eliot/game
Olivier Teulière 96fe9f22b1 Dic_chr returns the actual char, not a code between 0 and 31.
Dic_lookup takes a string containing real chars, not codes.
The idea is to hide the internal representation of the characters from the
users of the dictionary, who don't care about it.
2005-12-24 18:42:44 +00:00
..
.cvsignore Added .cvsignore files 2004-07-08 18:17:31 +00:00
ai_percent.cpp The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
ai_percent.h The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
ai_player.h The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
bag.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
bag.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
board.cpp Take more advantage of the Coord class, and remove the useless accessors 2005-11-05 13:56:59 +00:00
board.h First backports from the branch (Game::getBoard and Game::getBag, mainly) 2005-11-04 23:26:03 +00:00
board_cross.cpp Dic_chr returns the actual char, not a code between 0 and 31. 2005-12-24 18:42:44 +00:00
board_search.cpp Dic_chr returns the actual char, not a code between 0 and 31. 2005-12-24 18:42:44 +00:00
coord.cpp - Removed Game::format* 2005-11-05 15:48:59 +00:00
coord.h Take more advantage of the Coord class, and remove the useless accessors 2005-11-05 13:56:59 +00:00
cross.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
cross.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
debug.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
duplicate.cpp Minor factorization, and avoided another copy of PlayedRack 2005-11-06 01:05:06 +00:00
duplicate.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
freegame.cpp Fixed a typo in a comment 2005-12-23 22:19:22 +00:00
freegame.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
game.cpp The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
game.h Minor factorization, and avoided another copy of PlayedRack 2005-11-06 01:05:06 +00:00
game_factory.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
game_factory.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
history.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
history.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Makefile.am Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
player.cpp The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
player.h The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
pldrack.cpp - Removed Game::format* 2005-11-05 15:48:59 +00:00
pldrack.h - Removed Game::format* 2005-11-05 15:48:59 +00:00
rack.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
rack.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
results.cpp - Removed Game::format* 2005-11-05 15:48:59 +00:00
results.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
round.cpp Take more advantage of the Coord class, and remove the useless accessors 2005-11-05 13:56:59 +00:00
round.h Take more advantage of the Coord class, and remove the useless accessors 2005-11-05 13:56:59 +00:00
tile.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
tile.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
training.cpp Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
training.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
turn.cpp The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
turn.h The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00