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859283a8d0
where games with more than two devices would hang because server.c code was dropping messages that comms.c code thought were good and so ACK'd preventing them from being sent again. They were being dropped because the game was in the wrong state after displaying a move-made dialog because the state it was to move to after doing that display had not been saved. |
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android | ||
common | ||
dawg | ||
linux | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |