mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-29 08:34:37 +01:00
normalize file: add comments where don't proceed a string, and replace
tabs with spaces.
This commit is contained in:
parent
73e29211b0
commit
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1 changed files with 193 additions and 86 deletions
|
@ -18,6 +18,7 @@
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<string name="empty_games_list">Use the button below to create a
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game. Tap an existing game to play it or long-tap it for other
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options.</string>
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<!-- -->
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<string name="empty_games_list2">You can hide this and the button
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below in the Appearance section of Settings (accessed via your
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device\'s menu key).</string>
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@ -121,10 +122,10 @@
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the relay.</string>
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<!-- Deletes all games on the device (after confirmation) -->
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<string name="gamel_menu_delete_all">Delete all</string>
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<string name="gamel_menu_delete_all">Delete all</string>
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<!-- Brings up "About Crosswords" dialog -->
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<string name="board_menu_file_about">About Crosswords</string>
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<string name="board_menu_file_about">About Crosswords</string>
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<!--
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############################################################
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@ -146,15 +147,15 @@
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<!-- pulls up dialog to reset the selected game, that is to remove
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all moves so that it's the same as a newly created game
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except for any configuration. -->
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<string name="list_item_reset">Reset</string>
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<string name="list_item_reset">Reset</string>
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<!-- creates a new game with all configuation copied from the
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selected game -->
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<string name="list_item_new_from">New from</string>
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<string name="list_item_new_from">New from</string>
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<!-- makes a copy of the selected game. This is currently
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disabled for networked games since there would be problems if
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two identically configured games started trying to talk to a
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remote game that expected there was only one of them. -->
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<string name="list_item_copy">Copy</string>
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<string name="list_item_copy">Copy</string>
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<!-- Title of dialog for renaming game (triggered by selecting
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list_item_rename) -->
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@ -163,7 +164,7 @@
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<string name="no_copy_network">Games that have already connected
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to the relay cannot be copied. Use \"New from\" for a
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ready-to-play copy with all the same settings.</string>
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<!-- -->
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<string name="game_rename_title">Rename game</string>
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<!-- text within rename dialog (triggered by selecting
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list_item_rename) -->
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@ -195,7 +196,7 @@
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############################################################
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-->
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<!-- window title -->
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<string name="title_dicts_list">Installed Crosswords Wordlists</string>
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<string name="title_dicts_list">Installed Crosswords Wordlists</string>
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<!-- text of button at the bottom of the screen. It launches the
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browser pointed at the site where additional wordlists can be
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@ -295,7 +296,9 @@
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choices in respose to the dialog launched in response to the
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dicts_item_select menu (see dicts_item_select above.) -->
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<string name="button_default_human">Human</string>
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<!-- -->
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<string name="button_default_robot">Robot</string>
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<!-- -->
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<string name="button_default_both">Both</string>
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<!-- When the dicts_item_move menu is chosen, this text is used in
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@ -307,6 +310,7 @@
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<!-- see move_dictf above -->
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<string name="loc_internal">Internal</string>
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<!-- -->
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<string name="loc_external">External</string>
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<!--
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@ -316,11 +320,11 @@
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############################################################
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-->
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<!-- window title (game name substituted for %s) -->
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<string name="title_game_configf">%s settings</string>
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<string name="title_game_configf">%s settings</string>
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<!-- alternate window title used when game is networked -->
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<string name="title_gamenet_configf">%s settings (networked)</string>
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<string name="title_gamenet_configf">%s settings (networked)</string>
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<!-- -->
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<string name="title_gamebt_configf">%s settings (via Bluetooth)</string>
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<!-- title for popup list of langugages from which user picks -->
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@ -427,7 +431,7 @@
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<!-- Shown when using the the Game configure screen to configure a
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networked game and you try to make all players local. -->
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<string name="str_reg_server_sans_remote">At least one player must
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<string name="str_reg_server_sans_remote">At least one player must
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be marked \"Remote\" for a game started as Host.</string>
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<!-- Used as the default name for remote players displayed within
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@ -647,55 +651,55 @@
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<!-- This menu commits the current move as it's been laid out on
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the board -->
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<string name="board_menu_done">Turn done</string>
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<string name="board_menu_done">Turn done</string>
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<!-- This menu begins an exchange of tiles: puts the board into
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trade mode. -->
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<string name="board_menu_trade">Exchange tiles</string>
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<string name="board_menu_trade">Exchange tiles</string>
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<!-- hide and shows the tray. On devices where there is enough
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room for the full board and tray to be shown then hiding the
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tray just "turns it over", i.e. shows tiles with '?'
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characters.-->
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<string name="board_menu_tray_hide">Hide rack</string>
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<string name="board_menu_tray_show">Show rack</string>
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<string name="board_menu_tray_hide">Hide rack</string>
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<string name="board_menu_tray_show">Show rack</string>
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<!-- Undos the last *committed* turn. Note that this is different
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from the undo button that undoes or redoes an in-progress
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not-yet-committed turn. This is disabled for networked
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games.-->
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<string name="board_menu_undo_last">Undo last</string>
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<string name="board_menu_undo_last">Undo last</string>
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<!-- Title of submenu -->
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<string name="board_submenu_game">Game</string>
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<string name="board_submenu_game">Game</string>
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<!-- menu on Game submenu: brings up dialog listing all tiles in
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the language of the game along with how many of each there
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are and how many points each is worth. This display is the
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same throughout the game. -->
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<string name="board_menu_game_counts">Counts and values</string>
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<string name="board_menu_game_counts">Counts and values</string>
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<!-- menu on Game submenu: brings up dialog listing all tiles not
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yet played and not in the rack of the player whose rack is
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visible (whose turn it is, generally). This display will
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change as tiles are used and depending on what player is
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asking. -->
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<string name="board_menu_game_left">Tiles remaining</string>
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<string name="board_menu_game_left">Tiles remaining</string>
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<!-- Brings up listing of all moves played so far this game. -->
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<string name="board_menu_game_history">Game history</string>
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<string name="board_menu_game_history">Game history</string>
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<!-- Brings up explanation of the game's final score. If the game
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is not yet over, gives you a choice whether to end it now,
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and if you decline does nothing. -->
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<string name="board_menu_game_final">Final scores</string>
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<string name="board_menu_game_final">Final scores</string>
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<!-- Meaningful only for networked games, this menu causes all
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messages that have not yet been acknowledged by a remote
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device in the game to be resent. Eventually I hope to be
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able to remove this from non-debug versions of the game
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because users should not have to do do this EVER. -->
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<string name="board_menu_game_resend">Resend messages</string>
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<string name="board_menu_game_resend">Resend messages</string>
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<!--
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############################################################
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@ -794,7 +798,7 @@
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############################################################
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-->
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<!-- window title -->
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<string name="title_prefs">Crosswords settings</string>
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<string name="title_prefs">Crosswords settings</string>
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<!--
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############################################################
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<string name="default_phonies">Handle phonies</string>
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<!-- default number of minutes on timer for new games -->
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<string name="initial_player_minutes">Timer minutes per player</string>
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<string name="initial_player_minutes">Timer minutes per player</string>
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<!-- preference for board size (15x15, 13x13 etc.) -->
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<string name="board_size">Board size</string>
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-->
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<!-- Names of the three colors by which colors can be edited in
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the color preferences dialog -->
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<string name="red">Red</string>
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<string name="green">Green</string>
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<string name="blue">Blue</string>
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<string name="red">Red</string>
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<string name="green">Green</string>
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<string name="blue">Blue</string>
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<!--
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@ -1110,27 +1114,27 @@
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<string name="connect_frequency">Background move check</string>
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<!-- These are the possible values for the connect_frequency
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setting presented as a drop-down list. -->
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<string name="connect_never">Never check</string>
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<string name="connect_five_mins">Every 5 minutes</string>
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<string name="connect_fifteen_mins">Every 15 minutes</string>
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<string name="connect_thirty_mins">Every 30 minutes</string>
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<string name="connect_one_hour">Every hour</string>
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<string name="connect_six_hours">Every six hours</string>
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<string name="connect_daily">Once every day</string>
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<string name="connect_never">Never check</string>
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<string name="connect_five_mins">Every 5 minutes</string>
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<string name="connect_fifteen_mins">Every 15 minutes</string>
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<string name="connect_thirty_mins">Every 30 minutes</string>
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<string name="connect_one_hour">Every hour</string>
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<string name="connect_six_hours">Every six hours</string>
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<string name="connect_daily">Once every day</string>
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<!-- When one or more new moves is found, should I play a
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notification sound -->
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<string name="notify_sound">Play sound</string>
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<string name="notify_sound">Play sound</string>
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<!-- When one or more new moves is found, should I vibrate the
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device -->
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<string name="notify_vibrate">Vibrate</string>
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<string name="notify_vibrate">Vibrate</string>
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<!-- This text is displayed as the "summary" for both of the
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notify choices above, as extra information. (There could be
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different strings if it makes more sense in your language.)
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-->
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<string name="notify_other_summary">When opponent moves arrive</string>
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<string name="notify_other_summary">When opponent moves arrive</string>
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<!-- ############################################################
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# :Screens:
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<!-- Text of first of two buttons for new standalone games. Tap
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this and a new game will be created and opened. If the first
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player is a robot it will immediately take its turn.-->
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<string name="newgame_local">Play now</string>
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<string name="newgame_local">Play now</string>
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<!-- Text of second of two buttons for new standalone games. Tap
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this and you'll get taken to the "Game configure" screen -->
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<string name="newgame_local_config">Configure first</string>
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<string name="newgame_local_config">Configure first</string>
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<!-- section separator (white-on-gray bar) for second section:
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networked games -->
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this and a game will be created, but you probably won't see
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it immediately because an email or messaging app will be
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launched to send your invitation. -->
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<string name="newgame_invite">Invite now</string>
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<string name="newgame_invite">Invite now</string>
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<!-- Text of second of two buttons for new networked games. Tap
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this and you'll get taken to the "Game configure" screen -->
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<string name="newgame_net_config">Configure first</string>
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<string name="newgame_net_config">Configure first</string>
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<!-- section separator (white-on-gray bar) for third section:
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bluetooth games -->
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<!-- When an invitation is sent, the user gets to choose between
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plaintext and html formatting. These two strings are shown in the
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two buttons in the dialog. -->
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<string name="button_text">SMS/Text</string>
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<string name="button_html">Email</string>
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<string name="button_text">SMS/Text</string>
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<string name="button_html">Email</string>
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<!-- This is the subject line of the email/text sent to invite
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someone to join a game. -->
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<!-- Text of dialog asking user to confirm a move that exchanges
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tiles (instead of forming a new word to earn points) -->
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<string name="query_tradef">Are you sure you want to exchange the
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<string name="query_tradef">Are you sure you want to exchange the
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selected tiles (%s)?</string>
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<!-- ############################################################
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<!-- Displayed when you try to commit a turn that is illegal
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because the tiles placed are not all in the same row or
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column. -->
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<string name="str_tiles_not_in_line">All tiles played must be in a
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<string name="str_tiles_not_in_line">All tiles played must be in a
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line.</string>
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<!-- Displayed when you try to commit a turn that is illegal
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because there is empty space between some of the tiles
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placed, i.e. they do not form a single word. -->
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<string name="str_no_empties_in_turn">Empty squares cannot
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<string name="str_no_empties_in_turn">Empty squares cannot
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separate tiles played.</string>
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<!-- Displayed when you try to commit the first move of the game
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and are playing a single tile. The first move must include
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two or more tiles. -->
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<string name="str_two_tiles_first_move">Must play two or more
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<string name="str_two_tiles_first_move">Must play two or more
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pieces on the first move.</string>
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<!-- Displayed when you try to commit a turn that is illegal
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because tiles played do not touch other tiles already on the
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board (or the middle/star square in the case of the initial
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move.) -->
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<string name="str_tiles_must_contact">New pieces must contact
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<string name="str_tiles_must_contact">New pieces must contact
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others already in place (or the middle square on the first
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move)</string>
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<!-- Displyed when you try to commit a move and it's not your
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turn. -->
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<string name="str_not_your_turn">You can\'t do that; it\'s not
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<string name="str_not_your_turn">You can\'t do that; it\'s not
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your turn!</string>
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<!-- Displayed when you try to reveal a robot player's tiles,
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@ -1381,32 +1385,32 @@
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ability to reveal another players tiles this way is
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controlled by the peek_other preference and is disabled by
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default.)-->
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<string name="str_no_peek_robot_tiles">No peeking at the robot\'s
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<string name="str_no_peek_robot_tiles">No peeking at the robot\'s
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tiles!</string>
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<!-- Same as above, but used when you try to show tiles belonging
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to a player on another device (a remote player.) -->
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<string name="str_no_peek_remote_tiles">No peeking at remote
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<string name="str_no_peek_remote_tiles">No peeking at remote
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players\' tiles!</string>
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<!-- Displayed when you try to begin a trade but there are not
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seven or more tiles in the pool. The rules don't allow
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trading in this case. -->
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<string name="str_too_few_tiles_left_to_trade">Too few tiles left
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<string name="str_too_few_tiles_left_to_trade">Too few tiles left
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to exchange.</string>
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<!-- Displayed if you try to use the undo menuitem or button and
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there are no tiles on the board (no move has yet been made.)
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[If I'm being clever and disabling those features in this
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case there may be no way to see this.] -->
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<string name="str_cant_undo_tileassign">Tile assignment can\'t be
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<string name="str_cant_undo_tileassign">Tile assignment can\'t be
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undone.</string>
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<!-- Using the hint feature is cheating by some players, and it
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can be disabled via the hints_allowed preference. I should
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be disabling the buttons in this case, but if I don't and you
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try to get a hint you'll get this message instead.-->
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<string name="str_cant_hint_while_disabled">The hint feature is
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<string name="str_cant_hint_while_disabled">The hint feature is
|
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disabled for this game. Enable it for a new game using the
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Settings dialog.</string>
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|
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when playing via the relay because the relay is aware of how
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many players are expected and only connects devices where the
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numbers match. -->
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<string name="str_reg_unexpected_user">Refused attempt to register
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<string name="str_reg_unexpected_user">Refused attempt to register
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unexpected user[s]</string>
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<!-- Shown when a remote device tries to join a game and wants to
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play in a different language. As with the above, this should
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be impossible when connecting via the relay. -->
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<string name="str_server_dict_wins">Conflict between Host and
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<string name="str_server_dict_wins">Conflict between Host and
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Guest wordlists; Host wins.</string>
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@ -1497,15 +1501,15 @@
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-->
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<!-- Text of dialog. Player name is substituted -->
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<string name="msg_ask_password">Password for \"%s\":</string>
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<string name="msg_ask_password">Password for \"%s\":</string>
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<!-- used to create default names of games (when user has not
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named them.) -->
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<string name="gamef">Game %d</string>
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<string name="gamef">Game %d</string>
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<!-- used to create default player names. Number between 1 and 4
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is substituted -->
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<string name="playerf">Player %d</string>
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<string name="playerf">Player %d</string>
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<!-- When a move is fetched from the relay a Notification is
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posted. These are its title, which appears in the top bar of the
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@ -1522,25 +1526,25 @@
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|
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<!-- Text for buttons at the bottom of dialogs. These first are
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in many places.-->
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<string name="button_ok">OK</string>
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<string name="button_cancel">Cancel</string>
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<string name="button_yes">Yes</string>
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<string name="button_no">No</string>
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<string name="button_ok">OK</string>
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<string name="button_cancel">Cancel</string>
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<string name="button_yes">Yes</string>
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<string name="button_no">No</string>
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|
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<!-- Used in Game config dialog to confirm saving changes that reset a game -->
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<string name="button_save">Save</string>
|
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<string name="button_save">Save</string>
|
||||
<!-- Used for button in dialog put up with the relay says the
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remote partner of this game has deleted it. Ok, meaning
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||||
"don't discard", is the other option. This same button is
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used as an option in the Game config dialog, where "Save" is
|
||||
the other option, for discarding changes that would otherwise
|
||||
reset a game. -->
|
||||
<string name="button_discard">Discard</string>
|
||||
<string name="button_discard">Discard</string>
|
||||
|
||||
<!-- Used for a button when informing user that his attempt to
|
||||
connect to the relay failed because the room named does not
|
||||
exist. (I believe this no longer occurs.) -->
|
||||
<string name="button_retry">Retry</string>
|
||||
<string name="button_retry">Retry</string>
|
||||
|
||||
<!-- Shown in the main screen when you launch Crosswords from an
|
||||
invitation (received in email or messaging app, say) and
|
||||
|
@ -1554,7 +1558,7 @@
|
|||
want to open another?</string>
|
||||
|
||||
<!-- Title of generic dialog used to display information -->
|
||||
<string name="info_title">FYI...</string>
|
||||
<string name="info_title">FYI...</string>
|
||||
|
||||
<!-- title of dialog allowing user to pick tiles "face up". (This
|
||||
feature is not yet supported on Android.) -->
|
||||
|
@ -1592,8 +1596,8 @@
|
|||
|
||||
<!-- Title for generic dialog asking a question, usually in the
|
||||
middle of a game, like "do you want to commit this move?"-->
|
||||
<string name="query_title">A question...</string>
|
||||
|
||||
<string name="query_title">A question...</string>
|
||||
|
||||
<!--
|
||||
###########################################################
|
||||
# :Dialogs:
|
||||
|
@ -1606,7 +1610,7 @@
|
|||
-->
|
||||
|
||||
<!-- Title of New user info dialog-->
|
||||
<string name="newbie_title">New user info</string>
|
||||
<string name="newbie_title">New user info</string>
|
||||
|
||||
<!-- Text for button in new-user-info dialog with title just
|
||||
above. -->
|
||||
|
@ -1809,199 +1813,302 @@
|
|||
<!-- New strings that need to be documented and found a home
|
||||
above. -->
|
||||
<string name="button_lookup">Look up words</string>
|
||||
<!-- -->
|
||||
<string name="button_lookupf">Look up %s</string>
|
||||
<!-- -->
|
||||
<string name="title_lookup">Tap to look up</string>
|
||||
<!-- -->
|
||||
<string name="button_done">Done</string>
|
||||
<!-- -->
|
||||
<string name="button_donef">Done with %s</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="site_spinner_label">Pick a site</string>
|
||||
<!-- -->
|
||||
<string name="site_spinner_prompt">Pick a site</string>
|
||||
<!-- -->
|
||||
<string name="word_list_label">Tap word to search</string>
|
||||
<!-- -->
|
||||
<string name="pick_url_titlef">Look up %s at</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="board_menu_pass">Pass</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="not_again_lookup">This button lets you look up the
|
||||
words just played online. (Note that not all languages are
|
||||
supported yet.)</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="button_move">Move</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="button_search">Find</string>
|
||||
<!-- -->
|
||||
<string name="word_search_hint">First letters</string>
|
||||
<!-- -->
|
||||
<string name="tilepick_undo">Undo last</string>
|
||||
<!-- -->
|
||||
<string name="tilepick_all">Pick for me</string>
|
||||
<!-- -->
|
||||
<string name="cur_tilesf">Tile picker\n(so far: %s)</string>
|
||||
<!-- -->
|
||||
<string name="pick_faceup">Pick tiles face-up</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="dict_browse_titlef">%1$s (%2$d words using %3$d-%4$d
|
||||
tiles)</string>
|
||||
<!-- -->
|
||||
<string name="dict_browse_title1f">%1$s (%2$d words using %3$d
|
||||
tiles)</string>
|
||||
<!-- -->
|
||||
<string name="dict_browse_nowordsf">No word in %1$s starts with
|
||||
%2$s.</string>
|
||||
<!-- -->
|
||||
<string name="not_again_browse">This button opens the wordlist
|
||||
browser on the current player\'s wordlist.</string>
|
||||
<!-- -->
|
||||
<string name="alert_empty_dictf">The wordlist %s contains only
|
||||
tile information. There are no words to browse.</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="min_len">Min length</string>
|
||||
<!-- -->
|
||||
<string name="max_len">Max length</string>
|
||||
<!-- -->
|
||||
<string name="prompt_min_len">Words no shorter than</string>
|
||||
<!-- -->
|
||||
<string name="prompt_max_len">Words no longer than</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="board_menu_file_email">Email author</string>
|
||||
<!-- -->
|
||||
<string name="email_author_subject">Comment about Crosswords</string>
|
||||
<!-- -->
|
||||
<string name="email_author_chooser">Send comment via</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="email_body_revf">(If relevant, please include the
|
||||
version: \"%s\"; and make/model of your phone or
|
||||
tablet.)"</string>
|
||||
|
||||
<string name="newgame_enable_bt">Turn Bluetooth on</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="bt_pick_rescan_button">Rescan</string>
|
||||
<!-- -->
|
||||
<string name="bt_pick_clear_button">Remove checked</string>
|
||||
<!-- -->
|
||||
<string name="bt_pick_title">Opponent devices</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="scan_progress">Scanning for Crosswords on paired devices</string>
|
||||
<!-- -->
|
||||
<string name="invite_progress">Sending new game info...</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="summary_wait_host">Waiting for connection[s]</string>
|
||||
<!-- -->
|
||||
<string name="summary_wait_guest">Unconnected</string>
|
||||
<!-- -->
|
||||
<string name="summary_gameover">Game over</string>
|
||||
<!-- -->
|
||||
<string name="summary_conn">Game in play</string>
|
||||
<!-- -->
|
||||
<string name="new_bt_title">New game via Bluetooth</string>
|
||||
<!-- -->
|
||||
<string name="new_bt_bodyf">Paired device %s has invited you to
|
||||
play</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="bt_bad_protof">Crosswords on %s wrong version for
|
||||
Bluetooth play.</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="new_btmove_title">New move via Bluetooth</string>
|
||||
<!-- -->
|
||||
<string name="new_move_body">One or more moves has arrived</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="bt_devs_missing">Missing connections? Invite BT
|
||||
devs? (I won\'t ask again until you reopen this game.)</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="invite_bt_descf">Please select the %d device[s] you
|
||||
want to include in this game. Use the Rescan button if you
|
||||
don\'t see a device you expect.</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="bt_resendf">Bluetooth send to %1$s failed; retry %3$d in
|
||||
%2$d seconds.</string>
|
||||
<!-- -->
|
||||
<string name="bt_failf">Bluetooth sends to %1$s have failed too many
|
||||
times. Re-open the game to try again.</string>
|
||||
<string name="button_invite">Invite checked</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="button_invite">Invite checked</string>
|
||||
<!-- -->
|
||||
<string name="btname_label">New Bluetooth game name</string>
|
||||
<!-- -->
|
||||
<string name="smsname_label">New SMS game name</string>
|
||||
<!-- -->
|
||||
<string name="game_btname_title">Bluetooth game name</string>
|
||||
<!-- -->
|
||||
<string name="game_smsname_title">Name your game</string>
|
||||
<!-- -->
|
||||
<string name="dft_namef">Game %X</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="newgame_sms_header">New SMS Game</string>
|
||||
<!-- -->
|
||||
<string name="sms_networked_desc">Create a game that will be
|
||||
played via invisible text messages. The \"Invite now\" button
|
||||
starts a two-device game and helps you invite a friend to join it.
|
||||
Or press \"Configure first\" to change some of the defaults before
|
||||
you start your SMS game. (You\'ll have a chance to send
|
||||
invites later.)</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="sms_disabled">Playing vis SMS is currently disabled.
|
||||
You can enable it in Settings->Network game settings.</string>
|
||||
<!-- -->
|
||||
<string name="newgame_enable_sms">Launch Settings</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="err_no_phone">Phone number required</string>
|
||||
<!-- -->
|
||||
<string name="dft_sms_namef">SMS Game %X</string>
|
||||
<!-- -->
|
||||
<string name="sms_devs_missing">Missing connections? Invite SMS
|
||||
devs? (I won\'t ask again until you reopen this game.)</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="new_sms_title">New game via SMS</string>
|
||||
<!-- -->
|
||||
<string name="new_name_bodyf">%s has invited you to play</string>
|
||||
<!-- -->
|
||||
<string name="new_smsmove_title">New move via SMS</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="button_sms_add">Import contact</string>
|
||||
<!-- -->
|
||||
<string name="invite_sms_descf">Please check the %d phone
|
||||
number[s] you want to invite to your new game, then tap \"Invite
|
||||
checked\".</string>
|
||||
<!-- -->
|
||||
<string name="manual_number_hint">Enter manually</string>
|
||||
<!-- -->
|
||||
<string name="manual_owner_name">(Not in contacts)</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="warn_nomobilef">The number %1$s for %2$s is not
|
||||
a \"mobile\" number. Import anyway?</string>
|
||||
<!-- -->
|
||||
<string name="button_use">Use anyway</string>
|
||||
<!-- -->
|
||||
<string name="empty_sms_inviter">Phone list is empty. Use the
|
||||
\"Import contact\" button to add people you want to
|
||||
invite, the + button to enter numbers directly.</string>
|
||||
<!-- -->
|
||||
<string name="get_sms_number">Enter phone number:</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="confirm_clear">Are you sure you want to delete the
|
||||
checked phone number[s]?</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="invite_success">Invitation received.</string>
|
||||
<!-- -->
|
||||
<string name="connect_label_sms">Connection (via SMS/text)</string>
|
||||
<!-- -->
|
||||
<string name="phone_label">Connected number[s]:</string>
|
||||
<!-- -->
|
||||
<string name="summary_conn_sms">Game in play with %s</string>
|
||||
<!-- -->
|
||||
<string name="warn_unlimited">Are you certain this number is on an
|
||||
account with unlimited texting? Click cancel if you are not.</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="remote_undone">Remote device undid a turn.</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="menu_hint_prev">Prev hint</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="menu_hint_next">Next hint</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="board_menu_undo_current">Undo/Redo</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="menu_juggle">Juggle rack</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="menu_flip">Flip board</string>
|
||||
<!-- -->
|
||||
<string name="menu_zoom">Zoom in/out</string>
|
||||
<!-- -->
|
||||
<string name="menu_chat">Chat</string>
|
||||
<!-- -->
|
||||
<string name="menu_toggle_values">Toggle values</string>
|
||||
|
||||
<!-- board menu for small devices only -->
|
||||
<string name="board_menu_dict">Browse wordlist</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="game_list_tmp">Loading game summary...</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="connstat_nonet">This is a standalone game. There is
|
||||
no network status.</string>
|
||||
<!-- -->
|
||||
<string name="connstat_net">Network status for game connected via
|
||||
%1$s:</string>
|
||||
<!-- -->
|
||||
<string name="connstat_succ">successful</string>
|
||||
<!-- -->
|
||||
<string name="connstat_unsucc">unsuccessful</string>
|
||||
<!-- -->
|
||||
<string name="connstat_lastsend">Last send was %1$s (%2$s)</string>
|
||||
<!-- -->
|
||||
<string name="connstat_lastother_succ">(Last failure was %1$s)</string>
|
||||
<!-- -->
|
||||
<string name="connstat_lastother_unsucc">(Last successful send was
|
||||
%1$s)</string>
|
||||
<!-- -->
|
||||
<string name="connstat_lastreceipt">Last receipt was %1$s</string>
|
||||
<!-- -->
|
||||
<string name="connstat_noreceipt">No messages have been received.</string>
|
||||
<!-- -->
|
||||
<string name="connstat_relay">internet/relay</string>
|
||||
<!-- -->
|
||||
<string name="connstat_sms">sms/texting</string>
|
||||
<!-- -->
|
||||
<string name="connstat_bt">bluetooth</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="enable_sms">Allow games via SMS</string>
|
||||
<!-- -->
|
||||
<string name="enable_sms_summary">Only if you have unlimited texting!</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="confirm_sms_title">Confirm your SMS plan</string>
|
||||
<!-- -->
|
||||
<string name="confirm_sms_expl">Warning: This feature is meant for
|
||||
phones with unlimited texting plans. Once you enable it dozens of
|
||||
SMS (text) messages will be sent (invisibly) for each game
|
||||
played. If you don\'t have an unlimited plan your carrier may
|
||||
charge you for each and every one!\n\nShould play via SMS be
|
||||
enabled?</string>
|
||||
<!-- -->
|
||||
<string name="confirm_sms_prompt">Enable play via SMS?</string>
|
||||
<!-- -->
|
||||
<string name="confirm_sms_leave">No: leave disabled</string>
|
||||
<!-- -->
|
||||
<string name="confirm_sms_unlimited">Yes: I have unlimited texting</string>
|
||||
<!-- -->
|
||||
<string name="confirm_sms_willpay">Yes: I\'ll pay all carrier charges</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="warn_sms_disabled">Play via SMS is currently
|
||||
disabled, so no moves will be sent for this game. (If you want to
|
||||
enable play via SMS, go to Settings->Network game settings.)
|
||||
</string>
|
||||
|
||||
<!-- -->
|
||||
<string name="gamel_menu_checkupdates">Check for updates</string>
|
||||
<!-- -->
|
||||
<string name="new_dict_avail">New wordlist available</string>
|
||||
<!-- -->
|
||||
<string name="new_dict_availf">Tap to update %s</string>
|
||||
<!-- -->
|
||||
<string name="new_app_availf">New version of %s</string>
|
||||
<!-- -->
|
||||
<string name="new_app_avail">Tap to download</string>
|
||||
|
||||
</resources>
|
||||
|
|
Loading…
Add table
Reference in a new issue