mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-08 05:24:39 +01:00
give player a chance to name rematch game, and provide default that
includes opponent's name
This commit is contained in:
parent
b73b29fcca
commit
7783021fd7
8 changed files with 113 additions and 59 deletions
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@ -683,8 +683,6 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020</string
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public static final int add_to_study_fmt=0x7f050271;
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/** Debugging stuff. Localize if you think your langauge users will
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care.
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<string name="disable_nag_summary">Do not notify me no matter
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how long it\'s been my turn</string>
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XLATE-ME
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<string name="advanced">For debugging</string>
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*/
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@ -1178,7 +1176,7 @@ XLATE-ME
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/** XLATE-ME
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<string name="button_discard_changes">Discard changes</string>
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*/
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public static final int button_discard_changes=0x7f0502d7;
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public static final int button_discard_changes=0x7f0502d8;
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/**
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<string name="button_done">Done</string>
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@ -1214,7 +1212,7 @@ XLATE-ME
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/** XLATE-ME
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<string name="button_edit">Edit</string>
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*/
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public static final int button_edit=0x7f0502d6;
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public static final int button_edit=0x7f0502d7;
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public static final int button_enable=0x7f05031a;
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/** XLATE-ME
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<string name="button_enable_bt">Enable Bluetooth</string>
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@ -1517,7 +1515,7 @@ XLATE-ME
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public static final int button_trade_commit=0x7f0500dd;
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/** Button for alert with title above
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*/
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public static final int button_wait=0x7f0502d1;
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public static final int button_wait=0x7f0502d2;
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/**
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############################################################
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# Dialogs
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@ -1718,7 +1716,7 @@ XLATE-ME
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and cannot be saved. Would you like to discard your changes, or
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edit to give it a way to connect?</string>
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*/
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public static final int config_no_connvia=0x7f0502d5;
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public static final int config_no_connvia=0x7f0502d6;
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public static final int confirm_clear_chat=0x7f050325;
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public static final int confirm_clear_relay=0x7f05020f;
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/** Additional text appended to text confirm_delete_dictf in the
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@ -1932,7 +1930,7 @@ XLATE-ME
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/** XLATE-ME
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<string name="connection_via_label">Change Communicate via</string>
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*/
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public static final int connection_via_label=0x7f0502cd;
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public static final int connection_via_label=0x7f0502ce;
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/**
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<string name="connstat_lastother_succ_fmt">(Last failure was %1$s)</string>
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@ -2295,12 +2293,14 @@ XLATE-ME
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*/
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public static final int dicts_list_prompt_fmt=0x7f0500da;
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public static final int disable_nag_solo_title=0x7f0502de;
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public static final int disable_nag_summary_net=0x7f0502dc;
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public static final int disable_nag_summary_solo=0x7f0502dd;
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/** <string name="disable_nag_summary">Do not notify me no matter
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how long it\'s been my turn</string>
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*/
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public static final int disable_nag_summary=0x7f0502dd;
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/** <string name="disable_nag_title">Disable turn reminders</string>
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*/
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public static final int disable_nag_title=0x7f0502db;
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public static final int disable_nags_title=0x7f0502da;
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public static final int disable_nag_title=0x7f0502dc;
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public static final int disable_nags_title=0x7f0502db;
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/** text of item at bottom of dicts choice spinner. It
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launches the browser pointed at the site where additional
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wordlists can be found.
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@ -2424,11 +2424,11 @@ XLATE-ME
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/** XLATE-ME
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<string name="enable_pubroom_summary">Rooms others can see and join</string>
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*/
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public static final int enable_pubroom_summary=0x7f0502cc;
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public static final int enable_pubroom_summary=0x7f0502cd;
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/** XLATE-ME
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<string name="enable_pubroom_title">Enable public rooms</string>
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*/
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public static final int enable_pubroom_title=0x7f0502cb;
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public static final int enable_pubroom_title=0x7f0502cc;
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public static final int enable_relay_toself_summary=0x7f050321;
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public static final int enable_relay_toself_title=0x7f050320;
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/**
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@ -2460,7 +2460,7 @@ XLATE-ME
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device \"%1$s\" has already accepted an invitation to this
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game.</string>
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*/
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public static final int err_dup_invite_fmt=0x7f0502c6;
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public static final int err_dup_invite_fmt=0x7f0502c7;
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/** XLATE-ME
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<string name="expl_update_url">Update checks URL</string>
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*/
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@ -3136,11 +3136,11 @@ XLATE-ME
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/** XLATE-ME
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<string name="invite_multi_summary">Invite more than one player per remote device</string>
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*/
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public static final int invite_multi_summary=0x7f0502ca;
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public static final int invite_multi_summary=0x7f0502cb;
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/** XLATE-ME
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<string name="invite_multi_title">Invite multiple</string>
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*/
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public static final int invite_multi_title=0x7f0502c9;
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public static final int invite_multi_title=0x7f0502ca;
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/** Most users create games with only two players, which is the
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default, but Crosswords supports up to four. When I'm using
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the above string to encourage the opener of a game missing
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@ -3180,7 +3180,7 @@ XLATE-ME
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expect it to take a while. They will still be able to
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connect.)</string>
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*/
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public static final int invite_stays=0x7f0502d2;
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public static final int invite_stays=0x7f0502d3;
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/** <string name="sms_or_email">Send invitation using SMS (texting) or
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via email?</string>
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<string name="nfc_or_email">Send invitation using NFC (Android
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@ -3968,11 +3968,11 @@ XLATE-ME
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/** XLATE-ME
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<string name="network_advanced_summary">For experienced players</string>
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*/
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public static final int network_advanced_summary=0x7f0502c8;
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public static final int network_advanced_summary=0x7f0502c9;
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/** XLATE-ME
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<string name="network_advanced_title">Advanced</string>
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*/
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public static final int network_advanced_title=0x7f0502c7;
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public static final int network_advanced_title=0x7f0502c8;
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/** <string name="network_behavior">Network game settings</string>
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*/
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public static final int network_behavior=0x7f050158;
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@ -4029,17 +4029,17 @@ XLATE-ME
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using default settings?\n\nOr would you like to configure it
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first?</string>
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*/
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public static final int new_game_message=0x7f0502c1;
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public static final int new_game_message=0x7f0502c2;
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/** XLATE-ME
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<string name="new_game_message_net">(You will have a chance to
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invite other players when it is open.)</string>
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*/
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public static final int new_game_message_net=0x7f0502c3;
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public static final int new_game_message_net=0x7f0502c4;
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/** XLATE-ME
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<string name="new_game_message_nodflt">This game must be
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configured before it can be opened.</string>
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*/
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public static final int new_game_message_nodflt=0x7f0502c2;
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public static final int new_game_message_nodflt=0x7f0502c3;
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/** XLATE-ME
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<string name="new_game_networked">New networked game</string>
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*/
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@ -4244,7 +4244,7 @@ XLATE-ME
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of this device against the one you want to invite—any time the
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game is open.</string>
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*/
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public static final int nfc_just_tap=0x7f0502d3;
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public static final int nfc_just_tap=0x7f0502d4;
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/** XLATE-ME
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<string name="radio_name_gsm">GSM</string>
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XLATE-ME
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@ -4677,7 +4677,7 @@ XLATE-ME
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and want them back, enable them now. You can turn them off again
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in Settings.</string>
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*/
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public static final int not_again_enablepublic=0x7f0502d9;
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public static final int not_again_enablepublic=0x7f0502da;
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/** Shown when you tap the flip button on the toolbar of the main
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Board screen
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Shown when you tap the flip button on the toolbar of the main
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@ -4702,7 +4702,7 @@ XLATE-ME
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section of App settings).
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</string>
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*/
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public static final int not_again_hidenewgamebuttons=0x7f0502cf;
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public static final int not_again_hidenewgamebuttons=0x7f0502d0;
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/** Shown when you tap the next hint button on the toolbar of the
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main Board screen
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Shown when you tap the next hint button on the toolbar of the
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@ -4929,7 +4929,7 @@ XLATE-ME
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/** XLATE-ME
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<string name="nplayers_prompt">Number on this device</string>
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*/
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public static final int nplayers_prompt=0x7f0502c5;
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public static final int nplayers_prompt=0x7f0502c6;
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/** text of label identifying the field where human players can
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enter an option password. The label and field disappear when
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the robot player checkbox is checked because it makes no
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@ -5723,7 +5723,8 @@ XLATE-ME
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keep this game open while waiting. You will be notified when the
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game is ready to play.</string>
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*/
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public static final int rematch_msg=0x7f0502d8;
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public static final int rematch_msg=0x7f0502d9;
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public static final int rematch_name_fmt=0x7f0502c1;
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/** <string name="remote_digesting">Processing wordlist information…</string>
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*/
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public static final int remote_digesting=0x7f0502a5;
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@ -5877,7 +5878,7 @@ XLATE-ME
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/** XLATE-ME
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<string name="set_pref">Hide buttons</string>
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*/
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public static final int set_pref=0x7f0502ce;
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public static final int set_pref=0x7f0502cf;
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/** text of separator marking out other-setting area of the dialog
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text of separator marking out other-setting area of the dialog
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<string name="settings_label">Other settings</string>
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@ -6841,7 +6842,7 @@ string name="str_robot_moved">Robot uskutočnil tento ťah:</string
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/** XLATE-ME
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<string name="use_defaults">Use defaults</string>
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*/
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public static final int use_defaults=0x7f0502c4;
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public static final int use_defaults=0x7f0502c5;
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/** text of checkbox controlling whether there's a game timer
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text of checkbox controlling whether there's a game timer
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<string name="use_timer">Enable game timer</string>
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@ -6861,7 +6862,7 @@ string name="str_robot_moved">Robot uskutočnil tento ťah:</string
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/** XLATE-ME
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<string name="waiting_title">Waiting for players</string>
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*/
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public static final int waiting_title=0x7f0502d0;
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public static final int waiting_title=0x7f0502d1;
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/** XLATE-ME
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<string name="warn_bt_disabled">Bluetooth is currently off on this
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device. No moves will be sent via Bluetooth.\n\nYou can enable
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@ -6875,7 +6876,7 @@ string name="str_robot_moved">Robot uskutočnil tento ťah:</string
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options every new networked game will have to be configured
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manually.</string>
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*/
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public static final int warn_no_comms=0x7f0502d4;
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public static final int warn_no_comms=0x7f0502d5;
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/**
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<string name="warn_nomobile_fmt">The number %1$s for %2$s is not
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@ -2395,6 +2395,7 @@
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<string name="new_game">New one-device game</string>
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<string name="new_game_networked">New networked game</string>
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<string name="rematch_name_fmt">Rematch with %1$s</string>
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<string name="new_game_message">Would you like to create this game
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using default settings?\n\nOr would you like to configure it
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@ -2057,6 +2057,7 @@
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<string name="title_addrs_pref">Etacinummoc aiv</string>
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<string name="new_game">Wen ecived-eno emag</string>
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<string name="new_game_networked">Wen dekrowten emag</string>
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<string name="rematch_name_fmt">Hctamer htiw %1$s</string>
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<string name="new_game_message">Dluow uoy ekil ot etaerc siht emag
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gnisu tluafed ?sgnittes\n\nRo dluow uoy ekil ot erugifnoc ti
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?tsrif</string>
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@ -2115,10 +2116,10 @@
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dna tnaw meht ,kcab elbane meht won. Uoy nac nrut meht ffo niaga
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ni Sgnittes.</string>
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<string name="disable_nags_title">Nrut srednimer</string>
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<string name="disable_nag_title">Elbasid ,srednimer krowten semag</string>
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<string name="disable_nag_title">Elbasid krowten emag srednimer</string>
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<string name="disable_nag_summary">Od ton yfiton em on rettam
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woh gnol ti\'s neeb ym nrut</string>
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<string name="disable_nag_solo_title">Elbasid ,srednimer olos semag </string>
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<string name="disable_nag_solo_title">Elbasid olos emag srednimer</string>
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<string name="confirm_get_locdict_fmt">Ruoy ecived si tes pu rof
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%1$s. Dluow uoy ekil ot daolnwod a tsildrow os uoy nac yalp
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Sdrowssorc ni %1$s?</string>
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@ -2057,6 +2057,7 @@
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<string name="title_addrs_pref">COMMUNICATE VIA</string>
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<string name="new_game">NEW ONE-DEVICE GAME</string>
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<string name="new_game_networked">NEW NETWORKED GAME</string>
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<string name="rematch_name_fmt">REMATCH WITH %1$s</string>
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<string name="new_game_message">WOULD YOU LIKE TO CREATE THIS GAME
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USING DEFAULT SETTINGS?\n\nOR WOULD YOU LIKE TO CONFIGURE IT
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FIRST?</string>
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@ -2115,10 +2116,10 @@
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AND WANT THEM BACK, ENABLE THEM NOW. YOU CAN TURN THEM OFF AGAIN
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IN SETTINGS.</string>
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<string name="disable_nags_title">TURN REMINDERS</string>
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<string name="disable_nag_title">DISABLE REMINDERS, NETWORK GAMES</string>
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<string name="disable_nag_title">DISABLE NETWORK GAME REMINDERS</string>
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<string name="disable_nag_summary">DO NOT NOTIFY ME NO MATTER
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HOW LONG IT\'S BEEN MY TURN</string>
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<string name="disable_nag_solo_title">DISABLE REMINDERS, SOLO GAMES </string>
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<string name="disable_nag_solo_title">DISABLE SOLO GAME REMINDERS</string>
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<string name="confirm_get_locdict_fmt">YOUR DEVICE IS SET UP FOR
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%1$s. WOULD YOU LIKE TO DOWNLOAD A WORDLIST SO YOU CAN PLAY
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CROSSWORDS IN %1$s?</string>
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@ -2584,10 +2584,11 @@ public class BoardDelegate extends DelegateBase
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}
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if ( doIt ) {
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String[] opponents = m_gi.getRemoteNames();
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Intent intent = GamesListDelegate
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.makeRematchIntent( m_activity, m_rowid, m_gi.dictName,
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m_gi.dictLang, m_connTypes, btAddr,
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phone, relayID );
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phone, relayID, opponents[0] );
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if ( null != intent ) {
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startActivity( intent );
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finish();
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@ -70,4 +70,5 @@ public enum DlgID {
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, DLG_GETDICT
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, GAMES_LIST_NEWGAME
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, CHANGE_CONN
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, GAMES_LIST_NAME_REMATCH
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}
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@ -89,6 +89,7 @@ public class GamesListDelegate extends ListDelegateBase
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private static final String REMATCH_ROWID_EXTRA = "rm_rowid";
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private static final String REMATCH_DICT_EXTRA = "rm_dict";
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private static final String REMATCH_LANG_EXTRA = "rm_lang";
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private static final String REMATCH_OPPONENT_EXTRA = "rm_opp";
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private static final String REMATCH_ADDRS_EXTRA = "rm_addrs";
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private static final String REMATCH_BTADDR_EXTRA = "rm_btaddr";
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private static final String REMATCH_PHONE_EXTRA = "rm_phone";
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@ -588,6 +589,8 @@ public class GamesListDelegate extends ListDelegateBase
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private boolean m_nextIsSolo;
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private Button[] m_newGameButtons;
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private boolean m_haveShownGetDict;
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private Intent m_rematchIntent;
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private String m_rematchOpponent;
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public GamesListDelegate( ListDelegator delegator, Bundle sis )
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{
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@ -842,6 +845,23 @@ public class GamesListDelegate extends ListDelegateBase
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.create();
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break;
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case GAMES_LIST_NAME_REMATCH:
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view = (LinearLayout)
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LocUtils.inflate( m_activity, R.layout.msg_label_and_edit );
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dialog = makeAlertBuilder()
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.setView( view )
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.setTitle( R.string.button_rematch )
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.setIcon( R.drawable.multigame__gen )
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.setPositiveButton( android.R.string.ok, new OnClickListener() {
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public void onClick( DialogInterface dlg, int item ) {
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EditText edit = (EditText)((Dialog)dlg)
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.findViewById( R.id.edit );
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startRematchWithName( edit );
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}
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} )
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.create();
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break;
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default:
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dialog = super.onCreateDialog( id );
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break;
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@ -878,6 +898,16 @@ public class GamesListDelegate extends ListDelegateBase
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edit.setText( msg );
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edit = (TextView)dialog.findViewById( R.id.edit );
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edit.setText( GameUtils.makeDefaultName( m_activity, m_nextIsSolo ) );
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edit.setVisibility( View.VISIBLE );
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break;
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case GAMES_LIST_NAME_REMATCH:
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edit = (TextView)dialog.findViewById( R.id.edit );
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String name = getString( R.string.rematch_name_fmt,
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m_rematchOpponent );
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edit.setText( name );
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((TextView)dialog.findViewById( R.id.msg ))
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.setVisibility( View.GONE );
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break;
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}
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}
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@ -1857,30 +1887,44 @@ public class GamesListDelegate extends ListDelegateBase
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String btAddr = intent.getStringExtra( REMATCH_BTADDR_EXTRA );
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String phone = intent.getStringExtra( REMATCH_PHONE_EXTRA );
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||||
String relayID = intent.getStringExtra( REMATCH_RELAYID_EXTRA );
|
||||
long newid;
|
||||
if ( null == btAddr && null == phone && null == relayID ) {
|
||||
// this will juggle if the preference is set
|
||||
newid = GameUtils.dupeGame( m_activity, rowid );
|
||||
long newid = GameUtils.dupeGame( m_activity, rowid );
|
||||
launchGame( newid );
|
||||
} else {
|
||||
String dict = intent.getStringExtra( REMATCH_DICT_EXTRA );
|
||||
int lang = intent.getIntExtra( REMATCH_LANG_EXTRA, -1 );
|
||||
int bits = intent.getIntExtra( REMATCH_ADDRS_EXTRA, -1 );
|
||||
CommsConnTypeSet addrs = new CommsConnTypeSet( bits );
|
||||
|
||||
long groupID = DBUtils.getGroupForGame( m_activity, rowid );
|
||||
String gameName = "rematch"; // FIX ME :-)
|
||||
newid = GameUtils.makeNewMultiGame( m_activity, groupID,
|
||||
dict, lang,
|
||||
addrs, gameName );
|
||||
|
||||
DBUtils.addRematchInfo( m_activity, newid, btAddr, phone,
|
||||
relayID );
|
||||
m_rematchIntent = intent;
|
||||
m_rematchOpponent =
|
||||
intent.getStringExtra( REMATCH_OPPONENT_EXTRA );
|
||||
showDialog( DlgID.GAMES_LIST_NAME_REMATCH );
|
||||
}
|
||||
launchGame( newid );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void startRematchWithName( EditText edit )
|
||||
{
|
||||
String gameName = edit.getText().toString();
|
||||
if ( null != gameName && 0 < gameName.length() ) {
|
||||
Intent intent = m_rematchIntent;
|
||||
long rowid = intent.getLongExtra( REMATCH_ROWID_EXTRA, -1 );
|
||||
String btAddr = intent.getStringExtra( REMATCH_BTADDR_EXTRA );
|
||||
String phone = intent.getStringExtra( REMATCH_PHONE_EXTRA );
|
||||
String relayID = intent.getStringExtra( REMATCH_RELAYID_EXTRA );
|
||||
String dict = intent.getStringExtra( REMATCH_DICT_EXTRA );
|
||||
int lang = intent.getIntExtra( REMATCH_LANG_EXTRA, -1 );
|
||||
int bits = intent.getIntExtra( REMATCH_ADDRS_EXTRA, -1 );
|
||||
CommsConnTypeSet addrs = new CommsConnTypeSet( bits );
|
||||
|
||||
long groupID = DBUtils.getGroupForGame( m_activity, rowid );
|
||||
long newid = GameUtils.makeNewMultiGame( m_activity, groupID,
|
||||
dict, lang,
|
||||
addrs, gameName );
|
||||
|
||||
DBUtils.addRematchInfo( m_activity, newid, btAddr, phone,
|
||||
relayID );
|
||||
}
|
||||
}
|
||||
|
||||
private void tryAlert( Intent intent )
|
||||
{
|
||||
String msg = intent.getStringExtra( ALERT_MSG );
|
||||
|
@ -2264,7 +2308,7 @@ public class GamesListDelegate extends ListDelegateBase
|
|||
String dict, int lang,
|
||||
CommsConnTypeSet addrTypes,
|
||||
String btAddr, String phone,
|
||||
String relayID )
|
||||
String relayID, String opponent )
|
||||
{
|
||||
Intent intent = null;
|
||||
if ( XWApp.REMATCH_SUPPORTED ) {
|
||||
|
@ -2272,6 +2316,7 @@ public class GamesListDelegate extends ListDelegateBase
|
|||
intent.putExtra( REMATCH_ROWID_EXTRA, rowid );
|
||||
intent.putExtra( REMATCH_DICT_EXTRA, dict );
|
||||
intent.putExtra( REMATCH_LANG_EXTRA, lang );
|
||||
intent.putExtra( REMATCH_OPPONENT_EXTRA, opponent );
|
||||
if ( null != addrTypes ) {
|
||||
intent.putExtra( REMATCH_ADDRS_EXTRA, addrTypes.toInt() ); // here
|
||||
if ( null != btAddr ) {
|
||||
|
|
|
@ -20,10 +20,11 @@
|
|||
|
||||
package org.eehouse.android.xw4.jni;
|
||||
|
||||
import java.util.Random;
|
||||
import android.content.Context;
|
||||
import java.util.HashSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.Random;
|
||||
import junit.framework.Assert;
|
||||
|
||||
import org.eehouse.android.xw4.DbgUtils;
|
||||
|
@ -366,13 +367,15 @@ public class CurGameInfo {
|
|||
}
|
||||
}
|
||||
|
||||
public void setFirstLocalName( String name ) {
|
||||
public String[] getRemoteNames()
|
||||
{
|
||||
ArrayList<String> al = new ArrayList<String>();
|
||||
for ( int ii = 0; ii < nPlayers; ++ii ) {
|
||||
if ( players[ii].isLocal ) {
|
||||
players[ii].name = name;
|
||||
break;
|
||||
if ( ! players[ii].isLocal ) {
|
||||
al.add( players[ii].name );
|
||||
}
|
||||
}
|
||||
return al.toArray( new String[al.size()] );
|
||||
}
|
||||
|
||||
private boolean moveUp( int which )
|
||||
|
|
Loading…
Reference in a new issue