mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-27 09:58:45 +01:00
Progress toward getting invites going. Seems to work but is very
clunky: email and sms both send messages with URLs that work on the receiving end.
This commit is contained in:
parent
484bb295d0
commit
cb8e162080
6 changed files with 103 additions and 25 deletions
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@ -62,6 +62,10 @@
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<string name="newgame_local_config">Configure game</string>
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<string name="newgame_invite">Invite now</string>
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<string name="newgame_net_config">Configure first</string>
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<string name="dup_game_queryf">Are you sure you want to create
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another game in room \"%s\"? Usually that happens when you open
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an invitation message for the second time and isn\'t what you
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want. Tap Ok to go ahead and create the second game.</string>
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<string name="button_ok">OK</string>
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<string name="button_cancel">Cancel</string>
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@ -560,7 +564,7 @@
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player[s]. Would you like to invite someone to join -- assuming
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you haven\'t already?</string>
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<string name="invite_subject">Let\'s play Crosswords</string>
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<string name="invite_bodyf">Click on this link to start a game:
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<string name="invite_bodyf">Tap on this link to start a game:
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%1$s. (If you don\'t have Crosswords: %2$s.)</string>
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<string name="invite_chooser">Send invitation via</string>
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@ -324,7 +324,9 @@ public class BoardActivity extends XWActivity
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m_view = (BoardView)findViewById( R.id.board_view );
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m_volKeysZoom = CommonPrefs.getVolKeysZoom( this );
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m_name = getIntent().getStringExtra( INTENT_KEY_NAME );
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Intent intent = getIntent();
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m_name = intent.getStringExtra( INTENT_KEY_NAME );
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m_haveInvited = intent.getBooleanExtra( GameUtils.INVITED, false );
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setBackgroundColor();
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} // onCreate
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@ -700,7 +702,15 @@ public class BoardActivity extends XWActivity
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naKey = R.string.key_notagain_conndall;
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}
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} else if ( nMissing > 0 ) {
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if ( m_haveInvited ) {
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// Let's only invite for two-person games for now. Simple
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// case first....
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if ( nMissing == 1 /* && is_2_person_game() */ && !m_haveInvited ) {
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m_haveInvited = true;
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m_room = room;
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m_missing = nMissing;
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showDialog( DLG_INVITE );
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} else {
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String fmt = getString( R.string.msg_relay_waiting );
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str = String.format( fmt, devOrder,
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room, nMissing );
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@ -711,11 +721,6 @@ public class BoardActivity extends XWActivity
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naMsg = R.string.not_again_conndmid;
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naKey = R.string.key_notagain_conndmid;
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}
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} else {
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m_haveInvited = true;
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m_room = room;
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m_missing = nMissing;
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showDialog( DLG_INVITE );
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}
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}
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@ -350,6 +350,32 @@ public class DBUtils {
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return result;
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}
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public static String getPathForOpen( Context context, String room,
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// String inviteID,
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int lang, int nPlayers )
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{
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String result = null;
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initDB( context );
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synchronized( s_dbHelper ) {
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SQLiteDatabase db = s_dbHelper.getReadableDatabase();
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String[] columns = { DBHelper.FILE_NAME };
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String selection = DBHelper.ROOMNAME + "='" + room + "' AND "
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// + DBHelper.INVITEID + "='" + inviteID + "' AND "
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+ DBHelper.DICTLANG + "=" + lang + " AND "
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+ DBHelper.NUM_PLAYERS + "=" + nPlayers;
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Cursor cursor = db.query( DBHelper.TABLE_NAME_SUM, columns,
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selection, null, null, null, null );
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if ( 1 == cursor.getCount() && cursor.moveToFirst() ) {
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result = cursor.getString( cursor
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.getColumnIndex(DBHelper.FILE_NAME));
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}
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cursor.close();
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db.close();
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}
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return result;
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}
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public static String[] getRelayIDs( Context context, boolean noMsgs )
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{
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String[] result = null;
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@ -36,6 +36,7 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.concurrent.locks.Lock;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Random;
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import junit.framework.Assert;
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@ -45,6 +46,7 @@ import org.eehouse.android.xw4.jni.CurGameInfo.DeviceRole;
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public class GameUtils {
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public enum DictLoc { BUILT_IN, INTERNAL, EXTERNAL, DOWNLOAD };
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public static final String INVITED = "invited";
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// Implements read-locks and write-locks per game. A read lock is
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// obtainable when other read locks are granted but not when a
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@ -374,17 +376,27 @@ public class GameUtils {
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return path;
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}
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public static String makeNewNetGame( Context context, String room,
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int lang, int nPlayers )
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{
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int[] langarr = { lang };
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return makeNewNetGame( context, room, langarr, nPlayers );
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}
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public static void launchInviteActivity( Context context, String room,
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int lang )
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{
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Intent intent = new Intent( Intent.ACTION_SEND );
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intent.setType( "plain/text" );
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intent.setType( "text/plain" );
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intent.putExtra( Intent.EXTRA_SUBJECT,
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context.getString( R.string.invite_subject ) );
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String format = context.getString( R.string.game_urlf );
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String host = CommonPrefs.getDefaultRelayHost( context );
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String gameUrl = String.format( format, host, room, lang );
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Random random = new Random();
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String inviteID =
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String.format( "%x", random.nextInt() ).substring( 0, 4 );
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String gameUrl = String.format( format, host, room, lang, inviteID );
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format = context.getString( R.string.invite_bodyf );
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String appUrl = context.getString( R.string.app_market_url );
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String message = String.format( format, gameUrl, appUrl );
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@ -724,14 +736,23 @@ public class GameUtils {
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return path.substring( 0, path.lastIndexOf( XWConstants.GAME_EXTN ) );
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}
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public static void launchGame( Activity activity, String path )
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public static void launchGame( Activity activity, String path,
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boolean invited )
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{
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Intent intent = new Intent( activity, BoardActivity.class );
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intent.setAction( Intent.ACTION_EDIT );
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intent.putExtra( BoardActivity.INTENT_KEY_NAME, path );
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if ( invited ) {
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intent.putExtra( INVITED, true );
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}
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activity.startActivity( intent );
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}
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public static void launchGame( Activity activity, String path )
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{
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launchGame( activity, path, false );
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}
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public static void launchGameAndFinish( Activity activity, String path )
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{
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launchGame( activity, path );
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@ -28,6 +28,7 @@ import android.app.PendingIntent;
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import android.content.Context;
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import android.content.Intent;
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import android.content.DialogInterface;
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import android.net.Uri;
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import android.os.Bundle;
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import android.os.Handler;
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import android.view.ContextMenu;
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@ -545,11 +546,12 @@ public class GamesList extends XWListActivity
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if ( null != intent ) {
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Uri data = intent.getData();
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if ( null != data ) {
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String room = data.getQueryParameter( "room" );
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final String room = data.getQueryParameter( "room" );
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String langStr = data.getQueryParameter( "lang" );
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int lang = Integer.decode( langStr );
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int nPlayers = 2; // Should this be a param?
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Utils.logf( "got data: lang: %d; room: %s", lang, room );
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final int lang = Integer.decode( langStr );
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final int nPlayers = 2; // Should this be a param?
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Utils.logf( "got data: lang: %d; room: %s",
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lang, room );
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// Find out if the game already exists. If it does,
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// just open it. Otherwise create a new one and open
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// this feature. But it'd be worse to have a bunch of
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// games stacking up when somebody taps the same URL
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// multiple times.
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String path = null;// (for now; should be: DBUtils.getPathForOpen( this, room, lang, nPlayers );
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// No. If the game already exists, warn the user, but
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// give him choice to open new or existing game.
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String path =
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DBUtils.getPathForOpen( this, room, lang, nPlayers );
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if ( null == path ) {
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int[] langarr = { lang };
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path = GameUtils.makeNewNetGame( this, room, langarr,
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nPlayers );
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path = GameUtils.makeNewNetGame( this, room, lang,
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nPlayers );
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GameUtils.launchGame( this, path, true );
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} else {
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DialogInterface.OnClickListener then =
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new DialogInterface.OnClickListener() {
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public void onClick( DialogInterface dlg, int ii ) {
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String path =
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GameUtils.makeNewNetGame( GamesList.this,
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room, lang,
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nPlayers );
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GameUtils.launchGame( GamesList.this, path, true );
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}
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};
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String fmt = getString( R.string.dup_game_queryf );
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String msg = String.format( fmt, room );
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showConfirmThen( msg, then );
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}
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GameUtils.launchGame( this, path );
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}
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}
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}
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} // startNewNetGameIf
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}
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@ -91,15 +91,16 @@ public class NewGameActivity extends XWActivity {
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private void newNetworkedAndLaunch()
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{
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Random random = new Random();
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String room = String.format( "%X", random.nextInt() );
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String room =
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String.format( "%X", random.nextInt() ).substring( 0, 4 );
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int[] lang = {0};
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String path = GameUtils.makeNewNetGame( this, room, lang, 2 );
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GameUtils.launchGame( this, path );
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GameUtils.launchGame( this, path, true );
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// Remove this for now at least. The game itself will suggest
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// an invite when it connects and is missing someone.
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// GameUtils.launchInviteActivity( this, room, lang[0] );
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GameUtils.launchInviteActivity( this, room, lang[0] );
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finish();
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}
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