Eric Prod
ebe1c5a22d
just the message, ma'am
2021-01-01 16:15:42 -08:00
Eric House
8a6244bd9f
cleanup: make config setting like all the others
2020-12-30 19:31:40 -08:00
Eric House
2df966b0cd
tweak string and logging
2020-12-29 15:50:23 -08:00
Eric House
1a5d967054
up versions codes
2020-12-28 14:58:33 -08:00
Eric House
0c939984f5
choose the shortest pattern
...
Don't assume it's the last as previous code did
2020-12-28 14:58:33 -08:00
Eric House
d72142ad40
cleanup
2020-12-28 14:58:33 -08:00
Eric House
35bdd2282e
limit pattern parse by max length of tiles
2020-12-27 11:53:36 -08:00
Eric House
d0f5d9949a
handle two-letter tiles better
...
Choose the two-letter tile where possible. Not sure though if this is
always the right move.
2020-12-26 20:45:34 -08:00
Eric House
dc4fcada2a
show wordlist's md5sum (non-release builds only)
2020-12-21 17:22:17 -08:00
Eric House
e4a3d55876
include all possible case combinations (like Spanish)
2020-12-20 21:23:45 -08:00
Eric House
9929feecdc
use the last pattern when several available
...
For some reason, in Spanish but not Catalan, filtering doesn't work with
two-letter tiles. The reason is that e.g. with RR two patterns, R.R and
RR (i.e. two R tiles, or one RR tile), are returned. The first shouldn't
be there since there are no words with RR that are spelled with two R
tiles. Until I can fix this picking the second (last) pattern seems to
work better.
2020-12-20 21:19:51 -08:00
Eric House
15c5f18e7e
update changelog
2020-12-19 15:12:21 -08:00
Eric House
5a30f75c0a
Translated using Weblate (Portuguese (Brazil))
2020-12-18 20:46:43 -08:00
Eric House
563db2f089
send language code (since name is getting localized)
...
Allows server to check for wordlist upgrades correctly.
2020-12-18 20:44:16 -08:00
Eric House
2b7ffb3030
don't report NULL loc strings version
2020-12-18 08:00:32 -08:00
Eric House
4f7ab4fd46
turn on batch proto for BT
...
Will break apps more than maybe two years old. Sad.
2020-12-17 15:51:08 -08:00
Eric House
a175ed525f
add handling of new wordlist-download uri
...
If I can't figure out how to register for .xwd files, next best idea is
to encode a download in a custom url. This is one way of doing that, and
works with the urls just added to BYOD. Will likely change.
2020-12-17 15:37:13 -08:00
Eric House
7fd82b4831
fix to compile on raspberry pi (64-bit ARM)
2020-12-15 10:02:51 -08:00
Eric House
c2c4a0b60a
Squashed commit of the following:
...
commit fef7443517
Merge: a9b7f64ee
62e181857
Author: Hosted Weblate <hosted@weblate.org>
Date: Tue Dec 15 18:04:37 2020 +0100
Merge branch 'origin/android_branch' into Weblate.
commit 62e1818578
Author: Luca De Filippo <luca.defilippo@translationcommons.org>
Date: Mon Dec 14 15:04:16 2020 +0000
Translated using Weblate (Italian)
Currently translated at 2.8% (25 of 883 strings)
2020-12-15 09:07:05 -08:00
Eric House
4936adab75
add option to output number of words
2020-12-14 08:57:11 -08:00
Eric House
4b2dd9e9c5
up version strings and changelog
2020-12-14 08:57:11 -08:00
Eric House
ef7c0965ba
fix to build wordlist from current sources
...
I'd lost the old source, so uncompressed a current list to recreate.
2020-12-14 08:57:11 -08:00
Eric House
085aad63ee
offer debug menuitems on NON_RELEASE builds
...
not just DEBUG
2020-12-14 08:57:11 -08:00
Eric House
731a24ba0a
include mqttdevid in app info sent for upgrade check
2020-12-14 08:57:11 -08:00
Eric House
57ab42223a
fix to print older wordlists with tiny headers
2020-12-14 08:57:11 -08:00
Eric House
2056291cd5
revert string changes (overriding translator :-)
...
Known Players is a feature I'm devloping and right now want to keep it
capitalized as players learn what it is. It's only in debug builds at
the moment anyway.
2020-12-14 08:57:11 -08:00
Eric House
1c5a32ac15
include relayDevID when registering with mosquitto
...
Will make it easier to debug stuff
2020-12-14 08:57:11 -08:00
Eric House
35db73e4e4
display BT Mac addr in About dialog (debug only)
...
It's useful so why not.
2020-12-14 08:57:11 -08:00
Eric House
ac25baedd1
oops
2020-12-14 08:57:11 -08:00
Eric House
17bda01d16
don't require title in FCM notification
...
And turn off the raised-tile thing for now
2020-12-14 08:57:11 -08:00
Eric House
17ea06067d
don't use hex version of gameID
...
It's too hard to force the relay's webview to do the same
2020-12-14 08:57:11 -08:00
Eric House
e07993c306
show gameID in connections summary
2020-12-14 08:57:11 -08:00
Eric House
b26549e331
a bit of cleanup
2020-12-14 08:57:11 -08:00
Eric House
f0e9ede61f
add manual message-send to fcm_loop for testing
2020-12-14 08:57:11 -08:00
Luca De Filippo
2ab18b0a55
Added translation using Weblate (Italian)
2020-12-14 15:56:57 +01:00
Joan Araujo
68fcfc941b
Translated using Weblate (Spanish)
...
Currently translated at 17.5% (155 of 883 strings)
2020-12-11 14:29:04 +01:00
VOLKAN BAKIR
c3a4e324af
Translated using Weblate (Turkish)
...
Currently translated at 2.9% (26 of 883 strings)
2020-12-11 14:29:04 +01:00
Eric House
ef3de65355
Merge remote-tracking branch 'weblate/android_branch' into android_branch
2020-12-02 18:03:02 -08:00
Eric House
45bc623975
enable RAISETILE feature for linux and android
...
It's timer-based. Not sure I like that, but let's see how it feels
on-device.
2020-12-02 17:55:49 -08:00
Eric House
3760d735bc
fix compile when XWFEATURE_RAISETILE defined
...
Doesn't seem to work, and that's not addressed by this.
2020-12-02 17:21:47 -08:00
Eric House
aa5bacdd5f
save and restore board windows' positions
2020-12-02 14:29:07 -08:00
Eric House
31eeb1de43
when dragging, move crosshairs even over tile
...
Change so you still see dragging happening via crosshairs movement, but
the dragged tile itself doesn't move except over a place it can be
dropped.
2020-12-02 08:41:52 -08:00
Eric House
db430d63db
changelog and version strings
2020-12-01 07:55:10 -08:00
Eric House
249bfbe66e
update emacs compile commands: ant is dead
2020-12-01 07:55:01 -08:00
Allan Nordhøy
04440d759a
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 68.9% (609 of 883 strings)
2020-11-30 20:29:01 +01:00
Allan Nordhøy
fe1a34b177
Translated using Weblate (English)
...
Currently translated at 100.0% (883 of 883 strings)
2020-11-30 20:29:00 +01:00
Eric House
ebbb6dd7da
fix NPE rotating phone when new invite-now alert up
2020-11-30 10:26:58 -08:00
Eric House
99a7930dfb
add loop to print a bunch of devids (disabled)
2020-11-29 11:43:19 -08:00
Eric House
f954ae5943
turn on mqtt game-gone warnings for all
2020-11-29 11:40:17 -08:00
Hosted Weblate
f9b4c809e7
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2020-11-29 04:46:37 +01:00
Hosted Weblate
bc47849667
Update translation files
...
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2020-11-29 04:46:34 +01:00
Eric House
7fb070da49
Squashed merge from android_translate
2020-11-28 19:16:41 -08:00
Eric House
623f3ad145
inform when client's game complete too
...
Board needs to know when to dismiss the waiting-for-host alert. A
similiar need host-side was handled from common/; do same for client
side.
2020-11-28 17:57:33 -08:00
Eric House
00588f50f3
show an cannot-play-yet alert on guest side too
2020-11-28 13:55:36 -08:00
Eric House
4314a3f012
remove unused param/ivar
2020-11-28 13:55:36 -08:00
Eric House
386cfbda71
close game when invite dialog dismissed via back button
...
Catch the onCancelled event, and treat as "close" button tap. Also
disable cancel via taps outside the alert, which I think is less
confusing than leaving the unplayable game up without the alert or
closing it without explanation.
2020-11-28 10:33:52 -08:00
Eric House
437aef5ed5
use wrapper to replace static reference
...
BoardDelegate can have a one-to-one relationship to this thing, and
occasional leakage was preventing opening a new alert, so some fix was
needed. This one's simple.
2020-11-27 11:47:38 -08:00
Eric House
9929de1fa7
only show game-gone msg src on non-release builds
2020-11-25 10:40:08 -08:00
Eric House
f4e7ff1397
fix NPE for case where there are no Known Players
2020-11-25 10:39:41 -08:00
Eric House
82a11e5ebf
explain where deleted game message comes from
...
Not sure it'll make release builds, but it's useful for figuring out if
the deletes should actually be there.
2020-11-23 21:37:18 -08:00
Eric House
48cf291c5a
listen for invite alert dismiss
...
Because I'm doing a singleton thing, if I miss the alert going away I
won't up another up. This tries to always catch dismissal. Might still
be screwed if it's not actually put up for some reason. Needs testing.
2020-11-22 20:40:28 -08:00
Eric House
6fb3d19f03
revert having missing player count in window title
...
The invite-now alert is enough.
2020-11-22 20:40:28 -08:00
Eric House
776cc5703d
use insecure; get own mac addr
...
Try using both secure and insecure sockets. The latter appears to cause
fewer problems on OS/device combos with crappy BT. It's only possible if
I know the addr of the device I want to, so hack around that being
secret by passing it on request.
2020-11-21 16:25:49 -08:00
Eric House
dbfe8083ca
tweak string
2020-11-21 16:06:13 -08:00
Eric House
5031afa3ff
don't include colons in nli's BT addr (to save space)
2020-11-21 16:05:21 -08:00
Eric House
f067144ec5
oops: wrong return type
2020-11-21 16:05:21 -08:00
Eric House
d5be06413f
add invite history and ability to invite all at once
...
If inviting known players to a more-than-two-player game, can select all
at once. Required using checkboxes instead of radiobuttons for the case
where nMissing > 1.
2020-11-21 15:11:59 -08:00
Eric House
210b0bcbcb
send mqtt game-gone when game deleted
...
Receiver only does anything if the game's open. This could change....
2020-11-21 08:43:24 -08:00
Eric House
f3bb0c99a9
invite alert changes
...
Create new class that owns the alert. Let it decide whether to post,
remove, etc. Seems to work, but I've removed some of the "reinvite"
options I'm not sure were helpful anyway. To be considered...
2020-11-20 18:07:19 -08:00
Eric House
105f93f3ab
increase length of default room name to 5 chars
...
There are conflicts on relay. So while it's still relevant, reduce 'em.
2020-11-20 16:06:42 -08:00
Eric House
5d86743857
enable mqtt game-gone message for DEBUG builds
...
It should be enabled for all once the dup-devid problem should be behind
everybody.
2020-11-20 16:03:03 -08:00
Eric House
a58048e9eb
get rid of boolean meant to prevent duplicate invite alerts
...
It was preventing even one and seems no longer to be necessary.
2020-11-17 17:58:22 -08:00
Eric House
cc8f1e4a57
remove bad assert
2020-11-15 10:47:13 -08:00
Eric House
e288090e70
quarantine: print the stacks holding refs when fails
...
Store null instead of stack for release builds to minimize performance
impact.
2020-11-14 12:08:47 -08:00
Eric House
9c913fb1c4
keep OK button disabled when no invite means selected
...
Little UX tweak: enable OK button based on whether there's something
available to return if it's clicked.
2020-11-14 09:20:18 -08:00
Eric House
c06b9a4835
fix tiny list item due to missing thumbnail
...
When thumbnail was required but couldn't be produced list item showed up
tiny as height followed thumbnail's. Instead, when there's no thumbnail
behave as if it's disabled, a layout that looks ok.
2020-11-13 17:43:30 -08:00
Eric House
3e98e91751
tweak string
2020-11-13 17:43:25 -08:00
Eric House
7e326b3b02
allow specifying PID
2020-11-13 17:43:18 -08:00
Eric House
5485f92116
use a radio button for QRCode option
...
To make it clear it's an option like the others use the same widget
type. Show the code only when it's selected.
2020-11-11 17:34:17 -08:00
Eric House
98f8056b40
make qrcode available in two sizes
2020-11-10 14:22:50 -08:00
Eric House
9981a559df
prevent auto-pop of keyboard
...
Some screens can't fit it and so it obscures the buttons.
2020-11-02 18:41:39 -08:00
Eric House
db13370cb8
tweak status string (and name for clarity)
2020-11-02 18:01:23 -08:00
Eric House
a44c08e4cc
merge android_translate in
2020-11-02 17:10:51 -08:00
Eric House
4dab5bc3bb
make game-event notifications noisy by default
...
Set importance to HIGH, which is apparently required for sound.
2020-11-02 16:45:56 -08:00
Eric House
c9ce2dda21
show known player's bt mac addr for non-release
2020-11-02 16:15:42 -08:00
Eric House
a0e31d8db8
make qr code bigger
2020-11-02 16:01:10 -08:00
Eric House
26f6bb8b43
cleanup/refactor
2020-11-01 19:33:41 -08:00
Eric House
157332d2cc
add pref to disable use of bluetooth
...
It's buggy enough on some devices that a user might need to disable it.
2020-11-01 19:33:41 -08:00
Eric House
04000ddf7e
improve corrupt-game experience
...
add padding to alert, remove cancel button, clean up warning text, and
confirm delete.
2020-10-29 11:30:12 -07:00
Eric House
b165072bed
always drop quarantine count to 0 on close
...
There are ways I can't record a close, e.g. user swiping app to kill
it. To avoid that leading to a corrupt-game warning, or to failure to
open in background, drop the count to 0 rather then merely decrementing
it when it closes correctly. Assumption is that if it closes ok once
it's ok.
2020-10-29 11:30:12 -07:00
Eric House
0250996009
cleanup
2020-10-29 11:30:12 -07:00
Eric House
a5b98c483c
fix removal of unpaired device
...
Two uses of remove() were passing different info. So pass the other one
from the other use.
2020-10-29 08:40:46 -07:00
Eric House
1019271c94
handle mqtt invites same as others
...
Invitations over MQTT were handled by different code that always opened
the new game on top of any other open one. Use instead existing code
that puts up a notification instead where appropriate.
2020-10-28 17:11:05 -07:00
Eric House
3fbb2bbd7c
fix merge of Brazilian files
2020-10-28 13:56:42 -07:00
Eric House
3e411873c0
Merge branch 'android_translate' into android_branch
2020-10-28 13:40:57 -07:00
Eric House
0cee3c8d60
add systemd service file for relay
2020-10-28 13:32:49 -07:00
Eric House
db366bb515
cleanup
2020-10-28 13:32:49 -07:00
Eric House
a8a8f801f7
tweak string
2020-10-28 13:32:49 -07:00
Eric House
81799d3903
add addrType to comms' main addr when added to channel
...
I'm fixing android client not showing stats for or allowing to disable
mqtt after it's added automatically to a game that connects
otherwise. Problem was that only the channel got the mqtt address
flag. So now add the flag for any type that's added.
2020-10-28 13:32:49 -07:00
Eric House
88dbc40180
test script: strip extension when making logs dir
2020-10-28 13:32:49 -07:00
Eric House
fa3a33f133
offer to hide new-game buttons immediately
...
Don't wait for user to tap one of the buttons. Instead notice when
scrolling becomes possible, and offer once per launch until user says
"hide" or clicks the don't-ask-again box.
2020-10-28 13:32:49 -07:00
Eric House
b6955696eb
again
2020-10-28 13:32:49 -07:00
Eric House
d65fb80dff
don't commit me
2020-10-28 13:32:49 -07:00
Eric House
a5f8b87478
remove dead code
2020-10-28 13:32:49 -07:00
Eric House
d95d1a9f70
changes, part 1
2020-10-28 12:57:12 -07:00
Eric House
0888167db5
remove unused format spec (SMS number no longer known)
2020-10-28 12:03:07 -07:00
Vanessa Regina Andrade dos Santos
1d41eea48d
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 26.8% (230 of 858 strings)
2020-10-27 20:26:43 +01:00
Eric House
3d1cefe00b
cleanup (no code change)
2020-10-26 14:13:50 -07:00
Eric House
ba99eb0838
avoid crash (maybe on corrupt data?)
2020-10-26 13:04:28 -07:00
Eric House
f1eea13c5e
remember last invitee and make default next time
2020-10-26 11:03:22 -07:00
Eric House
712661a6e9
show quarantine count (non-release only)
...
Looks like I'm occasionally leaking so that the count grows. This will
let me see when something is 1 when it should be 0.
2020-10-26 11:03:22 -07:00
Eric House
9deac8afbb
show Known Player name in button
...
Got tired of it not being clear what the button was going to do
2020-10-25 15:29:49 -07:00
Eric House
f997c88ba4
cleanup bt code
2020-10-25 15:29:46 -07:00
Eric House
5a8ea0b998
change name of string
2020-10-25 11:58:23 -07:00
Eric House
6c9be4a67d
remove dead script
...
replaced by changed to relay2 flask app
2020-10-24 22:27:47 -07:00
Eric House
04eeb8f18f
don't crash when number of INVITEMEANS changes
...
This won't impact shipping code, but if during development I add then
remove a new INVITEMEANS I can crash with AIOOB trying to load by
ordinal. So check first.
2020-10-24 13:13:47 -07:00
Eric House
a61db95266
shrink the QR code
...
It doesn't need its own alert if it's smaller, and at least a Nexus5's
phone can pick it up this size.
2020-10-24 10:08:11 -07:00
Vanessa Regina Andrade dos Santos
8971cdeebc
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 26.8% (230 of 858 strings)
2020-10-24 17:26:42 +02:00
Eric House
5d4fd0e58b
don't dispose gi before game
...
gathering players was failing because disposed gi was pointing at
garbage. I'm lucky it didn't segfault.
2020-10-23 19:03:26 -07:00
Eric House
e7a63c7c0b
change mqtt register URL
2020-10-22 22:33:25 -07:00
Eric House
af37fb45f7
Rewrite BT comms to not use a Service
...
It's simpler this way, and I'm tired of stuff not happening because the
OS chooses not to schedule e.g. an invitation send for minutes. Goal's
to be running BluetoothServerSocket.accept() as much as possible when
there are active BT games in play OR when the game's in the foreground.
If that's happening, sent invitations and moves will be received when
users expect. When there's no traffic and app isn't being brought to
foreground, backoff will ensure I don't try to run accept() too often.
FWIW, BTLE seems to offer a better way to do this (to have an app be
responsive to incoming invitations when it hasn't run in the foreground
in a while), but it requires users to accept FINE_LOCATION
permission. I'm hoping I can make this work to avoid asking for that
permission.
2020-10-21 21:10:09 -07:00
Vanessa Regina Andrade dos Santos
30b42fcedf
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 23.7% (204 of 858 strings)
2020-10-22 04:26:41 +02:00
Vanessa Regina Andrade dos Santos
21f22bbb3d
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 22.4% (193 of 858 strings)
2020-10-16 05:26:40 +02:00
Vanessa Regina Andrade dos Santos
c01bd4e8d0
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 18.9% (163 of 858 strings)
2020-10-14 22:26:39 +02:00
Vanessa Regina Andrade dos Santos
2f6019f4c2
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 18.4% (158 of 858 strings)
2020-10-13 01:26:38 +02:00
Vanessa Regina Andrade dos Santos
c7282603f5
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 17.8% (153 of 858 strings)
2020-10-10 04:26:41 +02:00
Eric House
8240f753ca
bluetooth tweaks
...
Add a single method to provide candidate devices; don't bother passing
bogus BT MAC addrs; let instance belonging to background-user start
communicating again when user becomes foreground.
2020-10-07 19:39:51 -07:00
Eric House
284e7eb85a
fix broken device deletion; refresh time-last-seen
...
I was comparing the wrong strings and so broke deleting known BT
devices. And wanted to see how often since I'd seen them updated, though
every 10 seconds is still 10 seconds.
2020-10-07 19:06:33 -07:00
Vanessa Regina Andrade dos Santos
07ad779306
Added translation using Weblate (Portuguese (Brazil))
2020-10-08 03:26:35 +02:00
Eric House
af7f776118
don't post RemoteDeleted Alert more than once
2020-10-07 17:06:18 -07:00
Eric House
a95e761024
fix NPE
...
I hope. Happens when there's a duplicate delete-deleted-game alert, and
trying to close the view a second time may also be a problem.
2020-10-07 11:29:04 -07:00
Eric House
fef7d2d544
Prune unpaired devs; accept uncatagorized devs
...
Some devices unpair themselves and needed to stop being listed so user'd
know to fix. And my Nexus 5x is neither a PHONE nor a COMPUTER per BT,
so accept a larger range of BT classes when scanning.
2020-10-06 11:43:21 -07:00
Eric House
a9409f8cca
beginnings of script to filter logcat
2020-10-06 10:06:13 -07:00
Eric House
94a709423a
improve UI around invites and offering QR code
2020-10-05 18:22:28 -07:00
Eric House
8957b3ff53
remove unused constant
2020-10-05 08:34:28 -07:00
ssantos
c316be6adb
Translated using Weblate (Portuguese)
...
Currently translated at 40.6% (349 of 858 strings)
2020-10-05 14:12:21 +02:00
Eric House
4f17c64301
close InviteChoicesAlert when game connects
...
That'll happen if QR code is used in its current location.
2020-10-04 21:47:12 -07:00
Eric House
359e1d12d1
add qrcode for invite to invite-how alert
...
Need to find the right place for it, explain it, and get rid of the
alert it's part of when the invite is accepted.
2020-10-04 21:47:09 -07:00
ssantos
bb6afba214
Translated using Weblate (Portuguese)
...
Currently translated at 40.6% (349 of 858 strings)
2020-10-02 23:40:58 +02:00
Eric House
6ae1ec9f81
use a grid for kp dialog layout
2020-10-01 14:44:18 -07:00
Eric House
9f1f1aeee7
only harvest when closing game
2020-10-01 13:39:02 -07:00
Eric House
377bb36c73
cleanup
2020-10-01 13:38:07 -07:00
Eric House
bae7f8a641
add delete button
2020-10-01 11:51:50 -07:00
Eric House
6c5d1b082f
start on a gtk dialog displaying/editing knowns
2020-09-30 20:38:44 -07:00
Eric House
21483cf861
add missing file
2020-09-30 20:38:44 -07:00
Eric House
f90d76329b
use semaphore to protect known players data
...
Requires adding a common method called by platform code on creating a
new dutil ctxt.
2020-09-30 17:21:18 -07:00
Eric House
479ec4ef44
tweak
2020-09-30 16:38:34 -07:00
Eric House
27b14ac201
tweaks to server-side script
2020-09-30 15:49:07 -07:00
Eric House
797ba0ba8c
make the checked icon solid, and white in middle
...
Looks like crap when translucent and you see through it
2020-09-30 15:30:09 -07:00
Eric House
fb2a2aa6bb
add missing string to fix build
2020-09-30 10:51:26 -07:00
Eric House
31fed09e12
make checkmark translucent rather than replace type
...
Got tired of losing information about what type of game it was once
selected. Now the sel checkmark is translucent and on top.
2020-09-30 10:33:15 -07:00
Eric House
dbde9c87ae
list known player in invite info where known
...
(for mqtt only)
2020-09-30 10:10:43 -07:00
Eric House
2bfeedceb3
change strings for release
2020-09-30 07:24:22 -07:00
Eric House
3af6d0671c
make long-tap on wordlist entry copy it to clipboard
2020-09-29 17:03:44 -07:00
Eric House
2b56b1f8b2
cleanup
2020-09-29 16:06:59 -07:00
Eric House
2a973b6968
make radio buttons in invite alert bigger
...
Trying to get closer to the size they were in AlertDialog
2020-09-29 15:42:32 -07:00
Eric House
f98759881c
use separate new-game scheme for debug app
2020-09-29 14:47:53 -07:00
Eric House
24df7bb694
update bad-url script to offer to launch CrossWords
...
Working around a bug in Android 11 that broke invitation http urls
getting passed to CrossWords. They always launch the backstop script on
eehouse.org. So modify that script to include a link that will pass the
invitation params to CrossWords via a proprietary scheme it already
registers for. No change to app required!
2020-09-29 13:28:54 -07:00
Eric House
65102c2114
fix test that allowed deleting new-games group
2020-09-29 08:16:46 -07:00
Eric House
148286313f
don't try to sort a null array!
2020-09-29 07:54:39 -07:00
ssantos
8d518bba1c
Translated using Weblate (Portuguese)
...
Currently translated at 40.6% (349 of 858 strings)
2020-09-29 16:40:57 +02:00
Eric House
eb728e4368
fix crash: don't go beyond last edge
...
An obscure pattern from a user caught this one, but the test should have
been there all along.
2020-09-28 19:18:09 -07:00
Eric House
e9ec30206d
add debug-only field tracking place in iterator
2020-09-28 19:18:04 -07:00
Eric House
0f7d924a8e
accept dicts with full paths (linux)
2020-09-28 16:12:24 -07:00
Eric House
2f849efe2a
make tap on whole line toggle expander
2020-09-28 13:05:24 -07:00
Eric House
574e50f235
keep players in sorted order
...
Sorting in common/ is hard because there's not locale-aware sort
available. Java should do the right thing so do it there.
2020-09-28 12:23:48 -07:00
Eric House
0c7e9836e2
cleanup
2020-09-28 11:48:26 -07:00
Eric House
7b097ea67d
Don't allow duplicates when renaming
2020-09-28 11:17:51 -07:00
Eric House
ba9164641a
Toward more generic naming/use of Renamer
...
Not quite done
2020-09-28 09:32:46 -07:00
Eric House
8406d9e551
implement Known Player renaming
...
Used existing GameNamer which now needs to be made more general.
2020-09-28 08:59:39 -07:00
Eric House
3d078d0894
don't show KP menuitem when there are none
2020-09-28 08:16:48 -07:00
Eric House
aff75053ac
implement deleting known players
2020-09-27 20:52:56 -07:00
Eric House
9e78e47954
fix so non-drag movement stops timer to show words
...
The last change meant the test whether to show the words under the
pen-down cell would pass when it shouldn't because a drag to an occupied
location didn't register as movement. Change so movement counts to stop
the timer even if it wouldn't change the drag-target's location.
2020-09-27 17:32:23 -07:00
Eric House
80160d740f
null-terminate words buffer
2020-09-27 14:23:39 -07:00
Eric House
7fe249ad8d
Don't allow drag of tile to place it can't be
...
Rather than have a tile revert to its original location if it's dropped
where it can't be (on an occupied tile or outside the board), put it in
the last place it could have been. Do that by only updating cur when
it's to a legal location, and then relocating to cur when drag ends.
2020-09-27 13:44:21 -07:00
Eric House
fda432468a
UI tweak
2020-09-26 21:26:01 -07:00
Eric House
dd177b96c5
tweaks and cleanup
2020-09-26 21:17:55 -07:00
Eric House
810030125b
when inviting show means, not knowns, by default
...
If you've bypassed the quick-start game it's probably because you want
to play somebody not yet in the Known Players list. So don't start out
with that list as how you'll invite.
2020-09-26 20:40:19 -07:00
Eric House
af3eee42df
start with expanders minimized
2020-09-26 20:35:02 -07:00
Eric House
9bc73b8bfc
add known players browser
...
There's lots to do, but it shows what's know about each one and has
unimplemented UI for changing names and deleting.
2020-09-26 19:22:03 -07:00
Eric House
9b12f60dbf
Don't use EditWClear; fix spinner size
2020-09-26 11:00:11 -07:00
Eric House
b0c1c5ac1b
don't deref ptr after free(); cleanup
2020-09-26 11:00:11 -07:00
Eric House
fad252d8c0
use created stamp to decide between conflicting addresses
...
Not at all tested, but now the game's timestamp is kept and passed in to
where it can be used to determine, e.g., which of two Bluetooth device
names to keep for a given opponent.
2020-09-26 09:48:35 -07:00
Eric House
c4b55385a3
add creation timestamp to game struct
...
Address resolution will want to know which address is older. Game
creation is a good enough proxy for that, so add it in a cross-platform
way.
2020-09-26 09:48:35 -07:00
Eric House
d17ac7ea0b
rename gamesdb public functions (linux only)
2020-09-26 09:48:35 -07:00
Eric House
f0f2a598e0
make up new name rather than drop new player
2020-09-26 09:48:35 -07:00
Eric House
a054762323
use EditWClear for new quick-game-with-know alert
2020-09-26 09:48:35 -07:00
Eric House
c17dc91672
add not-again explanation of quick-connect alert
2020-09-26 09:48:35 -07:00
Eric House
982f238b9d
disable the robot button in invites for now
2020-09-26 09:48:35 -07:00
Eric House
49909c84d6
make known-player stuff conditional
...
and ifdefs to C and BuildConfig flag to java so the feature can be
hidden in release builds until it's ready.
2020-09-26 09:48:35 -07:00
Eric House
b3fa1edda5
missing file
2020-09-26 09:48:35 -07:00
Eric House
8fa92ad00e
provide choice to invite known players
...
Add second type of option to the current list of "InviteMeans", so you
can configure a game then skip sending email if the player's address is
known.
2020-09-26 09:48:35 -07:00
Eric House
fc05612b74
rough implementation of creating and inviting a known player
...
Followed the way rematch works. Which is gross. Eventually the two
paths (invitee and rematch) should be unified with rematch getting a lot
simpler.)
2020-09-26 09:48:35 -07:00
Eric House
b8c588e02c
add new jni methods (untested)
2020-09-26 09:48:35 -07:00
Eric House
11266ece5b
gtk known-player invitation works
2020-09-26 09:48:35 -07:00
Eric House
736c9f3503
harvest players on open; save and make available
...
Got as far as having gtk client display list of previously harvested
known players to be invited. Their addresses, or at least mqtt ids are
saved. Next is to actually invite one.
2020-09-26 09:48:35 -07:00
Eric House
187323192f
Test for game type before calling resend_all
...
I have a case where app crashed on launch due to the assert that resend_all()
wasn't being called on a standalone game. That happened because somehow
the game's android-side db entry showed pending packets to send, though the
game type was correct. Fix is to check for game type also, but also to add
a test so comms won't get invoked with a null ptr on release builds.
2020-09-26 09:43:48 -07:00
Eric House
d8d894da46
put groupless games into "recovered" group
...
At least one device was mysteriously losing games. They were winding up
with a group ID for a non-existant group. Now on startup I look for such
games and assign them to a new "recovered games" group. We'll see how
common this is before deciding whether it's a good enough
solution. Another perhaps better solution would be to display all games,
ordered by groups, rather than displaying all known groups and their
games.
2020-09-25 18:02:17 -07:00
Eric House
f4e4dfacb6
up strings for new release
2020-09-23 12:41:40 -07:00
Eric House
471a85e7ef
use html entities instead of curly quotes
...
Fixes problem on older phones
2020-09-23 12:22:24 -07:00