try not using executeOnExecutor on the theory that occasional OOM

errors are happening because too many threads are trying to create
thumbnails at once.
This commit is contained in:
Eric House 2016-01-04 07:23:48 -08:00
parent a1e381e722
commit 52b53b9a9d

View file

@ -124,7 +124,7 @@ public class GameListItem extends LinearLayout
++m_loadingCount;
LoadItemTask task = new LoadItemTask();
if ( Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB ) {
if ( false && Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB ) {
// Actually run these in parallel if the OS supports it
task.executeOnExecutor( AsyncTask.THREAD_POOL_EXECUTOR );
} else {