we change state directly; save moves' path

This commit is contained in:
Gwenhael Le Moine 2011-07-16 11:39:02 +02:00
parent 9df46b1116
commit 285017b767

View file

@ -176,6 +176,7 @@ function initialize_a_star( dom_container, level_index ) {
default: break;
}
var path = { } + item_coord;
/* Calculating arrival coordinates */
while ( /* Hairy conditions ahead */
/* target cell is within level's boundaries */
@ -187,19 +188,21 @@ function initialize_a_star( dom_container, level_index ) {
|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
)
{
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
draw_cell( assets.sprites.empty, item_coord[ 0 ], item_coord[ 1 ] );
item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
path += item_coord;
set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected, item_coord[ 0 ], item_coord[ 1 ] );
state.distance_travelled++; /* increment distance_travelled */
}
update_infos( );
return state;
return path;
}
function event_handler( e ) {
@ -222,15 +225,15 @@ function initialize_a_star( dom_container, level_index ) {
state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE;
} else if ( click.x == movingpos[0] ) {
if ( click.y > movingpos[1] ) {
state = make_a_move( direction.DOWN );
make_a_move( direction.DOWN );
} else if ( click.y < movingpos[1] ) {
state = make_a_move( direction.UP );
make_a_move( direction.UP );
}
} else if ( click.y == movingpos[1] ) {
if ( click.x > movingpos[0] ) {
state = make_a_move( direction.RIGHT );
make_a_move( direction.RIGHT );
} else {
state = make_a_move( direction.LEFT );
make_a_move( direction.LEFT );
}
}
}
@ -240,10 +243,10 @@ function initialize_a_star( dom_container, level_index ) {
case 38: // UP
case 39: // RIGHT
case 40: // DOWN
state = make_a_move( e.keyCode );
make_a_move( e.keyCode );
break;
case 32: // SPACE
state = switch_actor( );
switch_actor( );
break;
case 78: // n
if ( state.level < assets.levels.length - 1 ) {