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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-27 07:58:49 +01:00
add a ton of comments -- I think I'm done. No changes to any string here.
This commit is contained in:
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1 changed files with 201 additions and 79 deletions
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@ -12,12 +12,28 @@
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############################################################
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-->
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<!-- window title -->
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<string name="title_games_list">Crosswords</string>
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<string name="title_games_list">Crosswords</string>
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<!-- These two messages appear at the top of the list of games
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(unless the hide_intro preferences checkbox is checked.)-->
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<string name="empty_games_list">Use the button below to create a
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game. Tap an existing game to play it or long-tap it for other
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options.</string>
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<string name="empty_games_list2">You can hide this and the button
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below in the Appearance section of Settings (accessed via your
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device\'s menu key).</string>
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<!-- Text of button at bottom of main games-list screen and of
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menuitem in main games-list screen's menu -->
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menuitem in main games-list screen's menu. (The botton can
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be hidden in the same way as the above text.) -->
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<string name="button_new_game">Add game</string>
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<!-- When the game list is empty and the above messages and button
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are hidden via preferences, this text is shown -->
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<string name="empty_list_msg">Use the menu key to add a
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game.</string>
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<!-- Used to format game name plus some other information as the
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one-line summary for each game in the main screen. The name
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of the game is substituted for %1$s. Something else
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@ -94,6 +110,15 @@
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any is downloaded. -->
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<string name="gamel_menu_checkmoves">Check relay</string>
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<!-- Text of progress indicator shown while check is being conducted -->
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<string name="msgs_progress">Checking relay for moves
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etc...</string>
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<!-- If you choose the above option and have no networked games
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you get this error message -->
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<string name="no_games_to_refresh">No games found that connect via
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the relay.</string>
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<!-- Deletes all games on the device (after confirmation) -->
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<string name="gamel_menu_delete_all">Delete all</string>
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@ -131,6 +156,13 @@
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<string name="list_item_copy">Copy</string>
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<!-- Title of dialog for renaming game (triggered by selecting
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list_item_rename) -->
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<!-- If you try to copy a networked game you get this error
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message. -->
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<string name="no_copy_network">Games that have already connected
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to the relay cannot be copied. Use \"New from\" for a
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ready-to-play copy with all the same settings.</string>
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<string name="game_rename_title">Rename game</string>
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<!-- text within rename dialog (triggered by selecting
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list_item_rename) -->
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@ -183,6 +215,13 @@
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it saves files it downloads. -->
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<string name="loc_downloads">Downloads</string>
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<!-- If you tap the download_dicts button and Android fails to
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find and launch an app that's registered to handle http
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downloads a Toast is posted with this message. -->
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<string name="no_download_warning">Unable to download. Do you have
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a web browser installed?</string>
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<!--
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############################################################
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# :Menus:
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@ -331,6 +370,20 @@
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<!-- title for popup of public rooms found on server -->
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<string name="room_public_prompt">Select public room</string>
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<!-- If you check the join_room checkbox Crosswords queries the
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relay. This is the text of the progress indicator displayed what
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that's going on. (It's often visible for only a very short
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time.)-->
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<string name="public_names_progress">Fetching public rooms for
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%1$d-player games in %2$s.</string>
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<!-- If the query returns no rooms, this message is displayed,
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with the number of players in the game and its language
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substituted. -->
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<string name="no_name_found_f">No public rooms found for
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%1$d-player games in %2$s. Try refreshing or creating your
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own.</string>
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<!-- text of separator marking out other-setting area of the dialog -->
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<string name="settings_label">Other settings</string>
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@ -389,6 +442,9 @@
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<!-- title of above confirmation dialog -->
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<string name="confirm_save_title">Confirm save</string>
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<!-- Text of button at bottom. Press it and you exit this
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configure screen and open the game into the Board screen -->
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<string name="play">Play game</string>
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<!--
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############################################################
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@ -476,6 +532,10 @@
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<string name="button_trade_commit">Commit exchange</string>
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<string name="button_trade_cancel">Cancel exchange</string>
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<string name="entering_trade">Tap to select tiles...</string>
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<!-- Bonus value hint that's displayed in gray text in the colored
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bonus square. Double-letter -->
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<string name="bonus_l2x_summary">2L</string>
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@ -837,7 +897,7 @@
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e.g., if the option is "Game Language", "English" in the
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listing "Game 2 (English)"
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The following strings beginning with "game_summary_field" are
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The following strings beginning with "game_summary_field_" are
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possible values -->
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<string name="summary_field">Include in game listing</string>
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@ -1194,6 +1254,55 @@
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transmitted. -->
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<string name="chat_menu_clear">Clear history</string>
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<!-- ############################################################
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# :Screens:
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# RelayGameActivity screen
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#
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# This screen is a simple alternative to the Game Configure
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# screen. You'll get it when you choose the list_item_config
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# on certain unconfigured simple relay games (currently simple
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# means they have 2 players. These days about the only way to
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# get this screen is to create a relay game manually and to
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# abort after making the room name empty. That is, this is
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# left over from an older way of helping people connect, from
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# before invitations.
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# The dialog has a list of instructions, two text fields for
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# room name and local player name, and two buttons.
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############################################################
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-->
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<!-- This is the heading above the list of steps. The default
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language is substituted for %s. -->
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<string name="relay_game_explainf">To start a basic networked two-player
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game in %s:</string>
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<!-- These four strings are displayed as step-by-step
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instructions-->
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<string name="explain_b1">• Agree on a room name with the other
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player.</string>
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<string name="explain_b2">• Enter the room name in the first box
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below. The room names on your two phones must be
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identical.</string>
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<string name="explain_b3">• Optionally, enter player names in the
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second box (one per phone)</string>
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<string name="explain_b4">• Press the \"Play game\" button on both
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phones to start the game.</string>
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<!-- This is the "hint" printed in light text in the empty player
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name field -->
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<string name="local_name_hint">Player name</string>
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<!-- This button takes you to the normal Game Configure screen -->
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<string name="advanced_config">Advanced game settings</string>
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<!-- If you click on the Play button without having entered a room
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name you get an alert with this error message. -->
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<string name="no_empty_rooms">This game cannot connect without a
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room name.</string>
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<!--
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error messages
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-->
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<string name="about_web">For a manual or sourcecode see:
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http://xwords.sf.net. To report bugs, suggest features, offer to
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help, etc., please email: eehouse@eehouse.org.</string>
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<!-- fill this in other than in English -->
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<string name="xlator"></string>
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<string name="about_credits">Toolbar icons by Sarah Chu; other
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credits pending permission.</string>
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<string name="downloading_dictf">Downloading Crosswords
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wordlist %s...</string>
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<string name="no_dict_title">Wordlist not found</string>
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<string name="button_download">Download</string>
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<string name="subst_dict_title">Substitute wordlist (wordcount)</string>
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<string name="button_substdict">Substitute</string>
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<string name="button_close_game">Close game</string>
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<!--
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############################################################
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# :Dialogs:
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# Missing wordlist alert
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#
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# This alert is displayed when you try to open a game whose
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# wordlist cannot be found.
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############################################################
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-->
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<!-- title of alert -->
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<string name="no_dict_title">Wordlist not found</string>
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<!-- If the wordlist disappears mid-game there are no choices,
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just an explanation and this button, after which the game
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closes. -->
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<string name="no_dict_finish">A wordlist this game is using has
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disappeared. (Usually this means it\'s on an external card that
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is no longer available.)</string>
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<!-- The only button available when the above message is displayed -->
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<string name="button_close_game">Close game</string>
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<!-- If the missing wordlist is discovered when trying to open the
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game, we have more options. If there's another wordlist in
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the same language, we can offer to substitute without needing
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to download. Otherwise the user must choose between
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downloading and not opening the game. This first message
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takes wordlist name and language substituted in for %1$ and
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%2$ -->
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<string name="no_dictf">Unable to open game \"%1$s\" because no
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%2$s wordlist found. (It may have been deleted, or stored on
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an external card that is no longer available.)</string>
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<!-- This is an alternative message presented when there's also
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the option of downloading another wordlist. Game name,
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wordlist name and language are substituted in. -->
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<string name="no_dict_substf">Unable to open game \"%1$s\" because
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wordlist %2$s not found. (It may have been deleted, or stored
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on an external card that is no longer available.) You can
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download a replacement or substitute another %3$s
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wordlist.</string>
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<!-- Text of button displayed when downloading is an option -->
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<string name="button_download">Download</string>
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<!-- Text of button allowing user to choose to open with a
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different (but same-language wordlist) -->
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<string name="button_substdict">Substitute</string>
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<!-- If substituting an existing same-language wordlist by
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choosing button_substdict user gets to choose from a list of
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wordlists. This is the title of that list. -->
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<string name="subst_dict_title">Substitute wordlist (wordcount)</string>
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<!--
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############################################################
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# :Dialogs:
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# Password dialog
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#
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# This alert is displayed when a local player has set a
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# password and is trying to see his tiles
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############################################################
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-->
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<!-- Text of dialog. Player name is substituted -->
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<string name="msg_ask_password">Password for \"%s\":</string>
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<!-- used to create default names of games (when user has not
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named them.) -->
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<string name="gamef">Game %d</string>
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<!-- used to create default player names -->
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<!-- used to create default player names. Number between 1 and 4
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is substituted -->
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<string name="playerf">Player %d</string>
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<string name="public_names_progress">Fetching public rooms for
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%1$d-player games in %2$s.</string>
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<string name="no_name_found_f">No public rooms found for
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%1$d-player games in %2$s. Try refreshing or creating your
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own.</string>
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<!-- When a move is fetched from the relay a Notification is
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posted. These are its title, which appears in the top bar of the
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device, and the body that appears when you pull the notifications
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down. -->
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<string name="notify_title">Moves made</string>
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<string name="notify_body">New game moves have arrived</string>
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<string name="no_copy_network">Games that have already connected
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to the relay cannot be copied. Use \"New from\" for a
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ready-to-play copy with all the same settings.</string>
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<string name="no_games_to_refresh">No games found that connect via
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the relay.</string>
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<string name="msgs_progress">Checking relay for moves
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etc...</string>
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<string name="not_again_trading">You are entering tile-exchange
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mode. Tap tiles to add/remove them from the set to be
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exchanged. Use the buttons to commit your turn or exit exchange
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mode.</string>
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<string name="entering_trade">Tap to select tiles...</string>
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<string name="relay_game_explainf">To start a basic networked two-player
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game in %s:</string>
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<string name="explain_b1">• Agree on a room name with the other
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player.</string>
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<string name="explain_b2">• Enter the room name in the first box
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below. The room names on your two phones must be
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identical.</string>
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<string name="explain_b3">• Optionally, enter player names in the
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second box (one per phone)</string>
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<string name="explain_b4">• Press the \"Play game\" button on both
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phones to start the game.</string>
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<string name="advanced_config">Advanced game settings</string>
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<string name="local_name_hint">Player name</string>
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<string name="no_empty_rooms">This game cannot connect without a
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room name.</string>
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<string name="empty_games_list">Use the button below to create a
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game. Tap an existing game to play it or long-tap it for other
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options.</string>
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<string name="empty_games_list2">You can hide this and the button
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below in the Appearance section of Settings (accessed via your
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device\'s menu key).</string>
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<string name="empty_list_msg">Use the menu key to add a
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game.</string>
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<string name="no_download_warning">Unable to download. Do you have
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a web browser installed?</string>
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<!--
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############################################################
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# Dialogs
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and sync. (In a later release these moves will be downloaded in
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the background.)</string>
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<!-- Shown when the user chooses the "board_menu_trade" menu -->
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<string name="not_again_trading">You are entering tile-exchange
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mode. Tap tiles to add/remove them from the set to be
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exchanged. Use the buttons to commit your turn or exit exchange
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mode.</string>
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<!-- Currently not used -->
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<!-- <string name="not_again_newgame">The new game you have created has -->
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<!-- two players. Player 1 is a robot; Player 2 is you. Tap the game -->
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-->
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<!-- String giving version info, which is substituted in. -->
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<string name="about_versf">Crosswords for Android, Version %1$s,
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rev %2$s.</string>
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rev %2$s.</string>
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<!-- copyright info -->
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<string name="about_copyright">Copyright (C) 1998-2011 by Eric
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House. This free/open source software is released under the GNU Public
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License.</string>
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House. This free/open source software is released under the GNU Public
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License.</string>
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<!-- Another paragraph in the about dialog -->
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<string name="about_web">For a manual or sourcecode see:
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http://xwords.sf.net. To report bugs, suggest features, offer to
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help, etc., please email: eehouse@eehouse.org.</string>
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<!-- Empty in English, this should contain the name of the
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translator/creator of the strings.xml file for this
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language-->
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<string name="xlator"></string>
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<!-- Another paragraph giving credit for work done other than by
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Eric House and translators -->
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<string name="about_credits">Toolbar icons by Sarah Chu; other
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credits pending permission.</string>
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<!-- text of dialog showing the set of changes made since the last
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release -->
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<string name="changes_title">Recent changes</string>
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<string name="changes_button">Recent changes</string>
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</resources>
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Add table
Reference in a new issue