mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-02-11 08:48:06 +01:00
don't write DB column that's never read, nor pass the value that was
being written.
This commit is contained in:
parent
bb2ebe8128
commit
a1f590642a
3 changed files with 8 additions and 25 deletions
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@ -70,7 +70,8 @@ public class DBHelper extends SQLiteOpenHelper {
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public static final String CONTYPE = "CONTYPE";
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public static final String SERVERROLE = "SERVERROLE";
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public static final String ROOMNAME = "ROOMNAME";
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public static final String INVITEID = "INVITEID";
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// written but never read; can go away
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// public static final String INVITEID = "INVITEID";
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public static final String RELAYID = "RELAYID";
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public static final String SEED = "SEED";
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public static final String SMSPHONE = "SMSPHONE"; // unused -- so far
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@ -126,7 +127,6 @@ public class DBHelper extends SQLiteOpenHelper {
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,{ SERVERROLE, "INTEGER" }
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,{ CONTYPE, "INTEGER" }
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,{ ROOMNAME, "TEXT" }
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,{ INVITEID, "TEXT" }
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,{ RELAYID, "TEXT" }
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,{ SEED, "INTEGER" }
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,{ DICTLANG, "INTEGER" }
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@ -254,7 +254,6 @@ public class DBHelper extends SQLiteOpenHelper {
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case 9:
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addSumColumn( db, DICTLIST );
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case 10:
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addSumColumn( db, INVITEID );
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case 11:
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addSumColumn( db, REMOTEDEVS );
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case 12:
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@ -271,12 +271,6 @@ public class DBUtils {
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public static void saveSummary( Context context, GameLock lock,
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GameSummary summary )
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{
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saveSummary( context, lock, summary, null );
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}
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public static void saveSummary( Context context, GameLock lock,
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GameSummary summary, String inviteID )
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{
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boolean needsTimer = false;
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Assert.assertTrue( lock.canWrite() );
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@ -305,9 +299,6 @@ public class DBUtils {
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values.put( DBHelper.NEXTNAG, nextNag );
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values.put( DBHelper.DICTLIST, summary.dictNames(DICTS_SEP) );
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if ( null != inviteID ) {
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values.put( DBHelper.INVITEID, inviteID );
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}
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if ( null != summary.scores ) {
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StringBuffer sb = new StringBuffer();
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@ -543,7 +543,7 @@ public class GameUtils {
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if ( DBUtils.ROWID_NOTFOUND != rowid ) {
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GameLock lock = new GameLock( rowid, true ).lock();
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applyChanges( context, sink, gi, util, addr, inviteID, lock, false );
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applyChanges( context, sink, gi, util, addr, lock, false );
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lock.unlock();
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}
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@ -986,24 +986,17 @@ public class GameUtils {
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} // replaceDicts
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public static void applyChanges( Context context, CurGameInfo gi,
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CommsAddrRec car, GameLock lock,
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CommsAddrRec car, GameLock lock,
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boolean forceNew )
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{
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applyChanges( context, gi, car, null, lock, forceNew );
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}
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public static void applyChanges( Context context, CurGameInfo gi,
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CommsAddrRec car, String inviteID,
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GameLock lock, boolean forceNew )
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{
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applyChanges( context, (MultiMsgSink)null, gi, (UtilCtxt)null, car,
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inviteID, lock, forceNew );
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lock, forceNew );
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}
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public static void applyChanges( Context context, MultiMsgSink sink,
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CurGameInfo gi, UtilCtxt util,
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CommsAddrRec car, String inviteID,
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GameLock lock, boolean forceNew )
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CommsAddrRec car, GameLock lock,
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boolean forceNew )
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{
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// This should be a separate function, commitChanges() or
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// somesuch. But: do we have a way to save changes to a gi
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@ -1049,7 +1042,7 @@ public class GameUtils {
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GameSummary summary = new GameSummary( context, gi );
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XwJNI.game_summarize( gamePtr, summary );
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DBUtils.saveSummary( context, lock, summary, inviteID );
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DBUtils.saveSummary( context, lock, summary );
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XwJNI.game_dispose( gamePtr );
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} // applyChanges
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