ehouse
128d9c56ef
Turn off BT, and up version for first RC release.
2007-04-05 04:19:44 +00:00
ehouse
d1c36681f3
pass -D options to gen_pace.pl
2007-04-05 04:18:42 +00:00
ehouse
959357f0f6
wrap BT APIs in ifdef
2007-04-05 04:18:05 +00:00
ehouse
039a730217
merge changes 1895 and 1899 for allowing ifdefs in funcfile.txt
2007-04-05 04:17:43 +00:00
ehouse
ad4fd26d88
fix bug where arrow replaces tile at edge of board by returning false
...
from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
539912b8b2
Make gadget and bitmap size match.
2007-03-18 23:58:32 +00:00
ehouse
03433901fc
Closing BT lib from datahandler (since don't want to close on game
...
close in case next game will use); erase BT status icon when not BT
game; plug leak of dict name.
2007-03-18 23:57:30 +00:00
ehouse
dfc2d679e0
Don't call comms_start while opening game. Caller may still consider
...
another game open.
2007-03-18 23:55:58 +00:00
ehouse
0d286632be
palm_dictionary_make makes copy of name if needed. Helps plug memory leak.
2007-03-18 23:49:15 +00:00
ehouse
90d285c593
add consts; remove logging.
2007-03-18 23:48:00 +00:00
ehouse
242e71f04a
What I meant to check in. Need to save first....
2007-03-18 23:38:53 +00:00
ehouse
a4fb5a6d5a
Always send BT reconnet message, even if there are messages to resend.
...
Fixes failure to reconnect when opening a saved BT game where the
other device is waiting and will need to resend.
2007-03-18 23:38:19 +00:00
ehouse
aad182c2e3
turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected.
2007-03-18 23:31:51 +00:00
ehouse
3974ac4639
Fix crash on ARM: don't compare dummy strings.
2007-03-18 14:45:51 +00:00
ehouse
e22a131687
include ability to choose arm or 68K in combined-arch release builds too
2007-03-18 00:05:15 +00:00
ehouse
d9e29674cd
comment out assert that doesn't seem to matter
2007-03-17 17:31:01 +00:00
ehouse
08901ca548
include ability to choose arm or 68K in combined-arch debug builds
2007-03-17 17:30:30 +00:00
ehouse
ecba9df348
Pad prefs struct so ARM and 68K versions are using same addresses
...
(fixes crash opening game in ARM version that was saved in 68K);
2007-03-17 17:29:32 +00:00
ehouse
0fd0692748
better logging: include function name
2007-03-17 15:38:44 +00:00
ehouse
c7b46cffbf
Pad prefs struct so ARM and 68K versions are using same addresses
...
(fixes crash opening game in ARM version that was saved in 68K);
renumber resource IDs so can be logged via a switch.
2007-03-17 15:37:15 +00:00
ehouse
e111c2d89c
Remove excess logging.
2007-03-17 15:35:14 +00:00
ehouse
bf7833c420
Put back code to associate service record with listening socket, but
...
ifdef'd out as it doesn't seem to make any difference.
2007-03-17 15:34:24 +00:00
ehouse
fcb334375a
define XW_PSM in accord with palm guidelines. Doesn't seem to matter...
2007-03-17 15:33:16 +00:00
ehouse
aa4333903f
compare only six bytes of struct ARM pads to 8.
2007-03-15 05:06:56 +00:00
ehouse
19ac39010f
Enable BT; up version number for a3.
2007-03-15 01:21:56 +00:00
ehouse
b72aba3a9a
Don't store procptr stubs in Ftrs across app boots! Fixes device-resetting crash.
2007-03-15 01:20:11 +00:00
ehouse
a0eeafb226
Don't store procptr stubs in Ftrs across app boots! Fixes device-resetting crash.
2007-03-15 01:19:35 +00:00
ehouse
252c07c6ee
Print param lists under 80 columns.
2007-03-15 01:14:15 +00:00
ehouse
97cddf35ff
define constant so tests work on ARM too.
2007-03-09 03:00:44 +00:00
ehouse
c00dad745d
Add APIs needed to compile and use BT APIs. ARM version works now well enough to play games, but often crashes on app exit having done so.
2007-03-09 02:58:57 +00:00
ehouse
3535a2c846
update to die when func not found, and to handle BT APIs
2007-03-09 02:56:02 +00:00
ehouse
5478dbeb43
Add one-bit bluetooth status indicators
2007-02-28 02:32:49 +00:00
ehouse
a0919dcc54
Fix bug: scoreboard doesn't reflect connected state until some other
...
event causes update. Fix by calling turnChangeListener any time turn
changes, including on initial set.
2007-02-27 02:48:51 +00:00
ehouse
971bfc280f
Save and restore focus owner across app restarts (includes working around
...
OS's insistence on sending focusTake event on formOpen); up version numbers; turn off BT prior to beta release.
2007-02-24 03:35:51 +00:00
ehouse
5d867cd81c
Target to build tarball for uploading to byod.
2007-02-20 07:24:18 +00:00
ehouse
8faacfcede
Fix to work with new byod scheme.
2007-02-20 05:49:57 +00:00
ehouse
621e049962
Cleanup for a5 release: always use status icons when building for bluetooth.
2007-02-18 03:33:17 +00:00
ehouse
b2ed436b74
Add support for Russian. So that Russian text can be processed on systems without setting LANG=ru_RU.CP1251, modify dict2dawg to skip duplicates and words outside of specified lengths. Modify all info.txt files for the new scheme (which includes change to byod.cgi not kept on sourceforge.)
2007-02-17 17:06:05 +00:00
ehouse
3b7e680f2c
increment internal tile values by one so strings can be null-terminated
2007-02-14 15:17:00 +00:00
ehouse
f273e93c86
code to use bitmaps instead of letters to show bt conn status.
2007-02-12 08:05:35 +00:00
ehouse
13c425f005
Add bitmaps to replace letters as indicators of bluetooth connnect state. Still to go: lowres equivalents.
2007-02-12 07:54:23 +00:00
ehouse
c0b515457b
Cleanup: compile warning and to make logging easier.
2007-02-08 15:17:23 +00:00
ehouse
b1d4a800c8
Fix nav for tungsten: test for lack rather than presence of keyUp events.
2007-02-08 15:16:46 +00:00
ehouse
a424d54445
Add a one-byte header to BT messages so one device can signal another
...
that a new game's begun without dropping the connection. On Palm,
remove connection-drop on new game. With this change starting a new
game takes imperciptible time, down from 30 seconds.
2007-02-08 02:53:10 +00:00
ehouse
9f23c4b4d9
Replace ints with bools; add rev command; fix bug by reiniting args with each
...
command so they don't hold previous values.
2007-02-07 13:22:40 +00:00
ehouse
ff82dd61c0
Fix linked-list bug in removeFromQueue.
2007-02-07 11:58:01 +00:00
ehouse
a8d3dbda66
Print svn rev number as part of usage()
2007-02-07 11:56:30 +00:00
ehouse
edd1ce9455
up version number for alpha
2007-02-06 05:55:21 +00:00
ehouse
767b9f2908
initialize mutex before using; fixes a hang since could never aquire
...
lock. (This bug has always been there, but didn't matter before;
maybe pthreads changed.) Comment out self-spawning stuff until can
fix df-transfer problems. Other minor changes around logging.
2007-02-06 05:52:22 +00:00
ehouse
3028c9e598
deal with case where guest begins new game but connects to host that's
...
running the old game: the host may reply, but guest must not take that
as evidence of a connection having been established: don't remove sent
messages (this isn't an ACK), and don't assert later on.
2007-02-06 05:49:45 +00:00
ehouse
183f0f716f
enable juggle button after role change
2007-02-06 05:47:20 +00:00
ehouse
f2ae7cb716
close and reopen bt module with every new game to fix, badly, client's
...
failure to connect if it's restarted before host; add event and use to
retry BtLibSocketListen when fails (since failure is usually
temporary).
2007-02-05 04:20:13 +00:00
ehouse
9a61f5c38b
Add assert; don't call comms if has been set to null (fixes device
...
reset); fix failure to install connCB (removes need to manually resend
messages when client starts up first.)
2007-02-04 17:13:01 +00:00
ehouse
363cfdce04
Drop keyUp events not preceeded by keyDowns to catch leaks from
...
dismissed dialogs; don't drop first keyDown on OS4 since the bug that
works around isn't there; turn BT back off by default.
2007-02-04 04:10:11 +00:00
ehouse
5fbc89ae76
add tarball target for exporting enough code to build relay.
2007-02-04 01:22:31 +00:00
ehouse
5afdcc20db
include result of strerror in messages logging errno; turn relay on by default (linux)
2007-02-04 01:22:00 +00:00
ehouse
4c2259400a
include result of strerror in messages logging errno
2007-02-03 21:35:07 +00:00
ehouse
e8f2215221
Turn on BT so 4.3a4 can have a non-M rev number; up version for 4.2.
2007-02-03 20:36:22 +00:00
ehouse
7c8b7294cd
add const to a bunch of char* decls in APIs and variables; no code change
2007-02-03 17:54:20 +00:00
ehouse
e6ec790305
eType_2str replaces logEvent. Only effects debug builds.
2007-02-03 17:41:46 +00:00
ehouse
1fb61d9a7f
don't set INITIALOBJECTID for main form
2007-02-03 17:39:48 +00:00
ehouse
83a25455bb
Fix Zodiac-only bug: printing keys generate only keyDown event, so
...
must use different handler than for nav keys; fix treo bug where forms
brought up during key handling get spurious key events by adding
keySafeCustomAlert that consumes up to the first keyDown before
calling FrmCustomAlert.
2007-02-03 17:36:56 +00:00
ehouse
3f111c5657
name change only: Connectedness becomes DeviceRole
2007-02-02 08:34:37 +00:00
ehouse
b2f3e73672
Don't make any btlib calls until the main form is up. This works
...
around an (OS?) bug where, apparently, the confirm-turn-on-bt dialog
eats pending events, including frmLoadEvent, so that the form never
loads or is very broken if that dialog is allowed to come up too
early.
2007-02-02 08:24:06 +00:00
ehouse
ad77b04766
When role changes from client, where only local players are shown, to
...
host or standalone where all are shown, change the number shown
appropriately. The goal is to make the experience natural,
particularly for the common case where the players aren't changing.
Give up once user manually changes number shown.
2007-02-02 08:15:07 +00:00
ehouse
c2d67e16da
debugging: add custom events to logEvent
2007-02-02 08:11:42 +00:00
ehouse
f441b22e78
cleanup: only one return per function.
2007-02-02 08:11:14 +00:00
ehouse
599b43ab78
Y counts as a vowel when removing non-words.
2007-01-30 04:53:32 +00:00
ehouse
aaeb58e993
Remove excess logging
2007-01-27 15:12:13 +00:00
ehouse
9d74699181
Work around what looks like a PalmOS bug that generates a spurious
...
keyDown event to a form put up while processing a keyUp event in the
main form: set a flag while handling key events, and drop the first
keyDown in child forms when it's set.
2007-01-27 15:10:10 +00:00
ehouse
f56b170b2a
cleanup. No change in generated code.
2007-01-27 15:07:02 +00:00
ehouse
1486c764fb
use varargs for LOG_RETURNF macro
2007-01-27 15:04:57 +00:00
ehouse
1890fcac6b
forward declaration stops compiler warning
2007-01-27 15:04:19 +00:00
ehouse
ebeefe457f
check and flip before hiliting cells. Fixes bug with feedback on hint
...
search on flipped board.
2007-01-23 04:09:26 +00:00
ehouse
0313a89553
Test and special-case for zodiac, which gets events in the same way
...
has Treo but doesn't have OS support for moving focus among objects.
And since zodiac doesn't support the std Palm hires APIs don't try to
use them. Up version string to b4.
2007-01-21 23:27:46 +00:00
ehouse
7ed3ad89b7
Remove assert that's firing; don't inval_all from util_yOffsetChange:
...
that blocks testing common inval code.
2007-01-21 23:00:52 +00:00
ehouse
a998e96de9
Tweak scroll-of-focussed-board inval code so we don't inval the whole
...
board, which looks crappy. Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
15acf8c8bb
When scrolling a focussed board, inval everything. Otherwise border
...
cells scroll into the center drawn as border.
2007-01-21 18:05:25 +00:00
ehouse
6ed6fe4976
Change how flip works, keeping board data like invalFlags and limits
...
in sync with the board rather than the model and flipping coordinates
only in time to access the model or pass to engine. With that done,
drawing can skip any rows scrolled off-screen, and the board's
perimeter focus rect can be drawn and invalidated correctly on a
flipped, scrolled screen: zodiac, eventually.
2007-01-21 06:21:12 +00:00
ehouse
45ad5bc5df
Fix drawing highlighted cells on perimeter.
2007-01-20 04:30:02 +00:00
ehouse
0b68a917f7
preliminary addition of xplatform-only focus, esp drawing of cursor
...
and handling of arrow keys via WM_KEYUP; added focus/cursor color to
prefs and color edit dialog. Tested only on win32 (WINE), and not
integrated with platform nav/focus model.
2007-01-19 08:24:02 +00:00
ehouse
2fabf70396
use new perimeter feature and conditionally replace manual board
...
framing with it. Off for now.
2007-01-19 08:22:14 +00:00
ehouse
20ecd5f7d7
get rid of draw methods; always highlight cursor same way;
...
board_handleKeyUp becomse board_handleKey for curses
2007-01-19 08:20:58 +00:00
ehouse
0a426b0876
Get rid of draw_eraseMiniWindow: just inval what's under it; make use
...
of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
e9871b1fb6
change constant names. No change to code compiled.
2007-01-19 06:43:52 +00:00
ehouse
68730379b4
add five-way support for Tungstens; don't move cursor when keys are
...
meant for menu; redraw after hiding miniwindow when OS brings up
dialog;
2007-01-18 05:49:54 +00:00
ehouse
d350151659
remove code to save bits behind miniwindow
2007-01-18 05:49:07 +00:00
ehouse
c01615e86b
reintroduce board_handleKey
2007-01-18 02:42:37 +00:00
ehouse
5decd9bbf3
run svnversion on parent to catch changes in common or other shared dirs
2007-01-16 02:48:27 +00:00
ehouse
c02c3fec17
Set focusHasDived before invalidating so newly focussed object drawn correctly.
2007-01-16 02:42:58 +00:00
ehouse
1afe502436
Fix bugs in recent focus/key changes.
2007-01-12 03:37:30 +00:00
ehouse
5a87db48bd
keep track of last key down so can fake key up event when palm won't
...
be giving us one, e.g. when holding key results in a system window
coming up;
2007-01-12 03:34:43 +00:00
ehouse
f329966a8a
on keyDown, look at what keyUp will do and, if nothing, don't handle
...
the event. This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00
ehouse
e6ba8c872c
fix crash when linux is bt server: if no addr provided it's not a duplicate.
2007-01-09 02:43:09 +00:00
ehouse
994ee5b254
remove dead code.
2007-01-09 02:38:22 +00:00
ehouse
fef8891e3c
fix problems created by key-nav changes: don't drop hardware scroll
...
keys, and redraw after key-repeat if either up or down handled.
2007-01-07 05:25:28 +00:00
ehouse
cf0f88cf36
up version to b3
2007-01-07 05:23:06 +00:00
ehouse
e0010901f1
add board_handleKeyRepeat, and call it from palm and gtk. This lets a
...
held nav key walk the cursor across the board.
2007-01-07 04:32:29 +00:00
ehouse
593980817f
Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
...
latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
8f924e9dc9
Don't show about dialog (with its alpha message) except when BT enabled.
2007-01-06 18:31:16 +00:00
ehouse
31b6526917
handle both keyUp and keyDown events, including dealing with devices
...
that don't generate the former. Break key-handling code into separate
function.
2007-01-06 17:50:43 +00:00
ehouse
098a2ec5c4
Use new keydown/up APIs from linux, and add key support and drawing
...
changes to implement keyboard navigation/focus in gtk port.
2007-01-06 17:46:02 +00:00
ehouse
0303e56c43
Break key handling into keyUp and keyDown, and treat keyDown the same
...
as penDown. Idea is to be able to set timers to get bonus square
hints etc. without stylus. Works, but transitions are rough because
keyDown doesn't know whether keyUp will result in a focus change.
2007-01-06 17:32:08 +00:00
ehouse
02c225c413
Fix so IR-only multi-device build works again.
2007-01-06 16:46:45 +00:00
ehouse
d23539536e
2007 copyright in about box
2007-01-06 16:45:39 +00:00
ehouse
5b8e0e89d3
remove duplicates as part of sort process
2007-01-06 04:43:22 +00:00
ehouse
68e2f821d6
beta 2; redraw focus ring after redrawing tray buttons; move board
...
focus border so it coincides with regular border.
2006-12-21 07:55:19 +00:00
ehouse
f1380a6a70
incorporate svn version number in .prc file name
2006-12-20 04:57:36 +00:00
ehouse
1808fa804c
When palm button loses focus to board obj, post event to be handled
...
after focus event, and on handling it inval rect of focus ring on
button. This fixes drawing glitch where palm remembers pixels behind
focus ring but they're not right.
2006-12-20 04:49:24 +00:00
ehouse
5d99928dea
place initial focus on scoreboard since OS insists on putting it somewhere. Need to fix that.
2006-12-20 04:16:22 +00:00
ehouse
72228104ec
fix for non-BT compile
2006-12-20 04:15:40 +00:00
ehouse
884cb8d186
prevent tray buttons overwriting tray by removing border and moving same distance to right
2006-12-20 04:14:41 +00:00
ehouse
1f6d5b6012
add new file palmdbg.c
2006-12-20 04:13:30 +00:00
ehouse
5b34e786bc
bug fix: clear focusHasDived on pen event along with other focus state
2006-12-20 04:11:17 +00:00
ehouse
23b85f5437
BT work is now 4.3. Nav work moves into beta as 4.2.
2006-12-13 05:03:19 +00:00
ehouse
ebfd85019d
add hand-coded implementation of HsNavDrawFocusRing. This works, but
...
should be replaced by generated code.
2006-11-29 04:11:24 +00:00
ehouse
4b5acc257f
back out unintended change
2006-11-27 04:52:27 +00:00
ehouse
f0f8eccbe1
include Hs (nav) files for ARM build too
2006-11-27 04:50:53 +00:00
ehouse
4f0a0593e7
add type for ui color table; get a jump on Hs nav functions
2006-11-27 04:48:28 +00:00
ehouse
2fa63a74b9
temporarily comment out for arm code that won't compile on arm
2006-11-27 04:40:18 +00:00
ehouse
424718b5bb
swap focus-related event data, and include the UI color table call used to
...
determine the color of self-drawn focus elements. I can't draw the nav
ring on ARM, but otherwise five-way nav works on arm with this checkin.
2006-11-27 04:39:36 +00:00
ehouse
bb45f89a6f
Unfocus any board object whenever pen touches board
2006-11-27 01:13:48 +00:00
ehouse
4207a6ae66
get rid of initial focus object for main board
2006-11-27 01:07:22 +00:00
ehouse
afc302a29b
When alt key pressed cursor can move onto occupied squares it normally skips.
2006-11-22 13:49:14 +00:00
ehouse
06e6d4a903
Post-Slovak change, 7 bits required to save face and blank bit. Use 7, but expect the old 6 for previous version streams.
2006-11-19 06:40:56 +00:00
ehouse
53765169be
Draw focus differently in tray if whole thing has it, to include borders
...
between the tiles.
2006-11-17 13:46:06 +00:00
ehouse
7fe5718cc5
When "dived" focus reaches and crosses border of object, return as if
...
not handled. This causes the platform to handle the key event itself,
typically by moving the focus to the next top-level object.
2006-11-17 13:41:13 +00:00
ehouse
a67be62069
Remove old focus-change callback; use extended handleKey API to allow
...
Palm to own all top-level focus change decisions (in accord with fnav
resource)
2006-11-14 06:54:14 +00:00
ehouse
91cf8543f5
Draw all focus indications ourselves: no more broken Palm API. Draw a
...
thick blue rect around board, and color all tiles and score positions
within the draw routines.
2006-11-14 06:52:11 +00:00
ehouse
aaf73a0543
tweak prefs checkbox text: covers remote as well as robot players.
2006-11-14 06:49:20 +00:00
ehouse
f8031a422f
reorganize fnav resource for main board, using rows. Allows for
...
faster travel between the main elements.
2006-11-14 06:48:46 +00:00
ehouse
cac0fd94d7
Use new top-level focus drawing model, and new API indicating whether
...
key handled.
2006-11-14 06:47:50 +00:00
ehouse
abca6a4092
Two big changes. Pass focus bit into all or and players when focus
...
not dived and tray or scoreboard focussed. This lets platform decide
to display top-level focus via mods to all elements. Second, when
moving focus to top level from dived, claim not to have handled the
key event (but return true if needs redraw). This allows platform to
handle shifting focus without requiring callback (which removed.)
2006-11-14 06:46:04 +00:00
ehouse
30897a709f
Debug-build macros to pass __LINE__ and __FILE__ for logging
2006-11-14 06:40:36 +00:00
ehouse
4ccddbd93f
add a done button
2006-11-13 02:02:15 +00:00
ehouse
29c4cb7c10
Exit trade mode silently if user clicks 'D' when it's not his turn.
...
(Better than refusing because "not your turn".)
2006-11-13 02:01:54 +00:00
ehouse
bfd555c22f
bug: need to OR in inval value rather than replace.
2006-11-12 21:03:15 +00:00
ehouse
8125f8405b
Break scoreboard code out into a new module. board.o was getting too
...
big on palm.
2006-11-12 20:09:00 +00:00
ehouse
84321fa158
fix drawing of empty tray space.
2006-11-12 15:39:10 +00:00
ehouse
382848f556
Fix to work with draw API changes
2006-11-12 15:22:26 +00:00
ehouse
a37fab39e8
new UNUSED macro for keynav
2006-11-12 15:20:36 +00:00
ehouse
eb32609a1d
Fix to compile and work with draw API changes
2006-11-12 14:51:47 +00:00
ehouse
d3812271a2
Add to draw APIs of individual elements (e.g. board cells) whether
...
they're focussed so that they can draw that during rather than after
everything else. On palm, use this to draw focus using the system
selected color rather than with the blue nav rect. Since a new param
was too much, add new enum type CellFlags and pass as bitvector to
draw APIs.
2006-11-12 14:36:15 +00:00
ehouse
b174b89bda
fix compile error when FIVEWAY not on.
2006-11-12 14:29:35 +00:00
ehouse
86e2a2d26a
fix crash when FIVEWAY not on.
2006-11-12 14:28:43 +00:00
ehouse
f0d3148a49
Force file logging on to report an assertion failure.
2006-11-11 22:53:30 +00:00
ehouse
74b6d76182
Fix messages getting dropped when remote device isn't connected by, on
...
getting a new connection, making a callback that calls resend_all().
This means a lot of duplication, but duplication is free with
bluetooth. The underlying problem is that packets are reported as
sent not when acked by the other side, but when passed to a lower
level that may not be connected at all.
2006-11-11 22:52:39 +00:00
ehouse
b39d0ad600
Add missing question to phonies warning message.
2006-11-11 22:45:13 +00:00
ehouse
2945a120f9
resend_all when a socket connects. This is the strategy needed with
...
Palm where apps quit and reopen connections many times during a game.
2006-11-11 22:44:31 +00:00
ehouse
9f0db2d9c5
add -lmcheck, which purports to catch memory errors
2006-11-11 22:42:40 +00:00
ehouse
130c0f5a92
Refactor to not return from middle of function. No behavior change.
2006-11-11 22:38:20 +00:00
ehouse
e2f3a55611
reject initial messages coming in on the same address a second time.
...
Fixes problem that surfaces when clients are more agressive about
resending early in game.
2006-11-11 22:37:36 +00:00
ehouse
1838640823
Fix bug where sign extention on 16-bit processors caused too many bits
...
set in crosschecks.
2006-11-10 08:08:59 +00:00
ehouse
b171900dfb
When moving focus through tray, skip empty space; when through board,
...
skip cells with tiles permanently played. Space char raises focus but does
not move it laterally.
2006-11-09 06:05:40 +00:00
ehouse
1f5ec02172
If no arrow visible, use cursor loc as destination when moving tile to tray.
2006-11-08 13:44:34 +00:00
ehouse
708e270b2a
add palm_util_notifyFocusChange to handle focus transitions away from
...
xplat code
2006-11-08 05:06:51 +00:00
ehouse
e8b74e1cc3
set focus to board if not held prior to passing keys
2006-11-08 05:05:11 +00:00
ehouse
414580904f
board doesn't handle focus-related keys unless it has the focus.
2006-11-08 05:04:44 +00:00
ehouse
dd5fa134a5
function turning object id constants to strings for logging
2006-11-08 05:04:13 +00:00
ehouse
2e9afb1ff2
remove typo blocking compilation
2006-11-07 13:43:30 +00:00
ehouse
2aa9664884
When internal focus reaches edge of object, move it back up and onto
...
the next object using a callback to the platform to determine what, if
any, object is next. Adjust curses platform to cooperate. Works
well. Palm is next.
2006-11-07 05:46:44 +00:00
ehouse
44eaa36319
More progress on one-handed navigation: fix ncurses board clipped to
...
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
3153e2b867
Lots of progress on one-handed navigation: add gadgets to stand in for board
...
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them. Integrate with other
focussable objects on main form. Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
57f2f4ba2a
debug functions to turn enums and defines into loggable strings
2006-11-03 06:19:27 +00:00
ehouse
7c2e09cca5
Simple fnav resource for main form: a start
2006-10-30 00:28:46 +00:00
ehouse
935f87979e
Use color rather than period to separate score from tiles left in
...
scoreboard.
2006-10-29 18:24:50 +00:00
ehouse
a5f71143c0
Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
...
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
f1def437c3
Use new XP_TriEnable type; begin work to support bluetooth by tracking
...
connType and adding choice how to connect. Bt connect dialog is
invoked, but the fields won't be populated. Pass conn type into
socket constructor, assuming socket code doesn't change much to use BT
rather than TCP.
2006-10-28 14:56:04 +00:00
ehouse
a735cfab03
use new XP_TriEnable type
2006-10-28 14:49:49 +00:00
ehouse
b9cc093820
Many many changes improving newgame dialog by using a three-way rather
...
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices. Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation. The move to three-way means that disabled controls
can visible while excluded from the rotation. There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
2006-10-28 14:48:08 +00:00
ehouse
266355b7b2
New type XP_TriEnable meant to be used more than just for new games:
...
controls are hidden, disabled but visible, or enabled.
2006-10-28 13:21:32 +00:00
ehouse
2639c80c84
add uninited state so can reload dialog with no assumptions about platform
...
widget state.
2006-10-23 13:56:43 +00:00
ehouse
07e2717cc8
add a few consts decls where APIs changed; use XWFEATURE_RELAY rather
...
than BEYOND_IR
2006-10-22 19:44:30 +00:00
ehouse
da7a9dd562
When bt init fails, put up alert; check for failure after and don't
...
crash; erase bt status area even when no comms in order to erase after
turning bt off; in connect dlg, use a trigger rather than field and
button for host name.
2006-10-15 16:14:42 +00:00
ehouse
8c42b56c26
Cleanup logging macros and get rid of p_ignore.
2006-10-15 14:33:55 +00:00
ehouse
b73ac76775
Build with Bluetooth on; add alpha-only text to About dlg; show About
...
dlg on startup first time; fix null ptr deref bug.
2006-10-15 14:22:32 +00:00
ehouse
c695d8644c
remove unused field
2006-10-15 14:20:14 +00:00
ehouse
d234fc637d
make IR the default conn type on Palm, where it's been the only type
...
until now.
2006-10-15 14:09:17 +00:00
ehouse
04f99aa2c4
fix non-bt compile by ifdef-ing bt-only ui elements
2006-10-15 14:05:23 +00:00
ehouse
0506069f47
remove duplicate #definition
2006-10-15 13:54:31 +00:00
ehouse
cb2990b720
add const to a few formal param declarations
2006-10-15 13:53:17 +00:00
ehouse
9aa8faa1d1
Switch player count string for client in new game case.
2006-10-12 13:55:16 +00:00
ehouse
d123d6c352
Make self-restarting: fork child and wait (to deal with asserts).
2006-10-11 02:06:20 +00:00
ehouse
ed6cf517ea
get rid of extra log statement
2006-10-11 02:02:53 +00:00
ehouse
8e4a9072e5
better message when relay disabled
2006-10-11 02:02:09 +00:00
ehouse
5f25ba9f57
remove BEYOND_IR, replacing with XWFEATURE_RELAY and
...
XWFEATURE_BLUETOOTH. The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
b8107cbd6e
Add a bit more logging; do a better job of changing roles. Now can switch
...
roles with a new game and communication starts without a restart of the
app.
2006-10-07 03:40:29 +00:00
ehouse
f6c0ea92e0
Raise status char a bit.
2006-10-07 03:38:36 +00:00
ehouse
277624eb81
Don't return from middle of function.
2006-10-07 03:37:40 +00:00
ehouse
878acbc759
Fix opening games and messages saved by last shipping version on Palm
...
by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
715d01b8a4
Put relay-only fields into a struct for easier identification. No code change.
2006-10-02 14:26:56 +00:00
ehouse
9837d8cca7
Fix longstanding bug removing too few messages from queue on ACK.
...
Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
ef97beaf2c
Tweak enable/disable logic to show fields for remote players for the
...
informational case that are hidden for new game case -- e.g. name,
which can be read but not set.
2006-09-24 21:10:17 +00:00
ehouse
0b0aef0908
Add quick hack to show BT connect state on main board, to be replace
...
by icons or something prettier later. For new games dialog, replace
hard-coded list of controls to ignore with a runtime list. This
allows checkboxes and fields to be enabled and disabled more easily.
Works around Palm's lack of a control state meaning "visible but
inactive" that works for all form elements.
2006-09-24 17:56:14 +00:00
ehouse
d6ef943a5f
add linux_dict_getShortName
2006-09-24 15:35:33 +00:00
ehouse
6bae3385f4
fix compile warnings; disable board size combo when not new game.
2006-09-24 15:34:46 +00:00
ehouse
edd48174a3
Add more consts.
2006-09-24 15:28:15 +00:00
ehouse
d78f9dd720
Add debug menu and in response dump bt state to stream for display.
...
Track sends and receives. Add listening state for master, and don't
reset its acl when slave goes away.
2006-09-23 22:58:33 +00:00
ehouse
415148e771
tweaks to compile both standalone and for relay use. Remember: Symbian
...
code hasn't been run in over a year.
2006-09-23 20:40:36 +00:00
ehouse
5e09041d8b
bug: even empty strings need to be terminated.
2006-09-23 16:05:41 +00:00