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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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Pass scores and remaining tiles count to draw_scoreBegin so can
determine font size based on max length. API change.
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parent
e9287fcbbf
commit
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2 changed files with 16 additions and 13 deletions
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@ -135,7 +135,9 @@ typedef struct DrawCtxVTable {
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XP_S16 nTilesLeft, XP_Bool focussed );
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void DRAW_VTABLE_NAME(scoreBegin) ( DrawCtx* dctx, const XP_Rect* rect,
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XP_U16 numPlayers, DrawFocusState dfs );
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XP_U16 numPlayers,
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const XP_S16* const scores,
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XP_S16 remCount, DrawFocusState dfs );
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void DRAW_VTABLE_NAME(measureScoreText) ( DrawCtx* dctx,
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const XP_Rect* r,
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const DrawScoreInfo* dsi,
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@ -252,8 +254,8 @@ struct DrawCtx {
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#define draw_trayBegin( dc, r, o, f ) CALL_DRAW_NAME3(trayBegin,dc, r, o, f)
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#define draw_vertScrollBoard( dc, r, d, f ) \
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CALL_DRAW_NAME3(vertScrollBoard, (dc),(r),(d),(f))
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#define draw_scoreBegin( dc, r, t, f ) \
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CALL_DRAW_NAME3( scoreBegin,(dc), (r), (t), (f))
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#define draw_scoreBegin( dc, r, t, s, c, f ) \
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CALL_DRAW_NAME5( scoreBegin,(dc), (r), (t), (s), (c), (f))
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#define draw_measureRemText( dc, r, n, wp, hp ) \
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CALL_DRAW_NAME4(measureRemText, (dc), (r), (n), (wp), (hp) )
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#define draw_drawRemText( dc, ri, ro, n, f ) \
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@ -93,7 +93,18 @@ drawScoreBoard( BoardCtxt* board )
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}
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}
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#endif
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/* Get the scores from the model or by calculating them based on
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the end-of-game state. */
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if ( board->gameOver ) {
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model_figureFinalScores( model, &scores, NULL );
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} else {
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for ( ii = 0; ii < nPlayers; ++ii ) {
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scores.arr[ii] = model_getPlayerScore( model, ii );
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}
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}
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draw_scoreBegin( board->draw, &board->scoreBdBounds, nPlayers,
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scores.arr, nTilesInPool,
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dfsFor( board, OBJ_SCORE ) );
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/* Let platform decide whether the rem: string should be given any
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@ -114,16 +125,6 @@ drawScoreBoard( BoardCtxt* board )
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}
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*adjustDim -= remDim;
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/* Get the scores from the model or by calculating them based on
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the end-of-game state. */
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if ( board->gameOver ) {
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model_figureFinalScores( model, &scores, NULL );
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} else {
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for ( ii = 0; ii < nPlayers; ++ii ) {
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scores.arr[ii] = model_getPlayerScore( model, ii );
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}
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}
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totalDim = remDim;
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/* Give as much room as possible to the entry for the player whose
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