xwords/xwords4
Andy2 859283a8d0 save stateAfterShow as part of serialized game state. Fixes problem
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again.  They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-06 18:11:56 -07:00
..
android handle new "no-connect-dead-game" error code the same as an in-play 2011-07-06 06:50:56 -07:00
common save stateAfterShow as part of serialized game state. Fixes problem 2011-07-06 18:11:56 -07:00
dawg express size in K (rounding up) 2011-05-15 08:02:06 -07:00
linux fold it what can from android_invite branch to make relay upgrade test 2011-06-27 18:43:42 -07:00
relay Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-03-31 18:19:31 -07:00
scripts script to replace, eventually if I'm lucky, svnversion as a way to 2010-06-05 07:20:49 -07:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince been a while since cvs... 2010-11-09 05:53:49 -08:00
Makefile include java files in TAGS 2010-01-25 02:09:08 +00:00