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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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Don't require a timeout waiting for a game to connect initially, and
make no timeout the default.
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2 changed files with 6 additions and 4 deletions
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@ -826,9 +826,10 @@ void
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CookieRef::setAllConnectedTimer()
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{
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time_t inHowLong;
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RelayConfigs::GetConfigs()->GetValueFor( "ALLCONN", &inHowLong );
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TimerMgr::GetTimerMgr()->SetTimer( inHowLong,
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s_checkAllConnected, this, 0 );
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if ( RelayConfigs::GetConfigs()->GetValueFor( "ALLCONN", &inHowLong ) ) {
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TimerMgr::GetTimerMgr()->SetTimer( inHowLong,
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s_checkAllConnected, this, 0 );
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}
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}
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void
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@ -9,7 +9,8 @@ HEARTBEAT=60
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# How long after the first connection on a cookie until we need to
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# have heard from all players in the game? After this long passes we
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# kill the connection after notifying all that have connected.
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ALLCONN=300
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# Default -- if not set -- is an infinite timeout.
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# ALLCONN=300
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# How many worker threads in the thread pool? Default is five.
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NTHREADS=3
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