xwords/xwords4
ehouse 3bdfda6548 Make it possible for multiple games to connect using the same room
name.  All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests.  All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always.  Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.

Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.

This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
..
common Make it possible for multiple games to connect using the same room 2009-11-02 01:01:47 +00:00
dawg Useful ftell, commented out. 2009-03-29 18:13:09 +00:00
franklin use stream_putString 2006-04-25 13:46:59 +00:00
linux use log macro rather than fprintf to stderr 2009-11-02 00:09:56 +00:00
palm remove unused param (not even compiled on Palm); on wince, try to 2009-10-16 03:20:39 +00:00
relay Make it possible for multiple games to connect using the same room 2009-11-02 01:01:47 +00:00
symbian tweaks to compile both standalone and for relay use. Remember: Symbian 2006-09-23 20:40:36 +00:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince update script for b5 2009-10-25 15:09:16 +00:00
Makefile first checked in 2003-12-09 05:21:42 +00:00