Commit graph

3459 commits

Author SHA1 Message Date
Eric House
032d073d6f cleanup: there's no solo network status any more 2016-05-31 06:28:48 -07:00
Eric House
49e7abd23d Combine the two generated constants files 2016-05-30 13:10:20 -07:00
Eric House
f8cfb9cc44 change string and enum name to indicate Bluetooth is where the connect
failure is.
2016-05-21 14:35:53 -07:00
Eric House
f001455589 fix so tablets are found in BT scans: they're considered computers, not phones 2016-05-21 14:25:54 -07:00
Eric House
f51565839a no need to set summary to null when pausing. 2016-05-21 14:05:47 -07:00
Eric House
4791ccaca8 commented out code to add notification used to duplicate the bug
addresses by the previous commit.
2016-05-17 21:09:32 -07:00
Eric House
80ebcff4c9 Handle case where we want to open a game that's already open (likely
in the process of being closed.) If we're successful in getting a
JNIThread object that's already initialized, re-use it, closing only
the JNI part (which probably can't be cleanly re-used with a different
Context.) I worry about the case where the thread's event queue isn't
empty, so there's an assert to catch that case.
2016-05-17 21:08:03 -07:00
Eric House
253c0d7496 turn off saving logs for now; move capture of title to where it's more
likely to succeed, and assert that it is. I think this will fix the
title-not-reverting problem I've been seeing.
2016-05-10 06:40:23 -07:00
Eric House
1cb75bd970 turn off an especially oft-occurring log message 2016-04-22 21:14:58 -07:00
Eric House
d376679d00 add new database table for persisting logs. DEBUG builds only for
now. Keep the most recent 5K worth of messages. TODO: add a display
activity and the ability to email them.
2016-04-22 21:14:36 -07:00
Eric House
1216ec49d7 cleanup: move method 2016-04-22 07:08:13 -07:00
Eric House
bf871a20fb test for null to avoid NPE. I'm not sure how it gets here -- race
condition on opening maybe -- but not showing the one menuitem in this
case is harmless.
2016-04-21 06:35:42 -07:00
Eric House
18503f2237 If we get an intent and can't open the game it names, that's probably because GamesListActivity has been relauched on top of itself. So exit with a (temporary) Toast message. 2016-04-20 21:50:09 -07:00
Eric House
406eb77f54 post notification (rather than just play sound) when turn comes into
boarddelegate but it's not visible
2016-04-14 22:16:18 -07:00
Eric House
c860773234 still learning magit: check preference before playing sound 2016-04-14 21:50:18 -07:00
Eric House
99effcac89 looks like I missed a hunk in previous commit 2016-04-14 21:42:22 -07:00
Eric House
e239430260 play notification sound when a move or chat is added to the board or
chat view. Still TODO: post a notification when that view isn't visible.
2016-04-14 21:39:23 -07:00
Eric House
33225f3bc5 refactor message receiving/distributing code into superclass. 2016-04-11 06:01:25 -07:00
Eric House
a0ae117e35 fix invitations breakage introduced when JNIThread because self-initing. 2016-04-09 14:47:48 -07:00
Eric House
27b3004b43 exclude computers from BT paried devices scan -- since doesn't work on
ubuntu right now.
2016-04-09 13:57:16 -07:00
Eric House
baee084a90 add assert to catch case where exception may otherwise be thrown 2016-04-09 13:34:13 -07:00
Eric House
57dcbabab6 use a constant 2016-04-09 13:10:04 -07:00
Eric House
04a697b260 fix NPE: put back setReceiver() call lost when JNIThread became
self-initing.
2016-04-09 12:42:47 -07:00
Eric House
3dd69d90d9 This stuff has to be done before content gets added. Move into
Activity for now, though this may not work in dual-pane mode.
2016-04-09 12:23:26 -07:00
Eric House
589535cdbc Make JNIThread responsible for opening/owning game and other objects
whose lifespan matches its, e.g. the gameptr and gi. This is a big
change, and there are still some bugs/crashes, but it's worth
committing this snapshot.
2016-04-07 12:23:13 -07:00
Eric House
160d69640a log refcount changes 2016-04-07 09:48:23 -07:00
Eric House
14bdde7ff0 save game whenever refcount is released. Works around BoardDelegate
reloading the game every time it resumes. Better fix would be to have
JNIThread() own loading the game and only do so when first created.
2016-04-07 09:27:00 -07:00
Eric House
d541c976bf add PENDING comment 2016-04-07 09:23:07 -07:00
Eric House
9f05d45e05 sometimes when return from background ChatDelegate is the first to try
to reference JNIThread. Until I can make that work, just finish() --
to avoid crashes.
2016-04-07 09:22:41 -07:00
Eric House
049c25f16d save when exiting to prevent data loss opening chat window. 2016-04-06 21:41:48 -07:00
Eric House
a55e17cd41 cleanup; log rowid in release() and retain() 2016-04-06 21:40:46 -07:00
Eric House
a90ec29ff0 fix delete game problem: delete first using lock we already have. 2016-04-06 18:42:37 -07:00
Eric House
3a368a8efd toward working better in background: log and print stack when doing
nothing because jnithread is null. Pass incoming chat messages to
ChatDelegate if it's up, and otherwise launch it as before.
2016-04-06 11:16:51 -07:00
Eric House
919e44f21e first cut at accepting input when running. Won't work when whole app is in background. 2016-04-06 11:08:27 -07:00
Eric House
347ff60434 toward working in background: log when called on null thread rather than crashing 2016-04-06 11:07:30 -07:00
Eric House
4bb16e88ef better logging 2016-04-06 11:03:18 -07:00
Eric House
7b045fb413 add constant to disable dualpane on debug builds too 2016-04-06 11:03:02 -07:00
Eric House
f6cbe2ec61 Toward launching fragment for result. Fires an assert on returning
since that's not done yet.
2016-04-05 09:37:17 -07:00
Eric House
b68775b620 oops -- fix compilation error 2016-04-05 09:17:03 -07:00
Eric House
b3f6e1b0a3 Make config work as a fragment, and clean up all the fragment
subclasses: only one method needs to be overridden.
2016-04-05 08:56:33 -07:00
Eric House
8cb2cecc18 add logging toward catching board layout problems; throw exception
when can't unlock game (possible fix to multiple instances of
GamesListActivity stacking up); cleanup of GamesListDelegate tracking
of open games.
2016-04-05 08:18:12 -07:00
Eric House
21ef6d4e13 tossing stuff at the wall trying to fix occasional failures to layout
board in dual-pane mode (that show up as all-white BoardView). I think
there was a slight reduction in frequency, which varies with screen
size at least.
2016-04-04 14:30:04 -07:00
Eric House
ae8a66f37b snapshot on the way to handling rotation of the board view. Pass
orientation changes down to it (or any other interested delegate), and
have it lay its container out again. There appear to be race
conditions here: sometimes the toolbar winds up in the wrong
orientation, and on some devices the board can be blank. One problem
is that on a multi-paned device a single pane may be portrait (taller
than wide) though the whole device is in landscape mode. The big
challege is to get the view's max dimensions (and whether it's
landscape or portrait) when layout hasn't yet begun, because we that
for the jni part of layout. Messy still, but better than before and I
think progress in the right direction.
2016-04-04 13:43:16 -07:00
Eric House
b6431f0373 when normal means don't succeed in generating summary, try again with
via JNIThread's cache.
2016-04-04 11:35:39 -07:00
Eric House
f47a11aa42 snapshot of changes adding refcounting to jnithread so and instance
can be shared by multiple delegates, e.g. Board and Chat. Works but
with lots of crashes and stuff remaining to be done.
2016-03-31 22:05:58 -07:00
Eric House
b6f992533a fix NPE. Method isn't called unless positive/confirming button has
been pressed.
2016-03-19 05:44:37 -07:00
Eric House
ab26e263ef cleanup: remove unnecessary file. 2016-03-14 22:01:55 -07:00
Eric House
0bc6387714 add support for behavior: when the left fragment opens a new fragment
it replaces the right one rather than pushing the left off the
screen. Use that to make dictionary browser, chat, and studylist all
able to swap places while the open board is on the left.
2016-03-14 21:48:07 -07:00
Eric House
f23a28cbce log onDestroy too 2016-03-14 21:46:28 -07:00
Eric House
0a843bd430 add chat fragment, which displays ok but can't send. Turn menus off/on
as fragments are made visible.
2016-03-13 19:53:59 -07:00
Eric House
c35020ef97 Merge branch 'android_branch' into android_dualpane2
Conflicts:
	xwords4/android/XWords4/archive/R.java
2016-03-13 17:27:02 -07:00
Eric House
61ff6a6c33 Merge branch 'android_beta_106_branch' into android_branch
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/ChatDelegate.java
2016-03-13 17:16:47 -07:00
Eric House
1bcd977fa0 oops: fix crash by passing the right table name 2016-03-13 14:42:37 -07:00
Eric House
365695423c add a bunch of logging to code converting old-format chat. I've seen
this code fail once, can't reproduce even on the same data, so I want
this in place (debug builds only) in case it happens again.
2016-03-13 13:55:46 -07:00
Eric House
d25d33689a put a colon after chat sender's name in display 2016-03-13 12:50:09 -07:00
Eric House
0338bedf38 revert change adding new notification icon. It's not required when
building for SDK 19, and I don't want to release it without testing on
more OS versions.
2016-03-12 17:40:20 -08:00
Eric House
78f0ac7783 delete a game's entries in chats table when it's deleted 2016-03-12 17:23:25 -08:00
Eric House
9e9d9a740c add and use fragment for dict browser. Works except for the relaunch
logic around changing the parameters (e.g. word length filters.)
2016-03-12 16:46:44 -08:00
Eric House
117752d965 move static stuff from activity to delegate 2016-03-12 15:47:34 -08:00
Eric House
a111cf8953 move static stuff from activity to delegate 2016-03-12 15:46:59 -08:00
Eric House
8981765897 fix finish() so it pops stack in fragment case 2016-03-12 15:32:53 -08:00
Eric House
31d01e4ef0 remove dead file 2016-03-12 15:32:32 -08:00
Eric House
5928c8a9e6 handle dialogs correctly in Fragment activity, at least to the extent
of fixing the new game name one.
2016-03-12 15:17:19 -08:00
Eric House
e72443b850 go straight to single-pane implementation for non-debug builds. If this works
might be able to fold this branch into what I'm releasing from.
2016-03-12 15:14:06 -08:00
Eric House
04144213d5 fix so at least games list and board work. Required finishing the list view implementation. 2016-03-12 14:29:16 -08:00
Eric House
29992a5d8b changes the initial post-merge commit didn't pick up. Still no idea if it runs. 2016-03-11 22:21:07 -08:00
Eric House
b7694b67d2 Merge branch 'android_branch' into android_dualpane2. Compiles after a ton of conflict resolution and some file removal. No idea if it runs, but little confidence.
Conflicts:
	xwords4/android/XWords4/.gitignore
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/res/values/styles.xml
	xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
	xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BTInviteDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BTService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/ChatDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DelegateBase.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/Delegator.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DwnldDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameConfigDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesListActivity.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesListDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/InviteDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/ListDelegateBase.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/MultiService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/NewGameDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/PrefsDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayGameDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/SMSInviteDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/SMSService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/StudyListDelegate.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWActivity.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWListActivity.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/loc/LocItemEditDelegate.java
	xwords4/android/scripts/adb-install.sh
	xwords4/android/scripts/find-and-ant.sh
2016-03-11 22:19:37 -08:00
Eric House
08da6e5472 use logdf instead 2016-03-11 18:23:59 -08:00
Eric House
e0cf48779d delete a game's entries in chats table when it's deleted 2016-03-11 18:21:25 -08:00
Eric House
054cf5bf52 drop mysterious exception that seems to happen only on one emulator
and that can be safely dropped then.
2016-03-11 18:20:53 -08:00
Eric House
7f4729ad73 send messages from within chat delegate, without closing it. Requires
leaving the board delegate's game and jnithread open and adding a
static to JNIThread to chat can get the current instance to use for
sending, all a bit of a hack that depends on onDestroy getting called
in a timely manner. TODO: display chats that arrive while the
receiving game's window is open.
2016-03-10 07:38:55 -08:00
Eric House
5dc7b66e89 use different background color for local player's chat lines 2016-03-08 07:20:02 -08:00
Eric House
cd93bdb03e move to sdk-22 breaks jni on x86, so revert to -19 for now. 2016-03-06 09:59:22 -08:00
Eric House
0b7dca2222 store and present chat sender's name instead of the lame "Me"/"Not me"
thing. Requires a new table, and includes code to convert from old
format. Still need to clean up the presentation (TableRow).
2016-03-06 07:03:54 -08:00
Eric House
f5bc9ca434 toward using chat senders' names in history: add chats table so we can
keep track of sender as a separate column rather than a prepended
string. I'm committing this separately for easier debugging of the
code that uses it and that converts from the old format.
2016-03-05 21:30:21 -08:00
Eric House
d536d05e24 remove unnecessary override (identical to parent's implemenation) 2016-03-04 19:49:59 -08:00
Eric House
4f3d620cd6 in search of why some game summaries never load: show a different
state string when the load has timed out.
2016-03-04 08:34:47 -08:00
Eric House
885b375a55 add a notification icon that looks better on lollipop. But: still needs polish. 2016-03-04 08:29:31 -08:00
Eric House
0f6615b25b formatting 2016-03-04 08:16:42 -08:00
Eric House
36bce5332d undo changes forcing there to be a single checked item, since that
made it impossible to do bulk deletes.
2016-02-29 07:38:08 -08:00
Eric House
eb4613c842 deal with case where invitation via relay requires a wordlist that
must be downloaded. (Does not solve the problem that if the download
fails the invitation must be resent.)
2016-02-26 07:13:12 -08:00
Eric House
6fe302eab1 first cut at fix to hundreds of games leading to attention-grabbing
battery usage: rather than have every single ExpiringDelegate set its
own timer, run a single time they can attach themselves to.
2016-02-24 22:16:40 -08:00
Eric House
8c3f1ee100 up sdk version to 22 in order to drop timestamp from marshmallow logs
(since they provide it natively)
2016-02-24 07:12:10 -08:00
Eric House
33916761fb include various options, e.g. whether hints are allowed, in data used
to clone a game prior to a rematch so they're not lost. Thanks A.B.!
2016-02-18 06:48:48 -08:00
Eric House
ee0caad464 make String private 2016-02-18 06:39:40 -08:00
Eric House
874b479a69 avoid NPE by dropping message after test 2016-02-02 20:54:35 -08:00
Eric House
6e30d77ada pull int (ptr) out of GamePtr inside jni code where it can be done
once instead of at every call site. There's probably a performance
penalty to making bunch of extra calls back into java, but the code's
much cleaner. Will pay attention to performance changes.
2016-02-02 07:50:02 -08:00
Eric House
5ddb4da466 when resending messages, be willing to do it more frequently, and
don't count toward quota unless a send actually happens.
2016-02-02 07:32:41 -08:00
Eric House
d3e521ca6e cleanup 2016-02-02 07:04:29 -08:00
Eric House
19713a40ad add param to comms_resendAll to limit type of message sent
(e.g. BT). Meant to be used when a single type has become available.
2016-02-02 07:01:48 -08:00
Eric House
9455c0ef26 wrap jni ptr so can detect leaks (failure to call
game_dispose()). There was one that had been undetected for years. The
int is still passed into the jni, and each call site has to pull it
from the wrapper. Better would be to pass the wrapper, but I'm worried
about the performance hit of making a call back into the java world
from every jni entrypoint. Will test....
2016-01-31 19:51:51 -08:00
Eric House
794bce1ceb cleanup from review of diff since last release. All whitespace or
removing logging except for one check for null.
2016-01-27 07:31:10 -08:00
Eric House
813d5c18b3 show explanatory text when there are no invitations 2016-01-25 07:29:26 -08:00
Eric House
e6fa514982 Merge branch 'android_branch' into android_translate 2016-01-23 22:03:40 -08:00
Eric House
805f160556 don't break r.{string,plurals}.id across lines: my script's too dumb
to recognize them then
2016-01-23 21:04:20 -08:00
Eric House
dcedbefd63 fix rematch info getting overwritten the first time a game is
opened. Some GameSummary fields are unknown to jni code and so
shouldn't be saved if they happen to be empty (as they will be when
the GameSummary is created by jni and never merged with what was read
from the DB when the game was loaded.
2016-01-21 07:14:57 -08:00
Eric House
7325377bcb remove comment 2016-01-21 07:13:46 -08:00
Eric House
16b558a566 fix BT and SMS game creation in response to invitations by passing a
UtilCtxt they can use to get the devices ID, allowing relay messages
to reach the games when they're not open. Move into superclass while
at it.
2016-01-21 06:27:51 -08:00
Eric House
eb08e8e78d give user a chance to turn on play-via-SMS when sending an SMS
invitation (which will otherwise fail silently). Required a hack
passing params from one dialog to another, but I like that better
(today) than creating new single-purpose iVars in BoardDelegate.
2016-01-20 07:58:01 -08:00
Eric House
f65d42732b offer invites-info menu on release builds too if debug features
enabled.
2016-01-19 07:17:29 -08:00
Eric House
7ba7879a55 cleanup: track only checked items, not all items. 2016-01-19 06:53:43 -08:00
Eric House
eee13bcdd6 fix assertion failure by dropping packet for which I can't get an
address. It was in a three-player game with two on the server device.
2016-01-19 06:41:44 -08:00
Eric House
177a591a23 During SMS and BT invitation, when a single target is sought uncheck
the old selection when a new one is made.
2016-01-18 08:36:25 -08:00
Eric House
38898776bd when re-inviting, pre-populate BT and SMS invite dialogs from the most
recent invitation of that "means" recorded for that game
2016-01-18 07:41:47 -08:00
Eric House
6c1394a3a5 separate explanatory dialogs for games sending invites based on
whether they were created for a rematch. If for a rematch, don't give
user ability to change invite target; just resend (if asked) and show
a toast. Also, send rematch invites only when there aren't already
some, i.e. the first time the game's opened.
2016-01-16 13:52:30 -08:00
Eric House
3ca47cdd82 add debug-only context menu giving conn-via config and invites for GamesList games. 2016-01-16 12:08:36 -08:00
Eric House
84fe06e029 in invite, record bt device name rather than (unreadable) addr 2016-01-15 20:52:39 -08:00
Eric House
e8ceb82d8d add debug-only menu to show game's sent invitations 2016-01-15 20:48:53 -08:00
Eric House
9d20aea6be record NFC invites 2016-01-15 06:01:35 -08:00
Eric House
fe0504a308 put a different title on notifications when it's now a player's
turn. Probably only matters in three-device games, but I like it.
2016-01-14 20:45:58 -08:00
Eric House
1e50181b12 fix handling of SMS invitations specifying a dictionary that's missing 2016-01-14 07:55:49 -08:00
Eric House
90f7438290 allow deleting dict that doesn't exist (don't assert) 2016-01-14 07:37:47 -08:00
Eric House
bdafcfa916 improve text around invitations 2016-01-13 19:51:24 -08:00
Eric House
e98ba8d84a make explicitly public 2016-01-13 08:00:28 -08:00
Eric House
42574550d0 move method next to others with same name 2016-01-13 07:59:46 -08:00
Eric House
a1f590642a don't write DB column that's never read, nor pass the value that was
being written.
2016-01-12 00:09:34 -08:00
Eric House
bb2ebe8128 code cleanup 2016-01-11 23:56:56 -08:00
Eric House
e94ec48613 don't encourage invited games to invite others; instead remind that
they've been invited and can only wait for the game to begin. (Unless
more than two devices are involved this should only happen briefly and
when connections aren't working perfectly.)
2016-01-11 23:53:16 -08:00
Eric House
e1f6bc3c8e stop posting toast about net status fix working 2016-01-11 07:23:25 -08:00
Eric House
c13b637b46 record invites sent as part of rematch 2016-01-09 13:02:56 -08:00
Eric House
b6bebbb0c4 offer re-invite; track and display more than one invitation,
including those whose success isn't known (email and clipboard).
2016-01-09 10:14:43 -08:00
Eric House
73a7a8836f show in game list item if invitations pending 2016-01-09 06:58:18 -08:00
Eric House
e60945733f first step in showing a different alert for an unconnected game where
an invitation's already been sent. It's stored in a new DB table, and
user can display info about how and to what device it was sent.
2016-01-08 19:05:22 -08:00
Eric House
7e714ae547 fix crash posing Toast from non-looper Activities 2016-01-08 18:58:46 -08:00
Eric House
bbad4a316a better fix for memory leak (because local to where the leak is): keep
a weak reference to the owning object in the runnable added to the
main Handler so that it can be gc'd if otherwise unreachable.
2016-01-06 19:33:30 -08:00
Eric House
14aab9ec36 Revert "fix massive memory leak by removing ExpiringDelegate's timers when"
This reverts commit 50ca74d259.
2016-01-06 19:29:37 -08:00
Eric House
50ca74d259 fix massive memory leak by removing ExpiringDelegate's timers when
owning view is removed from parent window.
2016-01-06 07:03:03 -08:00
Eric House
b472d78ba0 remove unused variable 2016-01-06 06:52:32 -08:00
Eric House
eda1e89e3e replace empty-list-explanation functionality that went away when I
stopped inheriting from ListActivity.
2016-01-04 20:40:47 -08:00
Eric House
52b53b9a9d try not using executeOnExecutor on the theory that occasional OOM
errors are happening because too many threads are trying to create
thumbnails at once.
2016-01-04 07:23:48 -08:00
Eric House
2286f55e8f only second-guess network available tracking every 20 seconds. And
show toast about it only on DEBUG builds.
2016-01-03 21:02:24 -08:00
Eric House
07dd7f2eed use a different name for each variant's db when written to SD card so
they don't overwrite each other's.
2016-01-03 20:19:46 -08:00
Eric House
22dde029c8 Merge tag 'android_beta_100' into android_branch
ready for release
2016-01-03 11:36:37 -08:00
Eric House
9ddee9790d Merge tag 'android_beta_99' into android_branch
ready for fix-marshmallow-bt release
2015-12-30 06:41:39 -08:00
Eric House
2f5ae51d3f experimental change toward fixing networking stalls: when the cache
thinks the network isn't up, check anyway. Probably needs to be done
on a backoff timer so we aren't checking every few milliseconds....
2015-12-29 07:14:27 -08:00
Eric House
ec9f233fdd fix assertion, and up version code since I already uploaded a beta to
google
2015-12-27 20:48:41 -08:00
Eric House
b4d919b3a1 remove logging 2015-12-22 11:46:19 -08:00
Eric House
285dedb75f fix NPE -- by inspection after a logged crash: can't reproduce 2015-12-21 22:31:27 -08:00
Eric House
7878fd8fcc fix test to hide menu when it'll otherwise cause an array
out-of-bounds exception. Thanks Aidan.
2015-12-21 18:23:41 -08:00
Eric House
3635abb17d changes in players matter for local games too 2015-12-21 18:22:04 -08:00
Eric House
ea4e437e94 fix, by inspection, NPE reported through the Play Store. 2015-12-21 18:21:59 -08:00
Eric House
3da798f437 required by prev commit: follow api change to work around marshmallow
address change.
2015-12-21 18:00:41 -08:00
Eric House
f78cd0f656 fix another source of bad/marshmallow addresses, and add asserts to
catch any others.
2015-12-21 18:00:25 -08:00
Eric House
162ab11f12 fix, at least for most cases, Marshmallow change that doesn't let an
app know the BT/Mac addr of its own interface. The new bogus addr is
transmitted in common/ structs, and so sending code need to look up by
name when told to use that address.
2015-12-21 18:00:06 -08:00
Eric House
8e4867eccd add some logging about network state 2015-12-21 17:04:40 -08:00
Eric House
6677a3e402 launch networked rematch games on creation, not just local ones 2015-12-21 16:42:54 -08:00
Eric House
f7df11b923 required by prev commit: follow api change to work around marshmallow
address change.
2015-12-21 16:27:11 -08:00
Eric House
7805900c07 fix another source of bad/marshmallow addresses, and add asserts to
catch any others.
2015-12-21 16:26:30 -08:00
Eric House
79e1473bf6 fix, at least for most cases, Marshmallow change that doesn't let an
app know the BT/Mac addr of its own interface. The new bogus addr is
transmitted in common/ structs, and so sending code need to look up by
name when told to use that address.
2015-12-21 15:56:52 -08:00
Eric House
536d220ba7 remove some logging 2015-12-21 15:42:57 -08:00
Eric House
57ba6ab693 remove org.apache.http (as SDK 23 prefers) 2015-12-13 12:17:33 -08:00
Eric House
87c6b3e0fe use an enum for startActivityForResult requestCode to ensure they're
unique across the app.
2015-12-09 06:10:09 -08:00
Eric House
9d42d76ae0 collapse a couple of list-specific classes into their superclasses. 2015-11-24 08:15:27 -08:00
Eric House
87edd09ab6 Cleanup: get rid of ListActivity. Eventually all Activities need to
inherit from FragmentActivity since there's no List-aware equivalent,
so XWListActivity now extends XWActivity and nearly all its methods go
away. getListView() and friends are all I needed to implement --
apparently.
2015-11-24 08:01:16 -08:00
Eric House
97f24973e4 Rather than ask player for name on app install, ask every time he
creates a new game (but with a don't-ask-again check to avoid
annoying.) Make changes to DlgDelegate to support.
2015-11-23 07:51:31 -08:00
Eric House
8626fdf027 refactor: move inline tests for being on emulator into a static method 2015-11-17 07:19:37 -08:00
Eric House
6f1235492d disable local-game reminders by default 2015-10-29 07:31:21 -07:00
Eric House
2f579832b4 trivial refactor 2015-10-29 07:02:18 -07:00
Eric House
77315b50ba changes in players matter for local games too 2015-10-29 07:01:01 -07:00
Eric House
67fb55ccf2 Clear thumbnail when saving changes. Not sure this is the best place
to do it, but it fixes the problem I'm after.
2015-10-29 07:00:22 -07:00
Eric House
83baa5a00c don't allow removing players when game is locked 2015-10-29 06:31:32 -07:00
Eric House
3b6a0cda74 Don't keep game locked the whole time config activity is open: lock to
load, then again if needed to save.
2015-10-27 19:18:10 -07:00
Eric House
a2a073067c fix assertion due to lock conflict between game config and context
menu updating by having updating not insist on getting the lock.
2015-10-27 07:32:18 -07:00
Eric House
59d01dc6a2 cleanup debug stack printing 2015-10-27 07:26:06 -07:00
Eric House
564b682e64 fix to correctly show stack of lock owner (in debug mode) 2015-10-27 07:25:42 -07:00
Eric House
4e7b2dc727 implement rematch menu: create a new game that will invite when opened 2015-10-27 06:22:52 -07:00
Eric House
ddc9c5f920 beginning of rematch menu: enabled correctly, but not yet handled 2015-10-23 05:41:20 -07:00
Eric House
2c558ab905 Turn off relay invite. I want to get a release out before I'm like to
resolve all issues.
2015-10-22 06:30:19 -07:00
Eric House
058be41265 change file name 2015-10-22 06:18:47 -07:00
Eric House
f29d302f06 implement context menus for group items too, and add select/deselect
items for both -- for groups because there's no other way to select
now. Still not sure how to educate users about the change or to
provide a choice (if it's worth doing).
2015-10-21 06:31:09 -07:00
Eric House
6aa994e2c6 first cut at putting back context menus. For games only (not groups),
and done by duplicating the .xml file. TODO: support groups, unify
menu .xml files, and have a user preference controlling whether
context menus are available or at least a newbie info explaining the
change.
2015-10-20 06:21:43 -07:00
Eric House
1da2dd5330 snapshot of effort to add listing of previous opponent devices to be
invited. So far it creates the list of devices ok, and inviting from
it works, but they're not yet named, and the list isn't persisted.
2015-10-15 06:44:10 -07:00
Eric House
27312f7853 add comment 2015-10-15 06:32:47 -07:00
Eric House
590ae6bd8c fix test to hide menu when it'll otherwise cause an array
out-of-bounds exception. Thanks Aidan.
2015-10-07 08:06:26 -07:00
Eric House
4c1786e65b remove unused imports 2015-09-30 06:54:07 -07:00
Eric House
87517edd6f fix counting of messages sent by "Resend messages" menuitem: actually
count them, and do so based on new msgNo passed from comms that's
concatenation of channelNo and msgID so that duplicates (over multiple
transports) aren't counted twice.
2015-09-30 06:50:04 -07:00
Eric House
f363fadf39 fix, by inspection, NPE reported through the Play Store. 2015-09-28 06:46:37 -07:00
Eric House
e9059cba47 provide default rematch game name that makes sense on both devices 2015-09-24 20:26:43 -07:00
Eric House
8a3bc943c8 give user a chance to name game during rematch of solo games too 2015-09-24 06:51:55 -07:00
Eric House
5e3ae54e2e cleanup 2015-09-24 06:50:26 -07:00
Eric House
37094b72f3 fix crash, and clean up rematch game naming code. Deals with solo
games too though not used.
2015-09-23 19:11:43 -07:00
Eric House
7783021fd7 give player a chance to name rematch game, and provide default that
includes opponent's name
2015-09-23 07:53:49 -07:00
Eric House
b73b29fcca log what's sent too -- for debugging update process 2015-09-22 20:39:37 -07:00
Eric House
8a2ca8195e log bad json data 2015-09-22 20:23:08 -07:00
Eric House
bfce38c088 use a hash map instead of a bunch of str-compares. 2015-09-22 20:18:27 -07:00
Eric House
b3a93cc474 Make separate turn reminder disable prefs for solo and networked
games, as some folks playing against the robot don't need to be
reminded. From a feature request submitted via sourceforge.
2015-09-22 07:35:02 -07:00
Eric House
3040d7f487 use new protocol for next release 2015-09-17 07:06:59 -07:00
Eric House
122335c53c Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-09-17 07:00:04 -07:00
Eric House
db1f569430 in chat window, don't show send menu item unless text is non-empty 2015-09-17 06:59:02 -07:00
Eric House
5d59bcd011 Revert to old proto since the version that's out there now won't work
with the new. Can switch once this version's distributed.
2015-09-16 06:42:01 -07:00
Eric House
be44613773 Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-08-27 07:53:14 -07:00
Eric House
53025f8a99 clean up plurals, adding quantity="one" elements in a few places where
they make sense, collapsing a plurals to a string where that made
sense (there will probably never be a one-word wordlist), and removing
an unused plurals.
2015-08-27 07:42:16 -07:00
Eric House
db7aa3923b Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-08-26 07:09:56 -07:00
Eric House
83d3163f0e rename variable 2015-08-25 22:19:00 -07:00
Eric House
c81f035133 Merge branch 'android_branch' into relay_noconn 2015-08-25 06:40:42 -07:00
Eric House
26114f83a6 fix chat view not being opened if move had arrived after chat by
removing unneeded variable whose presence was clearing flags.
2015-08-25 06:38:14 -07:00
Eric House
b79836c61b Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
2015-08-24 07:52:46 -07:00
Eric House
5fd477be75 use existing string -- Copy to clipboard 2015-08-23 21:52:07 -07:00
Eric House
98bd41bc14 experimental option that puts invite url text into clipboard so user
can invite using app of her choice.

Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
	xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
2015-08-23 21:44:45 -07:00
Eric House
79ab1214e7 replace send button with menuitem, and add icons for it and clear 2015-08-20 07:38:09 -07:00
Eric House
6b455bf743 make chat compose space multi-line; scroll chat history to bottom on
open
2015-08-20 07:37:51 -07:00
Eric House
07e97107ce confirm before deleting chat history
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
2015-08-20 07:37:30 -07:00
Eric House
d08e82220d replace send button with menuitem, and add icons for it and clear 2015-08-20 07:35:01 -07:00
Eric House
ec6b7207b4 make chat compose space multi-line; scroll chat history to bottom on
open
2015-08-20 07:15:20 -07:00
Eric House
f4b39287a5 confirm before deleting chat history 2015-08-20 07:03:21 -07:00
Eric House
e5cf0ee4fb Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-08-19 07:44:17 -07:00
Eric House
a11e5beded goes with prev commit 2015-08-18 06:41:57 -07:00
Eric House
ff3d587179 really only post messages sent toast when user chose the menuitem 2015-08-18 06:41:34 -07:00
Eric House
aee4d9d6a4 goes with prev commit 2015-08-18 06:40:50 -07:00
Eric House
1703a15aca really only post messages sent toast when user chose the menuitem 2015-08-18 06:40:31 -07:00
Eric House
0d8fef5c56 cleanup 2015-08-17 08:01:36 -07:00
Eric House
f5e645f62a Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-08-17 06:41:58 -07:00
Eric House
55d67f7599 don't show toast after message send unless user-triggered 2015-08-17 06:34:58 -07:00
Eric House
389a09ac1a Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
	xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
2015-08-13 07:30:55 -07:00
Eric House
34c70825b9 toward figuring out why relay communication stalls: log network
availability state changes.
2015-08-13 07:06:12 -07:00
Eric House
3a32d3a17b return count of messages sent from comms_resendAll(), and post it as a
toast so user sees something happened.
2015-08-13 07:05:06 -07:00
Eric House
47954f82d0 add index of sending player to chat transmission, and on receiving
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.

Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-08-12 07:43:20 -07:00
Eric House
8f7267b3ec add index of sending player to chat transmission, and on receiving
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
2015-08-12 07:36:36 -07:00
Eric House
4e1a382f1e Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2015-08-11 07:42:05 -07:00
Eric House
be9b8977e5 turn off email invite attachments 2015-08-11 07:30:34 -07:00
Eric House
4a28da1348 Show specific notification on receipt of chat, not rehash of last move
played.

Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2015-08-11 06:50:16 -07:00
Eric House
5853b0c5c6 Show specific notification on receipt of chat, not rehash of last move
played.
2015-08-11 06:47:10 -07:00
Eric House
c99decaf32 experimental option that puts invite url text into clipboard so user
can invite using app of her choice.
2015-08-07 07:55:26 -07:00
Eric House
ec581d1dbd Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/jni/Android.mk
	xwords4/android/XWords4/jni/xwjni.c
	xwords4/android/XWords4/res/values/common_rsrc.xml
2015-08-04 20:17:56 -07:00
Eric House
a45b698ea9 don't crash when first run without network connection 2015-08-03 05:25:35 -07:00
Eric House
cfa101350a add logdf, logging for DEBUG builds only 2015-08-03 05:06:38 -07:00
Eric House
97bf616db1 Problem: NBS port is being ignored by dispatcher to broadcast
receivers on receiving device, so variants are getting their own and
all other NBS messages. Solution: change protocol to include port
message is meant for so mis-delivered ones can be dropped.
2015-08-03 04:58:46 -07:00
Eric House
a5f332dd1d different logging TAG for different variants 2015-08-03 04:57:35 -07:00
Eric House
1959ff3b2d fix NPE reported by crittercism 2015-08-03 04:54:42 -07:00
Eric House
a26e642c8e Problem: NBS port is being ignored by dispatcher to broadcast
receivers on receiving device, so variants are getting their own and
all other NBS messages. Solution: change protocol to include port
message is meant for so mis-delivered ones can be dropped.
2015-08-02 14:35:05 -07:00
Eric House
af8c6d618d different logging TAG for different variants 2015-08-02 10:29:17 -07:00
Eric House
8aef67dba4 fix NPE reported by crittercism 2015-08-01 22:17:13 -07:00
Eric House
36adf7f86c get rid of About menuitem in board -- in main view is enough 2015-07-31 07:14:04 -07:00
Eric House
d9bc713b7b get rid of About menuitem in board -- in main view is enough 2015-07-31 07:12:27 -07:00
Eric House
f45cafad29 Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-31 07:05:39 -07:00
Eric House
4a580eabda handle maintenance messages from relay 2015-07-31 06:36:35 -07:00
Eric House
2dc536dfeb change button text to Wait (per Kati) 2015-07-30 06:36:47 -07:00
Eric House
8acba7e092 add only phones and computers to list of possible BT opponent devices 2015-07-29 06:39:03 -07:00
Eric House
6b5596590e catch NumberFormatException: strings come from users (if this feature
ships) so this can happen.
2015-07-28 21:10:40 -07:00
Eric House
f6aa4e6d3c Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-28 06:28:01 -07:00
Eric House
2ec2972b9b invalidate menubar when minimizing group. (Thanks Aidan.) 2015-07-28 06:26:25 -07:00
Eric House
037cc73f3e add rematch menu item shown whenever the game's finished (but not
shown for games with > 2 players.
2015-07-27 06:26:28 -07:00
Eric House
0bb51e8b93 show a toast when hint can't find anything, on the principle that user
should see some response to every action.

Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-07-26 12:09:15 -07:00
Eric House
3ea8102e1e Revert "add app package name to params to update check script (info.py) which"
This reverts part of commit 3579256ef9.
2015-07-25 22:10:53 -07:00
Eric House
3579256ef9 add app package name to params to update check script (info.py) which
can then decide what variant to look for.
2015-07-25 09:10:16 -07:00
Eric House
1484a27daf add option to send/receive invite data in binary/common form (as relay invites do) 2015-07-24 22:37:41 -07:00
Eric House
ed8d2ba0f6 fix NPE and remove assertion: moving from anon to GCM-based relayID is
common
2015-07-24 06:39:39 -07:00
Eric House
3c2a56166c move static final to where it can be private 2015-07-24 06:10:26 -07:00
Eric House
04c263fe28 for testing relay switch, add optional override of hostname 2015-07-23 07:46:46 -07:00
Eric House
d4e5c9dfdf convert string to plurals and add some "one" items to others to allow
removing [s]. There's more to do still.

Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
	xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/SMSInviteDelegate.java
2015-07-23 07:03:47 -07:00
Eric House
fa00eef151 convert string to plurals and add some "one" items to others to allow
removing [s]. There's more to do still.
2015-07-23 06:57:37 -07:00
Eric House
b48f83ace4 fix NPE on clean install 2015-07-22 07:56:34 -07:00
Eric House
1d5249f139 respect game dict and language in rematch! NOTE: this doesn't handle
the case where players have different dicts.
2015-07-22 07:32:36 -07:00
Eric House
f8acd68e09 remove unused constants 2015-07-22 07:31:26 -07:00
Eric House
4a4219bc9c rematch invitations are sent simultaneously on all known channels, so
on recipient device check that we aren't trying to handle more than
one. The test is for duplicate inviteIDs, and won't catch them if
received other than close together, but the existing test against the
set of saved games (getRowIDsFor(gameID)) will catch that.
2015-07-22 06:52:53 -07:00
Eric House
59f9dd51b8 remove mistaken test: relay's an option too and always supported 2015-07-22 06:50:05 -07:00
Eric House
dad39eedde Remove devID from comms address. It's not needed yet, may never be,
and I don't want to store it until it is.
2015-07-22 06:16:29 -07:00
Eric House
9e533f82db remove redundant constant 2015-07-21 06:55:43 -07:00
Eric House
f626d6ca4c remove redundant constant 2015-07-21 06:55:15 -07:00
Eric House
d33681770f log every packet send on debug builds 2015-07-17 07:42:37 -07:00
Eric House
c98a724611 add a bit of logging around transport sends 2015-07-17 07:41:55 -07:00
Eric House
a920ce455b assert addressing problems earlier 2015-07-17 07:41:29 -07:00
Eric House
63441453ef clear the net status rect for standalone games' boards to avoid ghost
button effect when they're opened after a networked game.
2015-07-17 06:27:01 -07:00
Eric House
c796e7d4cc clear the net status rect for standalone games' boards to avoid ghost
button effect when they're opened after a networked game.
2015-07-17 06:10:08 -07:00
Eric House
ac34250bf3 use rowid for invitation notifications so they'll be replaced by
subsequent notifications for the same game and removed when the game's
opened.
2015-07-16 06:57:30 -07:00
Eric House
c9e8655eea pass utilctxt when making new game in response to relay invitation so
the game can communicate. This lets the game reply and otherwise get
started the way BT- and SMS-invite-created ones do.
2015-07-16 06:46:39 -07:00
Eric House
9a7220554f print DevID as part of status header for relay, DEBUG builds only 2015-07-15 07:24:40 -07:00
Eric House
440e85f3a5 use new DevID class instead of methods in XWPrefs, which are removed. 2015-07-15 07:18:54 -07:00
Eric House
23f803bb98 new class to track devIDs (GCM and relay-assigned) separate from prefs
so easier to debug and don't get reset.
2015-07-15 07:08:47 -07:00
Eric House
dfff282b25 add storage for ints and booleans separate from prefs so they don't get reset 2015-07-15 07:08:01 -07:00
Eric House
d77914d216 add debug option to allow device to send relay-invitation to
itself. When that's set, in inviter UI add a button that adds own
relayID to the list (gross!, but how that whole thing works is TBD),
and when receiving invitation don't drop it if there's already a game
with the same ID.
2015-07-12 20:49:53 -07:00
Eric House
03555f2f83 support relay inviting based on an explicit constant rather than
whether it's a debug build.
2015-07-11 17:54:34 -07:00
Eric House
a96afb2892 fix NPE rematching standalone games 2015-07-11 17:30:43 -07:00
Eric House
7ac5d2259d add explanation for why rematch doesn't work for games with more than
two players. (The hard part is really more than two devices, but I bet
two players per device in networked games is rarest of all.)
2015-07-11 17:06:13 -07:00
Eric House
5dc8291981 show a toast when hint can't find anything, on the principle that user
should see some response to every action.
2015-07-11 16:24:21 -07:00
Eric House
fb80032b38 funnel invitation notifications from all three channels into same
method: only difference between them is the body.
2015-07-11 15:47:35 -07:00
Eric House
d26ae4a1b0 always assign a random invite ID 2015-07-11 14:35:48 -07:00
Eric House
93d2ef959c convert a bunch of logf to logdf, but also don't pass message sink
when creating game in response to relay invitation. Opening game in
background (so it can connect) makes it crash trying to use stuff it
failed to get because it has no Utils instance.
2015-07-11 14:35:00 -07:00
Eric House
351cb13184 turn on rematch feature 2015-07-11 14:33:04 -07:00
Eric House
0c5e230942 use comms_formatRelayID to get the opponent's relayID 2015-07-11 14:27:48 -07:00
Eric House
587f3b7630 export comms_formatRelayID via jni. 2015-07-11 14:25:16 -07:00
Eric House
d6651a0404 show relay DevID in debug section of prefs 2015-07-11 11:26:03 -07:00
Eric House
099337eb3a add logdf, logging for DEBUG builds only 2015-07-11 10:52:00 -07:00
Eric House
6800c2afe5 Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-11 08:27:24 -07:00
Eric House
6851fd9746 include teaser from server, and launch an alert in-game instead of
having the notification display everything. I've committed this
before; not sure where it went.
2015-07-11 08:25:10 -07:00
Eric House
ec393bc0c8 don't crash if intent is null 2015-07-11 07:53:22 -07:00
Eric House
b5ae54f313 use common/native NetLaunchInfo to implement invite-via-relay that
works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
2015-07-10 23:19:38 -07:00
Eric House
b451b936e7 fix assertion failure, probably due to some freak accident of missaved
timestamp. Whatever.
2015-07-01 07:18:44 -07:00
Eric House
fe25060255 fix assertion failure, probably due to some freak accident of missaved
timestamp. Whatever.
2015-07-01 05:52:02 -07:00
Eric House
d426db7a49 move httppost stuff into NetUtils 2015-06-26 06:37:34 -07:00
Eric House
e60a16be1e add onPrepareDialog, without which we crash turning on SMS from
prefs. Note: I've committed this before and somehow lost it, so there
may be some git anomolies here.
2015-06-26 06:13:11 -07:00
Eric House
63aae3d4e8 add newbie hints to checkboxes enabling communication types (bt, sms,
etc.)
2015-06-25 06:38:40 -07:00
Eric House
4f53ccd5db cleanup; log dropped messages on DEBUG builds 2015-06-24 07:48:25 -07:00
Eric House
fd765c6cb0 turn invite-by-sms on 2015-06-24 07:46:48 -07:00
Eric House
b8193d635d SMS-enable alert: Add cancel button, and disable OK button until user
selects an enabling option
2015-06-23 08:11:18 -07:00
Eric House
8354f45548 deal with case where invitation includes only conntypes not supported
on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
2015-06-19 07:51:51 -07:00
Eric House
d27fdbd748 It's now possible for a game to have no address modes, so don't assert
otherwise.
2015-06-19 07:45:47 -07:00
Eric House
d89c0d2847 on receipt of invitation, remove address modes the device doesn't
support.
2015-06-18 08:48:03 -07:00
Eric House
f93f0cd926 Yet another attempt to deal with bad connectivity: when can't connect
to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
2015-06-18 08:14:33 -07:00
Eric House
9d25b0cb65 test for language, not full locale, in deciding to show English-only
release note
2015-06-16 07:27:01 -07:00