add a ton of comments -- I think I'm done. No changes to any string here.

This commit is contained in:
Eric House 2011-09-15 18:07:07 -07:00
parent a676b5beb0
commit df82578d5a

View file

@ -12,12 +12,28 @@
############################################################
-->
<!-- window title -->
<string name="title_games_list">Crosswords</string>
<string name="title_games_list">Crosswords</string>
<!-- These two messages appear at the top of the list of games
(unless the hide_intro preferences checkbox is checked.)-->
<string name="empty_games_list">Use the button below to create a
game. Tap an existing game to play it or long-tap it for other
options.</string>
<string name="empty_games_list2">You can hide this and the button
below in the Appearance section of Settings (accessed via your
device\'s menu key).</string>
<!-- Text of button at bottom of main games-list screen and of
menuitem in main games-list screen's menu -->
menuitem in main games-list screen's menu. (The botton can
be hidden in the same way as the above text.) -->
<string name="button_new_game">Add game</string>
<!-- When the game list is empty and the above messages and button
are hidden via preferences, this text is shown -->
<string name="empty_list_msg">Use the menu key to add a
game.</string>
<!-- Used to format game name plus some other information as the
one-line summary for each game in the main screen. The name
of the game is substituted for %1$s. Something else
@ -94,6 +110,15 @@
any is downloaded. -->
<string name="gamel_menu_checkmoves">Check relay</string>
<!-- Text of progress indicator shown while check is being conducted -->
<string name="msgs_progress">Checking relay for moves
etc...</string>
<!-- If you choose the above option and have no networked games
you get this error message -->
<string name="no_games_to_refresh">No games found that connect via
the relay.</string>
<!-- Deletes all games on the device (after confirmation) -->
<string name="gamel_menu_delete_all">Delete all</string>
@ -131,6 +156,13 @@
<string name="list_item_copy">Copy</string>
<!-- Title of dialog for renaming game (triggered by selecting
list_item_rename) -->
<!-- If you try to copy a networked game you get this error
message. -->
<string name="no_copy_network">Games that have already connected
to the relay cannot be copied. Use \"New from\" for a
ready-to-play copy with all the same settings.</string>
<string name="game_rename_title">Rename game</string>
<!-- text within rename dialog (triggered by selecting
list_item_rename) -->
@ -183,6 +215,13 @@
it saves files it downloads. -->
<string name="loc_downloads">Downloads</string>
<!-- If you tap the download_dicts button and Android fails to
find and launch an app that's registered to handle http
downloads a Toast is posted with this message. -->
<string name="no_download_warning">Unable to download. Do you have
a web browser installed?</string>
<!--
############################################################
# :Menus:
@ -331,6 +370,20 @@
<!-- title for popup of public rooms found on server -->
<string name="room_public_prompt">Select public room</string>
<!-- If you check the join_room checkbox Crosswords queries the
relay. This is the text of the progress indicator displayed what
that's going on. (It's often visible for only a very short
time.)-->
<string name="public_names_progress">Fetching public rooms for
%1$d-player games in %2$s.</string>
<!-- If the query returns no rooms, this message is displayed,
with the number of players in the game and its language
substituted. -->
<string name="no_name_found_f">No public rooms found for
%1$d-player games in %2$s. Try refreshing or creating your
own.</string>
<!-- text of separator marking out other-setting area of the dialog -->
<string name="settings_label">Other settings</string>
@ -389,6 +442,9 @@
<!-- title of above confirmation dialog -->
<string name="confirm_save_title">Confirm save</string>
<!-- Text of button at bottom. Press it and you exit this
configure screen and open the game into the Board screen -->
<string name="play">Play game</string>
<!--
############################################################
@ -476,6 +532,10 @@
<string name="button_trade_commit">Commit exchange</string>
<string name="button_trade_cancel">Cancel exchange</string>
<string name="entering_trade">Tap to select tiles...</string>
<!-- Bonus value hint that's displayed in gray text in the colored
bonus square. Double-letter -->
<string name="bonus_l2x_summary">2L</string>
@ -837,7 +897,7 @@
e.g., if the option is "Game Language", "English" in the
listing "Game 2 (English)"
The following strings beginning with "game_summary_field" are
The following strings beginning with "game_summary_field_" are
possible values -->
<string name="summary_field">Include in game listing</string>
@ -1194,6 +1254,55 @@
transmitted. -->
<string name="chat_menu_clear">Clear history</string>
<!-- ############################################################
# :Screens:
# RelayGameActivity screen
#
# This screen is a simple alternative to the Game Configure
# screen. You'll get it when you choose the list_item_config
# on certain unconfigured simple relay games (currently simple
# means they have 2 players. These days about the only way to
# get this screen is to create a relay game manually and to
# abort after making the room name empty. That is, this is
# left over from an older way of helping people connect, from
# before invitations.
# The dialog has a list of instructions, two text fields for
# room name and local player name, and two buttons.
############################################################
-->
<!-- This is the heading above the list of steps. The default
language is substituted for %s. -->
<string name="relay_game_explainf">To start a basic networked two-player
game in %s:</string>
<!-- These four strings are displayed as step-by-step
instructions-->
<string name="explain_b1">• Agree on a room name with the other
player.</string>
<string name="explain_b2">• Enter the room name in the first box
below. The room names on your two phones must be
identical.</string>
<string name="explain_b3">• Optionally, enter player names in the
second box (one per phone)</string>
<string name="explain_b4">• Press the \"Play game\" button on both
phones to start the game.</string>
<!-- This is the "hint" printed in light text in the empty player
name field -->
<string name="local_name_hint">Player name</string>
<!-- This button takes you to the normal Game Configure screen -->
<string name="advanced_config">Advanced game settings</string>
<!-- If you click on the Play button without having entered a room
name you get an alert with this error message. -->
<string name="no_empty_rooms">This game cannot connect without a
room name.</string>
<!--
error messages
-->
@ -1281,104 +1390,93 @@
<string name="about_web">For a manual or sourcecode see:
http://xwords.sf.net. To report bugs, suggest features, offer to
help, etc., please email: eehouse@eehouse.org.</string>
<!-- fill this in other than in English -->
<string name="xlator"></string>
<string name="about_credits">Toolbar icons by Sarah Chu; other
credits pending permission.</string>
<string name="downloading_dictf">Downloading Crosswords
wordlist %s...</string>
<string name="no_dict_title">Wordlist not found</string>
<string name="button_download">Download</string>
<string name="subst_dict_title">Substitute wordlist (wordcount)</string>
<string name="button_substdict">Substitute</string>
<string name="button_close_game">Close game</string>
<!--
############################################################
# :Dialogs:
# Missing wordlist alert
#
# This alert is displayed when you try to open a game whose
# wordlist cannot be found.
############################################################
-->
<!-- title of alert -->
<string name="no_dict_title">Wordlist not found</string>
<!-- If the wordlist disappears mid-game there are no choices,
just an explanation and this button, after which the game
closes. -->
<string name="no_dict_finish">A wordlist this game is using has
disappeared. (Usually this means it\'s on an external card that
is no longer available.)</string>
<!-- The only button available when the above message is displayed -->
<string name="button_close_game">Close game</string>
<!-- If the missing wordlist is discovered when trying to open the
game, we have more options. If there's another wordlist in
the same language, we can offer to substitute without needing
to download. Otherwise the user must choose between
downloading and not opening the game. This first message
takes wordlist name and language substituted in for %1$ and
%2$ -->
<string name="no_dictf">Unable to open game \"%1$s\" because no
%2$s wordlist found. (It may have been deleted, or stored on
an external card that is no longer available.)</string>
<!-- This is an alternative message presented when there's also
the option of downloading another wordlist. Game name,
wordlist name and language are substituted in. -->
<string name="no_dict_substf">Unable to open game \"%1$s\" because
wordlist %2$s not found. (It may have been deleted, or stored
on an external card that is no longer available.) You can
download a replacement or substitute another %3$s
wordlist.</string>
<!-- Text of button displayed when downloading is an option -->
<string name="button_download">Download</string>
<!-- Text of button allowing user to choose to open with a
different (but same-language wordlist) -->
<string name="button_substdict">Substitute</string>
<!-- If substituting an existing same-language wordlist by
choosing button_substdict user gets to choose from a list of
wordlists. This is the title of that list. -->
<string name="subst_dict_title">Substitute wordlist (wordcount)</string>
<!--
############################################################
# :Dialogs:
# Password dialog
#
# This alert is displayed when a local player has set a
# password and is trying to see his tiles
############################################################
-->
<!-- Text of dialog. Player name is substituted -->
<string name="msg_ask_password">Password for \"%s\":</string>
<!-- used to create default names of games (when user has not
named them.) -->
<string name="gamef">Game %d</string>
<!-- used to create default player names -->
<!-- used to create default player names. Number between 1 and 4
is substituted -->
<string name="playerf">Player %d</string>
<string name="public_names_progress">Fetching public rooms for
%1$d-player games in %2$s.</string>
<string name="no_name_found_f">No public rooms found for
%1$d-player games in %2$s. Try refreshing or creating your
own.</string>
<!-- When a move is fetched from the relay a Notification is
posted. These are its title, which appears in the top bar of the
device, and the body that appears when you pull the notifications
down. -->
<string name="notify_title">Moves made</string>
<string name="notify_body">New game moves have arrived</string>
<string name="no_copy_network">Games that have already connected
to the relay cannot be copied. Use \"New from\" for a
ready-to-play copy with all the same settings.</string>
<string name="no_games_to_refresh">No games found that connect via
the relay.</string>
<string name="msgs_progress">Checking relay for moves
etc...</string>
<string name="not_again_trading">You are entering tile-exchange
mode. Tap tiles to add/remove them from the set to be
exchanged. Use the buttons to commit your turn or exit exchange
mode.</string>
<string name="entering_trade">Tap to select tiles...</string>
<string name="relay_game_explainf">To start a basic networked two-player
game in %s:</string>
<string name="explain_b1">• Agree on a room name with the other
player.</string>
<string name="explain_b2">• Enter the room name in the first box
below. The room names on your two phones must be
identical.</string>
<string name="explain_b3">• Optionally, enter player names in the
second box (one per phone)</string>
<string name="explain_b4">• Press the \"Play game\" button on both
phones to start the game.</string>
<string name="advanced_config">Advanced game settings</string>
<string name="local_name_hint">Player name</string>
<string name="no_empty_rooms">This game cannot connect without a
room name.</string>
<string name="empty_games_list">Use the button below to create a
game. Tap an existing game to play it or long-tap it for other
options.</string>
<string name="empty_games_list2">You can hide this and the button
below in the Appearance section of Settings (accessed via your
device\'s menu key).</string>
<string name="empty_list_msg">Use the menu key to add a
game.</string>
<string name="no_download_warning">Unable to download. Do you have
a web browser installed?</string>
<!--
############################################################
# Dialogs
@ -1488,6 +1586,12 @@
and sync. (In a later release these moves will be downloaded in
the background.)</string>
<!-- Shown when the user chooses the "board_menu_trade" menu -->
<string name="not_again_trading">You are entering tile-exchange
mode. Tap tiles to add/remove them from the set to be
exchanged. Use the buttons to commit your turn or exit exchange
mode.</string>
<!-- Currently not used -->
<!-- <string name="not_again_newgame">The new game you have created has -->
<!-- two players. Player 1 is a robot; Player 2 is you. Tap the game -->
@ -1631,11 +1735,28 @@
-->
<!-- String giving version info, which is substituted in. -->
<string name="about_versf">Crosswords for Android, Version %1$s,
rev %2$s.</string>
rev %2$s.</string>
<!-- copyright info -->
<string name="about_copyright">Copyright (C) 1998-2011 by Eric
House. This free/open source software is released under the GNU Public
License.</string>
House. This free/open source software is released under the GNU Public
License.</string>
<!-- Another paragraph in the about dialog -->
<string name="about_web">For a manual or sourcecode see:
http://xwords.sf.net. To report bugs, suggest features, offer to
help, etc., please email: eehouse@eehouse.org.</string>
<!-- Empty in English, this should contain the name of the
translator/creator of the strings.xml file for this
language-->
<string name="xlator"></string>
<!-- Another paragraph giving credit for work done other than by
Eric House and translators -->
<string name="about_credits">Toolbar icons by Sarah Chu; other
credits pending permission.</string>
<!-- text of dialog showing the set of changes made since the last
release -->
<string name="changes_title">Recent changes</string>
@ -1644,3 +1765,4 @@
<string name="changes_button">Recent changes</string>
</resources>