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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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Remember role when changes so can pass to conns dlg.
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parent
32634c4847
commit
6af05df5ba
1 changed files with 4 additions and 3 deletions
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@ -45,7 +45,7 @@ typedef struct _GameInfoState {
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XP_U16 dictListId;
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#ifndef XWFEATURE_STANDALONE_ONLY
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XP_U16 roleComboId;
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DeviceRole lastRole; /* to prevent multiple dialog raises */
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DeviceRole curRole;
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#endif
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XP_Bool isNewGame; /* newGame or GameInfo */
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@ -347,7 +347,7 @@ callConnsDlg( GameInfoState* state )
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/* maybe flag when this isn't changed? No. Check on "Ok" as tagged elsewhere. */
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if ( WrapConnsDlg( state->dlgHdr.hDlg, state->dlgHdr.globals,
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&state->prefsPrefs->addrRec,
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&state->prefsPrefs->addrRec, state->lastRole,
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&state->prefsPrefs->addrRec, state->curRole,
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state->isNewGame,
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&connsComplete ) ) {
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state->results.addrChanged = XP_TRUE;
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@ -365,7 +365,7 @@ handleConnOptionsButton( GameInfoState* state )
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role = (DeviceRole)SendDlgItemMessage( hDlg, state->roleComboId,
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GETCURSEL(globals), 0, 0L);
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value.ng_role = role;
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value.ng_role = state->curRole = role;
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newg_attrChanged( state->newGameCtx, NG_ATTR_ROLE, value );
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raiseForRoleChange( state, role );
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} /* handleConnOptionsButton */
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@ -540,6 +540,7 @@ ceSetAttrProc(void* closure, NewGameAttr attr, const NGValue value )
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case NG_ATTR_ROLE:
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SendDlgItemMessage( state->dlgHdr.hDlg, resID, SETCURSEL(globals),
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value.ng_role, 0L );
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state->curRole = value.ng_role;
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raiseForRoleChange( state, value.ng_role );
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break;
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#endif
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