ehouse
b3cf0b41e1
Get rid of separate tile picker in favor of having existing
...
BlockingActivity do it. This may not work when picking from the pool
is enabled but is cleaner for now.
2010-01-17 17:51:27 +00:00
ehouse
69c8577dcb
Back out change adding Looper. Using own queue is better because its
...
length can be tested and there's no race condition (between the looper
being available and the parent thread wanting to post messages) when
the constructor inits the queue.
2010-01-16 18:56:32 +00:00
ehouse
5c183acb5e
Run JNIThread inside a Looper; use BlockingActivity to implement
...
dialogs requiring an immediate response. The Looper change was made
in the hopes that a new Activity wouldn't be required and may not be
necessary.
2010-01-16 18:39:27 +00:00
ehouse
35943e8731
add util_userError()
2010-01-16 18:34:27 +00:00
ehouse
2d46bd60c9
Add transparent activity that can be called from a thread that will
...
block until the dialog it puts up gets an answer. Calling
showDialog() from the thread I want to block didn't work.
2010-01-16 18:27:22 +00:00
ehouse
7c4198c05e
implement util_getUserString and features like formatRemainingTiles
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that display a bunch of text. Started working on util_userQuery.
2010-01-16 14:16:27 +00:00
ehouse
f9c9b41b3a
save and open games by file rather than one globally, and display some
...
info about each in games list (though all still have the same players
and dict.)
2010-01-15 13:48:26 +00:00
ehouse
3beba51b6f
add jni methods, and modify common code, so a CurGameInfo struct alone
...
can be read from and stored to a game file.
2010-01-15 13:44:29 +00:00
ehouse
a3a313fdb4
cleanup; refresh view on regaining focus rather than using
...
startActivityForResult
2010-01-13 13:31:23 +00:00
ehouse
b2f0b91a23
save phony "new game" even if names not set
2010-01-13 12:57:02 +00:00
ehouse
cf60be5082
implement board_beginTrade()
2010-01-13 12:29:11 +00:00
ehouse
de3f45044f
Don't show extra file in game list.
2010-01-13 12:16:43 +00:00
ehouse
20e8ba9eb0
add draw_objFinished()
2010-01-13 12:14:12 +00:00
ehouse
fa44159823
Use clipping in scoreboard and tray; show selected tiles with thicker
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border.
2010-01-13 12:13:05 +00:00
ehouse
cb57fcc0be
Add target, as default, that generates svn version for about box.
2010-01-13 12:03:32 +00:00
ehouse
21b3b29eab
fix typos
2010-01-12 13:47:17 +00:00
ehouse
14372216d0
implement showValues; pause engine to handle events; call srandom
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during init; add menus and call notImpl() for them.
2010-01-12 13:39:19 +00:00
ehouse
839e707069
refresh list view on (some) changes; get rid of unused button.
2010-01-12 13:32:19 +00:00
ehouse
47d29d8d4d
don't draw tile values < 0
2010-01-12 13:30:20 +00:00
ehouse
1a4f0e04bf
add copy constructors; change starting game to two players, second a
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robot.
2010-01-12 13:20:18 +00:00
ehouse
71fe75049b
new menus and shortcuts; tweak formatting
2010-01-12 13:18:16 +00:00
ehouse
4db53ed176
add Toast-based temporary about box with svnversion and notImpl() function
2010-01-12 13:15:47 +00:00
ehouse
e76306a543
fix drawing blank tiles
2010-01-10 18:12:48 +00:00
ehouse
da0b54273f
make all columns stretchable to fix oversized second button
2010-01-10 18:08:11 +00:00
ehouse
2c3e45318d
All I wanted was to implement a tile picker, but it turns out dialogs
...
can't be synchronous on Android: you can't block the main UI thread.
So now there's a new background thread to which all jni activity
except game opening and saving is delegated (and these happen before
and after the thread exists.) Tile picking works because the request
comes in on the background thread which then blocks until the
BoardActivity reports that the tile picker's gone away.
2010-01-10 17:35:23 +00:00
ehouse
552b718738
tile picker strings and intent
2010-01-10 17:20:18 +00:00
ehouse
6a4a0a8775
include thread id in logs
2010-01-10 17:19:30 +00:00
ehouse
5c762466aa
new activity/layout for picking tiles
2010-01-10 17:18:37 +00:00
ehouse
a91f662327
save and restore games (though there's a global game for now).
2010-01-09 17:19:25 +00:00
ehouse
5d9dc49bf0
formatting changes only
2010-01-09 17:18:15 +00:00
ehouse
9761596e6e
add system menu to games list with "delete all" item; implement roughly
2010-01-09 14:39:34 +00:00
ehouse
35dd738c26
add onDispose call to game_dispose, and implement it such that jni
...
doesn't leak.
2010-01-09 13:30:23 +00:00
ehouse
c68c01a82a
set focusable here not in code
2010-01-07 14:38:16 +00:00
ehouse
ef68670c0c
remove claim to handle orientation changes. Now on screen turn
...
activity is destroyed and recreated, allowing to lay the board out
anew. This is inefficient, but a good test for now.
2010-01-07 14:37:09 +00:00
ehouse
b14cf81df4
to fix board getting erased on every draw, draw to our own bitmap and
...
canvas and blit that to draw's canvas each time. Requires keeping x
and y offset since board doesn't fill the view; requires erasing tiles
and score entries before drawing.
2010-01-07 14:34:07 +00:00
ehouse
f6a951f845
add yOffsetChange commented out
2010-01-07 14:30:56 +00:00
ehouse
fdce005fb0
add vertScrollBoard
2010-01-07 14:29:49 +00:00
ehouse
9bd51e4305
add yOffsetChange commented out (not needed for scrolling, just for UI
...
to show thumb.)
2010-01-07 14:27:20 +00:00
ehouse
da91820525
Draw 'X' icon in empty middle square; start first player as non-robot
...
to show it.
2010-01-04 06:03:28 +00:00
ehouse
4a4b05f66c
make backgrounds transparent
2010-01-04 05:48:42 +00:00
ehouse
7d0b30f05a
icon for middle cell
2010-01-03 22:31:26 +00:00
eehouse
ef188164e2
implement drawBoardArrow, but without setting tranparency correctly.
2010-01-03 01:02:14 +00:00
eehouse
d206aef266
initial checkin of java source for android port
2010-01-02 19:30:20 +00:00