There's code on all platforms to force user to have dict prior to
opening a game or responding to an invitation. "Empty" dict play hasn't
made sense in a long time.
Once in the archive games don't ever send unless opened explicitly (no
resend-all-on-gained-network stuff for them). So don't offer to put a
game there if it has unsent (unacked) messages. Should prevent problem
of a host being archived before it's managed to send its final move to
all guests.
Scroller is allowed only one child and I guess I wanted the TableLayout
to suffice, but having unrelated stuff in it sucked. So wrap it in a
LinearLayout and move the unrelated stuff out.
commit f68186cafb
Author: Bernard Massot <bmassot@free.fr>
Date: Sun Feb 21 19:22:45 2021 +0000
Translated using Weblate (French)
Currently translated at 99.4% (883 of 888 strings)
commit fabc29dfef
Author: Bernard Massot <bmassot@free.fr>
Date: Sun Feb 21 18:25:36 2021 +0000
Translated using Weblate (French)
Currently translated at 99.3% (882 of 888 strings)
commit b26f383d32
Author: Hosted Weblate <hosted@weblate.org>
Date: Sun Feb 21 19:09:29 2021 +0100
Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
I want to encourage people not to think there's action to be taken
between when they invite and an invitee responds, e.g. to email. So make
the "Close Game" button the "positive" one that case.
I balked at writing code consisting of a bunch of classes there only to
provide a mapping to resource file IDs, instead opting to generate them.
(The right move might have been to generate everything from the old
xwprefs.xml, but it's too late for that. :-)
I realized I'd made some mistakes and so rebuilt them from the old
xwprefs.xml file. Didn't find any new mistakes, but there are fewer
unnecessary changes so the release-to-release diff should make more
sense.
commit 8e985b09a7
Author: Bernard Massot <bmassot@free.fr>
Date: Wed Feb 17 22:47:17 2021 +0000
Translated using Weblate (French)
Currently translated at 99.3% (883 of 889 strings)
We've decided that on upgrade users shouldn't be surprised by a busy
board and unaware of how to fix it. So keep it the way it's been and let
the curious discover the new ability. Also, simplify code.
commit 3176272c43
Author: Muha Aliss <muhaaliss@pm.me>
Date: Tue Feb 9 17:56:50 2021 +0000
Translated using Weblate (Turkish)
Currently translated at 4.2% (38 of 887 strings)
commit 5579eae91d
Author: Bernard Massot <bmassot@free.fr>
Date: Thu Feb 11 21:27:37 2021 +0000
Translated using Weblate (French)
Currently translated at 99.2% (880 of 887 strings)
This is an experiment. I suspect the eventual fix will be to have two
modes, one of which draws the values and the other doesn't, replacing
the TILES/VALUES pref.
Use the current recommended classes and organization of app
settings. Means breaking xwprefs.xml into eight or so files and a bunch
of changes to classes derived from Preference. Seems to work, but there
will be bugs. Also got rid of most Activity subclasses that were
alternatives to Fragments, since all Android versions I'm allowed to
support now support Fragments.
commit 663c0c3395
Author: Wellington Terumi Uemura <wellingtonuemura@gmail.com>
Date: Sat Jan 23 16:22:50 2021 +0000
Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (887 of 887 strings)
commit d255dc7758
Author: Allan Nordhøy <epost@anotheragency.no>
Date: Sun Jan 17 18:26:54 2021 +0000
Translated using Weblate (Norwegian Bokmål)
Currently translated at 69.3% (619 of 892 strings)
commit 542af0a287
Author: Allan Nordhøy <epost@anotheragency.no>
Date: Sun Jan 17 18:27:24 2021 +0000
Translated using Weblate (English)
Currently translated at 100.0% (892 of 892 strings)
commit 8ced0990d0
Author: Luca De Filippo <luca.defilippo@translationcommons.org>
Date: Thu Jan 14 15:41:05 2021 +0000
Translated using Weblate (Italian)
Currently translated at 96.3% (859 of 892 strings)
commit 8ced0990d0
Author: Luca De Filippo <luca.defilippo@translationcommons.org>
Date: Thu Jan 14 15:41:05 2021 +0000
Translated using Weblate (Italian)
Currently translated at 96.3% (859 of 892 strings)
Returning null from createDialog() isn't allowed, so return this as a
fallback as before. But the old code immediately dismissed it and
created another in an infinite loop. So just suck it up and display it.
And as always hope users don't see it.
commit ef81d3ce08
Author: joaooliva <joaooliva@protonmail.com>
Date: Sun Jan 3 18:15:16 2021 +0000
Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.1% (867 of 892 strings)
Author: joaooliva <joaooliva@protonmail.com>
Date: Sun Jan 3 03:54:00 2021 +0000
Translated using Weblate (Portuguese (Brazil))
Currently translated at 88.4% (784 of 886 strings)
Author: Luca De Filippo <luca.defilippo@translationcommons.org>
Date: Mon Dec 14 15:04:16 2020 +0000
Translated using Weblate (Italian)
Currently translated at 2.8% (25 of 883 strings)
Fix -- I think -- problem where game-deleted message received but not
handled by ChatDelegate would loop forever. Fix is to let non-visible
fragments take a shot, the BoardDelegate in this case. Seems to work,
but wasn't 100% reproducible AND the fix may break something else.