ehouse
b84c1a10d9
Use different rooms for each game. The relay, or maybe it's the linux
...
client's TERM handler, can't handle so many connectings on same room.
2009-11-09 05:25:20 +00:00
ehouse
b7e2567c7d
account for new comms relay state in displaying relay conn status
2009-11-09 03:29:13 +00:00
ehouse
8be09b3fc4
Complete script so it runs gtk versions one host at a time (after
...
connecting) to test the relay's new disconnected message-storing
feature. Works except when the gtk client crashes, which is a lot.
2009-11-09 00:06:53 +00:00
ehouse
4025c37604
Make "Room 1" the default room name.
2009-11-09 00:03:43 +00:00
ehouse
aae12428da
Add limited support for store-and-forward (where limitations include
...
that all devices must be connected initially and that it's all memory
based so a crash wipes stored messages.) Accept messages for
forwarding when in the MISSING state, not just the ALLHERE state.
Store messages that can't be sent now, and send any that have
accumulated when a host reconnects. When a cref loses its last
connection, keep it around unless it has no messages stored (as will
be the case when a game ends.)
2009-11-08 21:35:39 +00:00
ehouse
2d4ae3e44a
When forwarding message, lookup cref by socket if cookieID == 0, as
...
can be the case when through to a non-all-connected game.
2009-11-08 21:32:36 +00:00
ehouse
f6fb019732
Send to relay if connected, even if not all hosts present. And detect
...
duplicate initial packets a bit better. This change goes with the
next checkin on the relay side: move to modified store-and-forward so
devices can connect at different times once the game is established.
2009-11-08 21:30:13 +00:00
ehouse
8e0dad43c7
get rid of overlogged message
2009-11-08 21:25:43 +00:00
ehouse
066c3de9a7
add to gtk version a quick -F option to use new skip-confirm feature
2009-11-08 17:25:19 +00:00
ehouse
a61d01c5ff
add new global preference that allows turning off confirmation dialog
...
after each turn. Meant to fix ID: 2735517 feature request on sf.net.
2009-11-08 17:00:20 +00:00
ehouse
86d6f8d0a3
script and helper for testing proposed store-and-forward relay feature.
2009-11-05 04:31:23 +00:00
ehouse
ed52582ea4
get rid of states and code for checking numbers of players -- since
...
any number is allowed now.
2009-11-03 05:03:20 +00:00
ehouse
3bdfda6548
Make it possible for multiple games to connect using the same room
...
name. All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests. All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always. Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.
Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.
This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
ehouse
11b586cd4b
lookup hearbeat recipient by socket rather then cookieID since
...
cookieID isn't always correct until later
2009-11-02 00:45:54 +00:00
ehouse
e65db4b8c2
use log macro rather than fprintf to stderr
2009-11-02 00:09:56 +00:00
ehouse
84ac5223b2
script to test new feature where lots of games can use the same "room"
...
and will just get mached up as soon as a host and right-sized set of
guests is available. Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
2009-11-02 00:09:11 +00:00
ehouse
7d411526d3
add .2 for consistent time formatting
2009-11-01 01:40:18 +00:00
ehouse
7a71c4636b
change varible names; remove instance variable than can be on the stack.
2009-11-01 01:38:03 +00:00
ehouse
82c15f7f09
update script for b5
2009-10-25 15:09:16 +00:00
ehouse
231c0b4f44
claiming to handle EN_SETFOCUS broke text insertion for StrBox on PPC
...
(but not SP). So for now, note focus changes and scroll if
appropriate but don't claim to have handled them.
2009-10-25 15:06:52 +00:00
ehouse
cfd1350dac
white space only: get rid of annoying extra spaces at ends of lines.
2009-10-25 15:03:12 +00:00
ehouse
b957e9c195
Only set StrBox font on Win32. WinMo devices seem to have Unicode
...
font even if not localized.
2009-10-25 15:00:06 +00:00
ehouse
34032a9d0a
set rem text color, which otherwise varies.
2009-10-25 14:57:42 +00:00
ehouse
fa5d36517a
Track EDITTEXTs in dialogs when following focus with scroll position.
...
This seems to fix bug where conns dialog wouldn't scroll on
Smartphone, though I'm not sure why.
2009-10-25 00:55:19 +00:00
ehouse
32916d2918
adjustForConnType only needed when several compiled in.
2009-10-25 00:53:15 +00:00
ehouse
27c518dec4
When tray's hidden you can't see that you're in trade mode. So try
...
revealing the tray (and so showing the mode) before aborting trade
request due to being in trade mode.
2009-10-25 00:23:00 +00:00
ehouse
1c94e2c6cc
Resource tweaks: fix blank picker for Catalan; make Polish and
...
Catalan trade miniwindow messages three lines for better fit; tweak
hint-limits dialogs for Catalan; re-layout Connections dialog (though
it doesn't scroll on Smartphone!)
2009-10-24 17:44:11 +00:00
ehouse
0dfdb767df
dialog text only: invite->room
2009-10-24 16:35:33 +00:00
ehouse
244e0f58db
Don't set address in standalone game (should fix assertion
...
failure/possible crash); set default menu to Undo after it's been used
once.
2009-10-24 15:12:45 +00:00
ehouse
5602827ebf
Print remaining tiles in scoreboard smaller and using tile background
...
color in attempt to make it clearer what the number means. The goal
is to remove clutter and make more room for player name.
2009-10-24 14:53:17 +00:00
ehouse
85da3d2082
add parens for clarity
2009-10-24 14:50:23 +00:00
ehouse
899c67f3fe
ce code no longer needs to ask if dict is utf-8, as internally all
...
are.
2009-10-23 09:02:02 +00:00
ehouse
ab853ffb3b
All dict strings are utf8, so don't ever convert using CP_ACP. Fixes
...
misdisplay of Spanish Ñ in tray and on board.
2009-10-23 08:56:43 +00:00
ehouse
6aca59abe0
Make state private to ceblank.c; all dict strings are utf8, so don't
...
ever convert using CP_ACP. Fixes misdisplay of Spanish Ñ.
2009-10-23 08:54:54 +00:00
ehouse
8ec7b01595
fix catalan trade miniwindow by making buffer large enough to convert
...
text without errors.
2009-10-23 07:53:31 +00:00
ehouse
b126b8b6bf
more tweaks for smartphone
2009-10-22 02:47:46 +00:00
ehouse
06cd5f5a0e
tweak dialog layout
2009-10-21 03:43:20 +00:00
ehouse
a1f3d1280f
Move scripts to scripts dir; build cab files in built dir along with
...
the files they contain.
2009-10-21 03:39:23 +00:00
ehouse
9cdb9ce45b
fix to work with new pocketpc-cab, which strips an extra layer of \
...
from dos pathnames.
2009-10-20 04:07:16 +00:00
ehouse
cdf418b904
Don't assume resources aren't utf-8 because current dict isn't.
...
Always assuming they're utf-8 seems to work, so do that for now.
Fixes problems with Catalan messages when using English dict.
2009-10-17 04:14:01 +00:00
ehouse
ad2ba1c249
Don't assume resources aren't utf-8 because current dict isn't.
...
Always assuming they're utf-8 seems to work, so do that for now.
Fixes problems with Catalan messages when using English dict.
2009-10-17 04:10:28 +00:00
ehouse
0d326c0252
Generalize code for moving lower items up to cover hidden items, and
...
use for role-config and juggle buttons in gameinfo dlg.
2009-10-17 04:01:59 +00:00
ehouse
1929505c10
Make GameInfo struct private
2009-10-17 03:38:37 +00:00
ehouse
2daea90580
cleanup prefs dialog (and comment where needs translation changes to
...
fit)
2009-10-16 12:42:05 +00:00
ehouse
ca7038043a
a few tweaks to dialog layout
2009-10-16 03:35:31 +00:00
ehouse
1fa8b2e48f
remove unused param (not even compiled on Palm); on wince, try to
...
duplicate for timer the vertical offset used for scores.
2009-10-16 03:20:39 +00:00
ehouse
458b904280
build dlls into cabs too
2009-10-16 03:18:38 +00:00
ehouse
33903f5d61
bug fix: warn about language change when it, not prefs, changes.
2009-10-16 03:17:17 +00:00
ehouse
88e159f8a2
make executable
2009-10-16 03:16:17 +00:00
ehouse
e7af07637d
latest changes from Joan
2009-10-16 03:15:47 +00:00
ehouse
f80b1d74f2
include name of player whose turn it is in scoreboard entry, reducing
...
length until it fits. (Still needs polishing...)
2009-10-15 12:44:53 +00:00
ehouse
e539b49948
include name of player whose turn it is in scoreboard entry, reducing
...
length until it fits.
2009-10-15 12:42:07 +00:00
ehouse
e7f476c13e
format last player whose turn it is, and track remaining space, so
...
platform code can include the name as a turn indicator.
2009-10-15 12:38:47 +00:00
ehouse
dde7cfa9b1
add a const
2009-10-15 12:37:42 +00:00
ehouse
db0c4d24a2
stop building allcaps .rc; increase beta version.
2009-10-02 05:49:49 +00:00
ehouse
5ba99f45d7
warn about need to restart to pick up language change after last
...
opportunity to cancel is passed. Change wording to make sense.
2009-10-02 05:48:48 +00:00
ehouse
05928b368d
indicate utf8 as codepage, which fixes Catalan resource display. Change encoding of French
...
to utf8 as well.
2009-10-02 05:46:51 +00:00
ehouse
c860123e0d
add and use local copy of pocketpc-cab which is said to work for smartphone too. Not yet tested.
2009-10-02 05:45:23 +00:00
ehouse
dac3ecdda1
Make cestrbox state private. And set font of TEXTEDIT to one that, at
...
least on English-localized WINE, prevents dropping accents and other
diacriticals from Polish text (so that StrBox behaves same as
MessageBox in that regard.) Still need to test on US and localized
Wince and with other languages (.dlls and dicts).
2009-10-01 04:15:18 +00:00
ehouse
b1faf6ac8a
windres in mingw32 is broken. Add script that tests for the bug and
...
call from Makefile to abort if building on unpatched machine. (Bug
report's been submitted.)
2009-10-01 04:11:36 +00:00
ehouse
1fba7d7ef6
add a couple of consts
2009-10-01 04:09:46 +00:00
ehouse
451315f2c4
change field name to Room and move to first position from third
2009-09-30 03:10:55 +00:00
ehouse
8a577909b1
restore HI_RES_AWARE resource that got lost in l10n changes.
2009-09-30 02:50:11 +00:00
ehouse
6c17c27ee1
Add first pass at Catalan translation, exactly as from translator.
2009-09-30 01:58:03 +00:00
ehouse
c2a8eddfcb
Cleanup script; up versions to b4 (in anticipation :-)
2009-09-28 04:40:33 +00:00
ehouse
e1eac23a3c
Break blank dialog out of palmmain and replace old macros in palmbt so
...
can compile debug 68K version again. Organizational change only, no
code/behavior.
2009-09-28 03:59:59 +00:00
ehouse
c2dd21fc4a
Add bitmaps for relay status on palm; refresh icon on form update.
2009-09-27 21:54:56 +00:00
ehouse
469f741991
Turn IR on again
2009-09-27 18:55:16 +00:00
ehouse
b24cab9af3
Just enough changes to get compiling on Palm again: seems to work
...
against the relay! Begin process of displaying relay status via icon
reusing BT's spot.
2009-09-27 16:33:36 +00:00
ehouse
448033f722
Make compile for release builds too...
2009-09-26 18:31:33 +00:00
ehouse
9f7b5e077c
Ignore async responses if handles don't match to drop outdated
...
requests.
2009-09-26 18:27:28 +00:00
ehouse
5e3d40a691
up wince version to beta 3
2009-09-26 14:38:23 +00:00
ehouse
0e43675abf
Address problems matching [re]connections to games: first, go back to
...
setting connName when all in a game are present. Second, have every
host include in connections a random number. That number is made part
of the connName and in general used to test whether a host belongs in
a particular game. Add this "seed" to web interface. Means new
versions for relay protocol and game stream format. Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
edde3e2fd5
cleanup
2009-09-26 14:33:52 +00:00
ehouse
2721561324
add option to include new duplicate packets flag
2009-09-26 14:33:09 +00:00
ehouse
030ae52a4b
Store start time as time_t rather than string.
2009-09-26 14:05:51 +00:00
ehouse
827f44ff48
Script to put games on relay that need partners, great for testing
...
with just one handheld.
2009-09-26 13:48:58 +00:00
ehouse
547c1758a9
For testing, add option to send duplicates of all packets
2009-09-26 13:47:51 +00:00
ehouse
881639c230
fix null ptr exception using null engine. Logic error was not exposed
...
earlier because except in multi-device game the UI would not allow you
to ask an engine-less robot player for a hint.
2009-09-25 10:17:35 +00:00
ehouse
17cbbe563f
replace remaining binary bmps with ascii pgms
2009-09-24 04:37:59 +00:00
ehouse
91ccf3bac5
Replace four bitmaps with one drawn on top of background of green and
...
red based on connection progress. Store the bitmap as a pgm, and
generate the .bmp from it at build time.
2009-09-24 04:26:28 +00:00
ehouse
ef8c85734e
don't send on disconnect unless connected
2009-09-22 03:50:37 +00:00
ehouse
98e175965d
Replace letters as indicators of network status with icons. So far
...
just rects that change from red to green as we connect -- which could
be done in less space by painting.
2009-09-22 03:49:26 +00:00
ehouse
086d480fe3
cleanup
2009-09-22 03:47:21 +00:00
ehouse
6e276510eb
More tweaks from across the pond.
2009-09-22 03:46:04 +00:00
ehouse
6008633712
No link as part of dll .cab
2009-09-22 03:42:29 +00:00
ehouse
b1352f013c
prepend Test_ to cookie/room name
2009-09-22 03:38:43 +00:00
ehouse
0395c5d26f
b1 -> b2
2009-09-21 12:49:57 +00:00
ehouse
a13e1d6488
add util_clearTimer, implement on all platforms, and call when closing
...
comms to fix crash on Wince when timer fired after comms had been
deleted. The closure stored and passed in was no longer a valid ptr.
2009-09-21 12:49:08 +00:00
ehouse
f8848321c4
Didn't mean to check in not deleting tmp files
2009-09-21 12:46:36 +00:00
ehouse
63fc1e048a
Fix crash going from connected to standalone game: don't invoke sockrw
...
code when its "self" is null.
2009-09-20 22:23:56 +00:00
ehouse
5fa3e2209c
build .cabs for .dlls (based on same for .exes)
2009-09-20 21:55:31 +00:00
ehouse
a91fd28773
fix some warnings when building linux client without debugging but
...
with warnings as errors.
2009-09-20 21:51:29 +00:00
ehouse
e8b372c274
fix more release build unused var warnings
2009-09-20 21:11:58 +00:00
ehouse
7d48ad714f
fix some warnings when building without debugging
2009-09-20 20:49:37 +00:00
ehouse
52055d6334
add USE_CURSES to help
2009-09-20 20:48:05 +00:00
ehouse
a3b326205a
Do a better job of handling failure to connect or loss of connection:
...
look for errors coming with FD_CONNECT message, look for FD_CLOSE
message, and inform relay when connection is lost so its reconnect
logic is triggered. This seems at least to handle the case where I
kill the relay mid-game.
2009-09-20 19:00:54 +00:00
ehouse
cd2da3b1c3
Let's call this beta rather than alpha in first release: it's solid.
2009-09-20 18:58:40 +00:00
ehouse
ad2cf1a7ea
Tweaks prior to sending to new translator
2009-09-20 18:58:05 +00:00
ehouse
b219e8b279
Send notification when device disconnnects without closing socket (in
...
addition to the existing one sent when a socket is closed).
2009-09-20 18:47:47 +00:00
ehouse
1da25307e5
Display relay state on board, horizontal scoreboard mode only for now.
2009-09-20 18:45:25 +00:00
ehouse
a5556469ef
fix timer formatting
2009-09-20 05:00:23 +00:00
ehouse
250e223a20
add bqRemoveAll
2009-09-19 21:28:07 +00:00
ehouse
ffacbcb36a
Move "For" column left.
2009-09-19 04:59:19 +00:00
ehouse
765a36508e
Fix so can really be the main language; two static labels shouldn't
...
have been in Polish.
2009-09-19 04:46:11 +00:00
ehouse
f1b355b1ce
Move english resources into l10n directory, and change build so that
...
any of the languges can be the one built-in and english can be in a
.dll. English can now serve as a template for translation.
2009-09-19 04:16:19 +00:00
ehouse
45bdccd4e8
Format time more compactly
2009-09-18 03:50:01 +00:00
ehouse
cfad371bb6
use D-A instead of arbitrary letters for conn state -- which will be icons soon anyway.
2009-09-17 03:49:25 +00:00
ehouse
048dccebae
Don't force conns dialog open on new game.
2009-09-17 03:48:45 +00:00
ehouse
1117e76f64
Invite->Room; tweak some phrases
2009-09-17 03:45:13 +00:00
ehouse
a9e8f5b493
shorten column headings; don't assign cid until game is full.
2009-09-17 03:42:12 +00:00
ehouse
e8ae5e43ad
don't timeout games just because they're set to sleep a long time between moves.
2009-09-17 03:41:08 +00:00
ehouse
283a249548
More tweaks from translator
2009-09-16 03:50:16 +00:00
ehouse
4ce9a87be5
Use new relay status callback, and similar callback added to socket
...
read/writer, to provide connection status beside scoreboard (in area
outside that managed by code in common/). Simple letters now, it'll
be icons eventually.
2009-09-15 13:04:34 +00:00
ehouse
d5d20293ce
print log timestamps with padding 0s for better sorting
2009-09-15 12:54:40 +00:00
ehouse
135048a3cf
Extend name change to relay's web interface
2009-09-14 03:31:54 +00:00
ehouse
18e9301e87
rename Cookie to Invite, a change that may change. Rename everywhere
...
in clients but not in relay where cookie is too pervasive. (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
6603949b0e
Fix bug where device quitting one game to start another with same
...
cookie winds up connecting to the old game -- by flagging a cref as
full and no longer accepting connections without connNames even when
in the MISSING state. Required a protocol changes so that devices get
their connNames as early as possible.
2009-09-14 01:55:03 +00:00
ehouse
7eeede45c3
exit if unable to open socket
2009-09-13 15:27:19 +00:00
ehouse
b42e1adb0a
New phrase and tweaks from translator, including shortening that
...
allows reverting color dialog changes; change xWords->Crosswords for
consistency.
2009-09-13 14:47:50 +00:00
ehouse
535e97b855
replace array of indices with array of ptrs for faster & smaller code
2009-09-13 05:28:12 +00:00
ehouse
49ac5d10a2
fix lookup of "special" char strings: Spanish and Catalan apparently
...
displayed properly since I merged the unicode changes in.
2009-09-13 04:57:44 +00:00
ehouse
5c95c7b603
fix wince to compile with new APIs
2009-09-12 23:31:48 +00:00
ehouse
f83f6d64ed
drop a bit of logging
2009-09-12 23:17:04 +00:00
ehouse
6c4b991566
Modify comms and games APIs so single struct of callbacks is passed
...
instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API. (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
86b560c441
fix to compile on palm: accomodate old compiler and new dict struct
...
fields. Network play against relay works!
2009-09-12 15:35:03 +00:00
ehouse
f1e27d4945
Don't bother calculating gameID as common code does it.
2009-09-12 15:10:10 +00:00
ehouse
85f9ac8598
revert to iso_8859-2 until have time to figure out why utf-8 doesn't
...
convert correctly (though it does for Polish)
2009-09-12 15:05:26 +00:00
ehouse
f0737e1356
prevent label overlap
2009-09-12 04:23:53 +00:00
ehouse
d0127c503a
fix some allcaps; mark what needs tranlation.
2009-09-11 07:49:19 +00:00
ehouse
35449825bc
Add new error string; convert to utf-8.
2009-09-11 07:45:14 +00:00
ehouse
2f0ec7e583
fix some string display bugs by using utf8 when converting; handle
...
Resend Messages menuitem (with error when standalone); add string for
that new error.
2009-09-11 07:44:27 +00:00
ehouse
df9b7bea2b
More translations.
2009-09-11 07:05:31 +00:00
ehouse
448ea05443
Start adding logging to sockets code...
2009-09-07 18:23:49 +00:00
ehouse
03eeb93925
Prefs file is created HIDDEN; open it that way too.
2009-09-07 18:22:52 +00:00
ehouse
4e8d340304
Don't re-open conns dlg if in standalone mode
2009-09-07 16:55:54 +00:00
ehouse
13e50dd149
when only one conn mode available localized versions shouldn't show
...
choice either
2009-09-07 16:46:55 +00:00
ehouse
e8825e119c
add comment re: stream format non-change for utf-8
2009-09-05 13:14:42 +00:00
ehouse
615603b66b
Add define set to number of conn types compiled in; use it to compile
...
out conn type choice where there's only one (none to be made). Refuse
to dismiss conns dialog when cookie not chosen.
2009-09-05 13:08:46 +00:00
ehouse
8ddc8612a8
experimental CC def should not have been checked in
2009-09-05 13:00:35 +00:00
ehouse
044c38e02f
change formatting, variable name
2009-09-04 12:32:16 +00:00
ehouse
1c865eb2cc
static linking for recent cegcc; don't ask mingw windres to do utf8
2009-09-04 12:31:15 +00:00
ehouse
3a1c2572dd
Merge in unicode changes to read in utf-8 dictionary format
2009-09-04 12:30:10 +00:00
ehouse
c010a73098
copy over tall-narrow game info dialog layout from other .rc files
2009-09-04 12:18:46 +00:00
ehouse
7ca629a2f5
don't log socket closing as an error
2009-09-04 11:02:09 +00:00
ehouse
8acbe2c08f
Don't sort tiles in blank picker!
2009-09-01 13:59:45 +00:00
ehouse
f72a8a5904
updates from translator
2009-09-01 12:41:56 +00:00
ehouse
188eea4646
Try again if fail to connect to relay.
2009-08-30 15:25:13 +00:00
ehouse
6827ab5d88
Unify signal handlers that do same thing; clean memory leaks and a
...
double-dispose.
2009-08-30 15:23:05 +00:00
ehouse
dd666472a3
Fix compiler warning in non-debug case.
2009-08-30 15:20:18 +00:00