..
.cvsignore
Added .cvsignore files
2004-07-08 18:17:31 +00:00
ai_percent.cpp
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
ai_percent.h
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
ai_player.h
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
bag.cpp
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
bag.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
board.cpp
Take more advantage of the Coord class, and remove the useless accessors
2005-11-05 13:56:59 +00:00
board.h
First backports from the branch (Game::getBoard and Game::getBag, mainly)
2005-11-04 23:26:03 +00:00
board_cross.cpp
Dic_chr returns the actual char, not a code between 0 and 31.
2005-12-24 18:42:44 +00:00
board_search.cpp
Dic_chr returns the actual char, not a code between 0 and 31.
2005-12-24 18:42:44 +00:00
coord.cpp
- Removed Game::format*
2005-11-05 15:48:59 +00:00
coord.h
Take more advantage of the Coord class, and remove the useless accessors
2005-11-05 13:56:59 +00:00
cross.cpp
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
cross.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
debug.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
duplicate.cpp
Minor factorization, and avoided another copy of PlayedRack
2005-11-06 01:05:06 +00:00
duplicate.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
freegame.cpp
Fixed a typo in a comment
2005-12-23 22:19:22 +00:00
freegame.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
game.cpp
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
game.h
Minor factorization, and avoided another copy of PlayedRack
2005-11-06 01:05:06 +00:00
game_factory.cpp
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
game_factory.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
history.cpp
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
history.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
Makefile.am
Use a vector of Turn objects instead of several history vectors
2005-11-05 23:22:41 +00:00
player.cpp
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
player.h
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
pldrack.cpp
- Removed Game::format*
2005-11-05 15:48:59 +00:00
pldrack.h
- Removed Game::format*
2005-11-05 15:48:59 +00:00
rack.cpp
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
rack.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
results.cpp
- Removed Game::format*
2005-11-05 15:48:59 +00:00
results.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
round.cpp
Take more advantage of the Coord class, and remove the useless accessors
2005-11-05 13:56:59 +00:00
round.h
Take more advantage of the Coord class, and remove the useless accessors
2005-11-05 13:56:59 +00:00
tile.cpp
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
tile.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
training.cpp
Use a vector of Turn objects instead of several history vectors
2005-11-05 23:22:41 +00:00
training.h
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
turn.cpp
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00
turn.h
The constuctors of the players now take as argument the ID of the player
2005-11-06 17:13:45 +00:00