Progress toward getting invites going. Seems to work but is very

clunky: email and sms both send messages with URLs that work on the
receiving end.
This commit is contained in:
Andy2 2011-06-07 18:38:10 -07:00
parent 484bb295d0
commit cb8e162080
6 changed files with 103 additions and 25 deletions

View file

@ -62,6 +62,10 @@
<string name="newgame_local_config">Configure game</string>
<string name="newgame_invite">Invite now</string>
<string name="newgame_net_config">Configure first</string>
<string name="dup_game_queryf">Are you sure you want to create
another game in room \"%s\"? Usually that happens when you open
an invitation message for the second time and isn\'t what you
want. Tap Ok to go ahead and create the second game.</string>
<string name="button_ok">OK</string>
<string name="button_cancel">Cancel</string>
@ -560,7 +564,7 @@
player[s]. Would you like to invite someone to join -- assuming
you haven\'t already?</string>
<string name="invite_subject">Let\'s play Crosswords</string>
<string name="invite_bodyf">Click on this link to start a game:
<string name="invite_bodyf">Tap on this link to start a game:
%1$s. (If you don\'t have Crosswords: %2$s.)</string>
<string name="invite_chooser">Send invitation via</string>

View file

@ -324,7 +324,9 @@ public class BoardActivity extends XWActivity
m_view = (BoardView)findViewById( R.id.board_view );
m_volKeysZoom = CommonPrefs.getVolKeysZoom( this );
m_name = getIntent().getStringExtra( INTENT_KEY_NAME );
Intent intent = getIntent();
m_name = intent.getStringExtra( INTENT_KEY_NAME );
m_haveInvited = intent.getBooleanExtra( GameUtils.INVITED, false );
setBackgroundColor();
} // onCreate
@ -700,7 +702,15 @@ public class BoardActivity extends XWActivity
naKey = R.string.key_notagain_conndall;
}
} else if ( nMissing > 0 ) {
if ( m_haveInvited ) {
// Let's only invite for two-person games for now. Simple
// case first....
if ( nMissing == 1 /* && is_2_person_game() */ && !m_haveInvited ) {
m_haveInvited = true;
m_room = room;
m_missing = nMissing;
showDialog( DLG_INVITE );
} else {
String fmt = getString( R.string.msg_relay_waiting );
str = String.format( fmt, devOrder,
room, nMissing );
@ -711,11 +721,6 @@ public class BoardActivity extends XWActivity
naMsg = R.string.not_again_conndmid;
naKey = R.string.key_notagain_conndmid;
}
} else {
m_haveInvited = true;
m_room = room;
m_missing = nMissing;
showDialog( DLG_INVITE );
}
}

View file

@ -350,6 +350,32 @@ public class DBUtils {
return result;
}
public static String getPathForOpen( Context context, String room,
// String inviteID,
int lang, int nPlayers )
{
String result = null;
initDB( context );
synchronized( s_dbHelper ) {
SQLiteDatabase db = s_dbHelper.getReadableDatabase();
String[] columns = { DBHelper.FILE_NAME };
String selection = DBHelper.ROOMNAME + "='" + room + "' AND "
// + DBHelper.INVITEID + "='" + inviteID + "' AND "
+ DBHelper.DICTLANG + "=" + lang + " AND "
+ DBHelper.NUM_PLAYERS + "=" + nPlayers;
Cursor cursor = db.query( DBHelper.TABLE_NAME_SUM, columns,
selection, null, null, null, null );
if ( 1 == cursor.getCount() && cursor.moveToFirst() ) {
result = cursor.getString( cursor
.getColumnIndex(DBHelper.FILE_NAME));
}
cursor.close();
db.close();
}
return result;
}
public static String[] getRelayIDs( Context context, boolean noMsgs )
{
String[] result = null;

View file

@ -36,6 +36,7 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.concurrent.locks.Lock;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
import junit.framework.Assert;
@ -45,6 +46,7 @@ import org.eehouse.android.xw4.jni.CurGameInfo.DeviceRole;
public class GameUtils {
public enum DictLoc { BUILT_IN, INTERNAL, EXTERNAL, DOWNLOAD };
public static final String INVITED = "invited";
// Implements read-locks and write-locks per game. A read lock is
// obtainable when other read locks are granted but not when a
@ -374,17 +376,27 @@ public class GameUtils {
return path;
}
public static String makeNewNetGame( Context context, String room,
int lang, int nPlayers )
{
int[] langarr = { lang };
return makeNewNetGame( context, room, langarr, nPlayers );
}
public static void launchInviteActivity( Context context, String room,
int lang )
{
Intent intent = new Intent( Intent.ACTION_SEND );
intent.setType( "plain/text" );
intent.setType( "text/plain" );
intent.putExtra( Intent.EXTRA_SUBJECT,
context.getString( R.string.invite_subject ) );
String format = context.getString( R.string.game_urlf );
String host = CommonPrefs.getDefaultRelayHost( context );
String gameUrl = String.format( format, host, room, lang );
Random random = new Random();
String inviteID =
String.format( "%x", random.nextInt() ).substring( 0, 4 );
String gameUrl = String.format( format, host, room, lang, inviteID );
format = context.getString( R.string.invite_bodyf );
String appUrl = context.getString( R.string.app_market_url );
String message = String.format( format, gameUrl, appUrl );
@ -724,14 +736,23 @@ public class GameUtils {
return path.substring( 0, path.lastIndexOf( XWConstants.GAME_EXTN ) );
}
public static void launchGame( Activity activity, String path )
public static void launchGame( Activity activity, String path,
boolean invited )
{
Intent intent = new Intent( activity, BoardActivity.class );
intent.setAction( Intent.ACTION_EDIT );
intent.putExtra( BoardActivity.INTENT_KEY_NAME, path );
if ( invited ) {
intent.putExtra( INVITED, true );
}
activity.startActivity( intent );
}
public static void launchGame( Activity activity, String path )
{
launchGame( activity, path, false );
}
public static void launchGameAndFinish( Activity activity, String path )
{
launchGame( activity, path );

View file

@ -28,6 +28,7 @@ import android.app.PendingIntent;
import android.content.Context;
import android.content.Intent;
import android.content.DialogInterface;
import android.net.Uri;
import android.os.Bundle;
import android.os.Handler;
import android.view.ContextMenu;
@ -545,11 +546,12 @@ public class GamesList extends XWListActivity
if ( null != intent ) {
Uri data = intent.getData();
if ( null != data ) {
String room = data.getQueryParameter( "room" );
final String room = data.getQueryParameter( "room" );
String langStr = data.getQueryParameter( "lang" );
int lang = Integer.decode( langStr );
int nPlayers = 2; // Should this be a param?
Utils.logf( "got data: lang: %d; room: %s", lang, room );
final int lang = Integer.decode( langStr );
final int nPlayers = 2; // Should this be a param?
Utils.logf( "got data: lang: %d; room: %s",
lang, room );
// Find out if the game already exists. If it does,
// just open it. Otherwise create a new one and open
@ -558,16 +560,35 @@ public class GamesList extends XWListActivity
// this feature. But it'd be worse to have a bunch of
// games stacking up when somebody taps the same URL
// multiple times.
String path = null;// (for now; should be: DBUtils.getPathForOpen( this, room, lang, nPlayers );
// No. If the game already exists, warn the user, but
// give him choice to open new or existing game.
String path =
DBUtils.getPathForOpen( this, room, lang, nPlayers );
if ( null == path ) {
int[] langarr = { lang };
path = GameUtils.makeNewNetGame( this, room, langarr,
nPlayers );
path = GameUtils.makeNewNetGame( this, room, lang,
nPlayers );
GameUtils.launchGame( this, path, true );
} else {
DialogInterface.OnClickListener then =
new DialogInterface.OnClickListener() {
public void onClick( DialogInterface dlg, int ii ) {
String path =
GameUtils.makeNewNetGame( GamesList.this,
room, lang,
nPlayers );
GameUtils.launchGame( GamesList.this, path, true );
}
};
String fmt = getString( R.string.dup_game_queryf );
String msg = String.format( fmt, room );
showConfirmThen( msg, then );
}
GameUtils.launchGame( this, path );
}
}
}
} // startNewNetGameIf
}

View file

@ -91,15 +91,16 @@ public class NewGameActivity extends XWActivity {
private void newNetworkedAndLaunch()
{
Random random = new Random();
String room = String.format( "%X", random.nextInt() );
String room =
String.format( "%X", random.nextInt() ).substring( 0, 4 );
int[] lang = {0};
String path = GameUtils.makeNewNetGame( this, room, lang, 2 );
GameUtils.launchGame( this, path );
GameUtils.launchGame( this, path, true );
// Remove this for now at least. The game itself will suggest
// an invite when it connects and is missing someone.
// GameUtils.launchInviteActivity( this, room, lang[0] );
GameUtils.launchInviteActivity( this, room, lang[0] );
finish();
}