Commit graph

1548 commits

Author SHA1 Message Date
Eric House
39983f65b6 remove logging 2014-02-27 21:44:25 -08:00
Eric House
025bcb885b don't move state forward when should be moving back 2014-02-09 19:35:17 -08:00
Eric House
0b132661ca change struct name from r to rr for easier searching; no code change 2014-02-07 21:12:45 -08:00
Eric House
ca8a901bbb add assertion aimed at confirming theory about race-condition based Android crash 2014-02-07 07:41:50 -08:00
Eric House
e34cc9007d fix problems with opening and using wordlists on 64-bit linux by
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
b43855a313 fix curses build for 64bit compile and to use common layout (meaning
tray is now under the board unstead of to the right).  Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
3f67afaefb replace tabs with spaces; no code change 2014-01-05 12:57:46 -08:00
Eric House
f46f8ed560 cleanup 2013-12-30 07:08:42 -08:00
Eric House
b2b4c2a1f5 fix android compile errors 2013-12-27 19:32:56 -08:00
Eric House
762945857e fix to work for standalone games too 2013-12-19 07:59:00 -08:00
Eric House
2a47c91a91 add gi_setNPlayers() 2013-12-17 21:54:02 -08:00
Eric House
de41802f54 rename variable so I don't trip up again 2013-12-17 21:08:27 -08:00
Eric House
f1f13c65a2 don't overwrite gameID 2013-12-16 08:05:56 -08:00
Eric House
4420049bd0 remove duplicate lines (added by merge?) 2013-12-16 08:05:35 -08:00
Eric House
b5d6c513a6 add canUndo to GameStateInfo and use to hide the undo menu 2013-12-03 07:06:48 -08:00
Eric House
94216a5fb9 add canTrade to GameStateInfo, pass through to java world, and use to
determine whether to show trade menuitem
2013-12-01 21:53:41 -08:00
Eric House
9fa9ba643f fix linux crash when timers enabled: clear timer while taking down board 2013-12-01 18:50:18 -08:00
Eric House
fc6d6ec707 use local variable 2013-12-01 18:37:21 -08:00
Eric House
6875eaa10a don't draw timer if it has an empty rect 2013-12-01 18:32:51 -08:00
Eric House
9f22386bf6 another assert 2013-11-29 10:15:22 -08:00
Eric House
0cc45ad865 add new field canHideRack to GameStateInfo and use it to disable menu. 2013-11-17 13:54:21 -08:00
Eric House
14c7b7370a fix layout bug where board overlapped tray 2013-11-16 18:31:14 -08:00
Eric House
088dd1bd75 center board when it must be narrower than screen 2013-11-15 20:46:22 -08:00
Eric House
7d1a1228f0 fix bug where scrolling used when shrinking would suffice 2013-11-14 06:56:11 -08:00
Eric House
c9ba7b2fe1 When timer fires for pen held on board, don't do anything if we're in
trade mode.
2013-11-10 07:08:49 -08:00
Eric House
dfdbd9a8a2 pass scoreWidth separately into formatting code so space can be left
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
38613a85d3 make active rect for empty board 3x3 for a bit more context 2013-11-08 06:34:41 -08:00
Eric House
a26dced506 drawing tray tiles can fail, e.g. when font info not yet available, so
only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
bb80cdfb08 Merge branch 'android_branch' into android_thumbnail
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
499e07d84b follow convention: width usually comes before height 2013-11-05 06:38:48 -08:00
Eric House
9c9a04025a Merge branch 'android_branch' into android_thumbnail
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
9f1b0c5121 Specify relative height of scoreboard and tray in board_figureLayout,
and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
5a65bca12a add board functions to figure layout (position and size of board,
tray, etc.), removing need for each client to do it itself.
2013-11-03 12:12:25 -08:00
Eric House
b9d0469cfe fix OFFSET_OF ptr size to quiet compiler 2013-11-01 19:09:05 -07:00
Eric House
d7a1f53157 Merge branch 'android_branch' into android_thumbnail
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
182ea7f862 make it possible to set DrawCtxt after opening/creating game 2013-10-31 08:06:44 -07:00
Eric House
88af10552e don't try to draw with null dctx 2013-10-31 06:35:00 -07:00
Eric House
26f5a0b269 add two out params giving number of cols and rows 2013-10-29 07:50:12 -07:00
Eric House
88b380503e add function, not compiled by default, to return bounding rect of all
non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
53e6db5683 remove return from middle of function 2013-10-27 21:47:49 -07:00
Eric House
8fa5e3e4bd drop duplicate packet rather than asserting 2013-09-11 07:30:12 -07:00
Eric House
a25d664eb5 Merge branch 'from_android_beta_65' into android_branch
Conflicts:
	xwords4/android/XWords4/res/raw/changes
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2013-09-09 08:01:28 -07:00
Eric House
94b2eddda6 fix crash by adding byte protocol expects 2013-09-09 07:42:00 -07:00
Eric House
da3f62729b Merge tag 'android_beta_64' into android_branch
beta 64
2013-08-07 06:18:15 -07:00
Eric House
a38fd0e96c fix too-short tray on 10" tablet by making height a 16-bit value, not 8-. 2013-08-06 21:56:10 -07:00
Eric House
1f877c7567 remove logging 2013-07-29 07:29:01 -07:00
Eric House
a191c6fc2a don't add chats to queue at len 64 rather than 128 2013-07-22 06:12:06 -07:00
Eric House
573a87993e Don't propogate chat when queue too full. This *should* only impact
tests since users won't keep chatting at a non-responsive friend.
2013-07-20 08:01:56 -07:00
Eric House
27d9f3de45 Don't enable chat when more than 128 messages are in queue to prevent
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
62dacb83d8 fix to compile when DEBUG not defined 2013-07-16 08:17:46 -07:00
Eric House
ab1ae7c9ad remove logging 2013-07-12 08:19:53 -07:00
Eric House
9e358ad413 don't insert a new message in queue if it's identical to the one
currently at the end.  This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
a522266ce4 add message checksumming for android too by making it part of util
(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
5462a05692 Merge branch 'gtk_multigame' into android_branch 2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c print queue less frequently 2013-07-09 19:32:49 -07:00
Eric House
79f07e8751 cleanup 2013-07-09 07:19:20 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
a3de759d9e fix to compile on Android when DEBUG set 2013-07-07 19:40:07 -07:00
Eric House
923d41e0ee fix to compile when DEBUG not set 2013-07-07 13:17:26 -07:00
Eric House
bbac923f68 assert queueLen at the point where it'll be easier track why it's overgrowing 2013-07-05 21:32:41 -07:00
Eric House
e6248210a5 when formatting final scores, print all players with top score as
Winner (fixing bug that occurred in case of a tie)
2013-07-04 12:37:10 -07:00
Eric House
7229535be7 insist on non-0 channel ID *net of mask*; don't send acks when we
don't have a connID yet, as this confuses the server.  This fixes
assertions in testing that were pretty common when chat was enabled;
it may also fix the reported problem on Android that games get hosed
when people are using chat, as the server's response (without the
assert) was to add a new channel.
2013-07-03 07:39:05 -07:00
Eric House
3364dcbf46 remove unused enum 2013-07-03 07:26:23 -07:00
Eric House
858d00332a when an initial message from a client arrives with channel already
set, drop it (after asserting in debug code.)  I'm not yet sure why
this happens, but giving it a new channel is not the right move.
2013-07-02 18:49:48 -07:00
Eric House
1f63745e34 add more logging in search of channelNo bug 2013-07-01 07:54:38 -07:00
Eric House
c77021231c print checksums of sent and received messages 2013-06-30 08:33:29 -07:00
Eric House
b31858ee5e log rather than assert when hostid changes -- though I'm not seeing
this now that the relay doesn't send packets to the wrong device
2013-06-26 00:42:55 -07:00
Eric House
6d22c3ab86 tweak logging 2013-06-22 05:51:29 -07:00
Eric House
d41c1a4ca8 add new param so pending text can be drawn differently when it's not
the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
8e8b4755b3 bring in changes from gtk_multigame to remove assertion fail when
connname gets changed by relay due to failure to ack it (which happens
when a large number of games is being run in a test.)
2013-05-30 06:48:29 -07:00
Eric House
31c443e4b1 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GCMIntentService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2013-05-22 07:01:08 -07:00
Eric House
b58fe30ecc add synonyms to tile counts/values summary 2013-05-14 22:00:22 -07:00
Eric House
7d8cddb31f Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/linux/gtkmain.c
	xwords4/linux/linuxmain.c
	xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
5a026ffda3 merge android_wordlists (local branch) 2013-05-01 06:39:31 -07:00
Eric House
541fc546ab remove that bit from flags -- since we already do the right thing for it. 2013-04-20 19:46:35 -07:00
Eric House
07cfdad699 fix to support synonyms within specials too -- for linux only so far.
Seems to work, though the dawg2dict.pl script is broken.
2013-04-09 07:43:04 -07:00
Eric House
3a628f4375 load new-format dict into linux client, display default faces
correctly, and search using alternate as well as default faces.  Next:
support for alternate specials.
2013-04-06 11:43:57 -07:00
Eric House
567cd2913a Merge remote-tracking branch 'origin/android_branch' into android_branch 2013-04-06 05:32:10 -07:00
Eric House
bd1a909321 assert, in debug-only code, that saved moves alternate between players
and are ordered.  I've seen games in the wild with three moves in a
row by the same player and want to catch this in testing.
2013-03-01 07:49:26 -08:00
Eric House
2bfda1b56d function to print StackMoveType 2013-02-22 21:34:53 -08:00
Eric House
d78a4979da HACK: if gi's notion of gameID is out of sync, force it in (logging
the fact).  I'm not sure why but this is required sometimes on
Android.
2013-01-28 07:01:49 -08:00
Eric House
3e723c72c5 call comms_stop() before closing (removing from memory) a game. 2013-01-28 06:52:32 -08:00
Eric House
3be45a67f7 fix erroneous asserts: it's uncommon but ok for a device to get
assigne a second connname.  (Cause: failure of relay to receive the
device's ACK.)
2013-01-26 18:56:53 -08:00
Eric House
c839db4a25 disconnect from relay no matter what the state 2013-01-22 06:12:55 -08:00
Eric House
f6e7ece578 add comms_stop() and an assert to make sure it's called. Explicit
stop and a message to the relay when using a UDP socket makes up for
there being no notification of connection closing.
2013-01-16 06:31:09 -08:00
Eric House
565b742971 snapshot -- connects to relay but doesn't play yet. 2013-01-07 08:00:47 -08:00
Eric House
e0dc83ed70 rest of what I just meant to commit. 2013-01-05 16:08:47 -08:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
Eric House
78670e9650 fix bug: include wordlist name in bad word info passed into util function 2012-12-29 07:48:31 -08:00
Eric House
83b1d4c364 fix compiler warnings 2012-12-08 06:40:21 -08:00
Eric House
5463535265 don't increase backoff if there wasn't actually anything to send. 2012-11-14 05:42:47 -08:00
Eric House
c4df31892e Fix occasional infinite loop of devices sending and receiving the same
message over and over when getting updated by GCM.  The problem
occurred when one device had an un-ACKable initial message still in
its queue.  I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again.  This would continue until users
moved forward in the game.  The fix is to add a backoff timer to
resendAll() so that it can't loop.  The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend.  And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d tweak logging; fix uninitialized debug-only variable 2012-11-13 21:18:52 -08:00
Eric House
57ea768aaf refuse to send 0-length messages. That may happen only when the stupid
curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
43b1e219f3 add a bit more logging to comms 2012-11-13 06:14:36 -08:00
Eric House
1316ae4b67 Fix relay devid protocol to deal with case where client submits a
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.)  In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.

Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
f1ee77882b Send devid with RECONN as well as CONN so games present when device
upgrades can also use GCM.  Tested on relay but not device.
2012-11-09 06:54:12 -08:00
Eric House
9ad28908bb assert enum within range 2012-11-06 07:07:14 -08:00
Eric House
03108f311a Merge branch 'android_branch' into android_gcm 2012-11-05 06:14:21 -08:00
Eric House
59937b8514 modify how devids are handled on the relay and the protocol through
which they're communicated to the device.  Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications.  Modify linux client and
test script to use the relay-supplied id.  Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
e66ddc3765 make stream_catString work with null ptr 2012-11-01 21:08:58 -07:00
Eric House
7135e30fe9 add missing ifdef 2012-11-01 07:58:36 -07:00
Eric House
3469975d2a add, still disabled by compile-time flags, code to transmit device ID
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
e7d5be06e9 fix crash when old client connects to new host by making host use the
right version test in deciding what to send.
2012-10-27 08:52:54 -07:00
Eric House
b097e0825e fix linux crash do to casting problem 2012-10-26 06:49:15 -07:00
Eric House
aec03fc572 When a game's consumated and guest discovers it isn't using the same
dict, give chance to switch, and to download if required.  Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5 protect changeDict feature with compile-time flags (since it can't be
used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f add new game_changeDict() and enough gtk code to test it. 2012-10-23 19:06:00 -07:00
Eric House
528c061156 report host-chosen dict name a bit later 2012-10-15 06:21:08 -07:00
Eric House
e90c5ee94f pass index of resigning player into util_notifyGameOver. Not yet
passed into java.
2012-10-09 05:31:12 -07:00
Eric House
3221fb237a Make state disallow hints when game over 2012-10-08 07:21:36 -07:00
Eric House
e64ecfb78d implement resign on top of existing endGame logic, adding "quitter" as
new param passed to remote and changing final score formatting and
menu items to match.  Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
4e0c7923d9 fix bug with clean target introduced when BUILD_DIR was introduced 2012-10-07 12:14:47 -07:00
Eric House
968340f665 Fix release-build warnings that new compiler flags. 2012-10-07 11:43:50 -07:00
Eric House
fd9b9f85e2 make util_hiliteCell conditional, and remove from android where it
wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
2c89f13383 add turn as param to util_turnChanged, and call from server rather
than board.
2012-09-27 07:04:57 -07:00
Eric House
94103a4212 track time of most recent turn start, and include it in summary table. 2012-09-27 06:55:46 -07:00
Eric House
6ddd4a61c1 fix compile errors (mostly unused variables) found by gcc on latest
Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
140c982d41 merge from android_branch 2012-09-24 07:39:44 -07:00
Eric House
4fa5c61e14 add option to build in a separate directory, for e.g. case where source files
are on ro filesystem.
2012-09-17 06:48:53 -07:00
Eric House
ad67f31573 saveToken can be 0 when only gi is being saved 2012-09-15 15:19:23 -07:00
Eric House
4f18f01cb8 don't malloc(0) 2012-09-11 19:17:10 -07:00
Eric House
5c683f173a add mem_stream_make_sized, meant to make saving games more efficient 2012-09-11 19:06:27 -07:00
Eric House
0ccc2331b5 address bug where message was getting ACK'd by a device that failed to
save what it had ACK'd leaving the game permanently broken.  Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk.  In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
95a7b14a3a transmit dict's md5sum along with name in initial message from host to
guest.  On guest, pass that sum into client code along with names so
the appropriate tests can be done and corrections taken.
2012-09-08 20:23:48 -07:00
Eric House
9a72f252ed Merge branch 'android_branch' into android_dictname 2012-09-08 13:20:59 -07:00
Eric House
7d51ee99d9 add dict_getMd5Sum 2012-09-08 10:09:31 -07:00
Eric House
5fa9b60846 add md5Sum field to dict struct, and on linux load it if present,
otherwise calculate it.  In DEBUG builds always calculate and assert
they match.
2012-09-07 20:34:06 -07:00
Eric House
07e6239699 transmit name of failing dict 2012-09-06 08:01:11 -07:00
Eric House
509c832f2f more progress: copy dict name into badwordinfo and free it successfully 2012-09-06 07:49:05 -07:00
Eric House
2f8b6cceb5 pass additional param into callback -- unused so far. 2012-09-06 07:19:12 -07:00
Eric House
4325d4e709 Merge branch 'android_branch' into android_dictname 2012-09-05 19:30:50 -07:00
Eric House
1ec03e48bb plug leak: don't alloc stream when it won't be used 2012-09-05 19:09:01 -07:00
Eric House
71c1fc527a add counter to mpool tracking so easier to find source of leaks 2012-09-05 19:08:22 -07:00
Eric House
270a19f3aa Revert "first of a set of changes to communicate to clients dictionary being"
This reverts commit b7a0f1489b, which I didn't mean to check in on this branch.
2012-09-03 21:34:51 -07:00
Eric House
ea4d805d5f first of a set of changes to communicate to clients dictionary being
used by server.  Clients need to care if e.g. the server's disallowing
phonies based on its dict.  Can only be sent if client is of latest
version.  In that case, common code calls into new util function.  In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it.  Once it's available, will want to install it.
2012-09-03 21:33:46 -07:00
Eric House
b7a0f1489b first of a set of changes to communicate to clients dictionary being
used by server.  Clients need to care if e.g. the server's disallowing
phonies based on its dict.  Can only be sent if client is of latest
version.  In that case, common code calls into new util function.  In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it.  Once it's available, will want to install it.
2012-09-03 21:29:21 -07:00
Eric House
4cb848582e fix edge cases in prefix matching 2012-08-28 07:35:11 -07:00
Eric House
145317426d Fix prefix matching to accept letters constituting the first part of a
digraph tile when at the end of a prefix so that e.g. GORIL in Catalan
will list GORIL·LA (rather than nothing since GORIL, ending with the L
tile, is not a prefix.)
2012-08-27 21:50:09 -07:00
Eric House
fddd2c4ed5 fix bug in dict_tilesToString that occurred only when a language had
two tiles starting with the same letter: use recursive search to try
both paths in such cases.
2012-08-27 07:10:40 -07:00
Eric House
9d174601b9 add field, and getter, for new dict header description string, and
load it in linux client.
2012-08-26 20:58:28 -07:00
Eric House
67ddbf140b remove comment unintentionally committed 2012-08-23 06:38:45 -07:00
Eric House
c13971e3d8 convert a few more variable names from single- to double-letter 2012-08-23 06:38:29 -07:00
Eric House
32e1530d3f i => ii; no other change 2012-08-22 07:44:21 -07:00
Eric House
de87b32bb8 fix bug the right way this time: it's ok for a word not to be in the
current player's wordlist when the most recent move's being reported,
but not to ignore word legality altogether.
2012-08-15 18:11:16 -07:00
Eric House
de9a408b15 Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't"
This reverts commit 07912bdcdb.
Problem is it breaks WARN-PHONIES
2012-08-15 18:01:36 -07:00
Eric House
25e65d3e6f cleanup: don't return from middle of function 2012-08-12 19:45:54 -07:00
Eric House
07912bdcdb Fix bug where if word being scored for long-touch-on-scoreboard wasn't
in current player's dictionary it'd show up empty: word, once played,
needn't be legal to be displayed.
2012-08-12 19:25:16 -07:00
Eric House
eb8401bb7a fix bug when turn lost for phonies in networked game: what's sent must
match what's expected.
2012-08-12 11:52:20 -07:00
Eric House
464696566d get rid of NODE_CAN_4. Not change to post-compiled code 2012-08-01 20:29:15 -07:00
Eric House
8f04bfadaf modify engine score ranking to include estimate of bonus to be earned
if all tiles are used (ending the game and triggering penalties for
other players.)  Changes are protected by compile-time flags currently
not turned on.
2012-07-29 08:35:08 -07:00
Eric House
9b0436d1ee Make rem string measure function return boolean to indicate rect will
be invisible rather than setting width and height to 0.  No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
b02855b00c sort tray after an undo adds tiles 2012-07-12 06:48:09 -07:00
Eric House
bfc68656cb move arrow to where removed tile was, and set its direction based on
whether removed tile and the next tile are in the same column or row.
2012-07-10 18:00:23 -07:00
Eric House
bd70a1dd7d improve text in remaining tiles dialog, and always show the tiles for
all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
09a81a2639 add some consts 2012-07-09 21:36:17 -07:00
Eric House
6da3f10855 cleanup -- no code change 2012-07-09 06:15:02 -07:00
Eric House
318cc52f5a we need the base64 stuff even when don't have SMS -- for serialization. 2012-07-07 11:05:45 -07:00
Eric House
c272491db6 add compile-time option to have tap on empty tray space return one
tile instead of all of them.
2012-06-29 06:50:46 -07:00
Eric House
c8cd2d500a fix to compile and save player score rect info for non-keyboard-nav case 2012-06-27 07:04:36 -07:00
Eric House
2fc2a60842 create alternate scoreboard draw flow, disabled by compile-time flag,
that does layout and draw in a single pass and with more information
so platform has more responsibilty for dealing with space constraints
and can, I hope, do a better job.  There's no change until the flag is
turned on.  Works for GTK with flag on, but is stubbed out for ncurses.
2012-06-26 07:20:09 -07:00
Eric House
d8e4b6481c make rectContainsRect public so can be used in assert 2012-06-26 07:15:26 -07:00
Eric House
405cb23023 fix bug where current player's scoreboard would disappear if other
players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
60a4f123a2 include trayVisState in GameStateInfo 2012-06-05 22:13:26 -07:00
Eric House
821add6df5 fix to compile when HASH_STREAM not defined 2012-05-29 07:19:19 -07:00
Eric House
adadc9c90c use new hash algorithm for new stream version, old for previous
versions.  Tested upgrade scenario from b44: works.
2012-05-28 11:07:59 -07:00
Eric House
0b1a9a67fe add param to server_handleUndo to prevent it from undoing all moves in
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
0cb217496e cleanup 2012-05-24 22:22:00 -07:00
Eric House
9354e0e0cd fix off-by-one error in stream_copyBits that seems to have been
responsible for HASH_STREAM not working.
2012-05-24 22:16:22 -07:00
Eric House
60e1d50f43 add stream_copyBits, and use it to hash the move stack -- commented
out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
2564a660ad remove logging 2012-05-18 21:23:12 -07:00
Eric House
3a54aa0ebc add util_informUndo() that gets called, and puts up a dialog, after
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
d846f96ec5 post-code-review cleanup: no significant change 2012-05-09 06:51:06 -07:00
Eric House
155df55b5c break hash finishing stuff out to be called only once 2012-05-07 20:48:00 -07:00
Eric House
08f03af2cc don't write gameID as 32 bits when it's bound for old-version client,
and assert based only on the lower 16 bits in case came from
old-version client.  Fixes crashes testing mid-game upgrade from beta
43.
2012-05-07 07:02:43 -07:00
Eric House
3b3439371f Merge branch 'android_branch' into android_bt 2012-05-05 17:33:21 -07:00
Eric House
5104ca6bc5 always sort tiles prior to including in hash -- as a fix for the case
where a game is opened that was created by an earlier version that
didn't save assigned tiles in sorted order.
2012-05-05 17:33:07 -07:00
Eric House
64199c4e64 Merge branch 'android_branch' into android_bt 2012-05-05 11:08:03 -07:00
Eric House
058cbc4e1b first attempt, commented out, to hash the stream directly rather than
its exploded contents.  Does't work once there's been some undo
activity as I don't have a way to get the length of the stack below
the undo/redo line.  Looks promising though.
2012-05-05 10:47:28 -07:00
Eric House
eb2f5ff6eb sort assigned tiles before putting them in the move stack. Fixes hash
comparison failure when devices are using sort-tiles option.
2012-05-05 09:47:57 -07:00
Eric House
d59b19514b Merge branch 'android_branch' into android_bt 2012-05-03 21:44:35 -07:00
Eric House
de3107271d changes to make hashing work -- make sure unused space in structs is 0
-- and to detect when an incoming move doesn't make sense.  These
latter changes may not be necessary now that hash code is checked
first thing, but can't hurt, and there will be devices without hash
codes for a while.
2012-05-03 19:02:42 -07:00
Eric House
47dde6cf3c init bitfield to 0 in case I want to hash stream directly 2012-05-03 19:00:43 -07:00
Eric House
652fe6dd64 fix test: unsigned can't drop below 0 2012-05-02 20:42:45 -07:00
Eric House
26913c5a37 get rid of excessive logging 2012-05-02 20:41:46 -07:00
Eric House
09f9038cff add option to have robot choose to trade tiles a configurable percent
of the time.  Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
c52db8a8f0 toward better recovery from out-of-sync move and undo: include a hash
of the move stack with every turn (version permitting), and drop
incoming moves created against a move stack different from ours.
2012-05-01 07:58:11 -07:00
Eric House
0e07fab731 add stack_getHash() -- returning hash of current move stack (excluding
any pending redos)
2012-05-01 07:56:45 -07:00
Eric House
89ca45357a add pool_containsTiles() 2012-05-01 07:49:41 -07:00
Eric House
c15b56199c use marker enum to test for size. no code change 2012-04-22 17:55:53 -07:00
Eric House
033a69be8d to make it easier to tell games apart, print the number[s] of the
remote device[s] as part of summary view and in game config screen
(read-only).  Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
416a1054a7 Merge branch 'android_ack' into android_bt
Conflicts:
	xwords4/common/comms.c
	xwords4/common/comtypes.h
2012-04-13 20:57:35 -07:00
Eric House
f22d9530b1 track what's been ack'd, and add method to ack what hasn't been. 2012-04-13 20:21:59 -07:00
Eric House
404265565b tighten definition of connected BT or SMS game 2012-04-12 22:14:13 -07:00
Eric House
ac06d730f8 fix so chat works on SMS (and BT, though untested) 2012-03-24 12:04:07 -07:00
Eric House
fe614e9efc delegate phone number comparison to platform code which in Android
case has a method for it.  strcmp is not enough.
2012-03-19 07:36:18 -07:00
Eric House
9caeff4a5e recover a bit better from messages not meant for me, as is happening
when a devices sends to self via SMS and client winds up getting a
registration message it just sent.  Not perfect yet (and may require a
change in the comms protocol -- that's not versioned :-(.
2012-03-19 07:35:20 -07:00
Eric House
cd8889f90e Merge branch 'android_branch' into android_bt
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/linux/Makefile
2012-03-12 07:04:06 -07:00
Eric House
3b5dcdc2e0 add const param decls; remove redundant method call 2012-03-12 06:59:08 -07:00
Eric House
f51c0b39e6 use const where possible for game_writeToStream and others it calls.
No other code changes.
2012-03-11 18:28:14 -07:00
Eric House
07fba2c71b Fix problem with writing server to stream changing its internal state
so that snapshotting made score strings disappear.  Also rename
stream_copyFromStream to stream_getFromStream to make it clearer that
the src is modified.  And swap params in stream_setPos().
2012-03-11 14:57:28 -07:00
Eric House
5c11f1b284 add XP_LOGSTREAM 2012-03-11 14:46:03 -07:00
Eric House
a2493ffa97 Merge branch 'android_branch' into android_bt 2012-03-06 07:47:05 -08:00
Eric House
24ac205917 cleanup -- no behavior change 2012-03-06 06:23:04 -08:00
Eric House
eec1cb00a1 wrap UUID in #ifdef XWFEATURE_BLUETOOTH 2012-02-27 20:30:48 -08:00
Eric House
9a2b488183 Merge branch 'android_branch' into android_bt 2012-02-14 16:56:20 -08:00
Eric House
914fa857be return COMMS_CONN_NONE as address type of null comms rather than asserting. 2012-02-14 16:54:19 -08:00
Eric House
1ed1bce7d1 call informMissing after loading game -- before that it'll never be 0. 2012-02-12 22:27:58 -08:00
Eric House
0755a9e781 add new util function that gets called when a game is opened to inform
it if any players are missing.  Idea's to allow for non-relay devices
the invitation opportunity that comes when a game connects to the
relay and learns that no other games have joined its room.
2012-02-09 05:19:03 -08:00
Eric House
7214b7e12a turn off the palmos-era bt wrapper stuff I was trying to use to know
when to reset the stack.  It breaks Android when I turn on
XWFEATURE_BLUETOOTH and adds no value I can see.
2012-02-07 17:38:24 -08:00
Eric House
47c3bd3090 track a BT game's set (singleton for two-device game) of remote
devices in summary DB so, e.g., we can quickly determine what games
care when a devices becomes available via BT.  First use of this is
notifying when a remote game's deleted -- least that's the plan.  This
commit just adds to the DB and scans the DB to build a map of
device->gameIDs array.
2012-02-06 19:02:19 -08:00
Eric House
606e733b19 add _ to typedef to reduce number of etags hits on name. No code change. 2012-02-06 06:27:53 -08:00
Eric House
6326e45892 make btAddr a string rather than array of bytes. 2012-01-31 18:43:26 -08:00
Eric House
6bfd6e74e6 Merge branch 'android_branch' into android_bt 2012-01-26 06:24:18 -08:00
Eric House
866aeb2387 change relay connect message format to include client version (meaning
of which is TBD).  When a new-version client connects, store the value
it's passed. At first this will let me track how quickly people
upgrade.  Later I can use it to let different clients have different
formats to their messages e.g. to proxy.
2012-01-26 05:43:54 -08:00
Eric House
0934f83106 add gameID to params passed to comms' sendproc, including passing
through to java layer.
2012-01-25 18:27:37 -08:00
Eric House
a34921155f make gameID consistently 32 bits in C code. It's been stored as 16,
so stream version must change.  Plan's to use it to address incoming
BT packets so a game needn't be open to receive.
2012-01-19 18:47:53 -08:00
Eric House
5f77ef6e13 get uuid from C code so can ensure linux version has same. 2012-01-19 18:28:27 -08:00
Eric House
814e4dd088 cut some logging 2012-01-03 18:53:58 -08:00
Andy2
2a34cd1e05 remove second param from server_do() -- it doesn't work anyway. 2011-12-21 18:45:05 -08:00
Eric House
b04604595f change assertion to log -- fails very infrequently which is probably to be expected. 2011-12-15 18:37:20 -08:00
Andy2
17edc79aaf Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
b0470d5276 add new preference that when set prevents calculation and drawing of
crosshairs.
2011-12-06 18:17:55 -08:00
eehouse@eehouse.org
e1e8516e1b Merge branch 'android_branch' into send_in_background 2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd pass tile value into drawCell(). Java code doesn't use it yet, but I
want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Andy2
08063d9444 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/NetUtils.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-01 21:18:37 -08:00
Andy2
3e21b7845a comment 2011-12-01 21:04:31 -08:00
Eric House
cbd455148d comment only. I tracked down the most recent network proto change
from before which devices probably can't upgrade mid-game once the
MAX_COLS=32 change is enabled and wanted to record it.
2011-12-01 20:23:58 -08:00
Eric House
4a32942e57 two fixes that seem to allow old- and new-proto devices to play games
with 15x15 and 17x17 (and presumably larger) with the old games being
upgraded mid-game: when server's new and wants to use a larger board
but not all clients are capable, shrink the board; and, when new
server is opening state saved by pre-upgrade code, assume a non-0
proto version for clients that registered earlier (as old code didn't
save the client's proto version.)
2011-12-01 20:22:16 -08:00
Eric House
1e48a8d615 Merge remote branch 'origin/android_branch' into android_branch
Conflicts:
	xwords4/common/model.c
2011-12-01 20:12:27 -08:00
Eric House
c1e420f726 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Eric House
adb9b3853d fix bugs around new variable-length tiles array changes, and otherwise
improve storage of col/row data so that test runs succeed with
MAX_COLS of 16 or 32.  Still to do: test mid-game upgrade.
2011-11-28 18:46:08 -08:00
Eric House
42d1d2f7bd define variable before it's first used. 2011-11-28 18:21:46 -08:00
Eric House
2bfe120014 do away with need to accept out-of-bounds values in getTileRaw(). 2011-11-23 18:25:12 -08:00
eehouse@eehouse.org
93a7d15a5e Merge remote branch 'origin/send_in_background' into send_in_background 2011-11-23 17:57:54 -08:00
Andy2
d37424ad7f Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
d856b9a8ce Don't behave badly in presence of empty dict: word count should be 0
and sanity test should pass.
2011-11-21 18:06:46 -08:00
Eric House
eec83fe5b6 don't fail when RELAY_ALLHERE comes without a connection, as that will
happen when messages come in background.  I'm not sure what the test
I'm removing was there to catch so need to test thoroughly.
2011-11-21 17:38:50 -08:00
Andy2
872ebe68f4 make array one large to hold word whose len is == max 2011-11-18 21:14:24 -08:00
Andy2
21330af568 make tiles array variable sizes. 32*32*2 is too many bytes to use
when the typical board at 15*15 requires less than 1/4 of that.
2011-11-18 18:59:59 -08:00
Andy2
cc0105e14c add param to dict_countWords in which it accumulates counts per word
length.  Shouldn't hurt speed too much if null passed.
2011-11-18 08:15:21 -08:00
Andy2
598be8b404 MAX_COLS -> MAX_COLS_DICT for dict-related stuff (since dicts are
staying with fewer words for now.)
2011-11-18 07:56:02 -08:00
Andy2
2eac8e70e0 adding missing ifdef 2011-11-18 07:43:37 -08:00
Andy2
37e81fd062 use number of bits based on stream version not current build --
required in case new code is talking with old in networked game.
2011-11-18 07:43:10 -08:00
Andy2
f9c3a95603 move stream version definitions 2011-11-18 07:41:57 -08:00
Andy2
4760ceda5a Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/anddict.c
2011-11-17 20:55:02 -08:00
Andy2
210c59ef9b move bonus square values into model: add API to set an array, and API
to query model for values.  Now everybody else queries new model API
rather than client via util_getSquareBonus(), model uses its internal
values if present otherwise falls back to util_getSquareBonus(), and
internalizes the array as part of the game.  Now it should be easier
to have different bonus patterns and to have them exchanged as part of
network game init.
2011-11-16 19:01:11 -08:00
Andy2
fab39a5f87 Trying to deal with old- and new-proto devices interacting. Fix
clients to append their stream version to their inital connect
message.  (The format can't change, so detecting additional length was
the only option.  comm.c on existing clients won't allow more than one
connect message per channel, so adding a new to be used in addition
didn't work.)  New servers detect this; old will ignore.  Track the
version (implicit or not) of all clients, and use the lowest any
supports, so that new server and all new clients will use newer proto.
2011-11-16 06:47:55 -08:00
Andy2
bdb8e6f03c fix several crashers that prevented network games from working when
MAX_COLS was larger than 16.  In order that old-style messages on
relay be readable by new-style code on device, modified server.c's
protocol to include stream version.  But: unless I come up with a
better way of doing this all devices will have to be upgraded at the
same time: old won't be able to read the new format as it's done here.
2011-11-15 06:13:25 -08:00
Andy2
86d5778ec3 remove 16x16 limitation on board size, replacing with 32x32. Change
is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Andy2
2492e7cfc5 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Andy2
dddec50f1d Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/linux/Makefile
	xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
Eric House
619c25ee49 add a bit of logging to help deciphering test app problems. 2011-11-10 18:28:11 -08:00
Eric House
cee738942e back out earlier change using redo: it was broken. Add assert to
catch problem with passing ptr to tiles as src of tiles.
2011-11-10 18:26:32 -08:00
Eric House
6d98631640 sanity check: make sure tiles are within range. 2011-11-10 18:24:45 -08:00
eehouse@eehouse.org
9f22b11f81 Merge remote branch 'origin/android_branch' into android_branch 2011-11-10 06:54:42 -08:00
Andy2
43a79a0b47 use undo/redo rather than copying stack to figure past move score.
This may have been contributing to crashes, but the new code's more
effecient anyway.
2011-11-10 06:52:33 -08:00
Andy2
645695e358 improve logging, and fix mistyped variable found by inspection rather
because of a problem.
2011-11-10 06:41:07 -08:00
Andy2
b9a7574925 fix emacs header comments; no code change 2011-11-10 06:39:36 -08:00
Andy2
af5c8a096f don't pass a pointer to a tray inside the model to model code that
will modify that tray!  Fixes nasty random crash/assertion failure.
2011-11-10 06:35:05 -08:00
Eric House
268f018140 add dict sanity check that will, I hope, catch corrupt dicts. 2011-11-09 06:51:12 -08:00
Andy2
3707e7aaca tweak to get performance to same level as before length-filtering was
added, mostly by using local variables instead of ptr-accessed in
struct and macro magic to support that.  Passes every test I can think
of on Linux but fast-scrolling broken on Android.
2011-11-05 06:14:35 -07:00
Andy2
da02e994b7 protext min,max with compile-time flag 2011-11-04 06:16:44 -07:00
Eric House
a2319a8073 experimental additions, mostly compile-time disable-able, so prune
dict by wordlen.
2011-11-03 21:25:51 -07:00
Andy2
627410250f reuse existing code in dict_countWords() 2011-11-03 06:18:53 -07:00
Andy2
5c995af38c stop changing formats between internal and external structs
(iterators); use internal format all the time for speed.  Update linux
test code for new API.
2011-11-02 18:32:00 -07:00
Andy2
38867b2875 fix bug in debug free following debug realloc to smaller size 2011-11-02 04:38:39 -07:00
Andy2
eb2b139e48 add some consts and better test for null index data 2011-11-01 18:47:20 -07:00
Andy2
fc4a5c31f4 silence picky compiler 2011-10-31 21:11:52 -07:00
Andy2
0d4404d43b add dict_getStartsWith(), and code to test it. Lots of cleanup and
bugfixing of dictiter code as well.
2011-10-31 21:05:34 -07:00
Andy2
88f556356c dict_tileForString -> dict_tilesForString 2011-10-31 20:56:48 -07:00
Andy2
69b1b4da27 break dict iteration stuff out into new files. No code change
otherwise.
2011-10-31 18:30:55 -07:00
Andy2
1d34c26ebc remove unneeded parama 2011-10-31 06:37:53 -07:00
Andy2
dc58d123d5 combine params into single struct 2011-10-31 06:34:21 -07:00
Andy2
8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00
Eric House
f6ff3e85c6 Merge remote branch 'origin/android_branch' into android_branch
Conflicts:
	xwords4/common/dictnry.c
	xwords4/common/dictnry.h
	xwords4/linux/linuxmain.c
2011-10-28 20:54:55 -07:00
Eric House
71450b02b3 use indexing (and add binary search) to double speed of getNthWord 2011-10-28 20:27:16 -07:00
Eric House
42d1a48a1d don't include indices for prefixes that don't exist. 2011-10-26 22:25:21 -07:00
Eric House
412a58f6b9 make dict_makeIndex work for depth > 1. 2011-10-26 22:20:21 -07:00
Eric House
f2c4e39cd4 add dict_makeIndex(). Works, but only for depth==1 so far (A, not AA or AAA). 2011-10-26 07:10:50 -07:00
Andy2
fc973079dc add first cut at dict_getNthWord. Works. Is slow. 2011-10-25 06:48:16 -07:00
Andy2
ac214236c4 add code to walk dict backwards as well, and test code that
succesfully walks huge dicts in both directions turning out the same
list of words either way.  Still compile-time disabled.
2011-10-24 18:27:16 -07:00
Andy2
7c7cd82e0a add code to iterate over words in a dict. Works on Linux (iterating
forward only) but disabled at compile time.  Idea's to have a dict
browser.  There was some simple refactoring in common code Android
uses, and that tests fine.
2011-10-21 18:51:33 -07:00
Andy2
4eee7f8aa7 Pass selected tiles into new util function, and from there into java
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
f41d3c27e6 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/server.c
2011-10-19 06:23:16 -07:00
Andy2
c2a7a5c347 fix crash: don't destroy stream if for some reason it's null. Not
sure how that happens, but it does.
2011-10-18 21:29:40 -07:00
Andy2
652b7e703a Remove difference between debug- and non-debug stream format. 2011-10-18 21:27:28 -07:00
Andy2
b31e829414 Remove file-format differences between debug and non-debug versions.
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
eehouse@eehouse.org
b8adbd94c1 Merge branch 'android_branch' into send_in_background 2011-10-18 06:47:38 -07:00
Andy2
235259ef45 a bit more tuning of model_listWordsThrough()... 2011-10-17 18:26:04 -07:00
Andy2
3b7532aba8 improve stack_redo() to return the redone move, and use that to avoid
making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9109396ae9 in model_listWordsThrough, only undo as much as needed to find the
move tile that places a tile on the cell we're interested in.
2011-10-17 06:48:59 -07:00
Andy2
8062a027e7 cleanup: NULL's a legal value now. 2011-10-17 06:48:13 -07:00
eehouse@eehouse.org
5afb0ae145 Merge branch 'android_branch' into send_in_background 2011-10-14 22:34:29 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
7449923328 log tiles left in pool -- makes progress of automated/test games
easier to follow.
2011-10-13 19:10:13 -07:00
Eric House
861a24dfeb Merge branch 'android_branch' into send_in_background 2011-10-10 22:42:28 -07:00
Eric House
f86b0dfcc5 fix to compile on x86 (with newer compiler that doesn't like unused variables) 2011-10-10 22:42:02 -07:00
Eric House
eb60bfade7 fix to compile on x86 (with newer compiler that doesn't like unused variables) 2011-10-10 22:40:05 -07:00
Andy2
4bb61401bd fix crash: src and dest stream params were reversed. 2011-10-10 22:24:44 -07:00
eehouse@eehouse.org
99707e4029 Merge branch 'android_branch' into send_in_background 2011-10-10 18:31:30 -07:00
Andy2
d5ca5bbd0d remove misplaced assert: in network games illegal words may well
arrive.
2011-10-10 06:48:07 -07:00
eehouse@eehouse.org
471a9d988d Merge branch 'android_branch' into send_in_background 2011-10-05 07:10:52 -07:00
Andy2
90f11abc37 add to game state passed into java world whether it's the cur selected
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07 Turn "Turn done" into "Pass" when the pending score is 0. To do that
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
eehouse@eehouse.org
82615f409b Merge branch 'android_branch' into send_in_background 2011-10-04 06:49:19 -07:00
Andy2
c04f981442 fix new word-list reporting to work for networked games too: create
and save a second stream parallel to the existing one reporting the
move scoring.  Requires bump in stream version.
2011-10-04 06:44:29 -07:00
Andy2
3cf1d07df3 optimization: set up word-tracking invariants on init rather than each
time used
2011-10-04 06:21:02 -07:00
Andy2
77b9fa11a5 improving lookup words experience: replace
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
8650c997e0 nuke noisy logging -- that stuff works now. 2011-09-30 18:34:31 -07:00
eehouse@eehouse.org
554e497593 Merge branch 'send_in_background' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into send_in_background 2011-09-30 06:39:23 -07:00
Andy2
c952ebd8e6 cleanup 2011-09-30 06:29:14 -07:00
Andy2
8e0e8d911e fix compile errors 2011-09-26 18:12:16 -07:00
Eric House
26ba812aff cleanup 2011-09-22 17:31:57 -07:00
Eric House
f0c3e2c5f0 Merge branch 'android_branch' into send_in_background 2011-09-22 17:22:01 -07:00
Andy2
35a0a3a291 passing pool into word-listing code a mistake as it put tiles back
when undoing and so the pool grew each time.  Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
d000c430b9 thought there was an internal problem with pool and wrote debug-only
code to check.  There wasn't, and it's unused, but no point writing it
again.
2011-09-22 06:40:44 -07:00
Andy2
92614370ce Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/comms.c
2011-09-20 06:21:54 -07:00
Andy2
43e8bd7879 formatting only 2011-09-18 19:05:29 -07:00
Andy2
26ce5a119a in model_getWordsPlayed, make '\n' a separator rather than a
terminator.  Makes it easier to split in the Java world without
getting an extra empty word.
2011-09-18 19:05:00 -07:00
Andy2
9eacdb3856 add server_listWordsPlayed, and implement via function in model.c that
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen.  Seems to work
as tested from gtk version.  Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
63893b8a0d add stream_getPtr() and use to remove a couple of allocs, including
one per message sent.
2011-09-18 16:54:36 -07:00
eehouse@eehouse.org
98c2617613 Merge branch 'android_branch' into send_in_background 2011-09-14 06:47:12 -07:00
Andy2
f8f06a7768 raise same error when try to commit exchange out-of-turn is raised for
out-of-turn move attempt -- and don't exit exchange mode.
2011-09-12 18:33:33 -07:00
Andy2
e709ea730c only exit exchange mode if user confirms trade 2011-09-09 21:30:40 -07:00
Andy2
c9c498786e add to game state whether any tiles selected. Use that to disable
'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
66fb5f87fb don't exit trade mode if no tiles selected; fix warning string to match. 2011-09-09 18:40:19 -07:00
Andy2
201db9415c sort tiles after trade too 2011-09-09 18:32:04 -07:00
Eric House
84931f34ff Merge branch 'android_branch' into send_in_background 2011-09-07 21:44:36 -07:00
Andy2
e4b952222a unify two ways of saving words encountered during scoring, removing
one and changing the site that used it to use the other.  Not visible
outside of common, but should make it easier to harvest a list of all
words for one move or the entire game.
2011-09-02 19:11:04 -07:00
Andy2
2d2f3e23fd change signature of util_playerScoreHeld(): pass player num rather
than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00
Andy2
b6a4621617 trivial optimization 2011-09-02 18:34:07 -07:00
Andy2
99679357a8 Exit trade mode on "commit" even if no tiles selected (in keeping with
error message on Android); don't block trade if pending tiles are on
board; instead undo them. There's redo now so there's no need to
confirm, no data loss.
2011-09-02 06:48:06 -07:00
Andy2
e94524958f get rid of util_setInTrade(); fix passing of selBits when trading
(broken with prev checkin.)
2011-09-01 19:51:26 -07:00
Andy2
8e45dcd720 exit trade mode only in the case where we're asking user to confirm,
and do it before server can call callback that changes selPlayer so
it'll actually work.
2011-09-01 18:50:09 -07:00
eehouse@eehouse.org
b6e5327b1a Merge branch 'android_branch' into send_in_background 2011-08-31 06:46:42 -07:00
Andy2
9c60a5c05b make sure util_setInTrade() gets called every time internal state
changes, including on creation/load from stream.
2011-08-31 06:33:36 -07:00
Eric House
c01981bc8f Make miniwindow stuff compile-time optional. The goal's to use native
features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
eehouse@eehouse.org
3cdd4c1c9b Merge branch 'android_branch' into send_in_background 2011-08-21 15:04:25 -07:00
Andy2
9612b28b1f use goto to avoid having multiple returns. No behavior change. 2011-08-21 14:20:59 -07:00
Andy2
eb00984563 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
2011-08-20 12:44:17 -07:00
Andy2
7a1346e530 add assert to catch bad dict earlier 2011-08-18 07:49:40 -07:00
Andy2
b9be2b45f4 sendMsg needs to report success if no-conn send works. 2011-08-17 18:41:45 -07:00
Andy2
7ab8c6eca4 re-factor sending code so essentially same message (without cookieID
that implies a connection) is sent and received by no-conn code.  Use
flags to determine if comms can support no-conn sending without making
up the message only to have it fail to send.
2011-08-16 19:36:23 -07:00
Andy2
dfab747504 make server_do() take a new param to allow caller to call it until
there's nothing more to do (without the assumption it's driven from an
event queue.)
2011-08-16 19:28:59 -07:00
Andy2
e88af19e0a toward the ability to send replies to messages received in background
without user having to open the game, which will e.g. allow a host to
assign tiles, or a robot to move, without the phone's owner noticing
there's a message.  This is on a branch because it may never work.
2011-08-10 18:28:34 -07:00
Andy2
35f059e14c remove logging 2011-08-08 20:21:55 -07:00
Eric House
cbfdf992bd add compile-time option to allow passing game seed from commandline.
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Andy2
de16ee93d7 get rid of some logging 2011-07-20 18:46:55 -07:00
Andy2
ecaca66a96 move turn-in-range assert to where it won't fail 2011-07-19 06:17:50 -07:00
Andy2
5deb68486c add a ton of asserts (no code change otherwise) 2011-07-18 06:44:17 -07:00
Eric House
febb640049 add name of remote player to notification that remote player moved.
And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Andy2
f4a11d2be5 ignore commit turn request when player has 0 tiles. This catches,
awkwardly, the case in a networked game where a player runs out of
tiles in his turn but the server hasn't responded yet to kill the
game.  It remains the player's turn and he can make lots of 0-point
moves while waiting.  (Making it the next player's turn would be the
right thing to do if that player were always on a different device.)
2011-07-12 07:13:21 -07:00
Andy2
42e7a113b9 tweak logging 2011-07-12 07:09:40 -07:00
Andy2
f3ab40519d add new error message to DEBUG-only printing code. 2011-07-06 06:47:56 -07:00
Andy2
4b75174170 save stateAfterShow as part of serialized game state. Fixes problem
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again.  They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-04 12:51:00 -07:00
Andy2
0eec455119 change one return type; improve logging 2011-07-04 12:46:48 -07:00
Andy2
8904f37e1a force XW_STATE to be 1 byte. 2011-07-04 12:45:51 -07:00
Andy2
a96dfb57f6 drop-packet test got an assert because we assumed the effects of a
dropped packet.  Instead, now treat the connection as broken and
restart.
2011-06-27 18:30:52 -07:00
Andy2
e886a1aefe lots more changes -- another snapshot, this, rather than stuff
carefully polished and reviewed.  Shows progress, though, in getting
through tests.
2011-06-23 07:12:50 -07:00
eehouse@eehouse.org
484bb295d0 Merge branch 'android_branch' into android_invite 2011-06-06 22:08:49 -07:00
Andy2
1bc70f2c8f google reports a crash in warnIllegalWord that only makes sense if I'm
passing a 0-length array of bad words.  That in turn suggests a
screwup where a move's rejected for some reason other that a word not
being in the dictionary.  This is all supposition, and all stuff
that'd be caught by asserts in a debug build, but: when there are no
bad words don't report them -- even if the move's rejected.
2011-06-06 20:33:10 -07:00
Andy2
a29f08616e what I meant to check in. 2011-05-19 22:53:58 -07:00
Andy2
89911ecaa4 add server_getMissingPlayers to return a bitvector indicating players
not yet received on device.  Meant to be included in summary.  I'm not
happy with how much code it took to figure this.  I don't know
server.c all that well any more.
2011-05-19 22:48:21 -07:00
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Andy2
3b3a822dcc a gmae may have several dictionaries in several places, but all should
share the same language.  So pick one to send to draw_dictChanged
rather than sending all (some of which may be null.)
2011-04-28 18:40:44 -07:00
Andy2
af08b2e5b0 add a couple of asserts 2011-04-25 20:17:54 -07:00
Andy2
4e7570020f remove mistaken (I think) assert 2011-04-20 22:13:44 -07:00
eehouse@eehouse.org
5a21aea2e5 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-04-13 06:58:58 -07:00
Eric House
3cc105da0b add ability to dump board (model) as text, protected by ifdef that
will likely only get set on Linux.  Uses lower-case to designate
blanks.  For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Eric House
92ac25ed3f don't require MAX_NUM_PLAYERS==4 2011-04-12 22:17:45 -07:00
Andy2
002bb40a09 report counts/values using language rather than dictionary name. To
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
96254ad8b5 when opening saved game, notify draw of per-player dicts as well as of
a single game-wide one.
2011-04-11 06:39:31 -07:00
Eric House
c77d3039cc add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
Andy2
3b7b4802a9 add ability to specify, track and use separate dictionaries for each
player.  Works for gtk client.  Compiles for Android but there's no UI
yet to specify more than one dict.  Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Eric House
67a3349919 Don't move arrow on pen-up if pen-down was in a different cell. 2011-03-29 18:13:38 -07:00
Eric House
f4ea54c30b cleanup; no behavior change 2011-03-29 18:12:55 -07:00
Andy2
d9bb5197d4 Add two new menus to be available only when in trade mode. Hide and
show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown.  Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
aa88503cfb have board_canHint() return false when trade in progress. 2011-03-08 07:40:38 -08:00
Andy2
828bd9aa4c fire user error rather than committing turn when trade attempted
without any tiles selected.
2011-03-07 06:28:43 -08:00
Andy2
d2fda267e5 fix assertion failure that happened when I changed whether remote
scores were shown mid-game.  If the value's not as expected just don't
show the score.
2011-02-18 17:43:01 -08:00
Eric House
984227955b make two versions the same since there's been no release since first was added. 2011-02-09 22:17:18 -08:00
Andy2
c56f0b5cea Save cached prev move explanation as part of stream so can be shown to
user when game is opened later. Fixes problem displaying empty
explanation on first open of game that was updated in the background.
2011-02-09 06:30:51 -08:00
Andy2
8a7029435c fix some comments 2011-02-01 18:55:48 -08:00
Andy2
4b8e462b8b check for null ptrs to allow creating loading games that won't draw or
communicate with users.
2011-01-23 21:45:41 -08:00
Andy2
d98a3fe232 when peeking is disabled (the default on android), don't allow
swapping to view of the current player's board if the current player
is remote -- because then won't be able to swap back to own view until
it's your turn.  Fixes annoyance in multi-device game on Android.
2011-01-21 21:32:52 -08:00
Andy2
7d6e136ca3 fix comment 2011-01-19 06:21:31 -08:00
Andy2
cd5dedfa67 add compile-time flag to disable selection of tiles in tray (other
than as part of an exchange) and to remove feature where tapping empty
cell moves selected tile there.  This is to address user confusion on
Android, and I'll ask for testing before putting this in the main
branch.  This leaves only place-arrow-then-tap as an alternative to
drag-and-drop, and may annoy people.  Worth trying: disable only the
automatic selection of another tile after the selected one is dropped.
2011-01-12 19:00:48 -08:00
Andy2
6ccf0c167c fix next-hint which I just broke: need to track whether working on
behalf of robot after all, though it's not needed in the API, to
distinguish case where moves must be cached (for next-hint feature).
2011-01-11 18:10:48 -08:00
Eric House
2b502a39c6 fix mod-by-zero error when iq == 2 2011-01-10 18:19:10 -08:00
Andy2
efb54c7b05 fix compile errors the stricter android compiler found. 2011-01-10 06:56:11 -08:00
Andy2
f111b78714 switch from tracking robot intelligence as a per-game boolean
implemented (when not smart) as trying to match the human's score to a
per-robot value between 1 and 100 that gives the percentage of best
moves to store before picking randomly from among them.  So a 1 means
save only the best move and always pick it; 100 means save all the
best moves (how many are saved is compile-time configurable) and pick
one of them.  Because it's settable per-robot a smarter robot can be
played against a dumber one (though I may choose not to make it
settable per-robot on shipping versions.)
2011-01-10 06:44:28 -08:00
eehouse@eehouse.org
64bcb8bb2b Revert "replace call to rand() with android_only function that reads two bytes"
This reverts commit 1653b9f6e9.
2010-12-08 05:38:41 -08:00
Andy2
4a12f7a96f Revert "in attempt to work around non-random rand() in jni world, call back"
This reverts commit 99c92e779d.

Conflicts:

	xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
Andy2
e4999acc98 add dict_getWordCount() 2010-12-06 18:24:31 -08:00
Eric House
c4cdc24b78 initial changes to add a header to xwd format so that stuff like
number of words can be included.  Changed to build dicts and linux to
open them.  Android still needs to learn.  Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
2010-12-05 19:33:10 -08:00
Andy2
99c92e779d in attempt to work around non-random rand() in jni world, call back
into the java world by making it a util_ctxt function.  Do same on
linux to test.  We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Andy2
1653b9f6e9 replace call to rand() with android_only function that reads two bytes
from /dev/urandom.  rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays.  Let's see if this
is any better.
2010-11-29 17:12:12 -08:00
Andy2
3ee3af8881 init crosshairs correctly so 0th column and row aren't drawn short. 2010-11-22 07:04:51 -08:00
Andy2
92940e6638 add model_getNPlayers() 2010-11-19 18:22:39 -08:00
Eric House
7a2d279308 add logging so script can better track what state relay game is in 2010-11-18 22:27:06 -08:00
Andy2
b0a4790ce0 respond to new game-gone message by passing to utils. 2010-11-11 06:41:24 -08:00
eehouse@eehouse.org
048eff92b8 Merge branch 'relay_proxy' of /home/andy2/dev/git/LOCAL_ORIGIN into relay_proxy 2010-11-10 07:17:39 -08:00
Eric House
2a2f4d4395 been a while since cvs... 2010-11-09 05:53:49 -08:00
Andy2
22f7a42c1d make comms_getChannelSeed non-static so jni can call it 2010-11-08 17:22:38 -08:00
Andy2
cfd4345287 remove too-frequent logging 2010-11-07 13:31:43 -08:00
Andy2
99a557a604 fix blanks-first option to assign one blank per tray rather than all
to first.  Makes for more realistic test.
2010-11-07 12:20:39 -08:00
Andy2
dd3bd1f661 don't show hint buttons until there are tiles assigned 2010-11-06 21:31:53 -07:00
Andy2
9e05e6c2b3 add lastMsgRcd to status printout 2010-11-03 18:28:54 -07:00
Andy2
3d70da5a8d cleanup 2010-11-01 06:57:54 -07:00
Andy2
804070efc7 base comms_canChat() on whether connID's been assigned. It's possible
to send a message from a client immediately after its initial message
but init-message dupe-detection in comms will drop that because only
one channel-0 message is expected -- the initial connection message.
So don't encourage platform code to enable the feature before common
code can deliver the message.
2010-11-01 06:57:41 -07:00
Andy2
8c7043d42c fix crash using undo/redo after a turn has overwritten pending tiles:
when redoing need to check that cell is still empty.
2010-10-29 20:07:09 -07:00
Andy2
5b33df4e25 modify model_getTile to take NULL for out parms where the result is
often ignored, then pass NULL instead of the address of variables
called 'ignore'.  Should be no behavior change.
2010-10-29 19:52:15 -07:00
Andy2
0d7f2c4f23 add devOrder (= hostID) to params passed on connect. Should make for
better explanatory message.
2010-10-29 06:31:33 -07:00
Andy2
4cd15a9c6a Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
Conflicts:
	xwords4/common/comms.c
2010-10-29 05:27:07 -07:00
Andy2
41fc05106b add room name to callback used when device connects 2010-10-28 18:45:55 -07:00
Eric House
eba5b77494 add comms_isConnected; public room variables default to false 2010-10-27 20:50:11 -07:00
Eric House
b878599f7b remove comment 2010-10-26 20:57:27 -07:00
Eric House
fd85bd35da set dictLang to 0 (unknown) when reading old-version stream 2010-10-26 20:56:41 -07:00
Andy2
e909e4b343 remove redundant message; advance state to ALLCONNECTED on receipt of
RECONN or CONN that lists the game as full.  This means we get the
all-green icon (or the A in the gtk case) when in a consummated game
rather than only when all devices are actually connected.
2010-10-23 20:29:24 -07:00
Eric House
85d29cf560 if can't send allcond to a device because it's not connected queue the
message to be sent next time it does.  And since the cookieID will
change and should be there already anyway, remove it.  (Should remove
the hostID too for the same reason.)
2010-10-22 19:02:52 -07:00
Andy2
99dbbb443c add comms_canChat, which knows better than java code what state a
connected game is in, and call it to determine whether to show the
chat icon.
2010-10-21 19:14:10 -07:00
Andy2
b9e3ca212b turn off glib-dependant checksuming for non-linux builds 2010-10-18 22:08:04 -07:00
Eric House
3648c22bd4 fix long-standing bug where initial messages were not getting deleted
and multiplying; log md5 sums of messages in debug build.
2010-10-18 20:17:44 -07:00
Eric House
f246178b8f Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy 2010-10-12 19:18:21 -07:00
Eric House
0cf94dda8b fix frequent assertion failure that dates from when no messages passed
outside of ALLCOND state.  With this fix the test script is running
all games to completion if given enough time.
2010-10-12 19:16:46 -07:00
Andy2
e637a64d96 Change param signage to fix compiler warning 2010-10-11 06:20:30 -07:00
Eric House
61b228f189 implement simple chat on top of current server-level protocol --
meaning it'll work on any tranport but relay doesn't know about it.
(If relay knew about it I could send a "shutting down for a minute"
message to every connected device, which would be cool.  But this is
easier.)  Written, BTW, enroute from Seattle with help from beer from
Chris in first class. :-)
2010-10-03 18:11:51 -07:00
Eric House
4a5de0a24c cleanup 2010-10-03 18:09:15 -07:00
Eric House
a89520a377 use __func__ 2010-09-28 18:04:31 -07:00
Eric House
047f41b516 send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant). 2010-09-20 22:06:35 -07:00
Andy2
6d6ad96cde don't clear seed when changing roles from guest to host. 2010-09-20 04:56:19 -07:00
Andy2
821e4d9c39 add ACK to protocol, returned by device after gets connName on initial
connection.  Space is held for device on assumption ack will come
back, then given up if it fails.
2010-09-14 13:54:52 -07:00
eehouse@eehouse.org
0b46455044 Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy 2010-09-12 02:34:20 -07:00
Andy2
bd71a15ddc turn off heartbeats on client side 2010-09-11 01:23:13 -07:00
Eric House
54611df679 nuke unused variable 2010-09-10 05:55:59 -07:00
Andy2
2ee9031fdc langcode belongs in connect, not reconnect, message 2010-09-10 01:56:58 -07:00
Andy2
20312144dd tons of changes, still rough, snapshoted here: a gtk device vs device
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.)  Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc.  This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
01fe388f85 remove logging accidentally checked in 2010-09-03 06:40:17 -07:00
Andy2
b742c7dbb7 add new booleans to relay address record around public rooms 2010-09-03 06:38:46 -07:00
Andy2
0b91e9634e save/restore new dictLang field; up stream version 2010-09-01 06:51:44 -07:00
eehouse@eehouse.org
ecd0280353 Merge branch 'android_branch' into relay_proxy 2010-08-26 18:36:55 -07:00
Andy2
d1f6057987 fix stupid typo that meant crosshairs started on top row was only
three cols wide at first.
2010-08-26 18:20:24 -07:00
Andy2
4208c33ecf make lang code support non-conditional 2010-08-25 06:31:38 -07:00
Andy2
3dba8ba13b Fix bug reported by user: if robot finishes a search but fails to find
a move it's still done with its turn and must trade or pass.
2010-08-24 18:38:12 -07:00
Andy2
a34ccb424f device now passes list of "relayID"s, consisting of connName plus
device id, to relay, one for each stored game that's communicating via
the relay.  Relay parses out each relayID.  Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
09bc83429e add and set new flags for crosshairs so platforms can do better than
fill cells as is done for focus.
2010-08-11 18:50:16 -07:00
Andy2
205723e03b add missing event to logging 2010-07-30 17:44:20 -07:00
Andy2
d67e421541 get rid of excess logging 2010-07-27 21:36:14 -07:00
Andy2
5b3e41f4e9 fix bug: allow switch *to* player whose turn it is even if allowPeek
is off (typically because it was turned off after game was loaded and
while non-turn player's tiles are visible)
2010-07-17 07:11:46 -07:00
Andy2
639feb8965 nuke extra line -- change I forgot to save 2010-07-17 06:23:14 -07:00
Andy2
5b8cf716b3 add pref controlling whether can switch to look at tray of user whose
turn it isn't
2010-07-17 06:21:24 -07:00
Andy2
dbed23e240 change definition of movement during drag to include not just drag of
a tile but motion on the board which will include crosshairs.  This
prevents miniwindow from coming up and stopping crosshairs movement
when it happened to start on a bonus square.
2010-07-16 18:57:08 -07:00
Andy2
a99e8142b0 Merge branch 'android_branch' into toolbar
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/android/XWords4/jni/xwjni.c
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2010-07-16 06:32:32 -07:00
Andy2
a76cdac0c5 don't put up mini window when have penned-down on a draggable tile. 2010-07-13 06:26:55 -07:00
Andy2
21d705c6e7 make wrap code for popping tile up above cursor hotspot (or finger)
conditionally compiled.  I probably want it off on Android now that I
have crosshairs.
2010-07-12 19:11:24 -07:00
Andy2
0957c95c8e write and read dummy values to/from stream when KEYBOARD_NAV isn't
defined so that the versions are compatible.  This will let existing
saved games be read if I turn this off on Android.
2010-07-12 18:49:36 -07:00
Andy2
de32e514ab cherry-pick three revisions from toolbar branch (d1c7d4097c, f848473c1a and 6484a2fb9b) and manually fix conflicts. 2010-07-12 18:48:03 -07:00
Andy2
fd9464b909 first cut at crosshairs: drawing in focus color the entire column and
row that's currently being touched/dragged through.  Meant to aid
users of capacitive touch screens in figuring out what cell they're
on.
2010-07-12 06:39:46 -07:00
Andy2
8172e38cef write and read dummy values to/from stream when KEYBOARD_NAV isn't
defined so that the versions are compatible.  This will let existing
saved games be read if I turn this off on Android.
2010-07-09 18:21:05 -07:00
Andy2
6b9b97231a fix to compile with KEYBOARD_NAV undefined 2010-07-09 06:49:32 -07:00
Andy2
40323b03d2 board_canFlip -> board_visTileCount 2010-07-08 06:38:51 -07:00
Andy2
ac6dc400ce add board_canHint 2010-07-07 18:47:02 -07:00
Andy2
c98451c62a remove excess logging 2010-07-07 06:50:47 -07:00
Andy2
a7c77785f6 return false if no move found -- to really fix the crash 2010-07-07 06:40:34 -07:00
Andy2
5725f36db8 detect when no moves found that meet criteria to fix (I think) crash
when iterating from highest to lowest move using prevMove.
2010-07-07 06:33:01 -07:00
Andy2
992f45e1bf new feature: previous move. Modify engine to traverse the set of all
possible moves in either order both within a cached subset and when
building cached subsets.  Still a bit buggy (shows the same move twice
when moving backwards and reaches the top-scoring move) and not well
tested.
2010-07-07 05:27:57 -07:00
Andy2
5f92491ca3 add and implement board_canTogglePending 2010-07-03 11:38:37 -07:00
Andy2
d44b9907cf save redoable pending tiles -- and up stream version since format's
changed
2010-07-03 11:25:01 -07:00
Andy2
57e246da3b handle blanks as well in redo of undone pending tiles 2010-07-02 22:44:50 -07:00
Andy2
f77cf0e23d add board_redoReplacedTiles and model_redoPendingTiles. The latter
works as long as no blanks are involved.  And new state isn't being
saved so will be lost unless format changed.
2010-07-02 18:52:55 -07:00
Andy2
491cfe7616 add board_canShuffle and implement 2010-07-01 18:55:49 -07:00
Andy2
43c34aa466 add board_canFlip and model_canFlip -- which seem to work though
there's no test that when a single tile is on the board it's not in
the middle.  Sue me.
2010-06-30 20:25:34 -07:00
Andy2
953b2bcc55 cleanup; allow setting NUM_SAVED_ENGINE_MOVES per-platform 2010-06-28 21:08:13 -07:00
Andy2
0c852981e7 make zoomBy param passed to board_zoom give distance rather than just
direction.
2010-06-27 13:12:30 -07:00
Andy2
80aa22b2d1 add common prefs field sortNewTiles and way to set on linux cmdline 2010-06-17 18:10:32 -07:00
Andy2
e0dd3701a0 Add model_sortTiles(); use it; fix some comments and const decls.
Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
Eric House
34ecac303a make optional and then turn off feature whereby tap in empty part of
tray undoes current move.  It's too easy to hit this on a capacitive
display.
2010-06-06 13:32:12 -07:00
eehouse
f514717428 Change board_zoom to indicate direction only of zoom, not number of
cols.  When figuring internal dimensions zoom out as needed to meet
maxSize value.  This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed.  Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
ea6166f8c7 add comms_resetSame that resets relay with existing params. 2010-06-05 03:39:16 +00:00
eehouse
a80d874e9d change api for board_zoom and change callers. No effect on java and
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
9af9df884b use same logic to decide to zoom and to report whether can zoom next
time.  Fixes bug preventing + button from greying out when fully
zoomed in.
2010-06-05 03:38:49 +00:00
eehouse
1f246d20a3 oops. Fix assertion by not stopping dragging unless it's been
started.
2010-06-04 03:47:56 +00:00
eehouse
57013a9267 stop dragging before putting up miniwindow. This allows to drag
finger off of bonus hint just displayed without scrolling the screen.
2010-06-04 03:47:46 +00:00
eehouse
628f8d9cf3 don't zoom in if doing so will make cells larger than the limit passed
in.
2010-06-03 04:57:11 +00:00
eehouse
4f16eee1b6 pass maxCellSize into board_setPos, and use it as limit in calculating
whether any further zooming is possible.
2010-06-02 04:58:32 +00:00
eehouse
f5ac51ae73 fix crash using older dict by using current stream version rather than
one from before gameSeconds was being preserved in the stream by
write_gi code.  I fixed this on a branch a week ago as well, so look
for a merge glitch.  Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00
eehouse
4ce0a30b2d save gameSeconds even if timer not enabled. Means stream version change. 2010-05-14 12:42:53 +00:00
eehouse
c79b3e2395 make draw_scoreBegin return a boolean like the other two draw_*Begin
methods
2010-05-12 11:51:14 +00:00
ehouse
71110a195d for some reason on wince coords are passed to coordToCell() that are
above/left of the board firing an assertion.  return false to indicate
not on board but don't assert.
2010-04-24 03:51:39 +00:00
eehouse
166c1ac779 make coordToCell() more inclusive to match pointOnSomething(), otherwise
the latter says a point is on the board and the former can't assign it
a row.
2010-04-23 09:35:15 +00:00
eehouse
a07cdd8513 limit depth of zoom further 2010-04-17 04:16:17 +00:00
eehouse
da2cfa5934 changes (commited earlier but now somehow missing) putting
scroll-related fields into a struct so vertical and horizontal can be
handled by the same code; add to board_zoom out params indicating
whether further zooming is possible.
2010-04-15 02:15:50 +00:00
eehouse
339fc5a9e6 don't zoom down below two cells so we can still drag-scroll 2010-04-08 04:15:33 +00:00
eehouse
41b29c9ba3 distribute extra pixels evenly, with extras one each at the beginning
of the arrays.
2010-04-08 04:15:25 +00:00
eehouse
d01a30d1be adjust yOffset same as x so we zoom in toward center; reduce xOffset
when zoom out makes it too big.
2010-04-08 04:15:16 +00:00
eehouse
a87ecf5638 pass vScale and hScale into draw_boardBegin so platform can use same
size font for all cells regardless of size; fix scrolling to pass
actual sum of the disappearing rows' heights.
2010-04-08 04:14:55 +00:00
eehouse
5922d8c96a fix coordToCell to return false when cell off board -- to fix bug
where blank tiles were drawn on top of tray area when scrolled down
there.
2010-04-08 04:14:42 +00:00