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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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display three states of relay connectedness in games list items:
configured, connected but waiting for players, and game-in-play.
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parent
1ee0dfdd6d
commit
d7a515ca97
2 changed files with 27 additions and 3 deletions
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@ -365,7 +365,11 @@
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check off-device players.</string>
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<string name="forced_consistent">Modified first player.</string>
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<string name="summary_fmt_relay">Connecting via Relay, room \"%s\"</string>
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<string name="summary_relay_conff">Configured for room
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\"%s\"</string>
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<string name="summary_relay_waitf">Waiting for players in room
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\"%s\"</string>
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<string name="summary_relay_connf">Game in play in room \"%s\"</string>
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<string name="gameOver">Game over</string>
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<string name="movesf">%d moves played</string>
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@ -118,10 +118,18 @@ public class GameSummary {
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{
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String result = null;
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if ( isRelayGame() ) {
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Assert.assertTrue( CommsAddrRec.CommsConnType.COMMS_CONN_RELAY
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== conType );
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String fmt = m_context.getString( R.string.summary_fmt_relay );
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result = String.format( fmt, roomName );
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int fmtID;
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if ( null == relayID || 0 == relayID.length() ) {
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fmtID = R.string.summary_relay_conff;
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} else if ( anyMissing() ) {
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fmtID = R.string.summary_relay_waitf;
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} else {
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fmtID = R.string.summary_relay_connf;
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}
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result = String.format( m_context.getString(fmtID), roomName );
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}
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return result;
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}
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@ -144,6 +152,18 @@ public class GameSummary {
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return result;
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}
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private boolean anyMissing()
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{
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boolean missing = false;
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for ( int ii = 0; ii < nPlayers; ++ii ) {
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if ( !isLocal(ii) && (0 != ((1 << ii) & missingPlayers) ) ) {
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missing = true;
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break;
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}
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}
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return missing;
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}
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public int giflags() {
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int result;
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if ( null == m_gi ) {
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