Andy2
35a5aad477
make name text larger -- button is anyway.
2011-08-06 13:19:48 -07:00
Andy2
d7dfb89f65
query user before sending invite whether to use html or text and
...
format differently depending on the answer. With html only I couldn't
invite using SMS, which bites.
2011-08-06 13:01:40 -07:00
Andy2
560208f516
roll my own expandable list items. (The stupid built-in ones don't
...
allow any control over whether the initial state is expanded.)
Getting click to work is a bit of a hack, requiring a callback from
the adapter back to the activity, but it works well on emulator. Need
to test on device then try to shrink the ImageButton.
2011-08-06 11:29:41 -07:00
Andy2
017f4da29d
fix formatting
2011-08-06 03:22:26 -07:00
Andy2
58f1618586
put oft-used menuitems up higher
2011-08-06 03:19:59 -07:00
Andy2
9c298a16e7
The email apps won't display non-http schemes as clickable links, so
...
go with html and encode both the invite and install links as php refs
that get redirected. Works, but eliminates SMS as sending mechanism.
2011-08-06 02:57:14 -07:00
Andy2
cd6aa8fe98
fix crasher using Copy menuitem: when summary is copied out of a db it
...
doesn't have a gi, but it does have the summaries values copied in so
use those.
2011-08-05 22:38:01 -07:00
Andy2
e8b66e230c
add title to context menu that includes game name
2011-08-04 18:16:32 -07:00
Andy2
97d5e3cc6d
remove old FILE_NAME DB column for new DBs; ignore it elsewhere. Move
...
default name creation from DBUtils to GameUtils.
2011-08-04 06:15:00 -07:00
Andy2
9aeb8858fe
add menuitem and dialog it triggers to rename games. Add new DB field
...
to hold game name, and getter and setter. Replace existing gameName()
method with call to new getter.
2011-08-03 18:59:32 -07:00
Andy2
173e2e8423
track games by row id (an sqlite built-in) rather than name (so that
...
names can be changed without constraints)
2011-08-03 06:53:42 -07:00
Andy2
294df7055e
log rowid -- step one to using it instead of name as unique
...
identifier.
2011-08-01 18:13:10 -07:00
Eric House
cbfdf992bd
add compile-time option to allow passing game seed from commandline.
...
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Eric House
1c227c8921
remove code for engine progress -- it's been disabled for a while
...
anyway as it gave away whether robot had blanks.
2011-07-31 20:52:27 -07:00
Andy2
f642a0972f
replace all ancient logf calls that were doing concatenation (with +)
...
with calls using formatting -- for consistency and effeciency in the
case where logging is disabled. There should be no discernable
change, though if I got and percent-format specifiers wrong I'll get
runtime exceptions.
2011-07-29 07:45:32 -07:00
Andy2
c8c1fe6f70
fix failure to save when exiting, e.g. by pressing Home when when a
...
blocking dialog is up, by always saving on exiting the jni loop
instead of exiting after pushing a SAVE event which was getting
dropped.
2011-07-29 07:31:46 -07:00
Andy2
8d9aa5ae0e
failing to post a blocking dialog means the jni thread hangs forever.
...
Bad. So test if we can post (if the handler's still available) and
drop the request, freeing the thread, if not. (Access to m_handler
should probably be synchronized now that it's getting cleared, but
that's another bug.)
2011-07-29 07:19:33 -07:00
Andy2
704b08f733
use bundle to save/restore dialog-related ivars. This should fix very
...
rare crash where class is reloaded (e.g. after long period of non-use)
after being taken down with a dialog in mid-load. The OS tries to put
the dialog back up but the dialog title string ID, passed to
setTitle() in onCreateDialog(), is 0.
2011-07-28 06:42:57 -07:00
Andy2
acafc0a2df
remove assert that was there just to prove a fix; use %b in logging.
2011-07-22 10:55:03 -07:00
Andy2
3563ca5855
finish changes list
2011-07-22 10:54:06 -07:00
Andy2
698d549fd1
assert fired for unknown reason. Fix behavior in non-assert-enabled
...
build to do the right thing in that case.
2011-07-21 05:07:41 -07:00
Andy2
5fc7836eca
when not using FLAG_ACTIVITY_NEW_TASK need to look for invite-launched
...
intents in onCreate too.
2011-07-21 04:52:12 -07:00
Andy2
9bf22c12f4
erase the static bitmap so we don't show the previous board prior to
...
drawing the new one.
2011-07-20 18:48:50 -07:00
Andy2
de16ee93d7
get rid of some logging
2011-07-20 18:46:55 -07:00
Andy2
00e4dfd09e
FOR DEBUGGING ONLY: test theory about dropped dialogs.
2011-07-20 18:25:14 -07:00
Andy2
4f29048f49
fix format specifier to not crash (use %h); remove redundant logging.
2011-07-20 18:23:30 -07:00
Andy2
84502a89bf
FOR DEBUGGING ONLY: %p segfaults!
2011-07-20 18:23:05 -07:00
Andy2
348af5a935
FOR DEBUGGING ONLY: add remaining Activity lifecycle methods so
...
they'll get logged, and log this ptr as well.
2011-07-20 18:22:14 -07:00
Andy2
04a80fca07
Remove FLAG_ACTIVITY_NEW_TASK to fix duplication of root
...
activity. Explanation in code.
2011-07-20 18:20:22 -07:00
Andy2
ba40d96fea
remove unused variable
2011-07-20 05:39:52 -07:00
Andy2
1f89eb0238
start on changes list
2011-07-19 18:37:23 -07:00
Andy2
30b9df399c
Address crash that happened when runnable ran too late by nulling out
...
m_handler in onPause() and adding new methods that check if it's null
before calling post(), postDelayed() or removeCallbacks() on it.
2011-07-19 18:31:20 -07:00
Andy2
ea853e2e51
replace hard-coded list of preferences whose summaries are their
...
values and code to enforce that with custom subclasses that do the
right thing automatically.
2011-07-19 18:21:52 -07:00
Andy2
e4ba5fb5fd
log svn rev
2011-07-19 18:14:32 -07:00
Andy2
39e752cbc9
add comment explaining change
2011-07-19 06:24:15 -07:00
Andy2
1d2c63d50f
Duh. Make it f*cking compile
2011-07-19 06:21:04 -07:00
Andy2
5dd181398d
test theory about dropped moves
2011-07-19 06:20:51 -07:00
Andy2
ecaca66a96
move turn-in-range assert to where it won't fail
2011-07-19 06:17:50 -07:00
eehouse@eehouse.org
6477147854
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-07-18 18:11:08 -07:00
Eric House
0548f6be66
get rid of some logging
2011-07-18 18:08:56 -07:00
Eric House
47da43a581
use new param to turn on mmap
2011-07-18 18:08:31 -07:00
Eric House
4093e1c947
add option to switch between mmap and malloc for dict runtime access.
2011-07-18 18:07:15 -07:00
Andy2
5deb68486c
add a ton of asserts (no code change otherwise)
2011-07-18 06:44:17 -07:00
Andy2
c482df300b
better value for RESIGN_RATIO
2011-07-15 18:24:26 -07:00
Andy2
d81458c34c
use nmap -- as test case for doing same in jni
2011-07-15 18:24:08 -07:00
Eric House
febb640049
add name of remote player to notification that remote player moved.
...
And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Eric House
aec3400677
trivial cleanup
2011-07-15 18:09:40 -07:00
Eric House
8ba7861a7c
fix to actually do something
2011-07-15 18:09:13 -07:00
Andy2
9bed15179d
version update -- getting ready for next beta!
2011-07-14 18:53:45 -07:00
Andy2
b1f14972e0
remove commented-out foo
2011-07-14 18:53:22 -07:00
Andy2
f1a23a13a8
use a market URL to go directly to the download page
2011-07-14 18:52:59 -07:00
Andy2
4a03867369
add icon; center everything
2011-07-14 18:47:45 -07:00
Andy2
86d17dc615
for now, point at downloadable local rather than market.
2011-07-14 06:42:37 -07:00
Andy2
a4420e130a
fix NPEs: not all intents contain all possible elements
2011-07-14 06:18:26 -07:00
Andy2
1dbef02ef6
trim some logging
2011-07-13 21:48:06 -07:00
Andy2
806745683c
removed unused param.
2011-07-13 18:42:16 -07:00
Andy2
cd15a9e6e3
fix, I think, problems with launch mode and non-main activities.
...
singleTop is necessary, as with singleTask we get the whole actvity
stack nuked on every launch. Open a game into BoardActivity then
background Crosswords; when you re-launch from the launcher or hold
the home key you're back to GamesList. But with singleTop incoming
invite schemes would launch a second instance because though there was
one running it wasn't in the same task as the browser firing the url
to redir.php. The solution there is to move the scheme intent from
GamesList to DispatchNotify, which is already handling notifications.
There the addition of a second launch flag means that an existing
instance will always see the launch through its onNewIntent -- under
tests I've come up with so far, anyway.
2011-07-13 18:42:03 -07:00
Andy2
ea205ebf97
when blocking dialogs want to stack, rather than assert, just drop the
...
second one. I'm not sure this is the right thing to do, but it won't
matter except when the assert was firing.
2011-07-13 06:13:38 -07:00
Andy2
1686f3d9a8
make --skip-confirm do what it says, and include it in test script.
2011-07-12 07:13:58 -07:00
Andy2
f4a11d2be5
ignore commit turn request when player has 0 tiles. This catches,
...
awkwardly, the case in a networked game where a player runs out of
tiles in his turn but the server hasn't responded yet to kill the
game. It remains the player's turn and he can make lots of 0-point
moves while waiting. (Making it the next player's turn would be the
right thing to do if that player were always on a different device.)
2011-07-12 07:13:21 -07:00
Andy2
42e7a113b9
tweak logging
2011-07-12 07:09:40 -07:00
Andy2
b28a818a1d
start games via invite in onNewIntent -- required now that singleTask
...
is the mode and working.
2011-07-11 20:06:28 -07:00
Andy2
29c2e0bfd6
fold intent filters together
2011-07-11 20:05:45 -07:00
Andy2
f7a0255dc4
needs to be singleTask, not singleTop, to avoid having a new GamesList
...
activity launched when launch-by-scheme happens when responding to an
invite.
2011-07-11 19:54:41 -07:00
Andy2
7022dbf8d5
set default user name before summoning dialog to change it. For some
...
reason the GamesList activity is being stopped then recreated
occasionally. This prevents the dialog from coming up a second time
when that happens.
2011-07-11 18:37:37 -07:00
Andy2
bd7d608c64
combine the two GamesList Activity elements. For some reason it
...
didn't work before to have the custom URL launch stuff in the existing
one but it does now.
2011-07-10 10:36:14 -07:00
eehouse@eehouse.org
a0ddf2547b
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-08 21:52:57 -07:00
Andy2
6bb6107b1a
remove logging
2011-07-08 21:50:03 -07:00
Andy2
55376567f6
make main board bitmap static in an attempt to remove, or at least
...
postpone running up against, a memory leak that appears to be in the
java side of things. Googling suggests lots of folks are having
problems with createBitmap (though I can put the createBitmap() call
in a 50-iteration loop and not crash -- may not be the problem after
all.) Without this change I crash the 14th time opening a game. With
it I go 30 and run out of patience. Now that the board is locked in
vertical mode there's little point in recreating the bitmap anyway.
2011-07-08 21:49:51 -07:00
Andy2
8c36727578
tweak new-game dialog strings.
2011-07-08 18:45:41 -07:00
Andy2
7d1a475e61
make players remote by default when adding them to networked games.
2011-07-08 06:25:10 -07:00
Eric House
a6ba233790
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-08 05:54:34 -07:00
Eric House
421e2a4ae3
fix uninitialized variable
2011-07-08 05:53:08 -07:00
eehouse@eehouse.org
dd8950a826
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-07 18:51:50 -07:00
Andy2
0c4191805f
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
xwords4/linux/scripts/discon_ok2.sh
2011-07-07 18:50:22 -07:00
Andy2
19ba4d8dea
check for null (fixing occasional NPE)
2011-07-07 18:08:09 -07:00
Andy2
2692a8333f
restart screen-on timer when activity resumed -- just in case.
2011-07-07 06:44:58 -07:00
Andy2
7376161dd5
change screen-on preference to a 10-minute interval rather than
...
forever. Should be long enough to allow a move without risking
battery death.
2011-07-07 06:41:44 -07:00
Andy2
23831a1910
forgot a change
2011-07-07 06:27:28 -07:00
Eric House
4f0f3576ff
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-06 20:04:17 -07:00
Eric House
abf60e027d
fix pattern to pick the right hostid.
2011-07-06 20:02:51 -07:00
eehouse@eehouse.org
ba4d898de1
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-06 19:12:16 -07:00
Andy2
3ccc323465
update version and change info for next beta
2011-07-06 19:00:06 -07:00
Andy2
7fa86f8007
tweak summary
2011-07-06 18:59:47 -07:00
Andy2
ebdf4cce87
add new preference to keep the screen on when the board's visible (per
...
request). Off by default, of course.
2011-07-06 18:50:11 -07:00
Andy2
b233136df3
copy in manually from android_invite: need the new enums to compile
2011-07-06 18:37:08 -07:00
Andy2
248b341aac
move socket creation inside Thread's run() in attempt to fix too-long
...
UI freeze when deleting individual games.
2011-07-06 18:32:33 -07:00
Andy2
ae0860a047
add a newbie-info for new-from menuitem. Still need one for reset.
2011-07-06 18:24:46 -07:00
Andy2
3fdf15955e
Bug: don't refuse to update preference summary just because it's empty.
2011-07-06 18:21:24 -07:00
Andy2
82552e681a
add timestamps to jni logs
2011-07-06 18:15:34 -07:00
Andy2
d76ca5938b
fix sync-with-relay menu items to work even if timed syncing is
...
disabled.
2011-07-06 18:15:00 -07:00
Andy2
6b773460ec
call server_do before passing message to server to give it a chance to
...
get any pending work done.
2011-07-06 18:14:31 -07:00
Andy2
52510b0b10
force XW_STATE to be 1 byte.
2011-07-06 18:13:59 -07:00
Andy2
859283a8d0
save stateAfterShow as part of serialized game state. Fixes problem
...
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again. They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-06 18:11:56 -07:00
Andy2
63799a5f4a
add new error message to DEBUG-only printing code.
...
Conflicts:
xwords4/common/comms.c
2011-07-06 18:10:42 -07:00
Andy2
a975a405aa
handle new "no-connect-dead-game" error code the same as an in-play
...
"deleted" message: put up existing dialog offering to delete the game.
2011-07-06 06:50:56 -07:00
Andy2
9ec72d6015
handle new "no-connect-dead-game" error code the same as an in-play
...
"deleted" message: put up existing dialog offering to delete the game.
2011-07-06 06:49:19 -07:00
Andy2
f3ab40519d
add new error message to DEBUG-only printing code.
2011-07-06 06:47:56 -07:00
Andy2
86e3cc7286
When device reconnects to a dead game, just deny the connection with a
...
new error message rather than allow it as if it were a normal game
only to send a game-dead message after. This solves the problem of
how device knows not to put up welcoming message or suggestion to
invite to a game that's suddenly missing players. BUT: this change is
incompatible with existing versions and so needs to get pushed out
before the in-use relay can be upgraded to include this code.
2011-07-06 06:47:25 -07:00
Andy2
928404be50
remove unused enum
2011-07-06 06:15:25 -07:00
Eric House
a3dbde9b88
more dealing with edge cases.
2011-07-05 21:42:03 -07:00
Eric House
98a65d82ed
fix crash in rare edge case
2011-07-05 21:40:13 -07:00
Eric House
d3108aac79
split method in two to provide new API (I'm not using yet)
2011-07-05 21:39:38 -07:00
Andy2
4789bac85e
add new mode that only launches games after the relay says there's a
...
message for them. This is to mimic a common way games are played on
Android and to ensure that there are no points where that style of
play hangs because no device in the game will be "up".
2011-07-04 19:46:12 -07:00
Andy2
999d4c11e7
simple script for watching what messages the relay has pending for a
...
game.
2011-07-04 12:51:27 -07:00
Andy2
4b75174170
save stateAfterShow as part of serialized game state. Fixes problem
...
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again. They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-04 12:51:00 -07:00
Andy2
0eec455119
change one return type; improve logging
2011-07-04 12:46:48 -07:00
Andy2
8904f37e1a
force XW_STATE to be 1 byte.
2011-07-04 12:45:51 -07:00
Andy2
ab8e4e437b
call server_do before passing message to server to give it a chance to
...
get any pending work done.
2011-07-04 12:37:23 -07:00
Andy2
66d42faead
fix sync-with-relay menu items to work even if timed syncing is
...
disabled.
2011-07-04 12:28:17 -07:00
Andy2
7024718c87
add timestamps to jni logs
2011-07-04 09:38:22 -07:00
eehouse@eehouse.org
8f782070ac
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-03 09:28:36 -07:00
Eric House
e207e0e142
add option to run only one game at a time in a given room. The idea
...
was to mimic conditions that are creating a bug on-device but it
didn't work. Still, a useful test case....
2011-07-02 23:12:16 -07:00
Andy2
175aace629
fix a couple of rare failures due to race conditions testing or
...
valgrind flushed out.
2011-07-02 13:28:24 -07:00
Eric House
35bfdb1dd6
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-06-30 19:44:46 -07:00
Eric House
09b81c6ad7
fix rare crash: don't call PQgetvalue when there are no results.
2011-06-30 19:39:00 -07:00
Eric House
5c5708fa66
try to fix race condition that sometimes means script detects game is
...
over but doesn't communicate to relay: don't consider file done until
have info to sent to relay.
2011-06-30 19:37:37 -07:00
eehouse@eehouse.org
3db7fccb53
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-06-30 18:57:53 -07:00
Andy2
ada84cccb3
make invites work with games having more than two players. But: the
...
games themselves don't work! Fix this or disable 3- and 4-device
networked games.
2011-06-30 18:56:51 -07:00
Andy2
36287870d4
add np (num players) param
2011-06-30 18:22:42 -07:00
Andy2
546791d215
custom message when more than one player missing reminding to invite
...
more than one person.
2011-06-30 06:30:05 -07:00
Andy2
0c42da905a
plug memory leak flushed out by auto-juggle code: null dict doesn't
...
mean the end of the list.
2011-06-29 21:43:50 -07:00
Eric House
48ea9e2b28
add preference to juggle players when creating a new game
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
2011-06-29 21:43:44 -07:00
Eric House
ef9d359ab9
tweak default param values
2011-06-29 21:38:54 -07:00
Eric House
b4a513ce87
reduce logging; log errno on syscall failure
2011-06-29 21:38:31 -07:00
Eric House
8e31fd88c3
reduce logging; and fix valgrind-found problem using wrong
...
synchronization primative.
2011-06-29 21:37:33 -07:00
Eric House
04740486fb
wrap more logging in ifdefs
2011-06-29 21:35:21 -07:00
Eric House
2b4f439a2f
rough script to parse logs looking for threads that have hung (stopped logging)
2011-06-29 21:32:18 -07:00
Andy2
57cfefb6a9
fix leaks -- that don't really matter as process is exiting, but
...
quiets valgrind.
2011-06-29 18:45:02 -07:00
Andy2
f3a4ff9dfc
use cid for variables of type CookieID everywhere instead of almost
...
everywhere
2011-06-29 18:42:41 -07:00
Andy2
4cb45d3b82
juggle before setting language (makes sense though not demonstrable
...
difference)
2011-06-29 18:30:08 -07:00
Andy2
cd844a5bad
plug memory leak flushed out by auto-juggle code: null dict doesn't
...
mean the end of the list.
2011-06-29 18:28:55 -07:00
Andy2
632980dc98
add preference to juggle players when creating a new game
2011-06-29 06:16:58 -07:00
Andy2
413b2f5b2e
include default language in text in new game dialog.
2011-06-28 19:01:03 -07:00
Andy2
5dd524ef2f
param name for clarity
2011-06-28 19:00:21 -07:00
Andy2
a9d1dc7bdc
add default room name in configure-first case too.
2011-06-28 18:32:32 -07:00
Andy2
363acc228a
use printf so rooms sort numerically
2011-06-28 17:38:59 -07:00
Andy2
b2a7acbdf1
remove echo
2011-06-27 18:59:36 -07:00
Andy2
3db0543994
work in absence of drop-nth-packet param
2011-06-27 18:57:27 -07:00
Andy2
ceeee39c2d
fold it what can from android_invite branch to make relay upgrade test
...
easier
2011-06-27 18:43:42 -07:00
Andy2
8673c6a001
toward being able to verify that upgrading the relay won't hurt
...
in-play games: add ability to pick up games mid-play; don't sleep
before killing a device unless it's only been running less that the
minimum.
2011-06-27 18:32:30 -07:00
Andy2
a96dfb57f6
drop-packet test got an assert because we assumed the effects of a
...
dropped packet. Instead, now treat the connection as broken and
restart.
2011-06-27 18:30:52 -07:00
Andy2
e122953fd5
clean up logging
2011-06-27 18:27:07 -07:00
Andy2
c84722fc22
add ack
2011-06-27 06:45:14 -07:00
Andy2
fffcbb677e
under testing I'm running up against the 1024-files-open limit and
...
dying with an assert. Log something -- but still die as there's
nothing to be done in code except hope some connections don't
reconnect right away. Fixes: 'ulimit -n' or edit 'nofile' param in
/etc/security/limits.conf on the relay host.
2011-06-27 06:20:51 -07:00
Andy2
c2cd3a709a
specify name of database in config file rather than hard-coding it.
2011-06-25 21:32:18 -07:00
Andy2
ffeb94e4bd
start getting rid of super-verbose logging
2011-06-25 21:30:32 -07:00
Andy2
cdc16ee974
variable/method name change only: cookieid->cid
2011-06-25 15:43:52 -07:00
Andy2
38ad3aa81c
cleanup; and: collapse HostRec and socket set into map of socket to
...
HostRec, protecting all accesses with ReadWrite locks.
2011-06-25 15:40:12 -07:00
Andy2
6c121dac57
final set of changes -- all test cases now seem to be passing. Stop
...
duplicating set of sockets owned by a cref, moving it from cinfo into
cref and caching a copy outside when cref is unclaimed (after which no
change is possible until it's claimed again.)
2011-06-24 18:34:34 -07:00
Andy2
df60ec648b
Don't return new error XWRELAY_ERROR_NORECONN as devices don't have it
...
yet.
2011-06-24 18:32:53 -07:00
Andy2
e44ed96691
fix logging: calling read(), not recv()
2011-06-24 18:28:18 -07:00
Andy2
9ff149fe2d
fix race: if we get a cid from the DB while another thread has claimed
...
that cid, then by the time we can claim it there's no longer space for
us. Call new method after the claim succeeds to make sure there's
still room, and if not relinquish and loop back to the DB for another
try.
2011-06-23 19:00:32 -07:00
Andy2
c51e5e41f4
fix ClaimSocket: it was neither marking claims nor checking for marks.
2011-06-23 18:58:50 -07:00
Andy2
63a4e6c953
get rid of per-cref mutex: it's redundant now that access is
...
synchronized. Add method to check if new players are still welcome to
allow fix for race.
2011-06-23 18:57:48 -07:00
Andy2
a5bab1232f
deal with changing connnames: use the last
2011-06-23 18:12:38 -07:00
Andy2
e886a1aefe
lots more changes -- another snapshot, this, rather than stuff
...
carefully polished and reviewed. Shows progress, though, in getting
through tests.
2011-06-23 07:12:50 -07:00
Andy2
b4381e8403
drop-packets off, not on, by default
2011-06-22 18:17:47 -07:00
Andy2
3ebcc01e86
beginning -- this is a snapshot -- of rewrite of how relay keeps
...
multiple thread out of a single game. Add new class that locks
per-cid and start using it. Very incomplete.
2011-06-22 06:51:26 -07:00
Andy2
c87df3ce16
add option to drop incoming packets randomly (rather than 1st, then
...
2nd, then 3rd etc.)
2011-06-20 18:55:57 -07:00
Andy2
aecdd8922f
don't show times -- not interesting for debugging right now
2011-06-20 18:55:17 -07:00
Eric House
85d484a881
major mod to deal with devices that fail to receive ACK and then
...
reconnect. I was putting both (i.e. the same device twice) in the
same game. Now I detect this based on the seed being duplicated and
treat the device as having failed to ACK then proceed with the CONNECT
as if it were new. Tested pretty heavily but only with two-device
games.
2011-06-20 18:13:15 -07:00
Eric House
44af266db6
add logging
2011-06-20 18:10:42 -07:00
Eric House
238fac3696
add new ack column to track whether devices have ACKd yet.
2011-06-20 18:10:07 -07:00
Andy2
9b4034f409
fix undefined variable by updating script before possibly deleting it
2011-06-16 18:35:08 -07:00
Andy2
7eb099d3a6
show seeds
2011-06-15 06:49:32 -07:00
Andy2
3f7cd851f2
use new drop-nth-packet option, incrementing by 1 each time.
...
Currently this breaks the relay -- which must be fixed.
2011-06-15 06:49:15 -07:00
Andy2
2d7a1f13b8
add drop-nth-packet option
2011-06-15 06:47:08 -07:00
Andy2
cb5fa56a90
Tweak a couple of messages. Bye Luke!
2011-06-14 06:40:10 -07:00
Andy2
ecc5211791
Bug: don't refuse to update preference summary just because it's empty.
2011-06-14 06:16:11 -07:00
Eric House
5fc430c6da
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-06-14 05:47:16 -07:00
Eric House
cb3e33ef72
update for months-old param name changes
2011-06-14 05:46:27 -07:00
Andy2
7a5549cc43
set selectAllOnFocus on player name edit. Can't figure out how to
...
force focus to that field though....
2011-06-14 05:38:37 -07:00
Andy2
d470a1c1e0
add a newbie-info for new-from menuitem. Still need one for reset.
2011-06-13 18:47:42 -07:00
Andy2
a318021308
title that won't surprise on upgrade
2011-06-13 18:26:12 -07:00
Andy2
d18ac741b7
add new debug pref for redirecting host so it and relay can live on
...
different machines.
2011-06-13 18:17:37 -07:00
Andy2
c9c470b724
remove logging
2011-06-13 06:27:55 -07:00
Andy2
5232186b1d
path starts with //, not /
2011-06-13 05:28:06 -07:00
Andy2
dfc8519c9c
wrap password query field in layout too so it can have some margins.
2011-06-11 06:06:42 -07:00
Andy2
e9e8211050
capitalize names in player config too
2011-06-11 06:06:03 -07:00
Andy2
6620b42abd
clean up new game dialog (thanks K.T.!): remove title bar, add some
...
spacing and make it scrollable for when in landscape mode.
2011-06-10 22:51:54 -07:00
Andy2
8c65ed5548
have default name text selected for easier replacement
2011-06-10 22:28:49 -07:00
Andy2
bb82831fb4
put EditText into a layout so can have some margins.
2011-06-10 20:55:18 -07:00
Andy2
1a89ed1f14
use new Utils.inflate where appropriate
2011-06-10 20:09:38 -07:00
Andy2
d058e3fd4b
use a layout instead of a raw text widgit.
2011-06-10 20:02:14 -07:00
Andy2
1cc2717d50
tweak text for consistency
2011-06-10 20:01:22 -07:00
Andy2
a7851f3c55
on initial startup check if the default name's been set for Player 1.
...
If not, give a chance to set it and a welcome message. Whatever
happens, wind up with some sort of default name so the query isn't
repeated unless user clears all defaults.
2011-06-10 18:58:49 -07:00
Andy2
1d5cfd49fa
remove second URL that was meant to allow user to install Crosswords
...
if it's not installed (because SMS apps confuses with the way it
presents multiple URLs.) Will try to do the same thing with the
redirect .php script whose output will stick around if the redirect
fails. Also, use URI.Builder instead of a format string to build the
redirect URL. It's cleaner. Still need to have a space in the format
string to keep sentence-finishing period from becoming part of the
room name. Not sure how to fix that without moving to html messages
which I assume don't work in SMS.
2011-06-10 06:49:32 -07:00
Andy2
d089c29ada
factor uri parsing and creating code into its own class -- in case
...
there are matching operations required. I thought one would be for
URLEncoder.encode() but seems not to be: spaces are un-escaped just
fine.
2011-06-09 20:56:29 -07:00
Eric House
dd97a81191
make constant string a static final rather than a resource.
2011-06-09 20:48:06 -07:00
Eric House
265ebc5e3e
add download url in csse redir fails
2011-06-09 18:30:59 -07:00
Andy2
6c4f35b425
wrap parsing of new-game URI in a try so don't crash when they're
...
badly formatted.
2011-06-09 06:49:55 -07:00
Andy2
e097b15071
room names are user-created and need to be URLEncoded to e.g. escape
...
spaces.
2011-06-09 06:38:43 -07:00
Andy2
d43d789820
move socket creation inside Thread's run() in attempt to fix too-long
...
UI freeze when deleting individual games.
2011-06-07 20:51:26 -07:00
Andy2
cb8e162080
Progress toward getting invites going. Seems to work but is very
...
clunky: email and sms both send messages with URLs that work on the
receiving end.
2011-06-07 18:38:10 -07:00
eehouse@eehouse.org
484bb295d0
Merge branch 'android_branch' into android_invite
2011-06-06 22:08:49 -07:00
Andy2
07be547151
fix array OOB exception by avoiding the dereference. Better would be
...
to remember the dict name from before "download" was chosen and always
fall back to it.
2011-06-06 22:07:57 -07:00
Andy2
54777c8dbd
catch exception (and put up a explanatory Toast) that occurs, says
...
google's crash report site, when I try to launch something to handle
http and nothing can. Maybe people are installing Crosswords on
devices that don't have browsers.
2011-06-06 20:40:12 -07:00
Andy2
7fc267bb24
google reports a crash in warnIllegalWord that only makes sense if I'm
...
passing a 0-length array of bad words. Which should never happen, and
would be caught by asserts in a debug build, but: when there are no
bad words don't call back into the java world.
2011-06-06 20:35:34 -07:00
Andy2
1bc70f2c8f
google reports a crash in warnIllegalWord that only makes sense if I'm
...
passing a 0-length array of bad words. That in turn suggests a
screwup where a move's rejected for some reason other that a word not
being in the dictionary. This is all supposition, and all stuff
that'd be caught by asserts in a debug build, but: when there are no
bad words don't report them -- even if the move's rejected.
2011-06-06 20:33:10 -07:00
Andy2
f58eded796
fix (assuming diagnosis is correct) NPE crash reported on google site.
2011-06-06 20:06:59 -07:00
Andy2
53b2a3a6b5
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
2011-06-06 18:55:21 -07:00
Andy2
845b277c01
rename m_path->m_name for consistency
2011-06-06 18:44:29 -07:00
Andy2
c21a494e0b
remove unnecessary setAction call. (Haven't tested if others can go.)
2011-06-06 18:32:17 -07:00
Andy2
2ce4c1417c
do a better job of figuring out whether to use black or white to
...
outline blank tiles.
2011-06-06 18:28:20 -07:00
Andy2
1f664fa9e8
fix crash launching chat activity -- due to incorrect removal of URI
...
code recently.
2011-06-06 18:15:02 -07:00
eehouse@eehouse.org
b2d62f0f3d
Revert "extend code for choosing whether to make arrow white or black based on"
...
This reverts commit 1ef67e74eb
.
2011-06-06 18:10:05 -07:00
Andy2
37a2fa0aa1
update release notes
2011-06-06 07:02:16 -07:00
Andy2
1ef67e74eb
extend code for choosing whether to make arrow white or black based on
...
background to apply to blank-mark ring. Fixes disappearing mark when
tile background gets dark.
2011-06-06 06:52:10 -07:00
Andy2
056261fe9e
up version number/strings
2011-06-06 06:49:47 -07:00
Andy2
a6a668881f
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-06-05 10:49:17 -07:00
Andy2
84572c1ed6
get rid of the other places where Uri's being used but a simple name
...
is needed.
2011-06-05 10:44:26 -07:00
Andy2
c46015c514
fix crash on K's G2X due to URI.fromFile() returning a really strange
...
path. I don't need a URI anyway as the path is now just a key for DB
lookup. So just pass the name as an extra -- and rename variable to
reflect.
2011-06-05 10:29:33 -07:00
Andy2
d0f0fa04ce
set background color of board root view from prefs on creation and
...
whenever pref color might have changed.
2011-06-05 10:20:23 -07:00
Andy2
65efbe38c9
set background color of board root view from prefs on creation and
...
whenever pref color might have changed.
2011-06-03 23:35:06 -07:00
Andy2
f29dff4ff5
add icon for new add-game menuitem
2011-05-26 18:46:29 -07:00
Andy2
3b78bab89d
sort by creation time rather than name
2011-05-20 22:55:07 -07:00
Andy2
c9be5b464c
actually set the creation timestamp
2011-05-20 22:51:30 -07:00
Andy2
13e8667634
use Player %d when no default player name set
2011-05-20 06:51:13 -07:00
Andy2
3df47f8fe2
separate string for missing player
2011-05-20 06:50:38 -07:00
Andy2
815490fb87
update gi before creating summary. In case of networked game,
...
incoming messages may have changed the version inside the jni
(reordered or renamed players) and we want those changes in the
summary.
2011-05-20 06:44:06 -07:00
Andy2
d554f71e8a
cleanup: move invariant out of loop
2011-05-20 06:39:39 -07:00
Andy2
a29f08616e
what I meant to check in.
2011-05-19 22:53:58 -07:00
Andy2
232e4ec1e9
track missing players -- players for whom space is reserved locally
...
and whose names have not yet been received from host/server -- as part
of summary. They can be drawn differently to give a clear visual
indication which games are not in play and for which the user might
want to issue an invitation.
2011-05-19 22:53:04 -07:00
Andy2
0b2ca44fa9
we need *name and *namef forms
2011-05-19 22:50:39 -07:00
Andy2
89911ecaa4
add server_getMissingPlayers to return a bitvector indicating players
...
not yet received on device. Meant to be included in summary. I'm not
happy with how much code it took to figure this. I don't know
server.c all that well any more.
2011-05-19 22:48:21 -07:00
Andy2
0f45c26aea
remove, for now, test that prevents multiple games from a single email
...
so on-device testing possible. Later need to improve the test.
2011-05-19 06:54:46 -07:00
Andy2
362eb10d9d
remove, for now, test that prevents multiple games from a single email
...
so on-device testing possible. Later need to improve the test.
2011-05-19 06:54:27 -07:00
Andy2
7349a61f5a
add market url to install and break ugly/non-localized url out of
...
localized strings.xml.
2011-05-19 06:52:42 -07:00
Andy2
4c5c435fb5
add new parameter so client always gets notified on connection
...
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Andy2
0c3a6d362c
when a networked game connects and is missing player, offer to invite
...
someone. Factor out code from create-and-invite path to support this.
Move invite-related strings into resources. Still untested with
networked device (to send email.)
2011-05-18 19:00:32 -07:00
Andy2
71afbf617c
add empty view so screen is never completely blank
2011-05-18 06:28:44 -07:00
Andy2
55278ab2a2
what I meant to check in.
2011-05-17 18:44:57 -07:00
Andy2
bf4b3c3058
fix hint text to mention only one button, hide that button along with
...
the text -- and make the add-game menu item actually work.
2011-05-17 18:44:34 -07:00
Andy2
7389b3b4c8
disable the three unused name prefs
2011-05-17 18:26:53 -07:00
Andy2
0763e7d5b3
put the two dictionary settings into their own subscreen -- like
...
player names.
2011-05-17 18:20:21 -07:00
Andy2
bc3e5b5ca4
add defaults for first through fourth player names. Apply them only
...
to local, non-robot players, which at the moment means only the first
will get used. Not sure what the right strategy is now so maybe all
but the first goes away.
2011-05-17 18:12:23 -07:00
eehouse@eehouse.org
574194cb4f
Merge branch 'android_branch' into android_invite
2011-05-16 19:38:25 -07:00
Andy2
9cc2dfca34
include language in set-default-dict message to reinforce connection
...
between dict and language. I really want to lock the two defaults --
force to change both if one is a different language -- but am not sure
it that's easy enough to do quickly (for next beta.)
2011-05-16 17:58:31 -07:00
Andy2
903b412046
add note that storage location decision isn't permanent
2011-05-16 17:37:52 -07:00
eehouse@eehouse.org
2fae0842c4
Merge branch 'android_branch' into android_invite
2011-05-16 06:44:04 -07:00
Andy2
740c5dd46c
up constants and change message for new release
2011-05-16 06:43:42 -07:00
Andy2
6b4320e727
start to fill in text for new-game dialog.
2011-05-16 06:35:49 -07:00
Andy2
3762fc07d1
express size in K (rounding up)
2011-05-15 08:02:06 -07:00
Andy2
94f582cdc0
switch size and wordcount columns
2011-05-15 08:01:36 -07:00
Andy2
332767105c
express size in K (rounding up)
2011-05-15 07:37:29 -07:00
Andy2
7ccacdc26d
switch size and wordcount columns
2011-05-15 07:28:10 -07:00
Andy2
a89d81587d
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-05-14 11:54:31 -07:00
Andy2
53f1bc8858
fix to use positional params in format strings
2011-05-14 11:44:13 -07:00
Andy2
ba6968c937
remove strings no longer used
2011-05-14 11:29:05 -07:00
Andy2
c996e98624
replace two menuitems, default-robot and default-human, with a single
...
that invokes a dialog giving an explanation and three choices: robot,
human and both.
2011-05-14 11:04:19 -07:00
Andy2
54a793f6c2
fix to use positional params in format strings
2011-05-14 10:25:58 -07:00
Andy2
6ee8c171be
implement moveDict and redraw row with new location if successful.
2011-05-14 10:12:30 -07:00
Andy2
aedc3c6cdc
fix title -- not showing wordcount any more
2011-05-14 10:10:24 -07:00
Andy2
f914a15b97
comment field GONE by default; revealed when used
2011-05-14 10:07:34 -07:00
Eric House
c99093fb35
Merge branch 'android_branch' into android_invite
2011-05-11 22:04:06 -07:00
Andy2
fe1bec74f5
add context menuitem to move dicts, dialog to confirm, and call
...
stubbed-out method to do the actual move. Still need a title and to
inval so gets redrawn (and to implement the actual move.)
2011-05-11 19:01:13 -07:00
Andy2
644100a005
Add generic Object cache to work around being unable to subclass an
...
object that's defined in a layout file (class cast to the subclass
fails, as you'd expect.) Will use this to cache a dict's location.
Eventually there needs to be a DB for dict details.
2011-05-11 18:59:41 -07:00
Andy2
e51b6f3322
add dict's locations to display
2011-05-11 18:07:07 -07:00
Andy2
19ed409dda
add notion of dict location, method to get it, and rewrite a couple of
...
others to use that.
2011-05-11 18:06:43 -07:00
Andy2
7d38a629b5
add comment field to XWListItem and its layout. Get elements by id
...
rather than position.
2011-05-11 18:05:41 -07:00
Andy2
8b130521fa
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-05-10 18:55:13 -07:00
Andy2
b4b54c5fb9
quick hack to open up all groups. Need eventually to remember how
...
user sets 'em.
2011-05-10 18:52:47 -07:00
Andy2
ec1e8674ec
replace placeholder language names with empty strings so, maybe, can
...
elect not to display
2011-05-10 18:36:48 -07:00
Andy2
782a9f1f70
get rid of strings that don't seem to be used anymore. Still need to
...
pull from localized files.
2011-05-10 18:36:04 -07:00
Andy2
af96e184d7
don't refresh public room names when game is locked.
2011-05-10 18:34:39 -07:00
eehouse@eehouse.org
bad8a5e19b
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-05-10 18:30:00 -07:00
Eric House
dd27a0ebcd
first cut at script to do stuff with xml string resources, e.g. find strings that aren't used
2011-05-10 18:26:54 -07:00
Andy2
8a8e1c9db0
remove no-op method and call of same
2011-05-10 18:25:27 -07:00
Andy2
472ffd02bf
fix getting wrong networked window title even when configuring a
...
non-networked game. And remove no-op method call.
2011-05-10 18:24:57 -07:00
Andy2
75e41caf90
go back to using XWListItem (with its delete-me X) and get rid of
...
delete context menu item.
2011-05-10 06:31:09 -07:00
Andy2
2dbf1ac489
add formatted=false to postpone fix suggested by new version of SDK
2011-05-10 06:27:58 -07:00
Andy2
085748e201
hook up context menus, and add a delete item to replace the
...
checkboxes. Still need to disable it when dict is built-in. And
maybe add a different menu for languages.
2011-05-09 18:59:51 -07:00
Andy2
c990900913
cache list of langs. Performance is otherwise abysmal. May need to
...
add mechanism to notify when the list is invalidated. (Or move
caching into DictsLangCache class.)
2011-05-09 06:49:45 -07:00
Andy2
a559fdaae9
use a built-in layout for top-level rows to get the expander drawn right.
2011-05-09 06:32:30 -07:00
Andy2
9dfcb2dda2
first step toward using an expandable list for dicts browser, with
...
languages as first-level items each containing all of the dictionaries
in that language. This is a snapshot: it's broken visually and
functionally.
2011-05-08 22:50:42 -07:00
Andy2
129a9e97ef
fix compile error
2011-05-06 19:01:15 -07:00
Andy2
d407880dc1
complete the work of handling an incoming intent sent via a
...
new-game-invite URI. Seems to work, but requires two devices to test.
2011-05-06 18:56:30 -07:00
Andy2
249402758a
add new activity for starting a new game. Has four buttons and
...
(eventually) explanatory text. Currently more-or-less works,
including sending an email with a link that when clicked launches
Crosswords. (Still need to respond to that link on receipt, but I'm
at least pulling out the necessary fields.)
2011-05-06 06:52:10 -07:00
Andy2
77bf5e2d36
php file to be run on server to enable via redirection clickable links
...
in SMS app that will launch Crosswords.
2011-05-06 06:49:43 -07:00
Andy2
f05e02144c
move setting gameID (if not already set) to creation of C version of
...
the struct so it always happens, and also set it back into the java
version at the same time. Makes creation of new games easier.
2011-05-06 06:47:44 -07:00
Andy2
2294159c7c
change sufficient to get a custom scheme in browser to launch me. Had
...
to duplicate an activity element which is bad and maybe won't work
everywhere so try to fix this. But this *does* work in 2.2 emulator.
2011-05-04 19:04:02 -07:00
Andy2
4d31c9cbe5
update release notes
2011-05-03 18:55:51 -07:00
Andy2
a87f90b6e9
up version for b26
2011-05-03 18:47:16 -07:00
Andy2
b4bfea0d93
handle missing-dict downloads through DictsActivity too. Now
...
everything routes through that class via static methods that kick the
activity off if needed.
2011-05-03 18:25:46 -07:00
Andy2
6e973ba48d
tweak wording
2011-05-02 18:40:35 -07:00
Andy2
0b7891ad8f
look in sd dir too when asking if file exists
2011-05-02 18:33:19 -07:00
Andy2
d11ef3c390
From game config's download-more spinner items, launch DictsActivity
...
rather than a separate download. This uses DictsActivity's query for
where the downloaded item should be stored.
2011-05-02 08:04:04 -07:00
Andy2
7cf412dd50
implement test for presence of external storage; don't crash if not present.
2011-05-02 07:39:07 -07:00
Andy2
5886f0ed85
cleanup; use dialog id from the right range.
2011-04-30 15:23:36 -07:00
Andy2
0171d0ccb2
inval new file from main thread after async task finished. Seems to
...
prevent attempts to read file while it's still being written (but only
on external storage.)
2011-04-30 15:23:14 -07:00
Andy2
e1e181949e
offer user a choice between using internal and external storage when
...
downloading dicts. Still to do: check if external is available before
offering; and either remove ability to download from within config
dialog or offer that choice there. Or just use a preference to
determine where storage happens. Also, on emulator game hangs during
download when using external storage.
2011-04-30 14:28:35 -07:00
Andy2
8caefef406
test for null lock. Market reports a NPE that this fixes, though it
...
can only happen if an onClick handler gets called after onPause().
Assuming that's true, this fixes it.
2011-04-29 18:58:02 -07:00
Andy2
f53f2dd224
remove GameConverter -- it's been months
2011-04-29 06:40:00 -07:00
Andy2
e89c6f94b6
update with changes since b24
2011-04-29 06:39:34 -07:00
Andy2
d49a20867a
new default robot dictionary
2011-04-29 06:25:16 -07:00
Andy2
deeb2f3cba
fix compile-command
2011-04-29 06:24:41 -07:00
Andy2
61c33ca783
new smallish English dictionary. See the Makefile for origins.
2011-04-29 06:24:25 -07:00
Andy2
02f23ac1ec
In list item loading async task, don't wait on lock. Give up if it's
...
not available and wait to be called again. Fixes occasional assertion
failure when lock held for even five seconds. Screen jerks around a
bit but otherwise seems to work well.
2011-04-28 21:08:24 -07:00
Andy2
ba026f761d
get rid of unused parameter
2011-04-28 18:47:16 -07:00
Andy2
2572af039d
fix NPE by refusing to calc font info when don't have char set, and by
...
resusing to draw when don't have font info. Until other bugs got
fixed this must meant lots of all-white boards, and it's not strictly
necessary, but is an improvement.
2011-04-28 18:43:18 -07:00
Andy2
09100dcb2c
track lang code of last dict sent and don't send repeats.
2011-04-28 18:41:39 -07:00
Andy2
3b3a822dcc
a gmae may have several dictionaries in several places, but all should
...
share the same language. So pick one to send to draw_dictChanged
rather than sending all (some of which may be null.)
2011-04-28 18:40:44 -07:00
Andy2
2886458814
assign dicts in constructor. Makes new games have the right dicts
...
even if not configured after, assuming defaults are set.
2011-04-27 06:51:30 -07:00
Andy2
9013897a5a
assign dicts as soon as language is changed.
2011-04-27 06:39:52 -07:00
Andy2
399fc081d7
add menuitem to set default robot dict.
2011-04-27 06:38:45 -07:00
Andy2
17fd65fb2d
list cur value for robot dict too
2011-04-27 06:38:07 -07:00
Andy2
0c9d33da3f
Add infrastructure to sort dicts by wordcount so robot can have
...
smallest and human largest. Sorting works. Still need to fix when
new dicts get assigned after lang change -- too often all players wind
up inheriting the default.
2011-04-26 18:59:11 -07:00
Andy2
a5fd4cef30
move setRemoveOnDismiss into delegate, and call it from a dialog
...
that's been crashing when called from performRestoreInstanceState.
The hope is that this will prevent the crash by forcing the dialog to
always be recreated. But it may be that I just need to test for
m_missingDictNames being null....
2011-04-26 18:26:21 -07:00
Andy2
83f2882589
what I mean to check in (without commented out stuff)
2011-04-26 06:43:06 -07:00
Andy2
4113d92be7
need to replace the main dict too
2011-04-26 06:41:31 -07:00
Andy2
33c81ec7ec
check for null to fix NPE.
2011-04-25 21:08:51 -07:00
Andy2
7a5920e9f2
use game dict if no player dict (to avoid NPE)
2011-04-25 21:01:15 -07:00
Andy2
ecc5357ef8
up version info, and collapse two locations into one resource entry.
2011-04-25 20:46:23 -07:00
Andy2
024f7e0541
per-gi dictName matters again: preserve it, include it in lists passed
...
to jni, and don't bother to assign a per-player dict when it'd be the
same as the game dict. Allows many games to have just the one, and
also fixes problems opening games saved with older versions. Duh.
2011-04-25 20:24:56 -07:00
Andy2
af08b2e5b0
add a couple of asserts
2011-04-25 20:17:54 -07:00
Andy2
bf67a88c5a
expect the array of dicts passed to include the game dict (as part of
...
changes to always have a game dict and to have player dicts only when
they're different.)
2011-04-25 20:16:38 -07:00
Andy2
6aa0d38c45
don't call through to java draw_dictChanged unless it's for the main
...
game dict.
2011-04-25 20:15:34 -07:00
Andy2
9d973cca15
load summaries for game list items via async tasks whenever a cached
...
View isn't present. Fixes failure to redraw after changing language,
and also should speed inital load. Needs testing.
2011-04-23 22:58:11 -07:00
Andy2
e9fadd4d96
Rework list item code to deal with when the summary isn't available:
...
have update icon hidden by default, and print the game name (which we
know.)
2011-04-23 18:19:35 -07:00
Andy2
20ec6dd011
Avoid relocking game after downloading: don't set lock checkbox
...
in onResume() unless it's the first time through.
2011-04-23 07:51:31 -07:00
Andy2
3c30cbd23a
move ownership of language and dict lists used in spinners into
...
DictLangCache where they can be updated when a dict is added via the
"download more..." item (inclusion of which is a hack.) Now as soon
as you return to the spinner after downloading you'll have the new
dict or lang to choose.
2011-04-23 07:39:56 -07:00
eehouse@eehouse.org
325ac65c05
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-21 18:44:46 -07:00
Andy2
60922baf72
bunch of changes moving UI from using one dict per game to one per
...
player: remove dictName from CurGameInfo and GameSummary classes and
from DB; deal with missing dicts (the warning, fetching and replacing)
when opening games and deleting dicts. Etc. Trivial testing passes.
2011-04-21 18:37:11 -07:00
Andy2
3970a3ef8a
no need to make new string to copy since they're immutable
2011-04-21 18:35:10 -07:00
Andy2
c814226a08
get rid of gi.dictName: don't pass it across the jni boundary
2011-04-21 18:29:37 -07:00
Andy2
4e7570020f
remove mistaken (I think) assert
2011-04-20 22:13:44 -07:00
Eric House
1ab5aa02b9
Makefile for new dict containing 4288 words: good for the robot.
2011-04-14 22:09:44 -07:00
eehouse@eehouse.org
5a21aea2e5
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-13 06:58:58 -07:00
Eric House
3cc105da0b
add ability to dump board (model) as text, protected by ifdef that
...
will likely only get set on Linux. Uses lower-case to designate
blanks. For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Eric House
0474fda127
reverse (back) sense of show-other option
2011-04-13 06:41:49 -07:00
Eric House
baedbdff2c
remove logging
2011-04-12 22:17:56 -07:00
Eric House
92ac25ed3f
don't require MAX_NUM_PLAYERS==4
2011-04-12 22:17:45 -07:00
Andy2
002bb40a09
report counts/values using language rather than dictionary name. To
...
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
40116d792f
format "game_name (lang)" using string in resource.
2011-04-11 18:52:10 -07:00
Andy2
3c0cf176ef
show language as part of game name, not dict as separate line
2011-04-11 06:54:31 -07:00
Andy2
3fb368692c
dammit -- proofread those checkins!
2011-04-11 06:52:07 -07:00
eehouse@eehouse.org
819adbe236
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-11 06:43:00 -07:00
Andy2
c6cd60deef
Save and restore per-player dicts; load games that have 'em correctly.
...
Robots default to BasEnglish dict and humans to CollegeEng. Add new
per-game default for robot dict. Still need to deal with language
changes and non-English case in general.
2011-04-11 06:42:17 -07:00
Andy2
96254ad8b5
when opening saved game, notify draw of per-player dicts as well as of
...
a single game-wide one.
2011-04-11 06:39:31 -07:00
Andy2
092dfdd590
not supposed to be checked in with debugging on
2011-04-11 06:33:31 -07:00
Andy2
2b3398e6a2
pass Context in constructor rather than to methods that need it
2011-04-11 06:31:48 -07:00
Andy2
dc70db5ba4
catch up with API change
2011-04-11 06:16:25 -07:00
Eric House
d6165deb47
anything beyond the 15th char in a bonus-square line is a comment (ignored)
2011-04-10 13:13:45 -07:00
Eric House
26eadb3b99
add commandline option to set bonus square pattern via an external
...
file. (Effects only Linux versions.)
2011-04-10 13:04:05 -07:00
Eric House
3310645a12
test files for new bonus-squares-settable feature
2011-04-10 13:02:45 -07:00
Andy2
4272686034
Makefile for new smaller Dutch wordlist
2011-04-08 22:13:31 -07:00
Andy2
97d54c86eb
snapshot: track dictName per player in addition to per game. Not yet
...
used yet; need to pass into jni next.
2011-04-08 06:50:08 -07:00
Andy2
fc4e454d92
bugfix: add background to set of colors restored.
2011-04-08 06:17:35 -07:00
Eric House
c77d3039cc
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00