refoctoring II more

This commit is contained in:
Gwenhael Le Moine 2011-07-14 10:28:36 +02:00
parent a8c9232a87
commit 64196217cf

View file

@ -7,6 +7,18 @@ function initialize_a_star( dom_container ) {
starhtml += '</div>';
$( dom_container ).html( starhtml );
// Now we can collect some informations about this DOM branch we have
var DOM_infos = {
container: dom_container,
canvas: {
//$() returns a jquery object, [0] to get the canvas itself
context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: $( dom_container + " #starboard" ).offset(),
width: $( dom_container + " #starboard" ).width(),
height: $( dom_container + " #starboard" ).height()
}
};
var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
@ -33,6 +45,7 @@ function initialize_a_star( dom_container ) {
"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ];
// kinda enums
var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
@ -44,16 +57,6 @@ function initialize_a_star( dom_container ) {
level : 0,
board : ""
};
var DOM_infos = {
container: dom_container,
canvas: {
//$() returns a jquery object, [0] to get the canvas itself
context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: $( dom_container + " #starboard" ).offset(),
width: $( dom_container + " #starboard" ).width(),
height: $( dom_container + " #starboard" ).height()
}
};
var level_infos = {
height: 9,
width:16,
@ -63,6 +66,7 @@ function initialize_a_star( dom_container ) {
}
};
////// FUNCTIONS //////
function count_gifts( ) {
var n = 0;
for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
@ -341,6 +345,7 @@ function initialize_a_star( dom_container ) {
return sprites;
}
////// MAIN (so to speak) //////
state = load_level( levels, 0 );
start_loop( );