mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-23 07:27:22 +01:00
change button text to Wait (per Kati)
This commit is contained in:
parent
65606607ab
commit
2dc536dfeb
5 changed files with 87 additions and 78 deletions
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@ -456,11 +456,11 @@ public final class R {
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/** Debugging stuff. Localize if you think your langauge users will
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care.
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*/
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public static final int advanced=0x7f0502d6;
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public static final int advanced=0x7f0502d7;
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/** This button takes you to the normal Game Configure screen
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*/
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public static final int advanced_config=0x7f05017e;
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public static final int advanced_summary=0x7f0502d7;
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public static final int advanced_summary=0x7f0502d8;
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/**
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*/
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public static final int alert_empty_dict_fmt=0x7f0501dc;
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@ -525,7 +525,7 @@ public final class R {
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asking.
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*/
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public static final int board_menu_game_left=0x7f0500f8;
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public static final int board_menu_game_netstats=0x7f0502e1;
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public static final int board_menu_game_netstats=0x7f0502e2;
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/** Meaningful only for networked games, this menu causes all
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messages that have not yet been acknowledged by a remote
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device in the game to be resent. Eventually I hope to be
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@ -648,7 +648,7 @@ public final class R {
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reset a game.
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*/
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public static final int button_discard=0x7f05019c;
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public static final int button_discard_changes=0x7f0502d0;
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public static final int button_discard_changes=0x7f0502d1;
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/**
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*/
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public static final int button_done=0x7f0501cc;
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@ -658,8 +658,8 @@ public final class R {
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/** Text of button displayed when downloading is an option
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*/
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public static final int button_download=0x7f050192;
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public static final int button_edit=0x7f0502cf;
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public static final int button_enable=0x7f050310;
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public static final int button_edit=0x7f0502d0;
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public static final int button_enable=0x7f050311;
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public static final int button_enable_bt=0x7f05022f;
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public static final int button_enable_sms=0x7f05022e;
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public static final int button_go_settings=0x7f050266;
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@ -796,6 +796,9 @@ public final class R {
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i.e. after user has picked board_menu_trade menu item
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*/
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public static final int button_trade_commit=0x7f0500db;
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/** Button for alert with title above
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*/
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public static final int button_wait=0x7f0502cb;
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/**
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############################################################
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# Dialogs
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@ -852,8 +855,8 @@ public final class R {
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substituted for %1$s.
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*/
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public static final int chat_title_fmt=0x7f050178;
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public static final int checking_for_fmt=0x7f050307;
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public static final int checking_title=0x7f050306;
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public static final int checking_for_fmt=0x7f050308;
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public static final int checking_title=0x7f050307;
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public static final int checkupdates_none_found=0x7f050232;
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/** color of the "crosshairs", lines drawn vertically and
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horizontally through the square the user is currently
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@ -862,7 +865,7 @@ public final class R {
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on the board.
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*/
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public static final int clr_crosshairs=0x7f050140;
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public static final int config_no_connvia=0x7f0502ce;
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public static final int config_no_connvia=0x7f0502cf;
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public static final int confirm_clear_relay=0x7f050209;
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/** Additional text appended to text confirm_delete_dictf in the
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wordlist delete confiration dialog in the case where the
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@ -870,10 +873,10 @@ public final class R {
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of the language is substituted for %1$s.
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*/
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public static final int confirm_deleteonly_dicts_fmt=0x7f0500a6;
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public static final int confirm_drop_relay=0x7f05030c;
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public static final int confirm_drop_relay_bt=0x7f05030e;
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public static final int confirm_drop_relay_sms=0x7f05030f;
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public static final int confirm_get_locdict_fmt=0x7f0502d5;
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public static final int confirm_drop_relay=0x7f05030d;
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public static final int confirm_drop_relay_bt=0x7f05030f;
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public static final int confirm_drop_relay_sms=0x7f050310;
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public static final int confirm_get_locdict_fmt=0x7f0502d6;
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/** Text of confirmation dialog for above
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*/
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public static final int confirm_revert_all=0x7f050115;
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@ -982,9 +985,9 @@ public final class R {
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*/
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public static final int cur_tiles_fmt=0x7f0501d7;
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public static final int data_gsm_only=0x7f050280;
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public static final int db_store_done=0x7f050308;
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public static final int debug_features=0x7f0502dd;
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public static final int debug_features_summary=0x7f0502de;
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public static final int db_store_done=0x7f050309;
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public static final int debug_features=0x7f0502de;
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public static final int debug_features_summary=0x7f0502df;
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/** dictionary used by default for human players when creating
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new game
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*/
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@ -1025,7 +1028,7 @@ public final class R {
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public static final int default_robodict=0x7f050123;
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public static final int default_update_url=0x7f05007f;
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public static final int delete_dicts=0x7f0502a2;
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public static final int devid_title=0x7f0502e4;
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public static final int devid_title=0x7f0502e5;
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/**
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<string name="sms_disabled">Playing via SMS is currently disabled.
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You can enable it in Settings->Network game settings.</string>
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@ -1036,7 +1039,7 @@ public final class R {
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*/
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public static final int dict_browse_nowords_fmt=0x7f0501d9;
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public static final int dict_desc_fmt=0x7f0502a9;
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public static final int dict_host=0x7f0502da;
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public static final int dict_host=0x7f0502db;
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public static final int dict_info_fmt=0x7f0502a6;
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/** label for dropdown by which wordlist is chosen that this
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player will use. The language the game will use (which
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@ -1073,8 +1076,8 @@ public final class R {
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will use is substituted in for "%1$s".
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*/
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public static final int dicts_list_prompt_fmt=0x7f0500d8;
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public static final int disable_nag_summary=0x7f0502d4;
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public static final int disable_nag_title=0x7f0502d3;
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public static final int disable_nag_summary=0x7f0502d5;
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public static final int disable_nag_title=0x7f0502d4;
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/** text of item at bottom of dicts choice spinner. It
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launches the browser pointed at the site where additional
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wordlists can be found.
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@ -1084,7 +1087,7 @@ public final class R {
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public static final int download_failed=0x7f050246;
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public static final int download_path_title=0x7f050249;
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public static final int downloading_dict_fmt=0x7f05018c;
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public static final int drop_relay_warning_fmt=0x7f05030b;
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public static final int drop_relay_warning_fmt=0x7f05030c;
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/** <string name="summary_thumb_enabled">Display snapshots of games</string>
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*/
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public static final int dropped_dupe=0x7f050262;
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@ -1118,26 +1121,26 @@ public final class R {
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/** Shows in SMS Invite dialog when no phone numbers have been saved previously
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*/
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public static final int empty_sms_inviter=0x7f050205;
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public static final int enable_dupes_summary=0x7f0502ec;
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public static final int enable_dupes_title=0x7f0502ea;
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public static final int enable_dupes_summary=0x7f0502ed;
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public static final int enable_dupes_title=0x7f0502eb;
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public static final int enable_nfc=0x7f050265;
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public static final int enable_nfc_toself_summary=0x7f0502ef;
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public static final int enable_nfc_toself_title=0x7f0502ee;
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public static final int enable_nfc_toself_summary=0x7f0502f0;
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public static final int enable_nfc_toself_title=0x7f0502ef;
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public static final int enable_pubroom_summary=0x7f0502c6;
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public static final int enable_pubroom_title=0x7f0502c5;
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public static final int enable_relay_toself_summary=0x7f050317;
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public static final int enable_relay_toself_title=0x7f050316;
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public static final int enable_relay_toself_summary=0x7f050318;
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public static final int enable_relay_toself_title=0x7f050317;
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/**
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*/
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public static final int enable_sms=0x7f050224;
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/**
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*/
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public static final int enable_sms_summary=0x7f050225;
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public static final int enable_sms_toself_summary=0x7f0502f1;
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public static final int enable_sms_toself_title=0x7f0502f0;
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public static final int enable_sms_toself_summary=0x7f0502f2;
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public static final int enable_sms_toself_title=0x7f0502f1;
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public static final int entering_trade=0x7f0500dd;
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public static final int err_dup_invite_fmt=0x7f0502c0;
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public static final int expl_update_url=0x7f0502fb;
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public static final int expl_update_url=0x7f0502fc;
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/** if this preference is checked, a dialog will be posted every
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time a robot makes a move or a move is received from a remote
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player.
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@ -1156,7 +1159,7 @@ public final class R {
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/** Explanatory text appears in the dialog
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*/
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public static final int force_expl=0x7f0500d2;
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public static final int force_radio_title=0x7f0502f2;
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public static final int force_radio_title=0x7f0502f3;
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public static final int force_tablet_summary=0x7f0502ad;
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public static final int force_tablet_title=0x7f0502ac;
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/**
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@ -1219,15 +1222,15 @@ public final class R {
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/** Put nothing in the summary space, so it just reads "Game 2"
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*/
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public static final int game_summary_field_empty=0x7f05012e;
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public static final int game_summary_field_gameid=0x7f0502f9;
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public static final int game_summary_field_gameid=0x7f0502fa;
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/** Put the language there, so it reads "Game 2 (English)"
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*/
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public static final int game_summary_field_language=0x7f05012f;
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public static final int game_summary_field_npackets=0x7f0502fa;
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public static final int game_summary_field_npackets=0x7f0502fb;
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/** List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
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*/
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public static final int game_summary_field_opponents=0x7f050130;
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public static final int game_summary_field_rowid=0x7f0502f8;
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public static final int game_summary_field_rowid=0x7f0502f9;
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/** List the state of the game, "Game over" or "10 moves made"
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etc.
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*/
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@ -1253,8 +1256,8 @@ public final class R {
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Brings up the Wordlists (formerly Dictionaries) screen
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*/
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public static final int gamel_menu_dicts=0x7f05008e;
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public static final int gamel_menu_loaddb=0x7f0502e9;
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public static final int gamel_menu_storedb=0x7f0502e8;
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public static final int gamel_menu_loaddb=0x7f0502ea;
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public static final int gamel_menu_storedb=0x7f0502e9;
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public static final int gamel_menu_study=0x7f05026e;
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public static final int get_relay_number=0x7f050208;
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/**
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@ -1262,9 +1265,9 @@ public final class R {
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public static final int get_sms_number=0x7f050207;
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public static final int getinfo=0x7f0502a1;
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public static final int git_rev=0x7f050081;
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public static final int git_rev_title=0x7f0502e3;
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public static final int got_langdict_summary=0x7f0502fd;
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public static final int got_langdict_title=0x7f0502fc;
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public static final int git_rev_title=0x7f0502e4;
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public static final int got_langdict_summary=0x7f0502fe;
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public static final int got_langdict_title=0x7f0502fd;
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public static final int green=0x7f050146;
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public static final int group_cur_games=0x7f050250;
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public static final int group_new_games=0x7f050251;
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@ -1402,7 +1405,7 @@ public final class R {
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/**
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*/
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public static final int invite_progress_title=0x7f0501e7;
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public static final int invite_stays=0x7f0502cb;
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public static final int invite_stays=0x7f0502cc;
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/** <string name="sms_or_email">Send invitation using SMS (texting) or
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via email?</string>
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<string name="nfc_or_email">Send invitation using NFC (Android
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@ -1668,8 +1671,8 @@ public final class R {
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name field
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*/
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public static final int local_name_hint=0x7f05017d;
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public static final int logging_on=0x7f0502db;
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public static final int logging_on_summary=0x7f0502dc;
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public static final int logging_on=0x7f0502dc;
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public static final int logging_on_summary=0x7f0502dd;
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public static final int lookup_title=0x7f050277;
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/**
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*/
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@ -1771,7 +1774,7 @@ public final class R {
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*/
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public static final int msgs_progress=0x7f050091;
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public static final int nag_body_fmt=0x7f0502af;
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public static final int nag_intervals=0x7f0502ed;
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public static final int nag_intervals=0x7f0502ee;
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/** Nagging: title of notification reminder message
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*/
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public static final int nag_title=0x7f0502ae;
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@ -1779,7 +1782,7 @@ public final class R {
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*/
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public static final int nag_warn_last_fmt=0x7f0502b0;
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public static final int name_copy_fmt=0x7f0501fd;
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public static final int name_dict_fmt=0x7f0502e7;
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public static final int name_dict_fmt=0x7f0502e8;
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public static final int nbs_port=0x7f050080;
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/** text of checkbox. If this checkbox is checked, games created
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for network play will by default have the hint feature
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@ -1791,7 +1794,7 @@ public final class R {
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elsewhere in this file)
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*/
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public static final int nethints_allowed_sum=0x7f050125;
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public static final int netstats_title=0x7f0502e2;
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public static final int netstats_title=0x7f0502e3;
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public static final int network_advanced_summary=0x7f0502c2;
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public static final int network_advanced_title=0x7f0502c1;
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public static final int network_behavior=0x7f050156;
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@ -1897,8 +1900,8 @@ public final class R {
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*/
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public static final int newgame_sms_header=0x7f0501fe;
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public static final int newgroup_label=0x7f05024a;
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public static final int nfc_just_tap=0x7f0502cc;
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public static final int nfc_to_self=0x7f0502f7;
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public static final int nfc_just_tap=0x7f0502cd;
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public static final int nfc_to_self=0x7f0502f8;
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/** Title of dialog for renaming game (triggered by selecting
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list_item_rename)
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If you try to copy a networked game you get this error
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@ -1954,7 +1957,7 @@ public final class R {
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substituted.
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*/
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public static final int no_name_found_fmt=0x7f0500be;
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public static final int no_relay_conn=0x7f05030a;
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public static final int no_relay_conn=0x7f05030b;
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/** This is not currently shown
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<string name="not_again_dicts">Crosswords wordlists, which are
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just compressed lists of words plus tile information, determine
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@ -1979,9 +1982,9 @@ public final class R {
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main Board screen
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*/
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public static final int not_again_chat=0x7f0501b3;
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public static final int not_again_comms_bt=0x7f050313;
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public static final int not_again_comms_relay=0x7f050311;
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public static final int not_again_comms_sms=0x7f050312;
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public static final int not_again_comms_bt=0x7f050314;
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public static final int not_again_comms_relay=0x7f050312;
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public static final int not_again_comms_sms=0x7f050313;
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/** This is shown in the Board screen when you successfully
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connecting a game to the relay and are the last device in the
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game to do so, i.e. the game is now complete and you should
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@ -2005,7 +2008,7 @@ public final class R {
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the same thing.
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*/
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public static final int not_again_done=0x7f0501b5;
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public static final int not_again_enablepublic=0x7f0502d2;
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public static final int not_again_enablepublic=0x7f0502d3;
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/** Shown when you tap the flip button on the toolbar of the main
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Board screen
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*/
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@ -2036,7 +2039,7 @@ public final class R {
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*/
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public static final int not_again_newfrom=0x7f0501bc;
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public static final int not_again_newselect=0x7f05025c;
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public static final int not_again_rematch_two_only=0x7f050315;
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public static final int not_again_rematch_two_only=0x7f050316;
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public static final int not_again_studycopy=0x7f050276;
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/** The following strings (all whose names start with
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"not_again") appear in the New user info dialog.
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@ -2182,17 +2185,17 @@ public final class R {
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non-networked games
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*/
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public static final int players_label_standalone=0x7f0500b2;
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public static final int pref_group_l10n_summary=0x7f050303;
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public static final int pref_group_l10n_title=0x7f050302;
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public static final int pref_group_relay_summary=0x7f050301;
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public static final int pref_group_relay_title=0x7f050300;
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public static final int pref_group_sms_summary=0x7f0502ff;
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public static final int pref_group_sms_title=0x7f0502fe;
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public static final int pref_group_l10n_summary=0x7f050304;
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public static final int pref_group_l10n_title=0x7f050303;
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public static final int pref_group_relay_summary=0x7f050302;
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public static final int pref_group_relay_title=0x7f050301;
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public static final int pref_group_sms_summary=0x7f050300;
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public static final int pref_group_sms_title=0x7f0502ff;
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/** Label for the first "human player" name preference
|
||||
*/
|
||||
public static final int pref_human_name=0x7f05011e;
|
||||
public static final int pref_item_update_summary=0x7f050305;
|
||||
public static final int pref_item_update_title=0x7f050304;
|
||||
public static final int pref_item_update_summary=0x7f050306;
|
||||
public static final int pref_item_update_title=0x7f050305;
|
||||
/** Label for the first player color preference
|
||||
*/
|
||||
public static final int pref_player1_name=0x7f05011a;
|
||||
|
@ -2277,7 +2280,7 @@ public final class R {
|
|||
/**
|
||||
*/
|
||||
public static final int prompt_min_len=0x7f0501df;
|
||||
public static final int proxy_port=0x7f0502e6;
|
||||
public static final int proxy_port=0x7f0502e7;
|
||||
/** Short for "points", this is shown at the right end of the
|
||||
tray in place of the first tile placed along with the points
|
||||
the current move would earn if committed.
|
||||
|
@ -2293,10 +2296,10 @@ public final class R {
|
|||
middle of a game, like "do you want to commit this move?"
|
||||
*/
|
||||
public static final int query_title=0x7f0501a6;
|
||||
public static final int radio_name_cdma=0x7f0502f6;
|
||||
public static final int radio_name_gsm=0x7f0502f5;
|
||||
public static final int radio_name_real=0x7f0502f3;
|
||||
public static final int radio_name_tablet=0x7f0502f4;
|
||||
public static final int radio_name_cdma=0x7f0502f7;
|
||||
public static final int radio_name_gsm=0x7f0502f6;
|
||||
public static final int radio_name_real=0x7f0502f4;
|
||||
public static final int radio_name_tablet=0x7f0502f5;
|
||||
/**
|
||||
############################################################
|
||||
# :Dialogs:
|
||||
|
@ -2310,19 +2313,19 @@ public final class R {
|
|||
the color preferences dialog
|
||||
*/
|
||||
public static final int red=0x7f050145;
|
||||
public static final int redir_host=0x7f0502d9;
|
||||
public static final int redir_host=0x7f0502da;
|
||||
/** Title of dialog used to alert players to relay-related
|
||||
problems with the current game.
|
||||
*/
|
||||
public static final int relay_alert=0x7f0500e7;
|
||||
public static final int relay_alert_title=0x7f05025b;
|
||||
public static final int relay_host=0x7f0502d8;
|
||||
public static final int relay_host=0x7f0502d9;
|
||||
public static final int relay_invite_title=0x7f0501f9;
|
||||
public static final int relay_port=0x7f0502e5;
|
||||
public static final int relay_port=0x7f0502e6;
|
||||
/** Shown in toast when relaunching after switching dicts
|
||||
*/
|
||||
public static final int reload_new_dict_fmt=0x7f05023e;
|
||||
public static final int rematch_msg=0x7f0502d1;
|
||||
public static final int rematch_msg=0x7f0502d2;
|
||||
public static final int remote_digesting=0x7f05029f;
|
||||
public static final int remote_empty=0x7f05029e;
|
||||
/** checkbox determining of this player is on this device or
|
||||
|
@ -2371,7 +2374,7 @@ public final class R {
|
|||
/** title for popup of public rooms found on server
|
||||
*/
|
||||
public static final int room_public_prompt=0x7f0500bc;
|
||||
public static final int seeking_relay=0x7f050309;
|
||||
public static final int seeking_relay=0x7f05030a;
|
||||
public static final int sel_games_fmt=0x7f05025e;
|
||||
public static final int sel_groups_fmt=0x7f05025f;
|
||||
public static final int sel_items_fmt=0x7f05027a;
|
||||
|
@ -2451,7 +2454,7 @@ public final class R {
|
|||
placed, i.e. they do not form a single word.
|
||||
*/
|
||||
public static final int str_no_empties_in_turn=0x7f050181;
|
||||
public static final int str_no_hint_found=0x7f050314;
|
||||
public static final int str_no_hint_found=0x7f050315;
|
||||
/** Same as above, but used when you try to show tiles belonging
|
||||
to a player on another device (a remote player.)
|
||||
*/
|
||||
|
@ -2625,7 +2628,7 @@ public final class R {
|
|||
cannot happen.
|
||||
*/
|
||||
public static final int summary_relay_wait_fmt=0x7f050088;
|
||||
public static final int summary_send_data_sms=0x7f0502e0;
|
||||
public static final int summary_send_data_sms=0x7f0502e1;
|
||||
/** explanation of the above
|
||||
*/
|
||||
public static final int summary_sort_tiles=0x7f05014f;
|
||||
|
@ -2704,7 +2707,7 @@ public final class R {
|
|||
window title
|
||||
*/
|
||||
public static final int title_prefs=0x7f050111;
|
||||
public static final int title_send_data_sms=0x7f0502df;
|
||||
public static final int title_send_data_sms=0x7f0502e0;
|
||||
/** If this preference is checked, tiles in the rack will be
|
||||
re-ordered alphabetically whenever tiles are added,
|
||||
i.e. after ever move.
|
||||
|
@ -2726,7 +2729,7 @@ public final class R {
|
|||
public static final int vs_join=0x7f05010d;
|
||||
public static final int waiting_title=0x7f0502ca;
|
||||
public static final int warn_bt_disabled=0x7f05022d;
|
||||
public static final int warn_no_comms=0x7f0502cd;
|
||||
public static final int warn_no_comms=0x7f0502ce;
|
||||
/**
|
||||
*/
|
||||
public static final int warn_nomobile_fmt=0x7f050204;
|
||||
|
@ -2736,13 +2739,13 @@ public final class R {
|
|||
/**
|
||||
*/
|
||||
public static final int warn_unlimited=0x7f05020d;
|
||||
public static final int wifi_warning=0x7f05030d;
|
||||
public static final int wifi_warning=0x7f05030e;
|
||||
/**
|
||||
*/
|
||||
public static final int word_search_hint=0x7f0501d4;
|
||||
public static final int xlations_enabled_summary=0x7f05027f;
|
||||
public static final int xlations_enabled_title=0x7f05027e;
|
||||
public static final int xlations_locale=0x7f0502eb;
|
||||
public static final int xlations_locale=0x7f0502ec;
|
||||
/** Empty in English, this should contain the name of the
|
||||
translator/creator of the strings.xml file for this
|
||||
language
|
||||
|
|
|
@ -2404,6 +2404,8 @@
|
|||
</string>
|
||||
|
||||
<string name="waiting_title">Waiting for players</string>
|
||||
<!-- Button for alert with title above -->
|
||||
<string name="button_wait">Wait</string>
|
||||
|
||||
<string name="invite_stays">(This dialog will stay up until all
|
||||
remote players have connected. You can close the game if you
|
||||
|
|
|
@ -2079,6 +2079,8 @@
|
|||
noitces fo Ppa )sgnittes.
|
||||
</string>
|
||||
<string name="waiting_title">Gnitiaw rof sreyalp</string>
|
||||
<!-- Button for alert with title above -->
|
||||
<string name="button_wait">Tiaw</string>
|
||||
<string name="invite_stays">sIht( golaid lliw yats pu litnu lla
|
||||
etomer sreyalp evah detcennoc. Uoy nac esolc eht emag fi uoy
|
||||
tcepxe ti ot ekat a elihw. Yeht lliw llits eb elba ot
|
||||
|
|
|
@ -2079,6 +2079,8 @@
|
|||
SECTION OF APP SETTINGS).
|
||||
</string>
|
||||
<string name="waiting_title">WAITING FOR PLAYERS</string>
|
||||
<!-- Button for alert with title above -->
|
||||
<string name="button_wait">WAIT</string>
|
||||
<string name="invite_stays">(THIS DIALOG WILL STAY UP UNTIL ALL
|
||||
REMOTE PLAYERS HAVE CONNECTED. YOU CAN CLOSE THE GAME IF YOU
|
||||
EXPECT IT TO TAKE A WHILE. THEY WILL STILL BE ABLE TO
|
||||
|
|
|
@ -452,7 +452,7 @@ public class BoardDelegate extends DelegateBase
|
|||
dialog = ab.setTitle( "foo" )
|
||||
.setMessage( "" )
|
||||
.setPositiveButton( "", lstnr )
|
||||
.setNegativeButton( R.string.button_close_game, lstnr2 )
|
||||
.setNegativeButton( R.string.button_wait, lstnr2 )
|
||||
.setOnCancelListener( new OnCancelListener() {
|
||||
public void onCancel( DialogInterface dialog ) {
|
||||
finish();
|
||||
|
|
Loading…
Add table
Reference in a new issue