Eric House
b78ad28d0e
draw multi-type cell contents correctly
...
As long as it's not too long for the space! But the curses draw function
that knows how to measure the length-in-bytes of a multi-byte string
doesn't seem to be available to me. So pass -1 as the length and it'll
draw correctly out to the NULL terminator.
2020-01-24 21:57:35 -08:00
Eric House
b96c9cc438
fix flip
2020-01-24 09:22:49 -08:00
Eric House
598be04bef
make curses app more like the rest
...
Lots of changes adding a games-list view to the app from which you
create new games, open and delete existing ones, etc. There's still
plenty that's unimplemented, but it's already more useful for testing
and development. Which is the point.
2020-01-24 09:05:16 -08:00
Eric House
9f0324f8ae
remove assert firing in field
...
There must be some race condition. Better than crashing is to fail to
dispose a game's memory, which hopefully will be the effect here. I
don't understand how this happens to can't test.
2020-01-14 08:48:15 -08:00
Eric House
4ee1a2bab2
up strings for new release
2020-01-13 12:30:30 -08:00
Eric House
6386aef512
cleanup -- oops
2020-01-13 12:15:55 -08:00
Eric House
7e570cff2c
use make to avoid reprocessing res_src strings.xml files
...
They never change, so use make's understanding of dependencies.
2020-01-13 12:10:40 -08:00
Eric House
3f78263f54
Fix board not drawing after chat dismissed
...
A race condition meant the dict chars never got set, which meant no
drawing.
2020-01-13 09:28:02 -08:00
Eric House
2cd94671fd
cleanup, e.g. add @Override, found while debugging
2020-01-13 09:15:44 -08:00
Eric House
97bec5ca73
new script (mostly for use inside UserLAnd)
2020-01-12 12:12:55 -08:00
Eric House
d6cf1d2f95
add comment about work needing doing
2020-01-11 20:44:12 -08:00
Eric House
9bb6f8c390
don't show NFC in network stats unless it's been used
2020-01-11 15:23:06 -08:00
Eric House
4fa1b3faf4
Don't join a game that's been idle for more than two weeks
...
The two weeks is configurable. But the idea is somebody creates a game
with a random name but it's never joined. Eventually the name is used
again and the first to connect joins the existing game that will never
progress. I could just prune from the DB, but this is less work ongoing.
2020-01-10 20:13:06 -08:00
Eric House
dfb33c01af
remove some asserts from non-DEBUG builds
...
I don't want to be bitten by a default: Assert.fail() again.
2020-01-10 15:35:34 -08:00
Eric House
8291b70842
Merge branch 'android_branch' into android_translate
2020-01-10 14:03:12 -08:00
Eric House
a9a5cc14ca
up strings for new release
2020-01-10 13:47:53 -08:00
Eric House
9b0d4cc88e
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2020-01-10 13:12:25 -08:00
Eric House
f7b312d3a5
up copyright: it's a new year!
2020-01-10 12:56:42 -08:00
Eric House
5874ccf5c2
up copyright: it's a new year!
2020-01-10 12:54:01 -08:00
Eric House
6417236505
add not-again checkbox to ask-phone-permission dialog
...
Otherwise if you're saying "no" you keep getting asked each time you
invite.
2020-01-10 12:43:25 -08:00
Eric House
e4bc2d99ed
fix crash inviting via SMS/Text
...
Was asserting when NFC type came through. Bad.
2020-01-10 11:44:14 -08:00
Andrea Hernandiz Lopez
712b463ee9
Translated using Weblate (Spanish)
...
Currently translated at 20.4% (159 of 778 strings)
2020-01-10 20:21:25 +01:00
Eric House
2bfe91b6e8
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2020-01-10 09:47:50 -08:00
Eric House
9406297c03
transmit sms phone in nli (and hard-code port=1)
...
This fixes on gtk version being able to invite to an SMS game using
relayID. I don't know why not transmitting port is ok; maybe android
doesn't use the port or gets it some other way, e.g. it's hard-coded for
each variant.
2020-01-09 21:24:38 -08:00
Andrea Hernandiz Lopez
6df6350061
Translated using Weblate (Catalan)
...
Currently translated at 94.9% (738 of 778 strings)
2020-01-09 16:33:03 +01:00
Eric House
cdbf574c0e
add new files device{c,h}
...
I've long wanted common code and state that outlast a single game. The
smsproto stuff is a step in that direction, but this file will be a
place for anything new. Starting, perhaps, with a mapping of deviceID ->
addressInfo (e.g. BT name or SMS number of opponent device) that will
let me stop duplicating that stuff in every game's comms state. We'll
see. It's guarded by a compile-time flag so I can play with in on the
Linux version until ready.
2020-01-08 11:20:51 -08:00
Eric House
68890cdf86
don't pass relayDevID unless inviting using relay
...
And do some cleanup to make things more clear
2020-01-08 11:20:51 -08:00
Eric House
90903c24da
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2019-12-30 22:53:08 -08:00
Eric House
ef9a148eb4
Merge branch 'android_branch' into android_translate
2019-12-30 22:40:38 -08:00
Eric House
1eb3c7e2e0
Write relayID conditionally so we can drop it later
2019-12-30 22:26:07 -08:00
Eric House
864648c5b9
up changes for new release
2019-12-30 22:15:51 -08:00
Eric House
c663d33f88
fix string script to detect mismatch of format specifiers
...
Crash due to typo introduced by Weblate made me realize I wasn't running
the script that ensures translated strings have the same set of format
specifiers as the English -- which might not be strictly necessary, but
it's safer to enforce it for now. Moved a few remaining %s to %1$s style
while at it.
2019-12-30 22:09:23 -08:00
Eric House
278275a9cb
get rid of pixelation using svg instead of png
...
There was only one size of png for the net status arrows. Now there are
svgs that generate the whole range. Also set color programatically to
avoid having to maintain four.
2019-12-30 13:50:24 -08:00
Eric House
2268d48fe2
remove dead code (old GCM stuff)
2019-12-30 10:53:27 -08:00
Eric House
15239d4a6c
Control showing message count via a prefs checkbox
...
Off by default on non-DEBUG builds, but still available.
2019-12-29 08:33:38 -08:00
Eric House
381efc9ddb
refactor to avoid ClassNotFound crash where SDK<19
2019-12-29 06:45:41 -08:00
Eric House
42da9b1ebf
don't allow devid of 0
2019-12-28 09:43:01 -08:00
Eric House
d4d4693def
makefile for new French wordlist
2019-12-28 09:01:10 -08:00
Eric House
8b06cde971
up strings for new release and cleanup
2019-12-28 08:35:49 -08:00
Bernard Massot
329428c791
Translated using Weblate (French)
...
Currently translated at 95.5% (743 of 778 strings)
2019-12-27 23:21:15 +01:00
Eric House
29480d2867
use the right variable for array access
2019-12-26 09:29:06 -08:00
Eric House
85fd353829
initialize variable flagged by valgrind
2019-12-26 09:28:58 -08:00
Andrea Hernandiz Lopez
170465077f
Translated using Weblate (Spanish)
...
Currently translated at 12.0% (93 of 778 strings)
2019-12-24 16:21:10 +01:00
Eric House
ae0d2facb4
remove debug option that no longer works
...
(NFC send-to-self would be very different now.)
2019-12-23 09:52:56 -08:00
Eric House
0153928bcd
support sending invites and moves via NFC
...
Use low-level NFC, a combination of emulated card and reader mode, to
work around Google's removal of "beaming" support from Android 10. App
emulates a card by declaring support in its AndroidManifest. When a game
is open that has data to send, it goes periodically into read mode. If
two devices are touched while one is in read mode and the other isn't,
they handshake and open a connection that should last until they're
separated. The devices loop, sending messages back and forth with or
without data (as available.)
2019-12-23 08:45:55 -08:00
Eric House
ccaa3c67fc
use enums for table names
...
Cleans up the code a bit, adding type-safety where it probably wasn't
needed but also letting me iterate over all tables. Not being able to do
the latter had allowed db-replacement code (useful only for debugging,
probably) to get out of date.
2019-12-23 08:25:43 -08:00
Eric House
97a80e7084
clean up email invite string
...
The tap-here link and attachment weren't working, so remove them.
2019-12-22 23:19:01 -08:00
Eric House
dae24f55d4
fix reported NPE: try 100ms to get lock then give up
...
I suspect it's really rare to fail to get the lock when the game's not
open, but hope that trying 100ms before giving up will make failure to
save rare enough to be ok.
2019-12-22 23:19:01 -08:00
Eric House
7b30921190
fix ClassCastException, and fix moving to new group
...
(Fixing the latter fixed the former.)
2019-12-22 23:19:01 -08:00
Eric House
47d4d51876
pull in stream changes from dup branch
...
No impact now, but I want to change the game stream format to add
deviceID somewhere and that won't merge with these other changes.
2019-12-22 23:19:01 -08:00
Andrea Hernandiz Lopez
7b53c48a7c
Translated using Weblate (Spanish)
...
Currently translated at 11.4% (89 of 778 strings)
2019-12-22 23:19:01 -08:00
Andrea Hernandiz Lopez
cdd162b4c7
Translated using Weblate (Spanish)
...
Currently translated at 9.3% (72 of 778 strings)
2019-12-22 23:19:01 -08:00
Andrea Hernandiz Lopez
cfa8222762
Translated using Weblate (Spanish)
...
Currently translated at 3.2% (25 of 778 strings)
2019-12-22 23:19:01 -08:00
Hosted Weblate
4c60199fb0
Merge branch 'origin/android_translate' into Weblate.
2019-12-21 06:23:22 +01:00
Andrea Hernandiz Lopez
540e16b121
Translated using Weblate (Spanish)
...
Currently translated at 11.4% (89 of 778 strings)
2019-12-19 18:23:35 +01:00
Andrea Hernandiz Lopez
aac9597b2c
Translated using Weblate (Spanish)
...
Currently translated at 9.3% (72 of 778 strings)
2019-12-18 16:21:12 +01:00
Eric House
764cefcddd
debug only: show pending msg count in game list item
2019-12-16 06:44:13 -08:00
Eric House
2a54f6f176
cleanup: make linux more like android
...
Wasn't using the game_receiveMessage() utility
2019-12-14 10:55:05 -08:00
Andrea Hernandiz Lopez
6d6750472f
Translated using Weblate (Spanish)
...
Currently translated at 3.2% (25 of 778 strings)
2019-12-14 13:21:20 +01:00
Eric House
f22868e5f4
Merge branch 'android_branch' into android_translate
2019-12-13 11:35:54 -08:00
Eric House
d3f8120ab5
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2019-12-13 11:32:02 -08:00
Eric House
84b3c65373
always print comms_stats (if DEBUG)
2019-12-12 22:02:30 -08:00
Andrea Hernandiz Lopez
76b26be359
Added translation using Weblate (Spanish)
2019-12-11 12:24:16 +01:00
Eric House
0493ad2ef8
cleanup (changed to debug and want to keep changes)
2019-12-10 21:10:21 -08:00
Eric House
c7ebe6e80e
add debug-only pending-msg count to connstatus display
...
I'm bringing this in from another branch because it'll be useful for
debugging bluetooth problems.
2019-12-10 14:42:54 -08:00
Eric House
b7ef8935d8
cleanup
2019-12-08 15:43:25 -08:00
Eric House
d2871c92ba
move compile-time constant into gradle file
2019-12-03 10:52:56 -08:00
naofum
ecfd6bacb6
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
41b376e4b0
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.2% (647 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
49e6e679ed
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
576f2f6858
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.0% (646 of 778 strings)
2019-12-03 08:45:40 -08:00
WaldiS
4dccfae5b2
Translated using Weblate (Polish)
...
Currently translated at 94.7% (737 of 778 strings)
2019-12-03 08:45:40 -08:00
Andreas Kleinert
74688322f4
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Joan Montané
5055af5a39
Translated using Weblate (Catalan)
...
Currently translated at 95.1% (740 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
9c1f02d001
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.0% (646 of 778 strings)
2019-12-03 08:45:40 -08:00
Joan Montané
2d9e137600
Translated using Weblate (Catalan)
...
Currently translated at 93.2% (725 of 778 strings)
2019-12-03 08:45:40 -08:00
Estébastien Robespi
d530f87c77
Translated using Weblate (French)
...
Currently translated at 92.8% (722 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
2e45e65b6c
Translated using Weblate (Polish)
...
Currently translated at 94.5% (735 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
d5a10f0f8c
Translated using Weblate (Catalan)
...
Currently translated at 92.4% (719 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
84dd6385d0
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
naofum
92afb08b28
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
naofum
b1277869c1
Translated using Weblate (Japanese)
...
Currently translated at 89.6% (697 of 778 strings)
2019-12-03 08:45:40 -08:00
naofum
a4b0527bcd
Translated using Weblate (Japanese)
...
Currently translated at 73.3% (570 of 778 strings)
2019-12-03 08:45:40 -08:00
Wee
e42bc6f262
Translated using Weblate (German)
...
Currently translated at 99.7% (776 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
03f72c6d1c
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.8% (644 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
443a0bd2bd
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Andreas Kleinert
07b24ea821
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Eric House
f4845efc3f
don't include NFC in network status
2019-12-03 08:26:51 -08:00
Eric House
5fb08cd35f
update changelog
2019-12-03 08:10:40 -08:00
Eric House
5fe46f275c
communicate FCM deviceID to relay immediately
...
Don't wait for second connection! This makes new installs able to get a
game going much more reliably.
2019-11-30 20:24:43 -08:00
Eric House
2d81135487
set dbname in build.gradle
2019-11-30 19:49:29 -08:00
Eric House
ee9f3c36f8
fix crash opening older games
...
I'd forgotten that merely adding a new type changed the game's binary format.
2019-11-30 18:43:28 -08:00
Eric House
496ef73da2
cleanup and remove one bad assertion
2019-11-27 11:47:46 -08:00
Eric House
9373dce0df
fix fcm_msg.py test script (force to take devid) Works!
2019-11-27 11:47:46 -08:00
Eric House
20e9754966
don't print NFC stats
2019-11-27 09:35:07 -08:00
Eric House
ced26e8e37
remove release-build-only warning
2019-11-27 08:44:09 -08:00
Eric House
8d1065ea75
up strings for new release
2019-11-27 07:32:49 -08:00
Eric House
7eaa466f78
add ability to send moves via NFC
...
You can now play an entire game via NFC. There's no UI though: big
question is how to make the feature "discoverable."
2019-11-23 10:53:51 -08:00
Eric House
1e7ae2b2ec
fix lower->upper translation: tr didn't like my strings
...
For whatever reason, though emacs thought the lower- and uppercase
strings I was passing to tr were the same but for case two letters were
getting dropped. This lets tr figure things out itself.
2019-11-19 22:27:41 -08:00
Eric House
8da3c5fc68
add comms_getPending(), and refactor to implement
2019-11-18 09:26:46 -08:00
naofum
5045356e6e
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-11-18 13:04:30 +01:00
Allan Nordhøy
e73664355f
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.2% (647 of 778 strings)
2019-11-16 16:04:24 +01:00
Allan Nordhøy
40454f4b24
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-11-16 16:04:24 +01:00
Eric House
58c3ab4e4a
first cut at python version of dawg2dict
...
Perl version doesn't work and I don't remember enough of the language to
fix it.
2019-11-13 13:22:30 -08:00
Eric House
c5a8319fa8
fix comment
2019-11-13 12:32:06 -08:00
Eric House
611e046987
check for undefined variable
2019-11-12 09:08:08 -08:00
Eric House
c69ec52502
add comms stats to conn status display (DEBUG only)
2019-11-05 08:30:38 -08:00
Eric House
a35f0f7339
fix stall when sending chat
...
Oops. Old code doesn't mark chat messages as successfully processed.
2019-11-05 08:30:15 -08:00
Eric House
f8a84cbe0a
adding missing DB field
...
Can't upgrade a game if the field's missing so just add it. Adding a
notion of versioning and upgrading isn't worth the effort.
2019-11-03 18:14:47 -08:00
Eric House
56fc359f42
fix counts/values for 'D' (thanks Peter)
2019-11-03 18:12:24 -08:00
Eric House
54e5ca361d
remove unnecessary logging
2019-11-03 11:24:29 +00:00
Eric House
da7f84d683
fix log_hex format alignment
2019-11-03 11:24:23 +00:00
Allan Nordhøy
9bcc538cce
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.0% (646 of 778 strings)
2019-11-03 12:03:52 +01:00
Eric House
37ac29e65e
always log hash failure
2019-11-03 09:34:18 +00:00
Eric House
e37220cbb1
add ability to upgrade app during game
...
This was in the .sh version of the script but not the .py. Delete the
former too BTW.
2019-11-03 09:30:32 +00:00
Eric House
685c8879c3
don't consider message received until it's processed
...
I think I'm seeing a bug where msg <n> is received, I record that I'm
now looking for msg <n+1>, fail to process <n> (perhaps because some
resource is temporarily unavailable?), and am now in a state where I
won't accept <n> when it's resent. This fixes this by only recording <n>
received after processing code has accepted it.
2019-11-03 08:35:56 +00:00
WaldiS
79a08a625f
Translated using Weblate (Polish)
...
Currently translated at 94.7% (737 of 778 strings)
2019-11-01 21:03:48 +01:00
Eric House
96ee5bec8c
start adding logging specific to comms' windowing
...
(Hi from Santiago)
2019-11-01 07:22:56 -07:00
Eric House
96f4d2cfc0
don't offer NFC on Android 10, where it's broken.
2019-10-22 13:40:17 +02:00
Eric House
06b6afe612
use sdk 28 for real
...
requires dropping junit Assert and accessing an old Canvas method via reflection.
2019-10-22 13:40:17 +02:00
Eric House
bf37ab0fc1
use https now to fix broken updating
2019-10-22 13:39:14 +02:00
Eric House
a1a71df7c6
update Makefile for latest Catalan wordlist
2019-10-22 13:24:40 +02:00
Andreas Kleinert
b616849128
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-10-17 19:52:46 +02:00
Joan Montané
df66d040a3
Translated using Weblate (Catalan)
...
Currently translated at 95.1% (740 of 778 strings)
2019-10-09 14:58:30 +02:00
Allan Nordhøy
0e968158c9
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.0% (646 of 778 strings)
2019-10-02 06:56:00 +02:00
Joan Montané
731b748790
Translated using Weblate (Catalan)
...
Currently translated at 93.2% (725 of 778 strings)
2019-10-02 06:55:59 +02:00
Estébastien Robespi
282250211e
Translated using Weblate (French)
...
Currently translated at 92.8% (722 of 778 strings)
2019-09-29 15:55:53 +02:00
Allan Nordhøy
32c03671a0
Translated using Weblate (Polish)
...
Currently translated at 94.5% (735 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
f8829e9bdb
Translated using Weblate (Catalan)
...
Currently translated at 92.4% (719 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
7d125a95e8
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-09-29 15:55:51 +02:00
naofum
9b04d4b90b
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-09-23 15:27:52 +02:00
naofum
de430bddb5
Translated using Weblate (Japanese)
...
Currently translated at 89.6% (697 of 778 strings)
2019-09-21 12:27:50 +02:00
naofum
e69d9bcab9
Translated using Weblate (Japanese)
...
Currently translated at 73.3% (570 of 778 strings)
2019-09-19 11:27:38 +02:00
Eric House
7fd366c2d9
avoid NPE when invite isn't only thing passed
2019-09-17 07:47:13 +03:00
Eric House
f12531e40b
let cells be taller than wide too (take 2)
2019-09-10 16:40:50 +03:00
leela
e5570447a4
typo ellipsis, added
...
see [source](https://hosted.weblate.org/projects/xwords/android/source/review/?type=check%3Aellipsis )
2019-09-02 07:09:34 +00:00
Wee
947683eeab
Translated using Weblate (German)
...
Currently translated at 99.7% (776 of 778 strings)
2019-08-31 10:23:46 +02:00
Eric House
0b61a8bfb7
assert that valid message is handled
...
I suspect that messages are being dropped (in server) after being
recorded (in comms), causing the game to stall forever. So add an
assertion that it's not happening. Haven't seen it yet in a few hundred
games, but it'll be nice to be more confident.
2019-08-29 23:10:42 +03:00
Eric House
dccd582009
up API version to 28 (required soon)
2019-08-27 19:36:38 +03:00
Eric House
a872e7b7be
remove x86 from release builds
...
I either remove it or add the 64-bit abi. Since it's only there to run
in the emulator let's just leave it in for DEBUG builds. If I need to
run a release build in the emulator I can add it back.
2019-08-27 19:33:40 +03:00
Eric House
40fd954bcd
arm means two ABIs now
2019-08-27 19:33:25 +03:00
Eric House
fa889262f6
change version strings and update changelog
2019-08-24 17:12:12 +03:00
Allan Nordhøy
1fb0788eb3
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.8% (644 of 778 strings)
2019-08-22 08:23:41 +02:00
Allan Nordhøy
c64ec34eb9
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-22 08:23:38 +02:00
Eric House
8c16d1e749
fix dialog not exiting when close button called
...
Need to use gtk_dialog_run(), not gtk_main()
2019-08-19 07:50:33 +03:00
Eric House
2a54c9ed20
fix Slovak makefile for new wordlist
2019-08-19 07:49:23 +03:00
Eric House
0960ed4963
remove bad assert
...
Can't connect to relay when laptop (emu case) or device has no network,
so stop asserting all the time on airplanes :-)
2019-08-10 06:10:08 -07:00
Andreas Kleinert
b1a0258b49
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-09 22:22:50 +02:00
Eric House
2e4d3a1276
add source of current (dinky) Slovak wordlist
2019-08-08 09:57:40 -07:00
Eric House
b602f6fb3c
Merge branch 'android_translate' into android_branch
2019-08-08 07:44:05 -07:00
Allan Nordhøy
04bd0df344
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.0% (638 of 778 strings)
2019-08-04 01:22:36 +02:00
Allan Nordhøy
f8743e56e7
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-04 01:22:35 +02:00
Allan Nordhøy
bef208ee3b
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 81.5% (634 of 778 strings)
2019-08-01 07:10:56 +02:00
WaldiS
fcd5194062
Translated using Weblate (Polish)
...
Currently translated at 95.1% (740 of 778 strings)
2019-08-01 07:10:55 +02:00
Hosted Weblate
a102d1710a
Merge branch 'origin/android_translate' into Weblate.
2019-07-30 07:35:13 +02:00
Elizabeth Sherrock
ca56f18608
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 5.4% (41 of 764 strings)
2019-07-30 07:35:12 +02:00
WaldiS
6291a7fde7
Translated using Weblate (Polish)
...
Currently translated at 92.5% (707 of 764 strings)
2019-07-30 07:35:09 +02:00
WaldiS
e36883b1f6
Translated using Weblate (Polish)
...
Currently translated at 90.6% (692 of 764 strings)
2019-07-24 18:46:51 -07:00
Eric House
489ac08289
remove logging
2019-07-24 07:49:29 -07:00
Eric House
a85cfef82d
add missing .deb file
2019-07-24 07:49:03 -07:00
WaldiS
b0ea3a3be8
Translated using Weblate (Polish)
...
Currently translated at 90.6% (692 of 764 strings)
2019-07-21 23:06:35 +02:00
Eric House
597bcebefa
first set of EditTexts getting 'X' clear button
...
I'm using SearchView for now. Would rather have a custom layout without
a magnifying glass I need to hide, but this works for now.
2019-07-20 21:54:35 -07:00
Eric House
af1ac3f779
don't optimize for email-only case
...
The test got out-of-date, and with SMS and clipboard options always
present there's no point in testing: should always pass.
2019-07-14 15:12:15 -07:00
Eric House
6f3be5933f
test script taken from eehouse.org (it works)
2019-07-07 13:00:06 -07:00
Eric House
0f00997928
hide show-fcm-receives pref when FCM not built in
...
I just spent an hour trying to understand why fcm wasn't working against
the f-droid build. This should make that less likely to happen again.
2019-07-07 13:00:06 -07:00
Eric House
1ce243904e
bring in changes from eehouse.org
...
This is what's been running for months, so committing it.
2019-07-07 13:00:06 -07:00
Eric House
475206a373
don't assume send will succeed
...
(Pulling in change that's been on eehouse.org for a while)
2019-07-07 13:00:06 -07:00
Eric House
22f697cd37
remove option to use backwards-compatible smsproto
...
Everybody should have upgraded by now...
2019-07-07 13:00:06 -07:00
Eric House
df14108e4e
add lowercase equivalents
...
where missing and seems possible
2019-07-07 13:00:06 -07:00
Eric House
4abefb025c
add lower-case letters as alternatives
2019-07-07 13:00:06 -07:00
Eric House
18e1f001a0
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2019-07-07 12:59:15 -07:00
Joan Montané
7a3c646a3e
Translated using Weblate (Catalan)
...
Currently translated at 97.1% (742 of 764 strings)
2019-07-04 10:01:10 +02:00
Elizabeth Sherrock
f7012e327f
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 0.0% (0 of 764 strings)
2019-07-02 05:00:40 +02:00
Elizabeth Sherrock
b4de8911fc
Added translation using Weblate (Chinese (Simplified))
2019-07-01 04:05:24 +02:00
Eric House
2700ba3376
add next-up to changelog
2019-06-29 22:52:07 -07:00
WaldiS
579d0114c4
Translated using Weblate (Polish)
...
Currently translated at 89.9% (687 of 764 strings)
2019-06-29 22:39:12 -07:00
Eric House
411707a3a1
fix NPE with empty wordlist (and add note for Greek)
2019-06-29 16:44:38 -07:00
Eric House
f1ee8564cb
fix to compile with release flags
2019-06-29 16:44:38 -07:00
Eric House
ea0b176b2a
debug-build-only macros to find proto-based crashes
...
When a stream reader and writer are out of sync it often shows up as
trying to read off the end of the stream (firing an assert.) It's useful
to know where that's coming from on android where there's usually no
stack trace in the jin world. So pass __func__ in using macros, and log
before asserting. Crude but quick and already useful.
2019-06-28 21:22:45 -07:00
Eric House
7bc6bf31e8
fix rare crash with synchronized
...
When I started opening a lot of games at the same time hit a race
condition that synchronized fixes. Duh. Since two similiarly used
variables with the same name confused me, changed that too.
2019-06-27 11:18:07 -07:00
Eric House
4aa7d67d24
honor comms_getAddrDisabled for relay invite sends
...
It still isn't for other conn-via types, nor for relay invite receipts
that don't go through comms.
2019-06-26 14:08:55 -07:00
Eric House
7809591de5
fix crash with env not being set for dict iter thread
2019-06-24 11:59:48 -07:00
Eric House
25cce2c7f3
add timer to gtk's new-game dialog
2019-06-24 09:20:34 -07:00
WaldiS
e001f0c31f
Translated using Weblate (Polish)
...
Currently translated at 89.9% (687 of 764 strings)
2019-06-23 22:00:30 +02:00
Eric House
42e3ccef50
remove unused strings
2019-06-23 11:40:33 -07:00
Eric House
84b121ee4c
fix path (still doesn't seem to work)
2019-06-23 11:29:29 -07:00
Eric House
b3e197dd59
tweak change note
2019-06-23 11:16:15 -07:00
Eric House
ef1746632b
cleanup
2019-06-23 11:12:27 -07:00
Eric House
b9df279cd5
Merge branch 'android_translate' into android_branch
2019-06-23 11:05:10 -07:00
Eric House
c2c6312e91
include service delay stats for DEBUG builds
...
A start at determining of often there's a problem with Service not
scheduling work quickly enough.
2019-06-23 10:20:16 -07:00
Eric House
fb0d87781a
build from new wordlist
2019-06-23 10:20:16 -07:00
Eric House
5bce759d32
fix race condition leading to NPE
2019-06-23 10:20:16 -07:00
Eric House
4f63ad3b83
wip: cleanup (not related to duplicate)
2019-06-23 10:20:16 -07:00
Eric House
ba363fdbc9
offer to email when unable to lock game
...
Only on non-shipping builds. This is attempting to catch a non-repro
lock-forever I'm trying to fix.
2019-06-23 10:20:16 -07:00
Eric House
c72e97e0f6
add support for 64-bit ARM
...
Add a third processor type to the .so, and fix first compile-time
warnings and then a few dumb bugs based on assumptions about ptr sizes.
Works to play networked games and browse wordlists, but is not
extensively tested and needs to be before release.
2019-06-23 10:20:16 -07:00
Eric House
ce26696a37
assert refcount never climbs after reaching 0
...
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-06-23 10:20:16 -07:00
Eric House
b50bc145af
show SMS status in (fixes always-red indicator)
...
(Not duplicate-specific)
2019-06-23 10:20:16 -07:00
Eric House
ac84a3b376
change engine to optionally look at pending tiles
...
option not used ... yet
2019-06-23 10:20:16 -07:00
Eric House
881128f1c9
Makefile for CSW19 ... ish
2019-06-23 10:20:16 -07:00
Eric House
37ebf508e5
add DBUtils utility for saving/restoring Serializables
2019-06-23 10:20:16 -07:00
Eric House
78f1ba6dde
fix npe sending relay invites to self
...
Needed to handle the case where both are null. Can't reproduce this in
release builds so likely doesn't justify a new release.
2019-06-23 10:20:16 -07:00
Eric House
b63ba3e843
show toast when dropping duplicate invite if DEBUG
...
I forget to enable that option too often. (No impact on release builds.)
2019-06-23 10:20:16 -07:00
Eric House
a9eff12074
remove exif data from image files
...
command: find . -name '*.jp*g' -o -name '*.png' | xargs exiftool -all=
Did this because fdroid is complaining about metadata and I can't see
any obvious changes in the appearance of the app, but it's not
well-considered. Back this out if there are problems.
2019-06-23 10:20:16 -07:00
Eric House
1e5024f4d5
remove wince files
2019-06-23 10:20:16 -07:00
Eric House
dd51e7ca06
add menuitem to copy relayid to gtk clipboard
...
(I'm tired of typing it manually.)
2019-06-23 10:20:16 -07:00
Eric House
266765405b
try to fix assertion by catching null UDP socket
...
I think there's a rare race condition here. Assuming it results from a
bad network state rather than two sends coming too quickly, respond to
not having a connection by killing the thread so the next send will
retry.
2019-06-23 10:20:16 -07:00
Eric House
c6c8e4209f
add more logging around failure-to-open-intent
2019-06-23 10:20:16 -07:00
Eric House
cf4a7d91a0
try harder to respond to an intent with a rowID
...
Failure to immediately get a lock for a rowID in an intent meant that
other intent processing kicked in, and might have done the wrong
thing. So now if there's a rowid in it we try nothing else. And we use
the GameLock callback mechanism to deal with the case where it's
temporarily unavailable, as it will be when an incoming move is being
dispatched to it.
2019-06-23 10:20:16 -07:00
Eric House
2827526466
up strings for new release
2019-06-23 10:20:16 -07:00
Eric House
9be8b21efc
always log stack of lock held more than 1 minute
...
(DEBUG only) I'm seeing deadlocks in a non-reproducible way and need to
get at the source. This should log the stacks of long-held locks, and
notify via Toast (when possible) when it occurs.
2019-06-23 10:20:16 -07:00
Eric House
993fff8e13
use a single queue for all nbsproto threads
...
No point in worrying about whether a thread exists without emptying its
queue. Instead have a thread start when something's added to the queue
and exit when it's been empty for a while. Only trick is the need to
remember the phone number[s] on behalf of which a retry's necessary
because jni code is waiting to see if combining can be done.
2019-06-23 10:20:16 -07:00
Eric House
8c2582b9a2
differentiate betweeen PENDING and RECENT tiles
...
Should not show the new you-can-lookup-uncommitted-words hint for
already-played words, so needed to be able to tell difference between
the two. Now you can -- and on the gtk side I draw them differently
because I can.
2019-06-23 10:20:16 -07:00
Eric House
8044593249
log msgIDs (relay only for now)
...
I want to track and eliminate the duplication of the 0th message.
2019-06-23 10:20:16 -07:00
Eric House
22a68dd8cf
put message back in okonly dialog
2019-06-23 10:20:16 -07:00
Eric House
6098f28210
preserve checkmarks when invite dialogs rotate
2019-06-23 10:20:16 -07:00
Eric House
6a28e398dc
trivial changes to force a build
2019-06-23 10:20:16 -07:00
Eric House
a50927a00d
replace oft-firing assertion with logging
...
It's crashing all the time and involves a system that only exists in
debug builds. So I should understand the root cause, but other stuff
needs to get done first.
2019-06-23 10:20:16 -07:00
Eric House
797eea833a
add hint explaining new tap-on-pending-words feature
...
And bring back another BoardCanvas hint that had been commented out.
2019-06-23 10:20:16 -07:00
Eric House
d3f4a729d7
remove dead code
2019-06-23 10:20:16 -07:00
Eric House
762e701a00
allow long-tap lookup of pending words too
...
When a word's been formed as part of the current turn, but not yet
committed, allow long-tap to trigger an offer to look it up online same
as for already-committed words. Allows checking the legality of
potential plays AND figuring WTF the hint feature just suggested.
2019-06-23 10:20:16 -07:00
Eric House
8f6026e633
add empty invitee list string for Bluetooth too
2019-06-23 10:20:16 -07:00
Eric House
c5efeb283a
fix invite dialogs for landscape layout
...
Scrolling's needed in some cases, and you can't easily put a ListView
inside a ScrollView. So replace the ListView with a LinearLayout whose
contents I manage manually, and wrap the whole layout in a ScrollView.
2019-06-23 10:20:16 -07:00
Eric House
054ac325bb
fix invite-how alert not scrolling
...
By setting a custom view I wasn't using I broke scrolling of the
AlertDialog's list view which I was using. Known bug apparently....
2019-06-23 10:20:16 -07:00
Eric House
84dc14ff78
get rid of DispatchNotify
...
All it did was forward intent's data to MainActivity. Only question is
whether making MainActivity singleTask is a problem. We'll see.
2019-06-23 10:20:16 -07:00
Eric House
c82081521f
cleanup
2019-06-23 10:20:16 -07:00
Eric House
71af4d3187
make it a single thread
2019-06-23 10:20:16 -07:00
Eric House
bade9f6b40
move SMSPhoneInfo into its own class/file
2019-06-23 10:20:16 -07:00
Eric House
266c61f84b
make a common superclass
2019-06-23 10:20:16 -07:00
Eric House
1c2a0ed994
Rename SMSService NBSProxy, and make it not a service
...
Just keep a thread for each
phone we're sending to or receiving from, and pass them packets and
other things to send or (incoming case) process. So far the threads
don't die, but they will soon once there's nothing in their queues. Just
need to be sure there's no racing there.
This is to work around the frequent failure of the OS to pass enqeued work
into the service within a reasonable amount of time (I expect seconds, but see
delays of minutes or even hours.)
2019-06-23 10:20:16 -07:00
Eric House
fe96a72a3e
use mutex to synchronize access to smsproto apis
...
I'm seeing my simultaneous access assert fail, so might as well break
fix it the foolproof way. It's background threads only that are calling
this stuff on Android so blocking them shouldn't hurt.
2019-06-23 10:20:16 -07:00
Eric House
808a896fbf
up strings for release
...
This is just to try yet again to get past the play store console's
past-permissions bug
2019-06-23 10:20:16 -07:00
Eric House
1ed9ad4aac
reflect bt receipts in how long since saw device
...
Made no sense to use explicit scans only since typically you only do
that to get things going.
2019-06-23 10:20:16 -07:00
Eric House
06b9598414
add makefile for new wordlist
2019-06-23 10:20:16 -07:00
Eric House
7e9f75de0a
remove separate marking of permissions as banned
...
It's enough to check manifest for their presence
2019-06-23 10:20:16 -07:00
Eric House
ed066f99a2
Up version code and string to try a new play store release
2019-06-23 10:20:16 -07:00
Eric House
fd0ec1d131
move SMSReceiver from main manifest to the others
...
Theory is that the store's buggy site is presenting its
banned-permissions interface because it's detecting a Receiver that
requires SMS_RECEIVE permission even though the permissions themselves
aren't there any more.
2019-06-23 10:20:16 -07:00
Eric House
70123e2cd3
up version name (but not code)
...
This will NOT be released on Google Play, so no need to up code.
2019-06-23 10:20:16 -07:00
Eric House
71e8132f55
fix broken symlink
2019-06-23 10:20:16 -07:00
Eric House
ffb3b19aef
fix build script for new Play Store variant name
2019-06-23 10:20:16 -07:00
Eric House
c1c2c415dd
changelog and cleanup
2019-06-23 10:20:16 -07:00
Eric House
1522463a3a
fix multi-message aspect of smsproto
...
passes --run-sms-test now, and works on Android occasionally combining messages.
2019-06-23 10:20:16 -07:00
Eric House
9c1e7ac154
cut logging in test app
2019-06-23 10:20:16 -07:00
Eric House
e9bcf6a476
always respect user's local player name
2019-06-23 10:20:16 -07:00
Eric House
53d2aa8023
fix a couple of random crashes
...
a race condition and a misunderstanding
2019-06-23 10:20:16 -07:00
Eric House
3d5b4017e5
add useful stuff to build-info.txt inside .apk
2019-06-23 10:20:16 -07:00
Eric House
0f9fd24cb7
try to address one-time assert
...
and remove it from shipping build
2019-06-23 10:20:16 -07:00
Eric House
92a30249a6
show the stalled-service alert based on pref
...
Allow users to turn the notification on; otherwise skip it. And set
the default on/off based on DEBUG type of build.
2019-06-23 10:20:16 -07:00
Eric House
1b84878930
add a bool resource matching BuildConfig.DEBUG
...
I want to be able to have some boolean prefs default based on whether
it's a DEBUG build.
2019-06-23 10:20:15 -07:00
Eric House
d25041e8a0
fix null procptr crash in jni
...
I can't reproduce this, but while testing recovery from DatagramSocket
recreation in RelayService got enough to know that somehow a timer's
procptr's not set. So test before calling, and log instead of crashing.
2019-06-23 10:20:15 -07:00
Eric House
36cc181a5e
get another DatagramSocket when ours goes bad
...
Fix longstanding bug triggered by something as simple as putting device
into and out of airplane mode. Once the class-variable socket was
created it was never replaced. Now respond to exceptions that mean it's
useless and set it to null so existing logic will recreate it.
2019-06-23 10:20:15 -07:00