Eric House
d0999d1944
update build scripts to use newer NDK.
2012-01-02 18:11:36 -08:00
Andy2
9879f96729
cleanup -- no code change
2011-12-21 18:50:55 -08:00
Andy2
2a34cd1e05
remove second param from server_do() -- it doesn't work anyway.
2011-12-21 18:45:05 -08:00
eehouse@eehouse.org
d5d3ad2cb0
Merge branch 'android_branch' into send_in_background
2011-12-21 06:49:03 -08:00
Andy2
f475356c87
up strings for new release
2011-12-21 06:46:42 -08:00
eehouse@eehouse.org
abd6727b10
Merge branch 'android_branch' into send_in_background
2011-12-20 17:34:26 -08:00
Andy2
0e487a4a42
When creating game in response to new-from menuitem, juggle players if
...
the juggle newgame preference is set.
2011-12-20 17:31:13 -08:00
Andy2
3e42c68091
add randomly-generated inviteID to set of params transmitted with an
...
invitation and stored in a summary. On receipe of an invitation, if
the room/inviteID exists just drop it -- don't even bring app to the
foreground. This is meant to stop people from getting lots of
games/warnings about dupes if they happen to trigger a refresh of the
negame.php page in their browsers.
2011-12-20 17:29:05 -08:00
Andy2
9023806b5f
cleanup: move instanceof/cast from use of vector elements to addition
...
of elements to save memory and time.
2011-12-20 17:24:38 -08:00
Andy2
6cc1a2d672
Add new column and up db version number.
2011-12-20 17:12:23 -08:00
Andy2
9a26ccf1c8
prevent long names from forcing linewrap
2011-12-20 17:10:41 -08:00
Andy2
8eaeb9c2d0
reword SMS invite so URL isn't split across messages (which makes it
...
not recognized by recipient as a clickable URL).
2011-12-18 16:23:14 -08:00
Andy2
431a01ef0a
remove logging I didn't mean to check in
2011-12-18 15:55:54 -08:00
Andy2
d03fc77990
list changes for next release
2011-12-18 12:27:13 -08:00
Andy2
c2c2c7e766
NEW_TASK plus CLEAR_TOP is the magic combination -- says one set of
...
docs. Looks good so far.
2011-12-18 12:23:00 -08:00
Andy2
dd8da6d312
tweak wording
2011-12-18 12:22:06 -08:00
Andy2
a86ffa39ba
up strings for next beta
2011-12-16 20:59:40 -08:00
Andy2
0d6b5914b9
revert to standard launchMode to get proper from-Launcher behavior and
...
specify a pair of flags when background-launching GamesList that
strips any stack it has and doesn't launch a new instance. Seems to
fix the problems with launching from notifications and invite emails.
But then I've thought this fixed before.
2011-12-16 19:02:20 -08:00
eehouse@eehouse.org
14bddb0e45
Merge branch 'android_branch' into send_in_background
2011-12-15 18:46:24 -08:00
Andy2
2ff4338797
Move more oft-used button. Thanks JB.
2011-12-15 18:33:10 -08:00
Andy2
494652518a
comment out dead code (entire class)
2011-12-15 07:44:16 -08:00
Andy2
f504c3688c
reverse sense of test done on receiving invitation whether game
...
already exists. Unless I'm missing something I have it wrong.
2011-12-14 20:09:57 -08:00
Andy2
420661bf9f
put back the URL in parens. Not all email clients show the link otherwise.
2011-12-14 20:08:38 -08:00
Andy2
0dfc1312ff
set up intents to limit choices in sending invites to SMS and email,
...
and recast choices offered users from text vs. html to SMS vs. email.
Revert recent change (88986b49d5
) adding
visible URL to email as it doesn't seem to be needed now. Will want
to keep an eye on that.
2011-12-13 17:24:21 -08:00
Andy2
e5294f2393
add to commented out code
2011-12-12 19:09:50 -08:00
Andy2
fa39db7fc6
comment out file not being used now
2011-12-12 19:01:04 -08:00
Andy2
f07e1c5ea1
use same email address for both ways you can send to me, and rfc822
...
instead of text type to prevent giving handler options that aren't
email clients.
2011-12-12 19:00:30 -08:00
Andy2
88986b49d5
include visible URLs in parens since something about mailing seems to be
...
breaking them inside <a> tags so there's something for a user to tap.
2011-12-12 07:08:56 -08:00
eehouse@eehouse.org
9e979a9e7f
Merge branch 'android_branch' into send_in_background
2011-12-08 20:59:24 -08:00
Eric House
7c9519f80f
remove translations of translations of strings no longer there
2011-12-08 18:13:20 -08:00
Eric House
78672c01a3
there's room to spell out length
2011-12-08 18:12:10 -08:00
eehouse@eehouse.org
20fa54ba59
Merge branch 'android_branch' into send_in_background
2011-12-07 19:06:26 -08:00
Andy2
46efe15f4e
up version and change notes for new release
2011-12-07 19:06:03 -08:00
Andy2
2992c33396
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
(conflicts were for formatting changes only)
2011-12-07 18:46:59 -08:00
Andy2
2d7ac8e7b0
use SystemClock.elapsedRealtime() rather than 0 as initial fire time
...
when setting background update timer.
2011-12-07 18:33:26 -08:00
Andy2
c12f64cc03
save pendingMsgLevel flag as part of summary. This fixes reset games
...
being displayed with the sync icon if they had it before the reset.
I'm not sure if not saving was an omission or if I've forgotten the
reason. There *is* separate API for clearing the flags stored in that
variable but it requires a second DB write.
2011-12-07 18:24:22 -08:00
Andy2
7b985fcbae
fix formatting -- no code change
2011-12-07 06:16:11 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
ded7ffc6fe
Attempting to fix occasional stalls of background proxy checker. It
...
could be caused by the timer not running after an install, so always
launch it when the app is launched. (There's no notification
available on [re]install.) So that the check doesn't happen
immediately, which would be silly, make the initial wait same as
interval when not called in response to check-relay menu.
2011-12-06 19:52:01 -08:00
Andy2
20446bcf32
for style points, don't return from middle of function. No behavior
...
change.
2011-12-06 19:49:41 -08:00
Andy2
5d01de4c0c
found a better send email menu icon
2011-12-06 19:24:22 -08:00
Andy2
5d09c7bbed
add git describe for version to email body
2011-12-06 19:19:50 -08:00
Andy2
7884246d7a
add menu to main screen for sending me email. TODO: find a darker
...
menu icon; add git revision to outgoing text.
2011-12-06 18:49:48 -08:00
Andy2
3b48c3ca60
use title rather than a field in custom view for title of lookup
...
dialog.
2011-12-06 18:25:55 -08:00
Andy2
7c76af30b2
remove excessing logging
2011-12-06 18:21:48 -08:00
Andy2
ebca62b25e
don't specify text file for view used in Dialog -- device will set it.
...
Prevents invisible text on HTC MyTouch.
2011-12-06 18:21:33 -08:00
Andy2
0474984b82
export new preference from jni and add a checkbox setting for it
2011-12-06 18:18:50 -08:00
eehouse@eehouse.org
e1e8516e1b
Merge branch 'android_branch' into send_in_background
2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd
pass tile value into drawCell(). Java code doesn't use it yet, but I
...
want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Andy2
ae2e27e651
Put the values button back (and remove the corresponding menuitem).
2011-12-02 18:14:26 -08:00
Andy2
08063d9444
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/NetUtils.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-01 21:18:37 -08:00
Andy2
4c320a52e7
allow scrolling to go a bit deeper
2011-12-01 21:10:04 -08:00
Eric House
7da7dbc731
shoulda tried compiling before committing a large merge....
2011-12-01 19:54:56 -08:00
Eric House
9d42e3f4d0
move logf and showf into their own DbgUtils class
2011-12-01 19:51:02 -08:00
Eric House
47884b8387
ignore new tools-generated file
2011-12-01 19:50:22 -08:00
Andy2
577c2c8538
move MultiHandler implementation inside BoardView.
2011-12-01 19:44:22 -08:00
Andy2
15503522f2
implement pinch-to-zoom on board -- and do it in such a way that class
...
loader doesn't barf on older versions of the OS that don't provide the
necessary APIs. Tested only on original Motorola Droid so far (and
emulator running 1.6, which is too old.)
2011-12-01 18:56:44 -08:00
Andy2
b242d70029
up target SDK to pull in multitouch APIs
2011-12-01 05:40:50 -08:00
Eric House
c1e420f726
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Andy2
1575279cd8
replace restore menus in prefs activity with buttons at bottom of
...
screen. The trick involves getting the OS to insert the prefs xml
layout as a ListView, and seems like a hack, but it works so far.
Ought to be tested on several OS versions before next release.
2011-11-22 19:00:03 -08:00
Andy2
cd23022cde
Get rid of int m_msgID, storing all dialog messages as String m_msg.
...
The code was getting confused and sometimes set one then tried to
display the other.
2011-11-22 18:28:57 -08:00
Andy2
cdef8f42f6
add comment about NPEs received when device networking foobared. No
...
code change.
2011-11-22 18:12:21 -08:00
eehouse@eehouse.org
b2a0057d7b
Merge branch 'android_branch' into send_in_background
2011-11-21 22:23:25 -08:00
Andy2
91eeee0f72
new file that build.xml comments say should be checked in.
2011-11-21 22:21:28 -08:00
Andy2
d37424ad7f
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
a8859599dd
update emacs compile-command for new SDK. No code change.
2011-11-21 22:16:33 -08:00
Andy2
795b86e569
when asked to browse empty dict, put up explanatory dialog then exit
...
activity. Required new DlgDelegate method to send event after posting
alert. Note that eventually when the dict browser shows tile info as
well as words this will change.
2011-11-21 18:08:51 -08:00
Andy2
e1e9a68d8f
fix ptr out-of-bounds test. Was failing an empty dict.
2011-11-21 18:04:20 -08:00
Andy2
c7906c3bd4
prevent min from exceed max by not including values below min as
...
possible max settings and vice-versa. Since spinner values no longer
have a consistent base, parse them rather than relying on position --
requires assumptions such as that View is a TextView, but that is
probably not changing.
2011-11-21 08:19:25 -08:00
Andy2
aba4e02cac
use a standard list item for words rather than consing up a TextView
...
and having to worry about text size.
2011-11-21 07:20:12 -08:00
Eric House
33496914a4
More new SDK fixes: put back script to generate GitVersion.java.
2011-11-19 19:49:15 -08:00
Eric House
d806e3f906
changes made by android tool for compatibility with new SDK version
2011-11-19 19:07:16 -08:00
Andy2
c781bfc29e
remove hard-coded 2-15 array for word-len limit spinners and instead
...
create at runtime arrays that represent the words actually in the dict
-- e.g. showing a max of 8 when there are no words longer than that.
2011-11-18 21:24:59 -08:00
Andy2
b86330c71f
add dict_iter_getCounts()
2011-11-18 21:10:17 -08:00
Andy2
f06eaa573b
fix to compile with API changes
2011-11-18 07:41:13 -08:00
Andy2
4760ceda5a
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/android/XWords4/jni/anddict.c
2011-11-17 20:55:02 -08:00
Andy2
1889fbd78b
relaunch activity, with pararms in intent, every time min or max
...
changed. Can't figure any other way to change the list of section
heads, as setListAdapter() is ignored when called a second time.
Note: I got an assertion failure in the jni indexing code so there
may be a bug here.
2011-11-17 19:52:10 -08:00
Andy2
aab9fd9df2
test the variable that may have been changed, not the one that holds
...
the pre-change value.
2011-11-17 06:54:26 -08:00
Andy2
63c0c5cf09
fix compile warning by passing ptr to embedded super
2011-11-17 06:11:42 -08:00
Andy2
2492e7cfc5
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Andy2
4edca4ee4c
Check for null return from getInfo(), the result when it tries to open
...
a corrupt dict. Such dicts should never get this far, but it doesn't
hurt to be safe.
2011-11-11 18:30:53 -08:00
Andy2
44c5500ab0
don't crash when empty or corrupt dict file passed in.
2011-11-11 18:29:26 -08:00
Andy2
b334e688bb
use getInfo to run sanity check on .xwd files in download directory.
...
This prevents deliberately corrupted files from making it into dict
lists. To the extent that checkSanity() works, it should make use of
that dir safe.
2011-11-11 07:45:25 -08:00
Andy2
9ff4596667
fix compile warning by passing ptr to embedded super
2011-11-11 07:42:00 -08:00
Andy2
92eb6b857d
allow null info ptr so getInfo can be used solely to run sanity check
...
on dict.
2011-11-11 07:41:31 -08:00
Andy2
dddec50f1d
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/linux/Makefile
xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
Andy2
284bd2d0c4
turn on sanity checking of dicts in download directory, but from
...
DictLangCache rather than when the directory's walked initially. Need
to test still with bogus dict and make sure it's never shown.
2011-11-10 19:02:18 -08:00
Andy2
e4aa2ff180
finish changelog
2011-11-07 06:51:27 -08:00
Andy2
995c410b7c
revert unintended checkin: logging should not always be on.
2011-11-07 06:49:55 -08:00
eehouse@eehouse.org
214f8990bf
Merge branch 'android_branch' into android_browsedict
2011-11-04 17:23:27 -07:00
Andy2
ac875894a6
replace assert that occasionally fails with logging. Not sure why it
...
fails, but I just drop the (timer) event in the non-debug case so it's
probably harmless.
2011-11-04 17:19:50 -07:00
Andy2
5123bebe50
don't set dict name to "download more". Just not a good idea.
2011-11-04 17:15:12 -07:00
Andy2
0561ca5ab9
make buttons a bit wider since the bar scrolls now, and rearrange.
2011-11-04 17:14:37 -07:00
Andy2
223d2d6e92
set configchanges on chat activity -- it handles orientations changes fine.
2011-11-04 07:11:34 -07:00
eehouse@eehouse.org
71b09b80ab
Merge remote branch 'origin/android_branch' into android_branch
2011-11-04 07:05:56 -07:00
eehouse@eehouse.org
6c1b0e9b58
Merge branch 'android_branch' into android_browsedict
2011-11-04 07:05:16 -07:00
Andy2
61681745c2
sort languages (groups) in dicts activity alphabetically
2011-11-04 07:03:40 -07:00
Andy2
57a1069efe
wire min/max through jni: now selecting numbers changes the number and
...
length of words selected. But it's really slow, and indexing seems
broken in some cases. Not ready for release yet.
2011-11-04 06:56:59 -07:00
Andy2
fa14f02b69
add ui support for min,max filtering of wordlist. Not yet wired into
...
jni. But: even disabled it seems to lead to much slower scrolling, so
I need to investigate that before taking this any further.
2011-11-04 06:18:11 -07:00
Andy2
1bba95a985
add minmax compile-time flag, commented-out
2011-11-04 06:17:09 -07:00
Andy2
4e66747bbc
fix for changed API
2011-11-03 21:35:17 -07:00
Eric House
30387bc528
up version codes
2011-11-03 21:27:43 -07:00
Andy2
948def8223
replace burried launch-dict-browser menuitem with toolbar button and
...
newbie hint.
2011-11-03 18:14:01 -07:00
Andy2
8db6b0bddd
wrap toolbar in a HorizontalScrollView. Comes into action when all
...
buttons are enabled.
2011-11-03 17:24:56 -07:00
Andy2
d19858d6bb
add (buried) menuitem to launch dict browser from game. Required
...
adding method to get current player from BoardView.
2011-11-03 05:51:38 -07:00
Andy2
6e58963231
sign up to handle keyboard/orientation changes for dict browser
2011-11-03 05:32:36 -07:00
Andy2
eace89000b
save text size rather than figure each time
2011-11-03 05:20:38 -07:00
Andy2
a5498ee33a
fix find to return position rather than boolean
2011-11-03 05:20:11 -07:00
Andy2
56fc73e78a
don't go straight from tap on dict word to browser: add bool so that
...
even if there's only one lookup URL it'll be listed and user can
quickly cancel.
2011-11-02 18:48:13 -07:00
Andy2
c222f08252
catch up with API changes.
2011-11-02 18:46:06 -07:00
Andy2
7231bd4be3
make dict entries text size bigger
2011-11-02 05:18:10 -07:00
Andy2
8704acfbf1
launch dict browser from tap on dict rather than contextual menu on it.
2011-11-02 05:06:53 -07:00
Andy2
050a68ce42
use XP_REALLOC now that it's fixes
2011-11-02 05:04:31 -07:00
Andy2
b822f573d6
use getStartsWith() to implement search; add dict name and word count to
...
title; change text of menu item that launches dict browser from
Details to Browse
2011-11-01 18:45:41 -07:00
Andy2
9f2158f094
add dict_getStartsWith to jni
2011-11-01 18:43:36 -07:00
Andy2
482aca5cfb
fix crash due to bad allocation of indexing data space. First cut
...
used XP_REALLOC, but that turns out to be broken, at least on android.
Haven't really used it before...
2011-11-01 18:33:29 -07:00
Andy2
11b7ed1e8e
fix to compile with new dictiter files
2011-10-31 21:11:22 -07:00
Andy2
3c53da46ce
fix to compile with changed API. Crashes, but want to fix up API in
...
other branch before debugging here....
2011-10-31 18:22:33 -07:00
Andy2
7d1e9c7638
Merge branch 'android_branch' into android_browsedict
...
Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-10-28 22:27:22 -07:00
Andy2
8f3c4f6426
add config option to enable face-up tile picking
2011-10-28 22:24:47 -07:00
Andy2
8d228ae190
turn on face-up tile picking for Android (though there's no prefs UI
...
to enable it for a game yet). In common code, break pick tile utils
method in two, one for blank and the other for tray tiles. In java,
implement dialog for picking the tiles. Works, though is a bit clumsy
to have the dialog come and go after every pick. Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen. This'll do for
now.
2011-10-28 22:15:56 -07:00
Andy2
4df13f5617
fix missing dict language
2011-10-28 06:39:47 -07:00
Andy2
b490618c8e
silence warning with cast
2011-10-28 06:34:59 -07:00
Eric House
84044fa9ee
move lookup dialog into superclass so can be used from dict browser.
2011-10-27 21:10:35 -07:00
Eric House
308720186d
get all word-click events and print contents -- setting up for lookup
2011-10-27 18:43:28 -07:00
Eric House
1741021c3c
add search field and button. Not yet wired to do anything.
2011-10-27 18:26:48 -07:00
Eric House
ed055b83c6
export index from jni and use for fastscrolling. Works, but is a bit slow still.
2011-10-27 07:01:57 -07:00
Andy2
92f692510f
outline for fastscroll with thumb. Will need jin support mapping
...
indices <-> first letters, e.g. BB to whatever the index is of the
first word starting with BB.
2011-10-25 19:33:55 -07:00
Andy2
a7ce5a43de
fix so count comes from dict; combine two jni methods into one; fix
...
crash in destructor. Now an entire dict can be scrolled through if
you have the patience.
2011-10-25 18:36:12 -07:00
Andy2
74cf751729
use existing dict iteration APIs to implement jni that adequately
...
displays a dict. But I don't have a getNth in C to implement the one
I've added in java; need to add that, and caching, to speed it up.
2011-10-24 20:15:52 -07:00
Andy2
b08f9770cf
add dictionary browser. For now it just adds items to the list that
...
give the position so I can get a feel for how it works. Will use this
to figure out the right API for a dictionary iterator.
2011-10-23 19:35:15 -07:00
Andy2
c237717de5
dict_getInfo returns false if the dict doesn't parse so can be used to
...
test validity of downloaded dict. Internally (in jni), add lots of
checks that format is correct and we don't run off end of ptr walking
truncated dict.
2011-10-23 14:21:57 -07:00
Andy2
201c32e4db
add support for download directory as a place where we look for dicts
...
and to/from which dicts can be moved. Right now it's just
/sdcard/download. Dunno if that's universal. There seems not to be
API except in newer SDK versions for finding it.
2011-10-20 20:22:36 -07:00
Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
...
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
f41d3c27e6
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/common/server.c
2011-10-19 06:23:16 -07:00
Andy2
d63f6961d4
fix log comment to correctly identify site.
2011-10-18 21:29:59 -07:00
Andy2
90b0a4e46f
if words stream is null, don't pass into java code (where current impl
...
will get a NPE)
2011-10-18 21:28:50 -07:00
eehouse@eehouse.org
b8adbd94c1
Merge branch 'android_branch' into send_in_background
2011-10-18 06:47:38 -07:00
Andy2
028c416587
don't disable player listing when game is in play and locked; allow
...
users to see info about players and change dict.
2011-10-18 06:46:46 -07:00
Andy2
71fabdac95
add changelist change
2011-10-18 06:35:26 -07:00
Andy2
214debca47
up strings for beta 37
2011-10-18 06:16:15 -07:00
Andy2
ff82c20b2c
fix brokenness (black-on-black text in lookup dialog) on 2.2 and
...
beyond by copying in layout for built-in list items and hard-coding
white text color. This is risky/fragile but I can't find another fix.
2011-10-17 21:33:11 -07:00
Andy2
dc84cfcb97
cleanup/reformat. No code change.
2011-10-17 20:27:51 -07:00
Andy2
29eec38821
remove unused strings
2011-10-16 17:59:00 -07:00
eehouse@eehouse.org
5afb0ae145
Merge branch 'android_branch' into send_in_background
2011-10-14 22:34:29 -07:00
Andy2
6793742f0f
remove option to list all words played in a single lookup dialog, and
...
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Eric House
46392da205
Fix crash when password dialog comes up second time: don't be cute and
...
reuse custom views as they remember their parent and that needs to be
cleared. Just recreate each time and let gc() do its job.
2011-10-14 19:07:19 -07:00
Eric House
851b2d296f
Should have gone with last checkin: delete of file due to renaming.
2011-10-14 19:05:07 -07:00
Eric House
e848b150b5
rename LookupActivity->LookupView since it's not an Activity any more.
2011-10-14 18:45:47 -07:00
Eric House
0b54b190b6
make lookup dialog a mere dialog rather than an activity to fix
...
too-slow transitions to and from it. Works by keeping code in
separate custom view and not setting buttons or anything else on the
dialog.
2011-10-14 18:39:39 -07:00
Andy2
0e6b4d749f
When pen held on committed tile on board, cons up list of all words
...
played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
01459285d5
show dict as comment beside player name in players list. And since
...
dicts change when language does, put language choice above players
list.
2011-10-12 18:37:31 -07:00
Eric House
861a24dfeb
Merge branch 'android_branch' into send_in_background
2011-10-10 22:42:28 -07:00
Andy2
9551f29335
up strings for beta 36. I'm skipping b35 rather than try to move the tag.
2011-10-10 22:30:38 -07:00
eehouse@eehouse.org
99707e4029
Merge branch 'android_branch' into send_in_background
2011-10-10 18:31:30 -07:00
Andy2
92a2fb1a1f
attach newbie info to the lookup button
2011-10-10 18:24:06 -07:00
Andy2
cdf57d3bb7
cleanup
2011-10-10 06:53:46 -07:00
Andy2
c3ba50c905
up strings for beta 35
2011-10-07 18:59:32 -07:00
Andy2
03543c17ea
fix NPE I got once, presumably when activity shutting down.
2011-10-07 18:59:17 -07:00
eehouse@eehouse.org
8712918e73
Merge branch 'android_branch' into send_in_background
2011-10-07 05:49:52 -07:00
Andy2
f03699f701
add newbie warning/request for languages with only google as
...
word-lookup site.
2011-10-06 19:03:07 -07:00
Andy2
f084661ec3
Never meant to check in having lookup menuitem at top level.
2011-10-06 18:47:08 -07:00
Andy2
152a9175c6
use dialog theme for lookups -- just works now, though didn't at first.
2011-10-06 18:44:59 -07:00
Andy2
a129f353f5
fix assertion by skipping states only when applicable, and running in
...
a loop so works in either direction. Cleanup -- this is done.
2011-10-06 18:44:24 -07:00
Andy2
0a474804ce
fix to work with bundling, i.e. by removing configChanges entry in
...
AndroidManifest.xml and changing orientation.
2011-10-06 18:25:17 -07:00
Andy2
d8c1e3822b
fix problems with skipping singleton words and URLs; replace window
...
title with TextView.
2011-10-06 17:47:00 -07:00
eehouse@eehouse.org
6bf8d5abeb
Merge branch 'android_branch' into send_in_background
2011-10-06 06:51:05 -07:00
Andy2
a9b467c903
make adapter based on static array static
2011-10-06 06:31:04 -07:00
Andy2
e292056b9c
add new activity (with layout) to replace dialogs for word lookup.
...
Lots of code moved there from BoardActivity.
2011-10-06 06:26:46 -07:00
eehouse@eehouse.org
471a9d988d
Merge branch 'android_branch' into send_in_background
2011-10-05 07:10:52 -07:00
Andy2
aaf0ba34e4
add a couple of French word lookup URLs.
2011-10-05 06:55:25 -07:00
Andy2
90f11abc37
add to game state passed into java world whether it's the cur selected
...
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
179560867f
for symmetry, remove default menu title from res file and set in code
...
either way.
2011-10-05 06:14:48 -07:00
Andy2
c5c0fbccae
remove unused DrawFocusState params from jni interface
2011-10-04 19:03:27 -07:00
Andy2
dc20b04a4c
remove unused param (on the C/jni side)
2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07
Turn "Turn done" into "Pass" when the pending score is 0. To do that
...
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
eehouse@eehouse.org
82615f409b
Merge branch 'android_branch' into send_in_background
2011-10-04 06:49:19 -07:00
Andy2
f4b8b2806e
remove unused parameter
2011-10-04 06:48:53 -07:00
Andy2
5dd21a16ea
don't crash if words stream is null, as it will be when turn's a pass.
2011-10-04 06:45:16 -07:00
Andy2
5773466fb6
prevent lookup dialogs from coming up before button pressed by not
...
assigning m_words too early.
2011-10-04 06:19:06 -07:00
eehouse@eehouse.org
fe1bfead87
Merge branch 'two_phase_lookup' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-10-03 06:46:24 -07:00
Andy2
072516655e
Use words list passed into informMove rather than query when user
...
presses button. Include word in button text when there's only one.
2011-10-03 06:43:20 -07:00
Andy2
35e4c21f17
add util_informMove to jni. Use it, but not to advantage yet.
2011-10-02 16:42:10 -07:00
Eric House
f0c3e2c5f0
Merge branch 'android_branch' into send_in_background
2011-09-22 17:22:01 -07:00
Eric House
8a5667f011
add missing language codes
2011-09-22 17:16:27 -07:00
Andy2
b7691d2997
Merge branch 'android_branch' into two_phase_lookup
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/JNIThread.java
2011-09-22 06:53:45 -07:00
Andy2
fcdbed0920
fix to work with changed C api
2011-09-22 06:49:34 -07:00
Andy2
b10453bd25
cleanup
2011-09-22 06:14:22 -07:00
Andy2
e887d0a116
make word lookup two-stage, first a dialog to pick the word then
...
another to pick the URL. Hacky code takes us back to the first after
the second is dismissed while only showing either if there's a choice
to be made. Also add menu item to lookup all words in the game --
useful for testing when robot refuses to play multiple words but maybe
also worth shipping.
2011-09-21 19:04:33 -07:00
Andy2
c44a884184
try another item layout -- need to fix the background instead.
2011-09-21 05:47:12 -07:00
Andy2
617de4eb7e
make lookup dialog two-part, with list of lang-supporting URLs at top
...
and words at bottom. You choose a URL/site, then tap a word, and
repeat until you're done.
2011-09-20 19:01:37 -07:00
Andy2
92614370ce
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/common/comms.c
2011-09-20 06:21:54 -07:00
Andy2
97334faa95
switch to lookup url that can include language, and include it when
...
French or German in use. Disable button if I don't know how to look a
word up. Later will want to have multiple URLs available, falling
back to googling for the word if I don't know about an online
dictionary.
2011-09-19 07:53:29 -07:00
Andy2
d7a04f87e6
add custom view for wordlist dialog so it doesn't get dismissed the
...
first time you pick a word -- now all can be looked up if desired.
2011-09-19 06:45:15 -07:00
Andy2
ea3e015a8f
use server_listWordsPlayed to implement lookup button: get list from
...
jni, and when it calls back with it launch the browser directly if
there's only one, otherwise put up a choice list. Currently the list
dismisses after launching the browser once: need to fix that, probably
with a custom View. And need to deal with non-English games, and
maybe add other choices for lookup than dictionary.com.
2011-09-18 19:10:12 -07:00
Andy2
dced47e202
export server_listWordsPlayed via jni.
2011-09-18 19:06:23 -07:00
Andy2
b579bb0bca
first step in implementing lookup of words: add button and browser
...
launch to single website for hard-coded word.
2011-09-16 06:44:25 -07:00
Andy2
131bb561bc
cache reference to prefs
2011-09-15 18:59:39 -07:00
Andy2
6bd72a54bf
rename php scripts so their URLs are a bit more helpful when the user
...
has to see them, as happens when invitation is send via SMS.
2011-09-15 18:52:15 -07:00
Eric House
35b2ae0f42
remove dead strings. Move app-name to common_rsrc.xml since it's not
...
translated.
2011-09-15 18:08:00 -07:00
Eric House
df82578d5a
add a ton of comments -- I think I'm done. No changes to any string here.
2011-09-15 18:07:07 -07:00
Eric House
a676b5beb0
comment out dead code referencing strings
2011-09-15 18:06:12 -07:00
Eric House
ced5da45a5
remove unused string ref
2011-09-15 18:05:45 -07:00
eehouse@eehouse.org
98c2617613
Merge branch 'android_branch' into send_in_background
2011-09-14 06:47:12 -07:00
Andy2
25f7c72994
add some comments and rearrange
2011-09-14 06:46:52 -07:00
Andy2
d69bbfed97
copy over from french_xlation branch
2011-09-14 06:39:23 -07:00
Andy2
c3f9fc6f7b
remove unused strings
2011-09-14 06:13:32 -07:00
Andy2
2ee4ec12d5
toward merge with french_xlation: remove unused and move debugging
...
strings.
2011-09-14 05:50:55 -07:00
Andy2
7edf615b40
add comment noting that this release breaks old games configure not to
...
use English. (Specifically, they've been played in English until now
and played letters will be reinterpreted in the right language for the
first time.)
2011-09-13 18:33:30 -07:00
Andy2
9f6391ba34
cache the most recently loaded game's byte[] data. Saves about 2/3 of
...
the reads from the DB.
2011-09-12 19:52:18 -07:00
Andy2
99498a8568
use static HashMap to track what language views are open and closed.
...
As long as I'm not reloaded user choice will be preserved. Good
enough.
2011-09-12 19:00:13 -07:00
Andy2
72d769910b
expand children after a delete (to be consistent, though it'd be
...
better to rememeber state)
2011-09-12 18:37:04 -07:00
Andy2
68c85ec176
use new class to inval list of dicts when SD card inserted or ejected.
2011-09-12 18:29:18 -07:00
Andy2
14608d2deb
listen for SD card events via BroadcastReceiver registered in
...
AndroidManifest rather than created programatically: only with this
can I get EJECT events to work. Replacement class has static
register/unregister methods which DictsActivity uses.
2011-09-12 18:28:43 -07:00
Andy2
8c0657f1cd
add showf for Toast-based debugging
2011-09-12 18:22:37 -07:00
Andy2
c9c498786e
add to game state whether any tiles selected. Use that to disable
...
'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
66fb5f87fb
don't exit trade mode if no tiles selected; fix warning string to match.
2011-09-09 18:40:19 -07:00
Andy2
ec6108501d
draw timer in full color even in exchange mode
2011-09-09 18:23:19 -07:00
Andy2
06571d0478
up constants and update changes list for new release
2011-09-09 18:17:28 -07:00
Andy2
1d612288d4
add optional param to confirmation dialogs to allow positive button
...
other than Ok; add "Delete" and "Reset" for game and dict actions.
2011-09-09 06:50:00 -07:00
eehouse@eehouse.org
eb0e41e978
Merge branch 'android_branch' into send_in_background
2011-09-08 21:38:50 -07:00
Andy2
fda3207b78
fix inability to tell whether a dict being deleted is in use: add to
...
summaries DB list of dicts in the game and a method that queries that.
Pick delete-confirmation message based on the language of dict,
whether there are others in the same language, and whether games are
using that language or that dict.
2011-09-08 21:36:15 -07:00
Andy2
528db479b5
bunch of changes whose original purpose was to allow me to deal
...
correctly with having the same dict stored in more than one place.
Added DictAndLoc with members name and loc to support this, and used
in a bunch of places in place of mere strings, including
DictsActivity. Also removed code warning when you're deleting a dict
that's not the last in its lang, which incorrectly warned that the
dict was in use when in fact I can't tell that. The warning "might be
in use" sounds dumb so it's gone for now.
2011-09-08 19:10:06 -07:00
Andy2
2aa5447301
remove some logging
2011-09-08 19:03:08 -07:00
Eric House
84931f34ff
Merge branch 'android_branch' into send_in_background
2011-09-07 21:44:36 -07:00
Andy2
ce8104f679
move dict-related methods from GameUtils.java to new DictUtils.java
2011-09-06 07:18:45 -07:00
Andy2
d82193ff05
don't overwrite m_gi on resuming activity as it may contain
...
local/pending changes. Fixes bug where you change language, then
choose "download more..." from a player's dict choice spinner and find
on returning to GameConfig that the language has reverted.
2011-09-03 22:19:10 -07:00
Andy2
eab067fe32
use autocaps for default player names pref
2011-09-03 21:54:25 -07:00
Andy2
1af358b269
move code to unpack players list into same file as the code packing
...
it; add boolean, now always passed as false, to code printing names
for game config list of players to include the dictionary. It's
useful for debugging, and I think it'd make a good optional setting,
but nobody else thinks so. Once it's checked in the change can go if
I'm not using it.
2011-09-03 21:05:08 -07:00
Andy2
a3566bc063
Fix bug: the CurGameInfo instance being used to generate the list of
...
dicts passed when opening a game was based on defaults, not read in
from the game data. Oops. So now it's a two-step process: open the
data, read in the game info, generate list of dicts from that, and
open full game with list of dicts. (TODO: optimize by caching game
data across multiple reads.)
2011-09-03 20:31:03 -07:00
Andy2
8087153b73
log name of dict being set -- as an easy way to confirm that the right
...
dicts are getting passed to the jin.
2011-09-03 20:19:51 -07:00
Andy2
471199ba2f
cleanup -- no code change beyond ordering and renaming.
2011-09-03 19:41:36 -07:00
Andy2
9956bc417d
fix bugs: chosen dict was being pulled by index from non-sorted
...
version of the list user saw when choosing the index. Fix is to use
same list. Cancel after selecting dict didn't work as the selection
listener had already copied the selected dict name over. Now the
listener leaves that for the Ok button's onclick listener.
2011-09-03 19:38:52 -07:00
Andy2
3fd0bb056a
when there's no move made yet to display after score entry held say
...
so.
2011-09-02 19:24:42 -07:00
Andy2
2f91b8ed3d
remove unused strings
2011-09-02 18:37:58 -07:00
Andy2
da475347a5
get rid of unused constants
2011-09-02 18:36:26 -07:00
Andy2
2d2f3e23fd
change signature of util_playerScoreHeld(): pass player num rather
...
than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00
Andy2
42950c38bd
export model_getPlayersLastScore()
2011-09-02 18:33:34 -07:00
Andy2
9cf7e6ca18
get rid of util_setInTrade()
2011-09-01 19:53:03 -07:00
Andy2
5d08b6b3cd
don't make scoreboard entries translucent during trade if option to
...
change which player is shown is enabled.
2011-09-01 19:52:36 -07:00
Andy2
e94524958f
get rid of util_setInTrade(); fix passing of selBits when trading
...
(broken with prev checkin.)
2011-09-01 19:51:26 -07:00
Andy2
437e4e21ac
There are buttons not menu items for exiting exchange mode so
...
reference them in newbie text. And get rid of string for toast
exiting the mode since we don't show it.
2011-09-01 18:54:27 -07:00
Andy2
934daab6c8
don't need util_setInTrade. There's already code passing the result
...
of game_getState() in after every draw() call and it has an inTrade
ivar. Use that.
2011-09-01 18:53:38 -07:00
Andy2
9a60bcf265
draw the X at 7x7 transluscent if in trade mode.
2011-09-01 18:52:21 -07:00
eehouse@eehouse.org
b6e5327b1a
Merge branch 'android_branch' into send_in_background
2011-08-31 06:46:42 -07:00
Andy2
671877cbca
implement new util_ methods in jni and java; remove old miniwindow
...
stuff. In java, respond to util_playerScoreHeld() and
util_bonusSquareHeld() by putting up toasts with existing strings.
For util_setInTrade(), fix exchange mode. Add two buttons at bottom
that replace toolbar (and corresponding buttons on menu). Redraw
scoreboard and board with high transparency to make it clear they're
disabled. Still to do: deal with case where ability to switch which
player's tray is visible is enabled.
2011-08-31 06:37:33 -07:00
Eric House
8c811c3d5a
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-08-29 20:36:53 -07:00
Eric House
c01981bc8f
Make miniwindow stuff compile-time optional. The goal's to use native
...
features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
eehouse@eehouse.org
867b9118c1
Merge branch 'android_branch' into send_in_background
2011-08-28 17:27:46 -07:00
Andy2
45421e8f86
add a bit of space between players column and column to right so
...
numbers don't run together.
2011-08-28 15:44:23 -07:00
Andy2
5bc63edeb6
replace Runnable passed to showNotAgainDlgThen() with callbackID, same
...
scheme as the rest of DlgDelegate. I'm still using a single ivar for
all dialogs, meaning they can't stack, but except for duplicate
showNotAgainDlgThen calls (where the message can be ignored) it
doesn't seem to be happening. Asserts are still in place to tell me
if I'm wrong.
2011-08-28 15:38:52 -07:00
Andy2
656110841f
cleanup after review of recent changes: remove logging etc. didn't
...
mean to check in.
2011-08-25 18:48:41 -07:00
Andy2
0a2255a8fe
add two recent changes
2011-08-25 18:26:49 -07:00
Andy2
632acfd171
Oops: add new pref color to list restored.
2011-08-25 18:26:34 -07:00
Andy2
5acc2205be
add pref to edit color used to draw bonus hints on cells
2011-08-25 18:13:42 -07:00
Andy2
79acccc6bf
record, commented out, attempt to send NBS message. sendDataMessage()
...
crashes internally, and googling finds lots of reports/questions and
no answers. It appears NBS is broken on Android, at least for CDMA.
Might want to revisit on a newer OS version that the 2.1 I'm running
now.
2011-08-25 06:52:12 -07:00
Andy2
711f12fa9e
It's ok to cache listeners but only with the instance whose ivars they
...
reference: revert prev change but make cache vars non-static.
2011-08-25 05:49:09 -07:00
eehouse@eehouse.org
e592ea8559
Merge branch 'android_branch' into send_in_background
2011-08-24 22:44:40 -07:00
Andy2
3416ae59a7
use a constant for the DISMISS button. And don't use static
...
listeners. They wind up getting called with mixed DlgDelegate.this
values, including one belonging to an Activity that's long-since
stopped and so the wrong ids are getting passed back.
2011-08-24 22:43:54 -07:00
Andy2
5aeac29787
Pass 0 to dlgButtonClicked() for dismiss, as -1 is the value of a
...
button! Also assert the heck out of callbackIds to see if Android is
guaranteeing that no two dialogs can be up at once. I'm counting on
that, and need to know if it's not true.
2011-08-24 21:44:10 -07:00
Andy2
1cd1a849e6
don't put dismiss listeners on every damn dialog! They replace rather
...
than chaining.
2011-08-24 21:41:35 -07:00
Andy2
5769ae6a31
cleanup: there are two listeners created over and over; better to
...
store in a class static and reuse.
2011-08-24 18:51:47 -07:00
Andy2
4ac84dde23
change sig of DlgDelegate's dlgButtonClicked() method to include id of
...
button rather than just boolean. Add onDismissListener so can tell if
whole thing was backed-out of (since that's a different choice from
the two buttons "text" and "html" used in one case.) Fix compile
error that slipped by earlier: frequent clean builds required with
java.
2011-08-24 18:22:21 -07:00
Andy2
50c692024b
fix crashes when reloading (rare unless android:configChanges removed
...
from AndroidManifest.xml). Problem was that managed dialogs are
recreated between onStart() and onResume() yet onResume() was where
ivars (specifically m_gi) were set. Can't just set them in onStart()
because then I'd want to save state them in onStop() which isn't
guaranteed to be called. So create a function loadGame() and call it
from both, using a flag to prevent its running twice (which flag is
cleared in onPause())
2011-08-24 18:18:17 -07:00
eehouse@eehouse.org
147687890f
Merge branch 'android_branch' into send_in_background
2011-08-24 06:52:51 -07:00
Andy2
3a2af96c24
use new callback-replaced-by-id mechanism to query for html/text
...
choice.
2011-08-24 06:51:00 -07:00
Andy2
f88697fd3f
complete conversion of showConfirmThen, removing old methods and
...
adding second param to buttonClicked() callback indicating which
button was cancelled.
2011-08-24 06:14:42 -07:00
Andy2
7d0cbcf07f
use new showConfirmThen scheme
2011-08-24 06:12:57 -07:00
Andy2
85c38e831f
cleanup: null's same as empty onClick handler
2011-08-24 05:40:13 -07:00
Andy2
fbb467af80
convert some more callbacks to ints passed back: GamesList done.
2011-08-23 20:25:59 -07:00
Andy2
05607a15b9
toward a bundleable DlgDelegate: add new interface to replace
...
OnClickListerners passed on, have clients of DlgDelegate implement it,
and convert one dialog to use it. Will eventually remove old code.
2011-08-23 19:50:01 -07:00
Andy2
0d85a67700
verify that bundle saving works in DlgDelegate and fix one
...
disappearing message. Still need solution for callbacks passed in.
2011-08-23 19:18:45 -07:00
Andy2
7a235ed6b6
put onPrepareDialog() back -- it's required to use DlgDelegate dialogs.
2011-08-23 18:51:48 -07:00
Andy2
7da5b24e0f
rewrite DictsActivity to not crash when un- and re-loaded: make
...
dialogs depend only on bundleable ivars -- ints and strings, not Views
-- and bundle them. Don't use onPrepareDialog, only onCreateDialog,
and so call removeDialog() every time one's dismissed. Do some
refactoring to support this.
2011-08-23 18:41:19 -07:00
Andy2
84e61f3b3f
remove no-op line
2011-08-22 18:43:42 -07:00
Andy2
953909d0f0
remove logging
2011-08-22 18:40:44 -07:00
Andy2
3537161d3b
add change
2011-08-22 18:40:30 -07:00
Andy2
3296cad731
pass bundle into DlgDelegate so state can be saved and restored. Not
...
doing anything with it yet because any scheme to survive
OS-restoration has to deal with the Runnables I'm saving that can't be
bundled. Work in progress....
2011-08-22 18:10:22 -07:00
Andy2
7e6daa5797
move role out of players column to where it can be a full line long,
...
preventing it from increasing the size of the item by line-wrapping.
For now it's outside the View that gets hidden, but that may need to
change.
2011-08-22 07:05:33 -07:00
Andy2
d7a515ca97
display three states of relay connectedness in games list items:
...
configured, connected but waiting for players, and game-in-play.
2011-08-22 07:03:46 -07:00
Andy2
1ee0dfdd6d
set wordlist spinner prompt and include language
2011-08-21 22:13:18 -07:00
Eric House
cf6d868bd3
use separate strings for window title and spinner prompt
2011-08-21 18:17:21 -07:00
eehouse@eehouse.org
3cdd4c1c9b
Merge branch 'android_branch' into send_in_background
2011-08-21 15:04:25 -07:00
Andy2
aeafb9cefa
Tweak language for moving wordlists to more clearly refer to storage
...
locations.
2011-08-21 15:03:41 -07:00
Andy2
bbb73bb2e9
somehow dict deletion got broken (because wasn't adding file
...
extention); fix.
2011-08-21 15:02:42 -07:00
Andy2
d1b6bc16cf
add the standalone/network icons from GamesList display to the new
...
games dialog so users get some association going.
2011-08-21 14:30:00 -07:00
Andy2
04834c910b
more dictionary->wordlist terminology change: debug-only preference
...
and download URL.
2011-08-21 14:27:50 -07:00
Andy2
a17ff20db7
clean up background check pref wording to Chris's suggestions
2011-08-21 13:52:51 -07:00
eehouse@eehouse.org
d7d5d85ec2
Merge branch 'android_branch' into send_in_background
2011-08-21 12:20:25 -07:00
Andy2
c0dae019d5
use same context menu header, including wordlist name, as for game
...
list items.
2011-08-21 12:19:58 -07:00
Andy2
5c8afa06ce
version string and changelog for beta 33
2011-08-21 12:07:45 -07:00
Andy2
56fd01a05b
oops -- missing semicolon.
2011-08-21 12:07:21 -07:00
Andy2
c38e3593fb
replace hard-coded placeholder names for optional top-line of games
...
list item display with real "aa vs. bb vs..." consed up in
GameSummary, and set field to singleline so doesn't wrap when names
get too long.
2011-08-21 11:39:38 -07:00
Andy2
c41af221b7
fix non-debug compile warning
2011-08-21 11:33:23 -07:00
Andy2
47bdec4eda
pass context into GameSummary constructor rather than into methods
...
that need it. No behavior change.
2011-08-20 21:51:57 -07:00
Andy2
28c78a0a6a
dictionary->wordlist
2011-08-20 14:16:38 -07:00
Andy2
eb00984563
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
2011-08-20 12:44:17 -07:00
Andy2
659c054696
add new class that listens for SDCard mounted event (could be
...
generalized for multiple events and map them to multiple notification
callbacks), and use it from DictsActivity to redraw the list when the
SD card comes back online. While the default android behavior works
for the unmount case (relaunches DictsActivity which correctly draws
only those dicts still available) it needs this change to redraw after
the available set grows.
2011-08-20 11:59:32 -07:00
Andy2
6ca60438a1
no need for onClick listener when onDismiss listener does the same thing
2011-08-19 18:54:21 -07:00
Andy2
8f60ca5af3
Need to show dict-gone-missing dialog when umount from GameConfig too,
...
so: change loadMakeGame() to return gamePtr rather than take one in,
and to return 0 when any dict no available. Move dict-gone-missing
dialog into DlgDelegate. Remove DlgDelegate always adding onDismiss
listener that removes the dialog, and instead add one to the
dict-gone-missing dialog that, like the onClick handler, calls
finish() on the activity.
2011-08-19 18:52:55 -07:00