Commit graph

77 commits

Author SHA1 Message Date
Antoine Fraboulet
e25d5825a6 - add toString 2005-12-26 22:56:40 +00:00
Antoine Fraboulet
061242ed15 - correct empty round to have valid coord 2005-12-26 22:55:26 +00:00
Antoine Fraboulet
712ddb5125 - use of History class 2005-12-26 22:54:02 +00:00
Antoine Fraboulet
3f4c290745 - modified to use History
- add setRack wrapper for both manual and random
2005-12-26 22:53:26 +00:00
Antoine Fraboulet
28fcd062bf - add toString method 2005-12-26 22:52:38 +00:00
Antoine Fraboulet
3bde5c3da5 - since we use History, the first round is numbered 1
- separate sort_by_points method, removed call from board_search
2005-12-26 21:22:21 +00:00
Antoine Fraboulet
1fb948cba9 - player now use History class for turn storage 2005-12-26 21:18:21 +00:00
Antoine Fraboulet
74900ca592 - add simple printout debug msg 2005-12-26 21:10:59 +00:00
Antoine Fraboulet
7bc239adfc - add toString() method 2005-12-26 21:08:08 +00:00
Antoine Fraboulet
159cb33b75 - add history.[h|cpp] 2005-12-26 20:13:02 +00:00
Antoine Fraboulet
91442662d0 - fixed typo 2005-12-26 19:43:21 +00:00
Antoine Fraboulet
9fa76dda0e Makefile.am 2005-12-26 19:19:42 +00:00
Antoine Fraboulet
983d413a3b - adding empty constructor for History 2005-12-26 19:17:49 +00:00
Antoine Fraboulet
504198b8ff - adding shortcut for getCurrentPlayer() 2005-12-26 18:09:52 +00:00
Antoine Fraboulet
f3ee945b91 - remove results members access methods from Training Class
- add m_testPlay for temporary placed words
2005-12-26 18:07:26 +00:00
Antoine Fraboulet
9b9fcfae4c - re-enabling toString() 2005-12-26 15:53:37 +00:00
Antoine Fraboulet
ce001c7aa2 - adding getWord and toString methods 2005-12-26 15:52:48 +00:00
Antoine Fraboulet
3c31b8a2e2 - backport modifications from branch 2005-12-26 15:33:15 +00:00
Olivier Teulière
96fe9f22b1 Dic_chr returns the actual char, not a code between 0 and 31.
Dic_lookup takes a string containing real chars, not codes.
The idea is to hide the internal representation of the characters from the
users of the dictionary, who don't care about it.
2005-12-24 18:42:44 +00:00
Olivier Teulière
5f74291e5c Fixed a typo in a comment 2005-12-23 22:19:22 +00:00
Olivier Teulière
777a6a5e8c The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
Olivier Teulière
9e5b6e8ebf Use Turn objects for the players history too 2005-11-06 14:53:15 +00:00
Olivier Teulière
966418bf98 Typo 2005-11-06 01:09:41 +00:00
Olivier Teulière
4cef120cce Minor factorization, and avoided another copy of PlayedRack 2005-11-06 01:05:06 +00:00
Olivier Teulière
d64e22dc6b Fixed a typo and avoided a useless copy 2005-11-06 00:38:16 +00:00
Olivier Teulière
26b446f62b Simplification in the PlayedRack history at Player level 2005-11-05 23:57:41 +00:00
Olivier Teulière
03e8a80128 Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
Olivier Teulière
5b682ef9b8 - Removed Game::format*
- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
12894e00e2 Take more advantage of the Coord class, and remove the useless accessors
from Round (to force using the Coord object)
2005-11-05 13:56:59 +00:00
Olivier Teulière
85a30f16a2 Use the Coord class for rounds 2005-11-05 11:01:58 +00:00
Olivier Teulière
50fc82f60c First backports from the branch (Game::getBoard and Game::getBag, mainly) 2005-11-04 23:26:03 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
83bf9d8b37 Check the mandatory options in the command-line, to output a better error
message
2005-10-23 16:12:29 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Antoine Fraboulet
6626d0ee8c Game history class, will be used for games and players 2005-08-15 22:20:20 +00:00
Antoine Fraboulet
b4e52e47cc Eliot coordicate system 2005-08-15 18:14:52 +00:00
Antoine Fraboulet
3f438199a9 A turn is a tuple (Num,Player,PlayedRack,Round) 2005-08-15 18:13:57 +00:00
Olivier Teulière
eccb1ca5bb Pass argument by reference to avoid a copy 2005-04-20 20:58:51 +00:00
Olivier Teulière
1895268549 Simplification; this should fix the compilation problem with gcc 3.4 2005-04-20 18:52:39 +00:00
Antoine Fraboulet
1077565ace added toCode() function that should clarify the interface with the
dictionary. This function should be used wherever it applies to get
the internal dictionnary code that match the Tile.
2005-04-19 16:24:32 +00:00
Antoine Fraboulet
0d69751dfb "int getNCharInBag(char) const" changed to "int getNCharInBag(Tile) const;" 2005-04-19 16:23:04 +00:00
Olivier Teulière
25304bd978 test/*: Added non-regression tests, based on the text interface.
'regression.pl' is the script that runs the regression, and 'drivers' contains
the list of scenario files to be played.
By default, the complete regerssion is played, but you can play specific
scenarios by adding them to the command-line.
Example: ./regression.pl training_bag freegame_change
2005-04-16 15:47:59 +00:00
Olivier Teulière
b16b969406 When the letters to change are incorrect, do not end the turn for the player 2005-04-16 15:43:14 +00:00
Antoine Fraboulet
76178efe99 getPlayerRack display option added 2005-04-09 16:11:04 +00:00
Antoine Fraboulet
96e94a6be3 getPlayerRack display option added + Game::back() error return 2005-04-09 16:10:25 +00:00
Antoine Fraboulet
5e08e1cf6a manually entered racks can be lowercase or uppercase 2005-04-09 15:14:00 +00:00
Antoine Fraboulet
aa828e1f8e int -> unsigned int return values (count and points) 2005-04-09 14:58:24 +00:00
Antoine Fraboulet
8ed5045d75 minor modifications 2005-04-09 14:56:03 +00:00
Olivier Teulière
6b025b9541 - Several fixes in the build system
- Added a bootstrap script to reduce manual work
 - Added a --enable-debug configure switch to define the DEBUG variable
2005-04-03 21:12:03 +00:00
Olivier Teulière
b65c045cfe Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
same...
2005-04-02 21:21:30 +00:00