ehouse
469f741991
Turn IR on again
2009-09-27 18:55:16 +00:00
ehouse
b24cab9af3
Just enough changes to get compiling on Palm again: seems to work
...
against the relay! Begin process of displaying relay status via icon
reusing BT's spot.
2009-09-27 16:33:36 +00:00
ehouse
448033f722
Make compile for release builds too...
2009-09-26 18:31:33 +00:00
ehouse
9f7b5e077c
Ignore async responses if handles don't match to drop outdated
...
requests.
2009-09-26 18:27:28 +00:00
ehouse
5e3d40a691
up wince version to beta 3
2009-09-26 14:38:23 +00:00
ehouse
0e43675abf
Address problems matching [re]connections to games: first, go back to
...
setting connName when all in a game are present. Second, have every
host include in connections a random number. That number is made part
of the connName and in general used to test whether a host belongs in
a particular game. Add this "seed" to web interface. Means new
versions for relay protocol and game stream format. Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
edde3e2fd5
cleanup
2009-09-26 14:33:52 +00:00
ehouse
2721561324
add option to include new duplicate packets flag
2009-09-26 14:33:09 +00:00
ehouse
030ae52a4b
Store start time as time_t rather than string.
2009-09-26 14:05:51 +00:00
ehouse
827f44ff48
Script to put games on relay that need partners, great for testing
...
with just one handheld.
2009-09-26 13:48:58 +00:00
ehouse
547c1758a9
For testing, add option to send duplicates of all packets
2009-09-26 13:47:51 +00:00
ehouse
881639c230
fix null ptr exception using null engine. Logic error was not exposed
...
earlier because except in multi-device game the UI would not allow you
to ask an engine-less robot player for a hint.
2009-09-25 10:17:35 +00:00
ehouse
17cbbe563f
replace remaining binary bmps with ascii pgms
2009-09-24 04:37:59 +00:00
ehouse
91ccf3bac5
Replace four bitmaps with one drawn on top of background of green and
...
red based on connection progress. Store the bitmap as a pgm, and
generate the .bmp from it at build time.
2009-09-24 04:26:28 +00:00
ehouse
ef8c85734e
don't send on disconnect unless connected
2009-09-22 03:50:37 +00:00
ehouse
98e175965d
Replace letters as indicators of network status with icons. So far
...
just rects that change from red to green as we connect -- which could
be done in less space by painting.
2009-09-22 03:49:26 +00:00
ehouse
086d480fe3
cleanup
2009-09-22 03:47:21 +00:00
ehouse
6e276510eb
More tweaks from across the pond.
2009-09-22 03:46:04 +00:00
ehouse
6008633712
No link as part of dll .cab
2009-09-22 03:42:29 +00:00
ehouse
b1352f013c
prepend Test_ to cookie/room name
2009-09-22 03:38:43 +00:00
ehouse
0395c5d26f
b1 -> b2
2009-09-21 12:49:57 +00:00
ehouse
a13e1d6488
add util_clearTimer, implement on all platforms, and call when closing
...
comms to fix crash on Wince when timer fired after comms had been
deleted. The closure stored and passed in was no longer a valid ptr.
2009-09-21 12:49:08 +00:00
ehouse
f8848321c4
Didn't mean to check in not deleting tmp files
2009-09-21 12:46:36 +00:00
ehouse
63fc1e048a
Fix crash going from connected to standalone game: don't invoke sockrw
...
code when its "self" is null.
2009-09-20 22:23:56 +00:00
ehouse
5fa3e2209c
build .cabs for .dlls (based on same for .exes)
2009-09-20 21:55:31 +00:00
ehouse
a91fd28773
fix some warnings when building linux client without debugging but
...
with warnings as errors.
2009-09-20 21:51:29 +00:00
ehouse
e8b372c274
fix more release build unused var warnings
2009-09-20 21:11:58 +00:00
ehouse
7d48ad714f
fix some warnings when building without debugging
2009-09-20 20:49:37 +00:00
ehouse
52055d6334
add USE_CURSES to help
2009-09-20 20:48:05 +00:00
ehouse
a3b326205a
Do a better job of handling failure to connect or loss of connection:
...
look for errors coming with FD_CONNECT message, look for FD_CLOSE
message, and inform relay when connection is lost so its reconnect
logic is triggered. This seems at least to handle the case where I
kill the relay mid-game.
2009-09-20 19:00:54 +00:00
ehouse
cd2da3b1c3
Let's call this beta rather than alpha in first release: it's solid.
2009-09-20 18:58:40 +00:00
ehouse
ad2cf1a7ea
Tweaks prior to sending to new translator
2009-09-20 18:58:05 +00:00
ehouse
b219e8b279
Send notification when device disconnnects without closing socket (in
...
addition to the existing one sent when a socket is closed).
2009-09-20 18:47:47 +00:00
ehouse
1da25307e5
Display relay state on board, horizontal scoreboard mode only for now.
2009-09-20 18:45:25 +00:00
ehouse
a5556469ef
fix timer formatting
2009-09-20 05:00:23 +00:00
ehouse
250e223a20
add bqRemoveAll
2009-09-19 21:28:07 +00:00
ehouse
ffacbcb36a
Move "For" column left.
2009-09-19 04:59:19 +00:00
ehouse
765a36508e
Fix so can really be the main language; two static labels shouldn't
...
have been in Polish.
2009-09-19 04:46:11 +00:00
ehouse
f1b355b1ce
Move english resources into l10n directory, and change build so that
...
any of the languges can be the one built-in and english can be in a
.dll. English can now serve as a template for translation.
2009-09-19 04:16:19 +00:00
ehouse
45bdccd4e8
Format time more compactly
2009-09-18 03:50:01 +00:00
ehouse
cfad371bb6
use D-A instead of arbitrary letters for conn state -- which will be icons soon anyway.
2009-09-17 03:49:25 +00:00
ehouse
048dccebae
Don't force conns dialog open on new game.
2009-09-17 03:48:45 +00:00
ehouse
1117e76f64
Invite->Room; tweak some phrases
2009-09-17 03:45:13 +00:00
ehouse
a9e8f5b493
shorten column headings; don't assign cid until game is full.
2009-09-17 03:42:12 +00:00
ehouse
e8ae5e43ad
don't timeout games just because they're set to sleep a long time between moves.
2009-09-17 03:41:08 +00:00
ehouse
283a249548
More tweaks from translator
2009-09-16 03:50:16 +00:00
ehouse
4ce9a87be5
Use new relay status callback, and similar callback added to socket
...
read/writer, to provide connection status beside scoreboard (in area
outside that managed by code in common/). Simple letters now, it'll
be icons eventually.
2009-09-15 13:04:34 +00:00
ehouse
d5d20293ce
print log timestamps with padding 0s for better sorting
2009-09-15 12:54:40 +00:00
ehouse
135048a3cf
Extend name change to relay's web interface
2009-09-14 03:31:54 +00:00
ehouse
18e9301e87
rename Cookie to Invite, a change that may change. Rename everywhere
...
in clients but not in relay where cookie is too pervasive. (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
6603949b0e
Fix bug where device quitting one game to start another with same
...
cookie winds up connecting to the old game -- by flagging a cref as
full and no longer accepting connections without connNames even when
in the MISSING state. Required a protocol changes so that devices get
their connNames as early as possible.
2009-09-14 01:55:03 +00:00
ehouse
7eeede45c3
exit if unable to open socket
2009-09-13 15:27:19 +00:00
ehouse
b42e1adb0a
New phrase and tweaks from translator, including shortening that
...
allows reverting color dialog changes; change xWords->Crosswords for
consistency.
2009-09-13 14:47:50 +00:00
ehouse
535e97b855
replace array of indices with array of ptrs for faster & smaller code
2009-09-13 05:28:12 +00:00
ehouse
49ac5d10a2
fix lookup of "special" char strings: Spanish and Catalan apparently
...
displayed properly since I merged the unicode changes in.
2009-09-13 04:57:44 +00:00
ehouse
5c95c7b603
fix wince to compile with new APIs
2009-09-12 23:31:48 +00:00
ehouse
f83f6d64ed
drop a bit of logging
2009-09-12 23:17:04 +00:00
ehouse
6c4b991566
Modify comms and games APIs so single struct of callbacks is passed
...
instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API. (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
86b560c441
fix to compile on palm: accomodate old compiler and new dict struct
...
fields. Network play against relay works!
2009-09-12 15:35:03 +00:00
ehouse
f1e27d4945
Don't bother calculating gameID as common code does it.
2009-09-12 15:10:10 +00:00
ehouse
85f9ac8598
revert to iso_8859-2 until have time to figure out why utf-8 doesn't
...
convert correctly (though it does for Polish)
2009-09-12 15:05:26 +00:00
ehouse
f0737e1356
prevent label overlap
2009-09-12 04:23:53 +00:00
ehouse
d0127c503a
fix some allcaps; mark what needs tranlation.
2009-09-11 07:49:19 +00:00
ehouse
35449825bc
Add new error string; convert to utf-8.
2009-09-11 07:45:14 +00:00
ehouse
2f0ec7e583
fix some string display bugs by using utf8 when converting; handle
...
Resend Messages menuitem (with error when standalone); add string for
that new error.
2009-09-11 07:44:27 +00:00
ehouse
df9b7bea2b
More translations.
2009-09-11 07:05:31 +00:00
ehouse
448ea05443
Start adding logging to sockets code...
2009-09-07 18:23:49 +00:00
ehouse
03eeb93925
Prefs file is created HIDDEN; open it that way too.
2009-09-07 18:22:52 +00:00
ehouse
4e8d340304
Don't re-open conns dlg if in standalone mode
2009-09-07 16:55:54 +00:00
ehouse
13e50dd149
when only one conn mode available localized versions shouldn't show
...
choice either
2009-09-07 16:46:55 +00:00
ehouse
e8825e119c
add comment re: stream format non-change for utf-8
2009-09-05 13:14:42 +00:00
ehouse
615603b66b
Add define set to number of conn types compiled in; use it to compile
...
out conn type choice where there's only one (none to be made). Refuse
to dismiss conns dialog when cookie not chosen.
2009-09-05 13:08:46 +00:00
ehouse
8ddc8612a8
experimental CC def should not have been checked in
2009-09-05 13:00:35 +00:00
ehouse
044c38e02f
change formatting, variable name
2009-09-04 12:32:16 +00:00
ehouse
1c865eb2cc
static linking for recent cegcc; don't ask mingw windres to do utf8
2009-09-04 12:31:15 +00:00
ehouse
3a1c2572dd
Merge in unicode changes to read in utf-8 dictionary format
2009-09-04 12:30:10 +00:00
ehouse
c010a73098
copy over tall-narrow game info dialog layout from other .rc files
2009-09-04 12:18:46 +00:00
ehouse
7ca629a2f5
don't log socket closing as an error
2009-09-04 11:02:09 +00:00
ehouse
8acbe2c08f
Don't sort tiles in blank picker!
2009-09-01 13:59:45 +00:00
ehouse
f72a8a5904
updates from translator
2009-09-01 12:41:56 +00:00
ehouse
188eea4646
Try again if fail to connect to relay.
2009-08-30 15:25:13 +00:00
ehouse
6827ab5d88
Unify signal handlers that do same thing; clean memory leaks and a
...
double-dispose.
2009-08-30 15:23:05 +00:00
ehouse
dd666472a3
Fix compiler warning in non-debug case.
2009-08-30 15:20:18 +00:00
ehouse
95a70862be
Lock cref before calling method that assumes lock.
2009-08-30 15:18:40 +00:00
ehouse
2a569df97f
For privacy, don't show host IP unless connection is local.
2009-08-30 15:16:06 +00:00
ehouse
1d2bd69251
Some fixup, e.g. missing or duplicated IDs, left from merge.
2009-08-29 16:10:56 +00:00
ehouse
1c8147c21c
Tweak to support non-ascii utf-8 chars from dicts. Seems to display
...
Catalan and Polish fine (on board.)
2009-08-29 16:09:58 +00:00
ehouse
d86d2b556a
Tweak to support non-ascii utf-8 chars from dicts. Seems to display
...
Catalan and Polish fine (on board.)
2009-08-29 16:09:24 +00:00
ehouse
9ae95366eb
merge in changes from 2546 to current HEAD on wince_42_branch to catch up with localizability. Tested only on win32 so far, where can switch locales and play via relay
2009-08-29 13:37:37 +00:00
ehouse
6a36c045b6
fix wince compile error
2009-08-29 13:06:48 +00:00
ehouse
d29b048504
timeout games after five minutes no matter what
2009-08-23 15:35:47 +00:00
ehouse
b15665e041
serve http view from cached data and make cache refresh rate
...
configurable. Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
537de614b9
remove timer assert; log socket errors
2009-08-21 12:15:40 +00:00
ehouse
dbf9daf71b
Fix problems reconnecting hosts where some but not all received the
...
ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie. This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
f5f5df990e
Drive hosts launched from list of local roles in anticipation of
...
splitting tests between machines.
2009-08-21 03:31:34 +00:00
ehouse
493d3c226f
log when crash
2009-08-20 12:12:43 +00:00
ehouse
1264cacdc1
when one participant in a game crashes kill the rest so another can
...
begin.
2009-08-20 11:56:33 +00:00
ehouse
53133839a4
don't log list of sockets by default
2009-08-20 03:50:40 +00:00
ehouse
e96becb05f
variable name change only (for clarity)
2009-08-13 12:59:55 +00:00
ehouse
522bd8636d
include timestamp in "game finished ok" output
2009-07-31 13:04:37 +00:00
ehouse
e746e2bc5b
Fix assertion failures
2009-07-31 13:03:38 +00:00
ehouse
fbd3559e3b
Fix assertion failures
2009-07-31 13:03:05 +00:00
ehouse
47d6d53419
make log file location configurable; remember start time as used for
...
permenent IDs on spawn rather than overall boot to avoid duplicating
cids.
2009-07-31 13:02:05 +00:00
ehouse
7077a11af6
pass .css file
2009-07-31 12:58:47 +00:00
ehouse
acbf8180ef
add missing lock(); track and display uptime of daemon child as well as parent
2009-07-31 12:56:04 +00:00
ehouse
80ccdd6d04
spelling...
2009-07-31 12:47:58 +00:00
ehouse
f537169db5
Assign 0 not NULL to pthread variables.
2009-07-31 12:43:04 +00:00
ehouse
bcc887c0b1
Need to remove before inserting. Todo: is there a replace?
2009-07-31 12:39:47 +00:00
ehouse
503db9cc6f
up copyright
2009-07-30 12:54:17 +00:00
ehouse
f35f2fe696
add css file path
2009-07-30 12:52:05 +00:00
ehouse
ba97f096dc
make css file for http interface configurable; fix bug where
...
connections arriving too close together would wind up with different
crefs (using new mutex).
2009-07-30 12:49:21 +00:00
ehouse
631bf4b179
write to named file for use on ISP from cron
2009-07-30 12:46:40 +00:00
ehouse
2641ab6430
bug fix: mark after locking so will unlock in destructor
2009-07-30 12:39:45 +00:00
ehouse
7338a706cb
option to randomly kill xwords instances
2009-07-29 04:31:23 +00:00
ehouse
192fb50bf8
add SIGINT handler that calls quit (to save files). Listen for errors in poll.
2009-07-29 04:29:29 +00:00
ehouse
4a5d74a0af
rename state to take up less space in browser; add number of respawns
...
to status display.
2009-07-29 04:25:21 +00:00
ehouse
8be31357ad
track per-cref lifetime and display it via http
2009-07-28 05:41:15 +00:00
ehouse
9ab746d8ac
Include strerror output in a few socket-related error messages.
2009-07-28 05:17:44 +00:00
ehouse
8284799abe
Fix crashes resulting from deleting cref instances in one thread while
...
another wanted to operate on them. The root problem is that you can't
dispose of a mutex while somebody's blocking on it. So now the
locking mutexes live inside the cref class. When the lock owner
realizes the cref needs to die, it sets a flag and it's moved to a
recycled list. A thread blocking on the mutex will then get it, but
checks the flag and releases it immediately if it's being recycled.
(Also improve the http interface a bit.) With these changes I've run
31K (and counting) games against the relay without a crash or deadlock
(using sim_real.sh.) The main problem that remains is that sometimes
two games using the same cookie wind up with two crefs (and so never
connect.)
2009-07-28 05:15:26 +00:00
ehouse
0d03ed71bb
cleanup
2009-07-28 05:09:24 +00:00
ehouse
6b1cf247bf
Don't alloc storage for fds and log buffer each time through poll
...
loop; instead reuse and realloc when needs to grow.
2009-07-28 05:08:15 +00:00
ehouse
8c7c457a54
shorten state names so they take up less webpage space.
2009-07-28 05:06:25 +00:00
ehouse
62b7d3c3a4
Clean up gtk case and fix post-game log checking.
2009-07-28 05:02:09 +00:00
ehouse
3b62e04d07
don't use -lmcheck. It causes a lot of crashes in places where it
...
certainly looks as if nothing is wrong.
2009-07-28 05:00:18 +00:00
ehouse
dddd5e1dd8
clean up logging. I got some cores that suggest overflow. This fixes
...
that if indeed it was happening. Problems with sockets disappearing
while in poll may remain.
2009-07-16 04:43:33 +00:00
ehouse
19cff0f7c5
make all game ids (cookies) unique; fix success test
2009-07-16 04:36:30 +00:00
ehouse
0a0d4804dd
store keys and values as const char* instead of string since the
...
string code was involved in a lot of crashes.
2009-07-16 04:23:02 +00:00
ehouse
8a0d963c95
include abbreviated uptime in stat row
2009-07-16 02:56:25 +00:00
ehouse
c5e73fd725
Add to http display number of games currently being hosted.
2009-07-13 03:01:22 +00:00
ehouse
582eb88f9a
int->bool
2009-07-13 02:58:16 +00:00
ehouse
fed0458f2e
various improvements. Runs games forever now, though exit is clumsy.
2009-07-13 02:57:41 +00:00
ehouse
d7cd277893
Add option to close stdin on startup, which seems required to run
...
curses version from script. There's probably a better way...
2009-07-12 01:32:14 +00:00
ehouse
df293db349
script to run lots of games with events at more natural intervals against relay.
2009-07-12 01:18:09 +00:00
ehouse
4c523b628c
Make slow-robot work for curses client too.
2009-07-10 05:04:04 +00:00
ehouse
184a154c52
New feature, meant for testing relay, makes robot skip random number
...
of seconds within specified range before making a move. Working only
on gtk so far, and will probably never be used other than on linux
clients.
2009-07-09 12:43:51 +00:00
ehouse
854b3d9349
use synchronized method to add map entries
2009-07-06 02:02:59 +00:00
ehouse
2ef16d44ca
Include number of games played in html output; don't report closed
...
sockets found while reporting closed sockets (to avoid deadlock);
remove sockets from crefmgr's map when closing them so new connections
using same (re-used) socket aren't treated as belonging to open games.
2009-07-06 01:50:51 +00:00
ehouse
a680a6e5fe
Always close sockets we're done with. Otherwise they leak -- don't get reused.
2009-07-06 01:32:30 +00:00
ehouse
37dc9b7b88
running under valgrind I need to handle SIGPIPE.
2009-07-06 01:31:16 +00:00
ehouse
7893c2066a
get rid of gratuitous echo
2009-07-05 01:46:27 +00:00
ehouse
c0073183ba
improve relay test script to better run in a loop.
2009-07-03 14:55:20 +00:00
ehouse
f4db39f490
synchronize reads of std::map to fix crash due to memory corruption.
...
Apparently containers aren't thread-safe even for reads.
2009-07-03 14:54:21 +00:00
ehouse
a954286960
avoid mempool assertions by cleaning up on way out
2009-06-30 12:55:47 +00:00
ehouse
9b29e45ea4
plug valgrind-found leak; prefer localtime_r.
2009-06-29 12:58:30 +00:00
ehouse
c347bbd963
tweak new game dialog
2009-05-01 04:36:58 +00:00
ehouse
e19e8411cb
fix compilation error
2009-05-01 04:29:13 +00:00
ehouse
927c363edf
Move more (hopefully this is it) strings into resources; make sure all
...
three .rc files have all strings.
2009-04-30 04:25:17 +00:00
ehouse
ce09a83b12
script to check that .rc files have all expected ids defined
2009-04-30 04:20:30 +00:00
ehouse
ee2e1e1234
Move another string from code into resources.
2009-04-26 20:21:21 +00:00
ehouse
0c5088192d
remove logging
2009-04-26 20:20:14 +00:00
ehouse
e4977e2c5f
Add ability to scroll dialogs by dragging. Works only on
...
touchscreens, and has no sense of momentum.
2009-04-26 20:10:28 +00:00
ehouse
eb5ee8431b
check string ids back in rather than generating; move macro from .rc
...
file into new .h all can include; use XWCOMBO more; build shippable
files in new built directory within obj_*; don't tell windres that
french is english.
2009-04-24 05:36:31 +00:00
ehouse
6638b251e0
Give all labels real IDs so can be moved; flesh out locale picker
...
dialog; add macro to replace listbox/combo triplet; rename some ids.
2009-04-23 12:37:07 +00:00
ehouse
568c75ba9a
list dlls by name rather than pattern
2009-04-23 12:31:03 +00:00
ehouse
e573fa4fb5
add missing include
2009-04-23 12:12:57 +00:00
ehouse
3ae06069b4
Fix typo
2009-04-22 12:50:31 +00:00
ehouse
efe9fdf974
When resize dialog, put half the now-wider right margin on the left.
2009-04-21 12:42:51 +00:00
ehouse
984ec5934b
get rid of translate comments. no code change.
2009-04-21 04:44:30 +00:00
ehouse
d06ade3cd7
Tweak resource layout to fit French translations better.
2009-04-21 04:29:37 +00:00
ehouse
173b49c2e2
Latest French translations; copyright catchup.
2009-04-19 17:36:28 +00:00
ehouse
c5ade1431a
Move a few more strings into resources.
2009-04-19 17:34:14 +00:00
ehouse
481e2acb92
Add dialog for choosing localization .dll; save choice in prefs and open on boot.
2009-04-19 17:33:39 +00:00
ehouse
a7bf9f611d
strip .dlls for size -- and since this seems to work around cegcc's problem with winmo 6.1
2009-04-19 17:12:55 +00:00
ehouse
8d6150e025
First cut from translator.
2009-04-14 03:38:33 +00:00
ehouse
80b9fde2da
Starting point for French translation.
2009-04-14 03:34:41 +00:00
ehouse
51b0fd5e4e
Changes to use .dll on wince: create window, which creates its menu,
...
after loading prefs since that's where language pref will be stored.
But for now, hard-code to load French so translator can see it
immediately. Also, create l10n directory in which localized .rc files
will live and modify Make file to .dlls from all.
2009-04-14 03:33:46 +00:00
ehouse
76c0a518f1
change -j to -j3. No code change.
2009-04-14 03:27:32 +00:00
ehouse
61fc087c5d
annotate template for translators. No code change.
2009-04-11 16:49:04 +00:00
ehouse
d19f052503
Track HINSTANCE of localization .dll separately, passing it where
...
appropriate; move rest (I think) of strings into resource; load menu
for win32 app after loading localization .dll.
2009-04-11 15:45:59 +00:00
ehouse
be7fe94650
add more strings
2009-04-11 15:41:40 +00:00
ehouse
aeb6d94248
generate string resource IDs from a list to avoid the trouble of keeping them sequential.
2009-04-11 15:40:19 +00:00
ehouse
d5afc6f252
generate string resource IDs from a list to avoid the trouble of keeping them sequential.
2009-04-11 15:40:01 +00:00
ehouse
848ccaaff7
remove resources (e.g. colors) that don't need localization; add more strings.
2009-04-11 15:38:40 +00:00
ehouse
2727cacae0
Start factoring out strings for localization: move most to resource,
...
add new file that loads resources (working around LoadString not
working as docs say it should). Add all-caps version for testing and
not-yet-working cmdline change to use it.
2009-04-09 13:48:38 +00:00
ehouse
9df574b6f6
Fix to compile (and so dicts are read into new internal format) on Palm.
2009-04-07 04:33:47 +00:00
ehouse
669e423ca8
Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*.
2009-04-07 04:23:56 +00:00
ehouse
2838f421a5
fix a couple of null ptr exceptions
2009-04-05 23:48:33 +00:00
ehouse
7b5259a5c0
Use simpler API (no behavior change; not utf-8 related).
2009-04-05 20:19:29 +00:00
ehouse
f3b53e4aaf
When dict is utf8, convert to wchar_t assuming CP_UTF8 rather than CP_ACP.
2009-04-05 20:18:46 +00:00
ehouse
f0d6dda9dd
A couple of new types for xp code dealing with utf8.
2009-04-05 19:27:30 +00:00
ehouse
241b24c862
Read new dicts and old into new format.
2009-04-05 19:24:10 +00:00
ehouse
a9b88d95b2
Read new dicts and old into new format.
2009-04-05 19:22:55 +00:00
ehouse
641ae18864
Use new dict api to support utf8 faces.
2009-04-05 19:20:22 +00:00
ehouse
9f6114fb9e
don't cast.
2009-04-05 19:18:47 +00:00
ehouse
96cfd7c7dd
New stream version: dict sent over wire has faces as utf8 (unless dict is not.)
2009-04-05 19:16:52 +00:00
ehouse
38a23ba74f
Begin changes for utf8 support (mostly from unicode_branch). Dict now
...
provides tiles as null-terminated const strings ptrs to which can be
passed and stored. They're utf8 strings. Old dicts still work,
platform must convert to utf8 on load.
2009-04-05 19:02:21 +00:00
ehouse
4a308f4f8e
Don't use unitialized variables (thanks valgrind :-)
2009-04-05 18:47:45 +00:00
ehouse
b63c75f36e
use libncursesw
2009-04-05 18:35:51 +00:00
ehouse
926f5963a3
rename only: stream_putString to stream_catString.
2009-03-29 18:26:59 +00:00
ehouse
8dca48b3ea
Useful ftell, commented out.
2009-03-29 18:13:09 +00:00
ehouse
9e5b3f8f29
Changes to fix BYOD (though still need native speaker confirmation)
2009-03-14 22:33:53 +00:00
ehouse
690bf80b7b
Fix so can build iso-8859-2 Polish dicts using make (won't work on
...
BYOD yet): add encoding to emacs mode line and fix the letters,
including hard-coding them as decimal numbers until I can figure out
how to get perl (in xloc.pm) to emit iso-8859-2 instead of utf8.
2009-03-14 19:27:29 +00:00
ehouse
0b0bf96cd5
accept ISO-8859-2; remove unused param; add assert that EOF/EOL aren't
...
part of a multibyte char
2009-03-14 19:22:15 +00:00
ehouse
b16a07d0ba
build dict2dawg with debug symbols
2009-03-14 19:21:09 +00:00
ehouse
fbe95478ba
rename now() as uptime(); drop NTHREADS to 1 for now; include time of
...
server boot in connName and keep counter in memory rather than a file.
2009-03-10 12:52:17 +00:00
ehouse
f9e6c5631d
Move WSACleanup into main where it can be called once per launch
...
rather than per use of relay, parallel to WSAStartup.
2009-03-08 20:01:47 +00:00
ehouse
f874183475
Use nwgamest support for separate config button beside role combo, and
...
remove hack responding to tap (without change) on that combo.
2009-03-08 20:00:20 +00:00
ehouse
cb72b3ffef
call gi_initPlayerInfo() for defaults when not provided on commandline.
2009-03-08 19:57:27 +00:00
ehouse
53fca87b10
Go back to combo box for role, and add config button beside it using new support in nwgamest.
2009-03-08 19:56:48 +00:00
ehouse
de4c57e740
include strerror output in logging when socket read fails
2009-03-08 19:56:01 +00:00