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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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script to test new feature where lots of games can use the same "room"
and will just get mached up as soon as a host and right-sized set of guests is available. Basically works, but will never exit if any of the games fails to exit (as is happening most times), so still need to detect failures.
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190
xwords4/linux/scripts/samename.sh
Executable file
190
xwords4/linux/scripts/samename.sh
Executable file
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#!/bin/bash
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NGAMES=${NGAMES:-20}
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ROOM=${ROOM:-room}
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DICT=./dict.xwd
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HOST=localhost
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PORT=10999
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XWORDS=obj_linux_memdbg/xwords
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WAIT=10
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LAUNCH_WAIT=30
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RUN_NAME=$(basename $0)/_$$
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usage() {
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cat <<EOF
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usage: $0
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[--ngames <n>] # default: $NGAMES
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[--room <s>] # default: $ROOM
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[--port <n>] # default: $PORT
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[--host <s>] # default: $HOST
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[--wait <d>] # max wait time between moves; default: $WAIT
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[--launch-wait <d>] # max wait time before launching; default: $LAUNCH_WAIT
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[--nuke] # remove old logs; default: $NUKE
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[--save-good] # don't nuke logs for games that complete; default: $SAVE_GOOD
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Run a bunch of games all with the same name.
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EOF
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exit 0
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}
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while [ -n "$1" ]; do
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case $1 in
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--room)
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ROOM=$2
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shift
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;;
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--ngames)
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NGAMES=$2
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shift
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;;
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--port)
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PORT=$2
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shift
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;;
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--host)
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HOST=$2
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shift
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;;
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--wait)
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WAIT=$2
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shift
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;;
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--launch-wait)
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LAUNCH_WAIT=$2
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shift
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;;
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--nuke)
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NUKE=1
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;;
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--save-good)
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SAVE_GOOD=1
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;;
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*)
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usage
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;;
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esac
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shift
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done
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launch_game() {
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ROOM=$1
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LOG=$2
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N_GUESTS=$3
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N_ON_HOST=$4
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[ "$LAUNCH_WAIT" -gt 0 ] && sleep $(($RANDOM % $LAUNCH_WAIT))
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G=""
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if [ "$N_ON_HOST" -gt 0 ]; then # I'm server
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S="-s"
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for II in $(seq $N_GUESTS); do G="$G -N"; done
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for II in $(seq $N_ON_HOST); do S="$S -r Eric"; done
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else
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S=""
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for II in $(seq $N_GUESTS); do G="$G -r Eric"; done
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fi
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exec $XWORDS -u -0 -z 0:$WAIT -d $DICT -C $ROOM -q 2 -a $HOST -p $PORT $S $G 2>$LOG >/dev/null < /dev/null
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}
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r_safe_mod() {
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NUM=$1
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[ $NUM -eq 0 ] || NUM=$(( RANDOM % $NUM ))
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echo $NUM
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}
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log_name() {
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INDX=${1:-0}
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echo "/tmp/$RUN_NAME/log_${INDX}.txt"
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}
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fill_room() {
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INDX=$1
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NPLAYERS=$2
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while [ $NPLAYERS -ge 2 ]; do
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NTHISGAME=$((2 + $(($RANDOM % 3))))
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[ $NTHISGAME -le $NPLAYERS ] || NTHISGAME=$NPLAYERS
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NPLAYERS=$(( $NPLAYERS - $NTHISGAME ))
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GAME_STR=""
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NPLAYERS_HOST=$(( 1+ $(r_safe_mod $((NTHISGAME - 1))) ))
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NPLAYERS_GUESTS=$(( NTHISGAME - NPLAYERS_HOST ))
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for II in $(seq $NPLAYERS_HOST); do GAME_STR="${GAME_STR}H"; done
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launch_game $ROOM $(log_name $INDX) $NPLAYERS_GUESTS $NPLAYERS_HOST &
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INDX=$((1+INDX))
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while [ $NPLAYERS_GUESTS -gt 0 ]; do
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GAME_STR="${GAME_STR}:"
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NTHISGUEST=$(( 1 + $( r_safe_mod $((NPLAYERS_GUESTS - 1))) ))
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for II in $(seq $NTHISGUEST); do GAME_STR="${GAME_STR}G"; done
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NPLAYERS_GUESTS=$((NPLAYERS_GUESTS - NTHISGUEST))
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launch_game $ROOM $(log_name $INDX) $NTHISGUEST 0 &
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INDX=$((1+INDX))
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done
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echo $GAME_STR
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done
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}
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# Problem is we don't know what games will wind up together. We match
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# by seeds: all the games together will have the same seed. If all
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# ended properly that's a good game. Save it (for now; delete later
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# when that's the norm.)
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check_logs() {
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DIR=$(dirname $(log_name))
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mkdir -p $DIR/bad
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CONNAMES=$(grep 'relayPreProcess: connName' $DIR/* | sed 's,^.*connName: "\(.*\) eehouse.org.*$,\1,' | sort -u)
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for CONNAME in $CONNAMES; do
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NFILES=$((${#CONNAME}/4))
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SEEDS=""
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GOOD_FILES=""
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FOUND=0
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while [ -n "$CONNAME" ]; do
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SEED=${CONNAME:0:4}
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FPATH=$(grep "channelSeed: $SEED" $DIR/* | sed 's,:.*,,')
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if [ -f "$FPATH" ]; then
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if grep -q XWPROTO_END_GAME $FPATH; then
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FOUND=$((FOUND+1))
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GOOD_FILES="$GOOD_FILES $FPATH"
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fi
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fi
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SEEDS="$SEEDS ${CONNAME:0:4}"
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CONNAME=${CONNAME:4}
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done
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if [ $FOUND -eq $NFILES ]; then
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if [ -n "$SAVE_GOOD" ]; then
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mkdir -p $DIR/good
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mv $GOOD_FILES $DIR/good
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else
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rm -f $GOOD_FILES
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fi
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echo "game with${SEEDS} completed successfully" 1>&2
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fi
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done
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if [ 0 -eq $(ls -l $DIR | grep '\-rw-r--r--' | wc -l) ]; then
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echo "no more log files; done?"
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return 0
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else
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return 1
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fi
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}
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watch_and_wait() {
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while :; do
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sleep 10
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check_logs && break
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done
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}
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[ -n "$NUKE" ] && rm -rf $(dirname $(dirname $(log_name)))
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mkdir -p $(dirname $(log_name))
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INDX=0
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fill_room $INDX $NGAMES
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INDX=$((INDX+NGAMES))
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watch_and_wait
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