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0c02103d42
is that getSummary() can be called at unpredictable times by background tasks for the games list, and the current open game holds a lock as long as it's open. So those getSummary() calls must be allowed to fail. Before, letting them fail immediately meant empty/unusable list elements; now I've added a time they'll wait before failing. Now the ones that are called while a game is open can fail without being noticed, but the ones that are called as a game is closed to update its summary will succeed by being able to wait for its lock to be given up. |
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android | ||
common | ||
dawg | ||
debian | ||
linux | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |