xwords/xwords4
Eric House ce26696a37 assert refcount never climbs after reaching 0
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-06-23 10:20:16 -07:00
..
android assert refcount never climbs after reaching 0 2019-06-23 10:20:16 -07:00
common change engine to optionally look at pending tiles 2019-06-23 10:20:16 -07:00
dawg Makefile for CSW19 ... ish 2019-06-23 10:20:16 -07:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux add menuitem to copy relayid to gtk clipboard 2019-06-23 10:20:16 -07:00
newrelay beginnings of new relay: shows persistence 2017-11-05 19:24:41 -08:00
relay Wait for ACK to remove stored message 2019-06-23 10:19:01 -07:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00