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0ccc2331b5
save what it had ACK'd leaving the game permanently broken. Do that by adding a new method game_saveSucceeded() called after the client claims to have committed bytes returned by game_writeToStream() to disk. In that method comms updates the value it'll use in subseqent ACKs. |
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android | ||
common | ||
dawg | ||
debian | ||
linux | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |