
Eric House
55d23c9502
various improvements, including allowing to specify seed to enhance
...
reproducibility, copying xwrelay.log into directory with game logs
when they don't finish for easier analysis.
2011-11-17 19:58:08 -08:00
Eric House
cd699ba547
close socket when done
2011-11-17 19:56:54 -08:00
Eric House
8a51d5f3e4
fix race condition that was breaking tests: when one device sends two
...
messages they must be handled by the relay in order. So modify linux
client to build a single packet of all messages sent instead of
letting rq sent each on a separate socket. The relay would give the
sockets to different threads and sometimes the wrong one won. Will
need to make sure the android code's doing the same thing (it appears
to be), or perhaps make the coalescing code common so I only debug it
once.
2011-11-17 19:56:36 -08:00
Andy2
1889fbd78b
relaunch activity, with pararms in intent, every time min or max
...
changed. Can't figure any other way to change the list of section
heads, as setListAdapter() is ignored when called a second time.
Note: I got an assertion failure in the jni indexing code so there
may be a bug here.
2011-11-17 19:52:10 -08:00
Andy2
aab9fd9df2
test the variable that may have been changed, not the one that holds
...
the pre-change value.
2011-11-17 06:54:26 -08:00
Andy2
63c0c5cf09
fix compile warning by passing ptr to embedded super
2011-11-17 06:11:42 -08:00
Andy2
210c59ef9b
move bonus square values into model: add API to set an array, and API
...
to query model for values. Now everybody else queries new model API
rather than client via util_getSquareBonus(), model uses its internal
values if present otherwise falls back to util_getSquareBonus(), and
internalizes the array as part of the game. Now it should be easier
to have different bonus patterns and to have them exchanged as part of
network game init.
2011-11-16 19:01:11 -08:00
Andy2
fab39a5f87
Trying to deal with old- and new-proto devices interacting. Fix
...
clients to append their stream version to their inital connect
message. (The format can't change, so detecting additional length was
the only option. comm.c on existing clients won't allow more than one
connect message per channel, so adding a new to be used in addition
didn't work.) New servers detect this; old will ignore. Track the
version (implicit or not) of all clients, and use the lowest any
supports, so that new server and all new clients will use newer proto.
2011-11-16 06:47:55 -08:00
Andy2
bdb8e6f03c
fix several crashers that prevented network games from working when
...
MAX_COLS was larger than 16. In order that old-style messages on
relay be readable by new-style code on device, modified server.c's
protocol to include stream version. But: unless I come up with a
better way of doing this all devices will have to be upgraded at the
same time: old won't be able to read the new format as it's done here.
2011-11-15 06:13:25 -08:00
Andy2
379e5f1d96
use actual rather than max possible board dimensions to apportion
...
space, fixing crashes when max upped to 32. Will still fail as actual
size approaches that number.
2011-11-14 20:18:09 -08:00
Andy2
86d5778ec3
remove 16x16 limitation on board size, replacing with 32x32. Change
...
is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Andy2
2492e7cfc5
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Eric House
d6fecaa3d3
don't crash when dict is empty file
2011-11-13 17:06:57 -08:00
Andy2
4edca4ee4c
Check for null return from getInfo(), the result when it tries to open
...
a corrupt dict. Such dicts should never get this far, but it doesn't
hurt to be safe.
2011-11-11 18:30:53 -08:00
Andy2
44c5500ab0
don't crash when empty or corrupt dict file passed in.
2011-11-11 18:29:26 -08:00
Andy2
b334e688bb
use getInfo to run sanity check on .xwd files in download directory.
...
This prevents deliberately corrupted files from making it into dict
lists. To the extent that checkSanity() works, it should make use of
that dir safe.
2011-11-11 07:45:25 -08:00
Andy2
9ff4596667
fix compile warning by passing ptr to embedded super
2011-11-11 07:42:00 -08:00
Andy2
92eb6b857d
allow null info ptr so getInfo can be used solely to run sanity check
...
on dict.
2011-11-11 07:41:31 -08:00
Andy2
dddec50f1d
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/linux/Makefile
xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
eehouse@eehouse.org
e48ed847df
Merge remote branch 'origin/android_branch' into android_branch
2011-11-10 19:02:57 -08:00
Andy2
284bd2d0c4
turn on sanity checking of dicts in download directory, but from
...
DictLangCache rather than when the directory's walked initially. Need
to test still with bogus dict and make sure it's never shown.
2011-11-10 19:02:18 -08:00
Eric House
5be5e9fdeb
cleanup script output
2011-11-10 18:39:35 -08:00
Eric House
619c25ee49
add a bit of logging to help deciphering test app problems.
2011-11-10 18:28:11 -08:00
Eric House
cee738942e
back out earlier change using redo: it was broken. Add assert to
...
catch problem with passing ptr to tiles as src of tiles.
2011-11-10 18:26:32 -08:00
Eric House
6d98631640
sanity check: make sure tiles are within range.
2011-11-10 18:24:45 -08:00
eehouse@eehouse.org
9f22b11f81
Merge remote branch 'origin/android_branch' into android_branch
2011-11-10 06:54:42 -08:00
Andy2
43a79a0b47
use undo/redo rather than copying stack to figure past move score.
...
This may have been contributing to crashes, but the new code's more
effecient anyway.
2011-11-10 06:52:33 -08:00
Andy2
00f743409a
script for reproducing problem with relay games that show up randomly.
2011-11-10 06:51:30 -08:00
Andy2
d479b2b979
use timeout rather than idle. Sometimes (due to bug?) curses app is
...
too busy ever to fire idle proc.
2011-11-10 06:51:05 -08:00
Andy2
645695e358
improve logging, and fix mistyped variable found by inspection rather
...
because of a problem.
2011-11-10 06:41:07 -08:00
Andy2
b9a7574925
fix emacs header comments; no code change
2011-11-10 06:39:36 -08:00
Andy2
af5c8a096f
don't pass a pointer to a tray inside the model to model code that
...
will modify that tray! Fixes nasty random crash/assertion failure.
2011-11-10 06:35:05 -08:00
Eric House
36c267ad88
Merge remote branch 'origin/android_branch' into android_branch
2011-11-09 06:52:32 -08:00
Eric House
268f018140
add dict sanity check that will, I hope, catch corrupt dicts.
2011-11-09 06:51:12 -08:00
eehouse@eehouse.org
ffd6a42c1e
Merge remote branch 'origin/android_branch' into android_branch
2011-11-08 21:12:47 -08:00
Eric House
c591182d6c
Modify linux bonus square code to work with board data that's half the
...
size. Toward a board small enough to be transmitted as part of
network game initialization.
2011-11-08 21:11:06 -08:00
Andy2
956fe350ba
remove changed param -- mmap's the default now.
2011-11-07 18:19:12 -08:00
Andy2
e4aa2ff180
finish changelog
2011-11-07 06:51:27 -08:00
Andy2
995c410b7c
revert unintended checkin: logging should not always be on.
2011-11-07 06:49:55 -08:00
Andy2
4b5a06fe20
test code tweaks
2011-11-05 06:14:46 -07:00
Andy2
3707e7aaca
tweak to get performance to same level as before length-filtering was
...
added, mostly by using local variables instead of ptr-accessed in
struct and macro magic to support that. Passes every test I can think
of on Linux but fast-scrolling broken on Android.
2011-11-05 06:14:35 -07:00
eehouse@eehouse.org
214f8990bf
Merge branch 'android_branch' into android_browsedict
2011-11-04 17:23:27 -07:00
Andy2
ac875894a6
replace assert that occasionally fails with logging. Not sure why it
...
fails, but I just drop the (timer) event in the non-debug case so it's
probably harmless.
2011-11-04 17:19:50 -07:00
Andy2
5123bebe50
don't set dict name to "download more". Just not a good idea.
2011-11-04 17:15:12 -07:00
Andy2
0561ca5ab9
make buttons a bit wider since the bar scrolls now, and rearrange.
2011-11-04 17:14:37 -07:00
Andy2
223d2d6e92
set configchanges on chat activity -- it handles orientations changes fine.
2011-11-04 07:11:34 -07:00
eehouse@eehouse.org
71b09b80ab
Merge remote branch 'origin/android_branch' into android_branch
2011-11-04 07:05:56 -07:00
eehouse@eehouse.org
6c1b0e9b58
Merge branch 'android_branch' into android_browsedict
2011-11-04 07:05:16 -07:00
Andy2
61681745c2
sort languages (groups) in dicts activity alphabetically
2011-11-04 07:03:40 -07:00
Andy2
57a1069efe
wire min/max through jni: now selecting numbers changes the number and
...
length of words selected. But it's really slow, and indexing seems
broken in some cases. Not ready for release yet.
2011-11-04 06:56:59 -07:00
Andy2
fa14f02b69
add ui support for min,max filtering of wordlist. Not yet wired into
...
jni. But: even disabled it seems to lead to much slower scrolling, so
I need to investigate that before taking this any further.
2011-11-04 06:18:11 -07:00
Andy2
1bba95a985
add minmax compile-time flag, commented-out
2011-11-04 06:17:09 -07:00
Andy2
da02e994b7
protext min,max with compile-time flag
2011-11-04 06:16:44 -07:00
Andy2
4e66747bbc
fix for changed API
2011-11-03 21:35:17 -07:00
Eric House
adb9473a87
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/common/dictiter.c
xwords4/linux/linuxmain.c
2011-11-03 21:32:04 -07:00
Eric House
30387bc528
up version codes
2011-11-03 21:27:43 -07:00
Eric House
a2319a8073
experimental additions, mostly compile-time disable-able, so prune
...
dict by wordlen.
2011-11-03 21:25:51 -07:00
Andy2
948def8223
replace burried launch-dict-browser menuitem with toolbar button and
...
newbie hint.
2011-11-03 18:14:01 -07:00
Andy2
8db6b0bddd
wrap toolbar in a HorizontalScrollView. Comes into action when all
...
buttons are enabled.
2011-11-03 17:24:56 -07:00
Andy2
1de9f806e9
test dict_countWords()
2011-11-03 06:19:07 -07:00
Andy2
627410250f
reuse existing code in dict_countWords()
2011-11-03 06:18:53 -07:00
Andy2
4f29f51253
turn dict iter feature on for linux for good
2011-11-03 06:18:15 -07:00
Andy2
d19858d6bb
add (buried) menuitem to launch dict browser from game. Required
...
adding method to get current player from BoardView.
2011-11-03 05:51:38 -07:00
Andy2
6e58963231
sign up to handle keyboard/orientation changes for dict browser
2011-11-03 05:32:36 -07:00
Andy2
eace89000b
save text size rather than figure each time
2011-11-03 05:20:38 -07:00
Andy2
a5498ee33a
fix find to return position rather than boolean
2011-11-03 05:20:11 -07:00
Andy2
56fc73e78a
don't go straight from tap on dict word to browser: add bool so that
...
even if there's only one lookup URL it'll be listed and user can
quickly cancel.
2011-11-02 18:48:13 -07:00
Andy2
c222f08252
catch up with API changes.
2011-11-02 18:46:06 -07:00
eehouse@eehouse.org
ae118e78a3
Merge branch 'android_branch' into android_browsedict
2011-11-02 18:32:26 -07:00
Andy2
5c995af38c
stop changing formats between internal and external structs
...
(iterators); use internal format all the time for speed. Update linux
test code for new API.
2011-11-02 18:32:00 -07:00
Andy2
7231bd4be3
make dict entries text size bigger
2011-11-02 05:18:10 -07:00
Andy2
8704acfbf1
launch dict browser from tap on dict rather than contextual menu on it.
2011-11-02 05:06:53 -07:00
Andy2
050a68ce42
use XP_REALLOC now that it's fixes
2011-11-02 05:04:31 -07:00
eehouse@eehouse.org
04b8c09128
Merge branch 'android_branch' into android_browsedict
2011-11-02 04:39:51 -07:00
Andy2
ab4ccb1a22
use realloc for testing
2011-11-02 04:39:12 -07:00
Andy2
38867b2875
fix bug in debug free following debug realloc to smaller size
2011-11-02 04:38:39 -07:00
Andy2
eb2b139e48
add some consts and better test for null index data
2011-11-01 18:47:20 -07:00
Andy2
b822f573d6
use getStartsWith() to implement search; add dict name and word count to
...
title; change text of menu item that launches dict browser from
Details to Browse
2011-11-01 18:45:41 -07:00
Andy2
9f2158f094
add dict_getStartsWith to jni
2011-11-01 18:43:36 -07:00
Andy2
482aca5cfb
fix crash due to bad allocation of indexing data space. First cut
...
used XP_REALLOC, but that turns out to be broken, at least on android.
Haven't really used it before...
2011-11-01 18:33:29 -07:00
Andy2
5827127ceb
add some consts and better test for null index data
2011-11-01 18:18:06 -07:00
Andy2
fc4a5c31f4
silence picky compiler
2011-10-31 21:11:52 -07:00
Andy2
11b7ed1e8e
fix to compile with new dictiter files
2011-10-31 21:11:22 -07:00
Andy2
3b04cb542c
silence picky compiler
2011-10-31 21:11:10 -07:00
eehouse@eehouse.org
45de6c734b
Merge branch 'android_branch' into android_browsedict
2011-10-31 21:06:04 -07:00
Andy2
0d4404d43b
add dict_getStartsWith(), and code to test it. Lots of cleanup and
...
bugfixing of dictiter code as well.
2011-10-31 21:05:34 -07:00
Andy2
88f556356c
dict_tileForString -> dict_tilesForString
2011-10-31 20:56:48 -07:00
Andy2
69b1b4da27
break dict iteration stuff out into new files. No code change
...
otherwise.
2011-10-31 18:30:55 -07:00
Andy2
3c53da46ce
fix to compile with changed API. Crashes, but want to fix up API in
...
other branch before debugging here....
2011-10-31 18:22:33 -07:00
eehouse@eehouse.org
24d95675c7
Merge branch 'android_branch' into android_browsedict
2011-10-31 07:03:34 -07:00
eehouse@eehouse.org
916d817ef2
Merge remote branch 'origin/android_branch' into android_branch
2011-10-31 07:02:30 -07:00
eehouse@eehouse.org
ff3a8d4179
Merge branch 'android_branch' into android_browsedict
2011-10-31 06:38:16 -07:00
Andy2
1d34c26ebc
remove unneeded parama
2011-10-31 06:37:53 -07:00
Andy2
dc58d123d5
combine params into single struct
2011-10-31 06:34:21 -07:00
Eric House
491c9d06d6
reverse sense of option to mmap dicts by default
2011-10-29 20:31:47 -07:00
Andy2
7d1e9c7638
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-10-28 22:27:22 -07:00
Andy2
8f3c4f6426
add config option to enable face-up tile picking
2011-10-28 22:24:47 -07:00
Andy2
8d228ae190
turn on face-up tile picking for Android (though there's no prefs UI
...
to enable it for a game yet). In common code, break pick tile utils
method in two, one for blank and the other for tray tiles. In java,
implement dialog for picking the tiles. Works, though is a bit clumsy
to have the dialog come and go after every pick. Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen. This'll do for
now.
2011-10-28 22:15:56 -07:00
Andy2
390e7558b0
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/common/dictnry.c
2011-10-28 21:00:01 -07:00
Eric House
f6ff3e85c6
Merge remote branch 'origin/android_branch' into android_branch
...
Conflicts:
xwords4/common/dictnry.c
xwords4/common/dictnry.h
xwords4/linux/linuxmain.c
2011-10-28 20:54:55 -07:00
Eric House
71450b02b3
use indexing (and add binary search) to double speed of getNthWord
2011-10-28 20:27:16 -07:00
Eric House
ff89ffb168
add missing backup button to fully test tile picking
2011-10-28 20:23:59 -07:00
Andy2
4df13f5617
fix missing dict language
2011-10-28 06:39:47 -07:00
Andy2
b490618c8e
silence warning with cast
2011-10-28 06:34:59 -07:00
Eric House
84044fa9ee
move lookup dialog into superclass so can be used from dict browser.
2011-10-27 21:10:35 -07:00
Eric House
308720186d
get all word-click events and print contents -- setting up for lookup
2011-10-27 18:43:28 -07:00
Eric House
1741021c3c
add search field and button. Not yet wired to do anything.
2011-10-27 18:26:48 -07:00
Eric House
ed055b83c6
export index from jni and use for fastscrolling. Works, but is a bit slow still.
2011-10-27 07:01:57 -07:00
Eric House
5282246dd6
use <cr> and previx separator, not terminator, so java-side split() doesn't end list with empty str.
2011-10-27 07:00:57 -07:00
Eric House
4818a2919d
Merge branch 'android_branch' into android_browsedict
2011-10-26 22:25:54 -07:00
Eric House
42d1a48a1d
don't include indices for prefixes that don't exist.
2011-10-26 22:25:21 -07:00
Eric House
412a58f6b9
make dict_makeIndex work for depth > 1.
2011-10-26 22:20:21 -07:00
Eric House
f2c4e39cd4
add dict_makeIndex(). Works, but only for depth==1 so far (A, not AA or AAA).
2011-10-26 07:10:50 -07:00
Andy2
92f692510f
outline for fastscroll with thumb. Will need jin support mapping
...
indices <-> first letters, e.g. BB to whatever the index is of the
first word starting with BB.
2011-10-25 19:33:55 -07:00
Andy2
a7ce5a43de
fix so count comes from dict; combine two jni methods into one; fix
...
crash in destructor. Now an entire dict can be scrolled through if
you have the patience.
2011-10-25 18:36:12 -07:00
eehouse@eehouse.org
57487aaf3e
Merge branch 'android_branch' into android_browsedict
2011-10-25 06:49:32 -07:00
Andy2
b62fe13c97
move dict iterator test into separate function and add test for
...
dict_getNthWord(). Still ifdef'd out.
2011-10-25 06:48:59 -07:00
Andy2
fc973079dc
add first cut at dict_getNthWord. Works. Is slow.
2011-10-25 06:48:16 -07:00
Andy2
74cf751729
use existing dict iteration APIs to implement jni that adequately
...
displays a dict. But I don't have a getNth in C to implement the one
I've added in java; need to add that, and caching, to speed it up.
2011-10-24 20:15:52 -07:00
eehouse@eehouse.org
a75aa88c58
Merge branch 'android_branch' into android_browsedict
2011-10-24 18:27:33 -07:00
Andy2
ac214236c4
add code to walk dict backwards as well, and test code that
...
succesfully walks huge dicts in both directions turning out the same
list of words either way. Still compile-time disabled.
2011-10-24 18:27:16 -07:00
Andy2
b08f9770cf
add dictionary browser. For now it just adds items to the list that
...
give the position so I can get a feel for how it works. Will use this
to figure out the right API for a dictionary iterator.
2011-10-23 19:35:15 -07:00
Andy2
c237717de5
dict_getInfo returns false if the dict doesn't parse so can be used to
...
test validity of downloaded dict. Internally (in jni), add lots of
checks that format is correct and we don't run off end of ptr walking
truncated dict.
2011-10-23 14:21:57 -07:00
Andy2
7c7cd82e0a
add code to iterate over words in a dict. Works on Linux (iterating
...
forward only) but disabled at compile time. Idea's to have a dict
browser. There was some simple refactoring in common code Android
uses, and that tests fine.
2011-10-21 18:51:33 -07:00
Andy2
201c32e4db
add support for download directory as a place where we look for dicts
...
and to/from which dicts can be moved. Right now it's just
/sdcard/download. Dunno if that's universal. There seems not to be
API except in newer SDK versions for finding it.
2011-10-20 20:22:36 -07:00
Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
...
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
f41d3c27e6
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/common/server.c
2011-10-19 06:23:16 -07:00
Andy2
d63f6961d4
fix log comment to correctly identify site.
2011-10-18 21:29:59 -07:00
Andy2
c2a7a5c347
fix crash: don't destroy stream if for some reason it's null. Not
...
sure how that happens, but it does.
2011-10-18 21:29:40 -07:00
Andy2
90b0a4e46f
if words stream is null, don't pass into java code (where current impl
...
will get a NPE)
2011-10-18 21:28:50 -07:00
Andy2
652b7e703a
Remove difference between debug- and non-debug stream format.
2011-10-18 21:27:28 -07:00
Andy2
b31e829414
Remove file-format differences between debug and non-debug versions.
...
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
eehouse@eehouse.org
b8adbd94c1
Merge branch 'android_branch' into send_in_background
2011-10-18 06:47:38 -07:00
Andy2
028c416587
don't disable player listing when game is in play and locked; allow
...
users to see info about players and change dict.
2011-10-18 06:46:46 -07:00
Andy2
71fabdac95
add changelist change
2011-10-18 06:35:26 -07:00
Andy2
214debca47
up strings for beta 37
2011-10-18 06:16:15 -07:00
Andy2
ff82c20b2c
fix brokenness (black-on-black text in lookup dialog) on 2.2 and
...
beyond by copying in layout for built-in list items and hard-coding
white text color. This is risky/fragile but I can't find another fix.
2011-10-17 21:33:11 -07:00
Andy2
dc84cfcb97
cleanup/reformat. No code change.
2011-10-17 20:27:51 -07:00
Andy2
235259ef45
a bit more tuning of model_listWordsThrough()...
2011-10-17 18:26:04 -07:00
Andy2
3b7532aba8
improve stack_redo() to return the redone move, and use that to avoid
...
making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9109396ae9
in model_listWordsThrough, only undo as much as needed to find the
...
move tile that places a tile on the cell we're interested in.
2011-10-17 06:48:59 -07:00
Andy2
8062a027e7
cleanup: NULL's a legal value now.
2011-10-17 06:48:13 -07:00
Andy2
b02e0eb9cf
actually list words: makes a better test.
2011-10-17 06:47:49 -07:00
Andy2
29eec38821
remove unused strings
2011-10-16 17:59:00 -07:00
eehouse@eehouse.org
5afb0ae145
Merge branch 'android_branch' into send_in_background
2011-10-14 22:34:29 -07:00
Andy2
6793742f0f
remove option to list all words played in a single lookup dialog, and
...
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Eric House
46392da205
Fix crash when password dialog comes up second time: don't be cute and
...
reuse custom views as they remember their parent and that needs to be
cleared. Just recreate each time and let gc() do its job.
2011-10-14 19:07:19 -07:00
Eric House
851b2d296f
Should have gone with last checkin: delete of file due to renaming.
2011-10-14 19:05:07 -07:00
Eric House
e848b150b5
rename LookupActivity->LookupView since it's not an Activity any more.
2011-10-14 18:45:47 -07:00
Eric House
0b54b190b6
make lookup dialog a mere dialog rather than an activity to fix
...
too-slow transitions to and from it. Works by keeping code in
separate custom view and not setting buttons or anything else on the
dialog.
2011-10-14 18:39:39 -07:00
Andy2
0e6b4d749f
When pen held on committed tile on board, cons up list of all words
...
played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
7449923328
log tiles left in pool -- makes progress of automated/test games
...
easier to follow.
2011-10-13 19:10:13 -07:00
Andy2
01459285d5
show dict as comment beside player name in players list. And since
...
dicts change when language does, put language choice above players
list.
2011-10-12 18:37:31 -07:00
Andy2
0dfa69b1b2
implement pen timer with timeout, not idle.
2011-10-11 19:38:26 -07:00
Eric House
861a24dfeb
Merge branch 'android_branch' into send_in_background
2011-10-10 22:42:28 -07:00
Eric House
f86b0dfcc5
fix to compile on x86 (with newer compiler that doesn't like unused variables)
2011-10-10 22:42:02 -07:00
Eric House
eb60bfade7
fix to compile on x86 (with newer compiler that doesn't like unused variables)
2011-10-10 22:40:05 -07:00
Andy2
9551f29335
up strings for beta 36. I'm skipping b35 rather than try to move the tag.
2011-10-10 22:30:38 -07:00
Andy2
4bb61401bd
fix crash: src and dest stream params were reversed.
2011-10-10 22:24:44 -07:00
eehouse@eehouse.org
99707e4029
Merge branch 'android_branch' into send_in_background
2011-10-10 18:31:30 -07:00
Andy2
92a2fb1a1f
attach newbie info to the lookup button
2011-10-10 18:24:06 -07:00
Andy2
cdf57d3bb7
cleanup
2011-10-10 06:53:46 -07:00
Andy2
d5ca5bbd0d
remove misplaced assert: in network games illegal words may well
...
arrive.
2011-10-10 06:48:07 -07:00
Andy2
c3ba50c905
up strings for beta 35
2011-10-07 18:59:32 -07:00
Andy2
03543c17ea
fix NPE I got once, presumably when activity shutting down.
2011-10-07 18:59:17 -07:00
Andy2
febf32040e
don't kill xwords; it'll exit when it's done
2011-10-07 18:51:27 -07:00
Andy2
da5da3dd89
wait for connection rather than asserting immediate success so can be
...
started before server.
2011-10-07 18:50:37 -07:00
eehouse@eehouse.org
8712918e73
Merge branch 'android_branch' into send_in_background
2011-10-07 05:49:52 -07:00
Andy2
f03699f701
add newbie warning/request for languages with only google as
...
word-lookup site.
2011-10-06 19:03:07 -07:00
Andy2
f084661ec3
Never meant to check in having lookup menuitem at top level.
2011-10-06 18:47:08 -07:00
Andy2
152a9175c6
use dialog theme for lookups -- just works now, though didn't at first.
2011-10-06 18:44:59 -07:00
Andy2
a129f353f5
fix assertion by skipping states only when applicable, and running in
...
a loop so works in either direction. Cleanup -- this is done.
2011-10-06 18:44:24 -07:00
Andy2
0a474804ce
fix to work with bundling, i.e. by removing configChanges entry in
...
AndroidManifest.xml and changing orientation.
2011-10-06 18:25:17 -07:00
Andy2
d8c1e3822b
fix problems with skipping singleton words and URLs; replace window
...
title with TextView.
2011-10-06 17:47:00 -07:00
eehouse@eehouse.org
6bf8d5abeb
Merge branch 'android_branch' into send_in_background
2011-10-06 06:51:05 -07:00
Andy2
a9b467c903
make adapter based on static array static
2011-10-06 06:31:04 -07:00
Andy2
e292056b9c
add new activity (with layout) to replace dialogs for word lookup.
...
Lots of code moved there from BoardActivity.
2011-10-06 06:26:46 -07:00
eehouse@eehouse.org
471a9d988d
Merge branch 'android_branch' into send_in_background
2011-10-05 07:10:52 -07:00
Andy2
aaf0ba34e4
add a couple of French word lookup URLs.
2011-10-05 06:55:25 -07:00
Andy2
90f11abc37
add to game state passed into java world whether it's the cur selected
...
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
179560867f
for symmetry, remove default menu title from res file and set in code
...
either way.
2011-10-05 06:14:48 -07:00
Andy2
c5c0fbccae
remove unused DrawFocusState params from jni interface
2011-10-04 19:03:27 -07:00
Andy2
dc20b04a4c
remove unused param (on the C/jni side)
2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07
Turn "Turn done" into "Pass" when the pending score is 0. To do that
...
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
eehouse@eehouse.org
82615f409b
Merge branch 'android_branch' into send_in_background
2011-10-04 06:49:19 -07:00
Andy2
f4b8b2806e
remove unused parameter
2011-10-04 06:48:53 -07:00
Andy2
5dd21a16ea
don't crash if words stream is null, as it will be when turn's a pass.
2011-10-04 06:45:16 -07:00
Andy2
c04f981442
fix new word-list reporting to work for networked games too: create
...
and save a second stream parallel to the existing one reporting the
move scoring. Requires bump in stream version.
2011-10-04 06:44:29 -07:00
Andy2
3cf1d07df3
optimization: set up word-tracking invariants on init rather than each
...
time used
2011-10-04 06:21:02 -07:00
Andy2
5773466fb6
prevent lookup dialogs from coming up before button pressed by not
...
assigning m_words too early.
2011-10-04 06:19:06 -07:00
eehouse@eehouse.org
fe1bfead87
Merge branch 'two_phase_lookup' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-10-03 06:46:24 -07:00
Andy2
072516655e
Use words list passed into informMove rather than query when user
...
presses button. Include word in button text when there's only one.
2011-10-03 06:43:20 -07:00
Andy2
35e4c21f17
add util_informMove to jni. Use it, but not to advantage yet.
2011-10-02 16:42:10 -07:00
Andy2
77b9fa11a5
improving lookup words experience: replace
...
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
8650c997e0
nuke noisy logging -- that stuff works now.
2011-09-30 18:34:31 -07:00
Andy2
38adeb9160
improve script to be more patient but exit after there stop being
...
messages -- which usually means the games finished. With this and
previous changes the background stuff works most of the time. Now to
debug why it's not all of the time.
2011-09-30 18:22:25 -07:00
Andy2
dee826c6b1
hide script log directories
2011-09-30 18:20:41 -07:00
Andy2
28e5c39845
get rid of stringstream where it wasn't working (maybe because of user
...
error -- whatever); fix error check to avoid false conclusion that
query didn't work so that update of num bytes sent in background works.
2011-09-30 18:20:28 -07:00
Andy2
22382b3a19
reduce logging some more
2011-09-30 18:11:08 -07:00
Andy2
d9e97d2f32
reduce logging
2011-09-30 18:10:22 -07:00
Andy2
9bc36cd431
not an error when wait fails
2011-09-30 06:51:48 -07:00
Andy2
2af4888098
unlink socket file before trying to bind to it
2011-09-30 06:51:24 -07:00
eehouse@eehouse.org
554e497593
Merge branch 'send_in_background' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into send_in_background
2011-09-30 06:39:23 -07:00
Andy2
6553546642
cleanup; add logging for debugging background packets stuff.
2011-09-30 06:36:56 -07:00
Andy2
cb6a16f8f8
add ability to connect on nbs socket and use as destination for
...
messages fetched from relay, and to receive replies on same socket for
forwarding to relay.
2011-09-30 06:34:09 -07:00
Andy2
c992c65015
changes to support automated testing of background messages sends: new
...
param gives name of Unix domain socket to be used to accept connection
that passes in messages from relay and receives messages to be sent
back. Works once but needs debugging....
2011-09-30 06:32:21 -07:00
Andy2
c952ebd8e6
cleanup
2011-09-30 06:29:14 -07:00
Andy2
9c586efb02
new script for testing this branch's changes: replying to
...
messages delivered in the background.
2011-09-30 05:43:24 -07:00
Andy2
4a49db5c2a
initialize variable
2011-09-30 05:42:44 -07:00
Andy2
8e0e8d911e
fix compile errors
2011-09-26 18:12:16 -07:00
Eric House
26ba812aff
cleanup
2011-09-22 17:31:57 -07:00
Eric House
f0c3e2c5f0
Merge branch 'android_branch' into send_in_background
2011-09-22 17:22:01 -07:00
Eric House
8a5667f011
add missing language codes
2011-09-22 17:16:27 -07:00
Andy2
b7691d2997
Merge branch 'android_branch' into two_phase_lookup
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/JNIThread.java
2011-09-22 06:53:45 -07:00
Andy2
fcdbed0920
fix to work with changed C api
2011-09-22 06:49:34 -07:00
Andy2
35a0a3a291
passing pool into word-listing code a mistake as it put tiles back
...
when undoing and so the pool grew each time. Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
d000c430b9
thought there was an internal problem with pool and wrote debug-only
...
code to check. There wasn't, and it's unused, but no point writing it
again.
2011-09-22 06:40:44 -07:00
Andy2
b10453bd25
cleanup
2011-09-22 06:14:22 -07:00
Andy2
e887d0a116
make word lookup two-stage, first a dialog to pick the word then
...
another to pick the URL. Hacky code takes us back to the first after
the second is dismissed while only showing either if there's a choice
to be made. Also add menu item to lookup all words in the game --
useful for testing when robot refuses to play multiple words but maybe
also worth shipping.
2011-09-21 19:04:33 -07:00
Andy2
c44a884184
try another item layout -- need to fix the background instead.
2011-09-21 05:47:12 -07:00
Andy2
617de4eb7e
make lookup dialog two-part, with list of lang-supporting URLs at top
...
and words at bottom. You choose a URL/site, then tap a word, and
repeat until you're done.
2011-09-20 19:01:37 -07:00
Andy2
92614370ce
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/common/comms.c
2011-09-20 06:21:54 -07:00
Andy2
11d44ba72a
use glib mainloop by default
2011-09-20 06:14:11 -07:00
Andy2
7e0252713c
changes to use glib main loop were incomplete, didn't include timers.
...
Fix that. Now discon_ok2.sh test works with the USE_GLIBLOOP turned
on.
2011-09-19 18:28:19 -07:00
Andy2
c2e2bdf3c5
listen on stdin always -- not sure how the condition got added -- and
...
don't register for OUTbound events when listening -- stdin gets one
and I don't want to sign up to handle it.
2011-09-19 17:56:20 -07:00
Andy2
97334faa95
switch to lookup url that can include language, and include it when
...
French or German in use. Disable button if I don't know how to look a
word up. Later will want to have multiple URLs available, falling
back to googling for the word if I don't know about an online
dictionary.
2011-09-19 07:53:29 -07:00
Andy2
d7a04f87e6
add custom view for wordlist dialog so it doesn't get dismissed the
...
first time you pick a word -- now all can be looked up if desired.
2011-09-19 06:45:15 -07:00
Andy2
ea3e015a8f
use server_listWordsPlayed to implement lookup button: get list from
...
jni, and when it calls back with it launch the browser directly if
there's only one, otherwise put up a choice list. Currently the list
dismisses after launching the browser once: need to fix that, probably
with a custom View. And need to deal with non-English games, and
maybe add other choices for lookup than dictionary.com.
2011-09-18 19:10:12 -07:00
Andy2
dced47e202
export server_listWordsPlayed via jni.
2011-09-18 19:06:23 -07:00
Andy2
43e8bd7879
formatting only
2011-09-18 19:05:29 -07:00
Andy2
26ce5a119a
in model_getWordsPlayed, make '\n' a separator rather than a
...
terminator. Makes it easier to split in the Java world without
getting an extra empty word.
2011-09-18 19:05:00 -07:00
Andy2
9eacdb3856
add server_listWordsPlayed, and implement via function in model.c that
...
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
63893b8a0d
add stream_getPtr() and use to remove a couple of allocs, including
...
one per message sent.
2011-09-18 16:54:36 -07:00
Andy2
b579bb0bca
first step in implementing lookup of words: add button and browser
...
launch to single website for hard-coded word.
2011-09-16 06:44:25 -07:00
Andy2
131bb561bc
cache reference to prefs
2011-09-15 18:59:39 -07:00
Andy2
6bd72a54bf
rename php scripts so their URLs are a bit more helpful when the user
...
has to see them, as happens when invitation is send via SMS.
2011-09-15 18:52:15 -07:00
Eric House
35b2ae0f42
remove dead strings. Move app-name to common_rsrc.xml since it's not
...
translated.
2011-09-15 18:08:00 -07:00
Eric House
df82578d5a
add a ton of comments -- I think I'm done. No changes to any string here.
2011-09-15 18:07:07 -07:00
Eric House
a676b5beb0
comment out dead code referencing strings
2011-09-15 18:06:12 -07:00
Eric House
ced5da45a5
remove unused string ref
2011-09-15 18:05:45 -07:00
Andy2
8cb49ad8a3
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
...
Conflicts:
xwords4/android/scripts/strings_check.sh
2011-09-14 06:51:10 -07:00
eehouse@eehouse.org
98c2617613
Merge branch 'android_branch' into send_in_background
2011-09-14 06:47:12 -07:00
Andy2
25f7c72994
add some comments and rearrange
2011-09-14 06:46:52 -07:00
Andy2
d69bbfed97
copy over from french_xlation branch
2011-09-14 06:39:23 -07:00
Andy2
c3f9fc6f7b
remove unused strings
2011-09-14 06:13:32 -07:00
Andy2
2ee4ec12d5
toward merge with french_xlation: remove unused and move debugging
...
strings.
2011-09-14 05:50:55 -07:00
Andy2
5eb6ba2637
remove echoing
2011-09-14 05:45:32 -07:00
Andy2
1167ebe15e
script for printing file per branch or revision -- like svn cat
2011-09-14 05:37:48 -07:00
Andy2
45bf34fdc1
just copy it over from french_xlation branch -- screw history
2011-09-13 19:01:16 -07:00
Andy2
b6cfdbbb37
print strings as single lines for easy comparison
...
Conflicts:
xwords4/android/scripts/strings_check.sh
2011-09-13 18:59:14 -07:00
Andy2
7edf615b40
add comment noting that this release breaks old games configure not to
...
use English. (Specifically, they've been played in English until now
and played letters will be reinterpreted in the right language for the
first time.)
2011-09-13 18:33:30 -07:00
Eric House
0bd9500033
add options to be used comparing across branches
2011-09-12 22:09:11 -07:00
Andy2
9f6391ba34
cache the most recently loaded game's byte[] data. Saves about 2/3 of
...
the reads from the DB.
2011-09-12 19:52:18 -07:00
Andy2
99498a8568
use static HashMap to track what language views are open and closed.
...
As long as I'm not reloaded user choice will be preserved. Good
enough.
2011-09-12 19:00:13 -07:00
Andy2
72d769910b
expand children after a delete (to be consistent, though it'd be
...
better to rememeber state)
2011-09-12 18:37:04 -07:00
Andy2
f8f06a7768
raise same error when try to commit exchange out-of-turn is raised for
...
out-of-turn move attempt -- and don't exit exchange mode.
2011-09-12 18:33:33 -07:00
Andy2
68c85ec176
use new class to inval list of dicts when SD card inserted or ejected.
2011-09-12 18:29:18 -07:00
Andy2
14608d2deb
listen for SD card events via BroadcastReceiver registered in
...
AndroidManifest rather than created programatically: only with this
can I get EJECT events to work. Replacement class has static
register/unregister methods which DictsActivity uses.
2011-09-12 18:28:43 -07:00
Andy2
8c0657f1cd
add showf for Toast-based debugging
2011-09-12 18:22:37 -07:00
Andy2
e709ea730c
only exit exchange mode if user confirms trade
2011-09-09 21:30:40 -07:00
Andy2
c9c498786e
add to game state whether any tiles selected. Use that to disable
...
'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
66fb5f87fb
don't exit trade mode if no tiles selected; fix warning string to match.
2011-09-09 18:40:19 -07:00
Andy2
201db9415c
sort tiles after trade too
2011-09-09 18:32:04 -07:00
Andy2
ec6108501d
draw timer in full color even in exchange mode
2011-09-09 18:23:19 -07:00
Andy2
06571d0478
up constants and update changes list for new release
2011-09-09 18:17:28 -07:00
Andy2
1d612288d4
add optional param to confirmation dialogs to allow positive button
...
other than Ok; add "Delete" and "Reset" for game and dict actions.
2011-09-09 06:50:00 -07:00
eehouse@eehouse.org
eb0e41e978
Merge branch 'android_branch' into send_in_background
2011-09-08 21:38:50 -07:00
Andy2
fda3207b78
fix inability to tell whether a dict being deleted is in use: add to
...
summaries DB list of dicts in the game and a method that queries that.
Pick delete-confirmation message based on the language of dict,
whether there are others in the same language, and whether games are
using that language or that dict.
2011-09-08 21:36:15 -07:00
Andy2
528db479b5
bunch of changes whose original purpose was to allow me to deal
...
correctly with having the same dict stored in more than one place.
Added DictAndLoc with members name and loc to support this, and used
in a bunch of places in place of mere strings, including
DictsActivity. Also removed code warning when you're deleting a dict
that's not the last in its lang, which incorrectly warned that the
dict was in use when in fact I can't tell that. The warning "might be
in use" sounds dumb so it's gone for now.
2011-09-08 19:10:06 -07:00
Andy2
2aa5447301
remove some logging
2011-09-08 19:03:08 -07:00
Eric House
84931f34ff
Merge branch 'android_branch' into send_in_background
2011-09-07 21:44:36 -07:00
Andy2
ce8104f679
move dict-related methods from GameUtils.java to new DictUtils.java
2011-09-06 07:18:45 -07:00
Andy2
d82193ff05
don't overwrite m_gi on resuming activity as it may contain
...
local/pending changes. Fixes bug where you change language, then
choose "download more..." from a player's dict choice spinner and find
on returning to GameConfig that the language has reverted.
2011-09-03 22:19:10 -07:00
Andy2
eab067fe32
use autocaps for default player names pref
2011-09-03 21:54:25 -07:00
Andy2
1af358b269
move code to unpack players list into same file as the code packing
...
it; add boolean, now always passed as false, to code printing names
for game config list of players to include the dictionary. It's
useful for debugging, and I think it'd make a good optional setting,
but nobody else thinks so. Once it's checked in the change can go if
I'm not using it.
2011-09-03 21:05:08 -07:00
Andy2
a3566bc063
Fix bug: the CurGameInfo instance being used to generate the list of
...
dicts passed when opening a game was based on defaults, not read in
from the game data. Oops. So now it's a two-step process: open the
data, read in the game info, generate list of dicts from that, and
open full game with list of dicts. (TODO: optimize by caching game
data across multiple reads.)
2011-09-03 20:31:03 -07:00
Andy2
8087153b73
log name of dict being set -- as an easy way to confirm that the right
...
dicts are getting passed to the jin.
2011-09-03 20:19:51 -07:00
Andy2
471199ba2f
cleanup -- no code change beyond ordering and renaming.
2011-09-03 19:41:36 -07:00
Andy2
9956bc417d
fix bugs: chosen dict was being pulled by index from non-sorted
...
version of the list user saw when choosing the index. Fix is to use
same list. Cancel after selecting dict didn't work as the selection
listener had already copied the selected dict name over. Now the
listener leaves that for the Ok button's onclick listener.
2011-09-03 19:38:52 -07:00
Andy2
3fd0bb056a
when there's no move made yet to display after score entry held say
...
so.
2011-09-02 19:24:42 -07:00
Andy2
e4b952222a
unify two ways of saving words encountered during scoring, removing
...
one and changing the site that used it to use the other. Not visible
outside of common, but should make it easier to harvest a list of all
words for one move or the entire game.
2011-09-02 19:11:04 -07:00
Andy2
2f91b8ed3d
remove unused strings
2011-09-02 18:37:58 -07:00
Andy2
da475347a5
get rid of unused constants
2011-09-02 18:36:26 -07:00
Andy2
2d2f3e23fd
change signature of util_playerScoreHeld(): pass player num rather
...
than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00
Andy2
b6a4621617
trivial optimization
2011-09-02 18:34:07 -07:00
Andy2
42950c38bd
export model_getPlayersLastScore()
2011-09-02 18:33:34 -07:00
Andy2
99679357a8
Exit trade mode on "commit" even if no tiles selected (in keeping with
...
error message on Android); don't block trade if pending tiles are on
board; instead undo them. There's redo now so there's no need to
confirm, no data loss.
2011-09-02 06:48:06 -07:00
Andy2
dadf41ad2e
add "cancel trade" menu item
2011-09-02 06:38:30 -07:00
Andy2
c2150bc9ed
get rid of util_setInTrade()
2011-09-02 06:14:29 -07:00
Andy2
9cf7e6ca18
get rid of util_setInTrade()
2011-09-01 19:53:03 -07:00
Andy2
5d08b6b3cd
don't make scoreboard entries translucent during trade if option to
...
change which player is shown is enabled.
2011-09-01 19:52:36 -07:00
Andy2
e94524958f
get rid of util_setInTrade(); fix passing of selBits when trading
...
(broken with prev checkin.)
2011-09-01 19:51:26 -07:00
Andy2
437e4e21ac
There are buttons not menu items for exiting exchange mode so
...
reference them in newbie text. And get rid of string for toast
exiting the mode since we don't show it.
2011-09-01 18:54:27 -07:00
Andy2
934daab6c8
don't need util_setInTrade. There's already code passing the result
...
of game_getState() in after every draw() call and it has an inTrade
ivar. Use that.
2011-09-01 18:53:38 -07:00
Andy2
9a60bcf265
draw the X at 7x7 transluscent if in trade mode.
2011-09-01 18:52:21 -07:00
Andy2
8e45dcd720
exit trade mode only in the case where we're asking user to confirm,
...
and do it before server can call callback that changes selPlayer so
it'll actually work.
2011-09-01 18:50:09 -07:00
eehouse@eehouse.org
b6e5327b1a
Merge branch 'android_branch' into send_in_background
2011-08-31 06:46:42 -07:00
Andy2
671877cbca
implement new util_ methods in jni and java; remove old miniwindow
...
stuff. In java, respond to util_playerScoreHeld() and
util_bonusSquareHeld() by putting up toasts with existing strings.
For util_setInTrade(), fix exchange mode. Add two buttons at bottom
that replace toolbar (and corresponding buttons on menu). Redraw
scoreboard and board with high transparency to make it clear they're
disabled. Still to do: deal with case where ability to switch which
player's tray is visible is enabled.
2011-08-31 06:37:33 -07:00
Andy2
9c60a5c05b
make sure util_setInTrade() gets called every time internal state
...
changes, including on creation/load from stream.
2011-08-31 06:33:36 -07:00
Eric House
cfa4c96d22
just for grins: japanese dict-building files. There are too many kana
...
for the current format so this can only be for demos, but I might as
well record it.
2011-08-29 20:42:27 -07:00
Eric House
8c811c3d5a
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-08-29 20:36:53 -07:00
Eric House
c01981bc8f
Make miniwindow stuff compile-time optional. The goal's to use native
...
features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
Eric House
3b719f54de
add compile-time option to use glib main loop (instead of select())
...
with ncurses. The goals to make it easier to include watch on pipes
for incoming messages to better model Android -- and to be a bit more
modern. Works for one run of test script but needs more testing to be
turned on.
2011-08-29 20:24:15 -07:00
eehouse@eehouse.org
867b9118c1
Merge branch 'android_branch' into send_in_background
2011-08-28 17:27:46 -07:00
Andy2
45421e8f86
add a bit of space between players column and column to right so
...
numbers don't run together.
2011-08-28 15:44:23 -07:00
Andy2
5bc63edeb6
replace Runnable passed to showNotAgainDlgThen() with callbackID, same
...
scheme as the rest of DlgDelegate. I'm still using a single ivar for
all dialogs, meaning they can't stack, but except for duplicate
showNotAgainDlgThen calls (where the message can be ignored) it
doesn't seem to be happening. Asserts are still in place to tell me
if I'm wrong.
2011-08-28 15:38:52 -07:00
Andy2
656110841f
cleanup after review of recent changes: remove logging etc. didn't
...
mean to check in.
2011-08-25 18:48:41 -07:00
Andy2
0a2255a8fe
add two recent changes
2011-08-25 18:26:49 -07:00
Andy2
632acfd171
Oops: add new pref color to list restored.
2011-08-25 18:26:34 -07:00
Andy2
5acc2205be
add pref to edit color used to draw bonus hints on cells
2011-08-25 18:13:42 -07:00
Andy2
79acccc6bf
record, commented out, attempt to send NBS message. sendDataMessage()
...
crashes internally, and googling finds lots of reports/questions and
no answers. It appears NBS is broken on Android, at least for CDMA.
Might want to revisit on a newer OS version that the 2.1 I'm running
now.
2011-08-25 06:52:12 -07:00
Andy2
711f12fa9e
It's ok to cache listeners but only with the instance whose ivars they
...
reference: revert prev change but make cache vars non-static.
2011-08-25 05:49:09 -07:00
eehouse@eehouse.org
e592ea8559
Merge branch 'android_branch' into send_in_background
2011-08-24 22:44:40 -07:00
Andy2
3416ae59a7
use a constant for the DISMISS button. And don't use static
...
listeners. They wind up getting called with mixed DlgDelegate.this
values, including one belonging to an Activity that's long-since
stopped and so the wrong ids are getting passed back.
2011-08-24 22:43:54 -07:00
Andy2
5aeac29787
Pass 0 to dlgButtonClicked() for dismiss, as -1 is the value of a
...
button! Also assert the heck out of callbackIds to see if Android is
guaranteeing that no two dialogs can be up at once. I'm counting on
that, and need to know if it's not true.
2011-08-24 21:44:10 -07:00
Andy2
1cd1a849e6
don't put dismiss listeners on every damn dialog! They replace rather
...
than chaining.
2011-08-24 21:41:35 -07:00
Andy2
5769ae6a31
cleanup: there are two listeners created over and over; better to
...
store in a class static and reuse.
2011-08-24 18:51:47 -07:00
Andy2
4ac84dde23
change sig of DlgDelegate's dlgButtonClicked() method to include id of
...
button rather than just boolean. Add onDismissListener so can tell if
whole thing was backed-out of (since that's a different choice from
the two buttons "text" and "html" used in one case.) Fix compile
error that slipped by earlier: frequent clean builds required with
java.
2011-08-24 18:22:21 -07:00
Andy2
50c692024b
fix crashes when reloading (rare unless android:configChanges removed
...
from AndroidManifest.xml). Problem was that managed dialogs are
recreated between onStart() and onResume() yet onResume() was where
ivars (specifically m_gi) were set. Can't just set them in onStart()
because then I'd want to save state them in onStop() which isn't
guaranteed to be called. So create a function loadGame() and call it
from both, using a flag to prevent its running twice (which flag is
cleared in onPause())
2011-08-24 18:18:17 -07:00
eehouse@eehouse.org
147687890f
Merge branch 'android_branch' into send_in_background
2011-08-24 06:52:51 -07:00
Andy2
3a2af96c24
use new callback-replaced-by-id mechanism to query for html/text
...
choice.
2011-08-24 06:51:00 -07:00
Andy2
f88697fd3f
complete conversion of showConfirmThen, removing old methods and
...
adding second param to buttonClicked() callback indicating which
button was cancelled.
2011-08-24 06:14:42 -07:00
Andy2
7d0cbcf07f
use new showConfirmThen scheme
2011-08-24 06:12:57 -07:00
Andy2
85c38e831f
cleanup: null's same as empty onClick handler
2011-08-24 05:40:13 -07:00
Andy2
fbb467af80
convert some more callbacks to ints passed back: GamesList done.
2011-08-23 20:25:59 -07:00
Andy2
05607a15b9
toward a bundleable DlgDelegate: add new interface to replace
...
OnClickListerners passed on, have clients of DlgDelegate implement it,
and convert one dialog to use it. Will eventually remove old code.
2011-08-23 19:50:01 -07:00
Andy2
0d85a67700
verify that bundle saving works in DlgDelegate and fix one
...
disappearing message. Still need solution for callbacks passed in.
2011-08-23 19:18:45 -07:00
Andy2
7a235ed6b6
put onPrepareDialog() back -- it's required to use DlgDelegate dialogs.
2011-08-23 18:51:48 -07:00
Andy2
7da5b24e0f
rewrite DictsActivity to not crash when un- and re-loaded: make
...
dialogs depend only on bundleable ivars -- ints and strings, not Views
-- and bundle them. Don't use onPrepareDialog, only onCreateDialog,
and so call removeDialog() every time one's dismissed. Do some
refactoring to support this.
2011-08-23 18:41:19 -07:00
Andy2
84e61f3b3f
remove no-op line
2011-08-22 18:43:42 -07:00
Andy2
953909d0f0
remove logging
2011-08-22 18:40:44 -07:00
Andy2
3537161d3b
add change
2011-08-22 18:40:30 -07:00
Andy2
3296cad731
pass bundle into DlgDelegate so state can be saved and restored. Not
...
doing anything with it yet because any scheme to survive
OS-restoration has to deal with the Runnables I'm saving that can't be
bundled. Work in progress....
2011-08-22 18:10:22 -07:00
Andy2
7e6daa5797
move role out of players column to where it can be a full line long,
...
preventing it from increasing the size of the item by line-wrapping.
For now it's outside the View that gets hidden, but that may need to
change.
2011-08-22 07:05:33 -07:00
Andy2
d7a515ca97
display three states of relay connectedness in games list items:
...
configured, connected but waiting for players, and game-in-play.
2011-08-22 07:03:46 -07:00
Andy2
1ee0dfdd6d
set wordlist spinner prompt and include language
2011-08-21 22:13:18 -07:00
Eric House
cf6d868bd3
use separate strings for window title and spinner prompt
2011-08-21 18:17:21 -07:00
eehouse@eehouse.org
3cdd4c1c9b
Merge branch 'android_branch' into send_in_background
2011-08-21 15:04:25 -07:00
Andy2
aeafb9cefa
Tweak language for moving wordlists to more clearly refer to storage
...
locations.
2011-08-21 15:03:41 -07:00
Andy2
bbb73bb2e9
somehow dict deletion got broken (because wasn't adding file
...
extention); fix.
2011-08-21 15:02:42 -07:00
Andy2
d1b6bc16cf
add the standalone/network icons from GamesList display to the new
...
games dialog so users get some association going.
2011-08-21 14:30:00 -07:00
Andy2
04834c910b
more dictionary->wordlist terminology change: debug-only preference
...
and download URL.
2011-08-21 14:27:50 -07:00
Andy2
9612b28b1f
use goto to avoid having multiple returns. No behavior change.
2011-08-21 14:20:59 -07:00
Andy2
a17ff20db7
clean up background check pref wording to Chris's suggestions
2011-08-21 13:52:51 -07:00
eehouse@eehouse.org
d7d5d85ec2
Merge branch 'android_branch' into send_in_background
2011-08-21 12:20:25 -07:00
Andy2
c0dae019d5
use same context menu header, including wordlist name, as for game
...
list items.
2011-08-21 12:19:58 -07:00
Andy2
5c8afa06ce
version string and changelog for beta 33
2011-08-21 12:07:45 -07:00
Andy2
56fd01a05b
oops -- missing semicolon.
2011-08-21 12:07:21 -07:00
Andy2
c38e3593fb
replace hard-coded placeholder names for optional top-line of games
...
list item display with real "aa vs. bb vs..." consed up in
GameSummary, and set field to singleline so doesn't wrap when names
get too long.
2011-08-21 11:39:38 -07:00
Andy2
c41af221b7
fix non-debug compile warning
2011-08-21 11:33:23 -07:00
Andy2
47bdec4eda
pass context into GameSummary constructor rather than into methods
...
that need it. No behavior change.
2011-08-20 21:51:57 -07:00
Andy2
28c78a0a6a
dictionary->wordlist
2011-08-20 14:16:38 -07:00
Andy2
eb00984563
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
2011-08-20 12:44:17 -07:00
Andy2
659c054696
add new class that listens for SDCard mounted event (could be
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generalized for multiple events and map them to multiple notification
callbacks), and use it from DictsActivity to redraw the list when the
SD card comes back online. While the default android behavior works
for the unmount case (relaunches DictsActivity which correctly draws
only those dicts still available) it needs this change to redraw after
the available set grows.
2011-08-20 11:59:32 -07:00
Andy2
6ca60438a1
no need for onClick listener when onDismiss listener does the same thing
2011-08-19 18:54:21 -07:00
Andy2
8f60ca5af3
Need to show dict-gone-missing dialog when umount from GameConfig too,
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so: change loadMakeGame() to return gamePtr rather than take one in,
and to return 0 when any dict no available. Move dict-gone-missing
dialog into DlgDelegate. Remove DlgDelegate always adding onDismiss
listener that removes the dialog, and instead add one to the
dict-gone-missing dialog that, like the onClick handler, calls
finish() on the activity.
2011-08-19 18:52:55 -07:00
Andy2
fd4e627628
when sd card is umounted, android sends a message to apps. I can't
...
figure out how to get that so I ignore it and am killed then
relaunched if I have a dict file open on the SD. On relauch, don't
crash. Instead, check if any dicts used by the game is unreachable
and put up an alert with only one choice: Close game. Thought about
using the missing-dicts stuff from GamesList, but this is a special
case that should be seen only when user umounts while a BoardActivity
instance is frontmost.
2011-08-18 07:54:00 -07:00
Andy2
7a1346e530
add assert to catch bad dict earlier
2011-08-18 07:49:40 -07:00
Andy2
455cb9a4c4
Include possibility of umounted sd card in missing dict
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explanation. Name of game too. Use single-selectable list and
Substitute button instead of expecting user to tap once to select
(which confused me.)
2011-08-18 06:26:43 -07:00
Andy2
0c29a4c1ca
fix NPE when sd card unmounted
2011-08-17 20:11:30 -07:00
Andy2
58be931558
remove messages after sending them if they appear to have been sent
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successfully.
2011-08-17 19:52:55 -07:00
Andy2
8e6812780d
call feedMessages even if there are no messages, and call
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comms_resendAll() from feedMessages. The combination means that all
networked games get a chance to resend dropped packets periodically
which should help prevent stalls.
2011-08-17 19:51:20 -07:00
Andy2
08789c4097
call server_do() up to five times to allow some extra work to get
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done. Required if a host is also a robot.
2011-08-17 19:48:55 -07:00
Andy2
b9be2b45f4
sendMsg needs to report success if no-conn send works.
2011-08-17 18:41:45 -07:00
Andy2
2c26fc03e3
Track messages sent via proxy and credit nsent (accumulator) if
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successful. Previously messages sent via proxy were not counted.
2011-08-17 18:09:10 -07:00
Andy2
b511b4c455
add new RecordSent to take list of msg ids -- and use stringstream
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instead of static buffer and snprintf in one case. May make sense
elsewhere too.
2011-08-17 18:07:21 -07:00
Andy2
8148c7699a
don't loop forever on server_do(). It's broken w.r.t. guaranteeing
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that it can always change state.
2011-08-17 06:52:04 -07:00
Eric House
c2c673e932
improve testing of proxy delete by saving up a number of relayIDs and
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sending with multiple -d flags to rq.
2011-08-16 19:44:37 -07:00
Andy2
30145deba7
add new proxy message handler for no-conn message, and feed into
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existing store-and-forward system. With this checkin a robot-vs-robot
game plays for quite a few moves without either game every loaded into
the foreground (via a BoardActivity instance on Android), with all
moves transmitted as a result of relay checks. One of the games
refuses to open later, however, and there are certainly other bugs.
And I'm not sure what happens when a message sent no-conn (without a
cookie ID) is received in the foreground. But this is progress.
2011-08-16 19:41:33 -07:00
Andy2
7ab8c6eca4
re-factor sending code so essentially same message (without cookieID
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that implies a connection) is sent and received by no-conn code. Use
flags to determine if comms can support no-conn sending without making
up the message only to have it fail to send.
2011-08-16 19:36:23 -07:00
Andy2
2dcfb2193c
complete the process of sending messages generated in response to
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messages passed in in background: send them. Requires new method
implementing new protocol against proxy.
2011-08-16 19:33:24 -07:00
Andy2
066cef0306
using new send-noconn proc is too expensive if it's only going to fail
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(return false) so add new iface comms can call once to get flags to
tell it whether to use that proc. One implementation of
TransportProcs returns one flag; the other, the other.
2011-08-16 19:31:08 -07:00
Andy2
dfab747504
make server_do() take a new param to allow caller to call it until
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there's nothing more to do (without the assumption it's driven from an
event queue.)
2011-08-16 19:28:59 -07:00
Andy2
11f6d96be9
get 'svn' out of the version string variable
2011-08-16 19:26:53 -07:00
Andy2
dc693e4d6a
too much logging
2011-08-16 19:20:39 -07:00
Andy2
f61748369a
fix non-debug compile warning
2011-08-16 19:17:47 -07:00
eehouse@eehouse.org
be4ec00e55
Merge branch 'android_branch' into send_in_background
2011-08-15 18:28:35 -07:00
Andy2
dc273c7162
fix proxy msg handling to process more than one relayID per message.
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Formerly all but the first were dropped.
2011-08-15 18:27:00 -07:00
Andy2
6f22cbd8c9
rename class and pass in from higher so send can be done in the right
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place.
2011-08-11 06:49:44 -07:00
Andy2
985f254660
more refactoring -- limit NetUtils method to network stuff as much as
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possible.
2011-08-11 06:40:13 -07:00
Andy2
008c70957a
refactor -- no behavior change
2011-08-11 06:29:21 -07:00
Andy2
c2ae80cf37
pass the stubbed-out procs into the jni. Now background-generated
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packets are getting into the java world. Next: get 'em to the relay.
2011-08-10 21:28:12 -07:00
Andy2
ea05c34d8f
add the alternative send proc to the java transportprocs interface,
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and call through to it from the jni. Add another implemenation of the
interface and pass that when opening games in the background.
2011-08-10 21:06:05 -07:00
Andy2
f6bf91de36
make overridden methods have params in same order (though some are
...
missing).
2011-08-10 20:49:41 -07:00
Andy2
e88af19e0a
toward the ability to send replies to messages received in background
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without user having to open the game, which will e.g. allow a host to
assign tiles, or a robot to move, without the phone's owner noticing
there's a message. This is on a branch because it may never work.
2011-08-10 18:28:34 -07:00
Andy2
e2ef25ae90
add pref for choosing what goes in parens along with the game name
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(where <language> was before.) opponent name still needs to not be
hard-coded; the rest works.
2011-08-09 19:26:59 -07:00
Andy2
ceb2d1ac63
fix indenting -- white space only.
2011-08-09 06:48:10 -07:00
Andy2
c67e92ea2c
log sends for a while. I want to fix the occasional stall.
2011-08-09 06:44:09 -07:00
Andy2
8adb925cca
only load and pass in dict as byte[] when path isn't available
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(i.e. when it's a builtin), and use mmap in that case. Works! Still
need to try a speed test.
2011-08-08 20:27:42 -07:00