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Fix linked-list bug in removeFromQueue.
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parent
a8d3dbda66
commit
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1 changed files with 11 additions and 17 deletions
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@ -656,13 +656,13 @@ removeFromQueue( CommsCtxt* comms, XP_PlayerAddr channelNo, MsgID msgID )
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__func__, msgID, channelNo, comms->queueLen );
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if ( (channelNo == 0) || !!getRecordFor(comms, channelNo) ) {
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MsgQueueElem dummy;
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MsgQueueElem* keep = &dummy;
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MsgQueueElem* elem;
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MsgQueueElem* next;
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MsgQueueElem* keep = NULL;
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MsgQueueElem* tail = NULL;
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MsgQueueElem* keepHead = NULL;
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for ( elem = comms->msgQueueHead; !!elem; elem = next ) {
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XP_Bool knownGood = XP_FALSE;
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next = elem->next;
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/* remove the 0-channel message if we've established a channel
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@ -671,30 +671,24 @@ removeFromQueue( CommsCtxt* comms, XP_PlayerAddr channelNo, MsgID msgID )
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ACK -- IFF it isn't left over from the last game. */
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if ( (elem->channelNo == 0) && (channelNo != 0) ) {
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XP_ASSERT( !comms->isServer ); /* I've seen this fail once */
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XP_ASSERT( elem->msgID == 0 ); /* will the check below pass? */
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XP_ASSERT( !comms->isServer );
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XP_ASSERT( elem->msgID == 0 );
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} else if ( elem->channelNo != channelNo ) {
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continue;
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knownGood = XP_TRUE;
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}
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/* here */
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if ( elem->msgID <= msgID ) {
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if ( !knownGood && (elem->msgID <= msgID) ) {
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XP_FREE( comms->mpool, elem->msg );
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XP_FREE( comms->mpool, elem );
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--comms->queueLen;
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} else {
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if ( !!keepHead ) {
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XP_ASSERT( !!keep );
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keep->next = elem;
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} else {
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keepHead = elem;
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}
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keep->next = elem;
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keep = elem;
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tail = elem;
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}
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}
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comms->msgQueueHead = keepHead;
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comms->msgQueueTail = tail;
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keep->next = NULL;
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comms->msgQueueHead = dummy.next;
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}
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XP_STATUSF( "%s: queueLen now %d", __func__, comms->queueLen );
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