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reverse sense of test done on receiving invitation whether game
already exists. Unless I'm missing something I have it wrong.
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@ -685,7 +685,7 @@ public class GamesList extends XWListActivity
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long rowid = DBUtils.getRowIDForOpen( this, info.room, info.lang,
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info.nPlayers );
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if ( -1 != rowid ) {
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if ( -1 == rowid ) { // doesn't exist yet
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rowid = GameUtils.makeNewNetGame( this, info );
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GameUtils.launchGame( this, rowid, true );
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} else {
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