I reorganize and it's my joy

This commit is contained in:
Gwenhael Le Moine 2011-07-15 20:57:55 +02:00
parent 5558486992
commit 48692bb974

View file

@ -32,43 +32,6 @@ function initialize_a_star( dom_container, level_index ) {
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ]
};
// First of all, setup our little DOM branch
var starhtml = '<div class="gstar">';
starhtml += '<aside id="help">' + format_help( ) + '</aside>';
starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
starhtml += '<aside id="infos"></aside>';
starhtml += '</div>';
jQuery( dom_container ).html( starhtml );
// Now we can collect some informations about this DOM branch we have
var DOM_infos = {
container: dom_container,
canvas: {
//jQuery() returns a jquery object, [0] to get the canvas itself
context: jQuery( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: jQuery( dom_container + " #starboard" ).offset(),
width: jQuery( dom_container + " #starboard" ).width(),
height: jQuery( dom_container + " #starboard" ).height()
}
};
var level_infos = {
height: 9,
width: 16,
cell: {
width: DOM_infos.canvas.width / 16,
height: DOM_infos.canvas.height / 9
}
};
var state = {
moving: cell.BALL,
distance_travelled: 0,
level: 0,
board: "",
it_s_over: false
};
////// FUNCTIONS //////
function load_sprites( theme ) {
var sprites = { };
@ -324,6 +287,44 @@ function initialize_a_star( dom_container, level_index ) {
}
////// MAIN (so to speak) //////
// First of all, setup our little DOM branch
var starhtml = '<div class="gstar">';
starhtml += '<aside id="help">' + format_help( ) + '</aside>';
starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
starhtml += '<aside id="infos"></aside>';
starhtml += '</div>';
jQuery( dom_container ).html( starhtml );
// Now we can collect some informations about this DOM branch we have
var DOM_infos = {
container: dom_container,
canvas: {
//jQuery() returns a jquery object, [0] to get the canvas itself
context: jQuery( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: jQuery( dom_container + " #starboard" ).offset(),
width: jQuery( dom_container + " #starboard" ).width(),
height: jQuery( dom_container + " #starboard" ).height()
}
};
var level_infos = {
height: 9,
width: 16,
cell: {
width: DOM_infos.canvas.width / 16,
height: DOM_infos.canvas.height / 9
}
};
var state = {
moving: cell.BALL,
distance_travelled: 0,
level: 0,
board: "",
it_s_over: false
};
state = load_level( ( level_index === undefined ) ? 0 :
( level_index >= assets.levels.length ) ? assets.levels.length - 1 :
( level_index < 0 ) ? 0 : level_index