handle new "no-connect-dead-game" error code the same as an in-play

"deleted" message: put up existing dialog offering to delete the game.
This commit is contained in:
Andy2 2011-07-06 06:49:19 -07:00 committed by Andy2
parent 0c42da905a
commit a975a405aa
2 changed files with 3 additions and 0 deletions

View file

@ -540,6 +540,7 @@ public class BoardActivity extends XWActivity
doToast = true;
break;
case DEADGAME:
case DELETED:
strID = R.string.msg_dev_deleted;
dlgID = DLG_DELETED;

View file

@ -48,6 +48,8 @@ public interface TransportProcs {
,DUP_ROOM
,TOO_MANY
,DELETED
,NORECONN
,DEADGAME
};
void relayErrorProc( XWRELAY_ERROR relayErr );