Commit graph

2996 commits

Author SHA1 Message Date
ehouse
4425eaa99e move showColors into CommonPrefs, removing separate storage in linux
and wince and removing setter from board and jni APIs.  Palm change
pending.
2010-01-26 04:14:18 +00:00
ehouse
b3dba204c6 fix compile warning 2010-01-26 04:03:21 +00:00
ehouse
73749f97a5 script to check .xml and .java files for missing string entries and to
add stubs.
2010-01-26 04:02:05 +00:00
ehouse
8a4c31b203 rename file 2010-01-25 03:05:15 +00:00
ehouse
68079d3590 Add ability to open utf8-formatted dicts and to display bitmap tiles
(though poorly.)  Both required processing in the jni that isn't
possible (e.g. because no libiconv included) so I created callbacks
into java from the dict building code.  Add ability to download dicts,
to select them, to add and remove players and make them robots or
human.  Robot-vs-robot game doesn't work well (robots trade a lot and
server_do seems not to be getting called enough) but will soon.
Coalesce penMove events.  Implement game list menuitems like delete,
copy, etc.
2010-01-25 02:49:14 +00:00
ehouse
676fd73fc0 Activity for downloading dicts with nothing but a WebView in it.
Works, but not cleanly.  Still need to get the path to
/sdcard/downloads programatically, and to exit cleanly back to parent
Activity.
2010-01-25 02:23:04 +00:00
ehouse
bf33bd4a0f ask permission to write to storage and use internet; add DictActivity;
take control of orientation changes for several activities.
2010-01-25 02:20:32 +00:00
ehouse
fc28573f21 include java files in TAGS 2010-01-25 02:09:08 +00:00
ehouse
82382a7cfa Pass results back via timers and call board_draw() when so indicates.
Needed to test dragDropSetAdd.  Candidate for merge to trunk.
2010-01-25 00:28:30 +00:00
ehouse
1073a98f9f add dragDropSetAdd which causes mid-drag tiles to be treated as if
they're 2/3 their height higher.  Meant to work better on touchscreens
where finger would otherwise prevent user from seeing where the drop
will land.  Still not tested or tuned on device.
2010-01-25 00:19:54 +00:00
ehouse
59aa9f6e15 instead of measuring glyphs one at a time, put hdc in TRANSPARENT mode
and draw them all, then measure the stack.  Candidate for merge to
main for wince release.
2010-01-25 00:12:09 +00:00
ehouse
b3c8327db1 Players are now in a list with a view into which they can be opened for editing. 2010-01-20 06:55:45 +00:00
ehouse
960fbd0b33 Fire GameConfig activity to edit a game; use file save/open methods in
Utils.
2010-01-20 06:54:09 +00:00
ehouse
f4535f3408 2010-01-20 06:52:37 +00:00
ehouse
dd05c5b58e add constructor that names player by position in game. (Template
needs to come from strings.xml)
2010-01-20 06:50:59 +00:00
ehouse
171318156d Remove board layout to JNIThread; format scores to show remaining
tiles and whose turn it is.
2010-01-20 06:49:38 +00:00
ehouse
7f0768a4f9 do board layout here rather than in BoardView so main thread isn't
talking to jni (fixes assert in jni catching overlapping calls from
both threads); call server_writeFinalScores for BoardActivity.
2010-01-20 06:48:43 +00:00
ehouse
92d5bbbf18 more strings and menu items 2010-01-20 06:44:58 +00:00
ehouse
ad013b8cc7 add server_writeFinalScores. 2010-01-20 06:44:02 +00:00
ehouse
a62af87a61 fix bogus assert; plug leaks when makeGameFromStream can only read a
gi; implement writeFinalScores.
2010-01-20 06:43:10 +00:00
ehouse
706fe3f927 implement remSelected and notifyGameOver 2010-01-20 06:41:14 +00:00
ehouse
7eccde84e3 Add utils like juggle() to be called from GameConfig; always keep max
number of LocalPlayer instances around so they can be filled from jni
code (which is easier than making the jni construct new instances.)
2010-01-20 06:38:29 +00:00
ehouse
531ae8ea1a add file open/save functions. 2010-01-20 06:35:56 +00:00
ehouse
406a6a4a98 clean up GameConfig activity intent filter 2010-01-20 06:29:21 +00:00
ehouse
08017179c5 fix bogus assertion 2010-01-20 05:52:13 +00:00
ehouse
6bf9de70d5 Generate file with same name as class it contains. 2010-01-19 13:29:19 +00:00
ehouse
f7907c866d Move jni calls for Game menu items into jni thread 2010-01-19 13:28:32 +00:00
ehouse
b3cf0b41e1 Get rid of separate tile picker in favor of having existing
BlockingActivity do it.  This may not work when picking from the pool
is enabled but is cleaner for now.
2010-01-17 17:51:27 +00:00
ehouse
f509b766e9 don't log every function. 2010-01-17 17:49:13 +00:00
ehouse
69c8577dcb Back out change adding Looper. Using own queue is better because its
length can be tested and there's no race condition (between the looper
being available and the parent thread wanting to post messages) when
the constructor inits the queue.
2010-01-16 18:56:32 +00:00
ehouse
5c183acb5e Run JNIThread inside a Looper; use BlockingActivity to implement
dialogs requiring an immediate response.  The Looper change was made
in the hopes that a new Activity wouldn't be required and may not be
necessary.
2010-01-16 18:39:27 +00:00
ehouse
35943e8731 add util_userError() 2010-01-16 18:34:27 +00:00
ehouse
2d46bd60c9 Add transparent activity that can be called from a thread that will
block until the dialog it puts up gets an answer.  Calling
showDialog() from the thread I want to block didn't work.
2010-01-16 18:27:22 +00:00
ehouse
7c4198c05e implement util_getUserString and features like formatRemainingTiles
that display a bunch of text.  Started working on util_userQuery.
2010-01-16 14:16:27 +00:00
ehouse
a7d4d20998 Sanity check yOffset. Fixes problem where a scrolled board in
landscape mode is displayed in portrait with the top rows missing
though no scrolling should be needed.
2010-01-15 13:51:29 +00:00
ehouse
f9c9b41b3a save and open games by file rather than one globally, and display some
info about each in games list (though all still have the same players
and dict.)
2010-01-15 13:48:26 +00:00
ehouse
3beba51b6f add jni methods, and modify common code, so a CurGameInfo struct alone
can be read from and stored to a game file.
2010-01-15 13:44:29 +00:00
ehouse
a3a313fdb4 cleanup; refresh view on regaining focus rather than using
startActivityForResult
2010-01-13 13:31:23 +00:00
ehouse
c04c6974ba turn debug back on 2010-01-13 13:29:55 +00:00
ehouse
b2f0b91a23 save phony "new game" even if names not set 2010-01-13 12:57:02 +00:00
ehouse
cf60be5082 implement board_beginTrade() 2010-01-13 12:29:11 +00:00
ehouse
7f999134d7 touch .java file that uses svn version so it'll always get picked up. 2010-01-13 12:17:26 +00:00
ehouse
de3f45044f Don't show extra file in game list. 2010-01-13 12:16:43 +00:00
ehouse
1106ddd6bb Turn off DEBUG for release and STUBBED_DICT for good. 2010-01-13 12:15:46 +00:00
ehouse
20e8ba9eb0 add draw_objFinished() 2010-01-13 12:14:12 +00:00
ehouse
fa44159823 Use clipping in scoreboard and tray; show selected tiles with thicker
border.
2010-01-13 12:13:05 +00:00
ehouse
0e160011e3 add draw_objFinished(); turn boilerplate into macros. 2010-01-13 12:11:24 +00:00
ehouse
cb57fcc0be Add target, as default, that generates svn version for about box. 2010-01-13 12:03:32 +00:00
ehouse
21b3b29eab fix typos 2010-01-12 13:47:17 +00:00
ehouse
14372216d0 implement showValues; pause engine to handle events; call srandom
during init; add menus and call notImpl() for them.
2010-01-12 13:39:19 +00:00
ehouse
839e707069 refresh list view on (some) changes; get rid of unused button. 2010-01-12 13:32:19 +00:00
ehouse
47d29d8d4d don't draw tile values < 0 2010-01-12 13:30:20 +00:00
ehouse
1a4f0e04bf add copy constructors; change starting game to two players, second a
robot.
2010-01-12 13:20:18 +00:00
ehouse
71fe75049b new menus and shortcuts; tweak formatting 2010-01-12 13:18:16 +00:00
ehouse
4db53ed176 add Toast-based temporary about box with svnversion and notImpl() function 2010-01-12 13:15:47 +00:00
ehouse
11b453d5cf fix to compile with debugging turned off 2010-01-10 23:39:54 +00:00
ehouse
8d6d22f425 fix to compile with debugging turned off 2010-01-10 23:38:49 +00:00
ehouse
e76306a543 fix drawing blank tiles 2010-01-10 18:12:48 +00:00
ehouse
da0b54273f make all columns stretchable to fix oversized second button 2010-01-10 18:08:11 +00:00
ehouse
6b5be9a276 remove logging 2010-01-10 17:35:50 +00:00
ehouse
2c3e45318d All I wanted was to implement a tile picker, but it turns out dialogs
can't be synchronous on Android: you can't block the main UI thread.
So now there's a new background thread to which all jni activity
except game opening and saving is delegated (and these happen before
and after the thread exists.)  Tile picking works because the request
comes in on the background thread which then blocks until the
BoardActivity reports that the tile picker's gone away.
2010-01-10 17:35:23 +00:00
ehouse
50991fd028 Add common head/tail macros to all jni entrypoints that save/restore
the jni env passed in so all calls happening inside will use the right
one.  Required as part of running a second thread, re. which see
longer comment to follow
2010-01-10 17:29:09 +00:00
ehouse
cc527acb49 pass in/store ptr to JNIEnv* rather than env itself 2010-01-10 17:25:46 +00:00
ehouse
148d433e81 add makeStringArray 2010-01-10 17:23:30 +00:00
ehouse
552b718738 tile picker strings and intent 2010-01-10 17:20:18 +00:00
ehouse
6a4a0a8775 include thread id in logs 2010-01-10 17:19:30 +00:00
ehouse
5c762466aa new activity/layout for picking tiles 2010-01-10 17:18:37 +00:00
ehouse
a91f662327 save and restore games (though there's a global game for now). 2010-01-09 17:19:25 +00:00
ehouse
5d9dc49bf0 formatting changes only 2010-01-09 17:18:15 +00:00
ehouse
cd5069474e don't store dict: it's in the model 2010-01-09 17:11:31 +00:00
ehouse
278b815a3e fix ntohl; allow null Strings 2010-01-09 17:10:59 +00:00
ehouse
9761596e6e add system menu to games list with "delete all" item; implement roughly 2010-01-09 14:39:34 +00:00
ehouse
35dd738c26 add onDispose call to game_dispose, and implement it such that jni
doesn't leak.
2010-01-09 13:30:23 +00:00
ehouse
3db30a2995 increase bits stored for yOffset to 4 in case whole thing scrolled. 2010-01-07 14:47:01 +00:00
ehouse
c68c01a82a set focusable here not in code 2010-01-07 14:38:16 +00:00
ehouse
ef68670c0c remove claim to handle orientation changes. Now on screen turn
activity is destroyed and recreated, allowing to lay the board out
anew.  This is inefficient, but a good test for now.
2010-01-07 14:37:09 +00:00
ehouse
4b9c328d8e don't log draw; too verbose 2010-01-07 14:35:04 +00:00
ehouse
b14cf81df4 to fix board getting erased on every draw, draw to our own bitmap and
canvas and blit that to draw's canvas each time.  Requires keeping x
and y offset since board doesn't fill the view; requires erasing tiles
and score entries before drawing.
2010-01-07 14:34:07 +00:00
ehouse
f6a951f845 add yOffsetChange commented out 2010-01-07 14:30:56 +00:00
ehouse
fdce005fb0 add vertScrollBoard 2010-01-07 14:29:49 +00:00
ehouse
e1c92707e7 implement scoreBegin; add vertScrollBoard 2010-01-07 14:28:53 +00:00
ehouse
9bd51e4305 add yOffsetChange commented out (not needed for scrolling, just for UI
to show thumb.)
2010-01-07 14:27:20 +00:00
ehouse
ecd5667cf0 makeIntArray takes array of initial values 2010-01-07 14:24:53 +00:00
ehouse
df7a445a9e widen a couple of labels 2010-01-05 14:11:39 +00:00
ehouse
96041e1937 latest from translator 2010-01-05 14:05:04 +00:00
ehouse
da91820525 Draw 'X' icon in empty middle square; start first player as non-robot
to show it.
2010-01-04 06:03:28 +00:00
ehouse
052c99c9db remove symlinks if they're not back to us -- so that more than one
copy of the tree can be active.
2010-01-04 05:50:12 +00:00
ehouse
4a4b05f66c make backgrounds transparent 2010-01-04 05:48:42 +00:00
ehouse
7655ccf064 latest from translator 2010-01-03 22:56:29 +00:00
ehouse
7d0b30f05a icon for middle cell 2010-01-03 22:31:26 +00:00
eehouse
ef188164e2 implement drawBoardArrow, but without setting tranparency correctly. 2010-01-03 01:02:14 +00:00
ehouse
1b350e0c34 remove translate comments where done; add (one) where missing. 2010-01-03 00:54:52 +00:00
ehouse
3fb90e2ca2 new file from tranlator 2010-01-02 22:31:27 +00:00
ehouse
b7a508b52e update copyright: it's a new year 2010-01-02 20:32:12 +00:00
ehouse
833d338e24 new file from tranlator 2010-01-02 20:27:30 +00:00
eehouse
d206aef266 initial checkin of java source for android port 2010-01-02 19:30:20 +00:00
eehouse
1a5ae00777 initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
eehouse
c7729ca25c add a calloc to mempool 2010-01-02 01:42:07 +00:00
eehouse
b5e1e3a2c6 add assert -- unset numPlayers trashed stack 2010-01-02 01:41:12 +00:00
eehouse
a6e6e2b05c fix stubbed dict support 2010-01-02 01:40:25 +00:00
ehouse
0dfdb315ee up version to b9 2009-12-28 00:20:15 +00:00
ehouse
5cf5345eb1 Set addrChanged on role change even if conns dlg not used: fixes bug
where freshly installed device fails to connect.
2009-12-28 00:18:52 +00:00
ehouse
a3fa0d402c Don't call getHostAddr until have data to send: it's flat-out wrong on
wince, and works better when done later.
2009-12-28 00:14:09 +00:00
ehouse
dfe1d849cd Set up ConnMgr proc ptrs *before* attempting to use them. 2009-12-27 23:53:41 +00:00
ehouse
56ece4ee5f make provision of dict path optional 2009-12-27 21:33:53 +00:00
ehouse
d5e641ee52 Add the ALL_HERE alert to the set not duplicated. 2009-12-27 19:04:29 +00:00
ehouse
378d02f1f5 Don't enable COMMS_HEARTBEAT for wince either; copy .cab file to www
path if shell variable set.
2009-12-27 19:03:17 +00:00
ehouse
7ac98bfcfb Don't require a timeout waiting for a game to connect initially, and
make no timeout the default.
2009-12-27 18:17:24 +00:00
ehouse
c15998a10a add two missing strings (commented requiring translation) 2009-12-27 17:37:49 +00:00
ehouse
fe69b8403e cleanup script; no functional change 2009-12-27 17:36:18 +00:00
ehouse
d80c04dd6b remove whitespace that was confusing check_ids.sh 2009-12-27 17:33:11 +00:00
ehouse
37b80527e6 Don't put certain alerts up more than once at a time -- to prevent a
huge number of stacking up when networked device is unattended or in
background.  Same infrastructure should support a checkbox in some
dialogs by which users say "Don't show me this again."
2009-12-27 02:54:30 +00:00
ehouse
9b2eb9273c remove mistaken assert 2009-12-27 00:49:13 +00:00
ehouse
9e8496c429 This should eventually be part of cegcc's headers. But use it locally
until then.
2009-12-23 06:09:25 +00:00
ehouse
9976b8d7a1 remove stuff duplicate by what should be cegcc header file. Renamed
this to make room for that.
2009-12-23 06:08:47 +00:00
ehouse
3ae0df2764 Add ifdefs to work with and without cegcc support for ConnMgr (which
for now seems to lack ability to link so I'm still loading procs by
name); don't close ConnMgr connection when phone stopped so can get
notified of further changes and needn't restart; on WM_ACTIVATE, put
full-screen mode in sync with prefs setting to fix crash where app is
launched while running and yields to prev running copy which then crashes
on exit on Treo700w (see recent checkin 2853).
2009-12-23 06:01:26 +00:00
ehouse
488a102977 Fix to compile for win32. 2009-12-21 15:31:06 +00:00
ehouse
098cd1b297 Implement enough connmgr support, loading the dll and getting proc
addresses by name, to successfully bring up cellular connection for
rest of networking to use when it's down.  This is a start: eventually
the stuff in connmgr.h (being added here) should be replaced by
support added to cegcc (including link info so the proc ptrs go away.)
Still to do: figure out how to detect when phone is turned on so can
try again without user needing to restart the app.
2009-12-21 06:43:21 +00:00
ehouse
3fb3616e6c When exiting turn on fullscreen mode after saving prefs to prevent,
for some unknown reason, crash on Wince 5.0 (or at least the Treo700W
I'm testing on.)
2009-12-21 06:36:04 +00:00
ehouse
b084c5e5b2 reduce logging 2009-12-21 06:21:37 +00:00
ehouse
638337384b set flag on exit and don't allocate anything or try to send via
network; clear globals var after freeing it.
2009-12-18 04:24:55 +00:00
ehouse
28265749f9 fix unused var warning in release build 2009-12-17 13:09:10 +00:00
ehouse
81d41a621f fix connsdlg: resize, respace and for French ifdef out unsupported choices (to match other .rc files) 2009-12-16 02:48:27 +00:00
ehouse
da4b288838 inform of need to reboot after language change as FYI rather than error 2009-12-16 02:46:00 +00:00
ehouse
a1be2fb8fc add ports relay is listening on to http display 2009-12-16 02:43:52 +00:00
ehouse
da6a8eb2f0 Strings for new error and progress messages, in English and marked
needing translation.
2009-12-14 04:17:14 +00:00
ehouse
0a381b5a44 Implement callback for connect-to-relay success and new error message
for provinding too many players.
2009-12-14 04:12:20 +00:00
ehouse
fc17df2a7e When guest connects, check if providing too many players before
reponding to connection request so that we just deny the request (with
new error code) rather than revoking it later.
2009-12-14 04:10:23 +00:00
ehouse
35f068e05c Implement new callback giving progress connecting with relay. 2009-12-14 04:06:26 +00:00
ehouse
8450c9da2b New callback called on first connect to relay and on first ALLHERE
message so users can see progress.  Handle new relay message ALLBACK
meaning "ALLHERE but not for the first time".
2009-12-14 04:03:17 +00:00
ehouse
273f3d2f4a don't show turn confirm dialog by default 2009-12-14 02:54:56 +00:00
ehouse
dd236d55d6 include RELAY_NAME_DEFAULT in help target 2009-12-10 05:29:05 +00:00
ehouse
936ae796fd up version strings to b8 2009-12-10 05:28:28 +00:00
ehouse
d90f6707cc Improve error message 2009-12-10 05:28:03 +00:00
ehouse
6af05df5ba Remember role when changes so can pass to conns dlg. 2009-12-09 05:25:38 +00:00
ehouse
32634c4847 Add help text explaining room and connect order to conns dialog.
Still need to add for other .rc files and polish the text.
2009-12-09 05:11:20 +00:00
ehouse
015b0d42d8 include title in head with summary readable in tab 2009-12-08 14:51:03 +00:00
ehouse
12b17e13b6 My first post-initial-translation pass: lots of little tweaks to make
stuff fit better.
2009-12-05 04:22:33 +00:00
ehouse
770980790c add linebreak 2009-12-05 04:21:44 +00:00
ehouse
4d7637cfe2 cleanup: combine clauses 2009-12-05 02:36:59 +00:00
ehouse
07be694df6 Respond to disconnect error from comms with new error message then new
game dialog with conns already open on top.  It's opened as soon as
new game gets its first WM_PAINT message, which may not be best.
Tested only on win32 so far.
2009-12-04 09:09:07 +00:00
ehouse
9f7c0db09f Always launch host first, sleep to make sure it'll be connected and
the room registered before launching any guests.
2009-12-04 08:56:51 +00:00
ehouse
c893fd4a9e On receipt of connection-denied message via new rerror callback, put
up new error messages and then conns dialog so user can connect again
after changing room name or just waiting.  A new game is started so
that comms is re-inited and will try again to connect to relay.
2009-12-04 08:18:49 +00:00
ehouse
14b060707f Report relay connection denials due to misordering out to platform,
and refuse to connect again until comms has been reset.  This goes
with platform code to put up the new game/conns dialogs on disconnect
errors.
2009-12-04 08:14:03 +00:00
ehouse
65230143e4 Allow editing relay host and port in debug version 2009-12-04 08:11:45 +00:00
ehouse
26469d734c Modify state machine and return new error codes to force host to
connect first, guests second, with clear error messages if the order's
wrong.  This seems to make it simpler for users to get a connection
right.  Code holding multiple games worth of hosts and guests in a
cref is gone.
2009-12-04 08:03:27 +00:00
ehouse
337c36dfd2 remove unused parameter 2009-12-04 07:59:07 +00:00
ehouse
7ad59e3e2b cleanup 2009-12-04 07:54:14 +00:00
ehouse
a8e4eca525 fix debug build compile errors. Duh. 2009-12-04 02:19:58 +00:00
ehouse
c8aa9d7f72 fix non-dbg build compile errors and warnings 2009-12-03 03:05:35 +00:00
ehouse
8c21f74cc3 First cut at Czech translation; include it in set of dlls built. 2009-12-02 06:01:19 +00:00
ehouse
05d6cfbd6e new file ready for localization 2009-11-27 19:35:50 +00:00
ehouse
d6436bbf65 up version number 2009-11-26 02:26:09 +00:00
ehouse
8007e5597b Fix stupid typo that broke both backspace and drag-to-scroll. 2009-11-26 02:23:21 +00:00
ehouse
a0fa8f94da force update scroll info when changing the set of visible widgets. fixes bug where smartphone didn't scroll prefs dlg after switch to global prefs. 2009-11-26 02:20:34 +00:00
ehouse
cc24c63dd9 Tweak control size 2009-11-23 02:15:38 +00:00
ehouse
d5f7a0693f Handle missing relay error messages. 2009-11-22 19:25:49 +00:00
ehouse
8c7aab4247 Add error message for relay/comms protocol version mismatch; remove
ability to edit relay address and port by default.
2009-11-22 18:02:26 +00:00
ehouse
7fbd2bed45 Fix to compile when RELAY feature disabled 2009-11-22 18:00:20 +00:00
ehouse
077b2c4789 Fix to compile when RELAY feature disabled; handle error code for
incorrect relay version flags.
2009-11-22 17:58:59 +00:00
ehouse
3cdf4aa0bf Fix to compile when RELAY feature disabled 2009-11-22 17:56:54 +00:00
ehouse
5ab3425377 allow default relay port, like name, to be set at compile time 2009-11-22 16:30:20 +00:00
ehouse
55478369e4 listen on only one port by default 2009-11-22 16:29:23 +00:00
ehouse
98ad2c3147 draw pending score smaller when has more digits; move rem up one pixel same as score. 2009-11-19 02:29:39 +00:00
ehouse
b8e7cd411f fix to use new API. (this and prev checkin via terminal app on phone :-) 2009-11-19 02:26:38 +00:00
ehouse
3d6b43f032 fix palm and palm-arm compile problems including using changed APIs. 2009-11-19 02:22:32 +00:00
ehouse
370d04f318 Add notion of minimum length to font match and calc longest score
string in the scoreboard at beginning of draw.  Fixes problem where
scores > 99 didn't fit vertical scoreboard.
2009-11-18 13:51:32 +00:00
ehouse
3eadd93aa6 Pass scores and remaining tiles count to draw_scoreBegin so can
determine font size based on max length.   API change.
2009-11-18 13:24:56 +00:00
ehouse
e9287fcbbf reorder some formal params; provide width so score font isn't
recalculated each time.
2009-11-17 05:32:21 +00:00
ehouse
6bd1c4be15 up version strings to b6 2009-11-16 01:20:30 +00:00
ehouse
17f27f3764 revert r2797; endian issues are screwing up mask calculation 2009-11-15 21:05:44 +00:00
ehouse
784906fde0 set biPlanes and color table entry 0. Now works, though not well yet,
on both PPC and Win32.
2009-11-15 20:44:50 +00:00
ehouse
caf4165eba Process bitmap buffers 16- rather than 8-bits at a time. 2009-11-15 18:25:09 +00:00
ehouse
b38891269e Use scoreboard font for Remaining tiles display. Rewrite
glyph-measurement code to use device-independent monochrome bitmaps
and to look at the buffer rather than call GetPixel over and over.
Not tested yet on WinMo (beyond confirming that it compiles/links) but
it seems much faster on desktop.
2009-11-15 18:19:07 +00:00
ehouse
11a00ddb9b Remove Rem string and up dll version number. 2009-11-15 15:48:35 +00:00
ehouse
6d44cfa7fc assume log strings are utf-8, as they may contain dict letters 2009-11-15 15:46:57 +00:00
ehouse
7966f20829 for REM rect too place innerRect centered in outerRect 2009-11-15 15:45:50 +00:00
ehouse
61e087fbfe new string and some old translated/shortened 2009-11-11 04:35:25 +00:00
ehouse
c1827562dc be consistent is use of variable vs real name 2009-11-10 14:37:42 +00:00
ehouse
3d53711e31 new string translated 2009-11-10 04:21:06 +00:00
ehouse
2ecf415618 Remove on case where HandleEvents was being called recursively and
creating unexpected state transitions; add assert to catch any future
recursion.
2009-11-09 05:30:42 +00:00
ehouse
393cccb86c Add MSGONLY state to indicate cref being kept alive only to preserve
messages for a latter connection.
2009-11-09 05:29:06 +00:00
ehouse
b84c1a10d9 Use different rooms for each game. The relay, or maybe it's the linux
client's TERM handler, can't handle so many connectings on same room.
2009-11-09 05:25:20 +00:00
ehouse
b7e2567c7d account for new comms relay state in displaying relay conn status 2009-11-09 03:29:13 +00:00
ehouse
8be09b3fc4 Complete script so it runs gtk versions one host at a time (after
connecting) to test the relay's new disconnected message-storing
feature.  Works except when the gtk client crashes, which is a lot.
2009-11-09 00:06:53 +00:00
ehouse
4025c37604 Make "Room 1" the default room name. 2009-11-09 00:03:43 +00:00
ehouse
aae12428da Add limited support for store-and-forward (where limitations include
that all devices must be connected initially and that it's all memory
based so a crash wipes stored messages.)  Accept messages for
forwarding when in the MISSING state, not just the ALLHERE state.
Store messages that can't be sent now, and send any that have
accumulated when a host reconnects.  When a cref loses its last
connection, keep it around unless it has no messages stored (as will
be the case when a game ends.)
2009-11-08 21:35:39 +00:00
ehouse
2d4ae3e44a When forwarding message, lookup cref by socket if cookieID == 0, as
can be the case when through to a non-all-connected game.
2009-11-08 21:32:36 +00:00
ehouse
f6fb019732 Send to relay if connected, even if not all hosts present. And detect
duplicate initial packets a bit better.  This change goes with the
next checkin on the relay side: move to modified store-and-forward so
devices can connect at different times once the game is established.
2009-11-08 21:30:13 +00:00
ehouse
8e0dad43c7 get rid of overlogged message 2009-11-08 21:25:43 +00:00
ehouse
066c3de9a7 add to gtk version a quick -F option to use new skip-confirm feature 2009-11-08 17:25:19 +00:00
ehouse
a61d01c5ff add new global preference that allows turning off confirmation dialog
after each turn.  Meant to fix ID: 2735517 feature request on sf.net.
2009-11-08 17:00:20 +00:00
ehouse
86d6f8d0a3 script and helper for testing proposed store-and-forward relay feature. 2009-11-05 04:31:23 +00:00
ehouse
ed52582ea4 get rid of states and code for checking numbers of players -- since
any number is allowed now.
2009-11-03 05:03:20 +00:00
ehouse
3bdfda6548 Make it possible for multiple games to connect using the same room
name.  All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests.  All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always.  Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.

Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.

This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
ehouse
11b586cd4b lookup hearbeat recipient by socket rather then cookieID since
cookieID isn't always correct until later
2009-11-02 00:45:54 +00:00
ehouse
e65db4b8c2 use log macro rather than fprintf to stderr 2009-11-02 00:09:56 +00:00
ehouse
84ac5223b2 script to test new feature where lots of games can use the same "room"
and will just get mached up as soon as a host and right-sized set of
guests is available.  Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
2009-11-02 00:09:11 +00:00
ehouse
7d411526d3 add .2 for consistent time formatting 2009-11-01 01:40:18 +00:00
ehouse
7a71c4636b change varible names; remove instance variable than can be on the stack. 2009-11-01 01:38:03 +00:00
ehouse
82c15f7f09 update script for b5 2009-10-25 15:09:16 +00:00
ehouse
231c0b4f44 claiming to handle EN_SETFOCUS broke text insertion for StrBox on PPC
(but not SP).  So for now, note focus changes and scroll if
appropriate but don't claim to have handled them.
2009-10-25 15:06:52 +00:00
ehouse
cfd1350dac white space only: get rid of annoying extra spaces at ends of lines. 2009-10-25 15:03:12 +00:00
ehouse
b957e9c195 Only set StrBox font on Win32. WinMo devices seem to have Unicode
font even if not localized.
2009-10-25 15:00:06 +00:00
ehouse
34032a9d0a set rem text color, which otherwise varies. 2009-10-25 14:57:42 +00:00
ehouse
fa5d36517a Track EDITTEXTs in dialogs when following focus with scroll position.
This seems to fix bug where conns dialog wouldn't scroll on
Smartphone, though I'm not sure why.
2009-10-25 00:55:19 +00:00
ehouse
32916d2918 adjustForConnType only needed when several compiled in. 2009-10-25 00:53:15 +00:00
ehouse
27c518dec4 When tray's hidden you can't see that you're in trade mode. So try
revealing the tray (and so showing the mode) before aborting trade
request due to being in trade mode.
2009-10-25 00:23:00 +00:00
ehouse
1c94e2c6cc Resource tweaks: fix blank picker for Catalan; make Polish and
Catalan trade miniwindow messages three lines for better fit; tweak
hint-limits dialogs for Catalan; re-layout Connections dialog (though
it doesn't scroll on Smartphone!)
2009-10-24 17:44:11 +00:00
ehouse
0dfdb767df dialog text only: invite->room 2009-10-24 16:35:33 +00:00
ehouse
244e0f58db Don't set address in standalone game (should fix assertion
failure/possible crash); set default menu to Undo after it's been used
once.
2009-10-24 15:12:45 +00:00
ehouse
5602827ebf Print remaining tiles in scoreboard smaller and using tile background
color in attempt to make it clearer what the number means.  The goal
is to remove clutter and make more room for player name.
2009-10-24 14:53:17 +00:00
ehouse
85da3d2082 add parens for clarity 2009-10-24 14:50:23 +00:00
ehouse
899c67f3fe ce code no longer needs to ask if dict is utf-8, as internally all
are.
2009-10-23 09:02:02 +00:00
ehouse
ab853ffb3b All dict strings are utf8, so don't ever convert using CP_ACP. Fixes
misdisplay of Spanish Ñ in tray and on board.
2009-10-23 08:56:43 +00:00
ehouse
6aca59abe0 Make state private to ceblank.c; all dict strings are utf8, so don't
ever convert using CP_ACP.  Fixes misdisplay of Spanish Ñ.
2009-10-23 08:54:54 +00:00
ehouse
8ec7b01595 fix catalan trade miniwindow by making buffer large enough to convert
text without errors.
2009-10-23 07:53:31 +00:00
ehouse
b126b8b6bf more tweaks for smartphone 2009-10-22 02:47:46 +00:00
ehouse
06cd5f5a0e tweak dialog layout 2009-10-21 03:43:20 +00:00
ehouse
a1f3d1280f Move scripts to scripts dir; build cab files in built dir along with
the files they contain.
2009-10-21 03:39:23 +00:00
ehouse
9cdb9ce45b fix to work with new pocketpc-cab, which strips an extra layer of \
from dos pathnames.
2009-10-20 04:07:16 +00:00
ehouse
cdf418b904 Don't assume resources aren't utf-8 because current dict isn't.
Always assuming they're utf-8 seems to work, so do that for now.
Fixes problems with Catalan messages when using English dict.
2009-10-17 04:14:01 +00:00
ehouse
ad2ba1c249 Don't assume resources aren't utf-8 because current dict isn't.
Always assuming they're utf-8 seems to work, so do that for now.
Fixes problems with Catalan messages when using English dict.
2009-10-17 04:10:28 +00:00
ehouse
0d326c0252 Generalize code for moving lower items up to cover hidden items, and
use for role-config and juggle buttons in gameinfo dlg.
2009-10-17 04:01:59 +00:00
ehouse
1929505c10 Make GameInfo struct private 2009-10-17 03:38:37 +00:00
ehouse
2daea90580 cleanup prefs dialog (and comment where needs translation changes to
fit)
2009-10-16 12:42:05 +00:00
ehouse
ca7038043a a few tweaks to dialog layout 2009-10-16 03:35:31 +00:00
ehouse
1fa8b2e48f remove unused param (not even compiled on Palm); on wince, try to
duplicate for timer the vertical offset used for scores.
2009-10-16 03:20:39 +00:00
ehouse
458b904280 build dlls into cabs too 2009-10-16 03:18:38 +00:00
ehouse
33903f5d61 bug fix: warn about language change when it, not prefs, changes. 2009-10-16 03:17:17 +00:00
ehouse
88e159f8a2 make executable 2009-10-16 03:16:17 +00:00
ehouse
e7af07637d latest changes from Joan 2009-10-16 03:15:47 +00:00
ehouse
f80b1d74f2 include name of player whose turn it is in scoreboard entry, reducing
length until it fits.  (Still needs polishing...)
2009-10-15 12:44:53 +00:00
ehouse
e539b49948 include name of player whose turn it is in scoreboard entry, reducing
length until it fits.
2009-10-15 12:42:07 +00:00
ehouse
e7f476c13e format last player whose turn it is, and track remaining space, so
platform code can include the name as a turn indicator.
2009-10-15 12:38:47 +00:00
ehouse
dde7cfa9b1 add a const 2009-10-15 12:37:42 +00:00
ehouse
db0c4d24a2 stop building allcaps .rc; increase beta version. 2009-10-02 05:49:49 +00:00
ehouse
5ba99f45d7 warn about need to restart to pick up language change after last
opportunity to cancel is passed.  Change wording to make sense.
2009-10-02 05:48:48 +00:00
ehouse
05928b368d indicate utf8 as codepage, which fixes Catalan resource display. Change encoding of French
to utf8 as well.
2009-10-02 05:46:51 +00:00
ehouse
c860123e0d add and use local copy of pocketpc-cab which is said to work for smartphone too. Not yet tested. 2009-10-02 05:45:23 +00:00
ehouse
dac3ecdda1 Make cestrbox state private. And set font of TEXTEDIT to one that, at
least on English-localized WINE, prevents dropping accents and other
diacriticals from Polish text (so that StrBox behaves same as
MessageBox in that regard.)  Still need to test on US and localized
Wince and with other languages (.dlls and dicts).
2009-10-01 04:15:18 +00:00
ehouse
b1faf6ac8a windres in mingw32 is broken. Add script that tests for the bug and
call from Makefile to abort if building on unpatched machine.  (Bug
report's been submitted.)
2009-10-01 04:11:36 +00:00
ehouse
1fba7d7ef6 add a couple of consts 2009-10-01 04:09:46 +00:00
ehouse
451315f2c4 change field name to Room and move to first position from third 2009-09-30 03:10:55 +00:00
ehouse
8a577909b1 restore HI_RES_AWARE resource that got lost in l10n changes. 2009-09-30 02:50:11 +00:00
ehouse
6c17c27ee1 Add first pass at Catalan translation, exactly as from translator. 2009-09-30 01:58:03 +00:00
ehouse
c2a8eddfcb Cleanup script; up versions to b4 (in anticipation :-) 2009-09-28 04:40:33 +00:00
ehouse
e1eac23a3c Break blank dialog out of palmmain and replace old macros in palmbt so
can compile debug 68K version again.  Organizational change only, no
code/behavior.
2009-09-28 03:59:59 +00:00
ehouse
c2dd21fc4a Add bitmaps for relay status on palm; refresh icon on form update. 2009-09-27 21:54:56 +00:00
ehouse
469f741991 Turn IR on again 2009-09-27 18:55:16 +00:00