- player now use History class for turn storage

This commit is contained in:
Antoine Fraboulet 2005-12-26 21:18:21 +00:00
parent 74900ca592
commit 1fb948cba9
2 changed files with 18 additions and 38 deletions

View file

@ -25,6 +25,7 @@
#include "board.h"
#include "player.h"
#include "turn.h"
#include "history.h"
#include "debug.h"
@ -38,61 +39,43 @@ Player::Player(int iId)
Player::~Player()
{
for (unsigned int i = 0; i < m_history.size(); i++)
delete m_history[i];
}
const PlayedRack & Player::getCurrentRack() const
{
return m_pldrack;
return m_history.getCurrentRack();
}
void Player::setCurrentRack(const PlayedRack &iPld)
{
m_pldrack = iPld;
m_history.setCurrentRack(iPld);
}
const PlayedRack & Player::getLastRack() const
{
return m_history.back()->getPlayedRack();
return m_history.getPreviousTurn().getPlayedRack();
}
const Round & Player::getLastRound() const
{
return m_history.back()->getRound();
return m_history.getPreviousTurn().getRound();
}
/*
* This function increments the number of racks, and fills the new rack
* with the unplayed tiles from the previous one.
* 03 sept 2000 : We have to sort the tiles according to the new rules
*/
void Player::endTurn(const Round &iRound, int iTurn)
{
m_history.push_back(new Turn(iTurn, m_id, m_pldrack, iRound));
Rack rack;
m_pldrack.getRack(rack);
// We remove the played tiles from the rack
for (int i = 0; i < iRound.getWordLen(); i++)
{
if (iRound.isPlayedFromRack(i))
{
if (iRound.isJoker(i))
rack.remove(Tile::Joker());
else
rack.remove(iRound.getTile(i));
}
}
// Now reinitialize the current rack with the remaining tiles
m_pldrack = PlayedRack();
m_pldrack.setOld(rack);
m_history.playRound(m_id,iTurn,iRound);
}
/****************************************************************/
/****************************************************************/
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// End:

View file

@ -22,6 +22,7 @@
#include <vector>
#include "pldrack.h"
#include "history.h"
class Turn;
@ -51,6 +52,8 @@ public:
void setCurrentRack(const PlayedRack &iPld);
const History& getHistory() const { return m_history; }
/**************************
* Acessors for the score of the player
**************************/
@ -70,14 +73,8 @@ private:
/// Score of the player
int m_score;
/// Current played rack of the player
PlayedRack m_pldrack;
/// History of the racks and rounds for the player
// vector<PlayedRack *> m_playedRacks;
// vector<Round *> m_rounds;
// vector<int> m_turns;
vector<Turn*> m_history;
History m_history;
};