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changes in players matter for local games too
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@ -211,7 +211,7 @@ public class CurGameInfo {
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|| allowPickTiles != other.allowPickTiles
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|| phoniesAction != other.phoniesAction;
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if ( !matter && DeviceRole.SERVER_STANDALONE != serverRole ) {
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if ( !matter ) {
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matter = !dictName.equals( other.dictName );
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for ( int ii = 0; !matter && ii < nPlayers; ++ii ) {
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LocalPlayer me = players[ii];
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