store dom container name into state

This commit is contained in:
Gwenhael Le Moine 2011-07-13 22:55:43 +02:00
parent 9f5c19ee36
commit 1c7c308c60

View file

@ -15,14 +15,6 @@ var direction = {
RIGHT : 'r'
};
var state = {
moving : cell.BALL,
distance_travelled : 0,
level : 0,
board : "",
board_infos : { }
};
var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
@ -104,8 +96,8 @@ function won_or_not( state ) {
return count_gifts( state ) === 0;
}
function full_display_on_canvas( state, canvas_elt ) {
var ctx= $( canvas_elt )[ 0 ].getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
function full_display_on_canvas( state ) {
var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
for ( var i=0 ; i < LEVEL_HEIGHT ; i++ ) {
for ( var j=0 ; j < LEVEL_WIDTH ; j++ ) {
var c = get_cell( state, j, i );
@ -126,13 +118,13 @@ function full_display_on_canvas( state, canvas_elt ) {
}
}
function update_infos( state, elt ) {
function update_infos( state ) {
var infos = "<h1>Star5</h1><br />";
infos += "Level <em>" + (state.level+1) + "</em> of <em>" + levels.length + "</em><br />";
infos += "<em>" + count_gifts( state ) + "</em> gifts left<br />";
infos += "<em>" + state.distance_travelled + "</em> meters travelled";
$( elt + " .gstar #infos" ).html( infos );
$( state.dom_container + " .gstar #infos" ).html( infos );
}
function format_help( ) {
@ -144,12 +136,12 @@ function format_help( ) {
return help;
}
function display_level( state, elt ) {
update_infos( state, elt );
full_display_on_canvas( state, elt + " #starboard" );
function display_level( state ) {
update_infos( state );
full_display_on_canvas( state, state.dom_container + " #starboard" );
}
function load_level( levelset, index ) {
function load_level( state, levelset, index ) {
state.level = index;
state.board = levelset[ state.level ];
state.distance_travelled = 0;
@ -157,7 +149,7 @@ function load_level( levelset, index ) {
return state;
}
function make_a_move( state, elt, where ) {
function make_a_move( state, where ) {
var motion = [ 0, 0 ];
var item_coord = get_pos( state, state.moving );
@ -213,12 +205,12 @@ function make_a_move( state, elt, where ) {
state.distance_travelled++; /* increment distance_travelled */
}
update_infos( state, elt );
update_infos( state );
return state;
}
function start_loop( state, elt ) {
display_level( state, elt );
function start_loop( state ) {
display_level( state );
$(document).focus( );
$(document).click(
@ -240,22 +232,22 @@ function start_loop( state, elt ) {
state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE;
} else if ( click.x == movingpos[0] ) {
if ( click.y > movingpos[1] ) {
state = make_a_move( state, elt, direction.DOWN );
state = make_a_move( state, direction.DOWN );
} else if ( click.y < movingpos[1] ) {
state = make_a_move( state, elt, direction.UP );
state = make_a_move( state, direction.UP );
}
} else if ( click.y == movingpos[1] ) {
if ( click.x > movingpos[0] ) {
state = make_a_move( state, elt, direction.RIGHT );
state = make_a_move( state, direction.RIGHT );
} else {
state = make_a_move( state, elt, direction.LEFT );
state = make_a_move( state, direction.LEFT );
}
}
if ( won_or_not( state ) ) {
if ( state.level < levels.length - 1 ) {
state = load_level( levels, state.level + 1 );
display_level( state, elt );
state = load_level( state, levels, state.level + 1 );
display_level( state );
}
else {
alert( "You won!" );
@ -267,35 +259,35 @@ function start_loop( state, elt ) {
function( e ) {
switch( e.keyCode ) {
case 38: // UP
state = make_a_move( state, elt, direction.UP );
state = make_a_move( state, direction.UP );
break;
case 40: // DOWN
state = make_a_move( state, elt, direction.DOWN );
state = make_a_move( state, direction.DOWN );
break;
case 37: // LEFT
state = make_a_move( state, elt, direction.LEFT );
state = make_a_move( state, direction.LEFT );
break;
case 39: // RIGHT
state = make_a_move( state, elt, direction.RIGHT );
state = make_a_move( state, direction.RIGHT );
break;
case 32: // SPACE
state = switch_actor( state );
break;
case 78: // n
if ( state.level < levels.length - 1 ) {
state = load_level( levels, state.level + 1 );
display_level( state, elt );
state = load_level( state, levels, state.level + 1 );
display_level( state );
}
break;
case 80: // p
if ( state.level > 0 ) {
state = load_level( levels, state.level - 1 );
display_level( state, elt );
state = load_level( state, levels, state.level - 1 );
display_level( state );
}
break;
case 82: // r
state = load_level( levels, state.level );
display_level( state, elt );
state = load_level( state, levels, state.level );
display_level( state );
break;
default:
break;
@ -303,8 +295,8 @@ function start_loop( state, elt ) {
if ( won_or_not( state ) ) {
if ( state.level < levels.length - 1 ) {
state = load_level( levels, state.level + 1 );
display_level( state, elt );
state = load_level( state, levels, state.level + 1 );
display_level( state );
}
else {
alert( "You won!" );
@ -333,31 +325,40 @@ function load_sprites( theme ) {
return sprites;
}
function initialize_a_star( elt ) {
function initialize_a_star( dom_container ) {
var state = {
moving : cell.BALL,
distance_travelled : 0,
level : 0,
board : "",
board_infos : { },
dom_container : dom_container
};
var starhtml = '<div class="gstar">';
starhtml += '<aside id="help">' + format_help( state ) + '</aside>';
starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
starhtml += '<aside id="infos"></aside>';
starhtml += '</div>';
$( elt ).html( starhtml );
$( state.dom_container ).html( starhtml );
state.board_infos.sprites = load_sprites( "HP48" );
state.board_infos.canvas = $( elt + " #starboard" )[ 0 ];
state.board_infos.offset = $( elt + " #starboard" ).offset();
state.board_infos.canvas = $( state.dom_container + " #starboard" )[ 0 ];
state.board_infos.offset = $( state.dom_container + " #starboard" ).offset();
state.board_infos.dimensions = { };
state.board_infos.dimensions.width = $( elt + " #starboard" ).width();
state.board_infos.dimensions.height = $( elt + " #starboard" ).height();
state.board_infos.dimensions.width = $( state.dom_container + " #starboard" ).width();
state.board_infos.dimensions.height = $( state.dom_container + " #starboard" ).height();
state.board_infos.cell_dimensions = { };
state.board_infos.cell_dimensions.width = state.board_infos.dimensions.width / LEVEL_WIDTH;
state.board_infos.cell_dimensions.height = state.board_infos.dimensions.height / LEVEL_HEIGHT;
state = load_level( levels, 0 );
state = load_level( state, levels, 0 );
start_loop( state, elt );
start_loop( state );
// kinda ugly workaround around a bug causing the canvas
// not to refresh the first time (before any event)
setTimeout( function(){ display_level( state, elt ); }, 100 ); // 1/10 second
setTimeout( function(){ display_level( state ); }, 100 ); // 1/10 second
}