tolerate failure to get lock for five seconds before asserting (up

from one.)
This commit is contained in:
Eric House 2012-07-06 07:14:01 -07:00
parent 75602c47d8
commit 3c19a7ef44

View file

@ -103,7 +103,7 @@ public class GameUtils {
public GameLock lock()
{
long stopTime = System.currentTimeMillis() + 1000;
long stopTime = System.currentTimeMillis() + 5000;
// DbgUtils.logf( "GameLock.lock(%s)", m_path );
// Utils.printStack();
for ( ; ; ) {