ce code no longer needs to ask if dict is utf-8, as internally all

are.
This commit is contained in:
ehouse 2009-10-23 09:02:02 +00:00
parent ab853ffb3b
commit 899c67f3fe
2 changed files with 0 additions and 16 deletions

View file

@ -100,7 +100,6 @@ struct CEDrawCtx {
HWND mainWin;
CEAppGlobals* globals;
const DictionaryCtxt* dict;
UINT codePage;
XP_UCHAR scoreCache[MAX_NUM_PLAYERS][32];
@ -1857,7 +1856,6 @@ DRAW_FUNC_NAME(dictChanged)( DrawCtx* p_dctx, const DictionaryCtxt* dict )
ceClearFontCache( dctx );
}
dctx->dict = dict;
dctx->codePage = dict_isUTF8(dict)? CP_UTF8 : CP_ACP;
}
#ifdef DRAW_LINK_DIRECT

View file

@ -1078,20 +1078,6 @@ ceMessageBoxChar( CEAppGlobals* XP_UNUSED(globals), const XP_UCHAR* str,
return MessageBox( parent, widebuf, title, buttons );
} /* ceMessageBoxChar */
XP_Bool
ceCurDictIsUTF8( CEAppGlobals* globals )
{
XP_Bool result = XP_FALSE;
const ModelCtxt* model = globals->game.model;
if ( !!model ) {
const DictionaryCtxt* dict = model_getDictionary( model );
if ( !!dict ) {
result = dict_isUTF8( dict );
}
}
return result;
} /* ceCurDictIsUTF8 */
XP_Bool
ceGetExeDir( wchar_t* buf, XP_U16 bufLen )
{