Commit graph

1333 commits

Author SHA1 Message Date
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
f0cf77d7d6 fix overwriting of addresses that happened for most (relay-only) games
run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
5935681b82 in getDestID, deal with possibility game was consumated via a
non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
a6f9f6608a drop relay connect meta-messages (as well as game messages) when relay
send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
53bfe9812d add const 2014-11-24 07:52:03 -08:00
Eric House
a1cdef6ad8 fix log format 2014-11-24 06:30:58 -08:00
Eric House
142861656e don't send when channel address doesn't have the right type yet 2014-11-21 22:53:48 -08:00
Eric House
fbea67e479 don't kill relay when bluetooth turned off: pass comms type into
comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
1d1af9ffb3 fix some asserts: we have BT working now 2014-11-14 07:06:02 -08:00
Eric House
f2ecefd573 copy bt address info too 2014-11-13 07:27:03 -08:00
Eric House
74afdbd8b6 add more asserts 2014-11-12 06:52:58 -08:00
Eric House
c008f55133 add invite button only if I'm a host and am missing players 2014-11-12 06:52:40 -08:00
Eric House
0e2bbfc1ad augment addresses even when message received is a duplicate. Now games
using (fake) SMS and relay work whichever of the address modes is
disabled during the game, on either side.  At least for two-device
games.
2014-11-11 07:46:01 -08:00
Eric House
c087824b47 snapshot with a bit of debugging added, mostly to tranfer to another machine 2014-11-07 20:26:02 -08:00
Eric House
8e616095ad add a bit more logging of channelNos 2014-11-06 20:28:51 -08:00
Eric House
70f4541bbe Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18 log channelNo more consistently 2014-11-06 18:44:19 -08:00
Eric House
540d3e9622 wire disabling checkboxes into comms. They work -- and show that
multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6 fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
Eric House
2426e04a70 fix overwriting of address info so that, AFAICT, both address types
are successfully being used through much of a test game.
2014-11-05 21:57:25 -08:00
Eric House
8aae7ae10a fix crash: don't use comms before initialized 2014-11-05 07:49:17 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
e1a10508e1 when preprocessing a message, limit search to the address type of the
channel it came in on if known.
2014-11-02 17:24:37 -08:00
Eric House
b624867cb4 add addr_rmType() 2014-10-28 08:03:19 -07:00
Eric House
1789d442ba let me look at another player's tiles, regardless of pref setting,
when game is over
2014-10-27 19:24:22 -07:00
Eric House
2163d25a27 let me look at another player's tiles, regardless of pref setting,
when game is over
2014-10-27 19:23:52 -07:00
Eric House
93f0b626af snapshot: invite sent by NFC connects two devices using relay with BT
ability passed too (though not yet used.)
2014-10-27 07:51:25 -07:00
Eric House
c3e7b12103 merge android_branch 2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39 include robot name in report of his score 2014-10-23 06:32:24 -07:00
Eric House
878a16b3bc snapshot: android compiles, and works well enough to exchange moves
via relay!  Lots of changes, mostly around treating connTypes as a Set
inside the java world.  Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
fe4c7b52f2 snapshot: relay test script works with a second address type set
(though with its actual transport stubbed out).  Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
52465b3e1e merge android_branch 2014-10-14 06:57:52 -07:00
Eric House
c73eec567b fix some const confusion the stricter android gcc found 2014-10-14 06:24:41 -07:00
Eric House
0362bf5cc9 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/board.c
	xwords4/common/comtypes.h
	xwords4/common/model.c
	xwords4/common/strutils.c
2014-10-13 07:03:20 -07:00
Eric House
b12d12590a don't memcpy 0 bytes 2014-10-09 21:21:41 -07:00
Eric House
4eb836ab2b fix to compile -- graft missed a constant defined earlier 2014-10-09 21:21:27 -07:00
Eric House
badc40f90b move dividerLoc into model and use to limit sorting to tiles to its
right
2014-10-09 20:09:24 -07:00
Eric House
195371ea2e as proof of concept, skip the first 3 tiles when sorting newly
assigned.  Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-10-09 20:08:41 -07:00
Eric House
c98a5cd5f0 move dividerLoc into model and use to limit sorting to tiles to its
right
2014-09-30 05:57:21 -07:00
Eric House
1346aa6ee5 as proof of concept, skip the first 3 tiles when sorting newly
assigned.  Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-09-29 20:04:54 -07:00
Eric House
93526d38d7 cleanup (version upgrade test works) 2014-09-25 22:24:09 -07:00
Eric House
43bd3c018a make an addr's conType a bitfield rather than holding a single value.
Works for large numbers of relay games in test, but will not yet
actually hold more than one value.  Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
aa566ad1f0 call util_informMissing when the pendingPlayers count drops to 0 2014-09-25 06:36:07 -07:00
Eric House
3668b7d8a7 merge android_branch -> android_shipbt 2014-09-24 20:51:23 -07:00
Eric House
1e80109c3e add assert, and don't pass pendingRegistrations to clients -- it confuses them 2014-09-24 19:33:59 -07:00
Eric House
743d532fc7 putting back recent change: this works for automated test and gtk
manual app.  I'm not sure what's up with pendingRegistrations but it
needs more studying before I can change it.
2014-09-24 19:16:06 -07:00
Eric House
64b30b68d2 merge android_branch -> android_shipbt 2014-09-23 21:33:57 -07:00
Eric House
3d6f972e9e fix number of missing players not being calculated correctly 2014-09-23 21:30:31 -07:00
Eric House
a485480496 make divider wider 2014-09-22 07:05:45 -07:00
Eric House
6f07098cf3 return succes from server_initClientConnection() 2014-09-14 13:42:11 -07:00
Eric House
7d8b9b4270 return succes from server_initClientConnection() 2014-09-14 13:41:33 -07:00
Eric House
4d2f49d33f when sending and don't have an address for channel yet, send the one
comms was created with, which is what client will have to do anyway.
2014-09-14 13:41:12 -07:00
Eric House
b333e3959f remove assert: it's fine to close without saving 2014-09-10 06:37:32 -07:00
Eric House
9e86874e77 catch bt version up 2014-08-27 20:23:57 -07:00
Eric House
8407d3b300 cleanup and list changes 2014-08-26 22:17:34 -07:00
Eric House
d8266f6a2c tweak title and body of notification 2014-08-26 21:53:28 -07:00
Eric House
88248131da show new client-formatted turn summary in notification; remove old
common-formatting code.
2014-08-26 21:37:33 -07:00
Eric House
2d08848715 snapshot: toward having a better description of the last move in
notifications.
2014-08-26 06:55:26 -07:00
Eric House
e42dd971cb Hide crosshairs once drag leaves the initial cell UNLESS a tile is
being dragged
2014-08-21 07:51:06 -07:00
Eric House
b77d529099 fix linux-side compile errors 2014-08-21 07:15:20 -07:00
Eric House
d921a386d5 remove logging 2014-08-19 07:21:02 -07:00
Eric House
e998fbfcba log less 2014-08-09 17:11:35 -07:00
Eric House
56336f7178 double the max size of a tile, fixing board not using full screen in
portrait mode on Nexus 10.
2014-07-24 20:36:37 -07:00
Eric House
a902bdcbad limit width of scoreboard too 2014-07-17 21:31:17 -07:00
Eric House
d51a5e67f0 fix for super-wide screen: tiles are never wider than tall. Next:
scoreboard.
2014-07-17 08:01:00 -07:00
Eric House
40d63be58b too much logging 2014-06-24 08:18:42 -07:00
Eric House
c2c81dbbf1 use tmp model to find words crossing a point to avoid undoing pending turns 2014-03-20 18:52:57 -07:00
Eric House
b869940997 fix another 64-bit bug, this one prevening opening new SOWPODS. 2014-03-12 19:24:00 -07:00
Eric House
2bb9a12b63 add missing (for android build) header 2014-03-11 22:04:30 -07:00
Eric House
d1a9b716bb protect refcount operations with mutex 2014-03-11 22:01:11 -07:00
Eric House
fbcd953a3e define as void instead of <empty> 2014-03-11 19:38:51 -07:00
Eric House
7d8f5844bd fix to compile without DEBUG defined 2014-03-11 19:38:08 -07:00
Eric House
a3e9562654 put related fields together -- no code change 2014-03-11 07:02:10 -07:00
Eric House
a4302897e2 enlarge dictmgr to track a compile-time defined number of dicts 2014-03-10 21:01:24 -07:00
Eric House
3c32ca6402 add option to log callsites of dictmgr put and get for easier ref leak tracking 2014-03-10 18:59:10 -07:00
Eric House
fec1ce3bed use pthreads mutex to protect with will become critical sections in dict mgr, as will be accessed from several threads on android 2014-03-10 18:56:39 -07:00
Eric House
5500d36cde add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android. 2014-03-09 19:12:21 -07:00
Eric House
a7c114e3f9 refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed. 2014-03-08 20:57:27 -08:00
Eric House
23b72467bb don't assert unset cookieID, as that's normal (I think) for unconnected case 2014-03-08 12:47:58 -08:00
Eric House
9d174740c8 don't show "send pending messages" menuitem when there are none 2014-03-01 16:15:35 -08:00
Eric House
c1e22dd3cf add summary DB column and jni code to fetch it to store and display number of unacked messages a game has. And add debug-only option to display it in the main list. In the future I want to be able to iterate over all these games and resend their packets (without opening them visually) when an internet connection comes back up. 2014-02-28 18:59:12 -08:00
Eric House
242f722f2e remove logging 2014-02-28 18:56:39 -08:00
Eric House
cc4982b833 add debug-only code to assert that movestack is never disposed when dirty (via macros easy to use elsewhere) 2014-02-28 05:43:47 -08:00
Eric House
efbb676cce better formatting for hexdump offsets 2014-02-28 05:42:22 -08:00
Eric House
39983f65b6 remove logging 2014-02-27 21:44:25 -08:00
Eric House
025bcb885b don't move state forward when should be moving back 2014-02-09 19:35:17 -08:00
Eric House
0b132661ca change struct name from r to rr for easier searching; no code change 2014-02-07 21:12:45 -08:00
Eric House
ca8a901bbb add assertion aimed at confirming theory about race-condition based Android crash 2014-02-07 07:41:50 -08:00
Eric House
e34cc9007d fix problems with opening and using wordlists on 64-bit linux by
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
b43855a313 fix curses build for 64bit compile and to use common layout (meaning
tray is now under the board unstead of to the right).  Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
3f67afaefb replace tabs with spaces; no code change 2014-01-05 12:57:46 -08:00
Eric House
f46f8ed560 cleanup 2013-12-30 07:08:42 -08:00
Eric House
b2b4c2a1f5 fix android compile errors 2013-12-27 19:32:56 -08:00
Eric House
762945857e fix to work for standalone games too 2013-12-19 07:59:00 -08:00
Eric House
2a47c91a91 add gi_setNPlayers() 2013-12-17 21:54:02 -08:00
Eric House
de41802f54 rename variable so I don't trip up again 2013-12-17 21:08:27 -08:00
Eric House
f1f13c65a2 don't overwrite gameID 2013-12-16 08:05:56 -08:00
Eric House
4420049bd0 remove duplicate lines (added by merge?) 2013-12-16 08:05:35 -08:00
Eric House
b5d6c513a6 add canUndo to GameStateInfo and use to hide the undo menu 2013-12-03 07:06:48 -08:00
Eric House
94216a5fb9 add canTrade to GameStateInfo, pass through to java world, and use to
determine whether to show trade menuitem
2013-12-01 21:53:41 -08:00
Eric House
9fa9ba643f fix linux crash when timers enabled: clear timer while taking down board 2013-12-01 18:50:18 -08:00
Eric House
fc6d6ec707 use local variable 2013-12-01 18:37:21 -08:00
Eric House
6875eaa10a don't draw timer if it has an empty rect 2013-12-01 18:32:51 -08:00
Eric House
9f22386bf6 another assert 2013-11-29 10:15:22 -08:00
Eric House
0cc45ad865 add new field canHideRack to GameStateInfo and use it to disable menu. 2013-11-17 13:54:21 -08:00
Eric House
14c7b7370a fix layout bug where board overlapped tray 2013-11-16 18:31:14 -08:00
Eric House
088dd1bd75 center board when it must be narrower than screen 2013-11-15 20:46:22 -08:00
Eric House
7d1a1228f0 fix bug where scrolling used when shrinking would suffice 2013-11-14 06:56:11 -08:00
Eric House
c9ba7b2fe1 When timer fires for pen held on board, don't do anything if we're in
trade mode.
2013-11-10 07:08:49 -08:00
Eric House
dfdbd9a8a2 pass scoreWidth separately into formatting code so space can be left
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
38613a85d3 make active rect for empty board 3x3 for a bit more context 2013-11-08 06:34:41 -08:00
Eric House
a26dced506 drawing tray tiles can fail, e.g. when font info not yet available, so
only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
bb80cdfb08 Merge branch 'android_branch' into android_thumbnail
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
499e07d84b follow convention: width usually comes before height 2013-11-05 06:38:48 -08:00
Eric House
9c9a04025a Merge branch 'android_branch' into android_thumbnail
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
9f1b0c5121 Specify relative height of scoreboard and tray in board_figureLayout,
and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
5a65bca12a add board functions to figure layout (position and size of board,
tray, etc.), removing need for each client to do it itself.
2013-11-03 12:12:25 -08:00
Eric House
b9d0469cfe fix OFFSET_OF ptr size to quiet compiler 2013-11-01 19:09:05 -07:00
Eric House
d7a1f53157 Merge branch 'android_branch' into android_thumbnail
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
182ea7f862 make it possible to set DrawCtxt after opening/creating game 2013-10-31 08:06:44 -07:00
Eric House
88af10552e don't try to draw with null dctx 2013-10-31 06:35:00 -07:00
Eric House
26f5a0b269 add two out params giving number of cols and rows 2013-10-29 07:50:12 -07:00
Eric House
88b380503e add function, not compiled by default, to return bounding rect of all
non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
53e6db5683 remove return from middle of function 2013-10-27 21:47:49 -07:00
Eric House
8fa5e3e4bd drop duplicate packet rather than asserting 2013-09-11 07:30:12 -07:00
Eric House
a25d664eb5 Merge branch 'from_android_beta_65' into android_branch
Conflicts:
	xwords4/android/XWords4/res/raw/changes
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2013-09-09 08:01:28 -07:00
Eric House
94b2eddda6 fix crash by adding byte protocol expects 2013-09-09 07:42:00 -07:00
Eric House
da3f62729b Merge tag 'android_beta_64' into android_branch
beta 64
2013-08-07 06:18:15 -07:00
Eric House
a38fd0e96c fix too-short tray on 10" tablet by making height a 16-bit value, not 8-. 2013-08-06 21:56:10 -07:00
Eric House
1f877c7567 remove logging 2013-07-29 07:29:01 -07:00
Eric House
a191c6fc2a don't add chats to queue at len 64 rather than 128 2013-07-22 06:12:06 -07:00
Eric House
573a87993e Don't propogate chat when queue too full. This *should* only impact
tests since users won't keep chatting at a non-responsive friend.
2013-07-20 08:01:56 -07:00
Eric House
27d9f3de45 Don't enable chat when more than 128 messages are in queue to prevent
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
62dacb83d8 fix to compile when DEBUG not defined 2013-07-16 08:17:46 -07:00
Eric House
ab1ae7c9ad remove logging 2013-07-12 08:19:53 -07:00
Eric House
9e358ad413 don't insert a new message in queue if it's identical to the one
currently at the end.  This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
a522266ce4 add message checksumming for android too by making it part of util
(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
5462a05692 Merge branch 'gtk_multigame' into android_branch 2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c print queue less frequently 2013-07-09 19:32:49 -07:00
Eric House
79f07e8751 cleanup 2013-07-09 07:19:20 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
a3de759d9e fix to compile on Android when DEBUG set 2013-07-07 19:40:07 -07:00
Eric House
923d41e0ee fix to compile when DEBUG not set 2013-07-07 13:17:26 -07:00
Eric House
bbac923f68 assert queueLen at the point where it'll be easier track why it's overgrowing 2013-07-05 21:32:41 -07:00
Eric House
e6248210a5 when formatting final scores, print all players with top score as
Winner (fixing bug that occurred in case of a tie)
2013-07-04 12:37:10 -07:00
Eric House
7229535be7 insist on non-0 channel ID *net of mask*; don't send acks when we
don't have a connID yet, as this confuses the server.  This fixes
assertions in testing that were pretty common when chat was enabled;
it may also fix the reported problem on Android that games get hosed
when people are using chat, as the server's response (without the
assert) was to add a new channel.
2013-07-03 07:39:05 -07:00
Eric House
3364dcbf46 remove unused enum 2013-07-03 07:26:23 -07:00
Eric House
858d00332a when an initial message from a client arrives with channel already
set, drop it (after asserting in debug code.)  I'm not yet sure why
this happens, but giving it a new channel is not the right move.
2013-07-02 18:49:48 -07:00
Eric House
1f63745e34 add more logging in search of channelNo bug 2013-07-01 07:54:38 -07:00
Eric House
c77021231c print checksums of sent and received messages 2013-06-30 08:33:29 -07:00
Eric House
b31858ee5e log rather than assert when hostid changes -- though I'm not seeing
this now that the relay doesn't send packets to the wrong device
2013-06-26 00:42:55 -07:00
Eric House
6d22c3ab86 tweak logging 2013-06-22 05:51:29 -07:00
Eric House
d41c1a4ca8 add new param so pending text can be drawn differently when it's not
the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
8e8b4755b3 bring in changes from gtk_multigame to remove assertion fail when
connname gets changed by relay due to failure to ack it (which happens
when a large number of games is being run in a test.)
2013-05-30 06:48:29 -07:00
Eric House
31c443e4b1 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GCMIntentService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2013-05-22 07:01:08 -07:00
Eric House
b58fe30ecc add synonyms to tile counts/values summary 2013-05-14 22:00:22 -07:00
Eric House
7d8cddb31f Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/linux/gtkmain.c
	xwords4/linux/linuxmain.c
	xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
5a026ffda3 merge android_wordlists (local branch) 2013-05-01 06:39:31 -07:00
Eric House
541fc546ab remove that bit from flags -- since we already do the right thing for it. 2013-04-20 19:46:35 -07:00
Eric House
07cfdad699 fix to support synonyms within specials too -- for linux only so far.
Seems to work, though the dawg2dict.pl script is broken.
2013-04-09 07:43:04 -07:00
Eric House
3a628f4375 load new-format dict into linux client, display default faces
correctly, and search using alternate as well as default faces.  Next:
support for alternate specials.
2013-04-06 11:43:57 -07:00
Eric House
567cd2913a Merge remote-tracking branch 'origin/android_branch' into android_branch 2013-04-06 05:32:10 -07:00
Eric House
bd1a909321 assert, in debug-only code, that saved moves alternate between players
and are ordered.  I've seen games in the wild with three moves in a
row by the same player and want to catch this in testing.
2013-03-01 07:49:26 -08:00
Eric House
2bfda1b56d function to print StackMoveType 2013-02-22 21:34:53 -08:00
Eric House
d78a4979da HACK: if gi's notion of gameID is out of sync, force it in (logging
the fact).  I'm not sure why but this is required sometimes on
Android.
2013-01-28 07:01:49 -08:00
Eric House
3e723c72c5 call comms_stop() before closing (removing from memory) a game. 2013-01-28 06:52:32 -08:00
Eric House
3be45a67f7 fix erroneous asserts: it's uncommon but ok for a device to get
assigne a second connname.  (Cause: failure of relay to receive the
device's ACK.)
2013-01-26 18:56:53 -08:00
Eric House
c839db4a25 disconnect from relay no matter what the state 2013-01-22 06:12:55 -08:00
Eric House
f6e7ece578 add comms_stop() and an assert to make sure it's called. Explicit
stop and a message to the relay when using a UDP socket makes up for
there being no notification of connection closing.
2013-01-16 06:31:09 -08:00
Eric House
565b742971 snapshot -- connects to relay but doesn't play yet. 2013-01-07 08:00:47 -08:00
Eric House
e0dc83ed70 rest of what I just meant to commit. 2013-01-05 16:08:47 -08:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
Eric House
78670e9650 fix bug: include wordlist name in bad word info passed into util function 2012-12-29 07:48:31 -08:00
Eric House
83b1d4c364 fix compiler warnings 2012-12-08 06:40:21 -08:00
Eric House
5463535265 don't increase backoff if there wasn't actually anything to send. 2012-11-14 05:42:47 -08:00
Eric House
c4df31892e Fix occasional infinite loop of devices sending and receiving the same
message over and over when getting updated by GCM.  The problem
occurred when one device had an un-ACKable initial message still in
its queue.  I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again.  This would continue until users
moved forward in the game.  The fix is to add a backoff timer to
resendAll() so that it can't loop.  The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend.  And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d tweak logging; fix uninitialized debug-only variable 2012-11-13 21:18:52 -08:00
Eric House
57ea768aaf refuse to send 0-length messages. That may happen only when the stupid
curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
43b1e219f3 add a bit more logging to comms 2012-11-13 06:14:36 -08:00
Eric House
1316ae4b67 Fix relay devid protocol to deal with case where client submits a
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.)  In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.

Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
f1ee77882b Send devid with RECONN as well as CONN so games present when device
upgrades can also use GCM.  Tested on relay but not device.
2012-11-09 06:54:12 -08:00
Eric House
9ad28908bb assert enum within range 2012-11-06 07:07:14 -08:00
Eric House
03108f311a Merge branch 'android_branch' into android_gcm 2012-11-05 06:14:21 -08:00
Eric House
59937b8514 modify how devids are handled on the relay and the protocol through
which they're communicated to the device.  Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications.  Modify linux client and
test script to use the relay-supplied id.  Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
e66ddc3765 make stream_catString work with null ptr 2012-11-01 21:08:58 -07:00
Eric House
7135e30fe9 add missing ifdef 2012-11-01 07:58:36 -07:00
Eric House
3469975d2a add, still disabled by compile-time flags, code to transmit device ID
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
e7d5be06e9 fix crash when old client connects to new host by making host use the
right version test in deciding what to send.
2012-10-27 08:52:54 -07:00
Eric House
b097e0825e fix linux crash do to casting problem 2012-10-26 06:49:15 -07:00
Eric House
aec03fc572 When a game's consumated and guest discovers it isn't using the same
dict, give chance to switch, and to download if required.  Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5 protect changeDict feature with compile-time flags (since it can't be
used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f add new game_changeDict() and enough gtk code to test it. 2012-10-23 19:06:00 -07:00
Eric House
528c061156 report host-chosen dict name a bit later 2012-10-15 06:21:08 -07:00
Eric House
e90c5ee94f pass index of resigning player into util_notifyGameOver. Not yet
passed into java.
2012-10-09 05:31:12 -07:00
Eric House
3221fb237a Make state disallow hints when game over 2012-10-08 07:21:36 -07:00
Eric House
e64ecfb78d implement resign on top of existing endGame logic, adding "quitter" as
new param passed to remote and changing final score formatting and
menu items to match.  Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
4e0c7923d9 fix bug with clean target introduced when BUILD_DIR was introduced 2012-10-07 12:14:47 -07:00
Eric House
968340f665 Fix release-build warnings that new compiler flags. 2012-10-07 11:43:50 -07:00
Eric House
fd9b9f85e2 make util_hiliteCell conditional, and remove from android where it
wasn't used anyway.
2012-10-05 18:51:32 -07:00