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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-26 09:58:20 +01:00
Do a better job of handling failure to connect or loss of connection:
look for errors coming with FD_CONNECT message, look for FD_CLOSE message, and inform relay when connection is lost so its reconnect logic is triggered. This seems at least to handle the case where I kill the relay mid-game.
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parent
cd2da3b1c3
commit
a3b326205a
3 changed files with 44 additions and 18 deletions
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@ -3026,11 +3026,15 @@ got_data_proc( XP_U8* data, XP_U16 len, void* closure )
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} /* got_data_proc */
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static void
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sock_state_change( void* closure, CeConnState state )
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sock_state_change( void* closure, CeConnState oldState, CeConnState newState )
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{
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CEAppGlobals* globals = (CEAppGlobals*)closure;
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globals->socketState = state;
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globals->socketState = newState;
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InvalidateRect( globals->hWnd, &globals->relayStatusR, TRUE /* erase */ );
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if ( newState < oldState ) {
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comms_transportFailed( globals->game.comms );
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}
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}
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#endif
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@ -3174,6 +3178,7 @@ ce_util_userError( XW_UtilCtxt* uc, UtilErrID id )
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break;
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case ERR_RELAY_BASE + XWRELAY_ERROR_HEART_OTHER:
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case ERR_RELAY_BASE + XWRELAY_ERROR_LOST_OTHER:
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case ERR_RELAY_BASE + XWRELAY_ERROR_OTHER_DISCON:
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resID = IDS_XWRELAY_ERROR_HEART_OTHER;
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break;
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/* Same string as above for now */
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@ -137,7 +137,9 @@ send_packet_if( CeSocketWrapper* self )
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{
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const XP_U8* packet;
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XP_U16 len;
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if ( self->socket != -1 && bqGet( &self->queueOut, &packet, &len ) ) {
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if ( self->socket == -1 ) {
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XP_LOGF( "%s: have no socket", __func__ );
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} else if ( bqGet( &self->queueOut, &packet, &len ) ) {
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if ( sendLenAndData( self, packet, len ) ) {
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/* successful send. Remove our copy */
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bqRemoveOne( &self->queueOut );
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@ -154,7 +156,7 @@ stateChanged( CeSocketWrapper* self, CeConnState newState )
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XP_LOGF( "%s: %s -> %s", __func__, ConnState2Str( curState ),
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ConnState2Str( newState ) );
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(*self->stateProc)( self->closure, newState );
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(*self->stateProc)( self->closure, curState, newState );
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switch( newState ) {
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case CE_IPST_START:
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@ -188,7 +190,8 @@ connectSocket( CeSocketWrapper* self )
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/* Put socket in non-blocking mode */
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if ( 0 != WSAAsyncSelect( sock, self->hWnd,
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XWWM_SOCKET_EVT,
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FD_READ | FD_WRITE | FD_CONNECT ) ) {
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FD_READ | FD_WRITE | FD_CONNECT
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| FD_CLOSE ) ) {
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XP_WARNF( "WSAAsyncSelect failed" );
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}
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@ -201,7 +204,7 @@ connectSocket( CeSocketWrapper* self )
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sizeof(name), NULL, NULL,
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NULL, NULL ) ) {
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self->socket = sock;
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stateChanged( self, CE_IPST_CONNECTED );
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stateChanged( self, CE_IPST_CONNECTING );
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} else if ( WSAEWOULDBLOCK == WSAGetLastError() ) {
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stateChanged( self, CE_IPST_CONNECTING );
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} else {
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@ -239,9 +242,12 @@ closeConnection( CeSocketWrapper* self )
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closesocket( self->socket );
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self->socket = -1;
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}
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stateChanged( self, CE_IPST_START );
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}
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bqRemoveAll( &self->queueOut );
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XP_ASSERT( self->socket == -1 );
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stateChanged( self, CE_IPST_START );
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} /* closeConnection */
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static void
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@ -438,17 +444,28 @@ ce_sockwrap_event( CeSocketWrapper* self, WPARAM wParam, LPARAM lParam )
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}
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if ( 0 != (FD_CONNECT & event) ) {
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XP_LOGF( "%s: got FD_CONNECT", __func__ );
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int err = WSAGETSELECTERROR(lParam);
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XP_LOGF( "%s: got FD_CONNECT; err=%d", __func__, err );
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event &= ~FD_CONNECT;
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self->socket = socket;
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stateChanged( self, CE_IPST_CONNECTED );
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if ( 0 == err ) {
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XP_ASSERT( self->socket == -1 || self->socket == socket );
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self->socket = socket;
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stateChanged( self, CE_IPST_CONNECTED );
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} else {
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closeConnection( self );
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}
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}
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if ( 0 != (FD_CLOSE & event) ) {
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event &= ~FD_CLOSE;
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closeConnection( self );
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}
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if ( 0 != event ) {
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XP_WARNF( "%s: unexpected bits left: 0x%lx", __func__, event );
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}
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return draw;
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}
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} /* ce_sockwrap_event */
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XP_S16
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ce_sockwrap_send( CeSocketWrapper* self, const XP_U8* buf, XP_U16 len,
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@ -457,8 +474,8 @@ ce_sockwrap_send( CeSocketWrapper* self, const XP_U8* buf, XP_U16 len,
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XP_S16 nSent = -1; /* error */
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XP_LOGF( "%s(len=%d)", __func__, len );
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/* If the address has changed, we need to close the connection. Send
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thread will take care of opening it again. */
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/* If the address has changed, we need to close the connection, then call
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getHostAddr() to kick off the async reconnect process. */
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XP_ASSERT( addr->conType == COMMS_CONN_RELAY );
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if ( 0 != XP_STRCMP( addr->u.ip_relay.hostName,
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self->addrRec.u.ip_relay.hostName )
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@ -468,9 +485,13 @@ ce_sockwrap_send( CeSocketWrapper* self, const XP_U8* buf, XP_U16 len,
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closeConnection( self );
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XP_MEMCPY( &self->addrRec, addr, sizeof(self->addrRec) );
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getHostAddr( self );
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}
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if ( CE_IPST_START == self->connState ) {
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getHostAddr( self ); /* kicks off connection process */
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}
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/* What if we're stuck in some other state? Kick those here too? */
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if ( bqAdd( &self->queueOut, buf, len ) ) {
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send_packet_if( self );
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nSent = len;
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@ -34,11 +34,11 @@ typedef enum {
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typedef struct CeSocketWrapper CeSocketWrapper; /* forward */
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typedef XP_Bool (*DataRecvProc)( XP_U8* data, XP_U16 len, void* closure );
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typedef void (*StateChangeProc)( void* closure, CeConnState state );
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typedef void (*StateChangeProc)( void* closure, CeConnState oldState,
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CeConnState newState );
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CeSocketWrapper* ce_sockwrap_new( MPFORMAL HWND hWnd, DataRecvProc dataCB,
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StateChangeProc stateCB,
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void* globals );
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StateChangeProc stateCB, void* globals );
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void ce_sockwrap_delete( CeSocketWrapper* self );
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void ce_sockwrap_hostname( CeSocketWrapper* self, WPARAM wParam, LPARAM lParam );
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