change varible names; remove instance variable than can be on the stack.

This commit is contained in:
ehouse 2009-11-01 01:38:03 +00:00
parent 82c15f7f09
commit 7a71c4636b
3 changed files with 37 additions and 38 deletions

View file

@ -87,7 +87,6 @@ CookieRef::ReInit( const char* cookie, const char* connName, CookieID id )
m_cookieID = id;
m_totalSent = 0;
m_curState = XWS_INITED;
m_nextState = XWS_INITED;
m_nextHostID = HOST_ID_SERVER;
m_nPlayersSought = 0;
m_nPlayersHere = 0;
@ -169,7 +168,7 @@ CookieRef::Unlock() {
}
void
CookieRef::_Connect( int socket, HostID hid, int nPlayersH, int nPlayersT,
CookieRef::_Connect( int socket, HostID hid, int nPlayersH, int nPlayersS,
int seed )
{
if ( CRefMgr::Get()->Associate( socket, this ) ) {
@ -178,7 +177,7 @@ CookieRef::_Connect( int socket, HostID hid, int nPlayersH, int nPlayersT,
} else {
logf( XW_LOGINFO, "NOT assigned host id; why?" );
}
pushConnectEvent( socket, hid, nPlayersH, nPlayersT, seed );
pushConnectEvent( socket, hid, nPlayersH, nPlayersS, seed );
handleEvents();
} else {
logf( XW_LOGINFO, "dropping connect event; already connected" );
@ -186,11 +185,11 @@ CookieRef::_Connect( int socket, HostID hid, int nPlayersH, int nPlayersT,
}
void
CookieRef::_Reconnect( int socket, HostID hid, int nPlayersH, int nPlayersT,
CookieRef::_Reconnect( int socket, HostID hid, int nPlayersH, int nPlayersS,
int seed )
{
(void)CRefMgr::Get()->Associate( socket, this );
pushReconnectEvent( socket, hid, nPlayersH, nPlayersT, seed );
pushReconnectEvent( socket, hid, nPlayersH, nPlayersS, seed );
handleEvents();
}
@ -395,7 +394,7 @@ CookieRef::_Remove( int socket )
void
CookieRef::pushConnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT,
int nPlayersH, int nPlayersS,
int seed )
{
CRefEvent evt;
@ -403,21 +402,21 @@ CookieRef::pushConnectEvent( int socket, HostID srcID,
evt.u.con.socket = socket;
evt.u.con.srcID = srcID;
evt.u.con.nPlayersH = nPlayersH;
evt.u.con.nPlayersT = nPlayersT;
evt.u.con.nPlayersS = nPlayersS;
evt.u.con.seed = seed;
m_eventQueue.push_back( evt );
} /* pushConnectEvent */
void
CookieRef::pushReconnectEvent( int socket, HostID srcID, int nPlayersH,
int nPlayersT, int seed )
int nPlayersS, int seed )
{
CRefEvent evt;
evt.type = XWE_RECONNECTMSG;
evt.u.con.socket = socket;
evt.u.con.srcID = srcID;
evt.u.con.nPlayersH = nPlayersH;
evt.u.con.nPlayersT = nPlayersT;
evt.u.con.nPlayersS = nPlayersS;
evt.u.con.seed = seed;
m_eventQueue.push_back( evt );
} /* pushReconnectEvent */
@ -490,14 +489,15 @@ CookieRef::handleEvents()
{
/* Assumption: has mutex!!!! */
while ( m_eventQueue.size () > 0 ) {
XW_RELAY_STATE nextState;
CRefEvent evt = m_eventQueue.front();
m_eventQueue.pop_front();
XW_RELAY_ACTION takeAction;
if ( getFromTable( m_curState, evt.type, &takeAction, &m_nextState ) ) {
if ( getFromTable( m_curState, evt.type, &takeAction, &nextState ) ) {
logf( XW_LOGINFO, "%s: %s -> %s on evt %s, act=%s", __func__,
stateString(m_curState), stateString(m_nextState),
stateString(m_curState), stateString(nextState),
eventString(evt.type), actString(takeAction) );
switch( takeAction ) {
@ -585,7 +585,7 @@ CookieRef::handleEvents()
break;
}
m_curState = m_nextState;
m_curState = nextState;
}
}
} /* handleEvents */
@ -619,18 +619,18 @@ void
CookieRef::increasePlayerCounts( const CRefEvent* evt )
{
int nPlayersH = evt->u.con.nPlayersH;
int nPlayersT = evt->u.con.nPlayersT;
int nPlayersS = evt->u.con.nPlayersS;
HostID hid = evt->u.con.srcID;
assert( hid <= 4 );
logf( XW_LOGINFO, "%s: hid=%d, nPlayersH=%d, ", __func__,
"nPlayersT=%d", hid, nPlayersH, nPlayersT );
"nPlayersS=%d", hid, nPlayersH, nPlayersS );
if ( hid == HOST_ID_SERVER ) {
assert( m_nPlayersSought == 0 );
m_nPlayersSought = nPlayersT;
m_nPlayersSought = nPlayersS;
} else {
assert( nPlayersT == 0 ); /* should catch this earlier!!! */
assert( nPlayersS == 0 ); /* should catch this earlier!!! */
assert( m_nPlayersSought == 0 || m_nPlayersHere <= m_nPlayersSought );
}
m_nPlayersHere += nPlayersH;
@ -659,7 +659,7 @@ CookieRef::reducePlayerCounts( int socket )
if ( iter->m_hostID == HOST_ID_SERVER ) {
m_nPlayersSought = 0;
} else {
assert( iter->m_nPlayersT == 0 );
assert( iter->m_nPlayersS == 0 );
}
m_nPlayersHere -= iter->m_nPlayersH;
@ -677,7 +677,6 @@ void
CookieRef::checkCounts( const CRefEvent* evt )
{
int nPlayersH = evt->u.con.nPlayersH;
/* int nPlayersT = evt->u.con.nPlayersT; */
HostID hid = evt->u.con.srcID;
bool success;
@ -724,14 +723,14 @@ CookieRef::sendResponse( const CRefEvent* evt, bool initial )
int socket = evt->u.con.socket;
HostID hid = evt->u.con.srcID;
int nPlayersH = evt->u.con.nPlayersH;
int nPlayersT = evt->u.con.nPlayersT;
int nPlayersS = evt->u.con.nPlayersS;
int seed = evt->u.con.seed;
ASSERT_LOCKED();
logf( XW_LOGINFO, "%s: remembering pair: hostid=%x, socket=%d (size=%d)",
__func__, hid, socket, m_sockets.size());
HostRec hr(hid, socket, nPlayersH, nPlayersT, seed );
HostRec hr(hid, socket, nPlayersH, nPlayersS, seed );
m_sockets.push_back( hr );
logf( XW_LOGINFO, "m_sockets.size() now %d", m_sockets.size() );

View file

@ -37,19 +37,19 @@ class CookieMapIterator; /* forward */
struct HostRec {
public:
HostRec(HostID hostID, int socket, int nPlayersH, int nPlayersT,
HostRec(HostID hostID, int socket, int nPlayersH, int nPlayersS,
int seed )
: m_hostID(hostID)
, m_socket(socket)
, m_nPlayersH(nPlayersH)
, m_nPlayersT(nPlayersT)
, m_nPlayersS(nPlayersS)
, m_seed(seed)
, m_lastHeartbeat(uptime())
{}
HostID m_hostID;
int m_socket;
int m_nPlayersH;
int m_nPlayersT;
int m_nPlayersS;
int m_seed;
time_t m_lastHeartbeat;
};
@ -103,9 +103,9 @@ class CookieRef {
static void Delete( CookieID id );
static void Delete( const char* name );
void _Connect( int socket, HostID srcID, int nPlayersH, int nPlayersT,
void _Connect( int socket, HostID srcID, int nPlayersH, int nPlayersS,
int seed );
void _Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersT,
void _Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersS,
int seed );
void _Disconnect(int socket, HostID hostID );
void _Shutdown();
@ -132,7 +132,7 @@ class CookieRef {
struct {
int socket;
int nPlayersH;
int nPlayersT;
int nPlayersS;
int seed;
HostID srcID;
} con;
@ -167,10 +167,10 @@ class CookieRef {
}
void pushConnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT,
int nPlayersH, int nPlayersS,
int seed );
void pushReconnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT,
int nPlayersH, int nPlayersS,
int seed );
void pushHeartbeatEvent( HostID id, int socket );
void pushHeartFailedEvent( int socket );
@ -231,7 +231,6 @@ class CookieRef {
XW_RELAY_STATE m_curState;
XW_RELAY_STATE m_nextState;
deque<CRefEvent> m_eventQueue;
HostID m_nextHostID;

View file

@ -125,9 +125,10 @@ class CRefMgr {
void addToFreeList( CookieRef* cref );
CookieRef* getFromFreeList( void );
CookieRef* getMakeCookieRef_locked( const char* cookie, const char* connName,
HostID hid, int socket,
int nPlayersH, int nPlayersT, int seed );
CookieRef* getMakeCookieRef_locked( const char* cookie,
const char* connName,
HostID hid, int socket, int nPlayersH,
int nPlayersS, int seed );
CookieRef* getCookieRef( CookieID cookieID );
CookieRef* getCookieRef( int socket );
bool checkCookieRef_locked( CookieRef* cref );
@ -136,7 +137,7 @@ class CRefMgr {
CookieID id );
CookieRef* FindOpenGameFor( const char* cookie, const char* connName,
HostID hid, int socket, int nPlayersH,
int nPlayersT, int gameSeed,
int nPlayersS, int gameSeed,
bool* alreadyHere );
CookieID cookieIDForConnName( const char* connName );
@ -167,7 +168,7 @@ class SafeCref {
public:
SafeCref( const char* cookie, const char* connName, HostID hid,
int socket, int nPlayersH, int nPlayersT,
int socket, int nPlayersH, int nPlayersS,
unsigned short gameSeed );
SafeCref( CookieID cid, bool failOk = false );
SafeCref( int socket );
@ -182,19 +183,19 @@ class SafeCref {
return false;
}
}
bool Connect( int socket, HostID srcID, int nPlayersH, int nPlayersT,
bool Connect( int socket, HostID srcID, int nPlayersH, int nPlayersS,
int seed ) {
if ( IsValid() ) {
m_cref->_Connect( socket, srcID, nPlayersH, nPlayersT, seed );
m_cref->_Connect( socket, srcID, nPlayersH, nPlayersS, seed );
return true;
} else {
return false;
}
}
bool Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersT,
bool Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersS,
int seed ) {
if ( IsValid() ) {
m_cref->_Reconnect( socket, srcID, nPlayersH, nPlayersT, seed );
m_cref->_Reconnect( socket, srcID, nPlayersH, nPlayersS, seed );
return true;
} else {
return false;