script to test new feature where lots of games can use the same "room"

and will just get mached up as soon as a host and right-sized set of
guests is available.  Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
This commit is contained in:
ehouse 2009-11-02 00:09:11 +00:00
parent 7d411526d3
commit 84ac5223b2

190
xwords4/linux/scripts/samename.sh Executable file
View file

@ -0,0 +1,190 @@
#!/bin/bash
NGAMES=${NGAMES:-20}
ROOM=${ROOM:-room}
DICT=./dict.xwd
HOST=localhost
PORT=10999
XWORDS=obj_linux_memdbg/xwords
WAIT=10
LAUNCH_WAIT=30
RUN_NAME=$(basename $0)/_$$
usage() {
cat <<EOF
usage: $0
[--ngames <n>] # default: $NGAMES
[--room <s>] # default: $ROOM
[--port <n>] # default: $PORT
[--host <s>] # default: $HOST
[--wait <d>] # max wait time between moves; default: $WAIT
[--launch-wait <d>] # max wait time before launching; default: $LAUNCH_WAIT
[--nuke] # remove old logs; default: $NUKE
[--save-good] # don't nuke logs for games that complete; default: $SAVE_GOOD
Run a bunch of games all with the same name.
EOF
exit 0
}
while [ -n "$1" ]; do
case $1 in
--room)
ROOM=$2
shift
;;
--ngames)
NGAMES=$2
shift
;;
--port)
PORT=$2
shift
;;
--host)
HOST=$2
shift
;;
--wait)
WAIT=$2
shift
;;
--launch-wait)
LAUNCH_WAIT=$2
shift
;;
--nuke)
NUKE=1
;;
--save-good)
SAVE_GOOD=1
;;
*)
usage
;;
esac
shift
done
launch_game() {
ROOM=$1
LOG=$2
N_GUESTS=$3
N_ON_HOST=$4
[ "$LAUNCH_WAIT" -gt 0 ] && sleep $(($RANDOM % $LAUNCH_WAIT))
G=""
if [ "$N_ON_HOST" -gt 0 ]; then # I'm server
S="-s"
for II in $(seq $N_GUESTS); do G="$G -N"; done
for II in $(seq $N_ON_HOST); do S="$S -r Eric"; done
else
S=""
for II in $(seq $N_GUESTS); do G="$G -r Eric"; done
fi
exec $XWORDS -u -0 -z 0:$WAIT -d $DICT -C $ROOM -q 2 -a $HOST -p $PORT $S $G 2>$LOG >/dev/null < /dev/null
}
r_safe_mod() {
NUM=$1
[ $NUM -eq 0 ] || NUM=$(( RANDOM % $NUM ))
echo $NUM
}
log_name() {
INDX=${1:-0}
echo "/tmp/$RUN_NAME/log_${INDX}.txt"
}
fill_room() {
INDX=$1
NPLAYERS=$2
while [ $NPLAYERS -ge 2 ]; do
NTHISGAME=$((2 + $(($RANDOM % 3))))
[ $NTHISGAME -le $NPLAYERS ] || NTHISGAME=$NPLAYERS
NPLAYERS=$(( $NPLAYERS - $NTHISGAME ))
GAME_STR=""
NPLAYERS_HOST=$(( 1+ $(r_safe_mod $((NTHISGAME - 1))) ))
NPLAYERS_GUESTS=$(( NTHISGAME - NPLAYERS_HOST ))
for II in $(seq $NPLAYERS_HOST); do GAME_STR="${GAME_STR}H"; done
launch_game $ROOM $(log_name $INDX) $NPLAYERS_GUESTS $NPLAYERS_HOST &
INDX=$((1+INDX))
while [ $NPLAYERS_GUESTS -gt 0 ]; do
GAME_STR="${GAME_STR}:"
NTHISGUEST=$(( 1 + $( r_safe_mod $((NPLAYERS_GUESTS - 1))) ))
for II in $(seq $NTHISGUEST); do GAME_STR="${GAME_STR}G"; done
NPLAYERS_GUESTS=$((NPLAYERS_GUESTS - NTHISGUEST))
launch_game $ROOM $(log_name $INDX) $NTHISGUEST 0 &
INDX=$((1+INDX))
done
echo $GAME_STR
done
}
# Problem is we don't know what games will wind up together. We match
# by seeds: all the games together will have the same seed. If all
# ended properly that's a good game. Save it (for now; delete later
# when that's the norm.)
check_logs() {
DIR=$(dirname $(log_name))
mkdir -p $DIR/bad
CONNAMES=$(grep 'relayPreProcess: connName' $DIR/* | sed 's,^.*connName: "\(.*\) eehouse.org.*$,\1,' | sort -u)
for CONNAME in $CONNAMES; do
NFILES=$((${#CONNAME}/4))
SEEDS=""
GOOD_FILES=""
FOUND=0
while [ -n "$CONNAME" ]; do
SEED=${CONNAME:0:4}
FPATH=$(grep "channelSeed: $SEED" $DIR/* | sed 's,:.*,,')
if [ -f "$FPATH" ]; then
if grep -q XWPROTO_END_GAME $FPATH; then
FOUND=$((FOUND+1))
GOOD_FILES="$GOOD_FILES $FPATH"
fi
fi
SEEDS="$SEEDS ${CONNAME:0:4}"
CONNAME=${CONNAME:4}
done
if [ $FOUND -eq $NFILES ]; then
if [ -n "$SAVE_GOOD" ]; then
mkdir -p $DIR/good
mv $GOOD_FILES $DIR/good
else
rm -f $GOOD_FILES
fi
echo "game with${SEEDS} completed successfully" 1>&2
fi
done
if [ 0 -eq $(ls -l $DIR | grep '\-rw-r--r--' | wc -l) ]; then
echo "no more log files; done?"
return 0
else
return 1
fi
}
watch_and_wait() {
while :; do
sleep 10
check_logs && break
done
}
[ -n "$NUKE" ] && rm -rf $(dirname $(dirname $(log_name)))
mkdir -p $(dirname $(log_name))
INDX=0
fill_room $INDX $NGAMES
INDX=$((INDX+NGAMES))
watch_and_wait