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try not using executeOnExecutor on the theory that occasional OOM
errors are happening because too many threads are trying to create thumbnails at once.
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1 changed files with 1 additions and 1 deletions
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@ -124,7 +124,7 @@ public class GameListItem extends LinearLayout
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++m_loadingCount;
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LoadItemTask task = new LoadItemTask();
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if ( Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB ) {
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if ( false && Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB ) {
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// Actually run these in parallel if the OS supports it
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task.executeOnExecutor( AsyncTask.THREAD_POOL_EXECUTOR );
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} else {
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