Gwenhael Le Moine
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4de9f3eaee
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cosmetics
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2011-07-16 14:17:26 +02:00 |
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Gwenhael Le Moine
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1f1c9d0413
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declare functions as var
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2011-07-16 13:55:58 +02:00 |
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Gwenhael Le Moine
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d7134f4d12
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forgotten parameter
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2011-07-16 12:45:13 +02:00 |
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Gwenhael Le Moine
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8a75d360ef
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load_sprites monkey-patch assets to put assets in it
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2011-07-16 12:44:17 +02:00 |
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Gwenhael Le Moine
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067d34e65c
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uncouple switch_actor from its display part
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2011-07-16 12:38:34 +02:00 |
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Gwenhael Le Moine
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373942d2c6
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move back board update into make_a_move, it's still business, not view
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2011-07-16 12:33:08 +02:00 |
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Gwenhael Le Moine
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474197210e
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uncoupe move path finding from updating board and drawing
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2011-07-16 12:30:27 +02:00 |
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Gwenhael Le Moine
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8e3b318f63
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path is an array
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2011-07-16 11:47:34 +02:00 |
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Gwenhael Le Moine
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564b69bafc
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get_pos returns an array; use switch_actor on click
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2011-07-16 11:44:36 +02:00 |
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Gwenhael Le Moine
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285017b767
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we change state directly; save moves' path
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2011-07-16 11:39:02 +02:00 |
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Gwenhael Le Moine
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9df46b1116
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get rid of start_loop; refactor load_level
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2011-07-15 21:26:08 +02:00 |
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Gwenhael Le Moine
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48692bb974
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I reorganize and it's my joy
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2011-07-15 20:57:55 +02:00 |
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Gwenhael Le Moine
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5558486992
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void -> empty, second try
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2011-07-15 12:28:25 +02:00 |
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Gwenhael Le Moine
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c7d47d1b3a
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void is a js keyword
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2011-07-15 12:23:33 +02:00 |
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Gwenhael Le Moine
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fa45c0ef10
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add default
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2011-07-15 11:51:09 +02:00 |
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Gwenhael Le Moine
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60cf9e5e6e
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use jQuery() instead of $()
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2011-07-15 11:29:36 +02:00 |
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Gwenhael Le Moine
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a7c5401f21
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order (and discipline)
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2011-07-15 08:50:11 +02:00 |
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Gwenhael Le Moine
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164fcec321
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use keycodes as values for direction enum, simplifies the switch
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2011-07-15 08:48:30 +02:00 |
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Gwenhael Le Moine
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e4c429209c
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add optional level_index parameter
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2011-07-14 13:10:52 +02:00 |
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Gwenhael Le Moine
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b810ee1687
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show final alert only once, stop handling event then
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2011-07-14 12:57:51 +02:00 |
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Gwenhael Le Moine
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3d5f3d40bb
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highlight the mysterious nature of the display bug
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2011-07-14 12:48:57 +02:00 |
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Gwenhael Le Moine
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4e626743a4
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display_level is called later anyway
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2011-07-14 12:48:01 +02:00 |
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Gwenhael Le Moine
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ffd321d323
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factorize event handling
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2011-07-14 12:47:10 +02:00 |
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Gwenhael Le Moine
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3d34335f50
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factorized drawing cell on canvas
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2011-07-14 10:47:17 +02:00 |
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Gwenhael Le Moine
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9efab8a024
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cosmetics
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2011-07-14 10:41:10 +02:00 |
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Gwenhael Le Moine
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77b9939606
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move code around to try and make more sense
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2011-07-14 10:37:24 +02:00 |
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Gwenhael Le Moine
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518657b121
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refactoring gone wrong (pulled too early)
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2011-07-14 10:31:23 +02:00 |
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Gwenhael Le Moine
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6b513ed5ba
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we know where to find the levels
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2011-07-14 10:29:20 +02:00 |
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Gwenhael Le Moine
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64196217cf
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refoctoring II more
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2011-07-14 10:28:36 +02:00 |
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Gwenhael Le Moine
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a8c9232a87
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refactoring II in progress
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2011-07-14 10:24:58 +02:00 |
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Gwenhael Le Moine
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efc86e6993
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refactoring II "moving things around"
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2011-07-14 09:58:21 +02:00 |
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Gwenhael Le Moine
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0670cb375e
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move things around (it's getting late, time to stop fiddling with this pointlessly)
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2011-07-13 23:00:02 +02:00 |
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Gwenhael Le Moine
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032996dd52
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encapsulate everything in initialize_a_star()
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2011-07-13 22:57:02 +02:00 |
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Gwenhael Le Moine
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1c7c308c60
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store dom container name into state
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2011-07-13 22:55:43 +02:00 |
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Gwenhael Le Moine
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9f5c19ee36
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move sprites into state.board_infos + load_sprites()
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2011-07-13 22:42:48 +02:00 |
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Gwenhael Le Moine
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af2c04d08c
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move board_infos into state ; remove options
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2011-07-13 22:36:20 +02:00 |
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Gwenhael Le Moine
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1bb267f698
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increase timeout before drawing first level
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2011-07-13 22:21:45 +02:00 |
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Gwenhael Le Moine
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6e485e4b50
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cosmetics
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2011-07-13 22:19:35 +02:00 |
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Gwenhael Le Moine
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3b1a365518
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canvas adjustements :
. only draw full board when loading level
. draw only part of the bord each move
. or when switching actors
. + various tweaks
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2011-07-13 22:17:50 +02:00 |
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Gwenhael Le Moine
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1733b5c531
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no need of dummy value
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2011-07-13 21:37:57 +02:00 |
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Gwenhael Le Moine
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fa413b05ec
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useless
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2011-07-13 21:29:40 +02:00 |
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Gwenhael Le Moine
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0a449ca776
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comment
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2011-07-13 20:53:52 +02:00 |
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Gwenhael Le Moine
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ec1a87eb06
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use jQuery instead of getElementById
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2011-07-13 20:52:59 +02:00 |
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Gwenhael Le Moine
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540e7d1c02
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beau
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2011-07-13 20:51:27 +02:00 |
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Gwenhael Le Moine
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355f66b8a1
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remove debugging stuff
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2011-07-13 20:50:32 +02:00 |
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Gwenhael Le Moine
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27eadd30c8
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remove unused css classes
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2011-07-13 20:48:37 +02:00 |
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Gwenhael Le Moine
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131c836aeb
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refactorign
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2011-07-13 20:27:10 +02:00 |
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Gwenhael Le Moine
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6b803219ca
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load star when document's ready
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2011-07-13 20:26:33 +02:00 |
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Gwenhael Le Moine
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bbffd9444a
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if html skeleton hasn't been pushed in the DOM it's rather difficult to operate on #facepalm
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2011-07-13 20:18:39 +02:00 |
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Gwenhael Le Moine
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e27392d803
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FIXME: don't display board until the first move is played
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2011-07-13 18:38:28 +02:00 |
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