to start work on website...

This commit is contained in:
Eric House 2012-08-02 22:26:48 -07:00
parent c046606e53
commit 1e5757dc45

View file

@ -0,0 +1,47 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<link rel="stylesheet" type="text/css" href="/xw4mobile.css" />
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15">
<title>CrossW-SMS FAQ</title>
</head>
<body>
<h1>CrossW-SMS FAQ</h1>
<p>(Under construction. Please <a
href="mailto:eehouse@eehouse.org">email me</a> to be notified of
updates, or check back often.)</p>
<ul>
<li><a href="#what_is">What is Crosswords/CrossW-SMS?</a></li>
<li><a href="#should_not">Who should NOT install this app?</a></li>
<li><a href="#advangages">What are the advantages of playing via SMS instead of the internet?</a></li>
<li><a href="#screens">What are the app's screens and what to they do?</a></li>
</ul>
<a name="what_is"><h4>What is Crosswords/CrossW-SMS?</h4></a>
<a name="should_not"><H4>Who should NOT install this app?</h4></a>
<a name="advantages"><h4>What are the advantages of playing via SMS instead of the internet?</h4></a>
<ul>
<li>Uses less battery: SMS messages take less power to send and receive than network data.</li>
<li>Better responsiveness: unless an app maintains a constant
connection to a server (which would make it a huge battery hog) it
will usually receive SMS messages more quickly than other types of
data. So you'll see a move right after your opponent makes it.</li>
<li>Doesn't use your data plan (but per-message costs will kill you
if you don't have unlimited texting!)</li>
</ul>
<a name="screens"><h4>What are the app's screens and what to they do?</h4></a>
<hr>
<address></address>
<!-- hhmts start -- >Last modified: Thu Aug 2 06:44:49 PDT 2012 <! -- hhmts end -->
</body> </html>