Eric House
326624e942
on linux, keep a queue of mqtt messages
...
Was dropping invitations that were posted before I connected to the
remote broker. Now they're kept, and sent until the broker says
publish succeeded. Better would be to have comms resend when mqtt
connects, but I'm not set up for that.
2023-03-25 10:24:39 -07:00
Eric House
9144fbae59
fix to work with recent API changes
2023-03-25 10:24:39 -07:00
Eric House
6828416b05
move some mqtt msg formatting into c code
...
Avoid a round-trip across the jni boundary to improve effeciency,
especially when multiple messages are involved (which is next)
2023-03-25 10:24:39 -07:00
Eric House
7b2c327ba8
change send method to take list instead of array
2023-03-25 10:24:39 -07:00
Eric House
22d0d50130
add a public part of MsgQueueElem to simplify passing outside
2023-03-25 10:24:39 -07:00
Eric House
6ec0e64657
toward changing APIs to allow combined messages for mqtt
2023-03-25 10:24:39 -07:00
Eric House
f5f8ae9908
report negative tile count when games not started
2023-03-25 10:24:39 -07:00
Eric House
b811653c89
remove ifdef-d out code storing all messages in one queue
2023-03-25 10:24:39 -07:00
Eric House
7929ddea47
cleanup comms
2023-03-25 10:24:39 -07:00
Eric House
9cd8264e12
script change to build android from anywhere
2023-03-17 09:22:54 -07:00
Eric House
daac5ca098
store messages in channel rather than a single queue
...
Moving toward being able to send in groups per device for MQTT
optimization
2023-03-16 07:44:14 -07:00
Eric House
b27384df63
print caller in logging func
2023-03-16 07:44:14 -07:00
Eric House
fb04a6ad0a
fix server_getOpenChannel()
...
Only used by gtk for now but meant to replace hardcoded invitation
code everywhere.
2023-03-16 07:44:14 -07:00
Eric House
e849d628d9
log when messages could be combined
2023-03-16 07:43:51 -07:00
Thunderstrike116
0b8f97afaf
Translated using Weblate (Greek)
...
Currently translated at 3.6% (32 of 882 strings)
2023-03-15 19:38:53 +01:00
Eric House
cc0e5d978f
add 21x21 info for German
2023-03-10 10:30:56 -08:00
Creeper0k
a7449033ec
Translated using Weblate (Russian)
...
Currently translated at 16.6% (147 of 882 strings)
2023-03-10 10:42:33 +01:00
Eric House
bb2a2dacae
cleanup
2023-03-08 20:48:55 -08:00
Eric House
073271fe61
tweak test script to better test rematching
2023-03-08 20:48:55 -08:00
Creeper0k
3c72df29a9
Translated using Weblate (Russian)
...
Currently translated at 12.9% (114 of 882 strings)
2023-03-08 12:40:50 +01:00
Eric House
1083cbd525
improve test script and fix rematching bug it found
...
Server needs to not rematch if any device has more than one
player (for now, as I'm too lazy to fix this rare condition.) I'm
moving toward having the linux client write status to a unix socket on
exit rather than having the test script parse the log file for
status. GameOver is there now. Tile counts should follow.
2023-03-05 10:23:48 -08:00
Eric House
ca62d29bc4
change button text
2023-03-05 08:09:34 -08:00
Eric House
8f1dfc9817
include rematching in test script
...
Add new script param setting a timeout before which games will be
rematched on finishing. Add new param to ncurses version telling it to
try to rematch when finishing. This introduces a new problem because
now there are multiple games per "device", and various log-grepping
stuff like listing the number of tiles in play or determing whether
device is finished all assumed one game. I addressed the latter by
adding a way to query the DB to see if all games are done, but that's
not quite right because the number of pending messages is increasing
after a game completes. Still, the testing is useful so I'm pushing
this.
2023-03-04 09:36:42 -08:00
Eric House
ac75da2028
fix leak rematching games on 3+ devices
2023-03-04 09:30:58 -08:00
Eric House
4ec6cfe17d
plug memory leak
2023-03-04 08:54:31 -08:00
Eric House
eb5ed2b96d
tweak German
2023-03-02 13:13:32 -08:00
Eric House
9533fbd0d9
add alert to name or cancel rematch
2023-03-01 19:39:40 -08:00
Eric House
e5d4ecea7d
add option to enable duplicate mode (which seems to work)
2023-03-01 07:41:42 -08:00
ssantos
d7fa8d7af8
Translated using Weblate (German)
...
Currently translated at 100.0% (882 of 882 strings)
2023-03-01 14:40:39 +01:00
Eric House
07cd95e715
use github code to implement md5sum for mqtt msg ack (wasm only)
2023-02-26 19:53:12 -08:00
Eric House
22bf6c596a
as copied from https://github.com/Zunawe/md5-c
2023-02-26 19:53:12 -08:00
Eric House
d0cf7fd318
fix one German string
2023-02-26 19:53:12 -08:00
Eric House
4c76dd7470
add link to public gameinfo page
2023-02-26 19:53:12 -08:00
Eric House
b758cd3f0f
respond to invitations coming in as argv params
...
including downloading wordlist if necessary
2023-02-26 19:53:12 -08:00
Camille
8b80e9dfd5
Translated using Weblate (French)
...
Currently translated at 91.6% (808 of 882 strings)
2023-02-26 18:36:46 +01:00
Eric House
a6e912c6ae
cleanup
2023-02-23 16:38:08 -08:00
Eric House
8ceaf39fe5
put up game picker after deleting current game
2023-02-23 16:24:55 -08:00
Eric House
32275017a6
implement rematch
2023-02-23 15:51:40 -08:00
Eric House
a95b59b3ea
add pending messages count to display
2023-02-23 12:58:31 -08:00
Eric House
a0f5e2d5d4
remove dead code
2023-02-23 10:55:05 -08:00
Eric House
4941c258c8
tweaks to show gameID more
2023-02-23 08:47:57 -08:00
Eric House
a0be9adc12
fix self address
...
not sure why it didn't seem to be a problem...
2023-02-22 21:06:48 -08:00
Eric House
95e9647ff0
receipt of invitations works
2023-02-22 20:54:21 -08:00
Eric House
5382941f63
snapshot: play via MQTT works for a while
2023-02-22 19:52:45 -08:00
Eric House
4bc24b41f6
snapshot: saved games open now
2023-02-22 19:04:05 -08:00
Eric House
78d84a941e
compiles, but untested
...
And certainly won't work!
2023-02-22 19:04:05 -08:00
Eric House
cc481373d8
use new public gameinfo api
2023-02-21 19:15:21 -08:00
Eric House
fd36590e7f
fix assertions that assumed multi-device
2023-02-21 17:32:21 -08:00
Eric House
ef9ff71d8a
fix log formatting problems
2023-02-21 17:32:21 -08:00
ssantos
28f86e37c2
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (882 of 882 strings)
2023-02-19 17:39:00 +01:00
ssantos
670f2bc483
Translated using Weblate (German)
...
Currently translated at 100.0% (882 of 882 strings)
2023-02-19 17:38:59 +01:00
Eric House
89afb411bd
update INSTALL read-me file
2023-02-18 13:09:49 -08:00
Eric House
c94c7c5d35
fix offering Rematch when multiple games are selected
2023-02-18 13:09:49 -08:00
Wellington Terumi Uemura
05b463f3fb
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (882 of 882 strings)
2023-02-18 07:36:58 +01:00
Eric House
9ca291cf0d
enable rematch for 3- and 4-device games
...
Because only the host/inviter knows the addresses of all the devices
in a game it's hard for guests to rematch (unless it's a 2-device
game, as they know the host's address.) So now, as part of telling
guests the game is ready to play, include the addresses of other
guests. It's usually only 9 bytes per device, and only happens when
more than two devices are in a game.
2023-02-16 21:36:46 -08:00
Eric House
dcc9cd553c
move string into resources
2023-02-16 21:33:42 -08:00
Eric House
ee859a6c6a
cleanup: remove dead code
2023-02-15 08:31:51 -08:00
Wellington Terumi Uemura
8613973b67
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (881 of 881 strings)
2023-02-15 11:36:15 +01:00
Thunderstrike116
94c934a241
Translated using Weblate (Greek)
...
Currently translated at 1.0% (9 of 881 strings)
2023-02-15 11:36:14 +01:00
ssantos
1b6e7b706b
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (881 of 881 strings)
2023-02-15 11:36:14 +01:00
ssantos
16f43fee44
Translated using Weblate (German)
...
Currently translated at 100.0% (881 of 881 strings)
2023-02-15 11:36:13 +01:00
Eric House
dc4032faf8
for debugging, add ability to invite via text mqtt devid
...
Add ability to copy to clipboard and then to invite by pasting from
clipboard. Makes it much easier to connect two emulator instances
where neither can camera the other's QR code.
2023-02-12 19:47:06 -08:00
Eric House
840abb4037
up version strings and changelog
2023-02-11 07:58:51 -08:00
Eric House
34ba254e64
cleanup
2023-02-11 07:50:53 -08:00
Eric House
0e14783d3b
use negotiated streamVersion to decide what to send via MQTT
...
No point in sending the old-topic-format MQTT messages to clients that
know about the new one, and in fact it's harmful. Devices in a game
already agree on the stream version to use and communicate it, so pass
that into comms once it's known and from there on to the device code
that builds mqtt messages.
2023-02-09 16:53:18 -08:00
Eric House
d924776a84
make invitation to three-device games work on gtk/linux
2023-02-08 10:28:00 -08:00
Eric House
ad5514ac17
clean up error reporting for linux sqlite3
2023-02-05 09:09:26 -08:00
Eric House
646e806ae4
get rid of stream_open(), which was a NO-OP
2023-02-04 07:44:57 -08:00
Eric House
cea0b9659d
remove unused files
2023-02-04 07:33:36 -08:00
Eric House
4a57b76817
cleanup: pass xwe with closeProc rather than to destroy
...
It's only needed when there's a close proc, and that's rare.
2023-02-03 22:00:47 -08:00
Eric House
6584be9ec6
resendAll after mqtt host config changes
2023-02-03 17:15:02 -08:00
Eric House
4e029a0fda
optimize haveWithGameID()
2023-02-03 10:18:54 -08:00
Eric House
e79450ab4c
refactor message queue access
...
Cleanup to reduce changes when queue storage changes, which is coming
to optimize mqtt sends.
2023-02-03 10:18:54 -08:00
Eric House
c820abb514
remove unused params
2023-02-03 10:18:54 -08:00
JL Pilgram
a61725f934
Translated using Weblate (Italian)
...
Currently translated at 81.8% (720 of 880 strings)
2023-02-01 21:50:51 +01:00
Wellington Terumi Uemura
641c60779d
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (880 of 880 strings)
2023-02-01 21:50:51 +01:00
ssantos
516019a605
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (880 of 880 strings)
2023-02-01 21:50:51 +01:00
ssantos
57a54d2007
Translated using Weblate (German)
...
Currently translated at 100.0% (880 of 880 strings)
2023-02-01 21:50:50 +01:00
Hosted Weblate
bc238299c2
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2023-01-31 17:51:40 +01:00
Eric House
8cb0e83885
up version number
...
I already pushed the tag so it needs to change. No need to change
version code though and it already fails to track tag.
2023-01-31 08:43:21 -08:00
Eric House
84349cddec
fix jni crash by removing (unused) constructor
...
Older Android required a default constructor be explicily declared
unless there was none other, and the other was unused so just removed
it.
2023-01-31 08:37:04 -08:00
Eric House
d6a2004bdb
name change only
2023-01-31 08:36:49 -08:00
Hosted Weblate
19835d8dba
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2023-01-31 02:14:35 +01:00
Eric House
71dc5944bc
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (882 of 882 strings)
2023-01-30 17:14:11 -08:00
Eric House
c4167112c8
Translated using Weblate (German)
...
Currently translated at 100.0% (882 of 882 strings)
2023-01-30 17:13:51 -08:00
Eric House
fcff8dab35
send from inside comms_invite on Linux but not Android
...
This is probably a temporary fix for Linux not being aggressive enough
about calling comms_resendAll() when opening a game. For now, though,
test scripts fail without it.
2023-01-30 12:02:46 -08:00
Eric House
18973675d0
don't send invite from inside comms_invite()
2023-01-27 21:07:39 -08:00
Eric House
a6d1736a7e
replace assertion with logging
2023-01-26 11:20:40 -08:00
Eric House
de3ebe5113
cleanup
2023-01-26 10:17:42 -08:00
Eric House
01c19d8f06
tweak getting permissions for phone and NBS
...
Use my set of permissions more than trying for individual ones, as
that's not enough on newer OS versions. Seems to work sometimes at
least, but maybe only after a new install.
2023-01-25 11:59:34 -08:00
Eric House
d863208118
make selfAddress for invitee reflect types in invitation
2023-01-25 11:55:47 -08:00
Eric House
60bc43724d
add NFC to selfAddress of new games (when supported)
2023-01-25 10:29:27 -08:00
Eric House
a18e19e574
logging change
2023-01-24 17:38:51 -08:00
Eric House
863a54bfe1
Once received, nuke invite on mqtt broker
...
To prevent deleted games' ghost invitations from remaining as
persisted on a topic and so being received over and over, have
recipient of invitation send an empty message on the same topic to
remove them. Any message sent once the game start would have replaced
the invitation, but sometimes if the sender is deleted at the right
time there's none.
2023-01-24 17:23:30 -08:00
Eric House
6bb14548c9
fix TransportSendInvt to include type
...
In failing to pass the type into TransportSendInvt I was forcing
implementations to send to all types, which led to a lot of duplicate
invitations.
2023-01-24 17:11:05 -08:00
Eric House
295ca02c84
fix race condition leading to thrashing MQTT clients
2023-01-24 12:06:06 -08:00
Eric House
ffe571664c
remove asserts flagging problems I can't fix yet
2023-01-24 11:38:11 -08:00
Eric House
7fdf43eba6
add logging
2023-01-23 22:08:50 -08:00
Eric House
873501f8da
changes for better testing invites and sms
2023-01-17 18:01:30 -08:00
Eric House
f1262e49e7
remove unused util method
2023-01-16 10:10:01 -08:00
Eric House
c620f9bc75
Don't allow comms types that aren't in selfAddress
...
(Likely crashes on android)
2023-01-15 16:18:26 -08:00
Eric House
efb6c2d0a6
remove mistaken assertion
2023-01-15 07:27:17 -08:00
Eric House
74d358a0ae
fix another mistaken int->long promotion
...
and change method names to avoid confusion later
2023-01-14 22:30:19 -08:00
Eric House
49e78f8666
tweak haveGame fix and add to changelog
2023-01-14 09:12:37 -08:00
Eric House
b003744645
provide haveGame() for gameIDs
...
Was getting false negatives when BT and WifiDir game-exists tests
passed gameID to method expecting rowid.
2023-01-13 22:15:33 -08:00
Eric House
514ca45e4f
change copyright date -- Happy New Year!
2023-01-11 20:38:40 -08:00
Eric House
a02ea95600
remove dead code: game_reset and friends
2023-01-11 12:28:09 -08:00
Eric House
8c8561e2ea
linux: subscribe only after connect succeeds
2023-01-11 11:10:45 -08:00
Eric House
baf02f6800
don't crash forever if mqtt host name mistyped
2023-01-10 22:36:52 -08:00
Eric House
52d2543812
remove IP_DIRECT from Linux
...
If I support it in android it'll likely look different and I'll want
to start over.
2023-01-06 10:01:59 -08:00
Eric House
08ea648a3f
changelog and version codes
2023-01-06 07:53:10 -08:00
Eric House
a5b0f3dd20
add debug-only code to check for thread-safety
2023-01-06 07:53:10 -08:00
Eric House
df5da2c4aa
add assert toward removing (redundant) method
2023-01-05 21:53:22 -08:00
Eric House
3921da97b9
use new topic format for invitations too
2023-01-05 21:53:22 -08:00
Eric House
e2a13a0ec1
Clean up API (new objects in jni no longer scare me)
2023-01-04 20:41:45 -08:00
Eric House
4caf660c1c
cleanup
2023-01-04 14:13:53 -08:00
Eric House
f1ab7be1a3
remove assertion
2023-01-01 18:35:09 -08:00
Eric House
16ced1dd49
fix linux compile; log gameID as %X everywhere
2022-12-30 16:15:03 -08:00
Eric House
9e5b074f7e
remove dead strings; stage new ones
2022-12-30 15:49:06 -08:00
Eric House
837991feb4
remove timestamps from mqtt header and procs that feed it
...
It belongs in comms msg header. Also remove PROTO_2, which shipping
code can read but never could send.
2022-12-30 15:35:01 -08:00
Eric House
310e1cea4f
remove bad assert
2022-12-30 15:35:01 -08:00
Eric House
550248bce0
fix assertions from missing timestamps
2022-12-29 22:39:26 -08:00
Eric House
bba8e99098
require that timestamp be set
...
MQTT must create the same header for each message, so having it set
the current timestamp is bad. I actually think it belongs in the comms
header, not in each transport.
2022-12-29 21:24:59 -08:00
Eric House
2942c140ee
consider channel when deciding if a game's present (and fix assign)
...
Rematch against self didn't work, and is useful for testing. So in
dutil method hasGame(), check if games with the same gameID are also
for the same channel. And when creating a new game for rematch, make
sure it's channel is 0.
2022-12-29 21:21:39 -08:00
Eric House
2b8c0194a2
fix string formatting mismatch
2022-12-29 07:22:54 -08:00
Eric House
ae9d576bad
fix crash when 0-length mqtt buffers arrive
...
Which is what happens when you "clear" retained messages
2022-12-28 23:21:32 -08:00
Eric House
5175775b1d
don't truncate gameID
...
In some cases games were created with 32-bit ids, and sometimes only
20 bits were used.
2022-12-27 17:38:26 -08:00
Eric House
fdbd404f37
cleanup
2022-12-27 17:38:20 -08:00
Eric House
9e675d49ba
log info about an assert I've seen
2022-12-26 20:30:46 -08:00
Eric House
30136e22a1
remove relay options from test script
2022-12-26 19:40:57 -08:00
Eric House
1ae4f2d774
make relay-related commandline options compile conditionally
2022-12-26 19:31:23 -08:00
Eric House
6648a25dd0
tweak logging
2022-12-26 19:24:39 -08:00
Eric House
3faf4687db
don't call a game over until message count drops to 0
...
I'm looking for a test case to reproduce the Andorid situation where
invitations are never deleted from comms' queue and so prevent the
game from being considered over. Doesn't seem to happen in Linux, but
more tests are good.
2022-12-26 17:15:44 -08:00
Eric House
5fe02a0888
set initial flags to reflect new version for invites
...
Creating an address record without having heard from the remote is
new, and setting it to an old version was preventing using new msg
format. So set to new by default. Not sure how it'll get downgraded
facing an old client, but a 100-game upgrade test passes.....
2022-12-21 16:11:55 -08:00
Eric House
5887140d9b
use hex for gameID in games list; fix compile error
2022-12-21 10:38:31 -08:00
Eric House
9b1fe83b61
fix to compile without DEBUG set
2022-12-21 10:29:48 -08:00
Eric House
7764c17705
resend all even if some unsendable
...
Looks like invitations become unsendable before they're deleted
sometimes and so block sending real messages. This fixes device
accepting invitation but never hearing back from host.
2022-12-21 10:21:41 -08:00
Eric House
8ce145f1fd
don't try to send invite via BT without an address
2022-12-21 08:30:09 -08:00
Eric House
933da2de07
API cleanup and all done
...
This should complete sending to multiple topics (for backwards
compatibility) and supporting combined messages in the future (sending
them is hard; receiving not so much.)
2022-12-20 11:55:30 -08:00
Eric House
6b029d5a85
invitations work on linux
2022-12-20 09:20:02 -08:00
Eric House
233a9c465d
snapshot: message sending works on android
2022-12-20 09:02:17 -08:00
Eric House
af4e39d921
snapshot: new mqtt msg format allowing multiple messages
2022-12-19 19:53:57 -08:00
Eric House
b179a0bade
remove dead code
2022-12-18 18:50:05 -08:00
Eric House
3b6132d8a1
remove stuff that wasn't meant to get pushed
2022-12-18 16:21:51 -08:00
Eric House
096c13614a
use ifdefs to go back to using only old-style per-device topics
2022-12-18 16:17:05 -08:00
Eric House
cf2d49e249
more
2022-12-18 10:23:36 -08:00
Eric House
ef39a2fa62
add debugging stuff -- don't push
2022-12-18 09:42:31 -08:00
Eric House
d799b94169
use persist flag and new per-game mqtt topics (too)
...
I didn't understand MQTT at all. Per the docs anyway it only keeps a
message around if its "persist" flag is set, and then it only keeps
the most recent per topic. I expected that when a device connected,
messages would be waiting for it, but that's apparently not true (some
evidence to the contrary.) But having all games on a device share the
same topic means only one message can be waiting. So switch to
including gameID in the topic, subscribing to a wildcard topic and
sending to a different one per game. For now, for legacy purposes,
we'll keep sending to the old per-device topic.
2022-12-16 14:35:22 -08:00
ssantos
6c64d29956
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (882 of 882 strings)
2022-12-16 19:47:42 +01:00
ssantos
41e4da2b04
Translated using Weblate (Portuguese)
...
Currently translated at 99.8% (881 of 882 strings)
2022-12-14 22:50:35 +01:00
Eric House
31593aaeda
call setRetained on all outbound messages
2022-12-13 17:41:48 -08:00
Eric House
e051fa04f9
fix robot having human name in config dialog
2022-12-13 06:13:03 -08:00
Eric House
988cf7f175
remove mistaken assert
2022-12-11 21:08:24 -08:00
Eric House
53e1a68d6d
track, and offer to display, comms-sent invites like others
...
I'm only keeping the most recent since they're sent every time a game
opens, app launches, etc.
2022-12-10 22:17:14 -08:00
Hosted Weblate
b8a9e1715a
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2022-12-10 17:09:33 +01:00
Hosted Weblate
693ded041b
Merge branch 'origin/android_branch' into Weblate.
2022-12-10 17:09:32 +01:00
Viktória Nagy
df70b0dbb5
Translated using Weblate (Hungarian)
...
Currently translated at 10.5% (93 of 883 strings)
2022-12-10 17:09:31 +01:00
Eric House
ed21fe01f4
remove dead string
2022-12-10 08:09:19 -08:00
ssantos
497bac22dd
Translated using Weblate (German)
...
Currently translated at 99.8% (882 of 883 strings)
2022-12-09 15:48:20 +01:00
Wellington Terumi Uemura
89d0572fd7
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (883 of 883 strings)
2022-12-07 14:48:29 +01:00
Eric House
aea7c3fd92
always save known player game start time
...
Was only saving it in case of conflict, which is rare
2022-12-06 07:45:10 -08:00
Hosted Weblate
a14e08240f
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2022-12-06 06:21:59 +01:00
Eric House
a2806f1c3f
show known player name of missing host
...
This is for debugging use only for now, but it's useful when a host
seems non-responsive to know which it is.
2022-12-05 21:21:46 -08:00
Hosted Weblate
ce8372f46a
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2022-12-05 22:57:20 +01:00
Hosted Weblate
9c0ec79424
Merge branch 'origin/android_branch' into Weblate.
2022-12-05 22:57:19 +01:00
Wellington Terumi Uemura
cbaee81ec9
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (886 of 886 strings)
2022-12-05 22:57:19 +01:00
Eric House
48748110ed
get rid of banned-nbs info -- been long enough
2022-12-05 13:56:12 -08:00
Eric House
47a5e66d72
perms now needed for NBS
2022-12-05 13:56:12 -08:00
Eric House
3826ddfbff
don't ask for phone permissions if can't send NBS
2022-12-05 13:56:12 -08:00
Eric House
af8c7b9900
remove notion of banned permissions
2022-12-05 13:56:12 -08:00
Eric House
e5d91be4c4
add another bt perms test
2022-12-05 13:56:12 -08:00
Eric House
871a45d3d3
add permissions
2022-12-05 13:56:12 -08:00
Eric House
f72a6c1b88
default nbs_port to 0
...
Shouldn't be referenced at all on GPlay builds, but that's more work
2022-12-05 13:54:49 -08:00
Eric House
93db9f5add
remove REQUEST_INSTALL_PACKAGES from all variants
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And start adding it to those not on the Play Store
2022-12-05 13:54:02 -08:00
Eric
c5e24d1294
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 8.6% (77 of 886 strings)
2022-12-03 14:48:51 +01:00
Lucie Vávrová
8d9e478487
Translated using Weblate (Czech)
...
Currently translated at 18.8% (167 of 886 strings)
2022-12-03 14:48:51 +01:00
ssantos
c2d1eef69c
Translated using Weblate (Portuguese)
...
Currently translated at 99.8% (885 of 886 strings)
2022-11-25 22:47:47 +01:00
ssantos
cfdec4f22e
Translated using Weblate (German)
...
Currently translated at 99.8% (885 of 886 strings)
2022-11-25 22:47:47 +01:00
Eric House
3e32fdb840
sort words using blanks behind those not
...
Engine shouldn't be so stupid as to play a blank for 0 points. So when
comparing two moves, sort first on score, then use number of blanks
used to break any ties.
2022-11-24 08:25:40 -08:00
Eric House
9f37faff7c
make NBS invitations work through new comms mech
2022-11-24 08:25:40 -08:00
Eric House
ad6bf4a976
add fdroid sha256 so invitations work there too
2022-11-24 08:25:40 -08:00
Wellington Terumi Uemura
43c712d7fe
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (886 of 886 strings)
2022-11-19 23:48:31 +01:00
Eric House
929de903f4
don't hide delete box for archived games
2022-11-19 09:07:11 -08:00
Eric House
34f68a435b
include game name in nli when rematching
2022-11-18 21:52:10 -08:00
Hosted Weblate
e7cebe1d46
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2022-11-18 21:21:31 +01:00
Eric House
9881305c97
remove REQUEST_INSTALL_PACKAGES from google play variants
2022-11-18 12:21:19 -08:00
Hosted Weblate
7a129c5a5b
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2022-11-18 20:17:31 +01:00
Eric House
0141f110be
fix to compile without DEBUG set
2022-11-18 11:09:22 -08:00
Eric House
067ceffc53
fix theme sharing
...
Had broken it when adding 21x21 board support, and it looks as if I
never hooked up receiving the incoming theme URLs.
2022-11-18 11:09:22 -08:00
Eric House
e59161ae2d
fix crash starting three-device games
2022-11-18 11:09:22 -08:00
Eric House
b999da1a92
remove BT perms crashes and fix so BT invitations work
2022-11-18 11:09:22 -08:00
Eric House
8ca83ae871
add BT permissions requests
2022-11-18 11:09:22 -08:00
Eric House
43a96fb6fc
get rid of stuff trying to support two sdk versions
2022-11-18 11:09:22 -08:00
Eric House
2d30854949
better way to create enum
2022-11-18 11:09:22 -08:00
Eric House
3c3e148ae8
more permission checks
2022-11-18 11:09:22 -08:00
Eric House
551c5332c4
more permissions checking
2022-11-18 11:09:22 -08:00
Eric House
347e54d2e7
start checking for BT permissions
2022-11-18 11:09:22 -08:00
Eric House
c888e2621b
builds for both 30 and 31 (with manual changes)
2022-11-18 11:09:22 -08:00
Eric House
7620e64516
switch DBG build to sdk 31
...
Now if I grant the permission manually in Settings the app doesn't
crash trying to use Bluetooth. Can't test for or ask for it yet.
2022-11-18 11:09:22 -08:00
Eric House
92b02fccb7
cleanup
2022-11-18 11:09:22 -08:00
Eric House
4419e0347c
remove unused property
2022-11-18 11:09:22 -08:00
Eric House
93e6e315db
fix to not crash, and exit cleanly, when opening unopenable games
...
When e.g. I open a game saved with a newer stream version flag it as
bad rather than asserting each time.
2022-11-18 11:09:22 -08:00
Eric House
e7861dca48
fix crashes when emulator decides it supports Bluetooth
2022-11-18 11:09:22 -08:00
Eric House
86303475af
fix assertion firing when relay address still present
2022-11-18 11:09:22 -08:00
Eric House
a2667eab0b
tweak search order and remove relay
...
Can't rematch using the relay any more!
2022-11-18 11:09:22 -08:00
Eric House
ec71ea349e
remove dead code
2022-11-18 11:09:22 -08:00
Eric House
f2b034d710
recognize in-comms invites when opening incomplete game
...
Android offers to invite when it thinks no invitations have been
sent. Now it knows about those buried in comms.
2022-11-18 11:09:22 -08:00
Eric House
6f57665da2
pass number of pending comms invites into informMissing()
2022-11-18 11:09:22 -08:00
Eric House
e8d2c4d600
add channel to nli logging
2022-11-18 11:09:22 -08:00
Eric House
403bbafb0d
go back to quarantine requiring two failures to close
2022-11-18 11:09:22 -08:00
Eric House
924695d3fb
add new stream version that skips relay and allows longer string
...
And remove some dead code
2022-11-18 11:09:22 -08:00
Eric House
41d9d4a254
complete getUsername() impl to call into prefs for user choice
2022-11-18 11:09:22 -08:00
Eric House
848ae6f0f6
remove dead code; assert other dead
...
Adding asserts to confirm that code that shouldn't be called in fact
isn't.
2022-11-18 11:09:22 -08:00
Eric House
ee6c88b944
fix inviting known players by adding invitee to new game creation
2022-11-18 11:09:22 -08:00
Eric House
12d8a092d7
move getUsername() to dutils to avoid crash
...
Being in util meant the default implementation got called, and that
returned a null string: boom.
2022-11-18 11:09:22 -08:00
Eric House
34a72705c0
set quarantine count to 1 for debug builds
2022-11-18 11:09:22 -08:00
Eric House
be9d80533e
cleanup and add helper functions
...
Looking toward a time when channelNo's high-order bits ensuring the
right device is receiving messages go away.
2022-11-18 11:09:22 -08:00
Eric House
e960877256
more
2022-11-18 11:09:22 -08:00
Eric House
066232d234
more stuff
2022-11-18 11:09:22 -08:00
Eric House
f2809e6e15
start of getting rid of gameID part of channelNo
...
Don't seem to need it post-relay, and it complicates things when
invitations are messages too.
2022-11-18 11:09:22 -08:00
Eric House
9a7946de36
fix stall showing up in curses test app
...
Duplicate messages early on, which happened only in the test script
but could have anywhere, broke connectivity. So don't kill address
records when a duplicate shows up. Dupes only escape message ID
checking early (before channel is established). I used to remove
address records when a message was rejected, but don't understand why
so removed that, though asserts show it's not mattering except for
those early messages.
2022-11-18 11:09:22 -08:00
Eric House
0ed20391c3
save game before summary (summary does UPDATE only, not INSERT)
2022-11-18 11:09:22 -08:00
Eric House
4cfc781cd7
remove assert (until I figure out why firing)
2022-11-18 11:09:22 -08:00
Eric House
f5cc23f591
add assert
2022-11-18 11:09:22 -08:00
Eric House
1e447e9d60
move TransportProcs into cGlobals to fix gtk crash
2022-11-18 11:09:22 -08:00
Eric House
47ea296c39
fix crash by passing missing proc ptrs
2022-11-18 11:09:22 -08:00
Eric House
f2b707ed4d
add assert to test where param is unnecessary
2022-11-18 11:09:22 -08:00
Eric House
e372b5e6d1
set game name from nli
2022-11-18 11:09:22 -08:00
Eric House
758a157472
check for dict before making game from invite
...
This belongs in common code but that's for later.
2022-11-18 11:09:22 -08:00
Eric House
75eaadaddb
cleanup -- belongs on main
2022-11-18 11:09:22 -08:00
Eric House
5a5a8e7db8
make games connect after creation from invitation
2022-11-18 11:09:22 -08:00
Eric House
3923a2d9a6
check for duplicate invites; don't create if found
...
Add dutil proc haveGame() and use it to detect duplicate
invitations. I'm passing, but ignoring on android, the channel, which
means that for now you can't invite yourself and on-device testing
requires having CrossWords and CrossDbg or a second user.
2022-11-18 11:09:22 -08:00
Eric House
2a861db675
remove dead code
2022-11-18 11:09:22 -08:00
Eric House
980ba68297
fix stuff crashing android
2022-11-18 11:09:22 -08:00
Eric House
7587653541
fix memory leaks; get curses using new invite resp. code
2022-11-18 11:09:22 -08:00
Eric House
766554d3f5
snapshot: rematch and invitation handling most work from common
...
But curses will crash, duplicates and missing dicts aren't handled,
etc.
2022-11-18 11:09:22 -08:00
Eric House
8a64d53f61
cleanup
2022-11-18 11:09:22 -08:00
Eric House
6b29ee92e6
tweaks to game_makeRematch
2022-11-18 11:09:22 -08:00
Eric House
b9c6551e8b
merge android_branch changes to comms_make
...
Not tested at all on android
2022-11-18 11:09:22 -08:00
Eric House
d1a9c07adc
fix so invites work, at least in simple case
2022-11-18 11:09:22 -08:00
Eric House
10bbab88bf
tweak
...
There's an assertion I need to remove or understand here.
2022-11-18 11:09:22 -08:00
Eric House
98184b9e47
fix to compile and allow invites too late
...
The curses test scripts keep sending invitations, so don't assert
that's not true.
2022-11-18 11:09:22 -08:00
Eric House
16857ab74a
snapshot: comms_invite() call gets to jni
2022-11-18 11:09:22 -08:00
Eric House
5bc2a38439
fix so invite via SMS works too (discon_ok2 test passes)
2022-11-18 11:09:22 -08:00
Eric House
61faf1a730
support comparing SMS addresses too
2022-11-18 11:09:22 -08:00
Eric House
8a91970ba8
add sms for curses (untested)
2022-11-18 11:09:22 -08:00
Eric House
b4e197f8af
snapshot: mqtt invites for gtk work via comms
...
Merge that won't compile, but I want it to start fromp
2022-11-18 11:09:22 -08:00
Alejandro Rodriguez
31777c3807
Translated using Weblate (Spanish)
...
Currently translated at 36.1% (321 of 887 strings)
2022-11-17 14:46:59 +01:00
Alejandro Rodriguez
c3da21c707
Translated using Weblate (Spanish)
...
Currently translated at 36.0% (320 of 887 strings)
2022-11-15 21:47:20 +01:00
Alejandro Rodriguez
74b8468ae7
Translated using Weblate (Spanish)
...
Currently translated at 35.9% (319 of 887 strings)
2022-11-12 12:50:41 +01:00