Commit graph

11619 commits

Author SHA1 Message Date
Eric House
a398cffaa5 fix some menus, hide others that don't work 2020-01-25 09:19:19 -08:00
Eric House
b78ad28d0e draw multi-type cell contents correctly
As long as it's not too long for the space! But the curses draw function
that knows how to measure the length-in-bytes of a multi-byte string
doesn't seem to be available to me. So pass -1 as the length and it'll
draw correctly out to the NULL terminator.
2020-01-24 21:57:35 -08:00
Eric House
b96c9cc438 fix flip 2020-01-24 09:22:49 -08:00
Eric House
598be04bef make curses app more like the rest
Lots of changes adding a games-list view to the app from which you
create new games, open and delete existing ones, etc. There's still
plenty that's unimplemented, but it's already more useful for testing
and development. Which is the point.
2020-01-24 09:05:16 -08:00
Eric House
9f0324f8ae remove assert firing in field
There must be some race condition. Better than crashing is to fail to
dispose a game's memory, which hopefully will be the effect here. I
don't understand how this happens to can't test.
2020-01-14 08:48:15 -08:00
Eric House
4ee1a2bab2 up strings for new release 2020-01-13 12:30:30 -08:00
Eric House
6386aef512 cleanup -- oops 2020-01-13 12:15:55 -08:00
Eric House
7e570cff2c use make to avoid reprocessing res_src strings.xml files
They never change, so use make's understanding of dependencies.
2020-01-13 12:10:40 -08:00
Eric House
3f78263f54 Fix board not drawing after chat dismissed
A race condition meant the dict chars never got set, which meant no
drawing.
2020-01-13 09:28:02 -08:00
Eric House
2cd94671fd cleanup, e.g. add @Override, found while debugging 2020-01-13 09:15:44 -08:00
Eric House
97bec5ca73 new script (mostly for use inside UserLAnd) 2020-01-12 12:12:55 -08:00
Eric House
d6cf1d2f95 add comment about work needing doing 2020-01-11 20:44:12 -08:00
Eric House
9bb6f8c390 don't show NFC in network stats unless it's been used 2020-01-11 15:23:06 -08:00
Eric House
4fa1b3faf4 Don't join a game that's been idle for more than two weeks
The two weeks is configurable. But the idea is somebody creates a game
with a random name but it's never joined. Eventually the name is used
again and the first to connect joins the existing game that will never
progress. I could just prune from the DB, but this is less work ongoing.
2020-01-10 20:13:06 -08:00
Eric House
dfb33c01af remove some asserts from non-DEBUG builds
I don't want to be bitten by a default: Assert.fail() again.
2020-01-10 15:35:34 -08:00
Eric House
8291b70842 Merge branch 'android_branch' into android_translate 2020-01-10 14:03:12 -08:00
Eric House
a9a5cc14ca up strings for new release 2020-01-10 13:47:53 -08:00
Eric House
9b0d4cc88e Merge remote-tracking branch 'weblate/android_translate' into android_translate 2020-01-10 13:12:25 -08:00
Eric House
f7b312d3a5 up copyright: it's a new year! 2020-01-10 12:56:42 -08:00
Eric House
5874ccf5c2 up copyright: it's a new year! 2020-01-10 12:54:01 -08:00
Eric House
6417236505 add not-again checkbox to ask-phone-permission dialog
Otherwise if you're saying "no" you keep getting asked each time you
invite.
2020-01-10 12:43:25 -08:00
Eric House
e4bc2d99ed fix crash inviting via SMS/Text
Was asserting when NFC type came through. Bad.
2020-01-10 11:44:14 -08:00
Andrea Hernandiz Lopez
712b463ee9
Translated using Weblate (Spanish)
Currently translated at 20.4% (159 of 778 strings)
2020-01-10 20:21:25 +01:00
Eric House
2bfe91b6e8 Merge remote-tracking branch 'weblate/android_translate' into android_translate 2020-01-10 09:47:50 -08:00
Eric House
9406297c03 transmit sms phone in nli (and hard-code port=1)
This fixes on gtk version being able to invite to an SMS game using
relayID. I don't know why not transmitting port is ok; maybe android
doesn't use the port or gets it some other way, e.g. it's hard-coded for
each variant.
2020-01-09 21:24:38 -08:00
Andrea Hernandiz Lopez
6df6350061
Translated using Weblate (Catalan)
Currently translated at 94.9% (738 of 778 strings)
2020-01-09 16:33:03 +01:00
Eric House
cdbf574c0e add new files device{c,h}
I've long wanted common code and state that outlast a single game. The
smsproto stuff is a step in that direction, but this file will be a
place for anything new. Starting, perhaps, with a mapping of deviceID ->
addressInfo (e.g. BT name or SMS number of opponent device) that will
let me stop duplicating that stuff in every game's comms state. We'll
see. It's guarded by a compile-time flag so I can play with in on the
Linux version until ready.
2020-01-08 11:20:51 -08:00
Eric House
68890cdf86 don't pass relayDevID unless inviting using relay
And do some cleanup to make things more clear
2020-01-08 11:20:51 -08:00
Eric House
90903c24da Merge remote-tracking branch 'weblate/android_translate' into android_translate 2019-12-30 22:53:08 -08:00
Eric House
ef9a148eb4 Merge branch 'android_branch' into android_translate 2019-12-30 22:40:38 -08:00
Eric House
1eb3c7e2e0 Write relayID conditionally so we can drop it later 2019-12-30 22:26:07 -08:00
Eric House
864648c5b9 up changes for new release 2019-12-30 22:15:51 -08:00
Eric House
c663d33f88 fix string script to detect mismatch of format specifiers
Crash due to typo introduced by Weblate made me realize I wasn't running
the script that ensures translated strings have the same set of format
specifiers as the English -- which might not be strictly necessary, but
it's safer to enforce it for now. Moved a few remaining %s to %1$s style
while at it.
2019-12-30 22:09:23 -08:00
Eric House
278275a9cb get rid of pixelation using svg instead of png
There was only one size of png for the net status arrows. Now there are
svgs that generate the whole range. Also set color programatically to
avoid having to maintain four.
2019-12-30 13:50:24 -08:00
Eric House
2268d48fe2 remove dead code (old GCM stuff) 2019-12-30 10:53:27 -08:00
Eric House
15239d4a6c Control showing message count via a prefs checkbox
Off by default on non-DEBUG builds, but still available.
2019-12-29 08:33:38 -08:00
Eric House
381efc9ddb refactor to avoid ClassNotFound crash where SDK<19 2019-12-29 06:45:41 -08:00
Eric House
42da9b1ebf don't allow devid of 0 2019-12-28 09:43:01 -08:00
Eric House
d4d4693def makefile for new French wordlist 2019-12-28 09:01:10 -08:00
Eric House
8b06cde971 up strings for new release and cleanup 2019-12-28 08:35:49 -08:00
Bernard Massot
329428c791
Translated using Weblate (French)
Currently translated at 95.5% (743 of 778 strings)
2019-12-27 23:21:15 +01:00
Eric House
29480d2867 use the right variable for array access 2019-12-26 09:29:06 -08:00
Eric House
85fd353829 initialize variable flagged by valgrind 2019-12-26 09:28:58 -08:00
Andrea Hernandiz Lopez
170465077f
Translated using Weblate (Spanish)
Currently translated at 12.0% (93 of 778 strings)
2019-12-24 16:21:10 +01:00
Eric House
ae0d2facb4 remove debug option that no longer works
(NFC send-to-self would be very different now.)
2019-12-23 09:52:56 -08:00
Eric House
0153928bcd support sending invites and moves via NFC
Use low-level NFC, a combination of emulated card and reader mode, to
work around Google's removal of "beaming" support from Android 10. App
emulates a card by declaring support in its AndroidManifest. When a game
is open that has data to send, it goes periodically into read mode. If
two devices are touched while one is in read mode and the other isn't,
they handshake and open a connection that should last until they're
separated. The devices loop, sending messages back and forth with or
without data (as available.)
2019-12-23 08:45:55 -08:00
Eric House
ccaa3c67fc use enums for table names
Cleans up the code a bit, adding type-safety where it probably wasn't
needed but also letting me iterate over all tables. Not being able to do
the latter had allowed db-replacement code (useful only for debugging,
probably) to get out of date.
2019-12-23 08:25:43 -08:00
Eric House
97a80e7084 clean up email invite string
The tap-here link and attachment weren't working, so remove them.
2019-12-22 23:19:01 -08:00
Eric House
dae24f55d4 fix reported NPE: try 100ms to get lock then give up
I suspect it's really rare to fail to get the lock when the game's not
open, but hope that trying 100ms before giving up will make failure to
save rare enough to be ok.
2019-12-22 23:19:01 -08:00
Eric House
7b30921190 fix ClassCastException, and fix moving to new group
(Fixing the latter fixed the former.)
2019-12-22 23:19:01 -08:00
Eric House
47d4d51876 pull in stream changes from dup branch
No impact now, but I want to change the game stream format to add
deviceID somewhere and that won't merge with these other changes.
2019-12-22 23:19:01 -08:00
Andrea Hernandiz Lopez
7b53c48a7c Translated using Weblate (Spanish)
Currently translated at 11.4% (89 of 778 strings)
2019-12-22 23:19:01 -08:00
Andrea Hernandiz Lopez
cdd162b4c7 Translated using Weblate (Spanish)
Currently translated at 9.3% (72 of 778 strings)
2019-12-22 23:19:01 -08:00
Andrea Hernandiz Lopez
cfa8222762 Translated using Weblate (Spanish)
Currently translated at 3.2% (25 of 778 strings)
2019-12-22 23:19:01 -08:00
Hosted Weblate
4c60199fb0
Merge branch 'origin/android_translate' into Weblate. 2019-12-21 06:23:22 +01:00
Andrea Hernandiz Lopez
540e16b121
Translated using Weblate (Spanish)
Currently translated at 11.4% (89 of 778 strings)
2019-12-19 18:23:35 +01:00
Andrea Hernandiz Lopez
aac9597b2c
Translated using Weblate (Spanish)
Currently translated at 9.3% (72 of 778 strings)
2019-12-18 16:21:12 +01:00
Eric House
764cefcddd debug only: show pending msg count in game list item 2019-12-16 06:44:13 -08:00
Eric House
2a54f6f176 cleanup: make linux more like android
Wasn't using the game_receiveMessage() utility
2019-12-14 10:55:05 -08:00
Andrea Hernandiz Lopez
6d6750472f
Translated using Weblate (Spanish)
Currently translated at 3.2% (25 of 778 strings)
2019-12-14 13:21:20 +01:00
Eric House
f22868e5f4 Merge branch 'android_branch' into android_translate 2019-12-13 11:35:54 -08:00
Eric House
d3f8120ab5 Merge remote-tracking branch 'weblate/android_translate' into android_translate 2019-12-13 11:32:02 -08:00
Eric House
84b3c65373 always print comms_stats (if DEBUG) 2019-12-12 22:02:30 -08:00
Andrea Hernandiz Lopez
76b26be359
Added translation using Weblate (Spanish) 2019-12-11 12:24:16 +01:00
Eric House
0493ad2ef8 cleanup (changed to debug and want to keep changes) 2019-12-10 21:10:21 -08:00
Eric House
c7ebe6e80e add debug-only pending-msg count to connstatus display
I'm bringing this in from another branch because it'll be useful for
debugging bluetooth problems.
2019-12-10 14:42:54 -08:00
Eric House
b7ef8935d8 cleanup 2019-12-08 15:43:25 -08:00
Eric House
d2871c92ba move compile-time constant into gradle file 2019-12-03 10:52:56 -08:00
naofum
ecfd6bacb6 Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
41b376e4b0 Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.2% (647 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
49e6e679ed Translated using Weblate (English)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
576f2f6858 Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.0% (646 of 778 strings)
2019-12-03 08:45:40 -08:00
WaldiS
4dccfae5b2 Translated using Weblate (Polish)
Currently translated at 94.7% (737 of 778 strings)
2019-12-03 08:45:40 -08:00
Andreas Kleinert
74688322f4 Translated using Weblate (German)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Joan Montané
5055af5a39 Translated using Weblate (Catalan)
Currently translated at 95.1% (740 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
9c1f02d001 Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.0% (646 of 778 strings)
2019-12-03 08:45:40 -08:00
Joan Montané
2d9e137600 Translated using Weblate (Catalan)
Currently translated at 93.2% (725 of 778 strings)
2019-12-03 08:45:40 -08:00
Estébastien Robespi
d530f87c77 Translated using Weblate (French)
Currently translated at 92.8% (722 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
2e45e65b6c Translated using Weblate (Polish)
Currently translated at 94.5% (735 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
d5a10f0f8c Translated using Weblate (Catalan)
Currently translated at 92.4% (719 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
84dd6385d0 Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
naofum
92afb08b28 Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
naofum
b1277869c1 Translated using Weblate (Japanese)
Currently translated at 89.6% (697 of 778 strings)
2019-12-03 08:45:40 -08:00
naofum
a4b0527bcd Translated using Weblate (Japanese)
Currently translated at 73.3% (570 of 778 strings)
2019-12-03 08:45:40 -08:00
Wee
e42bc6f262 Translated using Weblate (German)
Currently translated at 99.7% (776 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
03f72c6d1c Translated using Weblate (Norwegian Bokmål)
Currently translated at 82.8% (644 of 778 strings)
2019-12-03 08:45:40 -08:00
Allan Nordhøy
443a0bd2bd Translated using Weblate (English)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Andreas Kleinert
07b24ea821 Translated using Weblate (German)
Currently translated at 100.0% (778 of 778 strings)
2019-12-03 08:45:40 -08:00
Eric House
f4845efc3f don't include NFC in network status 2019-12-03 08:26:51 -08:00
Eric House
5fb08cd35f update changelog 2019-12-03 08:10:40 -08:00
Eric House
5fe46f275c communicate FCM deviceID to relay immediately
Don't wait for second connection! This makes new installs able to get a
game going much more reliably.
2019-11-30 20:24:43 -08:00
Eric House
2d81135487 set dbname in build.gradle 2019-11-30 19:49:29 -08:00
Eric House
ee9f3c36f8 fix crash opening older games
I'd forgotten that merely adding a new type changed the game's binary format.
2019-11-30 18:43:28 -08:00
Eric House
496ef73da2 cleanup and remove one bad assertion 2019-11-27 11:47:46 -08:00
Eric House
9373dce0df fix fcm_msg.py test script (force to take devid) Works! 2019-11-27 11:47:46 -08:00
Eric House
20e9754966 don't print NFC stats 2019-11-27 09:35:07 -08:00
Eric House
ced26e8e37 remove release-build-only warning 2019-11-27 08:44:09 -08:00
Eric House
8d1065ea75 up strings for new release 2019-11-27 07:32:49 -08:00
Eric House
7eaa466f78 add ability to send moves via NFC
You can now play an entire game via NFC. There's no UI though: big
question is how to make the feature "discoverable."
2019-11-23 10:53:51 -08:00
Eric House
1e7ae2b2ec fix lower->upper translation: tr didn't like my strings
For whatever reason, though emacs thought the lower- and uppercase
strings I was passing to tr were the same but for case two letters were
getting dropped. This lets tr figure things out itself.
2019-11-19 22:27:41 -08:00
Eric House
8da3c5fc68 add comms_getPending(), and refactor to implement 2019-11-18 09:26:46 -08:00
naofum
5045356e6e
Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2019-11-18 13:04:30 +01:00
Allan Nordhøy
e73664355f
Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.2% (647 of 778 strings)
2019-11-16 16:04:24 +01:00
Allan Nordhøy
40454f4b24
Translated using Weblate (English)
Currently translated at 100.0% (778 of 778 strings)
2019-11-16 16:04:24 +01:00
Eric House
58c3ab4e4a first cut at python version of dawg2dict
Perl version doesn't work and I don't remember enough of the language to
fix it.
2019-11-13 13:22:30 -08:00
Eric House
c5a8319fa8 fix comment 2019-11-13 12:32:06 -08:00
Eric House
611e046987 check for undefined variable 2019-11-12 09:08:08 -08:00
Eric House
c69ec52502 add comms stats to conn status display (DEBUG only) 2019-11-05 08:30:38 -08:00
Eric House
a35f0f7339 fix stall when sending chat
Oops. Old code doesn't mark chat messages as successfully processed.
2019-11-05 08:30:15 -08:00
Eric House
f8a84cbe0a adding missing DB field
Can't upgrade a game if the field's missing so just add it. Adding a
notion of versioning and upgrading isn't worth the effort.
2019-11-03 18:14:47 -08:00
Eric House
56fc359f42 fix counts/values for 'D' (thanks Peter) 2019-11-03 18:12:24 -08:00
Eric House
54e5ca361d remove unnecessary logging 2019-11-03 11:24:29 +00:00
Eric House
da7f84d683 fix log_hex format alignment 2019-11-03 11:24:23 +00:00
Allan Nordhøy
9bcc538cce
Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.0% (646 of 778 strings)
2019-11-03 12:03:52 +01:00
Eric House
37ac29e65e always log hash failure 2019-11-03 09:34:18 +00:00
Eric House
e37220cbb1 add ability to upgrade app during game
This was in the .sh version of the script but not the .py. Delete the
former too BTW.
2019-11-03 09:30:32 +00:00
Eric House
685c8879c3 don't consider message received until it's processed
I think I'm seeing a bug where msg <n> is received, I record that I'm
now looking for msg <n+1>, fail to process <n> (perhaps because some
resource is temporarily unavailable?), and am now in a state where I
won't accept <n> when it's resent. This fixes this by only recording <n>
received after processing code has accepted it.
2019-11-03 08:35:56 +00:00
WaldiS
79a08a625f
Translated using Weblate (Polish)
Currently translated at 94.7% (737 of 778 strings)
2019-11-01 21:03:48 +01:00
Eric House
96ee5bec8c start adding logging specific to comms' windowing
(Hi from Santiago)
2019-11-01 07:22:56 -07:00
Eric House
96f4d2cfc0 don't offer NFC on Android 10, where it's broken. 2019-10-22 13:40:17 +02:00
Eric House
06b6afe612 use sdk 28 for real
requires dropping junit Assert and accessing an old Canvas method via reflection.
2019-10-22 13:40:17 +02:00
Eric House
bf37ab0fc1 use https now to fix broken updating 2019-10-22 13:39:14 +02:00
Eric House
a1a71df7c6 update Makefile for latest Catalan wordlist 2019-10-22 13:24:40 +02:00
Andreas Kleinert
b616849128
Translated using Weblate (German)
Currently translated at 100.0% (778 of 778 strings)
2019-10-17 19:52:46 +02:00
Joan Montané
df66d040a3
Translated using Weblate (Catalan)
Currently translated at 95.1% (740 of 778 strings)
2019-10-09 14:58:30 +02:00
Allan Nordhøy
0e968158c9
Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.0% (646 of 778 strings)
2019-10-02 06:56:00 +02:00
Joan Montané
731b748790
Translated using Weblate (Catalan)
Currently translated at 93.2% (725 of 778 strings)
2019-10-02 06:55:59 +02:00
Estébastien Robespi
282250211e
Translated using Weblate (French)
Currently translated at 92.8% (722 of 778 strings)
2019-09-29 15:55:53 +02:00
Allan Nordhøy
32c03671a0
Translated using Weblate (Polish)
Currently translated at 94.5% (735 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
f8829e9bdb
Translated using Weblate (Catalan)
Currently translated at 92.4% (719 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
7d125a95e8
Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2019-09-29 15:55:51 +02:00
naofum
9b04d4b90b
Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2019-09-23 15:27:52 +02:00
naofum
de430bddb5
Translated using Weblate (Japanese)
Currently translated at 89.6% (697 of 778 strings)
2019-09-21 12:27:50 +02:00
naofum
e69d9bcab9
Translated using Weblate (Japanese)
Currently translated at 73.3% (570 of 778 strings)
2019-09-19 11:27:38 +02:00
Eric House
7fd366c2d9 avoid NPE when invite isn't only thing passed 2019-09-17 07:47:13 +03:00
Eric House
f12531e40b let cells be taller than wide too (take 2) 2019-09-10 16:40:50 +03:00
leela
e5570447a4
typo ellipsis, added
see [source](https://hosted.weblate.org/projects/xwords/android/source/review/?type=check%3Aellipsis)
2019-09-02 07:09:34 +00:00
Wee
947683eeab
Translated using Weblate (German)
Currently translated at 99.7% (776 of 778 strings)
2019-08-31 10:23:46 +02:00
Eric House
0b61a8bfb7 assert that valid message is handled
I suspect that messages are being dropped (in server) after being
recorded (in comms), causing the game to stall forever. So add an
assertion that it's not happening. Haven't seen it yet in a few hundred
games, but it'll be nice to be more confident.
2019-08-29 23:10:42 +03:00
Eric House
dccd582009 up API version to 28 (required soon) 2019-08-27 19:36:38 +03:00
Eric House
a872e7b7be remove x86 from release builds
I either remove it or add the 64-bit abi. Since it's only there to run
in the emulator let's just leave it in for DEBUG builds. If I need to
run a release build in the emulator I can add it back.
2019-08-27 19:33:40 +03:00
Eric House
40fd954bcd arm means two ABIs now 2019-08-27 19:33:25 +03:00
Eric House
fa889262f6 change version strings and update changelog 2019-08-24 17:12:12 +03:00
Allan Nordhøy
1fb0788eb3
Translated using Weblate (Norwegian Bokmål)
Currently translated at 82.8% (644 of 778 strings)
2019-08-22 08:23:41 +02:00
Allan Nordhøy
c64ec34eb9
Translated using Weblate (English)
Currently translated at 100.0% (778 of 778 strings)
2019-08-22 08:23:38 +02:00
Eric House
8c16d1e749 fix dialog not exiting when close button called
Need to use gtk_dialog_run(), not gtk_main()
2019-08-19 07:50:33 +03:00
Eric House
2a54c9ed20 fix Slovak makefile for new wordlist 2019-08-19 07:49:23 +03:00
Eric House
0960ed4963 remove bad assert
Can't connect to relay when laptop (emu case) or device has no network,
so stop asserting all the time on airplanes :-)
2019-08-10 06:10:08 -07:00
Andreas Kleinert
b1a0258b49
Translated using Weblate (German)
Currently translated at 100.0% (778 of 778 strings)
2019-08-09 22:22:50 +02:00
Eric House
2e4d3a1276 add source of current (dinky) Slovak wordlist 2019-08-08 09:57:40 -07:00
Eric House
b602f6fb3c Merge branch 'android_translate' into android_branch 2019-08-08 07:44:05 -07:00
Allan Nordhøy
04bd0df344
Translated using Weblate (Norwegian Bokmål)
Currently translated at 82.0% (638 of 778 strings)
2019-08-04 01:22:36 +02:00
Allan Nordhøy
f8743e56e7
Translated using Weblate (English)
Currently translated at 100.0% (778 of 778 strings)
2019-08-04 01:22:35 +02:00
Allan Nordhøy
bef208ee3b
Translated using Weblate (Norwegian Bokmål)
Currently translated at 81.5% (634 of 778 strings)
2019-08-01 07:10:56 +02:00
WaldiS
fcd5194062
Translated using Weblate (Polish)
Currently translated at 95.1% (740 of 778 strings)
2019-08-01 07:10:55 +02:00
Hosted Weblate
a102d1710a
Merge branch 'origin/android_translate' into Weblate. 2019-07-30 07:35:13 +02:00
Elizabeth Sherrock
ca56f18608
Translated using Weblate (Chinese (Simplified))
Currently translated at 5.4% (41 of 764 strings)
2019-07-30 07:35:12 +02:00
WaldiS
6291a7fde7
Translated using Weblate (Polish)
Currently translated at 92.5% (707 of 764 strings)
2019-07-30 07:35:09 +02:00
WaldiS
e36883b1f6 Translated using Weblate (Polish)
Currently translated at 90.6% (692 of 764 strings)
2019-07-24 18:46:51 -07:00
Eric House
489ac08289 remove logging 2019-07-24 07:49:29 -07:00
Eric House
a85cfef82d add missing .deb file 2019-07-24 07:49:03 -07:00
WaldiS
b0ea3a3be8
Translated using Weblate (Polish)
Currently translated at 90.6% (692 of 764 strings)
2019-07-21 23:06:35 +02:00
Eric House
597bcebefa first set of EditTexts getting 'X' clear button
I'm using SearchView for now. Would rather have a custom layout without
a magnifying glass I need to hide, but this works for now.
2019-07-20 21:54:35 -07:00
Eric House
af1ac3f779 don't optimize for email-only case
The test got out-of-date, and with SMS and clipboard options always
present there's no point in testing: should always pass.
2019-07-14 15:12:15 -07:00
Eric House
6f3be5933f test script taken from eehouse.org (it works) 2019-07-07 13:00:06 -07:00
Eric House
0f00997928 hide show-fcm-receives pref when FCM not built in
I just spent an hour trying to understand why fcm wasn't working against
the f-droid build. This should make that less likely to happen again.
2019-07-07 13:00:06 -07:00
Eric House
1ce243904e bring in changes from eehouse.org
This is what's been running for months, so committing it.
2019-07-07 13:00:06 -07:00
Eric House
475206a373 don't assume send will succeed
(Pulling in change that's been on eehouse.org for a while)
2019-07-07 13:00:06 -07:00
Eric House
22f697cd37 remove option to use backwards-compatible smsproto
Everybody should have upgraded by now...
2019-07-07 13:00:06 -07:00
Eric House
df14108e4e add lowercase equivalents
where missing and seems possible
2019-07-07 13:00:06 -07:00
Eric House
4abefb025c add lower-case letters as alternatives 2019-07-07 13:00:06 -07:00
Eric House
18e1f001a0 Merge remote-tracking branch 'weblate/android_translate' into android_translate 2019-07-07 12:59:15 -07:00
Joan Montané
7a3c646a3e
Translated using Weblate (Catalan)
Currently translated at 97.1% (742 of 764 strings)
2019-07-04 10:01:10 +02:00
Elizabeth Sherrock
f7012e327f
Translated using Weblate (Chinese (Simplified))
Currently translated at 0.0% (0 of 764 strings)
2019-07-02 05:00:40 +02:00
Elizabeth Sherrock
b4de8911fc
Added translation using Weblate (Chinese (Simplified)) 2019-07-01 04:05:24 +02:00
Eric House
2700ba3376 add next-up to changelog 2019-06-29 22:52:07 -07:00
WaldiS
579d0114c4 Translated using Weblate (Polish)
Currently translated at 89.9% (687 of 764 strings)
2019-06-29 22:39:12 -07:00
Eric House
411707a3a1 fix NPE with empty wordlist (and add note for Greek) 2019-06-29 16:44:38 -07:00
Eric House
f1ee8564cb fix to compile with release flags 2019-06-29 16:44:38 -07:00
Eric House
ea0b176b2a debug-build-only macros to find proto-based crashes
When a stream reader and writer are out of sync it often shows up as
trying to read off the end of the stream (firing an assert.) It's useful
to know where that's coming from on android where there's usually no
stack trace in the jin world. So pass __func__ in using macros, and log
before asserting. Crude but quick and already useful.
2019-06-28 21:22:45 -07:00
Eric House
7bc6bf31e8 fix rare crash with synchronized
When I started opening a lot of games at the same time hit a race
condition that synchronized fixes. Duh. Since two similiarly used
variables with the same name confused me, changed that too.
2019-06-27 11:18:07 -07:00
Eric House
4aa7d67d24 honor comms_getAddrDisabled for relay invite sends
It still isn't for other conn-via types, nor for relay invite receipts
that don't go through comms.
2019-06-26 14:08:55 -07:00
Eric House
7809591de5 fix crash with env not being set for dict iter thread 2019-06-24 11:59:48 -07:00
Eric House
25cce2c7f3 add timer to gtk's new-game dialog 2019-06-24 09:20:34 -07:00
WaldiS
e001f0c31f
Translated using Weblate (Polish)
Currently translated at 89.9% (687 of 764 strings)
2019-06-23 22:00:30 +02:00
Eric House
42e3ccef50 remove unused strings 2019-06-23 11:40:33 -07:00
Eric House
84b121ee4c fix path (still doesn't seem to work) 2019-06-23 11:29:29 -07:00
Eric House
b3e197dd59 tweak change note 2019-06-23 11:16:15 -07:00
Eric House
ef1746632b cleanup 2019-06-23 11:12:27 -07:00
Eric House
b9df279cd5 Merge branch 'android_translate' into android_branch 2019-06-23 11:05:10 -07:00
Eric House
c2c6312e91 include service delay stats for DEBUG builds
A start at determining of often there's a problem with Service not
scheduling work quickly enough.
2019-06-23 10:20:16 -07:00
Eric House
fb0d87781a build from new wordlist 2019-06-23 10:20:16 -07:00
Eric House
5bce759d32 fix race condition leading to NPE 2019-06-23 10:20:16 -07:00
Eric House
4f63ad3b83 wip: cleanup (not related to duplicate) 2019-06-23 10:20:16 -07:00
Eric House
ba363fdbc9 offer to email when unable to lock game
Only on non-shipping builds. This is attempting to catch a non-repro
lock-forever I'm trying to fix.
2019-06-23 10:20:16 -07:00
Eric House
c72e97e0f6 add support for 64-bit ARM
Add a third processor type to the .so, and fix first compile-time
warnings and then a few dumb bugs based on assumptions about ptr sizes.
Works to play networked games and browse wordlists, but is not
extensively tested and needs to be before release.
2019-06-23 10:20:16 -07:00
Eric House
ce26696a37 assert refcount never climbs after reaching 0
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-06-23 10:20:16 -07:00
Eric House
b50bc145af show SMS status in (fixes always-red indicator)
(Not duplicate-specific)
2019-06-23 10:20:16 -07:00
Eric House
ac84a3b376 change engine to optionally look at pending tiles
option not used ... yet
2019-06-23 10:20:16 -07:00
Eric House
881128f1c9 Makefile for CSW19 ... ish 2019-06-23 10:20:16 -07:00
Eric House
37ebf508e5 add DBUtils utility for saving/restoring Serializables 2019-06-23 10:20:16 -07:00
Eric House
78f1ba6dde fix npe sending relay invites to self
Needed to handle the case where both are null. Can't reproduce this in
release builds so likely doesn't justify a new release.
2019-06-23 10:20:16 -07:00
Eric House
b63ba3e843 show toast when dropping duplicate invite if DEBUG
I forget to enable that option too often. (No impact on release builds.)
2019-06-23 10:20:16 -07:00
Eric House
a9eff12074 remove exif data from image files
command: find . -name '*.jp*g' -o -name '*.png' | xargs exiftool -all=
Did this because fdroid is complaining about metadata and I can't see
any obvious changes in the appearance of the app, but it's not
well-considered. Back this out if there are problems.
2019-06-23 10:20:16 -07:00
Eric House
1e5024f4d5 remove wince files 2019-06-23 10:20:16 -07:00
Eric House
dd51e7ca06 add menuitem to copy relayid to gtk clipboard
(I'm tired of typing it manually.)
2019-06-23 10:20:16 -07:00
Eric House
266765405b try to fix assertion by catching null UDP socket
I think there's a rare race condition here. Assuming it results from a
bad network state rather than two sends coming too quickly, respond to
not having a connection by killing the thread so the next send will
retry.
2019-06-23 10:20:16 -07:00
Eric House
c6c8e4209f add more logging around failure-to-open-intent 2019-06-23 10:20:16 -07:00
Eric House
cf4a7d91a0 try harder to respond to an intent with a rowID
Failure to immediately get a lock for a rowID in an intent meant that
other intent processing kicked in, and might have done the wrong
thing. So now if there's a rowid in it we try nothing else. And we use
the GameLock callback mechanism to deal with the case where it's
temporarily unavailable, as it will be when an incoming move is being
dispatched to it.
2019-06-23 10:20:16 -07:00
Eric House
2827526466 up strings for new release 2019-06-23 10:20:16 -07:00
Eric House
9be8b21efc always log stack of lock held more than 1 minute
(DEBUG only) I'm seeing deadlocks in a non-reproducible way and need to
get at the source. This should log the stacks of long-held locks, and
notify via Toast (when possible) when it occurs.
2019-06-23 10:20:16 -07:00
Eric House
993fff8e13 use a single queue for all nbsproto threads
No point in worrying about whether a thread exists without emptying its
queue. Instead have a thread start when something's added to the queue
and exit when it's been empty for a while. Only trick is the need to
remember the phone number[s] on behalf of which a retry's necessary
because jni code is waiting to see if combining can be done.
2019-06-23 10:20:16 -07:00
Eric House
8c2582b9a2 differentiate betweeen PENDING and RECENT tiles
Should not show the new you-can-lookup-uncommitted-words hint for
already-played words, so needed to be able to tell difference between
the two. Now you can -- and on the gtk side I draw them differently
because I can.
2019-06-23 10:20:16 -07:00
Eric House
8044593249 log msgIDs (relay only for now)
I want to track and eliminate the duplication of the 0th message.
2019-06-23 10:20:16 -07:00
Eric House
22a68dd8cf put message back in okonly dialog 2019-06-23 10:20:16 -07:00
Eric House
6098f28210 preserve checkmarks when invite dialogs rotate 2019-06-23 10:20:16 -07:00
Eric House
6a28e398dc trivial changes to force a build 2019-06-23 10:20:16 -07:00
Eric House
a50927a00d replace oft-firing assertion with logging
It's crashing all the time and involves a system that only exists in
debug builds. So I should understand the root cause, but other stuff
needs to get done first.
2019-06-23 10:20:16 -07:00
Eric House
797eea833a add hint explaining new tap-on-pending-words feature
And bring back another BoardCanvas hint that had been commented out.
2019-06-23 10:20:16 -07:00
Eric House
d3f4a729d7 remove dead code 2019-06-23 10:20:16 -07:00
Eric House
762e701a00 allow long-tap lookup of pending words too
When a word's been formed as part of the current turn, but not yet
committed, allow long-tap to trigger an offer to look it up online same
as for already-committed words. Allows checking the legality of
potential plays AND figuring WTF the hint feature just suggested.
2019-06-23 10:20:16 -07:00
Eric House
8f6026e633 add empty invitee list string for Bluetooth too 2019-06-23 10:20:16 -07:00
Eric House
c5efeb283a fix invite dialogs for landscape layout
Scrolling's needed in some cases, and you can't easily put a ListView
inside a ScrollView. So replace the ListView with a LinearLayout whose
contents I manage manually, and wrap the whole layout in a ScrollView.
2019-06-23 10:20:16 -07:00
Eric House
054ac325bb fix invite-how alert not scrolling
By setting a custom view I wasn't using I broke scrolling of the
AlertDialog's list view which I was using. Known bug apparently....
2019-06-23 10:20:16 -07:00
Eric House
84dc14ff78 get rid of DispatchNotify
All it did was forward intent's data to MainActivity. Only question is
whether making MainActivity singleTask is a problem. We'll see.
2019-06-23 10:20:16 -07:00
Eric House
c82081521f cleanup 2019-06-23 10:20:16 -07:00
Eric House
71af4d3187 make it a single thread 2019-06-23 10:20:16 -07:00
Eric House
bade9f6b40 move SMSPhoneInfo into its own class/file 2019-06-23 10:20:16 -07:00
Eric House
266c61f84b make a common superclass 2019-06-23 10:20:16 -07:00
Eric House
1c2a0ed994 Rename SMSService NBSProxy, and make it not a service
Just keep a thread for each
phone we're sending to or receiving from, and pass them packets and
other things to send or (incoming case) process. So far the threads
don't die, but they will soon once there's nothing in their queues. Just
need to be sure there's no racing there.

This is to work around the frequent failure of the OS to pass enqeued work
into the service within a reasonable amount of time (I expect seconds, but see
delays of minutes or even hours.)
2019-06-23 10:20:16 -07:00
Eric House
fe96a72a3e use mutex to synchronize access to smsproto apis
I'm seeing my simultaneous access assert fail, so might as well break
fix it the foolproof way. It's background threads only that are calling
this stuff on Android so blocking them shouldn't hurt.
2019-06-23 10:20:16 -07:00
Eric House
808a896fbf up strings for release
This is just to try yet again to get past the play store console's
past-permissions bug
2019-06-23 10:20:16 -07:00
Eric House
1ed9ad4aac reflect bt receipts in how long since saw device
Made no sense to use explicit scans only since typically you only do
that to get things going.
2019-06-23 10:20:16 -07:00
Eric House
06b9598414 add makefile for new wordlist 2019-06-23 10:20:16 -07:00
Eric House
7e9f75de0a remove separate marking of permissions as banned
It's enough to check manifest for their presence
2019-06-23 10:20:16 -07:00
Eric House
ed066f99a2 Up version code and string to try a new play store release 2019-06-23 10:20:16 -07:00
Eric House
fd0ec1d131 move SMSReceiver from main manifest to the others
Theory is that the store's buggy site is presenting its
banned-permissions interface because it's detecting a Receiver that
requires SMS_RECEIVE permission even though the permissions themselves
aren't there any more.
2019-06-23 10:20:16 -07:00
Eric House
70123e2cd3 up version name (but not code)
This will NOT be released on Google Play, so no need to up code.
2019-06-23 10:20:16 -07:00
Eric House
71e8132f55 fix broken symlink 2019-06-23 10:20:16 -07:00
Eric House
ffb3b19aef fix build script for new Play Store variant name 2019-06-23 10:20:16 -07:00
Eric House
c1c2c415dd changelog and cleanup 2019-06-23 10:20:16 -07:00
Eric House
1522463a3a fix multi-message aspect of smsproto
passes --run-sms-test now, and works on Android occasionally combining messages.
2019-06-23 10:20:16 -07:00
Eric House
9c1e7ac154 cut logging in test app 2019-06-23 10:20:16 -07:00
Eric House
e9bcf6a476 always respect user's local player name 2019-06-23 10:20:16 -07:00
Eric House
53d2aa8023 fix a couple of random crashes
a race condition and a misunderstanding
2019-06-23 10:20:16 -07:00
Eric House
3d5b4017e5 add useful stuff to build-info.txt inside .apk 2019-06-23 10:20:16 -07:00
Eric House
0f9fd24cb7 try to address one-time assert
and remove it from shipping build
2019-06-23 10:20:16 -07:00
Eric House
92a30249a6 show the stalled-service alert based on pref
Allow users to turn the notification on; otherwise skip it. And set
the default on/off based on DEBUG type of build.
2019-06-23 10:20:16 -07:00
Eric House
1b84878930 add a bool resource matching BuildConfig.DEBUG
I want to be able to have some boolean prefs default based on whether
it's a DEBUG build.
2019-06-23 10:20:15 -07:00
Eric House
d25041e8a0 fix null procptr crash in jni
I can't reproduce this, but while testing recovery from DatagramSocket
recreation in RelayService got enough to know that somehow a timer's
procptr's not set. So test before calling, and log instead of crashing.
2019-06-23 10:20:15 -07:00